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-rw-r--r--libs/hwui/AmbientShadow.cpp326
-rw-r--r--libs/hwui/AmbientShadow.h57
-rw-r--r--libs/hwui/Android.mk34
-rw-r--r--libs/hwui/Animator.cpp215
-rw-r--r--libs/hwui/Animator.h190
-rw-r--r--libs/hwui/AssetAtlas.cpp4
-rw-r--r--libs/hwui/AssetAtlas.h6
-rw-r--r--libs/hwui/Caches.cpp95
-rw-r--r--libs/hwui/Caches.h36
-rw-r--r--libs/hwui/CanvasProperty.h46
-rw-r--r--libs/hwui/Debug.h3
-rw-r--r--libs/hwui/DeferredDisplayList.cpp8
-rw-r--r--libs/hwui/DeferredDisplayList.h4
-rw-r--r--libs/hwui/DeferredLayerUpdater.cpp138
-rw-r--r--libs/hwui/DeferredLayerUpdater.h120
-rw-r--r--libs/hwui/DisplayList.cpp533
-rw-r--r--libs/hwui/DisplayList.h528
-rw-r--r--libs/hwui/DisplayListOp.h405
-rw-r--r--libs/hwui/DisplayListRenderer.cpp250
-rw-r--r--libs/hwui/DisplayListRenderer.h267
-rw-r--r--libs/hwui/FontRenderer.cpp28
-rw-r--r--libs/hwui/FontRenderer.h24
-rw-r--r--libs/hwui/GradientCache.cpp7
-rw-r--r--libs/hwui/GradientCache.h2
-rw-r--r--libs/hwui/Interpolator.cpp32
-rw-r--r--libs/hwui/Interpolator.h45
-rw-r--r--libs/hwui/Layer.cpp56
-rw-r--r--libs/hwui/Layer.h60
-rw-r--r--libs/hwui/LayerRenderer.cpp15
-rw-r--r--libs/hwui/LayerRenderer.h8
-rw-r--r--libs/hwui/Matrix.cpp26
-rw-r--r--libs/hwui/Matrix.h25
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1624
-rw-r--r--libs/hwui/OpenGLRenderer.h553
-rw-r--r--libs/hwui/Outline.h89
-rw-r--r--libs/hwui/Patch.h3
-rw-r--r--libs/hwui/PathCache.cpp20
-rw-r--r--libs/hwui/PathCache.h28
-rw-r--r--libs/hwui/PathTessellator.cpp302
-rw-r--r--libs/hwui/PathTessellator.h137
-rw-r--r--libs/hwui/Program.cpp2
-rw-r--r--libs/hwui/Program.h13
-rw-r--r--libs/hwui/ProgramCache.cpp11
-rw-r--r--libs/hwui/Rect.h41
-rw-r--r--libs/hwui/RenderNode.cpp694
-rw-r--r--libs/hwui/RenderNode.h254
-rw-r--r--libs/hwui/RenderProperties.cpp204
-rw-r--r--libs/hwui/RenderProperties.h516
-rw-r--r--libs/hwui/Renderer.h242
-rw-r--r--libs/hwui/ResourceCache.cpp76
-rw-r--r--libs/hwui/ResourceCache.h40
-rw-r--r--libs/hwui/RevealClip.h78
-rw-r--r--libs/hwui/ShadowTessellator.cpp255
-rw-r--r--libs/hwui/ShadowTessellator.h109
-rw-r--r--libs/hwui/SkiaColorFilter.cpp117
-rw-r--r--libs/hwui/SkiaColorFilter.h128
-rw-r--r--libs/hwui/SkiaShader.cpp54
-rw-r--r--libs/hwui/SkiaShader.h27
-rw-r--r--libs/hwui/Snapshot.cpp26
-rw-r--r--libs/hwui/Snapshot.h9
-rw-r--r--libs/hwui/SpotShadow.cpp931
-rw-r--r--libs/hwui/SpotShadow.h82
-rw-r--r--libs/hwui/StatefulBaseRenderer.cpp249
-rw-r--r--libs/hwui/StatefulBaseRenderer.h153
-rw-r--r--libs/hwui/Stencil.cpp2
-rw-r--r--libs/hwui/Stencil.h2
-rw-r--r--libs/hwui/TextDropShadowCache.cpp4
-rw-r--r--libs/hwui/TextDropShadowCache.h4
-rw-r--r--libs/hwui/Texture.cpp4
-rw-r--r--libs/hwui/Texture.h6
-rw-r--r--libs/hwui/TextureCache.cpp92
-rw-r--r--libs/hwui/TextureCache.h37
-rw-r--r--libs/hwui/TreeInfo.h71
-rw-r--r--libs/hwui/Vector.h23
-rw-r--r--libs/hwui/Vertex.h39
-rw-r--r--libs/hwui/VertexBuffer.h102
-rw-r--r--libs/hwui/font/CacheTexture.cpp4
-rw-r--r--libs/hwui/font/CacheTexture.h2
-rw-r--r--libs/hwui/font/Font.cpp20
-rw-r--r--libs/hwui/font/Font.h21
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp538
-rw-r--r--libs/hwui/renderthread/CanvasContext.h98
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp140
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.h95
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp307
-rw-r--r--libs/hwui/renderthread/RenderProxy.h107
-rw-r--r--libs/hwui/renderthread/RenderTask.cpp38
-rw-r--r--libs/hwui/renderthread/RenderTask.h99
-rw-r--r--libs/hwui/renderthread/RenderThread.cpp298
-rw-r--r--libs/hwui/renderthread/RenderThread.h116
-rw-r--r--libs/hwui/renderthread/TimeLord.cpp46
-rw-r--r--libs/hwui/renderthread/TimeLord.h49
-rw-r--r--libs/hwui/utils/Blur.cpp33
-rw-r--r--libs/hwui/utils/Blur.h6
-rw-r--r--libs/hwui/utils/GLUtils.cpp52
-rw-r--r--libs/hwui/utils/GLUtils.h35
-rw-r--r--libs/hwui/utils/Macros.h25
-rw-r--r--libs/hwui/utils/MathUtils.h41
-rw-r--r--libs/hwui/utils/VirtualLightRefBase.h34
99 files changed, 9737 insertions, 3513 deletions
diff --git a/libs/hwui/AmbientShadow.cpp b/libs/hwui/AmbientShadow.cpp
new file mode 100644
index 0000000..c1af5f5
--- /dev/null
+++ b/libs/hwui/AmbientShadow.cpp
@@ -0,0 +1,326 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <math.h>
+#include <utils/Log.h>
+#include <utils/Vector.h>
+
+#include "AmbientShadow.h"
+#include "ShadowTessellator.h"
+#include "Vertex.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Calculate the shadows as a triangle strips while alpha value as the
+ * shadow values.
+ *
+ * @param isCasterOpaque Whether the caster is opaque.
+ * @param vertices The shadow caster's polygon, which is represented in a Vector3
+ * array.
+ * @param vertexCount The length of caster's polygon in terms of number of
+ * vertices.
+ * @param centroid3d The centroid of the shadow caster.
+ * @param heightFactor The factor showing the higher the object, the lighter the
+ * shadow.
+ * @param geomFactor The factor scaling the geometry expansion along the normal.
+ *
+ * @param shadowVertexBuffer Return an floating point array of (x, y, a)
+ * triangle strips mode.
+ */
+VertexBufferMode AmbientShadow::createAmbientShadow(bool isCasterOpaque,
+ const Vector3* vertices, int vertexCount, const Vector3& centroid3d,
+ float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) {
+ const int rays = SHADOW_RAY_COUNT;
+ VertexBufferMode mode = kVertexBufferMode_OnePolyRingShadow;
+ // Validate the inputs.
+ if (vertexCount < 3 || heightFactor <= 0 || rays <= 0
+ || geomFactor <= 0) {
+#if DEBUG_SHADOW
+ ALOGW("Invalid input for createAmbientShadow(), early return!");
+#endif
+ return mode; // vertex buffer is empty, so any mode doesn't matter.
+ }
+
+ Vector<Vector2> dir; // TODO: use C++11 unique_ptr
+ dir.setCapacity(rays);
+ float rayDist[rays];
+ float rayHeight[rays];
+ calculateRayDirections(rays, vertices, vertexCount, centroid3d, dir.editArray());
+
+ // Calculate the length and height of the points along the edge.
+ //
+ // The math here is:
+ // Intersect each ray (starting from the centroid) with the polygon.
+ for (int i = 0; i < rays; i++) {
+ int edgeIndex;
+ float edgeFraction;
+ float rayDistance;
+ calculateIntersection(vertices, vertexCount, centroid3d, dir[i], edgeIndex,
+ edgeFraction, rayDistance);
+ rayDist[i] = rayDistance;
+ if (edgeIndex < 0 || edgeIndex >= vertexCount) {
+#if DEBUG_SHADOW
+ ALOGW("Invalid edgeIndex!");
+#endif
+ edgeIndex = 0;
+ }
+ float h1 = vertices[edgeIndex].z;
+ float h2 = vertices[((edgeIndex + 1) % vertexCount)].z;
+ rayHeight[i] = h1 + edgeFraction * (h2 - h1);
+ }
+
+ // The output buffer length basically is roughly rays * layers, but since we
+ // need triangle strips, so we need to duplicate vertices to accomplish that.
+ AlphaVertex* shadowVertices =
+ shadowVertexBuffer.alloc<AlphaVertex>(SHADOW_VERTEX_COUNT);
+
+ // Calculate the vertex of the shadows.
+ //
+ // The math here is:
+ // Along the edges of the polygon, for each intersection point P (generated above),
+ // calculate the normal N, which should be perpendicular to the edge of the
+ // polygon (represented by the neighbor intersection points) .
+ // Shadow's vertices will be generated as : P + N * scale.
+ const Vector2 centroid2d = Vector2(centroid3d.x, centroid3d.y);
+ for (int rayIndex = 0; rayIndex < rays; rayIndex++) {
+ Vector2 normal(1.0f, 0.0f);
+ calculateNormal(rays, rayIndex, dir.array(), rayDist, normal);
+
+ // The vertex should be start from rayDist[i] then scale the
+ // normalizeNormal!
+ Vector2 intersection = dir[rayIndex] * rayDist[rayIndex] +
+ centroid2d;
+
+ // outer ring of points, expanded based upon height of each ray intersection
+ float expansionDist = rayHeight[rayIndex] * heightFactor *
+ geomFactor;
+ AlphaVertex::set(&shadowVertices[rayIndex],
+ intersection.x + normal.x * expansionDist,
+ intersection.y + normal.y * expansionDist,
+ 0.0f);
+
+ // inner ring of points
+ float opacity = 1.0 / (1 + rayHeight[rayIndex] * heightFactor);
+ AlphaVertex::set(&shadowVertices[rays + rayIndex],
+ intersection.x,
+ intersection.y,
+ opacity);
+ }
+
+ // If caster isn't opaque, we need to to fill the umbra by storing the umbra's
+ // centroid in the innermost ring of vertices.
+ if (!isCasterOpaque) {
+ mode = kVertexBufferMode_TwoPolyRingShadow;
+ float centroidAlpha = 1.0 / (1 + centroid3d.z * heightFactor);
+ AlphaVertex centroidXYA;
+ AlphaVertex::set(&centroidXYA, centroid2d.x, centroid2d.y, centroidAlpha);
+ for (int rayIndex = 0; rayIndex < rays; rayIndex++) {
+ shadowVertices[2 * rays + rayIndex] = centroidXYA;
+ }
+ }
+
+#if DEBUG_SHADOW
+ for (int i = 0; i < SHADOW_VERTEX_COUNT; i++) {
+ ALOGD("ambient shadow value: i %d, (x:%f, y:%f, a:%f)", i, shadowVertices[i].x,
+ shadowVertices[i].y, shadowVertices[i].alpha);
+ }
+#endif
+ return mode;
+}
+
+/**
+ * Generate an array of rays' direction vectors.
+ * To make sure the vertices generated are clockwise, the directions are from PI
+ * to -PI.
+ *
+ * @param rays The number of rays shooting out from the centroid.
+ * @param vertices Vertices of the polygon.
+ * @param vertexCount The number of vertices.
+ * @param centroid3d The centroid of the polygon.
+ * @param dir Return the array of ray vectors.
+ */
+void AmbientShadow::calculateRayDirections(const int rays, const Vector3* vertices,
+ const int vertexCount, const Vector3& centroid3d, Vector2* dir) {
+ // If we don't have enough rays, then fall back to the uniform distribution.
+ if (vertexCount * 2 > rays) {
+ float deltaAngle = 2 * M_PI / rays;
+ for (int i = 0; i < rays; i++) {
+ dir[i].x = cosf(M_PI - deltaAngle * i);
+ dir[i].y = sinf(M_PI - deltaAngle * i);
+ }
+ return;
+ }
+
+ // If we have enough rays, then we assign each vertices a ray, and distribute
+ // the rest uniformly.
+ float rayThetas[rays];
+
+ const int uniformRayCount = rays - vertexCount;
+ const float deltaAngle = 2 * M_PI / uniformRayCount;
+
+ // We have to generate all the vertices' theta anyway and we also need to
+ // find the minimal, so let's precompute it first.
+ // Since the incoming polygon is clockwise, we can find the dip to identify
+ // the minimal theta.
+ float polyThetas[vertexCount];
+ int maxPolyThetaIndex = 0;
+ for (int i = 0; i < vertexCount; i++) {
+ polyThetas[i] = atan2(vertices[i].y - centroid3d.y,
+ vertices[i].x - centroid3d.x);
+ if (i > 0 && polyThetas[i] > polyThetas[i - 1]) {
+ maxPolyThetaIndex = i;
+ }
+ }
+
+ // Both poly's thetas and uniform thetas are in decrease order(clockwise)
+ // from PI to -PI.
+ int polyThetaIndex = maxPolyThetaIndex;
+ float polyTheta = polyThetas[maxPolyThetaIndex];
+ int uniformThetaIndex = 0;
+ float uniformTheta = M_PI;
+ for (int i = 0; i < rays; i++) {
+ // Compare both thetas and pick the smaller one and move on.
+ bool hasThetaCollision = abs(polyTheta - uniformTheta) < MINIMAL_DELTA_THETA;
+ if (polyTheta > uniformTheta || hasThetaCollision) {
+ if (hasThetaCollision) {
+ // Shift the uniformTheta to middle way between current polyTheta
+ // and next uniform theta. The next uniform theta can wrap around
+ // to exactly PI safely here.
+ // Note that neither polyTheta nor uniformTheta can be FLT_MAX
+ // due to the hasThetaCollision is true.
+ uniformTheta = (polyTheta + M_PI - deltaAngle * (uniformThetaIndex + 1)) / 2;
+#if DEBUG_SHADOW
+ ALOGD("Shifted uniformTheta to %f", uniformTheta);
+#endif
+ }
+ rayThetas[i] = polyTheta;
+ polyThetaIndex = (polyThetaIndex + 1) % vertexCount;
+ if (polyThetaIndex != maxPolyThetaIndex) {
+ polyTheta = polyThetas[polyThetaIndex];
+ } else {
+ // out of poly points.
+ polyTheta = - FLT_MAX;
+ }
+ } else {
+ rayThetas[i] = uniformTheta;
+ uniformThetaIndex++;
+ if (uniformThetaIndex < uniformRayCount) {
+ uniformTheta = M_PI - deltaAngle * uniformThetaIndex;
+ } else {
+ // out of uniform points.
+ uniformTheta = - FLT_MAX;
+ }
+ }
+ }
+
+ for (int i = 0; i < rays; i++) {
+#if DEBUG_SHADOW
+ ALOGD("No. %d : %f", i, rayThetas[i] * 180 / M_PI);
+#endif
+ // TODO: Fix the intersection precision problem and remvoe the delta added
+ // here.
+ dir[i].x = cosf(rayThetas[i] + MINIMAL_DELTA_THETA);
+ dir[i].y = sinf(rayThetas[i] + MINIMAL_DELTA_THETA);
+ }
+}
+
+/**
+ * Calculate the intersection of a ray hitting the polygon.
+ *
+ * @param vertices The shadow caster's polygon, which is represented in a
+ * Vector3 array.
+ * @param vertexCount The length of caster's polygon in terms of number of vertices.
+ * @param start The starting point of the ray.
+ * @param dir The direction vector of the ray.
+ *
+ * @param outEdgeIndex Return the index of the segment (or index of the starting
+ * vertex) that ray intersect with.
+ * @param outEdgeFraction Return the fraction offset from the segment starting
+ * index.
+ * @param outRayDist Return the ray distance from centroid to the intersection.
+ */
+void AmbientShadow::calculateIntersection(const Vector3* vertices, int vertexCount,
+ const Vector3& start, const Vector2& dir, int& outEdgeIndex,
+ float& outEdgeFraction, float& outRayDist) {
+ float startX = start.x;
+ float startY = start.y;
+ float dirX = dir.x;
+ float dirY = dir.y;
+ // Start the search from the last edge from poly[len-1] to poly[0].
+ int p1 = vertexCount - 1;
+
+ for (int p2 = 0; p2 < vertexCount; p2++) {
+ float p1x = vertices[p1].x;
+ float p1y = vertices[p1].y;
+ float p2x = vertices[p2].x;
+ float p2y = vertices[p2].y;
+
+ // The math here is derived from:
+ // f(t, v) = p1x * (1 - t) + p2x * t - (startX + dirX * v) = 0;
+ // g(t, v) = p1y * (1 - t) + p2y * t - (startY + dirY * v) = 0;
+ float div = (dirX * (p1y - p2y) + dirY * p2x - dirY * p1x);
+ if (div != 0) {
+ float t = (dirX * (p1y - startY) + dirY * startX - dirY * p1x) / (div);
+ if (t > 0 && t <= 1) {
+ float t2 = (p1x * (startY - p2y)
+ + p2x * (p1y - startY)
+ + startX * (p2y - p1y)) / div;
+ if (t2 > 0) {
+ outEdgeIndex = p1;
+ outRayDist = t2;
+ outEdgeFraction = t;
+ return;
+ }
+ }
+ }
+ p1 = p2;
+ }
+ return;
+};
+
+/**
+ * Calculate the normal at the intersection point between a ray and the polygon.
+ *
+ * @param rays The total number of rays.
+ * @param currentRayIndex The index of the ray which the normal is based on.
+ * @param dir The array of the all the rays directions.
+ * @param rayDist The pre-computed ray distances array.
+ *
+ * @param normal Return the normal.
