diff options
Diffstat (limited to 'libs/hwui/renderthread')
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 517 | ||||
| -rw-r--r-- | libs/hwui/renderthread/CanvasContext.h | 112 | ||||
| -rw-r--r-- | libs/hwui/renderthread/DrawFrameTask.cpp | 155 | ||||
| -rw-r--r-- | libs/hwui/renderthread/DrawFrameTask.h | 97 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderProxy.cpp | 297 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderProxy.h | 104 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderTask.cpp | 38 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderTask.h | 99 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderThread.cpp | 182 | ||||
| -rw-r--r-- | libs/hwui/renderthread/RenderThread.h | 77 |
10 files changed, 1678 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp new file mode 100644 index 0000000..c5122e2 --- /dev/null +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -0,0 +1,517 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "CanvasContext" + +#include "CanvasContext.h" + +#include <cutils/properties.h> +#include <private/hwui/DrawGlInfo.h> +#include <strings.h> + +#include "RenderThread.h" +#include "../Caches.h" +#include "../DeferredLayerUpdater.h" +#include "../LayerRenderer.h" +#include "../OpenGLRenderer.h" +#include "../Stencil.h" + +#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" +#define GLES_VERSION 2 + +#ifdef USE_OPENGL_RENDERER +// Android-specific addition that is used to show when frames began in systrace +EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); +#endif + +namespace android { +namespace uirenderer { +namespace renderthread { + +#define ERROR_CASE(x) case x: return #x; +static const char* egl_error_str(EGLint error) { + switch (error) { + ERROR_CASE(EGL_SUCCESS) + ERROR_CASE(EGL_NOT_INITIALIZED) + ERROR_CASE(EGL_BAD_ACCESS) + ERROR_CASE(EGL_BAD_ALLOC) + ERROR_CASE(EGL_BAD_ATTRIBUTE) + ERROR_CASE(EGL_BAD_CONFIG) + ERROR_CASE(EGL_BAD_CONTEXT) + ERROR_CASE(EGL_BAD_CURRENT_SURFACE) + ERROR_CASE(EGL_BAD_DISPLAY) + ERROR_CASE(EGL_BAD_MATCH) + ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) + ERROR_CASE(EGL_BAD_NATIVE_WINDOW) + ERROR_CASE(EGL_BAD_PARAMETER) + ERROR_CASE(EGL_BAD_SURFACE) + ERROR_CASE(EGL_CONTEXT_LOST) + default: + return "Unknown error"; + } +} +static const char* egl_error_str() { + return egl_error_str(eglGetError()); +} + +static bool load_dirty_regions_property() { + char buf[PROPERTY_VALUE_MAX]; + int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); + return !strncasecmp("true", buf, len); +} + +// This class contains the shared global EGL objects, such as EGLDisplay +// and EGLConfig, which are re-used by CanvasContext +class GlobalContext { +public: + static GlobalContext* get(); + + // Returns true on success, false on failure + void initialize(); + + bool hasContext(); + + void usePBufferSurface(); + EGLSurface createSurface(EGLNativeWindowType window); + void destroySurface(EGLSurface surface); + + void destroy(); + + bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } + void makeCurrent(EGLSurface surface); + void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); + void swapBuffers(EGLSurface surface); + + bool enableDirtyRegions(EGLSurface surface); + +private: + GlobalContext(); + // GlobalContext is never destroyed, method is purposely not implemented + ~GlobalContext(); + + void loadConfig(); + void createContext(); + void initAtlas(); + + static GlobalContext* sContext; + + EGLDisplay mEglDisplay; + EGLConfig mEglConfig; + EGLContext mEglContext; + EGLSurface mPBufferSurface; + + const bool mRequestDirtyRegions; + bool mCanSetDirtyRegions; + + EGLSurface mCurrentSurface; +}; + +GlobalContext* GlobalContext::sContext = 0; + +GlobalContext* GlobalContext::get() { + if (!sContext) { + sContext = new GlobalContext(); + } + return sContext; +} + +GlobalContext::GlobalContext() + : mEglDisplay(EGL_NO_DISPLAY) + , mEglConfig(0) + , mEglContext(EGL_NO_CONTEXT) + , mPBufferSurface(EGL_NO_SURFACE) + , mRequestDirtyRegions(load_dirty_regions_property()) + , mCurrentSurface(EGL_NO_SURFACE) { + mCanSetDirtyRegions = mRequestDirtyRegions; + ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false"); +} + +void GlobalContext::initialize() { + if (hasContext()) return; + + mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); + LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, + "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); + + EGLint major, minor; + LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, + "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); + + ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); + + loadConfig(); + createContext(); + usePBufferSurface(); + Caches::getInstance().init(); + initAtlas(); +} + +bool GlobalContext::hasContext() { + return mEglDisplay != EGL_NO_DISPLAY; +} + +void GlobalContext::loadConfig() { + EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; + EGLint attribs[] = { + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, + EGL_DEPTH_SIZE, 0, + EGL_CONFIG_CAVEAT, EGL_NONE, + EGL_STENCIL_SIZE, Stencil::getStencilSize(), + EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, + EGL_NONE + }; + + EGLint num_configs = 