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-rw-r--r--libs/hwui/FontRenderer.cpp24
-rw-r--r--libs/hwui/FontRenderer.h3
-rw-r--r--libs/hwui/Layer.h13
-rw-r--r--libs/hwui/LayerCache.cpp24
-rw-r--r--libs/hwui/LayerCache.h4
-rw-r--r--libs/hwui/OpenGLRenderer.cpp226
-rw-r--r--libs/hwui/OpenGLRenderer.h26
-rw-r--r--libs/hwui/ProgramCache.cpp5
-rw-r--r--libs/hwui/ProgramCache.h13
-rw-r--r--libs/hwui/Snapshot.h74
10 files changed, 234 insertions, 178 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 5d7f8bf..2959814 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -166,6 +166,8 @@ void Font::measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t
renderUTF(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds);
}
+#define SkAutoKern_AdjustF(prev, next) (((next) - (prev) + 32) >> 6 << 16)
+
void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
uint32_t bitmapW, uint32_t bitmapH,Rect *bounds) {
@@ -173,12 +175,16 @@ void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t
return;
}
- int penX = x, penY = y;
+ SkFixed penX = SkIntToFixed(x);
+ int penY = y;
int glyphsLeft = 1;
if (numGlyphs > 0) {
glyphsLeft = numGlyphs;
}
+ SkFixed prevRsbDelta = 0;
+ penX += SK_Fixed1 / 2;
+
text += start;
while (glyphsLeft > 0) {
@@ -190,23 +196,25 @@ void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t
}
CachedGlyphInfo* cachedGlyph = getCachedUTFChar(paint, utfChar);
+ penX += SkAutoKern_AdjustF(prevRsbDelta, cachedGlyph->mLsbDelta);
+ prevRsbDelta = cachedGlyph->mRsbDelta;
// If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
if (cachedGlyph->mIsValid) {
switch(mode) {
case FRAMEBUFFER:
- drawCachedGlyph(cachedGlyph, penX, penY);
+ drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY);
break;
case BITMAP:
- drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH);
+ drawCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bitmap, bitmapW, bitmapH);
break;
case MEASURE:
- measureCachedGlyph(cachedGlyph, penX, penY, bounds);
+ measureCachedGlyph(cachedGlyph, SkFixedFloor(penX), penY, bounds);
break;
}
}
- penX += SkFixedFloor(cachedGlyph->mAdvanceX);
+ penX += cachedGlyph->mAdvanceX;
// If we were given a specific number of glyphs, decrement
if (numGlyphs > 0) {
@@ -220,6 +228,8 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
glyph->mAdvanceY = skiaGlyph.fAdvanceY;
glyph->mBitmapLeft = skiaGlyph.fLeft;
glyph->mBitmapTop = skiaGlyph.fTop;
+ glyph->mLsbDelta = skiaGlyph.fLsbDelta;
+ glyph->mRsbDelta = skiaGlyph.fRsbDelta;
uint32_t startX = 0;
uint32_t startY = 0;
@@ -352,7 +362,7 @@ void FontRenderer::flushAllAndInvalidate() {
bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
// If the glyph is too tall, don't cache it
- if (glyph.fWidth > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
+ if (glyph.fHeight > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
LOGE("Font size to large to fit in cache. width, height = %i, %i",
(int) glyph.fWidth, (int) glyph.fHeight);
return false;
@@ -616,7 +626,7 @@ void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) {
const float maxPrecacheFontSize = 40.0f;
bool isNewFont = currentNumFonts != mActiveFonts.size();
- if(isNewFont && fontSize <= maxPrecacheFontSize ){
+ if (isNewFont && fontSize <= maxPrecacheFontSize) {
precacheLatin(paint);
}
}
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index a03ea92..de5c019 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -94,6 +94,9 @@ protected:
// Values below contain a glyph's origin in the bitmap
int32_t mBitmapLeft;
int32_t mBitmapTop;
+ // Auto-kerning
+ SkFixed mLsbDelta;
+ SkFixed mRsbDelta;
};
Font(FontRenderer* state, uint32_t fontId, float fontSize);
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index d4db782..c527038 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -63,28 +63,19 @@ struct LayerSize {
*/
struct Layer {
/**
- * Coordinates of the layer corresponding to this snapshot.