+ */
+void AmbientShadow::calculateNormal(int rays, int currentRayIndex,
+ const Vector2* dir, const float* rayDist, Vector2& normal) {
+ int preIndex = (currentRayIndex - 1 + rays) % rays;
+ int postIndex = (currentRayIndex + 1) % rays;
+ Vector2 p1 = dir[preIndex] * rayDist[preIndex];
+ Vector2 p2 = dir[postIndex] * rayDist[postIndex];
+
+ // Now the rays are going CW around the poly.
+ Vector2 delta = p2 - p1;
+ if (delta.length() != 0) {
+ delta.normalize();
+ // Calculate the normal , which is CCW 90 rotate to the delta.
+ normal.x = - delta.y;
+ normal.y = delta.x;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/AmbientShadow.h b/libs/hwui/AmbientShadow.h
new file mode 100644
index 0000000..451bfbe
--- /dev/null
+++ b/libs/hwui/AmbientShadow.h
@@ -0,0 +1,57 @@
+
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_AMBIENT_SHADOW_H
+#define ANDROID_HWUI_AMBIENT_SHADOW_H
+
+#include "Debug.h"
+#include "OpenGLRenderer.h"
+#include "Vector.h"
+#include "VertexBuffer.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * AmbientShadow is used to calculate the ambient shadow value around a polygon.
+ *
+ * TODO: calculateIntersection() now is O(N*M), where N is the number of
+ * polygon's vertics and M is the number of rays. In fact, by staring tracing
+ * the vertex from the previous intersection, the algorithm can be O(N + M);
+ */
+class AmbientShadow {
+public:
+ static VertexBufferMode createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
+ int polyLength, const Vector3& centroid3d, float heightFactor,
+ float geomFactor, VertexBuffer& shadowVertexBuffer);
+
+private:
+ static void calculateRayDirections(const int rays, const Vector3* vertices,
+ const int vertexCount, const Vector3& centroid3d, Vector2* dir);
+
+ static void calculateIntersection(const Vector3* poly, int nbVertices,
+ const Vector3& start, const Vector2& dir, int& outEdgeIndex,
+ float& outEdgeFraction, float& outRayDist);
+
+ static void calculateNormal(int rays, int currentRayIndex, const Vector2* dir,
+ const float* rayDist, Vector2& normal);
+}; // AmbientShadow
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_AMBIENT_SHADOW_H
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 411c133..2cadf09 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -4,18 +4,22 @@ include $(CLEAR_VARS)
# Only build libhwui when USE_OPENGL_RENDERER is
# defined in the current device/board configuration
ifeq ($(USE_OPENGL_RENDERER),true)
- LOCAL_SRC_FILES:= \
+ LOCAL_SRC_FILES := \
utils/Blur.cpp \
+ utils/GLUtils.cpp \
utils/SortedListImpl.cpp \
thread/TaskManager.cpp \
font/CacheTexture.cpp \
font/Font.cpp \
+ AmbientShadow.cpp \
+ Animator.cpp \
AssetAtlas.cpp \
FontRenderer.cpp \
GammaFontRenderer.cpp \
Caches.cpp \
DisplayList.cpp \
DeferredDisplayList.cpp \
+ DeferredLayerUpdater.cpp \
DisplayListLogBuffer.cpp \
DisplayListRenderer.cpp \
Dither.cpp \
@@ -23,6 +27,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
FboCache.cpp \
GradientCache.cpp \
Image.cpp \
+ Interpolator.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
@@ -36,30 +41,41 @@ ifeq ($(USE_OPENGL_RENDERER),true)
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
+ RenderNode.cpp \
+ RenderProperties.cpp \
ResourceCache.cpp \
- SkiaColorFilter.cpp \
+ ShadowTessellator.cpp \
SkiaShader.cpp \
Snapshot.cpp \
+ SpotShadow.cpp \
+ StatefulBaseRenderer.cpp \
Stencil.cpp \
Texture.cpp \
TextureCache.cpp \
TextDropShadowCache.cpp
+# RenderThread stuff
+ LOCAL_SRC_FILES += \
+ renderthread/CanvasContext.cpp \
+ renderthread/DrawFrameTask.cpp \
+ renderthread/RenderProxy.cpp \
+ renderthread/RenderTask.cpp \
+ renderthread/RenderThread.cpp \
+ renderthread/TimeLord.cpp
+
intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,)
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
- external/skia/include/core \
- external/skia/include/effects \
- external/skia/include/images \
- external/skia/src/core \
- external/skia/src/ports \
- external/skia/include/utils
+ external/skia/src/core
+
+ include external/stlport/libstlport.mk
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES
+ LOCAL_CFLAGS += -Wno-unused-parameter
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
- LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libEGL libGLESv2 libskia libui
+ LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libEGL libGLESv2 libskia libui libgui
LOCAL_MODULE := libhwui
LOCAL_MODULE_TAGS := optional
diff --git a/libs/hwui/Animator.cpp b/libs/hwui/Animator.cpp
new file mode 100644
index 0000000..6a3003e
--- /dev/null
+++ b/libs/hwui/Animator.cpp
@@ -0,0 +1,215 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RT-Animator"
+
+#include "Animator.h"
+
+#include <set>
+
+#include "RenderNode.h"
+#include "RenderProperties.h"
+
+namespace android {
+namespace uirenderer {
+
+/************************************************************
+ * Base animator
+ ************************************************************/
+
+BaseAnimator::BaseAnimator()
+ : mInterpolator(0)
+ , mPlayState(PENDING)
+ , mStartTime(0)
+ , mDuration(300) {
+
+}
+
+BaseAnimator::~BaseAnimator() {
+ setInterpolator(NULL);
+}
+
+void BaseAnimator::setInterpolator(Interpolator* interpolator) {
+ delete mInterpolator;
+ mInterpolator = interpolator;
+}
+
+void BaseAnimator::setDuration(nsecs_t duration) {
+ mDuration = duration;
+}
+
+bool BaseAnimator::animateFrame(TreeInfo& info) {
+ if (mPlayState == PENDING) {
+ mPlayState = RUNNING;
+ mStartTime = info.frameTimeMs;
+ // No interpolator was set, use the default
+ if (!mInterpolator) {
+ setInterpolator(Interpolator::createDefaultInterpolator());
+ }
+ onAnimationStarted();
+ }
+
+ float fraction = 1.0f;
+ if (mPlayState == RUNNING) {
+ fraction = mDuration > 0 ? (float)(info.frameTimeMs - mStartTime) / mDuration : 1.0f;
+ if (fraction >= 1.0f) {
+ fraction = 1.0f;
+ mPlayState = FINISHED;
+ }
+ }
+ fraction = mInterpolator->interpolate(fraction);
+ onAnimationUpdated(fraction);
+
+ if (mPlayState == FINISHED) {
+ onAnimationFinished();
+ callOnFinishedListener(info);
+ return true;
+ }
+ return false;
+}
+
+void BaseAnimator::callOnFinishedListener(TreeInfo& info) {
+ if (mListener.get()) {
+ if (!info.animationHook) {
+ mListener->onAnimationFinished(this);
+ } else {
+ info.animationHook->callOnFinished(this, mListener.get());
+ }
+ }
+}
+
+/************************************************************
+ * BaseRenderNodeAnimator
+ ************************************************************/
+
+BaseRenderNodeAnimator::BaseRenderNodeAnimator(
+ BaseRenderNodeAnimator::DeltaValueType deltaType, float delta)
+ : mTarget(0)
+ , mDeltaValueType(deltaType)
+ , mDeltaValue(delta)
+ , mFromValue(-1) {
+}
+
+bool BaseRenderNodeAnimator::animate(RenderNode* target, TreeInfo& info) {
+ mTarget = target;
+ bool finished = animateFrame(info);
+ mTarget = NULL;
+ return finished;
+}
+
+void BaseRenderNodeAnimator::onAnimationStarted() {
+ mFromValue = getValue();
+
+ if (mDeltaValueType == BaseRenderNodeAnimator::ABSOLUTE) {
+ mDeltaValue = (mDeltaValue - mFromValue);
+ mDeltaValueType = BaseRenderNodeAnimator::DELTA;
+ }
+}
+
+void BaseRenderNodeAnimator::onAnimationUpdated(float fraction) {
+ float value = mFromValue + (mDeltaValue * fraction);
+ setValue(value);
+}
+
+/************************************************************
+ * RenderPropertyAnimator
+ ************************************************************/
+
+// Maps RenderProperty enum to accessors
+const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
+ {&RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
+ {&RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
+ {&RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
+ {&RenderProperties::getScaleX, &RenderProperties::setScaleX },
+ {&RenderProperties::getScaleY, &RenderProperties::setScaleY },
+ {&RenderProperties::getRotation, &RenderProperties::setRotation },
+ {&RenderProperties::getRotationX, &RenderProperties::setRotationX },
+ {&RenderProperties::getRotationY, &RenderProperties::setRotationY },
+ {&RenderProperties::getX, &RenderProperties::setX },
+ {&RenderProperties::getY, &RenderProperties::setY },
+ {&RenderProperties::getZ, &RenderProperties::setZ },
+ {&RenderProperties::getAlpha, &RenderProperties::setAlpha },
+};
+
+RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property,
+ DeltaValueType deltaType, float deltaValue)
+ : BaseRenderNodeAnimator(deltaType, deltaValue)
+ , mPropertyAccess(PROPERTY_ACCESSOR_LUT[property]) {
+}
+
+float RenderPropertyAnimator::getValue() const {
+ return (target()->animatorProperties().*mPropertyAccess.getter)();
+}
+
+void RenderPropertyAnimator::setValue(float value) {
+ (target()->animatorProperties().*mPropertyAccess.setter)(value);
+}
+
+/************************************************************
+ * CanvasPropertyPrimitiveAnimator
+ ************************************************************/
+
+CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
+ CanvasPropertyPrimitive* property, DeltaValueType deltaType, float deltaValue)
+ : BaseRenderNodeAnimator(deltaType, deltaValue)
+ , mProperty(property) {
+}
+
+float CanvasPropertyPrimitiveAnimator::getValue() const {
+ return mProperty->value;
+}
+
+void CanvasPropertyPrimitiveAnimator::setValue(float value) {
+ mProperty->value = value;
+}
+
+/************************************************************
+ * CanvasPropertySkPaintAnimator
+ ************************************************************/
+
+CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
+ CanvasPropertyPaint* property, PaintField field,
+ DeltaValueType deltaType, float deltaValue)
+ : BaseRenderNodeAnimator(deltaType, deltaValue)
+ , mProperty(property)
+ , mField(field) {
+}
+
+float CanvasPropertyPaintAnimator::getValue() const {
+ switch (mField) {
+ case STROKE_WIDTH:
+ return mProperty->value.getStrokeWidth();
+ case ALPHA:
+ return mProperty->value.getAlpha();
+ }
+ LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
+ return -1;
+}
+
+void CanvasPropertyPaintAnimator::setValue(float value) {
+ switch (mField) {
+ case STROKE_WIDTH:
+ mProperty->value.setStrokeWidth(value);
+ return;
+ case ALPHA:
+ mProperty->value.setAlpha(value);
+ return;
+ }
+ LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/Animator.h b/libs/hwui/Animator.h
new file mode 100644
index 0000000..0b074cc
--- /dev/null
+++ b/libs/hwui/Animator.h
@@ -0,0 +1,190 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef ANIMATOR_H
+#define ANIMATOR_H
+
+#include <cutils/compiler.h>
+#include <utils/StrongPointer.h>
+
+#include "CanvasProperty.h"
+#include "Interpolator.h"
+#include "TreeInfo.h"
+#include "utils/Macros.h"
+#include "utils/VirtualLightRefBase.h"
+
+namespace android {
+namespace uirenderer {
+
+class RenderNode;
+class RenderProperties;
+
+class AnimationListener : public VirtualLightRefBase {
+public:
+ ANDROID_API virtual void onAnimationFinished(BaseAnimator*) = 0;
+protected:
+ ANDROID_API virtual ~AnimationListener() {}
+};
+
+// Helper class to contain generic animator helpers
+class BaseAnimator : public VirtualLightRefBase {
+ PREVENT_COPY_AND_ASSIGN(BaseAnimator);
+public:
+
+ ANDROID_API void setInterpolator(Interpolator* interpolator);
+ ANDROID_API void setDuration(nsecs_t durationInMs);
+ ANDROID_API void setListener(AnimationListener* listener) {
+ mListener = listener;
+ }
+
+ bool isFinished() { return mPlayState == FINISHED; }
+
+protected:
+ BaseAnimator();
+ virtual ~BaseAnimator();
+
+ // This is the main animation entrypoint that subclasses should call
+ // to generate the onAnimation* lifecycle events
+ // Returns true if the animation has finished, false otherwise
+ bool animateFrame(TreeInfo& info);
+
+ // Called when PlayState switches from PENDING to RUNNING
+ virtual void onAnimationStarted() {}
+ virtual void onAnimationUpdated(float fraction) = 0;
+ virtual void onAnimationFinished() {}
+
+private:
+ void callOnFinishedListener(TreeInfo& info);
+
+ enum PlayState {
+ PENDING,
+ RUNNING,
+ FINISHED,
+ };
+
+ Interpolator* mInterpolator;
+ PlayState mPlayState;
+ long mStartTime;
+ long mDuration;
+
+ sp<AnimationListener> mListener;
+};
+
+class BaseRenderNodeAnimator : public BaseAnimator {
+public:
+ // Since the UI thread doesn't necessarily know what the current values
+ // actually are and thus can't do the calculations, this is used to inform
+ // the animator how to lazy-resolve the input value
+ enum DeltaValueType {
+ // The delta value represents an absolute value endpoint
+ // mDeltaValue needs to be recalculated to be mDelta = (mDelta - fromValue)
+ // in onAnimationStarted()
+ ABSOLUTE = 0,
+ // The final value represents an offset from the current value
+ // No recalculation is needed
+ DELTA,
+ };
+
+ bool animate(RenderNode* target, TreeInfo& info);
+
+protected:
+ BaseRenderNodeAnimator(DeltaValueType deltaType, float deltaValue);
+
+ RenderNode* target() const { return mTarget; }
+ virtual float getValue() const = 0;
+ virtual void setValue(float value) = 0;
+
+private:
+ virtual void onAnimationStarted();
+ virtual void onAnimationUpdated(float fraction);
+
+ // mTarget is only valid inside animate()
+ RenderNode* mTarget;
+
+ BaseRenderNodeAnimator::DeltaValueType mDeltaValueType;
+ float mDeltaValue;
+ float mFromValue;
+};
+
+class RenderPropertyAnimator : public BaseRenderNodeAnimator {
+public:
+ enum RenderProperty {
+ TRANSLATION_X = 0,
+ TRANSLATION_Y,
+ TRANSLATION_Z,
+ SCALE_X,
+ SCALE_Y,
+ ROTATION,
+ ROTATION_X,
+ ROTATION_Y,
+ X,
+ Y,
+ Z,
+ ALPHA,
+ };
+
+ ANDROID_API RenderPropertyAnimator(RenderProperty property,
+ DeltaValueType deltaType, float deltaValue);
+
+protected:
+ ANDROID_API virtual float getValue() const;
+ ANDROID_API virtual void setValue(float value);
+
+private:
+ typedef void (RenderProperties::*SetFloatProperty)(float value);
+ typedef float (RenderProperties::*GetFloatProperty)() const;
+
+ struct PropertyAccessors {
+ GetFloatProperty getter;
+ SetFloatProperty setter;
+ };
+
+ PropertyAccessors mPropertyAccess;
+
+ static const PropertyAccessors PROPERTY_ACCESSOR_LUT[];
+};
+
+class CanvasPropertyPrimitiveAnimator : public BaseRenderNodeAnimator {
+public:
+ ANDROID_API CanvasPropertyPrimitiveAnimator(CanvasPropertyPrimitive* property,
+ DeltaValueType deltaType, float deltaValue);
+protected:
+ ANDROID_API virtual float getValue() const;
+ ANDROID_API virtual void setValue(float value);
+private:
+ sp<CanvasPropertyPrimitive> mProperty;
+};
+
+class CanvasPropertyPaintAnimator : public BaseRenderNodeAnimator {
+public:
+ enum PaintField {
+ STROKE_WIDTH = 0,
+ ALPHA,
+ };
+
+ ANDROID_API CanvasPropertyPaintAnimator(CanvasPropertyPaint* property,
+ PaintField field, DeltaValueType deltaType, float deltaValue);
+protected:
+ ANDROID_API virtual float getValue() const;
+ ANDROID_API virtual void setValue(float value);
+private:
+ sp<CanvasPropertyPaint> mProperty;
+ PaintField mField;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* ANIMATOR_H */
diff --git a/libs/hwui/AssetAtlas.cpp b/libs/hwui/AssetAtlas.cpp
index e8c3d3c..fc86e4f 100644
--- a/libs/hwui/AssetAtlas.cpp
+++ b/libs/hwui/AssetAtlas.cpp
@@ -74,12 +74,12 @@ void AssetAtlas::terminate() {
// Entries
///////////////////////////////////////////////////////////////////////////////
-AssetAtlas::Entry* AssetAtlas::getEntry(SkBitmap* const bitmap) const {
+AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const {
ssize_t index = mEntries.indexOfKey(bitmap);
return index >= 0 ? mEntries.valueAt(index) : NULL;
}
-Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const {
+Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const {
ssize_t index = mEntries.indexOfKey(bitmap);
return index >= 0 ? mEntries.valueAt(index)->texture : NULL;
}
diff --git a/libs/hwui/AssetAtlas.h b/libs/hwui/AssetAtlas.h
index 163bdbc..2ec556e 100644
--- a/libs/hwui/AssetAtlas.h
+++ b/libs/hwui/AssetAtlas.h
@@ -160,13 +160,13 @@ public:
* Returns the entry in the atlas associated with the specified
* bitmap. If the bitmap is not in the atlas, return NULL.
*/
- Entry* getEntry(SkBitmap* const bitmap) const;
+ Entry* getEntry(const SkBitmap* bitmap) const;
/**
* Returns the texture for the atlas entry associated with the
* specified bitmap. If the bitmap is not in the atlas, return NULL.
*/
- Texture* getEntryTexture(SkBitmap* const bitmap) const;
+ Texture* getEntryTexture(const SkBitmap* bitmap) const;
/**
* Returns the current generation id of the atlas.