1; + if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) + || num_configs != 1) { + // Failed to get a valid config + if (mCanSetDirtyRegions) { + ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); + // Try again without dirty regions enabled + mCanSetDirtyRegions = false; + loadConfig(); + } else { + LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); + } + } +} + +void GlobalContext::createContext() { + EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; + mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); + LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, + "Failed to create context, error = %s", egl_error_str()); +} + +void GlobalContext::initAtlas() { + // TODO implement + // For now just run without an atlas +} + +void GlobalContext::usePBufferSurface() { + LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, + "usePBufferSurface() called on uninitialized GlobalContext!"); + + if (mPBufferSurface == EGL_NO_SURFACE) { + EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; + mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); + } + makeCurrent(mPBufferSurface); +} + +EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) { + initialize(); + return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); +} + +void GlobalContext::destroySurface(EGLSurface surface) { + if (isCurrent(surface)) { + makeCurrent(EGL_NO_SURFACE); + } + if (!eglDestroySurface(mEglDisplay, surface)) { + ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); + } +} + +void GlobalContext::destroy() { + if (mEglDisplay == EGL_NO_DISPLAY) return; + + usePBufferSurface(); + if (Caches::hasInstance()) { + Caches::getInstance().terminate(); + } + + eglDestroyContext(mEglDisplay, mEglContext); + eglDestroySurface(mEglDisplay, mPBufferSurface); + eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglTerminate(mEglDisplay); + eglReleaseThread(); + + mEglDisplay = EGL_NO_DISPLAY; + mEglContext = EGL_NO_CONTEXT; + mPBufferSurface = EGL_NO_SURFACE; + mCurrentSurface = EGL_NO_SURFACE; +} + +void GlobalContext::makeCurrent(EGLSurface surface) { + if (isCurrent(surface)) return; + + if (surface == EGL_NO_SURFACE) { + // If we are setting EGL_NO_SURFACE we don't care about any of the potential + // return errors, which would only happen if mEglDisplay had already been + // destroyed in which case the current context is already NO_CONTEXT + eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { + LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", + (void*)surface, egl_error_str()); + } + mCurrentSurface = surface; +} + +void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { + LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, + "Tried to beginFrame on EGL_NO_SURFACE!"); + makeCurrent(surface); + if (width) { + eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); + } + if (height) { + eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); + } + eglBeginFrame(mEglDisplay, surface); +} + +void GlobalContext::swapBuffers(EGLSurface surface) { + eglSwapBuffers(mEglDisplay, surface); + EGLint err = eglGetError(); + // TODO: Check whether we need to special case EGL_CONTEXT_LOST + LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS, + "Encountered EGL error %d %s during rendering", err, egl_error_str(err)); +} + +bool GlobalContext::enableDirtyRegions(EGLSurface surface) { + if (!mRequestDirtyRegions) return false; + + if (mCanSetDirtyRegions) { + if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) { + ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", + (void*) surface, egl_error_str()); + return false; + } + return true; + } + // Perhaps it is already enabled? + EGLint value; + if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) { + ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", + (void*) surface, egl_error_str()); + return false; + } + return value == EGL_BUFFER_PRESERVED; +} + +CanvasContext::CanvasContext(bool translucent) + : mRenderThread(RenderThread::getInstance()) + , mEglSurface(EGL_NO_SURFACE) + , mDirtyRegionsEnabled(false) + , mOpaque(!translucent) + , mCanvas(0) + , mHaveNewSurface(false) + , mInvokeFunctorsPending(false) + , mInvokeFunctorsTask(this) { + mGlobalContext = GlobalContext::get(); +} + +CanvasContext::~CanvasContext() { + removeFunctorsTask(); + destroyCanvas(); +} + +void CanvasContext::destroyCanvas() { + if (mCanvas) { + delete mCanvas; + mCanvas = 0; + } + setSurface(NULL); +} + +void CanvasContext::setSurface(EGLNativeWindowType window) { + if (mEglSurface != EGL_NO_SURFACE) { + mGlobalContext->destroySurface(mEglSurface); + mEglSurface = EGL_NO_SURFACE; + } + + if (window) { + mEglSurface = mGlobalContext->createSurface(window); + LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, + "Failed to create EGLSurface for window %p, eglErr = %s", + (void*) window, egl_error_str()); + } + + if (mEglSurface != EGL_NO_SURFACE) { + mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface); + mGlobalContext->makeCurrent(mEglSurface); + mHaveNewSurface = true; + } +} + +void CanvasContext::swapBuffers() { + mGlobalContext->swapBuffers(mEglSurface); + mHaveNewSurface = false; +} + +void CanvasContext::requireSurface() { + LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, + "requireSurface() called