- * Only set when the flag kFlagIsLayer is set.
+ * Coordinates of the layer.
*/
Rect layer;
/**
* Name of the texture used to render the layer.
- * Only set when the flag kFlagIsLayer is set.
*/
GLuint texture;
/**
- * Name of the FBO used to render the layer.
- * Only set when the flag kFlagIsLayer is set.
- */
- GLuint fbo;
- /**
* Opacity of the layer.
- * Only set when the flag kFlagIsLayer is set.
*/
- float alpha;
+ int alpha;
/**
* Blending mode of the layer.
- * Only set when the flag kFlagIsLayer is set.
*/
SkXfermode::Mode mode;
/**
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index a204778..1a18766 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -87,7 +87,6 @@ void LayerCache::deleteLayer(Layer* layer) {
if (layer) {
mSize -= layer->layer.getWidth() * layer->layer.getHeight() * 4;
- glDeleteFramebuffers(1, &layer->fbo);
glDeleteTextures(1, &layer->texture);
delete layer;
}
@@ -99,7 +98,7 @@ void LayerCache::clear() {
mCache.setOnEntryRemovedListener(NULL);
}
-Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) {
+Layer* LayerCache::get(LayerSize& size) {
Layer* layer = mCache.remove(size);
if (layer) {
LAYER_LOGD("Reusing layer");
@@ -111,10 +110,6 @@ Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) {
layer = new Layer;
layer->blend = true;
- // Generate the FBO and attach the texture
- glGenFramebuffers(1, &layer->fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
-
// Generate the texture in which the FBO will draw
glGenTextures(1, &layer->texture);
glBindTexture(GL_TEXTURE_2D, layer->texture);
@@ -128,23 +123,6 @@ Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- // Bind texture to FBO
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- layer->texture, 0);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
-
- glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
-
- glDeleteFramebuffers(1, &layer->fbo);
- glDeleteTextures(1, &layer->texture);
- delete layer;
-
- return NULL;
- }
}
return layer;
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h
index 9860994..c0c7542 100644
--- a/libs/hwui/LayerCache.h
+++ b/libs/hwui/LayerCache.h
@@ -62,10 +62,8 @@ public:
* size of the cache goes down.
*
* @param size The dimensions of the desired layer
- * @param previousFbo The name of the FBO to bind to if creating a new
- * layer fails
*/
- Layer* get(LayerSize& size, GLuint previousFbo);
+ Layer* get(LayerSize& size);
/**
* Adds the layer to the cache. The layer will not be added if there is
* not enough space available.
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 6c90704..b1f5f6b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -80,6 +80,24 @@ static const Blender gBlends[] = {
{ SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
};
+// This array contains the swapped version of each SkXfermode. For instance
+// this array's SrcOver blending mode is actually DstOver. You can refer to
+// createLayer() for more information on the purpose of this array.