@@ -186,7 +186,7 @@ private:
const bool mBlendKey;
const bool mOpaqueKey;
- KeyedVector<SkBitmap*, Entry*> mEntries;
+ KeyedVector<const SkBitmap*, Entry*> mEntries;
}; // class AssetAtlas
}; // namespace uirenderer
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index f8d3589..43223ec 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -23,6 +23,7 @@
#include "DisplayListRenderer.h"
#include "Properties.h"
#include "LayerRenderer.h"
+#include "ShadowTessellator.h"
namespace android {
@@ -55,6 +56,7 @@ Caches::Caches(): Singleton<Caches>(),
initProperties();
initStaticProperties();
initExtensions();
+ initTempProperties();
mDebugLevel = readDebugLevel();
ALOGD("Enabling debug mode %d", mDebugLevel);
@@ -85,7 +87,7 @@ bool Caches::init() {
mRegionMesh = NULL;
mMeshIndices = 0;
-
+ mShadowStripsIndices = 0;
blend = false;
lastSrcMode = GL_ZERO;
lastDstMode = GL_ZERO;
@@ -222,6 +224,9 @@ void Caches::terminate() {
mMeshIndices = 0;
mRegionMesh = NULL;
+ glDeleteBuffers(1, &mShadowStripsIndices);
+ mShadowStripsIndices = 0;
+
fboCache.clear();
programCache.clear();
@@ -310,24 +315,15 @@ void Caches::clearGarbage() {
pathCache.clearGarbage();
patchCache.clearGarbage();
- Vector<DisplayList*> displayLists;
Vector<Layer*> layers;
{ // scope for the lock
Mutex::Autolock _l(mGarbageLock);
- displayLists = mDisplayListGarbage;
layers = mLayerGarbage;
- mDisplayListGarbage.clear();
mLayerGarbage.clear();
}
- size_t count = displayLists.size();
- for (size_t i = 0; i < count; i++) {
- DisplayList* displayList = displayLists.itemAt(i);
- delete displayList;
- }
-
- count = layers.size();
+ size_t count = layers.size();
for (size_t i = 0; i < count; i++) {
Layer* layer = layers.itemAt(i);
delete layer;
@@ -340,11 +336,6 @@ void Caches::deleteLayerDeferred(Layer* layer) {
mLayerGarbage.push(layer);
}
-void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
- Mutex::Autolock _l(mGarbageLock);
- mDisplayListGarbage.push(displayList);
-}
-
void Caches::flush(FlushMode mode) {
FLUSH_LOGD("Flushing caches (mode %d)", mode);
@@ -403,7 +394,7 @@ bool Caches::unbindMeshBuffer() {
return false;
}
-bool Caches::bindIndicesBuffer(const GLuint buffer) {
+bool Caches::bindIndicesBufferInternal(const GLuint buffer) {
if (mCurrentIndicesBuffer != buffer) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
mCurrentIndicesBuffer = buffer;
@@ -412,7 +403,7 @@ bool Caches::bindIndicesBuffer(const GLuint buffer) {
return false;
}
-bool Caches::bindIndicesBuffer() {
+bool Caches::bindQuadIndicesBuffer() {
if (!mMeshIndices) {
uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6];
for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
@@ -427,7 +418,7 @@ bool Caches::bindIndicesBuffer() {
}
glGenBuffers(1, &mMeshIndices);
- bool force = bindIndicesBuffer(mMeshIndices);
+ bool force = bindIndicesBufferInternal(mMeshIndices);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t),
regionIndices, GL_STATIC_DRAW);
@@ -435,7 +426,23 @@ bool Caches::bindIndicesBuffer() {
return force;
}
- return bindIndicesBuffer(mMeshIndices);
+ return bindIndicesBufferInternal(mMeshIndices);
+}
+
+bool Caches::bindShadowIndicesBuffer() {
+ if (!mShadowStripsIndices) {
+ uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT];
+ ShadowTessellator::generateShadowIndices(shadowIndices);
+ glGenBuffers(1, &mShadowStripsIndices);
+ bool force = bindIndicesBufferInternal(mShadowStripsIndices);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t),
+ shadowIndices, GL_STATIC_DRAW);
+
+ delete[] shadowIndices;
+ return force;
+ }
+
+ return bindIndicesBufferInternal(mShadowStripsIndices);
}
bool Caches::unbindIndicesBuffer() {
@@ -473,7 +480,7 @@ bool Caches::unbindPixelBuffer() {
// Meshes and textures
///////////////////////////////////////////////////////////////////////////////
-void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
+void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
GLuint slot = currentProgram->position;
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
@@ -482,7 +489,7 @@ void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei str
}
}
-void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
+void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
GLuint slot = currentProgram->texCoords;
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
@@ -676,5 +683,49 @@ TextureVertex* Caches::getRegionMesh() {
return mRegionMesh;
}
+///////////////////////////////////////////////////////////////////////////////
+// Temporary Properties
+///////////////////////////////////////////////////////////////////////////////
+
+void Caches::initTempProperties() {
+ propertyAmbientShadowStrength = 25;
+ propertySpotShadowStrength = 25;
+
+ propertyLightDiameter = -1.0f;
+ propertyLightPosY = -1.0f;
+ propertyLightPosZ = -1.0f;
+ propertyAmbientRatio = -1.0f;
+}
+
+void Caches::setTempProperty(const char* name, const char* value) {
+ ALOGD("setting property %s to %s", name, value);
+ if (!strcmp(name, "ambientShadowStrength")) {
+ propertyAmbientShadowStrength = atoi(value);
+ ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength);
+ return;
+ } else if (!strcmp(name, "spotShadowStrength")) {
+ propertySpotShadowStrength = atoi(value);
+ ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength);
+ return;
+ } else if (!strcmp(name, "ambientRatio")) {
+ propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
+ ALOGD("ambientRatio = %.2f", propertyAmbientRatio);
+ return;
+ } else if (!strcmp(name, "lightDiameter")) {
+ propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0);
+ ALOGD("lightDiameter = %.2f", propertyLightDiameter);
+ return;
+ } else if (!strcmp(name, "lightPosY")) {
+ propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
+ ALOGD("lightPos Y = %.2f", propertyLightPosY);
+ return;
+ } else if (!strcmp(name, "lightPosZ")) {
+ propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0);
+ ALOGD("lightPos Z = %.2f", propertyLightPosZ);
+ return;
+ }
+ ALOGD(" failed");
+}
+
}; // namespace uirenderer
}; // namespace android
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 282aee9..2e2ee15 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -62,7 +62,7 @@ namespace uirenderer {
static const uint32_t gMaxNumberOfQuads = 2048;
// Generates simple and textured vertices
-#define FV(x, y, u, v) { { x, y }, { u, v } }
+#define FV(x, y, u, v) { x, y, u, v }
// This array is never used directly but used as a memcpy source in the
// OpenGLRenderer constructor
@@ -102,7 +102,7 @@ struct CacheLogger {
// Caches
///////////////////////////////////////////////////////////////////////////////
-class DisplayList;
+class RenderNode;
class ANDROID_API Caches: public Singleton<Caches> {
Caches();
@@ -166,11 +166,6 @@ public:
*/
void deleteLayerDeferred(Layer* layer);
- /*
- * Can be used to delete a display list from a non EGL thread.
- */
- void deleteDisplayListDeferred(DisplayList* layer);
-
/**
* Binds the VBO used to render simple textured quads.
*/
@@ -190,8 +185,8 @@ public:
* Binds a global indices buffer that can draw up to
* gMaxNumberOfQuads quads.
*/
- bool bindIndicesBuffer();
- bool bindIndicesBuffer(const GLuint buffer);
+ bool bindQuadIndicesBuffer();
+ bool bindShadowIndicesBuffer();
bool unbindIndicesBuffer();
/**
@@ -208,13 +203,13 @@ public:
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
- void bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
+ void bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride);
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
- void bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
+ void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride);
/**
* Resets the vertex pointers.
@@ -353,6 +348,17 @@ public:
PFNGLLABELOBJECTEXTPROC setLabel;
PFNGLGETOBJECTLABELEXTPROC getLabel;
+ // TEMPORARY properties
+ void initTempProperties();
+ void setTempProperty(const char* name, const char* value);
+
+ float propertyLightDiameter;
+ float propertyLightPosY;
+ float propertyLightPosZ;
+ float propertyAmbientRatio;
+ int propertyAmbientShadowStrength;
+ int propertySpotShadowStrength;
+
private:
enum OverdrawColorSet {
kColorSet_Default = 0,
@@ -364,6 +370,8 @@ private:
void initConstraints();
void initStaticProperties();
+ bool bindIndicesBufferInternal(const GLuint buffer);
+
static void eventMarkNull(GLsizei length, const GLchar* marker) { }
static void startMarkNull(GLsizei length, const GLchar* marker) { }
static void endMarkNull() { }
@@ -379,9 +387,9 @@ private:
GLuint mCurrentBuffer;
GLuint mCurrentIndicesBuffer;
GLuint mCurrentPixelBuffer;
- void* mCurrentPositionPointer;
+ const void* mCurrentPositionPointer;
GLsizei mCurrentPositionStride;
- void* mCurrentTexCoordsPointer;
+ const void* mCurrentTexCoordsPointer;
GLsizei mCurrentTexCoordsStride;
bool mTexCoordsArrayEnabled;
@@ -400,10 +408,10 @@ private:
// Global index buffer
GLuint mMeshIndices;
+ GLuint mShadowStripsIndices;
mutable Mutex mGarbageLock;
Vector<Layer*> mLayerGarbage;
- Vector<DisplayList*> mDisplayListGarbage;
DebugLevel mDebugLevel;
bool mInitialized;
diff --git a/libs/hwui/CanvasProperty.h b/libs/hwui/CanvasProperty.h
new file mode 100644
index 0000000..2e1d176
--- /dev/null
+++ b/libs/hwui/CanvasProperty.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef CANVASPROPERTY_H
+#define CANVASPROPERTY_H
+
+#include "utils/Macros.h"
+#include "utils/VirtualLightRefBase.h"
+
+#include <SkPaint.h>
+
+namespace android {
+namespace uirenderer {
+
+class CanvasPropertyPrimitive : public VirtualLightRefBase {
+ PREVENT_COPY_AND_ASSIGN(CanvasPropertyPrimitive);
+public:
+ CanvasPropertyPrimitive(float initialValue) : value(initialValue) {}
+
+ float value;
+};
+
+class CanvasPropertyPaint : public VirtualLightRefBase {
+ PREVENT_COPY_AND_ASSIGN(CanvasPropertyPaint);
+public:
+ CanvasPropertyPaint(const SkPaint& initialValue) : value(initialValue) {}
+
+ SkPaint value;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* CANVASPROPERTY_H */
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 786f12a..d6dc6ad 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -85,6 +85,9 @@
// Turn on to highlight drawing batches and merged batches with different colors
#define DEBUG_MERGE_BEHAVIOR 0
+// Turn on to enable debugging shadow
+#define DEBUG_SHADOW 0
+
#if DEBUG_INIT
#define INIT_LOGD(...) ALOGD(__VA_ARGS__)
#else
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
index 7eb7028..45b6624 100644
--- a/libs/hwui/DeferredDisplayList.cpp
+++ b/libs/hwui/DeferredDisplayList.cpp
@@ -190,7 +190,7 @@ public:
// Overlapping other operations is only allowed for text without shadow. For other ops,
// multiDraw isn't guaranteed to overdraw correctly
- if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
+ if (!isTextBatch || op->hasTextShadow()) {
if (intersects(state->mBounds)) return false;
}
const DeferredDisplayState* lhs = state;
@@ -224,6 +224,11 @@ public:
if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
+ if (op->mPaint && mOps[0].op->mPaint &&
+ op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
+ return false;
+ }
+
/* Draw Modifiers compatibility check
*
* Shadows are ignored, as only text uses them, and in that case they are drawn
@@ -239,7 +244,6 @@ public:
const DrawModifiers& lhsMod = lhs->mDrawModifiers;
const DrawModifiers& rhsMod = rhs->mDrawModifiers;
if (lhsMod.mShader != rhsMod.mShader) return false;
- if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
// Draw filter testing expects bit fields to be clear if filter not set.
if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
diff --git a/libs/hwui/DeferredDisplayList.h b/libs/hwui/DeferredDisplayList.h
index 3dcbd0b..fca3588 100644
--- a/libs/hwui/DeferredDisplayList.h
+++ b/libs/hwui/DeferredDisplayList.h
@@ -79,13 +79,13 @@ public:
};
class DeferredDisplayList {
+ friend class DeferStateStruct; // used to give access to allocator
public:
DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) :
mBounds(bounds), mAvoidOverdraw(avoidOverdraw) {
clear();
}
~DeferredDisplayList() { clear(); }
- void reset(const Rect& bounds) { mBounds.set(bounds); }
enum OpBatchId {
kOpBatch_None = 0, // Don't batch
@@ -120,6 +120,8 @@ public:
void addDrawOp(OpenGLRenderer& renderer, DrawOp* op);
private:
+ DeferredDisplayList(const DeferredDisplayList& other); // disallow copy
+
DeferredDisplayState* createState() {
return new (mAllocator) DeferredDisplayState();
}
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
new file mode 100644
index 0000000..285c8c3
--- /dev/null
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -0,0 +1,138 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "DeferredLayerUpdater.h"
+
+#include "OpenGLRenderer.h"
+
+#include "LayerRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+DeferredLayerUpdater::DeferredLayerUpdater(Layer* layer, OpenGLRenderer* renderer)
+ : mDisplayList(0)
+ , mSurfaceTexture(0)
+ , mTransform(0)
+ , mNeedsGLContextAttach(false)
+ , mUpdateTexImage(false)
+ , mLayer(layer)
+ , mCaches(Caches::getInstance()) {
+ mWidth = mLayer->layer.getWidth();
+ mHeight = mLayer->layer.getHeight();
+ mBlend = mLayer->isBlend();
+ mColorFilter = SkSafeRef(mLayer->getColorFilter());
+ mAlpha = mLayer->getAlpha();
+ mMode = mLayer->getMode();
+ mDirtyRect.setEmpty();
+}
+
+DeferredLayerUpdater::~DeferredLayerUpdater() {
+ SkSafeUnref(mColorFilter);
+ setTransform(0);
+ if (mLayer) {
+ mCaches.resourceCache.decrementRefcount(mLayer);
+ }
+}
+
+void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
+ OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode);
+ SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL;
+ SkRefCnt_SafeAssign(mColorFilter, colorFilter);
+}
+
+void DeferredLayerUpdater::setDisplayList(RenderNode* displayList,
+ int left, int top, int right, int bottom) {
+ mDisplayList = displayList;
+ if (mDirtyRect.isEmpty()) {
+ mDirtyRect.set(left, top, right, bottom);
+ } else {
+ mDirtyRect.unionWith(Rect(left, top, right, bottom));
+ }
+}
+
+bool DeferredLayerUpdater::apply(TreeInfo& info) {
+ bool success = true;
+ // These properties are applied the same to both layer types
+ mLayer->setColorFilter(mColorFilter);
+ mLayer->setAlpha(mAlpha, mMode);
+
+ if (mDisplayList.get()) {
+ if (mWidth != mLayer->layer.getWidth() || mHeight != mLayer->layer.getHeight()) {
+ success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight);
+ }
+ mLayer->setBlend(mBlend);
+ mDisplayList->prepareTree(info);
+ mLayer->updateDeferred(mDisplayList.get(),
+ mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom);
+ mDirtyRect.setEmpty();
+ mDisplayList = 0;
+ } else if (mSurfaceTexture.get()) {
+ if (mNeedsGLContextAttach) {
+ mNeedsGLContextAttach = false;
+ mSurfaceTexture->attachToContext(mLayer->getTexture());
+ }
+ if (mUpdateTexImage) {
+ mUpdateTexImage = false;
+ doUpdateTexImage();
+ }
+ if (mTransform) {
+ mLayer->getTransform().load(*mTransform);
+ setTransform(0);
+ }
+ }
+ return success;
+}
+
+void DeferredLayerUpdater::doUpdateTexImage() {
+ if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
+ float transform[16];
+
+ int64_t frameNumber = mSurfaceTexture->getFrameNumber();
+ // If the GLConsumer queue is in synchronous mode, need to discard all
+ // but latest frame, using the frame number to tell when we no longer
+ // have newer frames to target. Since we can't tell which mode it is in,
+ // do this unconditionally.
+ int dropCounter = 0;
+ while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
+ int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
+ if (newFrameNumber == frameNumber) break;
+ frameNumber = newFrameNumber;
+ dropCounter++;
+ }
+
+ bool forceFilter = false;
+ sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
+ if (buffer != NULL) {
+ // force filtration if buffer size != layer size
+ forceFilter = mWidth != buffer->getWidth()
+ || mHeight != buffer->getHeight();
+ }
+
+ #if DEBUG_RENDERER
+ if (dropCounter > 0) {
+ RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
+ }
+ #endif
+ mSurfaceTexture->getTransformMatrix(transform);
+ GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
+
+ LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight,
+ !mBlend, forceFilter, renderTarget, transform);
+ }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
new file mode 100644
index 0000000..cc62caa
--- /dev/null
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -0,0 +1,120 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DEFERREDLAYERUPDATE_H_
+#define DEFERREDLAYERUPDATE_H_
+
+#include <cutils/compiler.h>
+#include <gui/GLConsumer.h>
+#include <SkColorFilter.h>
+#include <SkMatrix.h>
+#include <utils/StrongPointer.h>
+
+#include "Layer.h"
+#include "OpenGLRenderer.h"
+#include "Rect.h"
+#include "RenderNode.h"
+
+namespace android {
+namespace uirenderer {
+
+// Container to hold the properties a layer should be set to at the start
+// of a render pass
+class DeferredLayerUpdater {
+public:
+ // Note that DeferredLayerUpdater assumes it is taking ownership of the layer
+ // and will not call incrementRef on it as a result.
