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-rw-r--r--libs/hwui/Caches.cpp8
-rw-r--r--libs/hwui/Debug.h2
-rw-r--r--libs/hwui/DisplayListRenderer.cpp78
-rw-r--r--libs/hwui/DisplayListRenderer.h2
-rw-r--r--libs/hwui/Extensions.h4
-rw-r--r--libs/hwui/FontRenderer.cpp12
-rw-r--r--libs/hwui/GradientCache.cpp2
-rw-r--r--libs/hwui/LayerCache.h2
-rw-r--r--libs/hwui/LayerRenderer.cpp10
-rw-r--r--libs/hwui/LayerRenderer.h2
-rw-r--r--libs/hwui/Matrix.cpp12
-rw-r--r--libs/hwui/OpenGLRenderer.cpp8
-rw-r--r--libs/hwui/PatchCache.h2
-rw-r--r--libs/hwui/Program.cpp6
-rw-r--r--libs/hwui/ProgramCache.h2
-rw-r--r--libs/hwui/Rect.h2
-rw-r--r--libs/hwui/ResourceCache.cpp6
-rw-r--r--libs/hwui/ShapeCache.h10
-rw-r--r--libs/hwui/TextDropShadowCache.cpp4
-rw-r--r--libs/hwui/TextureCache.cpp10
-rw-r--r--libs/hwui/TextureCache.h2
-rw-r--r--libs/hwui/Vector.h2
22 files changed, 94 insertions, 94 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index f293cba..b6b35ea 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -37,7 +37,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
#if DEBUG_CACHE_FLUSH
- #define FLUSH_LOGD(...) LOGD(__VA_ARGS__)
+ #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define FLUSH_LOGD(...)
#endif
@@ -50,7 +50,7 @@ Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
- LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
+ ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
}
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
@@ -58,7 +58,7 @@ Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
init();
mDebugLevel = readDebugLevel();
- LOGD("Enabling debug mode %d", mDebugLevel);
+ ALOGD("Enabling debug mode %d", mDebugLevel);
#if RENDER_LAYERS_AS_REGIONS
INIT_LOGD("Layers will be composited as regions");
@@ -108,7 +108,7 @@ void Caches::terminate() {
void Caches::dumpMemoryUsage() {
String8 stringLog;
dumpMemoryUsage(stringLog);
- LOGD("%s", stringLog.string());
+ ALOGD("%s", stringLog.string());
}
void Caches::dumpMemoryUsage(String8 &log) {
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 7cbb39d..0ad0c2a 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -66,7 +66,7 @@
#define DEBUG_DISPLAY_LIST 0
#if DEBUG_INIT
- #define INIT_LOGD(...) LOGD(__VA_ARGS__)
+ #define INIT_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define INIT_LOGD(...)
#endif
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 3372d1c..751da44 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -214,7 +214,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
indent[i] = ' ';
}
indent[count] = '\0';
- LOGD("%sStart display list (%p)", (char*) indent + 2, this);
+ ALOGD("%sStart display list (%p)", (char*) indent + 2, this);
int saveCount = renderer.getSaveCount() - 1;
@@ -226,21 +226,21 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
switch (op) {
case DrawGLFunction: {
Functor *functor = (Functor *) getInt();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor);
}
break;
case Save: {
int rendererNum = getInt();
- LOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum);
+ ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum);
}
break;
case Restore: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case RestoreToCount: {
int restoreCount = saveCount + getInt();
- LOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount);
+ ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount);
}
break;
case SaveLayer: {
@@ -250,7 +250,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
SkPaint* paint = getPaint();
int flags = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
OP_NAMES[op], f1, f2, f3, f4, paint, flags);
}
break;
@@ -261,41 +261,41 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f4 = getFloat();
int alpha = getInt();
int flags = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
}
break;
case Translate: {
float f1 = getFloat();
float f2 = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2);
+ ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2);
}
break;
case Rotate: {
float rotation = getFloat();
- LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation);
+ ALOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation);
}
break;
case Scale: {
float sx = getFloat();
float sy = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
+ ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
}
break;
case Skew: {
float sx = getFloat();
float sy = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
+ ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
}
break;
case SetMatrix: {
SkMatrix* matrix = getMatrix();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
}
break;
case ConcatMatrix: {
SkMatrix* matrix = getMatrix();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
}
break;
case ClipRect: {
@@ -304,7 +304,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
float f4 = getFloat();
int regionOp = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
f1, f2, f3, f4, regionOp);
}
break;
@@ -312,7 +312,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
DisplayList* displayList = getDisplayList();