but no surface set!"); + mGlobalContext->makeCurrent(mEglSurface); +} + +bool CanvasContext::initialize(EGLNativeWindowType window) { + if (mCanvas) return false; + setSurface(window); + mCanvas = new OpenGLRenderer(); + mCanvas->initProperties(); + return true; +} + +void CanvasContext::updateSurface(EGLNativeWindowType window) { + setSurface(window); +} + +void CanvasContext::pauseSurface(EGLNativeWindowType window) { + // TODO: For now we just need a fence, in the future suspend any animations + // and such to prevent from trying to render into this surface +} + +void CanvasContext::setup(int width, int height) { + if (!mCanvas) return; + mCanvas->setViewport(width, height); +} + +void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters, + bool* hasFunctors) { + mGlobalContext->makeCurrent(mEglSurface); + for (size_t i = 0; i < layerUpdaters->size(); i++) { + DeferredLayerUpdater* update = layerUpdaters->itemAt(i); + LOG_ALWAYS_FATAL_IF(!update->apply(hasFunctors), "Failed to update layer!"); + if (update->backingLayer()->deferredUpdateScheduled) { + mCanvas->pushLayerUpdate(update->backingLayer()); + } + } +} + +void CanvasContext::drawDisplayList(RenderNode* displayList, Rect* dirty) { + LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, + "drawDisplayList called on a context with no canvas or surface!"); + + EGLint width, height; + mGlobalContext->beginFrame(mEglSurface, &width, &height); + if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { + mCanvas->setViewport(width, height); + dirty = NULL; + } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { + dirty = NULL; + } + + status_t status; + if (dirty) { + status = mCanvas->prepareDirty(dirty->left, dirty->top, + dirty->right, dirty->bottom, mOpaque); + } else { + status = mCanvas->prepare(mOpaque); + } + + Rect outBounds; + status |= mCanvas->drawDisplayList(displayList, outBounds); + + // TODO: Draw debug info + // TODO: Performance tracking + + mCanvas->finish(); + + if (status & DrawGlInfo::kStatusDrew) { + swapBuffers(); + } +} + +void InvokeFunctorsTask::run() { + mContext->invokeFunctors(); +} + +void CanvasContext::attachFunctor(Functor* functor) { + if (!mCanvas) return; + + mCanvas->attachFunctor(functor); + removeFunctorsTask(); + queueFunctorsTask(0); +} + +void CanvasContext::detachFunctor(Functor* functor) { + if (!mCanvas) return; + + mCanvas->detachFunctor(functor); +} + +void CanvasContext::invokeFunctor(Functor* functor) { + DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; + if (mGlobalContext->hasContext()) { + requireGlContext(); + mode = DrawGlInfo::kModeProcess; + } + (*functor)(mode, NULL); +} + +void CanvasContext::invokeFunctors() { + mInvokeFunctorsPending = false; + + if (!mCanvas) return; + + requireSurface(); + Rect dirty; + mCanvas->invokeFunctors(dirty); +} + +void CanvasContext::removeFunctorsTask() { + if (!mInvokeFunctorsPending) return; + + mInvokeFunctorsPending = false; + mRenderThread.remove(&mInvokeFunctorsTask); +} + +void CanvasContext::queueFunctorsTask(int delayMs) { + if (mInvokeFunctorsPending) return; + + mInvokeFunctorsPending = true; + mRenderThread.queueDelayed(&mInvokeFunctorsTask, delayMs); +} + +bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { + requireGlContext(); + bool hasFunctors; + layer->apply(&hasFunctors); + return LayerRenderer::copyLayer(layer->backingLayer(), bitmap); +} + +void CanvasContext::runWithGlContext(RenderTask* task) { + requireGlContext(); + task->run(); +} + +Layer* CanvasContext::createRenderLayer(int width, int height) { + requireSurface(); + return LayerRenderer::createRenderLayer(width, height); +} + +Layer* CanvasContext::createTextureLayer() { + requireSurface(); + return LayerRenderer::createTextureLayer(); +} + +void CanvasContext::requireGlContext() { + if (mEglSurface != EGL_NO_SURFACE) { + mGlobalContext->makeCurrent(mEglSurface); + } else { + mGlobalContext->usePBufferSurface(); + } +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h new file mode 100644 index 0000000..a24162e --- /dev/null +++ b/libs/hwui/renderthread/CanvasContext.h @@ -0,0 +1,112 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANVASCONTEXT_H_ +#define CANVASCONTEXT_H_ + +#include <cutils/compiler.h> +#include <EGL/egl.h> +#include <SkBitmap.h> +#include <utils/Functor.h> +#include <utils/Vector.h> + +#include "RenderTask.h" + +#define FUNCTOR_PROCESS_DELAY 4 + +namespace android { +namespace uirenderer { + +class DeferredLayerUpdater; +class RenderNode; +class DisplayListData; +class OpenGLRenderer; +class Rect; +class Layer; + +namespace renderthread { + +class GlobalContext; +class CanvasContext; +class RenderThread; + +class InvokeFunctorsTask : public RenderTask { +public: + InvokeFunctorsTask(CanvasContext* context) + : mContext(context) {} + + virtual void run(); + +private: + CanvasContext* mContext; +}; + +// This per-renderer class manages the bridge between the global EGL context +// and the render surface. +class CanvasContext { +public: + CanvasContext(bool translucent); + ~CanvasContext(); + + bool initialize(EGLNativeWindowType window); + void updateSurface(EGLNativeWindowType window); + void