+ ANDROID_API DeferredLayerUpdater(Layer* layer, OpenGLRenderer* renderer = 0);
+ ANDROID_API ~DeferredLayerUpdater();
+
+ ANDROID_API bool setSize(uint32_t width, uint32_t height) {
+ if (mWidth != width || mHeight != height) {
+ mWidth = width;
+ mHeight = height;
+ return true;
+ }
+ return false;
+ }
+
+ ANDROID_API bool setBlend(bool blend) {
+ if (blend != mBlend) {
+ mBlend = blend;
+ return true;
+ }
+ return false;
+ }
+
+ ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) {
+ if (texture.get() != mSurfaceTexture.get()) {
+ mNeedsGLContextAttach = needsAttach;
+ mSurfaceTexture = texture;
+ }
+ }
+
+ ANDROID_API void updateTexImage() {
+ mUpdateTexImage = true;
+ }
+
+ ANDROID_API void setTransform(const SkMatrix* matrix) {
+ delete mTransform;
+ mTransform = matrix ? new SkMatrix(*matrix) : 0;
+ }
+
+ ANDROID_API void setDisplayList(RenderNode* displayList,
+ int left, int top, int right, int bottom);
+
+ ANDROID_API void setPaint(const SkPaint* paint);
+
+ ANDROID_API bool apply(TreeInfo& info);
+
+ ANDROID_API Layer* backingLayer() {
+ return mLayer;
+ }
+
+ ANDROID_API Layer* detachBackingLayer() {
+ Layer* layer = mLayer;
+ mLayer = 0;
+ return layer;
+ }
+
+private:
+ // Generic properties
+ uint32_t mWidth;
+ uint32_t mHeight;
+ bool mBlend;
+ SkColorFilter* mColorFilter;
+ int mAlpha;
+ SkXfermode::Mode mMode;
+
+ // Layer type specific properties
+ // displayList and surfaceTexture are mutually exclusive, only 1 may be set
+ // dirtyRect is only valid if displayList is set
+ sp<RenderNode> mDisplayList;
+ Rect mDirtyRect;
+ sp<GLConsumer> mSurfaceTexture;
+ SkMatrix* mTransform;
+ bool mNeedsGLContextAttach;
+ bool mUpdateTexImage;
+
+ Layer* mLayer;
+ Caches& mCaches;
+
+ void doUpdateTexImage();
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DEFERREDLAYERUPDATE_H_ */
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index bb6526e..dac86cb 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -14,7 +14,12 @@
* limitations under the License.
*/
+#define ATRACE_TAG ATRACE_TAG_VIEW
+
#include <SkCanvas.h>
+#include <algorithm>
+
+#include <utils/Trace.h>
#include "Debug.h"
#include "DisplayList.h"
@@ -24,533 +29,83 @@
namespace android {
namespace uirenderer {
-void DisplayList::outputLogBuffer(int fd) {
- DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
- if (logBuffer.isEmpty()) {
- return;
- }
-
- FILE *file = fdopen(fd, "a");
-
- fprintf(file, "\nRecent DisplayList operations\n");
- logBuffer.outputCommands(file);
-
- String8 cachesLog;
- Caches::getInstance().dumpMemoryUsage(cachesLog);
- fprintf(file, "\nCaches:\n%s", cachesLog.string());
- fprintf(file, "\n");
-
- fflush(file);
+DisplayListData::DisplayListData()
+ : projectionReceiveIndex(-1)
+ , functorCount(0)
+ , hasDrawOps(false) {
}
-DisplayList::DisplayList(const DisplayListRenderer& recorder) :
- mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
- mStaticMatrix(NULL), mAnimationMatrix(NULL) {
-
- initFromDisplayListRenderer(recorder);
+DisplayListData::~DisplayListData() {
+ cleanupResources();
}
-DisplayList::~DisplayList() {
- mDestroyed = true;
- clearResources();
-}
-
-void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
- if (displayList) {
- DISPLAY_LIST_LOGD("Deferring display list destruction");
- Caches::getInstance().deleteDisplayListDeferred(displayList);
- }
-}
-
-void DisplayList::clearResources() {
- mDisplayListData = NULL;
-
- mClipRectOp = NULL;
- mSaveLayerOp = NULL;
- mSaveOp = NULL;
- mRestoreToCountOp = NULL;
-
- delete mTransformMatrix;
- delete mTransformCamera;
- delete mTransformMatrix3D;
- delete mStaticMatrix;
- delete mAnimationMatrix;
-
- mTransformMatrix = NULL;
- mTransformCamera = NULL;
- mTransformMatrix3D = NULL;
- mStaticMatrix = NULL;
- mAnimationMatrix = NULL;
-
+void DisplayListData::cleanupResources() {
Caches& caches = Caches::getInstance();
- caches.unregisterFunctors(mFunctorCount);
+ caches.unregisterFunctors(functorCount);
caches.resourceCache.lock();
- for (size_t i = 0; i < mBitmapResources.size(); i++) {
- caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
- SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i);
- caches.resourceCache.decrementRefcountLocked(bitmap);
- caches.resourceCache.destructorLocked(bitmap);
- }
-
- for (size_t i = 0; i < mFilterResources.size(); i++) {
- caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mPatchResources.size(); i++) {
- caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mShaders.size(); i++) {
- caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
- caches.resourceCache.destructorLocked(mShaders.itemAt(i));
- }
-
- for (size_t i = 0; i < mSourcePaths.size(); i++) {
- caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
- }
-
- for (size_t i = 0; i < mLayers.size(); i++) {
- caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
- }
-
- caches.resourceCache.unlock();
-
- for (size_t i = 0; i < mPaints.size(); i++) {
- delete mPaints.itemAt(i);
- }
-
- for (size_t i = 0; i < mRegions.size(); i++) {
- delete mRegions.itemAt(i);
- }
-
- for (size_t i = 0; i < mPaths.size(); i++) {
- delete mPaths.itemAt(i);
- }
-
- for (size_t i = 0; i < mMatrices.size(); i++) {
- delete mMatrices.itemAt(i);
- }
-
- mBitmapResources.clear();
- mOwnedBitmapResources.clear();
- mFilterResources.clear();
- mPatchResources.clear();
- mShaders.clear();
- mSourcePaths.clear();
- mPaints.clear();
- mRegions.clear();
- mPaths.clear();
- mMatrices.clear();
- mLayers.clear();
-}
-
-void DisplayList::reset() {
- clearResources();
- init();
-}
-
-void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
- if (reusing) {
- // re-using display list - clear out previous allocations
- clearResources();
- }
-
- init();
-
- mDisplayListData = recorder.getDisplayListData();
- mSize = mDisplayListData->allocator.usedSize();
-
- if (mSize == 0) {
- return;
- }
-
- // allocate reusable ops for state-deferral
- LinearAllocator& alloc = mDisplayListData->allocator;
- mClipRectOp = new (alloc) ClipRectOp();
- mSaveLayerOp = new (alloc) SaveLayerOp();
- mSaveOp = new (alloc) SaveOp();
- mRestoreToCountOp = new (alloc) RestoreToCountOp();
- if (CC_UNLIKELY(!mSaveOp)) { // temporary debug logging
- ALOGW("Error: %s's SaveOp not allocated, size %d", getName(), mSize);
- CRASH();
- }
-
- mFunctorCount = recorder.getFunctorCount();
-
- Caches& caches = Caches::getInstance();
- caches.registerFunctors(mFunctorCount);
- caches.resourceCache.lock();
-
- const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources();
for (size_t i = 0; i < bitmapResources.size(); i++) {
- SkBitmap* resource = bitmapResources.itemAt(i);
- mBitmapResources.add(resource);
- caches.resourceCache.incrementRefcountLocked(resource);
+ caches.resourceCache.decrementRefcountLocked(bitmapResources.itemAt(i));
}
- const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources();
for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
- SkBitmap* resource = ownedBitmapResources.itemAt(i);
- mOwnedBitmapResources.add(resource);
- caches.resourceCache.incrementRefcountLocked(resource);
- }
-
- const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
- for (size_t i = 0; i < filterResources.size(); i++) {
- SkiaColorFilter* resource = filterResources.itemAt(i);
- mFilterResources.add(resource);
- caches.resourceCache.incrementRefcountLocked(resource);
+ const SkBitmap* bitmap = ownedBitmapResources.itemAt(i);
+ caches.resourceCache.decrementRefcountLocked(bitmap);
+ caches.resourceCache.destructorLocked(bitmap);
}
- const Vector<Res_png_9patch*>& patchResources = recorder.getPatchResources();
for (size_t i = 0; i < patchResources.size(); i++) {
- Res_png_9patch* resource = patchResources.itemAt(i);
- mPatchResources.add(resource);
- caches.resourceCache.incrementRefcountLocked(resource);
+ caches.resourceCache.decrementRefcountLocked(patchResources.itemAt(i));
}
- const Vector<SkiaShader*>& shaders = recorder.getShaders();
for (size_t i = 0; i < shaders.size(); i++) {
- SkiaShader* resource = shaders.itemAt(i);
- mShaders.add(resource);
- caches.resourceCache.incrementRefcountLocked(resource);
+ caches.resourceCache.decrementRefcountLocked(shaders.itemAt(i));
+ caches.resourceCache.destructorLocked(shaders.itemAt(i));
}
- const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths();
for (size_t i = 0; i < sourcePaths.size(); i++) {
- mSourcePaths.add(sourcePaths.itemAt(i));
- caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
+ caches.resourceCache.decrementRefcountLocked(sourcePaths.itemAt(i));
}
- const Vector<Layer*>& layers = recorder.getLayers();
for (size_t i = 0; i < layers.size(); i++) {
- mLayers.add(layers.itemAt(i));
- caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
+ caches.resourceCache.decrementRefcountLocked(layers.itemAt(i));
}
caches.resourceCache.unlock();
- mPaints.appendVector(recorder.getPaints());
- mRegions.appendVector(recorder.getRegions());
- mPaths.appendVector(recorder.getPaths());
- mMatrices.appendVector(recorder.getMatrices());
-}
-
-void DisplayList::init() {
- mSize = 0;
- mIsRenderable = true;
- mFunctorCount = 0;
- mLeft = 0;
- mTop = 0;
- mRight = 0;
- mBottom = 0;
- mClipToBounds = true;
- mAlpha = 1;
- mHasOverlappingRendering = true;
- mTranslationX = 0;
- mTranslationY = 0;
- mRotation = 0;
- mRotationX = 0;
- mRotationY= 0;
- mScaleX = 1;
- mScaleY = 1;
- mPivotX = 0;
- mPivotY = 0;
- mCameraDistance = 0;
- mMatrixDirty = false;
- mMatrixFlags = 0;
- mPrevWidth = -1;
- mPrevHeight = -1;
- mWidth = 0;
- mHeight = 0;
- mPivotExplicitlySet = false;
- mCaching = false;
-}
-
-size_t DisplayList::getSize() {
- return mSize;
-}
-
-/**
- * This function is a simplified version of replay(), where we simply retrieve and log the
- * display list. This function should remain in sync with the replay() function.
- */
-void DisplayList::output(uint32_t level) {
- ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
- mName.string(), isRenderable());
- ALOGD("%*s%s %d", level * 2, "", "Save",
- SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
-
- outputViewProperties(level);
- int flags = DisplayListOp::kOpLogFlag_Recurse;
- for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
- mDisplayListData->displayListOps[i]->output(level, flags);
+ for (size_t i = 0; i < paints.size(); i++) {
+ delete paints.itemAt(i);
}
- ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
-}
-
-float DisplayList::getPivotX() {
- updateMatrix();
- return mPivotX;
-}
-
-float DisplayList::getPivotY() {
- updateMatrix();
- return mPivotY;
-}
-
-void DisplayList::updateMatrix() {
- if (mMatrixDirty) {
- if (!mTransformMatrix) {
- mTransformMatrix = new SkMatrix();
- }
- if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
- mTransformMatrix->reset();
- } else {
- if (!mPivotExplicitlySet) {
- if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
- mPrevWidth = mWidth;
- mPrevHeight = mHeight;
- mPivotX = mPrevWidth / 2.0f;
- mPivotY = mPrevHeight / 2.0f;
- }
- }
- if ((mMatrixFlags & ROTATION_3D) == 0) {
- mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
- mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
- mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
- } else {
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- mTransformMatrix->reset();
- mTransformCamera->save();
- mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
- mTransformCamera->rotateX(mRotationX);
- mTransformCamera->rotateY(mRotationY);
- mTransformCamera->rotateZ(-mRotation);
- mTransformCamera->getMatrix(mTransformMatrix3D);
- mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
- mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
- mPivotY + mTranslationY);
- mTransformMatrix->postConcat(*mTransformMatrix3D);
- mTransformCamera->restore();
- }
- }
- mMatrixDirty = false;
+ for (size_t i = 0; i < regions.size(); i++) {
+ delete regions.itemAt(i);
}
-}
-void DisplayList::outputViewProperties(const int level) {
- updateMatrix();
- if (mLeft != 0 || mTop != 0) {
- ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
- }
- if (mStaticMatrix) {
- ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING,
- level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix));
- }
- if (mAnimationMatrix) {
- ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING,
- level * 2, "", mAnimationMatrix, MATRIX_ARGS(mAnimationMatrix));
- }
- if (mMatrixFlags != 0) {
- if (mMatrixFlags == TRANSLATION) {
- ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY);
- } else {
- ALOGD("%*sConcatMatrix %p: " MATRIX_STRING,
- level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix));
- }
+ for (size_t i = 0; i < paths.size(); i++) {
+ delete paths.itemAt(i);
}
- bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
- if (mAlpha < 1) {
- if (mCaching) {
- ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha);
- } else if (!mHasOverlappingRendering) {
- ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha);
- } else {
- int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
- if (clipToBoundsNeeded) {
- flags |= SkCanvas::kClipToLayer_SaveFlag;
- clipToBoundsNeeded = false; // clipping done by save layer
- }
- ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
- (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
- (int)(mAlpha * 255), flags);
- }
- }
- if (clipToBoundsNeeded) {
- ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
- (float) mRight - mLeft, (float) mBottom - mTop);
+ for (size_t i = 0; i < matrices.size(); i++) {
+ delete matrices.itemAt(i);
}
-}
-/*
- * For property operations, we pass a savecount of 0, since the operations aren't part of the
- * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
- * base saveCount (i.e., how RestoreToCount uses saveCount + mCount)
- */
-#define PROPERTY_SAVECOUNT 0
-
-template <class T>
-void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
- const int level) {
-#if DEBUG_DISPLAY_LIST
- outputViewProperties(level);
-#endif
- updateMatrix();
- if (mLeft != 0 || mTop != 0) {
- renderer.translate(mLeft, mTop);
- }
- if (mStaticMatrix) {
- renderer.concatMatrix(mStaticMatrix);
- } else if (mAnimationMatrix) {
- renderer.concatMatrix(mAnimationMatrix);
- }
- if (mMatrixFlags != 0) {
- if (mMatrixFlags == TRANSLATION) {
- renderer.translate(mTranslationX, mTranslationY);
- } else {
- renderer.concatMatrix(mTransformMatrix);
- }
- }
- bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
- if (mAlpha < 1) {
- if (mCaching) {
- renderer.setOverrideLayerAlpha(mAlpha);
- } else if (!mHasOverlappingRendering) {
- renderer.scaleAlpha(mAlpha);
- } else {
- // TODO: should be able to store the size of a DL at record time and not
- // have to pass it into this call. In fact, this information might be in the
- // location/size info that we store with the new native transform data.
- int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
- if (clipToBoundsNeeded) {
- saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
- clipToBoundsNeeded = false; // clipping done by saveLayer
- }
- handler(mSaveLayerOp->reinit(0, 0, mRight - mLeft, mBottom - mTop,
- mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags), PROPERTY_SAVECOUNT,
- mClipToBounds);
- }
- }
- if (clipToBoundsNeeded) {
- handler(mClipRectOp->reinit(0, 0, mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op),
- PROPERTY_SAVECOUNT, mClipToBounds);
- }
-}
-
-class DeferOperationHandler {
-public:
- DeferOperationHandler(DeferStateStruct& deferStruct, int level)
- : mDeferStruct(deferStruct), mLevel(level) {}
- inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
- operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
- }
-private:
- DeferStateStruct& mDeferStruct;
- const int mLevel;
-};
-
-void DisplayList::defer(DeferStateStruct& deferStruct, const int level) {
- DeferOperationHandler handler(deferStruct, level);
- iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
-}
-
-class ReplayOperationHandler {
-public:
- ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
- : mReplayStruct(replayStruct), mLevel(level) {}
- inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
-#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
- mReplayStruct.mRenderer.eventMark(operation->name());
-#endif
- operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
- }
-private:
- ReplayStateStruct& mReplayStruct;
- const int mLevel;
-};
-
-void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) {
- ReplayOperationHandler handler(replayStruct, level);
-
- replayStruct.mRenderer.startMark(mName.string());
- iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
- replayStruct.mRenderer.endMark();
-
- DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
- replayStruct.mDrawGlStatus);
+ bitmapResources.clear();
+ ownedBitmapResources.clear();
+ patchResources.clear();
+ shaders.clear();
+ sourcePaths.clear();
+ paints.clear();
+ regions.clear();
+ paths.clear();
+ matrices.clear();
+ layers.clear();
}
-/**
- * This function serves both defer and replay modes, and will organize the displayList's component
- * operations for a single frame:
- *
- * Every 'simple' operation that affects just the matrix and alpha (or other factors of
- * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
- * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
- * defer vs replay logic, per operation
- */
-template <class T>
-void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
- if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
- ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize);
- CRASH();
- }
- if (mSize == 0 || mAlpha <= 0) {
- DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
- return;
- }
-
-#if DEBUG_DISPLAY_LIST
- Rect* clipRect = renderer.getClipRect();
- DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
- level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
- clipRect->right, clipRect->bottom);
-#endif
-
- int restoreTo = renderer.getSaveCount();
- handler(mSaveOp->reinit(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
- PROPERTY_SAVECOUNT, mClipToBounds);
-
- DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
- SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
-
- setViewProperties<T>(renderer, handler, level + 1);
-
- if (mClipToBounds && renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
- DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
- handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
- renderer.restoreToCount(restoreTo);
- renderer.setOverrideLayerAlpha(1.0f);
- return;
- }
-
- DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
- int saveCount = renderer.getSaveCount() - 1;
- for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
- DisplayListOp *op = mDisplayListData->displayListOps[i];
-
-#if DEBUG_DISPLAY_LIST
- op->output(level + 1);
-#endif
-
- logBuffer.writeCommand(level, op->name());
- handler(op, saveCount, mClipToBounds);
- }
+void DisplayListData::addChild(DrawDisplayListOp* op) {
+ LOG_ALWAYS_FATAL_IF(!op->renderNode(), "DrawDisplayListOp with no render node!");
- DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
- handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
- renderer.restoreToCount(restoreTo);
- renderer.setOverrideLayerAlpha(1.0f);
+ mChildren.push(op);
+ mReferenceHolders.push(op->renderNode());
}
}; // namespace uirenderer
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 1cd5f1c..eaeb772 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -26,6 +26,7 @@
#include <private/hwui/DrawGlInfo.h>
+#include <utils/KeyedVector.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
@@ -37,12 +38,10 @@
#include <androidfw/ResourceTypes.h>
#include "Debug.h"
-
-#define TRANSLATION 0x0001
-#define ROTATION 0x0002
-#define ROTATION_3D 0x0004
-#define SCALE 0x0008
-#define PIVOT 0x0010
+#include "Matrix.h"
+#include "DeferredDisplayList.h"
+#include "RenderProperties.h"
+#include "utils/VirtualLightRefBase.h"
class SkBitmap;
class SkPaint;
@@ -58,492 +57,105 @@ class DisplayListRenderer;
class OpenGLRenderer;
class Rect;
class Layer;
-class SkiaColorFilter;
class SkiaShader;
class ClipRectOp;
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
+class DrawDisplayListOp;
-struct DeferStateStruct {
- DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
- : mDeferredList(deferredList), mRenderer(renderer), mReplayFlags(replayFlags) {}
- DeferredDisplayList& mDeferredList;
+/**
+ * Holds data used in the playback a tree of DisplayLists.