+static const Blender gBlendsSwap[] = {
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
+ { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
+ { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
+ { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
+ { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
+ { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
+ { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
+ { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
+};
+
static const GLenum gTextureUnits[] = {
GL_TEXTURE0,
GL_TEXTURE1,
@@ -122,8 +140,6 @@ void OpenGLRenderer::setViewport(int width, int height) {
mWidth = width;
mHeight = height;
- mFirstSnapshot->height = height;
- mFirstSnapshot->viewport.set(0, 0, width, height);
}
void OpenGLRenderer::prepare() {
@@ -155,14 +171,19 @@ void OpenGLRenderer::acquireContext() {
}
void OpenGLRenderer::releaseContext() {
- glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
+ glViewport(0, 0, mWidth, mHeight);
glEnable(GL_SCISSOR_TEST);
setScissorFromClip();
+ glDisable(GL_DITHER);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
if (mCaches.blend) {
glEnable(GL_BLEND);
glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
+ glBlendEquation(GL_FUNC_ADD);
} else {
glDisable(GL_BLEND);
}
@@ -202,17 +223,10 @@ int OpenGLRenderer::saveSnapshot(int flags) {
bool OpenGLRenderer::restoreSnapshot() {
bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
- bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
sp<Snapshot> current = mSnapshot;
sp<Snapshot> previous = mSnapshot->previous;
- if (restoreOrtho) {
- Rect& r = previous->viewport;
- glViewport(r.left, r.top, r.right, r.bottom);
- mOrthoMatrix.load(current->orthoMatrix);
- }
-
mSaveCount--;
mSnapshot = previous;
@@ -253,11 +267,7 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
mode = SkXfermode::kSrcOver_Mode;
}
- if (alpha > 0 && !mSnapshot->invisible) {
- createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
- } else {
- mSnapshot->invisible = true;
- }
+ createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
return count;
}
@@ -273,79 +283,123 @@ int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bot
}
}
+/**
+ * Layers are viewed by Skia are slightly different than layers in image editing
+ * programs (for instance.) When a layer is created, previously created layers
+ * and the frame buffer still receive every drawing command. For instance, if a
+ * layer is created and a shape intersecting the bounds of the layers and the
+ * framebuffer is draw, the shape will be drawn on both (unless the layer was
+ * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
+ *
+ * A way to implement layers is to create an FBO for each layer, backed by an RGBA
+ * texture. Unfortunately, this is inefficient as it requires every primitive to
+ * be drawn n + 1 times, where n is the number of active layers. In practice this
+ * means, for every primitive:
+ * - Switch active frame buffer
+ * - Change viewport, clip and projection matrix
+ * - Issue the drawing
+ *
+ * Switching rendering target n + 1 times per drawn primitive is extremely costly.
+ * To avoid this, layers are implemented in a different way here.
+ *
+ * This implementation relies on the frame buffer being at least RGBA 8888. When
+ * a layer is created, only a texture is created, not an FBO. The content of the
+ * frame buffer contained within the layer's bounds is copied into this texture
+ * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
+ * buffer and drawing continues as normal. This technique therefore treats the
+ * frame buffer as a scratch buffer for the layers.
+ *
+ * To compose the layers back onto the frame buffer, each layer texture
+ * (containing the original frame buffer data) is drawn as a simple quad over
+ * the frame buffer. The trick is that the quad is set as the composition
+ * destination in the blending equation, and the frame buffer becomes the source
+ * of the composition.
+ *
+ * Drawing layers with an alpha value requires an extra step before composition.
+ * An empty quad is drawn over the layer's region in the frame buffer. This quad
+ * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
+ * quad is used to multiply the colors in the frame buffer. This is achieved by
+ * changing the GL blend functions for the GL_FUNC_ADD blend equation to
+ * GL_ZERO, GL_SRC_ALPHA.
+ *
+ * Because glCopyTexImage2D() can be slow, an alternative implementation might
+ * be use to draw a single clipped layer. The implementation described above
+ * is correct in every case.
+ *
+ * (1) The frame buffer is actually not cleared right away. To allow the GPU
+ * to potentially optimize series of calls to glCopyTexImage2D, the frame
+ * buffer is left untouched until the first drawing operation. Only when
+ * something actually gets drawn are the layers regions cleared.