pauseSurface(EGLNativeWindowType window); + void setup(int width, int height); + void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters, bool* hasFunctors); + void drawDisplayList(RenderNode* displayList, Rect* dirty); + void destroyCanvas(); + + bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); + + void attachFunctor(Functor* functor); + void detachFunctor(Functor* functor); + void invokeFunctor(Functor* functor); + + void runWithGlContext(RenderTask* task); + + Layer* createRenderLayer(int width, int height); + Layer* createTextureLayer(); + +private: + void setSurface(EGLNativeWindowType window); + void swapBuffers(); + void requireSurface(); + + friend class InvokeFunctorsTask; + void invokeFunctors(); + void removeFunctorsTask(); + void queueFunctorsTask(int delayMs = FUNCTOR_PROCESS_DELAY); + + void requireGlContext(); + + GlobalContext* mGlobalContext; + RenderThread& mRenderThread; + EGLSurface mEglSurface; + bool mDirtyRegionsEnabled; + + bool mOpaque; + OpenGLRenderer* mCanvas; + bool mHaveNewSurface; + + bool mInvokeFunctorsPending; + InvokeFunctorsTask mInvokeFunctorsTask; + +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ +#endif /* CANVASCONTEXT_H_ */ diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp new file mode 100644 index 0000000..372d0d0 --- /dev/null +++ b/libs/hwui/renderthread/DrawFrameTask.cpp @@ -0,0 +1,155 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define ATRACE_TAG ATRACE_TAG_VIEW + +#include "DrawFrameTask.h" + +#include <utils/Log.h> +#include <utils/Trace.h> + +#include "../DisplayList.h" +#include "../RenderNode.h" +#include "CanvasContext.h" +#include "RenderThread.h" + +namespace android { +namespace uirenderer { +namespace renderthread { + +DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) { +} + +DrawFrameTask::~DrawFrameTask() { +} + +void DrawFrameTask::setContext(CanvasContext* context) { + mContext = context; +} + +void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) { + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!"); + + mLayers.push(layer); +} + +void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) { + for (size_t i = 0; i < mLayers.size(); i++) { + if (mLayers[i] == layer) { + mLayers.removeAt(i); + break; + } + } +} + +void DrawFrameTask::setRenderNode(RenderNode* renderNode) { + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setRenderNode with!"); + + mRenderNode = renderNode; +} + +void DrawFrameTask::setDirty(int left, int top, int right, int bottom) { + mDirty.set(left, top, right, bottom); +} + +void DrawFrameTask::drawFrame(RenderThread* renderThread) { + LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!"); + LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); + + postAndWait(renderThread, MODE_FULL); + + // Reset the single-frame data + mDirty.setEmpty(); + mRenderNode = 0; +} + +void DrawFrameTask::flushStateChanges(RenderThread* renderThread) { + LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); + + postAndWait(renderThread, MODE_STATE_ONLY); +} + +void DrawFrameTask::postAndWait(RenderThread* renderThread, TaskMode mode) { + LOG_ALWAYS_FATAL_IF(mode == MODE_INVALID, "That's not a real mode, silly!"); + + mTaskMode = mode; + AutoMutex _lock(mLock); + renderThread->queue(this); + mSignal.wait(mLock); +} + +void DrawFrameTask::run() { + ATRACE_NAME("DrawFrame"); + + // canUnblockUiThread is temporary until WebView has a solution for syncing frame state + bool canUnblockUiThread = syncFrameState(); + + if (mTaskMode == MODE_STATE_ONLY) { + unblockUiThread(); + return; + } + + // Grab a copy of everything we need + Rect dirtyCopy(mDirty); + sp<RenderNode> renderNode = mRenderNode; + CanvasContext* context = mContext; + + // From this point on anything in "this" is *UNSAFE TO ACCESS* + if (canUnblockUiThread) { + unblockUiThread(); + } + + drawRenderNode(context, renderNode.get(), &dirtyCopy); + + if (!canUnblockUiThread) { + unblockUiThread(); + } +} + +bool DrawFrameTask::syncFrameState() { + ATRACE_CALL(); + + bool hasFunctors = false; + mContext->processLayerUpdates(&mLayers, &hasFunctors); + + // If we don't have an mRenderNode this is a state flush only + if (mRenderNode.get()) { + TreeInfo info = {0}; + mRenderNode->prepareTree(info); + hasFunctors |= info.hasFunctors; + } + + return !hasFunctors; +} + +void DrawFrameTask::unblockUiThread() { + AutoMutex _lock(mLock); + mSignal.signal(); +} + +void DrawFrameTask::drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty) { + ATRACE_CALL(); + + if (dirty->bottom == -1 && dirty->left == -1 + && dirty->top == -1 && dirty->right == -1) { + dirty = 0; + } + context->drawDisplayList(renderNode, dirty); +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h new file mode 100644 index 0000000..a512408 --- /dev/null +++ b/libs/hwui/renderthread/DrawFrameTask.h @@ -0,0 +1,97 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef DRAWFRAMETASK_H +#define DRAWFRAMETASK_H + +#include <utils/Condition.h> +#include <utils/Mutex.h> +#include <utils/StrongPointer.h> +#include <utils/Vector.h> + +#include "RenderTask.h" + +#include "../Rect.h" + +namespace android { +namespace uirenderer { + +class DeferredLayerUpdater; +class DisplayListData; +class