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-rw-r--r--libs/hwui/renderthread/RenderThread.cpp40
1 files changed, 25 insertions, 15 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 37e11d8..64075f1 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,15 +16,17 @@
#include "RenderThread.h"
-#include <gui/DisplayEventReceiver.h>
-#include <sys/resource.h>
-#include <utils/Log.h>
-
-#include "../RenderState.h"
+#include "../renderstate/RenderState.h"
#include "CanvasContext.h"
#include "EglManager.h"
#include "RenderProxy.h"
+#include <gui/DisplayEventReceiver.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/SurfaceComposerClient.h>
+#include <sys/resource.h>
+#include <utils/Log.h>
+
namespace android {
using namespace uirenderer::renderthread;
ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
@@ -40,16 +42,16 @@ static const size_t EVENT_BUFFER_SIZE = 100;
// Slight delay to give the UI time to push us a new frame before we replay
static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
-TaskQueue::TaskQueue() : mHead(0), mTail(0) {}
+TaskQueue::TaskQueue() : mHead(nullptr), mTail(nullptr) {}
RenderTask* TaskQueue::next() {
RenderTask* ret = mHead;
if (ret) {
mHead = ret->mNext;
if (!mHead) {
- mTail = 0;
+ mTail = nullptr;
}
- ret->mNext = 0;
+ ret->mNext = nullptr;
}
return ret;
}
@@ -69,7 +71,7 @@ void TaskQueue::queue(RenderTask* task) {
mTail = task;
} else {
// Need to find the proper insertion point
- RenderTask* previous = 0;
+ RenderTask* previous = nullptr;
RenderTask* next = mHead;
while (next && next->mRunAt <= task->mRunAt) {
previous = next;
@@ -129,19 +131,20 @@ private:
public:
DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
- virtual void run() {
+ virtual void run() override {
mRenderThread->dispatchFrameCallbacks();
}
};
RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
, mNextWakeup(LLONG_MAX)
- , mDisplayEventReceiver(0)
+ , mDisplayEventReceiver(nullptr)
, mVsyncRequested(false)
, mFrameCallbackTaskPending(false)
- , mFrameCallbackTask(0)
- , mRenderState(NULL)
- , mEglManager(NULL) {
+ , mFrameCallbackTask(nullptr)
+ , mRenderState(nullptr)
+ , mEglManager(nullptr) {
+ Properties::load();
mFrameCallbackTask = new DispatchFrameCallbacks(this);
mLooper = new Looper(false);
run("RenderThread");
@@ -164,9 +167,16 @@ void RenderThread::initializeDisplayEventReceiver() {
}
void RenderThread::initThreadLocals() {
+ sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
+ ISurfaceComposer::eDisplayIdMain));
+ status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &mDisplayInfo);
+ LOG_ALWAYS_FATAL_IF(status, "Failed to get display info\n");
+ nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
+ mTimeLord.setFrameInterval(frameIntervalNanos);
initializeDisplayEventReceiver();
mEglManager = new EglManager(*this);
mRenderState = new RenderState(*this);
+ mJankTracker = new JankTracker(frameIntervalNanos);
}
int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
@@ -346,7 +356,7 @@ RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
next = mQueue.next();
} else {
- next = 0;
+ next = nullptr;
}
}
if (nextWakeup) {