+ */
bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
+ // Window coordinates of the layer
Rect bounds(left, top, right, bottom);
- // TODO: Apply transformations and treat layers in screen coordinates
- // mSnapshot->transform->mapRect(bounds);
+ mSnapshot->transform->mapRect(bounds);
- GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
- LayerSize size(bounds.getWidth(), bounds.getHeight());
+ // Layers only make sense if they are in the framebuffer's bounds
+ bounds.intersect(*mSnapshot->clipRect);
+ if (bounds.isEmpty()) return false;
- Layer* layer = mCaches.layerCache.get(size, previousFbo);
+ LayerSize size(bounds.getWidth(), bounds.getHeight());
+ Layer* layer = mCaches.layerCache.get(size);
if (!layer) {
return false;
}
- glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
-
- // Clear the FBO
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_SCISSOR_TEST);
-
layer->mode = mode;
- layer->alpha = alpha / 255.0f;
+ layer->alpha = alpha;
layer->layer.set(bounds);
// Save the layer in the snapshot
snapshot->flags |= Snapshot::kFlagIsLayer;
snapshot->layer = layer;
- snapshot->fbo = layer->fbo;
- // TODO: Temporary until real layer support is implemented
- snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
- // TODO: Temporary until real layer support is implemented
- snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
- snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
- snapshot->height = bounds.getHeight();
- snapshot->flags |= Snapshot::kFlagDirtyOrtho;
- snapshot->orthoMatrix.load(mOrthoMatrix);
- setScissorFromClip();
+ // Copy the framebuffer into the layer
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
+ bounds.getWidth(), bounds.getHeight(), 0);
+
+ if (flags & SkCanvas::kClipToLayer_SaveFlag) {
+ if (mSnapshot->clipTransformed(bounds)) setScissorFromClip();
+ }
- // Change the ortho projection
- glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
- mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
+ // Enqueue the buffer coordinates to clear the corresponding region later
+ mLayers.push(new Rect(bounds));
return true;
}
+/**
+ * Read the documentation of createLayer() before doing anything in this method.
+ */
void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
if (!current->layer) {
LOGE("Attempting to compose a layer that does not exist");
return;
}
- // Unbind current FBO and restore previous one
- // Most of the time, previous->fbo will be 0 to bind the default buffer
- glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
-
// Restore the clip from the previous snapshot
const Rect& clip = *previous->clipRect;
- glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
+ glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
Layer* layer = current->layer;
const Rect& rect = layer->layer;
- // FBOs are already drawn with a top-left origin, don't flip the texture
+ if (layer->alpha < 255) {
+ drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
+ layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
+ }
+
+ // Layers are already drawn with a top-left origin, don't flip the texture
resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
- drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
- layer->texture, layer->alpha, layer->mode, layer->blend);
+ drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
+ 1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
+ &mMeshVertices[0].texture[0], NULL, 0, true, true);
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -355,13 +409,32 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
if (!mCaches.layerCache.put(size, layer)) {
LAYER_LOGD("Deleting layer");
- glDeleteFramebuffers(1, &layer->fbo);
glDeleteTextures(1, &layer->texture);
delete layer;
}
}
+void OpenGLRenderer::clearLayerRegions() {
+ if (mLayers.size() == 0) return;
+
+ for (uint32_t i = 0; i < mLayers.size(); i++) {
+ Rect* bounds = mLayers.itemAt(i);
+
+ // Clear the framebuffer where the layer will draw
+ glScissor(bounds->left, mHeight - bounds->bottom,
+ bounds->getWidth(), bounds->getHeight());
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ delete bounds;
+ }
+ mLayers.clear();
+
+ // Restore the clip
+ setScissorFromClip();
+}
+
///////////////////////////////////////////////////////////////////////////////
// Transforms
///////////////////////////////////////////////////////////////////////////////
@@ -397,7 +470,7 @@ void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
void OpenGLRenderer::setScissorFromClip() {
const Rect& clip = *mSnapshot->clipRect;
- glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
+ glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
}
const Rect& OpenGLRenderer::getClipBounds() {
@@ -405,8 +478,6 @@ const Rect& OpenGLRenderer::getClipBounds() {
}
bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
- if (mSnapshot->invisible) return true;
-
Rect r(left, top, right, bottom);
mSnapshot->transform->mapRect(r);