+ */
+class PlaybackStateStruct {
+protected:
+ PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
+ : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){}
+
+public:
OpenGLRenderer& mRenderer;
const int mReplayFlags;
+
+ // Allocator with the lifetime of a single frame.
+ // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
+ LinearAllocator * const mAllocator;
};
-struct ReplayStateStruct {
- ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
- : mRenderer(renderer), mDirty(dirty), mReplayFlags(replayFlags),
- mDrawGlStatus(DrawGlInfo::kStatusDone) {}
- OpenGLRenderer& mRenderer;
- Rect& mDirty;
- const int mReplayFlags;
- status_t mDrawGlStatus;
+class DeferStateStruct : public PlaybackStateStruct {
+public:
+ DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
+ : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
+ mDeferredList(deferredList) {}
+
+ DeferredDisplayList& mDeferredList;
};
-/**
- * Refcounted structure that holds data used in display list stream
- */
-class DisplayListData : public LightRefBase<DisplayListData> {
+class ReplayStateStruct : public PlaybackStateStruct {
public:
- LinearAllocator allocator;
- Vector<DisplayListOp*> displayListOps;
+ ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
+ : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
+ mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
+
+ Rect& mDirty;
+ status_t mDrawGlStatus;
+ LinearAllocator mReplayAllocator;
};
/**
- * Replays recorded drawing commands.
+ * Data structure that holds the list of commands used in display list stream
*/
-class DisplayList {
+class DisplayListData {
public:
- DisplayList(const DisplayListRenderer& recorder);
- ANDROID_API ~DisplayList();
-
- // See flags defined in DisplayList.java
- enum ReplayFlag {
- kReplayFlag_ClipChildren = 0x1
- };
-
-
- ANDROID_API size_t getSize();
- ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
- ANDROID_API static void outputLogBuffer(int fd);
-
- void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
+ DisplayListData();
+ ~DisplayListData();
- void defer(DeferStateStruct& deferStruct, const int level);
- void replay(ReplayStateStruct& replayStruct, const int level);
-
- void output(uint32_t level = 0);
-
- ANDROID_API void reset();
-
- void setRenderable(bool renderable) {
- mIsRenderable = renderable;
- }
-
- bool isRenderable() const {
- return mIsRenderable;
- }
-
- void setName(const char* name) {
- if (name) {
- char* lastPeriod = strrchr(name, '.');
- if (lastPeriod) {
- mName.setTo(lastPeriod + 1);
- } else {
- mName.setTo(name);
- }
- }
- }
-
- const char* getName() const {
- return mName.string();
- }
-
- void setClipToBounds(bool clipToBounds) {
- mClipToBounds = clipToBounds;
- }
-
- void setStaticMatrix(SkMatrix* matrix) {
- delete mStaticMatrix;
- mStaticMatrix = new SkMatrix(*matrix);
- }
-
- // Can return NULL
- SkMatrix* getStaticMatrix() {
- return mStaticMatrix;
- }
-
- void setAnimationMatrix(SkMatrix* matrix) {
- delete mAnimationMatrix;
- if (matrix) {
- mAnimationMatrix = new SkMatrix(*matrix);
- } else {
- mAnimationMatrix = NULL;
- }
- }
-
- void setAlpha(float alpha) {
- alpha = fminf(1.0f, fmaxf(0.0f, alpha));
- if (alpha != mAlpha) {
- mAlpha = alpha;
- }
- }
-
- float getAlpha() const {
- return mAlpha;
- }
-
- void setHasOverlappingRendering(bool hasOverlappingRendering) {
- mHasOverlappingRendering = hasOverlappingRendering;
- }
-
- bool hasOverlappingRendering() const {
- return mHasOverlappingRendering;
- }
-
- void setTranslationX(float translationX) {
- if (translationX != mTranslationX) {
- mTranslationX = translationX;
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
- }
-
- float getTranslationX() const {
- return mTranslationX;
- }
-
- void setTranslationY(float translationY) {
- if (translationY != mTranslationY) {
- mTranslationY = translationY;
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
- }
-
- float getTranslationY() const {
- return mTranslationY;
- }
-
- void setRotation(float rotation) {
- if (rotation != mRotation) {
- mRotation = rotation;
- mMatrixDirty = true;
- if (mRotation == 0.0f) {
- mMatrixFlags &= ~ROTATION;
- } else {
- mMatrixFlags |= ROTATION;
- }
- }
- }
-
- float getRotation() const {
- return mRotation;
- }
-
- void setRotationX(float rotationX) {
- if (rotationX != mRotationX) {
- mRotationX = rotationX;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationX() const {
- return mRotationX;
- }
-
- void setRotationY(float rotationY) {
- if (rotationY != mRotationY) {
- mRotationY = rotationY;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationY() const {
- return mRotationY;
- }
-
- void setScaleX(float scaleX) {
- if (scaleX != mScaleX) {
- mScaleX = scaleX;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleX() const {
- return mScaleX;
- }
-
- void setScaleY(float scaleY) {
- if (scaleY != mScaleY) {
- mScaleY = scaleY;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleY() const {
- return mScaleY;
- }
-
- void setPivotX(float pivotX) {
- mPivotX = pivotX;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotX();
-
- void setPivotY(float pivotY) {
- mPivotY = pivotY;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotY();
-
- void setCameraDistance(float distance) {
- if (distance != mCameraDistance) {
- mCameraDistance = distance;
- mMatrixDirty = true;
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- mTransformCamera->setCameraLocation(0, 0, distance);
- }
- }
-
- float getCameraDistance() const {
- return mCameraDistance;
- }
-
- void setLeft(int left) {
- if (left != mLeft) {
- mLeft = left;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getLeft() const {
- return mLeft;
- }
-
- void setTop(int top) {
- if (top != mTop) {
- mTop = top;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getTop() const {
- return mTop;
- }
-
- void setRight(int right) {
- if (right != mRight) {
- mRight = right;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ // allocator into which all ops were allocated
+ LinearAllocator allocator;
- float getRight() const {
- return mRight;
- }
+ // pointers to all ops within display list, pointing into allocator data
+ Vector<DisplayListOp*> displayListOps;
- void setBottom(int bottom) {
- if (bottom != mBottom) {
- mBottom = bottom;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ // index of DisplayListOp restore, after which projected descendents should be drawn
+ int projectionReceiveIndex;
- float getBottom() const {
- return mBottom;
- }
+ Vector<const SkBitmap*> bitmapResources;
+ Vector<const SkBitmap*> ownedBitmapResources;
+ Vector<const Res_png_9patch*> patchResources;
- void setLeftTop(int left, int top) {
- if (left != mLeft || top != mTop) {
- mLeft = left;
- mTop = top;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ Vector<const SkPaint*> paints;
+ Vector<const SkPath*> paths;
+ SortedVector<const SkPath*> sourcePaths;
+ Vector<const SkRegion*> regions;
+ Vector<const SkMatrix*> matrices;
+ Vector<SkiaShader*> shaders;
+ Vector<Layer*> layers;
+ uint32_t functorCount;
+ bool hasDrawOps;
- void setLeftTopRightBottom(int left, int top, int right, int bottom) {
- if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
- mLeft = left;
- mTop = top;
- mRight = right;
- mBottom = bottom;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
+ bool isEmpty() {
+ return !displayListOps.size();
}
- void offsetLeftRight(float offset) {
- if (offset != 0) {
- mLeft += offset;
- mRight += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
+ void addChild(DrawDisplayListOp* childOp);
+ const Vector<DrawDisplayListOp*>& children() { return mChildren; }
- void offsetTopBottom(float offset) {
- if (offset != 0) {
- mTop += offset;
- mBottom += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
+ void refProperty(CanvasPropertyPrimitive* prop) {
+ mReferenceHolders.push(prop);
}
- void setCaching(bool caching) {
- mCaching = caching;
+ void refProperty(CanvasPropertyPaint* prop) {
+ mReferenceHolders.push(prop);
}
- int getWidth() {
- return mWidth;
- }
+private:
+ Vector< sp<VirtualLightRefBase> > mReferenceHolders;
- int getHeight() {
- return mHeight;
- }
+ // list of children display lists for quick, non-drawing traversal
+ Vector<DrawDisplayListOp*> mChildren;
-private:
- void outputViewProperties(const int level);
-
- template <class T>
- inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level);
-
- template <class T>
- inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
-
- void init();
-
- void clearResources();
-
- void updateMatrix();
-
- class TextContainer {
- public:
- size_t length() const {
- return mByteLength;
- }
-
- const char* text() const {
- return (const char*) mText;
- }
-
- size_t mByteLength;
- const char* mText;
- };
-
- Vector<SkBitmap*> mBitmapResources;
- Vector<SkBitmap*> mOwnedBitmapResources;
- Vector<SkiaColorFilter*> mFilterResources;
- Vector<Res_png_9patch*> mPatchResources;
-
- Vector<SkPaint*> mPaints;
- Vector<SkPath*> mPaths;
- SortedVector<SkPath*> mSourcePaths;
- Vector<SkRegion*> mRegions;
- Vector<SkMatrix*> mMatrices;
- Vector<SkiaShader*> mShaders;
- Vector<Layer*> mLayers;
-
- sp<DisplayListData> mDisplayListData;
-
- size_t mSize;
-
- bool mIsRenderable;
- uint32_t mFunctorCount;
-
- String8 mName;
- bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
-
- // View properties
- bool mClipToBounds;
- float mAlpha;
- bool mHasOverlappingRendering;
- float mTranslationX, mTranslationY;
- float mRotation, mRotationX, mRotationY;
- float mScaleX, mScaleY;
- float mPivotX, mPivotY;
- float mCameraDistance;
- int mLeft, mTop, mRight, mBottom;
- int mWidth, mHeight;
- int mPrevWidth, mPrevHeight;
- bool mPivotExplicitlySet;
- bool mMatrixDirty;
- bool mMatrixIsIdentity;
- uint32_t mMatrixFlags;
- SkMatrix* mTransformMatrix;
- Sk3DView* mTransformCamera;
- SkMatrix* mTransformMatrix3D;
- SkMatrix* mStaticMatrix;
- SkMatrix* mAnimationMatrix;
- bool mCaching;
-
- /**
- * State operations - needed to defer displayList property operations (for example, when setting
- * an alpha causes a SaveLayerAlpha to occur). These operations point into mDisplayListData's
- * allocation, or null if uninitialized.
- *
- * These are initialized (via friend re-constructors) when a displayList is issued in either
- * replay or deferred mode. If replaying, the ops are not used until the next frame. If
- * deferring, the ops may be stored in the DeferredDisplayList to be played back a second time.
- *
- * They should be used at most once per frame (one call to 'iterate') to avoid overwriting data
- */
- ClipRectOp* mClipRectOp;
- SaveLayerOp* mSaveLayerOp;
- SaveOp* mSaveOp;
- RestoreToCountOp* mRestoreToCountOp;
-}; // class DisplayList
+ void cleanupResources();
+};
}; // namespace uirenderer
}; // namespace android
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 842e028..f1d70eb 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -21,6 +21,8 @@
#define LOG_TAG "OpenGLRenderer"
#endif
+#include <SkPath.h>
+#include <SkPathOps.h>
#include <SkXfermode.h>
#include <private/hwui/DrawGlInfo.h>
@@ -111,7 +113,7 @@ public:
class DrawOp : public DisplayListOp {
friend class MergingDrawBatch;
public:
- DrawOp(SkPaint* paint)
+ DrawOp(const SkPaint* paint)
: mPaint(paint), mQuickRejected(false) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
@@ -181,14 +183,21 @@ public:
return OpenGLRenderer::getAlphaDirect(mPaint);
}
+ virtual bool hasTextShadow() const {
+ return false;
+ }
+
inline float strokeWidthOutset() {
- float width = mPaint->getStrokeWidth();
- if (width == 0) return 0.5f; // account for hairline
- return width * 0.5f;
+ // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
+ // 1.0 stroke, treat 1.0 as minimum.
+
+ // TODO: it would be nice if this could take scale into account, but scale isn't stable
+ // since higher levels of the view hierarchy can change scale out from underneath it.
+ return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
}
protected:
- SkPaint* getPaint(OpenGLRenderer& renderer) {
+ const SkPaint* getPaint(OpenGLRenderer& renderer) {
return renderer.filterPaint(mPaint);
}
@@ -209,22 +218,22 @@ protected:
}
- SkPaint* mPaint; // should be accessed via getPaint() when applying
+ const SkPaint* mPaint; // should be accessed via getPaint() when applying
bool mQuickRejected;
};
class DrawBoundedOp : public DrawOp {
public:
- DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
+ DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
- DrawBoundedOp(const Rect& localBounds, SkPaint* paint)
+ DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(localBounds) {}
// Calculates bounds as smallest rect encompassing all points
// NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
// subclass' constructor)
- DrawBoundedOp(const float* points, int count, SkPaint* paint)
+ DrawBoundedOp(const float* points, int count, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
for (int i = 2; i < count; i += 2) {
mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
@@ -235,15 +244,15 @@ public:
}
// default empty constructor for bounds, to be overridden in child constructor body
- DrawBoundedOp(SkPaint* paint): DrawOp(paint) { }
+ DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
localBounds.set(mLocalBounds);
- if (drawModifiers.mHasShadow) {
- // TODO: inspect paint's looper directly
+ OpenGLRenderer::TextShadow textShadow;
+ if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
Rect shadow(mLocalBounds);
- shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy);
- shadow.outset(drawModifiers.mShadowRadius);
+ shadow.translate(textShadow.dx, textShadow.dx);
+ shadow.outset(textShadow.radius);
localBounds.unionWith(shadow);
}
return true;
@@ -259,7 +268,6 @@ protected:
///////////////////////////////////////////////////////////////////////////////
class SaveOp : public StateOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
SaveOp(int flags)
: mFlags(flags) {}
@@ -282,17 +290,10 @@ public:
int getFlags() const { return mFlags; }
private:
- SaveOp() {}
- DisplayListOp* reinit(int flags) {
- mFlags = flags;
- return this;
- }
-
int mFlags;
};
class RestoreToCountOp : public StateOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
RestoreToCountOp(int count)
: mCount(count) {}
@@ -315,21 +316,25 @@ public:
virtual const char* name() { return "RestoreToCount"; }
private:
- RestoreToCountOp() {}
- DisplayListOp* reinit(int count) {
- mCount = count;
- return this;
- }
-
int mCount;
};
class SaveLayerOp : public StateOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
- SaveLayerOp(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags)
- : mArea(left, top, right, bottom), mAlpha(alpha), mMode(mode), mFlags(flags) {}
+ SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
+ : mArea(left, top, right, bottom)
+ , mPaint(&mCachedPaint)
+ , mFlags(flags)
+ , mConvexMask(NULL) {
+ mCachedPaint.setAlpha(alpha);
+ }
+
+ SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
+ : mArea(left, top, right, bottom)
+ , mPaint(paint)
+ , mFlags(flags)
+ , mConvexMask(NULL)
+ {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
@@ -340,11 +345,12 @@ public:
// NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
// setup the snapshot for deferral, and re-issue the op at flush time
deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
- mAlpha, mMode, mFlags);
+ mPaint, mFlags);
}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mMode, mFlags);
+ renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
+ mPaint, mFlags, mConvexMask);
}
virtual void output(int level, uint32_t logFlags) const {
@@ -356,23 +362,26 @@ public:
int getFlags() { return mFlags; }
+ // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
+ void setMask(const SkPath* convexMask) {
+ mConvexMask = convexMask;
+ }
+
private:
- // Special case, reserved for direct DisplayList usage
- SaveLayerOp() {}
- DisplayListOp* reinit(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags) {
- mArea.set(left, top, right, bottom);
- mAlpha = alpha;
- mMode = mode;
- mFlags = flags;
- return this;
- }
-
- bool isSaveLayerAlpha() const { return mAlpha < 255 && mMode == SkXfermode::kSrcOver_Mode; }
+ bool isSaveLayerAlpha() const {
+ SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
+ int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
+ return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
+ }
+
Rect mArea;
- int mAlpha;
- SkXfermode::Mode mMode;
+ const SkPaint* mPaint;
+ SkPaint mCachedPaint;
int mFlags;
+
+ // Convex path, points at data in RenderNode, valid for the duration of the frame only
+ // Only used for masking the SaveLayer which wraps projected RenderNodes
+ const SkPath* mConvexMask;
};
class TranslateOp : public StateOp {
@@ -456,7 +465,7 @@ private:
class SetMatrixOp : public StateOp {
public:
- SetMatrixOp(SkMatrix* matrix)
+ SetMatrixOp(const SkMatrix* matrix)
: mMatrix(matrix) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
@@ -465,7 +474,7 @@ public:
virtual void output(int level, uint32_t logFlags) const {
if (mMatrix) {
- OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
+ OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
} else {
OP_LOGS("SetMatrix (reset)");
}
@@ -474,12 +483,12 @@ public:
virtual const char* name() { return "SetMatrix"; }
private:
- SkMatrix* mMatrix;
+ const SkMatrix* mMatrix;
};
class ConcatMatrixOp : public StateOp {
public:
- ConcatMatrixOp(SkMatrix* matrix)
+ ConcatMatrixOp(const SkMatrix* matrix)
: mMatrix(matrix) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
@@ -487,13 +496,13 @@ public:
}
virtual void output(int level, uint32_t logFlags) const {
- OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
+ OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
}
virtual const char* name() { return "ConcatMatrix"; }
private:
- SkMatrix* mMatrix;
+ const SkMatrix* mMatrix;
};
class ClipOp : public StateOp {
@@ -514,14 +523,12 @@ public:
}
protected:
- ClipOp() {}
virtual bool isRect() { return false; }
SkRegion::Op mOp;
};
class ClipRectOp : public ClipOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
: ClipOp(op), mArea(left, top, right, bottom) {}
@@ -540,19 +547,12 @@ protected:
virtual bool isRect() { return true; }
private:
- ClipRectOp() {}
- DisplayListOp* reinit(float left, float top, float right, float bottom, SkRegion::Op op) {
- mOp = op;
- mArea.set(left, top, right, bottom);
- return this;
- }
-
Rect mArea;
};
class ClipPathOp : public ClipOp {
public:
- ClipPathOp(SkPath* path, SkRegion::Op op)
+ ClipPathOp(const SkPath* path, SkRegion::Op op)
: ClipOp(op), mPath(path) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
@@ -568,12 +568,12 @@ public:
virtual const char* name() { return "ClipPath"; }
private:
- SkPath* mPath;
+ const SkPath* mPath;
};
class ClipRegionOp : public ClipOp {
public:
- ClipRegionOp(SkRegion* region, SkRegion::Op op)
+ ClipRegionOp(const SkRegion* region, SkRegion::Op op)
: ClipOp(op), mRegion(region) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
@@ -589,7 +589,7 @@ public:
virtual const char* name() { return "ClipRegion"; }
private:
- SkRegion* mRegion;
+ const SkRegion* mRegion;
};
class ResetShaderOp : public StateOp {
@@ -623,73 +623,6 @@ private:
SkiaShader* mShader;
};
-class ResetColorFilterOp : public StateOp {
-public:
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.resetColorFilter();
- }
-
- virtual void output(int level, uint32_t logFlags) const {
- OP_LOGS("ResetColorFilter");
- }
-
- virtual const char* name() { return "ResetColorFilter"; }
-};
-
-class SetupColorFilterOp : public StateOp {
-public:
- SetupColorFilterOp(SkiaColorFilter* colorFilter)
- : mColorFilter(colorFilter) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.setupColorFilter(mColorFilter);
- }
-
- virtual void output(int level, uint32_t logFlags) const {