uint32_t width = getUInt();
uint32_t height = getUInt();
- LOGD("%s%s %p, %dx%d, %d", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %dx%d, %d", (char*) indent, OP_NAMES[op],
displayList, width, height, level + 1);
renderer.outputDisplayList(displayList, level + 1);
}
@@ -322,7 +322,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
layer, x, y, paint);
}
break;
@@ -331,7 +331,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
bitmap, x, y, paint);
}
break;
@@ -339,7 +339,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
SkBitmap* bitmap = getBitmap();
SkMatrix* matrix = getMatrix();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
bitmap, matrix, paint);
}
break;
@@ -354,7 +354,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f7 = getFloat();
float f8 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
}
break;
@@ -368,7 +368,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
bool hasColors = getInt();
int* colors = hasColors ? getInts(colorsCount) : NULL;
SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawPatch: {
@@ -387,14 +387,14 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float right = getFloat();
float bottom = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op],
left, top, right, bottom);
}
break;
case DrawColor: {
int color = getInt();
int xferMode = getInt();
- LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
+ ALOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
}
break;
case DrawRect: {
@@ -403,7 +403,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
float f4 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
f1, f2, f3, f4, paint);
}
break;
@@ -415,7 +415,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f5 = getFloat();
float f6 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
}
break;
@@ -424,7 +424,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f2 = getFloat();
float f3 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, paint);
}
break;
@@ -434,7 +434,7 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f3 = getFloat();
float f4 = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
}
break;
@@ -447,28 +447,28 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float f6 = getFloat();
int i1 = getInt();
SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
+ ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
(char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
}
break;
case DrawPath: {
SkPath* path = getPath();
SkPaint* paint = getPaint();
- LOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
+ ALOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
}
break;
case DrawLines: {
int count = 0;
float* points = getFloats(count);
SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawPoints: {
int count = 0;
float* points = getFloats(count);
SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case DrawText: {
@@ -477,30 +477,30 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float x = getFloat();
float y = getFloat();
SkPaint* paint = getPaint();
- LOGD("%s%s %s, %d, %d, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %s, %d, %d, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
text.text(), text.length(), count, x, y, paint);
}
break;
case ResetShader: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case SetupShader: {
SkiaShader* shader = getShader();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader);
}
break;
case ResetColorFilter: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case SetupColorFilter: {
SkiaColorFilter *colorFilter = getColorFilter();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter);
+ ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter);
}
break;
case ResetShadow: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
+ ALOGD("%s%s", (char*) indent, OP_NAMES[op]);
}
break;
case SetupShadow: {
@@ -508,18 +508,18 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
float dx = getFloat();
float dy = getFloat();
int color = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
+ ALOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
radius, dx, dy, color);
}
break;
default:
- LOGD("Display List error: op not handled: %s%s",
+ ALOGD("Display List error: op not handled: %s%s",
(char*) indent, OP_NAMES[op]);
break;
}
}
- LOGD("%sDone", (char*) indent + 2);
+ ALOGD("%sDone", (char*) indent + 2);
}
/**
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index ab475bf..f4ae573 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -43,7 +43,7 @@ namespace uirenderer {
// Debug
#if DEBUG_DISPLAY_LIST
- #define DISPLAY_LIST_LOGD(...) LOGD(__VA_ARGS__)
+ #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define DISPLAY_LIST_LOGD(...)
#endif
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
index 38d1130..68e33cd 100644
--- a/libs/hwui/Extensions.h
+++ b/libs/hwui/Extensions.h
@@ -34,7 +34,7 @@ namespace uirenderer {
// Debug
#if DEBUG_EXTENSIONS
- #define EXT_LOGD(...) LOGD(__VA_ARGS__)
+ #define EXT_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define EXT_LOGD(...)