return !mSnapshot->clipRect->intersects(r);
@@ -503,6 +574,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Patch* mesh = mCaches.patchCache.get(patch);
mesh->updateVertices(bitmap, left, top, right, bottom,
&patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
+ mesh->dump();
// Specify right and bottom as +1.0f from left/top to prevent scaling since the
// patch mesh already defines the final size
@@ -512,7 +584,6 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
}
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
- if (mSnapshot->invisible) return;
const Rect& clip = *mSnapshot->clipRect;
drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
}
@@ -545,18 +616,10 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, SkPaint* paint) {
- if (mSnapshot->invisible || text == NULL || count == 0 ||
- (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
return;
}
-
- float scaleX = paint->getTextScaleX();
- bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f;
- if (applyScaleX) {
- save(SkCanvas::kMatrix_SaveFlag);
- translate(x - (x * scaleX), 0.0f);
- scale(scaleX, 1.0f);
- }
+ paint->setAntiAlias(true);
float length = -1.0f;
switch (paint->getTextAlign()) {
@@ -606,21 +669,16 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
mode, false, true);
const Rect& clip = mSnapshot->getLocalClip();
+ clearLayerRegions();
fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
drawTextDecorations(text, bytesCount, length, x, y, paint);
-
- if (applyScaleX) {
- restore();
- }
}
void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
- if (mSnapshot->invisible) return;
-
GLuint textureUnit = 0;
glActiveTexture(gTextureUnits[textureUnit]);
@@ -647,6 +705,8 @@ void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
+ clearLayerRegions();
+
// Draw the mesh
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
@@ -778,6 +838,7 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t
}
}
+// Same values used by Skia
#define kStdStrikeThru_Offset (-6.0f / 21.0f)
#define kStdUnderline_Offset (1.0f / 9.0f)
#define kStdUnderline_Thickness (1.0f / 18.0f)
@@ -831,6 +892,8 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float
void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
int color, SkXfermode::Mode mode, bool ignoreTransform) {
+ clearLayerRegions();
+
// If a shader is set, preserve only the alpha
if (mShader) {
color |= 0x00ffffff;
@@ -905,7 +968,10 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
- GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
+ GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount,
+ bool swapSrcDst, bool ignoreTransform) {
+ clearLayerRegions();
+
ProgramDescription description;
description.hasTexture = true;
if (mColorFilter) {
@@ -915,10 +981,15 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
mModelView.loadTranslate(left, top, 0.0f);
mModelView.scale(right - left, bottom - top, 1.0f);
- chooseBlending(blend || alpha < 1.0f, mode, description);
+ chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
useProgram(mCaches.programCache.get(description));
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ if (!ignoreTransform) {
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
+ } else {
+ mat4 m;
+ mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
+ }
// Texture
bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
@@ -948,7 +1019,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
}
void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
- ProgramDescription& description) {
+ ProgramDescription& description, bool swapSrcDst) {
blend = blend || mode != SkXfermode::kSrcOver_Mode;
if (blend) {
if (mode < SkXfermode::kPlus_Mode) {
@@ -956,8 +1027,8 @@ void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
glEnable(GL_BLEND);
}
- GLenum sourceMode = gBlends[mode].src;
- GLenum destMode = gBlends[mode].dst;
+ GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
+ GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
glBlendFunc(sourceMode, destMode);
@@ -970,6 +1041,7 @@ void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
// the blending, turn blending off here
if (mExtensions.hasFramebufferFetch()) {
description.framebufferMode = mode;
+ description.swapSrcDst = swapSrcDst;
}
if (mCaches.blend) {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 50f42c2..3126754 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -29,6 +29,7 @@
#include <utils/RefBase.h>
#include <utils/ResourceTypes.h>
+#include <utils/Vector.h>
#include "Extensions.h"
#include "Matrix.h"
@@ -156,6 +157,12 @@ private:
int alpha, SkXfermode::Mode mode, int flags);
/**
+ * Clears all the regions corresponding to the current list of layers.
+ * This method MUST be invoked before any drawing operation.
+ */
+ void clearLayerRegions();
+
+ /**
* Draws a colored rectangle with the specified color. The specified coordinates
* are transformed by the current snapshot's transform matrix.
*
@@ -166,9 +173,10 @@ private:
* @param color The rectangle's ARGB color, defined as a packed 32 bits word
* @param mode The Skia xfermode to use
* @param ignoreTransform True if the current transform should be ignored
+ * @paran ignoreBlending True if the blending is set by the caller
*/
void drawColorRect(float left, float top, float right, float bottom,
- int color, SkXfermode::Mode mode, bool ignoreTransform = false);
+ int color, SkXfermode::Mode mode, bool ignoreTransform = false);
/**
* Draws a textured rectangle with the specified texture. The specified coordinates
@@ -216,10 +224,13 @@ private:
* @param texCoords The texture coordinates of each vertex
* @param indices The indices of the vertices, can be NULL
* @param elementsCount The number of elements in the mesh, required by indices
+ * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
+ * @param ignoreTransform True if the current transform should be ignored
*/
void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
float alpha, SkXfermode::Mode mode, bool blend,
- GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
+ GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0,
+ bool swapSrcDst = false, bool ignoreTransform = false);
/**
* Prepares the renderer to draw the specified shadow.
@@ -322,8 +333,13 @@ private:
* Enable or disable blending as necessary. This function sets the appropriate
* blend function based on the specified xfermode.
*/
- inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description);
+ inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
+ bool swapSrcDst = false);
+ /**
+ * Safely retrieves the mode from the specified xfermode. If the specified
+ * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
+ */
inline SkXfermode::Mode getXfermode(SkXfermode* mode);
/**
@@ -375,6 +391,10 @@ private:
// Various caches
Caches& mCaches;
+
+ // List of rectangles to clear due to calls to saveLayer()
+ Vector<Rect*> mLayers;
+
}; // class OpenGLRenderer
}; // namespace uirenderer
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index ff65c1b..becbc22 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -119,6 +119,8 @@ const char* gFS_Main_FragColor =
" gl_FragColor = fragColor;\n";
const char* gFS_Main_FragColor_Blend =
" gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
+const char* gFS_Main_FragColor_Blend_Swap =
+ " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
const char* gFS_Main_ApplyColorOp[4] = {
// None
"",
@@ -376,7 +378,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (!blendFramebuffer) {
shader.append(gFS_Main_FragColor);
} else {
- shader.append(gFS_Main_FragColor_Blend);
+ shader.append(!description.swapSrcDst ?
+ gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
}
}
// End the shader
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index 8f5304d..0a17052 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -35,7 +35,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Debug
-#define DEBUG_PROGRAM_CACHE 1
+#define DEBUG_PROGRAM_CACHE 0
// Debug
#if DEBUG_PROGRAM_CACHE
@@ -44,6 +44,9 @@ namespace uirenderer {
#define PROGRAM_LOGD(...)
#endif
+/*
+ * IMPORTANT: All 32 bits are used, switch to a long.
+ */
#define PROGRAM_KEY_TEXTURE 0x1
#define PROGRAM_KEY_A8_TEXTURE 0x2
#define PROGRAM_KEY_BITMAP 0x4
@@ -53,6 +56,7 @@ namespace uirenderer {
#define PROGRAM_KEY_COLOR_LIGHTING 0x40
#define PROGRAM_KEY_COLOR_BLEND 0x80
#define PROGRAM_KEY_BITMAP_NPOT 0x100
+#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
@@ -70,6 +74,9 @@ namespace uirenderer {
// Types
///////////////////////////////////////////////////////////////////////////////
+/*
+ * IMPORTANT: All 32 bits are used, switch to a long.
+ */
typedef uint32_t programid;
///////////////////////////////////////////////////////////////////////////////
@@ -95,7 +102,7 @@ struct ProgramDescription {
shadersMode(SkXfermode::kClear_Mode), isBitmapFirst(false),
bitmapWrapS(GL_CLAMP_TO_EDGE), bitmapWrapT(GL_CLAMP_TO_EDGE),
colorOp(kColorNone), colorMode(SkXfermode::kClear_Mode),
- framebufferMode(SkXfermode::kClear_Mode) {
+ framebufferMode(SkXfermode::kClear_Mode), swapSrcDst(false) {
}
// Texturing
@@ -118,6 +125,7 @@ struct ProgramDescription {
// Framebuffer blending (requires Extensions.hasFramebufferFetch())
// Ignored for all values < SkXfermode::kPlus_Mode
SkXfermode::Mode framebufferMode;
+ bool swapSrcDst;
inline uint32_t getEnumForWrap(GLenum wrap) const {
switch (wrap) {
@@ -163,6 +171,7 @@ struct ProgramDescription {
break;
}
key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
+ if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
return key;
}
}; // struct ProgramDescription
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index da48243..062c986 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -43,7 +43,7 @@ namespace uirenderer {
*/
class Snapshot: public LightRefBase<Snapshot> {
public:
- Snapshot(): invisible(false), flags(0), previous(NULL), layer(NULL), fbo(0) {
+ Snapshot(): flags(0), previous(NULL), layer(NULL) {
transform = &mTransformRoot;
clipRect = &mClipRectRoot;
}
@@ -53,13 +53,7 @@ public:
* the previous snapshot.
*/
Snapshot(const sp<Snapshot>& s, int saveFlags):
- height(s->height),
- invisible(s->invisible),
- flags(0),
- previous(s),
- layer(NULL),
- fbo(s->fbo),
- viewport(s->viewport) {
+ flags(0), previous(s), layer(NULL) {
if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
mTransformRoot.load(*s->transform);
transform = &mTransformRoot;
@@ -97,24 +91,36 @@ public:
*/
kFlagIsLayer = 0x2,
/**
- * Indicates that this snapshot has changed the ortho matrix.
- */
- kFlagDirtyOrtho = 0x4,
- /**
* Indicates that the local clip should be recomputed.
*/
- kFlagDirtyLocalClip = 0x8,
+ kFlagDirtyLocalClip = 0x4,
};
/**
- * Intersects the current clip with the new clip rectangle.
+ * Modifies the current clip with the new clip rectangle and
+ * the specified operation. The specified rectangle is transformed
+ * by this snapshot's trasnformation.
*/
- bool clip(float left, float top, float right, float bottom, SkRegion::Op op) {
- bool clipped = false;
-
+ bool clip(float left, float top, float right, float bottom,
+ SkRegion::Op op = SkRegion::kIntersect_Op) {
Rect r(left, top, right, bottom);
transform->mapRect(r);
+ return clipTransformed(r, op);
+ }
+ /**
+ * Modifies the current clip with the new clip rectangle and
+ * the specified operation. The specified rectangle is considered
+ * already transformed.
+ */
+ bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op) {
+ bool clipped = false;
+
+ // NOTE: The unimplemented operations require support for regions
+ // Supporting regions would require using a stencil buffer instead
+ // of the scissor. The stencil buffer itself is not too expensive
+ // (memory cost excluded) but on fillrate limited devices, managing
+ // the stencil might have a negative impact on the framerate.
switch (op) {
case SkRegion::kDifference_Op:
break;
@@ -162,29 +168,6 @@ public:
return mLocalClip;
}
- // TODO: Temporary
- void resetTransform(float x, float y, float z) {
- transform = &mTransformRoot;
- transform->loadTranslate(x, y, z);
- }
-
- // TODO: Temporary
- void resetClip(float left, float top, float right, float bottom) {
- clipRect = &mClipRectRoot;
- clipRect->set(left, top, right, bottom);
- flags |= Snapshot::kFlagClipSet | Snapshot::kFlagDirtyLocalClip;
- }
-
- /**
- * Height of the framebuffer the snapshot is rendering into.
- */
- int height;
-
- /**
- * If true, the layer won't be rendered.
- */
- bool invisible;
-
/**
* Dirty flags.
*/
@@ -199,17 +182,6 @@ public:
* Only set when the flag kFlagIsLayer is set.
*/
Layer* layer;
- GLuint fbo;
-
- /**
- * Current viewport.
- */
- Rect viewport;
-
- /**
- * Contains the previous ortho matrix.
- */
- mat4 orthoMatrix;
/**
* Local transformation. Holds the current translation, scale and