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-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp438
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diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "RenderProxy.h"
+
+#include "CanvasContext.h"
+#include "RenderTask.h"
+#include "RenderThread.h"
+
+#include "../DeferredLayerUpdater.h"
+#include "../DisplayList.h"
+#include "../LayerRenderer.h"
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ARGS(method) method ## Args
+
+#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
+#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
+#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
+#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
+#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
+#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
+#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
+#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
+#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
+ typedef struct { \
+ a1; a2; a3; a4; a5; a6; a7; a8; \
+ } ARGS(name); \
+ static void* Bridge_ ## name(ARGS(name)* args)
+
+#define SETUP_TASK(method) \
+ LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
+ "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
+ METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
+ MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
+ ARGS(method) *args = (ARGS(method) *) task->payload()
+
+CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
+ RenderNode* rootRenderNode, IContextFactory* contextFactory) {
+ return new CanvasContext(*args->thread, args->translucent,
+ args->rootRenderNode, args->contextFactory);
+}
+
+RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
+ : mRenderThread(RenderThread::getInstance())
+ , mContext(0) {
+ SETUP_TASK(createContext);
+ args->translucent = translucent;
+ args->rootRenderNode = rootRenderNode;
+ args->thread = &mRenderThread;
+ args->contextFactory = contextFactory;
+ mContext = (CanvasContext*) postAndWait(task);
+ mDrawFrameTask.setContext(&mRenderThread, mContext);
+}
+
+RenderProxy::~RenderProxy() {
+ destroyContext();
+}
+
+CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
+ delete args->context;
+ return NULL;
+}
+
+void RenderProxy::destroyContext() {
+ if (mContext) {
+ SETUP_TASK(destroyContext);
+ args->context = mContext;
+ mContext = 0;
+ mDrawFrameTask.setContext(NULL, NULL);
+ // This is also a fence as we need to be certain that there are no
+ // outstanding mDrawFrame tasks posted before it is destroyed
+ postAndWait(task);
+ }
+}
+
+CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
+ args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
+ return NULL;
+}
+
+void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
+ SETUP_TASK(setFrameInterval);
+ args->thread = &mRenderThread;
+ args->frameIntervalNanos = frameIntervalNanos;
+ post(task);
+}
+
+CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
+ bool needsRedraw = false;
+ if (Caches::hasInstance()) {
+ needsRedraw = Caches::getInstance().initProperties();
+ }
+ if (args->context->profiler().loadSystemProperties()) {
+ needsRedraw = true;
+ }
+ return (void*) needsRedraw;
+}
+
+bool RenderProxy::loadSystemProperties() {
+ SETUP_TASK(loadSystemProperties);
+ args->context = mContext;
+ return (bool) postAndWait(task);
+}
+
+CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
+ return (void*) args->context->initialize(args->window);
+}
+
+bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
+ SETUP_TASK(initialize);
+ args->context = mContext;
+ args->window = window.get();
+ return (bool) postAndWait(task);
+}
+
+CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
+ args->context->updateSurface(args->window);
+ return NULL;
+}
+
+void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
+ SETUP_TASK(updateSurface);
+ args->context = mContext;
+ args->window = window.get();
+ postAndWait(task);
+}
+
+CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
+ args->context->pauseSurface(args->window);
+ return NULL;
+}
+
+void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
+ SETUP_TASK(pauseSurface);
+ args->context = mContext;
+ args->window = window.get();
+ postAndWait(task);
+}
+
+CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
+ Vector3 lightCenter, float lightRadius,
+ uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
+ args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
+ args->ambientShadowAlpha, args->spotShadowAlpha);
+ return NULL;
+}
+
+void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
+ uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
+ SETUP_TASK(setup);
+ args->context = mContext;
+ args->width = width;
+ args->height = height;
+ args->lightCenter = lightCenter;
+ args->lightRadius = lightRadius;
+ args->ambientShadowAlpha = ambientShadowAlpha;
+ args->spotShadowAlpha = spotShadowAlpha;
+ post(task);
+}
+
+CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
+ args->context->setOpaque(args->opaque);
+ return NULL;
+}
+
+void RenderProxy::setOpaque(bool opaque) {
+ SETUP_TASK(setOpaque);
+ args->context = mContext;
+ args->opaque = opaque;
+ post(task);
+}
+
+int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
+ float density) {
+ mDrawFrameTask.setDensity(density);
+ return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
+}
+
+CREATE_BRIDGE1(destroy, CanvasContext* context) {
+ args->context->destroy();
+ return NULL;
+}
+
+void RenderProxy::destroy() {
+ SETUP_TASK(destroy);
+ args->context = mContext;
+ // destroyCanvasAndSurface() needs a fence as when it returns the
+ // underlying BufferQueue is going to be released from under
+ // the render thread.