RenderNode; + +namespace renderthread { + +class CanvasContext; +class RenderThread; + +/* + * This is a special Super Task. It is re-used multiple times by RenderProxy, + * and contains state (such as layer updaters & new DisplayListDatas) that is + * tracked across many frames not just a single frame. + * It is the sync-state task, and will kick off the post-sync draw + */ +class DrawFrameTask : public RenderTask { +public: + DrawFrameTask(); + virtual ~DrawFrameTask(); + + void setContext(CanvasContext* context); + + void addLayer(DeferredLayerUpdater* layer); + void removeLayer(DeferredLayerUpdater* layer); + + void setRenderNode(RenderNode* renderNode); + void setDirty(int left, int top, int right, int bottom); + void drawFrame(RenderThread* renderThread); + void flushStateChanges(RenderThread* renderThread); + + virtual void run(); + +private: + enum TaskMode { + MODE_INVALID, + MODE_FULL, + MODE_STATE_ONLY, + }; + + void postAndWait(RenderThread* renderThread, TaskMode mode); + bool syncFrameState(); + void unblockUiThread(); + static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty); + + Mutex mLock; + Condition mSignal; + + CanvasContext* mContext; + + /********************************************* + * Single frame data + *********************************************/ + TaskMode mTaskMode; + sp<RenderNode> mRenderNode; + Rect mDirty; + + /********************************************* + * Multi frame data + *********************************************/ + Vector<DeferredLayerUpdater*> mLayers; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ + +#endif /* DRAWFRAMETASK_H */ diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp new file mode 100644 index 0000000..49b9aca --- /dev/null +++ b/libs/hwui/renderthread/RenderProxy.cpp @@ -0,0 +1,297 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "RenderProxy" + +#include "RenderProxy.h" + +#include "CanvasContext.h" +#include "RenderTask.h" +#include "RenderThread.h" + +#include "../DeferredLayerUpdater.h" +#include "../DisplayList.h" +#include "../LayerRenderer.h" +#include "../Rect.h" + +namespace android { +namespace uirenderer { +namespace renderthread { + +#define ARGS(method) method ## Args + +#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,) +#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,) +#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) +#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,) +#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,) +#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \ + typedef struct { \ + a1; a2; a3; a4; a5; a6; a7; a8; \ + } ARGS(name); \ + static void* Bridge_ ## name(ARGS(name)* args) + +#define SETUP_TASK(method) \ + LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \ + "METHOD_INVOKE_PAYLOAD_SIZE %d is smaller than sizeof(" #method "Args) %d", \ + METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \ + MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \ + ARGS(method) *args = (ARGS(method) *) task->payload() + +CREATE_BRIDGE1(createContext, bool translucent) { + return new CanvasContext(args->translucent); +} + +RenderProxy::RenderProxy(bool translucent) + : mRenderThread(RenderThread::getInstance()) + , mContext(0) { + SETUP_TASK(createContext); + args->translucent = translucent; + mContext = (CanvasContext*) postAndWait(task); + mDrawFrameTask.setContext(mContext); +} + +RenderProxy::~RenderProxy() { + destroyContext(); +} + +CREATE_BRIDGE1(destroyContext, CanvasContext* context) { + delete args->context; + return NULL; +} + +void RenderProxy::destroyContext() { + if (mContext) { + // Flush any pending changes to ensure all garbage is destroyed + mDrawFrameTask.flushStateChanges(&mRenderThread); + + SETUP_TASK(destroyContext); + args->context = mContext; + mContext = 0; + mDrawFrameTask.setContext(0); + // This is also a fence as we need to be certain that there are no + // outstanding mDrawFrame tasks posted before it is destroyed + postAndWait(task); + } +} + +CREATE_BRIDGE2(initialize, CanvasContext* context, EGLNativeWindowType window) { + return (void*) args->context->initialize(args->window); +} + +bool RenderProxy::initialize(const sp<ANativeWindow>& window) { + SETUP_TASK(initialize); + args->context = mContext; + args->window = window.get(); + return (bool) postAndWait(task); +} + +CREATE_BRIDGE2(updateSurface, CanvasContext* context, EGLNativeWindowType window) { + args->context->updateSurface(args->window); + return NULL; +} + +void RenderProxy::updateSurface(const sp<ANativeWindow>& window) { + SETUP_TASK(updateSurface); + args->context = mContext; + args->window = window.get(); + postAndWait(task); +} + +CREATE_BRIDGE2(pauseSurface, CanvasContext* context, EGLNativeWindowType window) { + args->context->pauseSurface(args->window); + return NULL; +} + +void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) { + SETUP_TASK(pauseSurface); + args->context = mContext; + args->window = window.get(); + postAndWait(task); +} + +CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) { + args->context->setup(args->width, args->height); + return NULL; +} + +void RenderProxy::setup(int width, int height) { + SETUP_TASK(setup); + args->context = mContext; + args->width = width; + args->height = height; + post(task); +} + +void RenderProxy::drawDisplayList(RenderNode* displayList, + int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) { + mDrawFrameTask.setRenderNode(displayList); + mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom); + mDrawFrameTask.drawFrame(&mRenderThread); +} + +CREATE_BRIDGE1(destroyCanvas, CanvasContext* context) { + args->context->destroyCanvas(); + return NULL; +} + +void RenderProxy::destroyCanvas() { + // If the canvas is being destroyed we won't be drawing again anytime soon + // So flush any pending state changes to allow for resource cleanup. + mDrawFrameTask.flushStateChanges(&mRenderThread); + + SETUP_TASK(destroyCanvas); + args->context = mContext; + post(task); +} + +CREATE_BRIDGE2(attachFunctor, CanvasContext* context, Functor* functor) { + args->context->attachFunctor(args->functor); + return NULL; +} + +void RenderProxy::attachFunctor(Functor* functor) { + SETUP_TASK(attachFunctor); + args->context = mContext; + args->functor = functor; + post(task); +} + +CREATE_BRIDGE2(detachFunctor, CanvasContext* context, Functor* functor) { + args->context->detachFunctor(args->functor); + return NULL; +} + +void RenderProxy::detachFunctor(Functor* functor) { + SETUP_TASK(detachFunctor); + args->context = mContext; + args->functor = functor; + post(task); +} + +CREATE_BRIDGE2(invokeFunctor, CanvasContext* context, Functor* functor) { + args->context->invokeFunctor(args->functor); + return NULL; +} + +void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { + SETUP_TASK(invokeFunctor); + args->context = mContext; + args->functor = functor; + if (waitForCompletion) { + postAndWait(task); + } else { + post(task); + } +} + +CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) { + args->context->runWithGlContext(args->task); + return NULL; +} + +void RenderProxy::runWithGlContext(RenderTask* gltask) { + SETUP_TASK(runWithGlContext); + args->context = mContext; + args->task = gltask; + postAndWait(task); +} + +CREATE_BRIDGE3(createDisplayListLayer, CanvasContext* context, int width, int height) { + Layer* layer = args->context->createRenderLayer(args->width, args->height); + if (!layer) return 0; + return new DeferredLayerUpdater(layer); +} + +DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) { + SETUP_TASK(createDisplayListLayer); + args->width = width; + args->height = height; + args->context = mContext; + void* retval = postAndWait(task); + DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval); + mDrawFrameTask.addLayer(layer); + return layer; +} + +CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) { + Layer* layer = args->context->createTextureLayer(); + if (!layer) return 0; + return new DeferredLayerUpdater(layer); +} + +DeferredLayerUpdater* RenderProxy::createTextureLayer() { + SETUP_TASK(createTextureLayer); + args->context = mContext; + void* retval = postAndWait(task); + DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval); + mDrawFrameTask.addLayer(layer); + return layer; +} + +CREATE_BRIDGE1(destroyLayer, Layer* layer) { + LayerRenderer::destroyLayer(args->layer); + return NULL; +} + +CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer, + SkBitmap* bitmap) { + bool success = args->context->copyLayerInto(args->layer, args->bitmap); + return (void*) success; +} + +bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { + SETUP_TASK(copyLayerInto); + args->context = mContext; + args->layer = layer; + args->bitmap = bitmap; + return (bool) postAndWait(task); +} + +void RenderProxy::destroyLayer(DeferredLayerUpdater* layer) { + mDrawFrameTask.removeLayer(layer); + SETUP_TASK(destroyLayer); + args->layer = layer->detachBackingLayer(); + post(task); +} + +CREATE_BRIDGE0(fence) { + // Intentionally empty + return NULL; +} + +void RenderProxy::fence() { + SETUP_TASK(fence); + postAndWait(task); +} + +void RenderProxy::post(RenderTask* task) { + mRenderThread.queue(task); +} + +void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) { + void* retval; + task->setReturnPtr(&retval); + SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition); + AutoMutex _lock(mSyncMutex); + mRenderThread.queue(&syncTask); + mSyncCondition.wait(mSyncMutex); + return retval; +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h new file mode 100644 index 0000000..1ad3c85 --- /dev/null +++ b/libs/hwui/renderthread/RenderProxy.h @@ -0,0 +1,104 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef RENDERPROXY_H_ +#define RENDERPROXY_H_ + +#include "RenderTask.h" + +#include <cutils/compiler.h> +#include <EGL/egl.h> +#include <SkBitmap.h> +#include <utils/Condition.h> +#include <utils/Functor.h> +#include <utils/Mutex.h> +#include <utils/StrongPointer.h> +#include <utils/Vector.h> + +#include "DrawFrameTask.h" + +namespace android { +namespace uirenderer { + +class DeferredLayerUpdater; +class RenderNode; +class DisplayListData; +class Layer; +class Rect; + +namespace renderthread { + +class CanvasContext; +class ErrorChannel; +class RenderThread; +class RenderProxyBridge; + +/* + * RenderProxy is strictly single threaded. All methods must be invoked on the owning + * thread. It is important to note that RenderProxy may be