#endif
@@ -87,7 +87,7 @@ public:
}
void dump() {
- LOGD("Supported extensions:\n%s", mExtensions);
+ ALOGD("Supported extensions:\n%s", mExtensions);
}
private:
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 158f785..42e672b 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -126,7 +126,7 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) {
- LOGE("Skipping invalid index");
+ ALOGE("Skipping invalid index");
continue;
}
uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
@@ -168,7 +168,7 @@ void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len
void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, Rect *bounds) {
if (bounds == NULL) {
- LOGE("No return rectangle provided to measure text");
+ ALOGE("No return rectangle provided to measure text");
return;
}
bounds->set(1e6, -1e6, -1e6, 1e6);
@@ -401,7 +401,7 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
initTextTexture(true);
}
if (glyph.fHeight + 2 > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
- LOGE("Font size to large to fit in cache. width, height = %i, %i",
+ ALOGE("Font size to large to fit in cache. width, height = %i, %i",
(int) glyph.fWidth, (int) glyph.fHeight);
return false;
}
@@ -433,7 +433,7 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
// if we still don't fit, something is wrong and we shouldn't draw
if (!bitmapFit) {
- LOGE("Bitmap doesn't fit in cache. width, height = %i, %i",
+ ALOGE("Bitmap doesn't fit in cache. width, height = %i, %i",
(int) glyph.fWidth, (int) glyph.fHeight);
return false;
}
@@ -758,12 +758,12 @@ bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text
checkInit();
if (!mCurrentFont) {
- LOGE("No font set");
+ ALOGE("No font set");
return false;
}
if (mPositionAttrSlot < 0 || mTexcoordAttrSlot < 0) {
- LOGE("Font renderer unable to draw, attribute slots undefined");
+ ALOGE("Font renderer unable to draw, attribute slots undefined");
return false;
}
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index aacf22a..27c2677 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -154,7 +154,7 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
SkAutoLockPixels autoLock(*bitmap);
if (!bitmap->readyToDraw()) {
- LOGE("Cannot generate texture from shader");
+ ALOGE("Cannot generate texture from shader");
return;
}
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h
index c14c9ca..fd698e2 100644
--- a/libs/hwui/LayerCache.h
+++ b/libs/hwui/LayerCache.h
@@ -31,7 +31,7 @@ namespace uirenderer {
// Debug
#if DEBUG_LAYERS
- #define LAYER_LOGD(...) LOGD(__VA_ARGS__)
+ #define LAYER_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define LAYER_LOGD(...)
#endif
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index e38b479..60c9d60 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -184,14 +184,14 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
GLuint fbo = Caches::getInstance().fboCache.get();
if (!fbo) {
- LOGW("Could not obtain an FBO");
+ ALOGW("Could not obtain an FBO");
return NULL;
}
glActiveTexture(GL_TEXTURE0);
Layer* layer = Caches::getInstance().layerCache.get(width, height);
if (!layer) {
- LOGW("Could not obtain a layer");
+ ALOGW("Could not obtain a layer");
return NULL;
}
@@ -216,7 +216,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
if (glGetError() != GL_NO_ERROR) {
- LOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
+ ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
fbo, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
@@ -338,7 +338,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
GLuint fbo = caches.fboCache.get();
if (!fbo) {
- LOGW("Could not obtain an FBO");
+ ALOGW("Could not obtain an FBO");
return false;
}
@@ -439,7 +439,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
error:
#if DEBUG_OPENGL
if (error != GL_NO_ERROR) {
- LOGD("GL error while copying layer into bitmap = 0x%x", error);
+ ALOGD("GL error while copying layer into bitmap = 0x%x", error);
}
#endif
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index 6104301..fe28e31 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -33,7 +33,7 @@ namespace uirenderer {
// Debug
#if DEBUG_LAYER_RENDERER
- #define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__)
+ #define LAYER_RENDERER_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define LAYER_RENDERER_LOGD(...)
