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Diffstat (limited to 'libs/hwui/renderthread/EglManager.h')
-rw-r--r-- | libs/hwui/renderthread/EglManager.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h new file mode 100644 index 0000000..a844cfc --- /dev/null +++ b/libs/hwui/renderthread/EglManager.h @@ -0,0 +1,88 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef EGLMANAGER_H +#define EGLMANAGER_H + +#include <cutils/compiler.h> +#include <EGL/egl.h> +#include <ui/GraphicBuffer.h> +#include <utils/StrongPointer.h> + +namespace android { +namespace uirenderer { +namespace renderthread { + +class RenderThread; + +// This class contains the shared global EGL objects, such as EGLDisplay +// and EGLConfig, which are re-used by CanvasContext +class EglManager { +public: + // Returns true on success, false on failure + void initialize(); + + bool hasEglContext(); + void requireGlContext(); + + void usePBufferSurface(); + EGLSurface createSurface(EGLNativeWindowType window); + void destroySurface(EGLSurface surface); + + void destroy(); + + bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } + // Returns true if the current surface changed, false if it was already current + bool makeCurrent(EGLSurface surface); + void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); + void swapBuffers(EGLSurface surface); + + bool enableDirtyRegions(EGLSurface surface); + + void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); + +private: + friend class RenderThread; + + EglManager(RenderThread& thread); + // EglContext is never destroyed, method is purposely not implemented + ~EglManager(); + + void loadConfig(); + void createContext(); + void initAtlas(); + + RenderThread& mRenderThread; + + EGLDisplay mEglDisplay; + EGLConfig mEglConfig; + EGLContext mEglContext; + EGLSurface mPBufferSurface; + + const bool mRequestDirtyRegions; + bool mCanSetDirtyRegions; + + EGLSurface mCurrentSurface; + + sp<GraphicBuffer> mAtlasBuffer; + int64_t* mAtlasMap; + size_t mAtlasMapSize; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ + +#endif /* EGLMANAGER_H */ |