- OP_LOG("SetupColorFilter, filter %p", mColorFilter);
- }
-
- virtual const char* name() { return "SetupColorFilter"; }
-
-private:
- SkiaColorFilter* mColorFilter;
-};
-
-class ResetShadowOp : public StateOp {
-public:
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.resetShadow();
- }
-
- virtual void output(int level, uint32_t logFlags) const {
- OP_LOGS("ResetShadow");
- }
-
- virtual const char* name() { return "ResetShadow"; }
-};
-
-class SetupShadowOp : public StateOp {
-public:
- SetupShadowOp(float radius, float dx, float dy, int color)
- : mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
- renderer.setupShadow(mRadius, mDx, mDy, mColor);
- }
-
- virtual void output(int level, uint32_t logFlags) const {
- OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
- }
-
- virtual const char* name() { return "SetupShadow"; }
-
-private:
- float mRadius;
- float mDx;
- float mDy;
- int mColor;
-};
-
class ResetPaintFilterOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
@@ -729,7 +662,7 @@ private:
class DrawBitmapOp : public DrawBoundedOp {
public:
- DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
+ DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
: DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
mEntry = mAtlas.getEntry(bitmap);
@@ -823,12 +756,12 @@ public:
deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
!state.mClipSideFlags &&
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
- (mBitmap->getConfig() != SkBitmap::kA8_Config);
+ (mBitmap->config() != SkBitmap::kA8_Config);
}
const SkBitmap* bitmap() { return mBitmap; }
protected:
- SkBitmap* mBitmap;
+ const SkBitmap* mBitmap;
const AssetAtlas& mAtlas;
uint32_t mEntryGenerationId;
AssetAtlas::Entry* mEntry;
@@ -837,7 +770,7 @@ protected:
class DrawBitmapMatrixOp : public DrawBoundedOp {
public:
- DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
+ DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint)
: DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
const mat4 transform(*matrix);
@@ -849,7 +782,7 @@ public:
}
virtual void output(int level, uint32_t logFlags) const {
- OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
+ OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(mMatrix));
}
virtual const char* name() { return "DrawBitmapMatrix"; }
@@ -860,14 +793,15 @@ public:
}
private:
- SkBitmap* mBitmap;
- SkMatrix* mMatrix;
+ const SkBitmap* mBitmap;
+ const SkMatrix* mMatrix;
};
class DrawBitmapRectOp : public DrawBoundedOp {
public:
- DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
- float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
+ DrawBitmapRectOp(const SkBitmap* bitmap,
+ float srcLeft, float srcTop, float srcRight, float srcBottom,
+ float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
@@ -890,13 +824,13 @@ public:
}
private:
- SkBitmap* mBitmap;
+ const SkBitmap* mBitmap;
Rect mSrc;
};
class DrawBitmapDataOp : public DrawBitmapOp {
public:
- DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
+ DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
: DrawBitmapOp(bitmap, left, top, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
@@ -918,8 +852,8 @@ public:
class DrawBitmapMeshOp : public DrawBoundedOp {
public:
- DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
- float* vertices, int* colors, SkPaint* paint)
+ DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint)
: DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
mVertices(vertices), mColors(colors) {}
@@ -941,17 +875,17 @@ public:
}
private:
- SkBitmap* mBitmap;
+ const SkBitmap* mBitmap;
int mMeshWidth;
int mMeshHeight;
- float* mVertices;
- int* mColors;
+ const float* mVertices;
+ const int* mColors;
};
class DrawPatchOp : public DrawBoundedOp {
public:
- DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch,
- float left, float top, float right, float bottom, SkPaint* paint)
+ DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint),
mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
mAtlas(Caches::getInstance().assetAtlas) {
@@ -1028,8 +962,8 @@ public:
TextureVertex* opVertices = opMesh->vertices;
for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
TextureVertex::set(vertex++,
- opVertices->position[0] + tx, opVertices->position[1] + ty,
- opVertices->texture[0], opVertices->texture[1]);
+ opVertices->x + tx, opVertices->y + ty,
+ opVertices->u, opVertices->v);
}
// Dirty the current layer if possible. When the 9-patch does not
@@ -1083,8 +1017,8 @@ public:
}
private:
- SkBitmap* mBitmap;
- Res_png_9patch* mPatch;
+ const SkBitmap* mBitmap;
+ const Res_png_9patch* mPatch;
uint32_t mGenerationId;
const Patch* mMesh;
@@ -1097,7 +1031,7 @@ private:
class DrawColorOp : public DrawOp {
public:
DrawColorOp(int color, SkXfermode::Mode mode)
- : DrawOp(0), mColor(color), mMode(mode) {};
+ : DrawOp(NULL), mColor(color), mMode(mode) {};
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawColor(mColor, mMode);
@@ -1116,7 +1050,7 @@ private:
class DrawStrokableOp : public DrawBoundedOp {
public:
- DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
+ DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint) {};
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
@@ -1141,7 +1075,7 @@ public:
class DrawRectOp : public DrawStrokableOp {
public:
- DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
+ DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
@@ -1165,7 +1099,7 @@ public:
class DrawRectsOp : public DrawBoundedOp {
public:
- DrawRectsOp(const float* rects, int count, SkPaint* paint)
+ DrawRectsOp(const float* rects, int count, const SkPaint* paint)
: DrawBoundedOp(rects, count, paint),
mRects(rects), mCount(count) {}
@@ -1192,7 +1126,7 @@ private:
class DrawRoundRectOp : public DrawStrokableOp {
public:
DrawRoundRectOp(float left, float top, float right, float bottom,
- float rx, float ry, SkPaint* paint)
+ float rx, float ry, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
@@ -1213,7 +1147,7 @@ private:
class DrawCircleOp : public DrawStrokableOp {
public:
- DrawCircleOp(float x, float y, float radius, SkPaint* paint)
+ DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
mX(x), mY(y), mRadius(radius) {}
@@ -1233,9 +1167,30 @@ private:
float mRadius;
};
+class DrawCirclePropsOp : public DrawOp {
+public:
+ DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
+ : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
+
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer));
+ }
+
+ virtual void output(int level, uint32_t logFlags) const {
+ OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
+ }
+
+ virtual const char* name() { return "DrawCircleProps"; }
+
+private:
+ float* mX;
+ float* mY;
+ float* mRadius;
+};
+
class DrawOvalOp : public DrawStrokableOp {
public:
- DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
+ DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
@@ -1253,7 +1208,7 @@ public:
class DrawArcOp : public DrawStrokableOp {
public:
DrawArcOp(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint),
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
@@ -1278,7 +1233,7 @@ private:
class DrawPathOp : public DrawBoundedOp {
public:
- DrawPathOp(SkPath* path, SkPaint* paint)
+ DrawPathOp(const SkPath* path, const SkPaint* paint)
: DrawBoundedOp(paint), mPath(path) {
float left, top, offset;
uint32_t width, height;
@@ -1294,7 +1249,7 @@ public:
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
- SkPaint* paint = getPaint(renderer);
+ const SkPaint* paint = getPaint(renderer);
renderer.getCaches().pathCache.precache(mPath, paint);
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
@@ -1307,12 +1262,12 @@ public:
virtual const char* name() { return "DrawPath"; }
private:
- SkPath* mPath;
+ const SkPath* mPath;
};
class DrawLinesOp : public DrawBoundedOp {
public:
- DrawLinesOp(float* points, int count, SkPaint* paint)
+ DrawLinesOp(const float* points, int count, const SkPaint* paint)
: DrawBoundedOp(points, count, paint),
mPoints(points), mCount(count) {
mLocalBounds.outset(strokeWidthOutset());
@@ -1336,13 +1291,13 @@ public:
}
protected:
- float* mPoints;
+ const float* mPoints;
int mCount;
};
class DrawPointsOp : public DrawLinesOp {
public:
- DrawPointsOp(float* points, int count, SkPaint* paint)
+ DrawPointsOp(const float* points, int count, const SkPaint* paint)
: DrawLinesOp(points, count, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
@@ -1358,16 +1313,20 @@ public:
class DrawSomeTextOp : public DrawOp {
public:
- DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
+ DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
: DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw some text, %d bytes", mBytesCount);
}
+ virtual bool hasTextShadow() const {
+ return OpenGLRenderer::hasTextShadow(mPaint);
+ }
+
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
- SkPaint* paint = getPaint(renderer);
+ const SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, mText, mCount, mat4::identity());
@@ -1385,7 +1344,7 @@ protected:
class DrawTextOnPathOp : public DrawSomeTextOp {
public:
DrawTextOnPathOp(const char* text, int bytesCount, int count,
- SkPath* path, float hOffset, float vOffset, SkPaint* paint)
+ const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
: DrawSomeTextOp(text, bytesCount, count, paint),
mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
/* TODO: inherit from DrawBounded and init mLocalBounds */
@@ -1399,7 +1358,7 @@ public:
virtual const char* name() { return "DrawTextOnPath"; }
private:
- SkPath* mPath;
+ const SkPath* mPath;
float mHOffset;
float mVOffset;
};
@@ -1407,7 +1366,7 @@ private:
class DrawPosTextOp : public DrawSomeTextOp {
public:
DrawPosTextOp(const char* text, int bytesCount, int count,
- const float* positions, SkPaint* paint)
+ const float* positions, const SkPaint* paint)
: DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
@@ -1425,7 +1384,7 @@ private:
class DrawTextOp : public DrawBoundedOp {
public:
DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
- const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds)
+ const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
: DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
@@ -1433,7 +1392,7 @@ public:
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
- SkPaint* paint = getPaint(renderer);
+ const SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
if (mPrecacheTransform != transform) {
@@ -1502,7 +1461,7 @@ private:
class DrawFunctorOp : public DrawOp {
public:
DrawFunctorOp(Functor* functor)
- : DrawOp(0), mFunctor(functor) {}
+ : DrawOp(NULL), mFunctor(functor) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
renderer.startMark("GL functor");
@@ -1522,21 +1481,22 @@ private:
};
class DrawDisplayListOp : public DrawBoundedOp {
+ friend class RenderNode; // grant DisplayList access to info of child
public:
- DrawDisplayListOp(DisplayList* displayList, int flags)
+ DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
: DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
- mDisplayList(displayList), mFlags(flags) {}
+ mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
- if (mDisplayList && mDisplayList->isRenderable()) {
- mDisplayList->defer(deferStruct, level + 1);
+ if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
+ mDisplayList->deferNodeInParent(deferStruct, level + 1);
}
}
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
bool useQuickReject) {
- if (mDisplayList && mDisplayList->isRenderable()) {
- mDisplayList->replay(replayStruct, level + 1);
+ if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
+ mDisplayList->replayNodeInParent(replayStruct, level + 1);
}
}
@@ -1554,15 +1514,86 @@ public:
virtual const char* name() { return "DrawDisplayList"; }
+ RenderNode* renderNode() { return mDisplayList; }
+
private:
- DisplayList* mDisplayList;
- int mFlags;
+ RenderNode* mDisplayList;
+ const int mFlags;
+
+ ///////////////////////////
+ // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
+ ///////////////////////////
+ /**
+ * Records transform vs parent, used for computing total transform without rerunning DL contents
+ */
+ const mat4 mTransformFromParent;
+
+ /**
+ * Holds the transformation between the projection surface ViewGroup and this DisplayList
+ * drawing instance. Represents any translations / transformations done within the drawing of
+ * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
+ * DisplayList draw instance.
+ *
+ * Note: doesn't include any transformation recorded within the DisplayList and its properties.
+ */
+ mat4 mTransformFromCompositingAncestor;
+ bool mSkipInOrderDraw;
+};
+
+/**
+ * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
+ */
+class DrawShadowOp : public DrawOp {
+public:
+ DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
+ float casterAlpha, bool casterUnclipped,
+ float fallbackWidth, float fallbackHeight,
+ const SkPath* outline, const SkPath* revealClip)
+ : DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ),
+ mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped),
+ mFallbackWidth(fallbackWidth), mFallbackHeight(fallbackHeight),
+ mOutline(outline), mRevealClip(revealClip) {}
+
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ SkPath casterPerimeter;
+ if (!mOutline || mOutline->isEmpty()) {
+ casterPerimeter.addRect(0, 0, mFallbackWidth, mFallbackHeight);
+ } else {
+ casterPerimeter = *mOutline;
+ }
+
+ if (mRevealClip) {
+ // intersect the outline with the convex reveal clip
+ Op(casterPerimeter, *mRevealClip, kIntersect_PathOp, &casterPerimeter);
+ }
+
+ return renderer.drawShadow(mTransformXY, mTransformZ,
+ mCasterAlpha, mCasterUnclipped, &casterPerimeter);
+ }
+
+ virtual void output(int level, uint32_t logFlags) const {
+ OP_LOG("DrawShadow of outline %p", mOutline);
+ }
+
+ virtual const char* name() { return "DrawShadow"; }
+
+private:
+ const mat4 mTransformXY;
+ const mat4 mTransformZ;
+ const float mCasterAlpha;
+ const bool mCasterUnclipped;
+ const float mFallbackWidth;
+ const float mFallbackHeight;
+
+ // these point at convex SkPaths owned by RenderProperties, or null
+ const SkPath* mOutline;
+ const SkPath* mRevealClip;
};
class DrawLayerOp : public DrawOp {
public:
DrawLayerOp(Layer* layer, float x, float y)
- : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
+ : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawLayer(mLayer, mX, mY);
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 8866029..2391e80 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -21,120 +21,58 @@
#include <private/hwui/DrawGlInfo.h>
-#include "DisplayList.h"
+#include "Caches.h"
#include "DeferredDisplayList.h"
#include "DisplayListLogBuffer.h"
#include "DisplayListOp.h"
#include "DisplayListRenderer.h"
-#include "Caches.h"
+#include "RenderNode.h"
namespace android {
namespace uirenderer {
DisplayListRenderer::DisplayListRenderer():
- mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
+ mCaches(Caches::getInstance()), mDisplayListData(0),
mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
- mHasDrawOps(false), mFunctorCount(0) {
+ mRestoreSaveCount(-1) {
}
DisplayListRenderer::~DisplayListRenderer() {
- reset();
+ LOG_ALWAYS_FATAL_IF(mDisplayListData,
+ "Destroyed a DisplayListRenderer during a record!");
}
-void DisplayListRenderer::reset() {
- mDisplayListData = new DisplayListData();
- mCaches.resourceCache.lock();
-
- for (size_t i = 0; i < mBitmapResources.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mFilterResources.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mPatchResources.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
- }
-
- for (size_t i = 0; i < mShaders.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
- }
-
- for (size_t i = 0; i < mSourcePaths.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
- }
-
- for (size_t i = 0; i < mLayers.size(); i++) {
- mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
- }
-
- mCaches.resourceCache.unlock();
-
- mBitmapResources.clear();
- mOwnedBitmapResources.clear();
- mFilterResources.clear();
- mPatchResources.clear();
- mSourcePaths.clear();
+///////////////////////////////////////////////////////////////////////////////
+// Operations
+///////////////////////////////////////////////////////////////////////////////
- mShaders.clear();
+DisplayListData* DisplayListRenderer::finishRecording() {
mShaderMap.clear();
-
- mPaints.clear();
mPaintMap.clear();
-
- mRegions.clear();
mRegionMap.clear();
-
- mPaths.clear();
mPathMap.clear();
-
- mMatrices.clear();
-
- mLayers.clear();
-
- mHasDrawOps = false;
- mFunctorCount = 0;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Operations
-///////////////////////////////////////////////////////////////////////////////
-
-DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
- if (!displayList) {
- displayList = new DisplayList(*this);
- } else {
- displayList->initFromDisplayListRenderer(*this, true);
- }
- displayList->setRenderable(mHasDrawOps);
- return displayList;
-}
-
-bool DisplayListRenderer::isDeferred() {
- return true;
+ DisplayListData* data = mDisplayListData;
+ mDisplayListData = 0;
+ return data;
}
void DisplayListRenderer::setViewport(int width, int height) {
- mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+ // TODO: DisplayListRenderer shouldn't have a projection matrix, as it should never be used
+ mProjectionMatrix.loadOrtho(0, width, height, 0, -1, 1);
- mWidth = width;
- mHeight = height;
+ initializeViewport(width, height);
}
status_t DisplayListRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {
- mSnapshot = new Snapshot(mFirstSnapshot,
- SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
- mSaveCount = 1;
- mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
- mDirtyClip = opaque;
+ LOG_ALWAYS_FATAL_IF(mDisplayListData,
+ "prepareDirty called a second time during a recording!");
+ mDisplayListData = new DisplayListData();
+ initializeSaveStack(0, 0, getWidth(), getHeight());
+
+ mDirtyClip = opaque;
mRestoreSaveCount = -1;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
@@ -154,13 +92,13 @@ void DisplayListRenderer::resume() {
status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
// Ignore dirty during recording, it matters only when we replay
addDrawOp(new (alloc()) DrawFunctorOp(functor));
- mFunctorCount++;
+ mDisplayListData->functorCount++;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
int DisplayListRenderer::save(int flags) {
addStateOp(new (alloc()) SaveOp(flags));
- return OpenGLRenderer::save(flags);
+ return StatefulBaseRenderer::save(flags);
}
void DisplayListRenderer::restore() {
@@ -171,84 +109,90 @@ void DisplayListRenderer::restore() {
mRestoreSaveCount--;
insertTranslate();
- OpenGLRenderer::restore();
+ StatefulBaseRenderer::restore();
}
void DisplayListRenderer::restoreToCount(int saveCount) {
mRestoreSaveCount = saveCount;
insertTranslate();
- OpenGLRenderer::restoreToCount(saveCount);
+ StatefulBaseRenderer::restoreToCount(saveCount);
}
int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags) {
- addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, alpha, mode, flags));
- return OpenGLRenderer::save(flags);
+ const SkPaint* paint, int flags) {
+ paint = refPaint(paint);
+ addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags));
+ return StatefulBaseRenderer::save(flags);
}
-void DisplayListRenderer::translate(float dx, float dy) {
+void DisplayListRenderer::translate(float dx, float dy, float dz) {
+ // ignore dz, not used at defer time
mHasTranslate = true;
mTranslateX += dx;
mTranslateY += dy;
insertRestoreToCount();
- OpenGLRenderer::translate(dx, dy);
+ StatefulBaseRenderer::translate(dx, dy, dz);
}
void DisplayListRenderer::rotate(float degrees) {
addStateOp(new (alloc()) RotateOp(degrees));
- OpenGLRenderer::rotate(degrees);
+ StatefulBaseRenderer::rotate(degrees);