deleted while it has + * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not + * reference RenderProxy or any of its fields. The exception here is that postAndWait() + * references RenderProxy fields. This is safe as RenderProxy cannot + * be deleted if it is blocked inside a call. + */ +class ANDROID_API RenderProxy { +public: + ANDROID_API RenderProxy(bool translucent); + ANDROID_API virtual ~RenderProxy(); + + ANDROID_API bool initialize(const sp<ANativeWindow>& window); + ANDROID_API void updateSurface(const sp<ANativeWindow>& window); + ANDROID_API void pauseSurface(const sp<ANativeWindow>& window); + ANDROID_API void setup(int width, int height); + ANDROID_API void drawDisplayList(RenderNode* displayList, + int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom); + ANDROID_API void destroyCanvas(); + + ANDROID_API void attachFunctor(Functor* functor); + ANDROID_API void detachFunctor(Functor* functor); + ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion); + + ANDROID_API void runWithGlContext(RenderTask* task); + + ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height); + ANDROID_API DeferredLayerUpdater* createTextureLayer(); + ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); + ANDROID_API void destroyLayer(DeferredLayerUpdater* layer); + + ANDROID_API void fence(); + +private: + RenderThread& mRenderThread; + CanvasContext* mContext; + + DrawFrameTask mDrawFrameTask; + + Mutex mSyncMutex; + Condition mSyncCondition; + + void destroyContext(); + + void post(RenderTask* task); + void* postAndWait(MethodInvokeRenderTask* task); + + // Friend class to help with bridging + friend class RenderProxyBridge; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ +#endif /* RENDERPROXY_H_ */ diff --git a/libs/hwui/renderthread/RenderTask.cpp b/libs/hwui/renderthread/RenderTask.cpp new file mode 100644 index 0000000..7ca61e4 --- /dev/null +++ b/libs/hwui/renderthread/RenderTask.cpp @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "RenderTask" + +#include "RenderTask.h" + +#include <utils/Log.h> +#include <utils/Condition.h> +#include <utils/Mutex.h> + +namespace android { +namespace uirenderer { +namespace renderthread { + +void SignalingRenderTask::run() { + mTask->run(); + mLock->lock(); + mSignal->signal(); + mLock->unlock(); +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ diff --git a/libs/hwui/renderthread/RenderTask.h b/libs/hwui/renderthread/RenderTask.h new file mode 100644 index 0000000..1554a16 --- /dev/null +++ b/libs/hwui/renderthread/RenderTask.h @@ -0,0 +1,99 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef RENDERTASK_H_ +#define RENDERTASK_H_ + +#include <cutils/compiler.h> +#include <utils/Timers.h> + +namespace android { +class Mutex; +class Condition; +namespace uirenderer { +namespace renderthread { + +#define METHOD_INVOKE_PAYLOAD_SIZE (8 * sizeof(void*)) + +/* + * Notes about memory management + * + * RenderThread will only invoke RenderTask::run(). It is the responsibility + * of the RenderTask to know if it needs to suicide at the end of run() or + * if some other lifecycle is being used. As such, it is not valid to reference + * anything on RenderTask after the first call to run(). + * + * For example SignalingRenderTask + * is expected to be stack allocated by the calling thread, so it does not + * suicide in run() but instead relies on the caller to destroy it. + * + * MethodInvokeRenderTask however is currently allocated with new, so it will + * suicide at the end of run(). TODO: Replace this with a small pool to avoid + * malloc/free churn of small objects? + */ + +class ANDROID_API RenderTask { +public: + ANDROID_API RenderTask() : mNext(0), mRunAt(0) {} + ANDROID_API virtual ~RenderTask() {} + + ANDROID_API virtual void run() = 0; + + RenderTask* mNext; + nsecs_t mRunAt; // nano-seconds on the SYSTEM_TIME_MONOTONIC clock +}; + +class SignalingRenderTask : public RenderTask { +public: + // Takes ownership of task, caller owns lock and signal + SignalingRenderTask(RenderTask* task, Mutex* lock, Condition* signal) + : mTask(task), mLock(lock), mSignal(signal) {} + virtual void run(); + +private: + RenderTask* mTask; + Mutex* mLock; + Condition* mSignal; +}; + +typedef void* (*RunnableMethod)(void* data); + +class MethodInvokeRenderTask : public RenderTask { +public: + MethodInvokeRenderTask(RunnableMethod method) + : mMethod(method), mReturnPtr(0) {} + + void* payload() { return mData; } + void setReturnPtr(void** retptr) { mReturnPtr = retptr; } + + virtual void run() { + void* retval = mMethod(mData); + if (mReturnPtr) { + *mReturnPtr = retval; + } + // Commit suicide + delete this; + } +private: + RunnableMethod mMethod; + char mData[METHOD_INVOKE_PAYLOAD_SIZE]; + void** mReturnPtr; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ +#endif /* RENDERTASK_H_ */ diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp new file mode 100644 index 0000000..212f475 --- /dev/null +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -0,0 +1,182 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "RenderThread" + +#include "RenderThread.h" + +#include "CanvasContext.h" +#include "RenderProxy.h" +#include <utils/Log.h> + +namespace android { +using namespace uirenderer::renderthread; +ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread); + +namespace uirenderer { +namespace renderthread { + +TaskQueue::TaskQueue() : mHead(0), mTail(0) {} + +RenderTask* TaskQueue::next() { + RenderTask* ret = mHead; + if (ret) { + mHead = ret->mNext; + if (!mHead) { + mTail = 0; + } + ret->mNext = 0; + } + return ret; +} + +RenderTask* TaskQueue::peek() { + return mHead; +} + +void TaskQueue::queue(RenderTask* task) { + // Since the RenderTask itself forms the linked list it is not allowed + // to have the same task queued twice + LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!"); + if (mTail) { + // Fast path if we can just append + if (mTail->mRunAt <= task->mRunAt) { + mTail->mNext = task; + mTail = task; + } else { + // Need to find the proper insertion point + RenderTask* previous = 0; + RenderTask* next = mHead; + while (next && next->mRunAt <= task->mRunAt) { + previous = next; + next = next->mNext; + } + if (!previous) { + task->mNext = mHead; + mHead = task; + } else { + previous->mNext = task; + if (next) { + task->mNext = next; + } else { + mTail = task; + } + } + } + } else { + mTail = mHead = task; + } +} + +void TaskQueue::remove(RenderTask* task) { + // TaskQueue is strict here to enforce that users are keeping track of + // their RenderTasks due to how their memory is managed + LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task, + "Cannot remove a task that isn't in the queue!"); + + // If task is the head we can just call next() to pop it off + // Otherwise we need to scan through to find the task before it + if (peek() == task) { + next(); + } else { + RenderTask* previous = mHead; + while (previous->mNext != task) { + previous = previous->mNext; + } + previous->mNext = task->mNext; + if (mTail == task) { + mTail = previous; + } + } +} + +RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>() + , mNextWakeup(LLONG_MAX) { + mLooper = new Looper(false); + run("RenderThread"); +} + +RenderThread::~RenderThread() { +} + +bool RenderThread::threadLoop() { + int timeoutMillis = -1; + for (;;) { + int result = mLooper->pollAll(timeoutMillis); + LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR, + "RenderThread Looper POLL_ERROR!"); + + nsecs_t nextWakeup; + // Process our queue, if we have anything + while (RenderTask* task = nextTask(&nextWakeup)) { + task->run(); + // task may have deleted itself, do not reference it again + } + if (nextWakeup == LLONG_MAX) { + timeoutMillis = -1; + } else { + nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC); + timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos); + if (timeoutMillis < 0) { + timeoutMillis = 0; + } + } + } + + return false; +} + +void RenderThread::queue(RenderTask* task) { + AutoMutex _lock(mLock); + mQueue.queue(task); + if (mNextWakeup && task->mRunAt < mNextWakeup) { + mNextWakeup = 0; + mLooper->wake(); + } +} + +void RenderThread::queueDelayed(RenderTask* task, int delayMs) { + nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); + task->mRunAt = now + milliseconds_to_nanoseconds(delayMs); + queue(task); +} + +void RenderThread::remove(RenderTask* task) { + AutoMutex _lock(mLock); + mQueue.remove(task); +} + +RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) { + AutoMutex _lock(mLock); + RenderTask* next = mQueue.peek(); + if (!next) { + mNextWakeup = LLONG_MAX; + } else { + // Most tasks won't be delayed, so avoid unnecessary systemTime() calls + if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) { + next = mQueue.next(); + } + mNextWakeup = next->mRunAt; + } + if (nextWakeup) { + *nextWakeup = mNextWakeup; + } + return next; +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h new file mode 100644 index 0000000..e444aa0 --- /dev/null +++ b/libs/hwui/renderthread/RenderThread.h @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef RENDERTHREAD_H_ +#define RENDERTHREAD_H_ + +#include "RenderTask.h" +#include <cutils/compiler.h> +#include <utils/Looper.h> +#include <utils/Mutex.h> +#include <utils/Singleton.h> +#include <utils/Thread.h> + +namespace android { +namespace uirenderer { +namespace renderthread { + +class TaskQueue { +public: + TaskQueue(); + + RenderTask* next(); + void queue(RenderTask* task); + RenderTask* peek(); + void remove(RenderTask* task); + +private: + RenderTask* mHead; + RenderTask* mTail; +}; + +class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> { +public: + // RenderThread takes complete ownership of tasks that are queued + // and will delete them after they are run + ANDROID_API void queue(RenderTask* task); + void queueDelayed(RenderTask* task, int delayMs); + void remove(RenderTask* task); + +protected: + virtual bool threadLoop(); + +private: + friend class Singleton<RenderThread>; + + RenderThread(); + virtual ~RenderThread(); + + // Returns the next task to be run. If this returns NULL nextWakeup is set + // to the time to requery for the nextTask to run. mNextWakeup is also + // set to this time + RenderTask* nextTask(nsecs_t* nextWakeup); + + sp<Looper> mLooper; + Mutex mLock; + + nsecs_t mNextWakeup; + TaskQueue mQueue; +}; + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ +#endif /* RENDERTHREAD_H_ */ |
