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-rw-r--r--libs/hwui/tests/TestContext.cpp5
-rw-r--r--libs/hwui/tests/how_to_run.txt17
-rw-r--r--libs/hwui/tests/main.cpp20
3 files changed, 37 insertions, 5 deletions
diff --git a/libs/hwui/tests/TestContext.cpp b/libs/hwui/tests/TestContext.cpp
index 542bbae..3687a50 100644
--- a/libs/hwui/tests/TestContext.cpp
+++ b/libs/hwui/tests/TestContext.cpp
@@ -57,6 +57,10 @@ sp<Surface> TestContext::surface() {
}
void TestContext::waitForVsync() {
+#if HWUI_NULL_GPU
+ return;
+#endif
+
// Request vsync
mDisplayEventReceiver.requestNextVsync();
@@ -71,4 +75,3 @@ void TestContext::waitForVsync() {
} // namespace test
} // namespace uirenderer
} // namespace android
-
diff --git a/libs/hwui/tests/how_to_run.txt b/libs/hwui/tests/how_to_run.txt
new file mode 100644
index 0000000..686cd78
--- /dev/null
+++ b/libs/hwui/tests/how_to_run.txt
@@ -0,0 +1,17 @@
+mmm -j8 frameworks/base/libs/hwui/tests/ &&
+ adb push $OUT/data/local/tmp/hwuitest /data/local/tmp/hwuitest &&
+ adb shell /data/local/tmp/hwuitest
+
+
+Command arguments:
+hwuitest [testname]
+
+Default test is 'shadowgrid'
+
+List of tests:
+
+shadowgrid: creates a grid of rounded rects that cast shadows, high CPU & GPU load
+
+rectgrid: creates a grid of 1x1 rects
+
+oval: draws 1 oval
diff --git a/libs/hwui/tests/main.cpp b/libs/hwui/tests/main.cpp
index 62782af..aca7c52 100644
--- a/libs/hwui/tests/main.cpp
+++ b/libs/hwui/tests/main.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#include <stdio.h>
-
#include <cutils/log.h>
#include <gui/Surface.h>
#include <ui/PixelFormat.h>
@@ -28,6 +26,9 @@
#include "TestContext.h"
+#include <stdio.h>
+#include <unistd.h>
+
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
@@ -93,16 +94,27 @@ public:
animation.createContent(width, height, renderer);
endRecording(renderer, rootNode);
+ // Do a few cold runs then reset the stats so that the caches are all hot
+ for (int i = 0; i < 3; i++) {
+ testContext.waitForVsync();
+ proxy->syncAndDrawFrame();
+ }
+ proxy->resetProfileInfo();
+
for (int i = 0; i < animation.getFrameCount(); i++) {
-#if !HWUI_NULL_GPU
testContext.waitForVsync();
-#endif
+ // workaround b/20853441
+ proxy->fence();
ATRACE_NAME("UI-Draw Frame");
+ nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
+ UiFrameInfoBuilder(proxy->frameInfo())
+ .setVsync(vsync, vsync);
animation.doFrame(i);
proxy->syncAndDrawFrame();
}
+ proxy->dumpProfileInfo(STDOUT_FILENO, 0);
rootNode->decStrong(nullptr);
}
};