}
void DisplayListRenderer::scale(float sx, float sy) {
addStateOp(new (alloc()) ScaleOp(sx, sy));
- OpenGLRenderer::scale(sx, sy);
+ StatefulBaseRenderer::scale(sx, sy);
}
void DisplayListRenderer::skew(float sx, float sy) {
addStateOp(new (alloc()) SkewOp(sx, sy));
- OpenGLRenderer::skew(sx, sy);
+ StatefulBaseRenderer::skew(sx, sy);
}
-void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
+void DisplayListRenderer::setMatrix(const SkMatrix* matrix) {
matrix = refMatrix(matrix);
addStateOp(new (alloc()) SetMatrixOp(matrix));
- OpenGLRenderer::setMatrix(matrix);
+ StatefulBaseRenderer::setMatrix(matrix);
}
-void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
+void DisplayListRenderer::concatMatrix(const SkMatrix* matrix) {
matrix = refMatrix(matrix);
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
- OpenGLRenderer::concatMatrix(matrix);
+ StatefulBaseRenderer::concatMatrix(matrix);
}
bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) {
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
- return OpenGLRenderer::clipRect(left, top, right, bottom, op);
+ return StatefulBaseRenderer::clipRect(left, top, right, bottom, op);
}
-bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) {
+bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
path = refPath(path);
addStateOp(new (alloc()) ClipPathOp(path, op));
- return OpenGLRenderer::clipPath(path, op);
+ return StatefulBaseRenderer::clipPath(path, op);
}
-bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
+bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
region = refRegion(region);
addStateOp(new (alloc()) ClipRegionOp(region, op));
- return OpenGLRenderer::clipRegion(region, op);
+ return StatefulBaseRenderer::clipRegion(region, op);
}
-status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
+status_t DisplayListRenderer::drawDisplayList(RenderNode* displayList,
Rect& dirty, int32_t flags) {
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
- // TODO: To be safe, the display list should be ref-counted in the
- // resources cache, but we rely on the caller (UI toolkit) to
- // do the right thing for now
+ if (displayList->stagingProperties().isProjectionReceiver()) {
+ // use staging property, since recording on UI thread
+ mDisplayListData->projectionReceiveIndex = mDisplayListData->displayListOps.size();
+ }
- addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
+ DrawDisplayListOp* op = new (alloc()) DrawDisplayListOp(displayList,
+ flags, *currentTransform());
+ addDrawOp(op);
+ mDisplayListData->addChild(op);
return DrawGlInfo::kStatusDone;
}
@@ -258,7 +202,8 @@ status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) {
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
+status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
@@ -266,7 +211,8 @@ status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
+status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint) {
bitmap = refBitmap(bitmap);
matrix = refMatrix(matrix);
paint = refPaint(paint);
@@ -275,9 +221,9 @@ status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkP
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, SkPaint* paint) {
+ float dstRight, float dstBottom, const SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
@@ -296,8 +242,8 @@ status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
- SkPaint* paint) {
+status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) {
bitmap = refBitmapData(bitmap);
paint = refPaint(paint);
@@ -305,21 +251,21 @@ status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
- float* vertices, int* colors, SkPaint* paint) {
- int count = (meshWidth + 1) * (meshHeight + 1) * 2;
+status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint) {
+ int vertexCount = (meshWidth + 1) * (meshHeight + 1);
bitmap = refBitmap(bitmap);
- vertices = refBuffer<float>(vertices, count);
+ vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
paint = refPaint(paint);
- colors = refBuffer<int>(colors, count);
+ colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
vertices, colors, paint));
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
- float left, float top, float right, float bottom, SkPaint* paint) {
+status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
bitmap = refBitmap(bitmap);
patch = refPatch(patch);
paint = refPaint(paint);
@@ -334,41 +280,52 @@ status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
}
status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
- SkPaint* paint) {
+ const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, SkPaint* paint) {
+ float rx, float ry, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
+status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
return DrawGlInfo::kStatusDone;
}
+status_t DisplayListRenderer::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
+ CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
+ mDisplayListData->refProperty(x);
+ mDisplayListData->refProperty(y);
+ mDisplayListData->refProperty(radius);
+ mDisplayListData->refProperty(paint);
+ addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
+ &radius->value, &paint->value));
+ return DrawGlInfo::kStatusDone;
+}
+
status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
- SkPaint* paint) {
+ const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
startAngle, sweepAngle, useCenter, paint));
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
+status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
path = refPath(path);
paint = refPaint(paint);
@@ -376,7 +333,7 @@ status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
+status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
@@ -384,7 +341,7 @@ status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) {
+status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
@@ -393,7 +350,7 @@ status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* pain
}
status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
- SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
+ const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
@@ -407,7 +364,7 @@ status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, i
}
status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
- const float* positions, SkPaint* paint) {
+ const float* positions, const SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
@@ -420,7 +377,7 @@ status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int
}
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
- float x, float y, const float* positions, SkPaint* paint,
+ float x, float y, const float* positions, const SkPaint* paint,
float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
@@ -435,7 +392,7 @@ status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int cou
return DrawGlInfo::kStatusDone;
}
-status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
+status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
if (count <= 0) return DrawGlInfo::kStatusDone;
rects = refBuffer<float>(rects, count);
@@ -453,25 +410,6 @@ void DisplayListRenderer::setupShader(SkiaShader* shader) {
addStateOp(new (alloc()) SetupShaderOp(shader));
}
-void DisplayListRenderer::resetColorFilter() {
- addStateOp(new (alloc()) ResetColorFilterOp());
-}
-
-void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
- filter = refColorFilter(filter);
- addStateOp(new (alloc()) SetupColorFilterOp(filter));
-}
-
-void DisplayListRenderer::resetShadow() {
- addStateOp(new (alloc()) ResetShadowOp());
- OpenGLRenderer::resetShadow();
-}
-
-void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
- addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
- OpenGLRenderer::setupShadow(radius, dx, dy, color);
-}
-
void DisplayListRenderer::resetPaintFilter() {
addStateOp(new (alloc()) ResetPaintFilterOp());
}
@@ -506,12 +444,12 @@ void DisplayListRenderer::addStateOp(StateOp* op) {
void DisplayListRenderer::addDrawOp(DrawOp* op) {
Rect localBounds;
if (op->getLocalBounds(mDrawModifiers, localBounds)) {
- bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
+ bool rejected = quickRejectConservative(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
- mHasDrawOps = true;
+ mDisplayListData->hasDrawOps = true;
addOpInternal(op);
}
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index d233150..185179a 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -22,9 +22,9 @@
#include <SkPath.h>
#include <cutils/compiler.h>
-#include "DisplayList.h"
#include "DisplayListLogBuffer.h"
#include "OpenGLRenderer.h"
+#include "RenderNode.h"
namespace android {
namespace uirenderer {
@@ -54,143 +54,112 @@ class DrawOp;
class StateOp;
/**
- * Records drawing commands in a display list for latter playback.
+ * Records drawing commands in a display list for later playback into an OpenGLRenderer.
*/
class DisplayListRenderer: public OpenGLRenderer {
public:
ANDROID_API DisplayListRenderer();
virtual ~DisplayListRenderer();
- ANDROID_API DisplayList* getDisplayList(DisplayList* displayList);
+ ANDROID_API DisplayListData* finishRecording();
- virtual bool isDeferred();
+ virtual bool isRecording() const { return true; }
+// ----------------------------------------------------------------------------
+// Frame state operations
+// ----------------------------------------------------------------------------
virtual void setViewport(int width, int height);
virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
virtual void finish();
-
- virtual status_t callDrawGLFunction(Functor *functor, Rect& dirty);
-
virtual void interrupt();
virtual void resume();
+// ----------------------------------------------------------------------------
+// Canvas state operations
+// ----------------------------------------------------------------------------
+ // Save (layer)
virtual int save(int flags);
virtual void restore();
virtual void restoreToCount(int saveCount);
-
virtual int saveLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags);
+ const SkPaint* paint, int flags);
- virtual void translate(float dx, float dy);
+ // Matrix
+ virtual void translate(float dx, float dy, float dz);
virtual void rotate(float degrees);
virtual void scale(float sx, float sy);
virtual void skew(float sx, float sy);
- virtual void setMatrix(SkMatrix* matrix);
- virtual void concatMatrix(SkMatrix* matrix);
+ virtual void setMatrix(const SkMatrix* matrix);
+ virtual void concatMatrix(const SkMatrix* matrix);
+ // Clip
virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
- virtual bool clipPath(SkPath* path, SkRegion::Op op);
- virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
-
- virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
- virtual status_t drawLayer(Layer* layer, float x, float y);
- virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
- virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
- virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
- float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, SkPaint* paint);
- virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
- virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
- float* vertices, int* colors, SkPaint* paint);
- virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
- float left, float top, float right, float bottom, SkPaint* paint);
- virtual status_t drawColor(int color, SkXfermode::Mode mode);
- virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
- virtual status_t drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, SkPaint* paint);
- virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
- virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
- virtual status_t drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
- virtual status_t drawPath(SkPath* path, SkPaint* paint);
- virtual status_t drawLines(float* points, int count, SkPaint* paint);
- virtual status_t drawPoints(float* points, int count, SkPaint* paint);
- virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
- float hOffset, float vOffset, SkPaint* paint);
- virtual status_t drawPosText(const char* text, int bytesCount, int count,
- const float* positions, SkPaint* paint);
- virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
- const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
- DrawOpMode drawOpMode);
-
- virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
+ virtual bool clipPath(const SkPath* path, SkRegion::Op op);
+ virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
+ // Misc - should be implemented with SkPaint inspection
virtual void resetShader();
virtual void setupShader(SkiaShader* shader);
- virtual void resetColorFilter();
- virtual void setupColorFilter(SkiaColorFilter* filter);
-
- virtual void resetShadow();
- virtual void setupShadow(float radius, float dx, float dy, int color);
-
virtual void resetPaintFilter();
virtual void setupPaintFilter(int clearBits, int setBits);
- ANDROID_API void reset();
-
- sp<DisplayListData> getDisplayListData() const {
- return mDisplayListData;
- }
-
- const Vector<SkBitmap*>& getBitmapResources() const {
- return mBitmapResources;
- }
-
- const Vector<SkBitmap*>& getOwnedBitmapResources() const {
- return mOwnedBitmapResources;
- }
-
- const Vector<SkiaColorFilter*>& getFilterResources() const {
- return mFilterResources;
- }
-
- const Vector<Res_png_9patch*>& getPatchResources() const {
- return mPatchResources;
- }
-
- const Vector<SkiaShader*>& getShaders() const {
- return mShaders;
- }
-
- const Vector<SkPaint*>& getPaints() const {
- return mPaints;
- }
-
- const Vector<SkPath*>& getPaths() const {
- return mPaths;
- }
-
- const SortedVector<SkPath*>& getSourcePaths() const {
- return mSourcePaths;
- }
+// ----------------------------------------------------------------------------
+// Canvas draw operations
+// ----------------------------------------------------------------------------
+ virtual status_t drawColor(int color, SkXfermode::Mode mode);
- const Vector<SkRegion*>& getRegions() const {
- return mRegions;
- }
+ // Bitmap-based
+ virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint);
+ virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint);
+ virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint);
+ virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint);
+ virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint);
+ virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint);
+
+ // Shapes
+ virtual status_t drawRect(float left, float top, float right, float bottom,
+ const SkPaint* paint);
+ virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
+ virtual status_t drawRoundRect(float left, float top, float right, float bottom,
+ float rx, float ry, const SkPaint* paint);
+ virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
+ virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
+ CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
+ virtual status_t drawOval(float left, float top, float right, float bottom,
+ const SkPaint* paint);
+ virtual status_t drawArc(float left, float top, float right, float bottom,
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
+ virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
+ virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
+ virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
- const Vector<Layer*>& getLayers() const {
- return mLayers;
- }
+ // Text
+ virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
+ const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
+ DrawOpMode drawOpMode = kDrawOpMode_Immediate);
+ virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
+ float hOffset, float vOffset, const SkPaint* paint);
+ virtual status_t drawPosText(const char* text, int bytesCount, int count,
+ const float* positions, const SkPaint* paint);
- const Vector<SkMatrix*>& getMatrices() const {
- return mMatrices;
- }
+// ----------------------------------------------------------------------------
+// Canvas draw operations - special
+// ----------------------------------------------------------------------------
+ virtual status_t drawLayer(Layer* layer, float x, float y);
+ virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
+ int32_t replayFlags);
- uint32_t getFunctorCount() const {
- return mFunctorCount;
- }
+ // TODO: rename for consistency
+ virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
private:
void insertRestoreToCount();
@@ -206,8 +175,9 @@ private:
}
template<class T>
- inline T* refBuffer(const T* srcBuffer, int32_t count) {
- if (srcBuffer == NULL) return NULL;
+ inline const T* refBuffer(const T* srcBuffer, int32_t count) {
+ if (!srcBuffer) return NULL;
+
T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
memcpy(dstBuffer, srcBuffer, count * sizeof(T));
return dstBuffer;
@@ -217,86 +187,88 @@ private:
return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
}
- inline SkPath* refPath(SkPath* path) {
+ inline const SkPath* refPath(const SkPath* path) {
if (!path) return NULL;
- SkPath* pathCopy = mPathMap.valueFor(path);
+ const SkPath* pathCopy = mPathMap.valueFor(path);
if (pathCopy == NULL || pathCopy->getGenerationID() != path->getGenerationID()) {
- pathCopy = new SkPath(*path);
- pathCopy->setSourcePath(path);
+ SkPath* newPathCopy = new SkPath(*path);
+ newPathCopy->setSourcePath(path);
+
+ pathCopy = newPathCopy;
// replaceValueFor() performs an add if the entry doesn't exist
mPathMap.replaceValueFor(path, pathCopy);
- mPaths.add(pathCopy);
+ mDisplayListData->paths.add(pathCopy);
}
- if (mSourcePaths.indexOf(path) < 0) {
+ if (mDisplayListData->sourcePaths.indexOf(path) < 0) {
mCaches.resourceCache.incrementRefcount(path);
- mSourcePaths.add(path);
+ mDisplayListData->sourcePaths.add(path);
}
return pathCopy;
}
- inline SkPaint* refPaint(SkPaint* paint) {
+ inline const SkPaint* refPaint(const SkPaint* paint) {
if (!paint) {
return paint;
}
- SkPaint* paintCopy = mPaintMap.valueFor(paint);
+ const SkPaint* paintCopy = mPaintMap.valueFor(paint);
if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) {
paintCopy = new SkPaint(*paint);
// replaceValueFor() performs an add if the entry doesn't exist
mPaintMap.replaceValueFor(paint, paintCopy);
- mPaints.add(paintCopy);
+ mDisplayListData->paints.add(paintCopy);
}
return paintCopy;
}
- inline SkRegion* refRegion(SkRegion* region) {
+ inline const SkRegion* refRegion(const SkRegion* region) {
if (!region) {
return region;
}
- SkRegion* regionCopy = mRegionMap.valueFor(region);
+ const SkRegion* regionCopy = mRegionMap.valueFor(region);
// TODO: Add generation ID to SkRegion
if (regionCopy == NULL) {
regionCopy = new SkRegion(*region);
// replaceValueFor() performs an add if the entry doesn't exist
mRegionMap.replaceValueFor(region, regionCopy);
- mRegions.add(regionCopy);
+ mDisplayListData->regions.add(regionCopy);
}
return regionCopy;
}
- inline SkMatrix* refMatrix(SkMatrix* matrix) {
+ inline const SkMatrix* refMatrix(const SkMatrix* matrix) {
if (matrix) {
// Copying the matrix is cheap and prevents against the user changing
// the original matrix before the operation that uses it
- SkMatrix* copy = new SkMatrix(*matrix);
- mMatrices.add(copy);
+ const SkMatrix* copy = new SkMatrix(*matrix);
+ mDisplayListData->matrices.add(copy);
return copy;
}
return matrix;
}
inline Layer* refLayer(Layer* layer) {
- mLayers.add(layer);
+ mDisplayListData->layers.add(layer);
mCaches.resourceCache.incrementRefcount(layer);
return layer;
}
- inline SkBitmap* refBitmap(SkBitmap* bitmap) {
+ inline const SkBitmap* refBitmap(const SkBitmap* bitmap) {
// Note that this assumes the bitmap is immutable. There are cases this won't handle
// correctly, such as creating the bitmap from scratch, drawing with it, changing its
// contents, and drawing again. The only fix would be to always copy it the first time,
// which doesn't seem worth the extra cycles for this unlikely case.