#endif
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 769c99c..a8f937d 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -374,12 +374,12 @@ void Matrix4::mapRect(Rect& r) const {
}
void Matrix4::dump() const {
- LOGD("Matrix4[simple=%d", mSimpleMatrix);
- LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
- LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
- LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
- LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
- LOGD("]");
+ ALOGD("Matrix4[simple=%d", mSimpleMatrix);
+ ALOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
+ ALOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
+ ALOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
+ ALOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
+ ALOGD("]");
}
}; // namespace uirenderer
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4d22646..5089c5c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -173,10 +173,10 @@ void OpenGLRenderer::finish() {
#if DEBUG_OPENGL
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
- LOGD("GL error from OpenGLRenderer: 0x%x", status);
+ ALOGD("GL error from OpenGLRenderer: 0x%x", status);
switch (status) {
case GL_OUT_OF_MEMORY:
- LOGE(" OpenGLRenderer is out of memory!");
+ ALOGE(" OpenGLRenderer is out of memory!");
break;
}
}
@@ -539,7 +539,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
#if DEBUG_LAYERS_AS_REGIONS
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
- LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
+ ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
layer->deleteTexture();
@@ -571,7 +571,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
*/
void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
if (!current->layer) {
- LOGE("Attempting to compose a layer that does not exist");
+ ALOGE("Attempting to compose a layer that does not exist");
return;
}
diff --git a/libs/hwui/PatchCache.h b/libs/hwui/PatchCache.h
index 91b603f..505798a 100644
--- a/libs/hwui/PatchCache.h
+++ b/libs/hwui/PatchCache.h
@@ -32,7 +32,7 @@ namespace uirenderer {
// Debug
#if DEBUG_PATCHES
- #define PATCH_LOGD(...) LOGD(__VA_ARGS__)
+ #define PATCH_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define PATCH_LOGD(...)
#endif
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 972dd87..043a092 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -42,13 +42,13 @@ Program::Program(const char* vertex, const char* fragment) {
GLint status;
glGetProgramiv(id, GL_LINK_STATUS, &status);
if (status != GL_TRUE) {
- LOGE("Error while linking shaders:");
+ ALOGE("Error while linking shaders:");
GLint infoLen = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1) {
GLchar log[infoLen];
glGetProgramInfoLog(id, infoLen, 0, &log[0]);
- LOGE("%s", log);
+ ALOGE("%s", log);
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
@@ -115,7 +115,7 @@ GLuint Program::buildShader(const char* source, GLenum type) {
// use a fixed size instead
GLchar log[512];
glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
- LOGE("Error while compiling shader: %s", log);
+ ALOGE("Error while compiling shader: %s", log);
glDeleteShader(shader);
return 0;
}
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index 5c7197b..0ff2148 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -37,7 +37,7 @@ namespace uirenderer {
// Debug
#if DEBUG_PROGRAMS
- #define PROGRAM_LOGD(...) LOGD(__VA_ARGS__)
+ #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define PROGRAM_LOGD(...)
#endif
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
index edc90e1..5baada3 100644
--- a/libs/hwui/Rect.h
+++ b/libs/hwui/Rect.h
@@ -169,7 +169,7 @@ public:
}
void dump() const {
- LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
+ ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
}
}; // class Rect
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
index ee73983..9ffad88 100644
--- a/libs/hwui/ResourceCache.cpp
+++ b/libs/hwui/ResourceCache.cpp
@@ -26,12 +26,12 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
void ResourceCache::logCache() {
- LOGD("ResourceCache: cacheReport:");
+ ALOGD("ResourceCache: cacheReport:");
for (size_t i = 0; i < mCache->size(); ++i) {
ResourceReference* ref = mCache->valueAt(i);
- LOGD(" ResourceCache: mCache(%d): resource, ref = 0x%p, 0x%p",
+ ALOGD(" ResourceCache: mCache(%d): resource, ref = 0x%p, 0x%p",
i, mCache->keyAt(i), mCache->valueAt(i));
- LOGD(" ResourceCache: mCache(%d): refCount, recycled, destroyed, type = %d, %d, %d, %d",
+ ALOGD(" ResourceCache: mCache(%d): refCount, recycled, destroyed, type = %d, %d, %d, %d",
i, ref->refCount, ref->recycled, ref->destroyed, ref->resourceType);
}
}
diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h
index 0660b69..c07a6c9 100644
--- a/libs/hwui/ShapeCache.h
+++ b/libs/hwui/ShapeCache.h
@@ -40,7 +40,7 @@ namespace uirenderer {
// Debug
#if DEBUG_SHAPES
- #define SHAPE_LOGD(...) LOGD(__VA_ARGS__)
+ #define SHAPE_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define SHAPE_LOGD(...)
#endif
@@ -481,7 +481,7 @@ void ShapeCache<Entry>::removeTexture(PathTexture* texture) {
SHAPE_LOGD("ShapeCache::callback: delete %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
- LOGD("Shape %s deleted, size = %d", mName, size);
+ ALOGD("Shape %s deleted, size = %d", mName, size);
}
glDeleteTextures(1, &texture->id);
@@ -503,7 +503,7 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
if (width > mMaxTextureSize || height > mMaxTextureSize) {
- LOGW("Shape %s too large to be rendered into a texture", mName);
+ ALOGW("Shape %s too large to be rendered into a texture", mName);
return NULL;
}
@@ -551,7 +551,7 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
SHAPE_LOGD("ShapeCache::get: create %s: name, size, mSize = %d, %d, %d",
mName, texture->id, size, mSize);
if (mDebugEnabled) {
- LOGD("Shape %s created, size = %d", mName, size);
+ ALOGD("Shape %s created, size = %d", mName, size);
}
mCache.put(entry, texture);
} else {
@@ -570,7 +570,7 @@ template<class Entry>
void ShapeCache<Entry>::generateTexture(SkBitmap& bitmap, Texture* texture) {
SkAutoLockPixels alp(bitmap);
if (!bitmap.readyToDraw()) {
- LOGE("Cannot generate texture from bitmap");
+ ALOGE("Cannot generate texture from bitmap");
return;
}
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index a3ee63b..ee8d828 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -85,7 +85,7 @@ void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture)
mSize -= texture->bitmapSize;
if (mDebugEnabled) {
- LOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
+ ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
}
glDeleteTextures(1, &texture->id);
@@ -142,7 +142,7 @@ ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32
if (size < mMaxSize) {
if (mDebugEnabled) {
- LOGD("Shadow texture created, size = %d", texture->bitmapSize);
+ ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
}
entry.copyTextLocally();
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 018ce3e..7a88f2a 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -109,7 +109,7 @@ void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
texture->id, texture->bitmapSize, mSize);
if (mDebugEnabled) {
- LOGD("Texture deleted, size = %d", texture->bitmapSize);
+ ALOGD("Texture deleted, size = %d", texture->bitmapSize);
}
glDeleteTextures(1, &texture->id);
delete texture;
@@ -125,7 +125,7 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
if (!texture) {
if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
- LOGW("Bitmap too large to be uploaded into a texture");
+ ALOGW("Bitmap too large to be uploaded into a texture");
return NULL;
}
@@ -146,7 +146,7 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
bitmap, texture->id, size, mSize);
if (mDebugEnabled) {
- LOGD("Texture created, size = %d", size);
+ ALOGD("Texture created, size = %d", size);
}
mCache.put(bitmap, texture);
} else {
@@ -201,7 +201,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
SkAutoLockPixels alp(*bitmap);
if (!bitmap->readyToDraw()) {
- LOGE("Cannot generate texture from bitmap");
+ ALOGE("Cannot generate texture from bitmap");
return;
}
@@ -244,7 +244,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
texture->blend = !bitmap->isOpaque();
break;
default:
- LOGW("Unsupported bitmap config: %d", bitmap->getConfig());
+ ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
break;
}
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index ce924b4..d879392 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -34,7 +34,7 @@ namespace uirenderer {
// Debug
#if DEBUG_TEXTURES
- #define TEXTURE_LOGD(...) LOGD(__VA_ARGS__)
+ #define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define TEXTURE_LOGD(...)
#endif
diff --git a/libs/hwui/Vector.h b/libs/hwui/Vector.h
index 46dded5..497924e 100644
--- a/libs/hwui/Vector.h
+++ b/libs/hwui/Vector.h
@@ -103,7 +103,7 @@ struct Vector2 {
}
void dump() {
- LOGD("Vector2[%.2f, %.2f]", x, y);
+ ALOGD("Vector2[%.2f, %.2f]", x, y);
}
}; // class Vector2