+ postAndWait(task);
+}
+
+CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
+ CanvasContext::invokeFunctor(*args->thread, args->functor);
+ return NULL;
+}
+
+void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
+ ATRACE_CALL();
+ RenderThread& thread = RenderThread::getInstance();
+ SETUP_TASK(invokeFunctor);
+ args->thread = &thread;
+ args->functor = functor;
+ if (waitForCompletion) {
+ // waitForCompletion = true is expected to be fairly rare and only
+ // happen in destruction. Thus it should be fine to temporarily
+ // create a Mutex
+ Mutex mutex;
+ Condition condition;
+ SignalingRenderTask syncTask(task, &mutex, &condition);
+ AutoMutex _lock(mutex);
+ thread.queue(&syncTask);
+ condition.wait(mutex);
+ } else {
+ thread.queue(task);
+ }
+}
+
+CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
+ args->context->runWithGlContext(args->task);
+ return NULL;
+}
+
+void RenderProxy::runWithGlContext(RenderTask* gltask) {
+ SETUP_TASK(runWithGlContext);
+ args->context = mContext;
+ args->task = gltask;
+ postAndWait(task);
+}
+
+CREATE_BRIDGE1(destroyLayer, Layer* layer) {
+ LayerRenderer::destroyLayer(args->layer);
+ return NULL;
+}
+
+void RenderProxy::enqueueDestroyLayer(Layer* layer) {
+ SETUP_TASK(destroyLayer);
+ args->layer = layer;
+ RenderThread::getInstance().queue(task);
+}
+
+CREATE_BRIDGE3(createDisplayListLayer, CanvasContext* context, int width, int height) {
+ Layer* layer = args->context->createRenderLayer(args->width, args->height);
+ if (!layer) return 0;
+ return new DeferredLayerUpdater(layer, RenderProxy::enqueueDestroyLayer);
+}
+
+DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) {
+ SETUP_TASK(createDisplayListLayer);
+ args->width = width;
+ args->height = height;
+ args->context = mContext;
+ void* retval = postAndWait(task);
+ DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
+ return layer;
+}
+
+CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
+ Layer* layer = args->context->createTextureLayer();
+ if (!layer) return 0;
+ return new DeferredLayerUpdater(layer, RenderProxy::enqueueDestroyLayer);
+}
+
+DeferredLayerUpdater* RenderProxy::createTextureLayer() {
+ SETUP_TASK(createTextureLayer);
+ args->context = mContext;
+ void* retval = postAndWait(task);
+ DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
+ return layer;
+}
+
+CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
+ args->context->buildLayer(args->node);
+ return NULL;
+}
+
+void RenderProxy::buildLayer(RenderNode* node) {
+ SETUP_TASK(buildLayer);
+ args->context = mContext;
+ args->node = node;
+ postAndWait(task);
+}
+
+CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
+ SkBitmap* bitmap) {
+ bool success = args->context->copyLayerInto(args->layer, args->bitmap);
+ return (void*) success;
+}
+
+bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
+ SETUP_TASK(copyLayerInto);
+ args->context = mContext;
+ args->layer = layer;
+ args->bitmap = bitmap;
+ return (bool) postAndWait(task);
+}
+
+void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
+ mDrawFrameTask.pushLayerUpdate(layer);
+}
+
+void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
+ mDrawFrameTask.removeLayerUpdate(layer);
+}
+
+CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
+ args->layer->detachSurfaceTexture();
+ return NULL;
+}
+
+void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
+ SETUP_TASK(detachSurfaceTexture);
+ args->layer = layer;
+ postAndWait(task);
+}
+
+CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
+ args->context->destroyHardwareResources();
+ return NULL;
+}
+
+void RenderProxy::destroyHardwareResources() {
+ SETUP_TASK(destroyHardwareResources);
+ args->context = mContext;
+ post(task);
+}
+
+CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
+ CanvasContext::trimMemory(*args->thread, args->level);
+ return NULL;
+}
+
+void RenderProxy::trimMemory(int level) {
+ // Avoid creating a RenderThread to do a trimMemory.
+ if (RenderThread::hasInstance()) {
+ RenderThread& thread = RenderThread::getInstance();
+ SETUP_TASK(timMemory);
+ args->thread = &thread;
+ args->level = level;
+ thread.queue(task);
+ }
+}
+
+CREATE_BRIDGE0(fence) {
+ // Intentionally empty
+ return NULL;
+}
+
+void RenderProxy::fence() {
+ SETUP_TASK(fence);
+ postAndWait(task);
+}
+
+CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
+ args->context->stopDrawing();
+ return NULL;
+}
+
+void RenderProxy::stopDrawing() {
+ SETUP_TASK(stopDrawing);
+ args->context = mContext;
+ postAndWait(task);
+}
+
+CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
+ args->context->notifyFramePending();
+ return NULL;
+}
+
+void RenderProxy::notifyFramePending() {
+ SETUP_TASK(notifyFramePending);
+ args->context = mContext;
+ mRenderThread.queueAtFront(task);
+}
+
+CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
+ args->context->profiler().dumpData(args->fd);
+ return NULL;
+}
+
+void RenderProxy::dumpProfileInfo(int fd) {
+ SETUP_TASK(dumpProfileInfo);
+ args->context = mContext;
+ args->fd = fd;
+ postAndWait(task);
+}
+
+CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
+ CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
+ args->buffer->decStrong(0);
+ return NULL;
+}
+
+void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
+ SETUP_TASK(setTextureAtlas);
+ args->thread = &mRenderThread;
+ args->buffer = buffer.get();
+ args->buffer->incStrong(0);
+ args->map = map;
+ args->size = size;
+ post(task);
+}
+
+void RenderProxy::post(RenderTask* task) {
+ mRenderThread.queue(task);
+}
+
+void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
+ void* retval;
+ task->setReturnPtr(&retval);
+ SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
+ AutoMutex _lock(mSyncMutex);
+ mRenderThread.queue(&syncTask);
+ mSyncCondition.wait(mSyncMutex);
+ return retval;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */