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-rw-r--r--libs/hwui/Caches.cpp17
-rw-r--r--libs/hwui/Layer.h3
-rw-r--r--libs/hwui/OpenGLRenderer.cpp28
-rw-r--r--libs/hwui/Texture.h10
-rw-r--r--libs/hwui/TextureCache.cpp17
5 files changed, 59 insertions, 16 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index d18a5b0..e7085b0 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -399,9 +399,20 @@ bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
if (scissorEnabled && (x != mScissorX || y != mScissorY ||
width != mScissorWidth || height != mScissorHeight)) {
- if (x < 0) x = 0;
- if (y < 0) y = 0;
-
+ if (x < 0) {
+ width += x;
+ x = 0;
+ }
+ if (y < 0) {
+ height += y;
+ y = 0;
+ }
+ if (width < 0) {
+ width = 0;
+ }
+ if (height < 0) {
+ height = 0;
+ }
glScissor(x, y, width, height);
mScissorX = x;
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 69be317..448e3da 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -209,6 +209,9 @@ struct Layer {
}
inline void allocateTexture(GLenum format, GLenum storage) {
+#if DEBUG_LAYERS
+ ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
+#endif
glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL);
}
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 89cefe0..b6be5b3 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -49,7 +49,7 @@ namespace uirenderer {
#define ALPHA_THRESHOLD 0
-#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
+#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
///////////////////////////////////////////////////////////////////////////////
// Globals
@@ -895,12 +895,6 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
float alpha = layer->getAlpha() / 255.0f;
- mat4& transform = layer->getTransform();
- if (!transform.isIdentity()) {
- save(0);
- mSnapshot->transform->multiply(transform);
- }
-
setupDraw();
if (layer->getRenderTarget() == GL_TEXTURE_2D) {
setupDrawWithTexture();
@@ -937,10 +931,6 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
finishDrawTexture();
-
- if (!transform.isIdentity()) {
- restore();
- }
}
void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
@@ -2792,12 +2782,24 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* pain
return DrawGlInfo::kStatusDone;
}
+ mat4* transform = NULL;
+ if (layer->isTextureLayer()) {
+ transform = &layer->getTransform();
+ if (!transform->isIdentity()) {
+ save(0);
+ mSnapshot->transform->multiply(*transform);
+ }
+ }
+
Rect transformed;
Rect clip;
const bool rejected = quickRejectNoScissor(x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
if (rejected) {
+ if (transform && !transform->isIdentity()) {
+ restore();
+ }
return DrawGlInfo::kStatusDone;
}
@@ -2858,6 +2860,10 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* pain
}
}
+ if (transform && !transform->isIdentity()) {
+ restore();
+ }
+
return DrawGlInfo::kStatusDrew;
}
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index 03e2172..8d88bdc 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -36,6 +36,8 @@ struct Texture {
minFilter = GL_NEAREST;
magFilter = GL_NEAREST;
+ mipMap = false;
+
firstFilter = true;
firstWrap = true;
@@ -83,6 +85,8 @@ struct Texture {
glBindTexture(renderTarget, id);
}
+ if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
+
glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
}
@@ -116,7 +120,12 @@ struct Texture {
* Optional, size of the original bitmap.
*/
uint32_t bitmapSize;
+ /**
+ * Indicates whether this texture will use trilinear filtering.
+ */
+ bool mipMap;
+private:
/**
* Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
*/
@@ -129,7 +138,6 @@ struct Texture {
GLenum minFilter;
GLenum magFilter;
-private:
bool firstFilter;
bool firstWrap;
}; // struct Texture
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 4d16bb4..10d112a 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -22,6 +22,7 @@
#include <utils/threads.h>
+#include "Caches.h"
#include "TextureCache.h"
#include "Properties.h"
@@ -216,8 +217,15 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
return;
}
+ // We could also enable mipmapping if both bitmap dimensions are powers
+ // of 2 but we'd have to deal with size changes. Let's keep this simple
+ const bool canMipMap = Caches::getInstance().extensions.hasNPot();
+
+ // If the texture had mipmap enabled but not anymore,
+ // force a glTexImage2D to discard the mipmap levels
const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
- bitmap->height() != int(texture->height);
+ bitmap->height() != int(texture->height) ||
+ (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
if (!regenerate) {
glGenTextures(1, &texture->id);
@@ -261,6 +269,13 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
break;
}
+ if (canMipMap) {
+ texture->mipMap = bitmap->hasHardwareMipMap();
+ if (texture->mipMap) {
+ glGenerateMipmap(GL_TEXTURE_2D);
+ }
+ }
+
if (!regenerate) {
texture->setFilter(GL_NEAREST);
texture->setWrap(GL_CLAMP_TO_EDGE);