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Diffstat (limited to 'libs/hwui/unit_tests/DamageAccumulatorTests.cpp')
-rw-r--r-- | libs/hwui/unit_tests/DamageAccumulatorTests.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/libs/hwui/unit_tests/DamageAccumulatorTests.cpp b/libs/hwui/unit_tests/DamageAccumulatorTests.cpp new file mode 100644 index 0000000..c8d6004 --- /dev/null +++ b/libs/hwui/unit_tests/DamageAccumulatorTests.cpp @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <gtest/gtest.h> + +#include <DamageAccumulator.h> +#include <Matrix.h> +#include <utils/LinearAllocator.h> + +#include <SkRect.h> + +using namespace android; +using namespace android::uirenderer; + +// Test that push & pop are propegating the dirty rect +// There is no transformation of the dirty rect, the input is the same +// as the output. +TEST(DamageAccumulator, identity) { + DamageAccumulator da; + Matrix4 identity; + SkRect curDirty; + identity.loadIdentity(); + da.pushTransform(&identity); + da.dirty(50, 50, 100, 100); + da.pushTransform(&identity); + da.peekAtDirty(&curDirty); + ASSERT_EQ(SkRect(), curDirty); + da.popTransform(); + da.peekAtDirty(&curDirty); + ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty); + da.popTransform(); + da.finish(&curDirty); + ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty); +} + +// Test that transformation is happening at the correct levels via +// peekAtDirty & popTransform. Just uses a simple translate to test this +TEST(DamageAccumulator, translate) { + DamageAccumulator da; + Matrix4 translate; + SkRect curDirty; + translate.loadTranslate(25, 25, 0); + da.pushTransform(&translate); + da.dirty(50, 50, 100, 100); + da.peekAtDirty(&curDirty); + ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty); + da.popTransform(); + da.finish(&curDirty); + ASSERT_EQ(SkRect::MakeLTRB(75, 75, 125, 125), curDirty); +} + +// Test that dirty rectangles are being unioned across "siblings +TEST(DamageAccumulator, union) { + DamageAccumulator da; + Matrix4 identity; + SkRect curDirty; + identity.loadIdentity(); + da.pushTransform(&identity); + da.pushTransform(&identity); + da.dirty(50, 50, 100, 100); + da.popTransform(); + da.pushTransform(&identity); + da.dirty(150, 50, 200, 125); + da.popTransform(); + da.popTransform(); + da.finish(&curDirty); + ASSERT_EQ(SkRect::MakeLTRB(50, 50, 200, 125), curDirty); +} |