- mBitmapResources.add(bitmap);
+ mDisplayListData->bitmapResources.add(bitmap);
mCaches.resourceCache.incrementRefcount(bitmap);
return bitmap;
}
- inline SkBitmap* refBitmapData(SkBitmap* bitmap) {
- mOwnedBitmapResources.add(bitmap);
+ inline const SkBitmap* refBitmapData(const SkBitmap* bitmap) {
+ mDisplayListData->ownedBitmapResources.add(bitmap);
mCaches.resourceCache.incrementRefcount(bitmap);
return bitmap;
}
@@ -310,60 +282,33 @@ private:
shaderCopy = shader->copy();
// replaceValueFor() performs an add if the entry doesn't exist
mShaderMap.replaceValueFor(shader, shaderCopy);
- mShaders.add(shaderCopy);
+ mDisplayListData->shaders.add(shaderCopy);
mCaches.resourceCache.incrementRefcount(shaderCopy);
}
return shaderCopy;
}
- inline SkiaColorFilter* refColorFilter(SkiaColorFilter* colorFilter) {
- mFilterResources.add(colorFilter);
- mCaches.resourceCache.incrementRefcount(colorFilter);
- return colorFilter;
- }
-
- inline Res_png_9patch* refPatch(Res_png_9patch* patch) {
- mPatchResources.add(patch);
+ inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
+ mDisplayListData->patchResources.add(patch);
mCaches.resourceCache.incrementRefcount(patch);
return patch;
}
- Vector<SkBitmap*> mBitmapResources;
- Vector<SkBitmap*> mOwnedBitmapResources;
- Vector<SkiaColorFilter*> mFilterResources;
- Vector<Res_png_9patch*> mPatchResources;
-
- Vector<SkPaint*> mPaints;
- DefaultKeyedVector<SkPaint*, SkPaint*> mPaintMap;
-
- Vector<SkPath*> mPaths;
- DefaultKeyedVector<SkPath*, SkPath*> mPathMap;
-
- SortedVector<SkPath*> mSourcePaths;
-
- Vector<SkRegion*> mRegions;
- DefaultKeyedVector<SkRegion*, SkRegion*> mRegionMap;
-
- Vector<SkiaShader*> mShaders;
+ DefaultKeyedVector<const SkPaint*, const SkPaint*> mPaintMap;
+ DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
+ DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
DefaultKeyedVector<SkiaShader*, SkiaShader*> mShaderMap;
- Vector<SkMatrix*> mMatrices;
-
- Vector<Layer*> mLayers;
-
- int mRestoreSaveCount;
-
Caches& mCaches;
- sp<DisplayListData> mDisplayListData;
+ DisplayListData* mDisplayListData;
float mTranslateX;
float mTranslateY;
bool mHasTranslate;
- bool mHasDrawOps;
- uint32_t mFunctorCount;
+ int mRestoreSaveCount;
- friend class DisplayList;
+ friend class RenderNode;
}; // class DisplayListRenderer
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 8d19ca2..647c281 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -72,18 +72,19 @@ status_t TextSetupFunctor::operator ()(int what, void* data) {
break;
}
}
- renderer->setupDrawColorFilter();
+ renderer->setupDrawColorFilter(paint->getColorFilter());
renderer->setupDrawShader();
- renderer->setupDrawBlending(true, mode);
+ renderer->setupDrawBlending(paint);
renderer->setupDrawProgram();
- renderer->setupDrawModelView(x, y, x, y, pureTranslate, true);
+ renderer->setupDrawModelView(kModelViewMode_Translate, false,
+ 0.0f, 0.0f, 0.0f, 0.0f, pureTranslate);
// Calling setupDrawTexture with the name 0 will enable the
// uv attributes and increase the texture unit count
// texture binding will be performed by the font renderer as
// needed
renderer->setupDrawTexture(0);
renderer->setupDrawPureColorUniforms();
- renderer->setupDrawColorFilterUniforms();
+ renderer->setupDrawColorFilterUniforms(paint->getColorFilter());
renderer->setupDrawShaderUniforms(pureTranslate);
renderer->setupDrawTextGammaUniforms();
@@ -497,7 +498,7 @@ void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) {
}
checkTextureUpdate();
- caches.bindIndicesBuffer();
+ caches.bindQuadIndicesBuffer();
if (!mDrawn) {
// If returns true, a VBO was bound and we must
@@ -514,8 +515,8 @@ void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) {
texture->setLinearFiltering(mLinearFiltering, false);
TextureVertex* mesh = texture->mesh();
- caches.bindPositionVertexPointer(force, &mesh[0].position[0]);
- caches.bindTexCoordsVertexPointer(force, &mesh[0].texture[0]);
+ caches.bindPositionVertexPointer(force, &mesh[0].x);
+ caches.bindTexCoordsVertexPointer(force, &mesh[0].u);
force = false;
glDrawElements(GL_TRIANGLES, texture->meshElementCount(),
@@ -586,11 +587,11 @@ void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
}
}
-void FontRenderer::setFont(SkPaint* paint, const mat4& matrix) {
+void FontRenderer::setFont(const SkPaint* paint, const mat4& matrix) {
mCurrentFont = Font::create(this, paint, matrix);
}
-FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text,
+FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, const char *text,
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) {
checkInit();
@@ -675,7 +676,8 @@ void FontRenderer::finishRender() {
issueDrawCommand();
}
-void FontRenderer::precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix) {
+void FontRenderer::precache(const SkPaint* paint, const char* text, int numGlyphs,
+ const mat4& matrix) {
Font* font = Font::create(this, paint, matrix);
font->precache(paint, text, numGlyphs);
}
@@ -684,7 +686,7 @@ void FontRenderer::endPrecaching() {
checkTextureUpdate();
}
-bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *text,
+bool FontRenderer::renderPosText(const SkPaint* paint, const Rect* clip, const char *text,
uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y,
const float* positions, Rect* bounds, Functor* functor, bool forceFinish) {
if (!mCurrentFont) {
@@ -702,8 +704,8 @@ bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *t
return mDrawn;
}
-bool FontRenderer::renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text,
- uint32_t startIndex, uint32_t len, int numGlyphs, SkPath* path,
+bool FontRenderer::renderTextOnPath(const SkPaint* paint, const Rect* clip, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, const SkPath* path,
float hOffset, float vOffset, Rect* bounds, Functor* functor) {
if (!mCurrentFont) {
ALOGE("No font set");
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index aa7e776..9259028 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -44,8 +44,6 @@ namespace RSC {
}
#endif
-class Functor;
-
namespace android {
namespace uirenderer {
@@ -64,7 +62,7 @@ public:
};
TextSetupFunctor(OpenGLRenderer* renderer, float x, float y, bool pureTranslate,
- int alpha, SkXfermode::Mode mode, SkPaint* paint): Functor(),
+ int alpha, SkXfermode::Mode mode, const SkPaint* paint): Functor(),
renderer(renderer), x(x), y(y), pureTranslate(pureTranslate),
alpha(alpha), mode(mode), paint(paint) {
}
@@ -78,7 +76,7 @@ public:
bool pureTranslate;
int alpha;
SkXfermode::Mode mode;
- SkPaint* paint;
+ const SkPaint* paint;
};
///////////////////////////////////////////////////////////////////////////////
@@ -97,20 +95,20 @@ public:
mGammaTable = gammaTable;
}
- void setFont(SkPaint* paint, const mat4& matrix);
+ void setFont(const SkPaint* paint, const mat4& matrix);
- void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
+ void precache(const SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
void endPrecaching();
// bounds is an out parameter
- bool renderPosText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
- uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds,
- Functor* functor, bool forceFinish = true);
+ bool renderPosText(const SkPaint* paint, const Rect* clip, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y, const float* positions,
+ Rect* bounds, Functor* functor, bool forceFinish = true);
// bounds is an out parameter
- bool renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
- uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds,
- Functor* functor);
+ bool renderTextOnPath(const SkPaint* paint, const Rect* clip, const char *text,
+ uint32_t startIndex, uint32_t len, int numGlyphs, const SkPath* path,
+ float hOffset, float vOffset, Rect* bounds, Functor* functor);
struct DropShadow {
DropShadow() { };
@@ -130,7 +128,7 @@ public:
// After renderDropShadow returns, the called owns the memory in DropShadow.image
// and is responsible for releasing it when it's done with it
- DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
+ DropShadow renderDropShadow(const SkPaint* paint, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, uint32_t radius, const float* positions);
void setTextureFiltering(bool linearFiltering) {
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 0916942..ffd1e8c 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -115,7 +115,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) {
// Callbacks
///////////////////////////////////////////////////////////////////////////////
-void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
+void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
if (texture) {
const uint32_t size = texture->width * texture->height * bytesPerPixel();
mSize -= size;
@@ -185,7 +185,7 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
mCache.removeOldest();
}
- generateTexture(colors, positions, count, texture);
+ generateTexture(colors, positions, texture);
mSize += size;
mCache.put(gradient, texture);
@@ -238,8 +238,7 @@ void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float am
dst += 4 * sizeof(float);
}
-void GradientCache::generateTexture(uint32_t* colors, float* positions,
- int count, Texture* texture) {
+void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) {
const uint32_t width = texture->width;
const GLsizei rowBytes = width * bytesPerPixel();
uint8_t pixels[rowBytes * texture->height];
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
index 43934d9..6a783b1 100644
--- a/libs/hwui/GradientCache.h
+++ b/libs/hwui/GradientCache.h
@@ -151,7 +151,7 @@ private:
Texture* addLinearGradient(GradientCacheEntry& gradient,
uint32_t* colors, float* positions, int count);
- void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture);
+ void generateTexture(uint32_t* colors, float* positions, Texture* texture);
struct GradientInfo {
uint32_t width;
diff --git a/libs/hwui/Interpolator.cpp b/libs/hwui/Interpolator.cpp
new file mode 100644
index 0000000..004ddf5
--- /dev/null
+++ b/libs/hwui/Interpolator.cpp
@@ -0,0 +1,32 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "Interpolator.h"
+
+#include <math.h>
+
+namespace android {
+namespace uirenderer {
+
+Interpolator* Interpolator::createDefaultInterpolator() {
+ return new AccelerateDecelerateInterpolator();
+}
+
+float AccelerateDecelerateInterpolator::interpolate(float input) {
+ return (float)(cosf((input + 1) * M_PI) / 2.0f) + 0.5f;
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/Interpolator.h b/libs/hwui/Interpolator.h
new file mode 100644
index 0000000..2cfb60c
--- /dev/null
+++ b/libs/hwui/Interpolator.h
@@ -0,0 +1,45 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef INTERPOLATOR_H
+#define INTERPOLATOR_H
+
+namespace android {
+namespace uirenderer {
+
+class Interpolator {
+public:
+ virtual ~Interpolator() {}
+
+ virtual float interpolate(float input) = 0;
+
+ static Interpolator* createDefaultInterpolator();
+
+protected:
+ Interpolator() {}
+};
+
+class AccelerateDecelerateInterpolator : public Interpolator {
+public:
+ AccelerateDecelerateInterpolator() {}
+ virtual ~AccelerateDecelerateInterpolator() {}
+
+ virtual float interpolate(float input);
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* INTERPOLATOR_H */
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index bd371a3..9606e58 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -18,12 +18,12 @@
#include <utils/Log.h>
-#include "DisplayList.h"
+#include "Caches.h"
#include "DeferredDisplayList.h"
#include "Layer.h"
#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
-#include "Caches.h"
+#include "RenderNode.h"
namespace android {
namespace uirenderer {
@@ -46,17 +46,20 @@ Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight):
stencil = NULL;
debugDrawUpdate = false;
hasDrawnSinceUpdate = false;
+ forceFilter = false;
deferredList = NULL;
+ convexMask = NULL;
caches.resourceCache.incrementRefcount(this);
}
Layer::~Layer() {
- if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter);
+ SkSafeUnref(colorFilter);
removeFbo();
deleteTexture();
delete[] mesh;
delete deferredList;
+ delete renderer;
}
uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
@@ -67,6 +70,13 @@ uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
}
+void Layer::requireRenderer() {
+ if (!renderer) {
+ renderer = new LayerRenderer(this);
+ renderer->initProperties();
+ }
+}
+
bool Layer::resize(const uint32_t width, const uint32_t height) {
uint32_t desiredWidth = computeIdealWidth(width);
uint32_t desiredHeight = computeIdealWidth(height);
@@ -131,18 +141,22 @@ void Layer::removeFbo(bool flush) {
}
}
-void Layer::setPaint(SkPaint* paint) {
+void Layer::updateDeferred(RenderNode* displayList,
+ int left, int top, int right, int bottom) {
+ requireRenderer();
+ this->displayList = displayList;
+ const Rect r(left, top, right, bottom);
+ dirtyRect.unionWith(r);
+ deferredUpdateScheduled = true;
+}
+
+void Layer::setPaint(const SkPaint* paint) {
OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
+ setColorFilter((paint) ? paint->getColorFilter() : NULL);
}
-void Layer::setColorFilter(SkiaColorFilter* filter) {
- if (colorFilter) {
- caches.resourceCache.decrementRefcount(colorFilter);
- }
- colorFilter = filter;
- if (colorFilter) {
- caches.resourceCache.incrementRefcount(colorFilter);
- }
+void Layer::setColorFilter(SkColorFilter* filter) {
+ SkRefCnt_SafeAssign(colorFilter, filter);
}
void Layer::bindTexture() const {
@@ -194,25 +208,23 @@ void Layer::defer() {
dirtyRect.set(0, 0, width, height);
}
- if (deferredList) {
- deferredList->reset(dirtyRect);
- } else {
- deferredList = new DeferredDisplayList(dirtyRect);
- }
+ delete deferredList;
+ deferredList = new DeferredDisplayList(dirtyRect);
+
DeferStateStruct deferredState(*deferredList, *renderer,
- DisplayList::kReplayFlag_ClipChildren);
+ RenderNode::kReplayFlag_ClipChildren);
renderer->initViewport(width, height);
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
dirtyRect.right, dirtyRect.bottom, !isBlend());
- displayList->defer(deferredState, 0);
+ displayList->computeOrdering();
+ displayList->deferNodeTree(deferredState);
deferredUpdateScheduled = false;
}
void Layer::cancelDefer() {
- renderer = NULL;
displayList = NULL;
deferredUpdateScheduled = false;
if (deferredList) {
@@ -231,7 +243,6 @@ void Layer::flush() {
deferredList->flush(*renderer, dirtyRect);
renderer->finish();
- renderer = NULL;
dirtyRect.setEmpty();
displayList = NULL;
@@ -243,10 +254,9 @@ void Layer::render() {
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
- renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren);
+ renderer->drawDisplayList(displayList.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
renderer->finish();
- renderer = NULL;
dirtyRect.setEmpty();
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index b70042f..49610d5 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -17,7 +17,9 @@
#ifndef ANDROID_HWUI_LAYER_H
#define ANDROID_HWUI_LAYER_H
+#include <cutils/compiler.h>
#include <sys/types.h>
+#include <utils/StrongPointer.h>
#include <GLES2/gl2.h>
@@ -26,9 +28,9 @@
#include <SkPaint.h>
#include <SkXfermode.h>
+#include "Matrix.h"
#include "Rect.h"
#include "RenderBuffer.h"
-#include "SkiaColorFilter.h"
#include "Texture.h"
#include "Vertex.h"
@@ -42,14 +44,15 @@ namespace uirenderer {
// Forward declarations
class Caches;
class OpenGLRenderer;
-class DisplayList;
+class RenderNode;
class DeferredDisplayList;
class DeferStateStruct;
/**
* A layer has dimensions and is backed by an OpenGL texture or FBO.
*/
-struct Layer {
+class Layer {
+public:
Layer(const uint32_t layerWidth, const uint32_t layerHeight);
~Layer();
@@ -82,14 +85,8 @@ struct Layer {
regionRect.translate(layer.left, layer.top);
}
- void updateDeferred(OpenGLRenderer* renderer, DisplayList* displayList,
- int left, int top, int right, int bottom) {
- this->renderer = renderer;
- this->displayList = displayList;
- const Rect r(left, top, right, bottom);
- dirtyRect.unionWith(r);
- deferredUpdateScheduled = true;
- }
+ void updateDeferred(RenderNode* displayList,
+ int left, int top, int right, int bottom);
inline uint32_t getWidth() const {
return texture.width;
@@ -115,7 +112,7 @@ struct Layer {
texture.height = height;
}
- ANDROID_API void setPaint(SkPaint* paint);
+ ANDROID_API void setPaint(const SkPaint* paint);
inline void setBlend(bool blend) {
texture.blend = blend;
@@ -125,6 +122,14 @@ struct Layer {
return texture.blend;
}
+ inline void setForceFilter(bool forceFilter) {
+ this->forceFilter = forceFilter;
+ }
+
+ inline bool getForceFilter() const {
+ return forceFilter;
+ }
+
inline void setAlpha(int alpha) {
this->alpha = alpha;
}
@@ -216,11 +221,19 @@ struct Layer {
this->textureLayer = textureLayer;
}
- inline SkiaColorFilter* getColorFilter() const {
+ inline SkColorFilter* getColorFilter() const {
return colorFilter;
}
- ANDROID_API void setColorFilter(SkiaColorFilter* filter);
+ ANDROID_API void setColorFilter(SkColorFilter* filter);
+
+ inline void setConvexMask(const SkPath* convexMask) {
+ this->convexMask = convexMask;
+ }
+
+ inline const SkPath* getConvexMask() {
+ return convexMask;
+ }
void bindStencilRenderBuffer() const;
@@ -284,12 +297,14 @@ struct Layer {
*/
bool deferredUpdateScheduled;
OpenGLRenderer* renderer;
- DisplayList* displayList;
+ sp<RenderNode> displayList;
Rect dirtyRect;
bool debugDrawUpdate;
bool hasDrawnSinceUpdate;
private:
+ void requireRenderer();
+
Caches& caches;
/**
@@ -338,12 +353,18 @@ private:
/**
* Color filter used to draw this layer. Optional.
*/
- SkiaColorFilter* colorFilter;
+ SkColorFilter* colorFilter;
+
+ /**
+ * Indicates raster data backing the layer is scaled, requiring filtration.
+ */
+ bool forceFilter;
/**
* Opacity of the layer.
*/
int alpha;
+
/**
* Blending mode of the layer.
*/
@@ -365,6 +386,13 @@ private:
*/
DeferredDisplayList* deferredList;
+ /**
+ * This convex path should be used to mask the layer's draw to the screen.
+ *
+ * Data not owned/managed by layer object.
+ */
+ const SkPath* convexMask;
+
}; // struct Layer
}; // namespace uirenderer
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index f8076cc..e0ac2ba 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -92,7 +92,7 @@ void LayerRenderer::finish() {
// who will invoke OpenGLRenderer::resume()
}
-GLint LayerRenderer::getTargetFbo() const {
+GLuint LayerRenderer::getTargetFbo() const {
return mLayer->getFbo();
}
@@ -117,7 +117,7 @@ void LayerRenderer::ensureStencilBuffer() {
///////////////////////////////////////////////////////////////////////////////
Region* LayerRenderer::getRegion() const {
- if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
+ if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
return OpenGLRenderer::getRegion();
}
return &mLayer->region;
@@ -184,7 +184,7 @@ void LayerRenderer::generateMesh() {
// Layers management
///////////////////////////////////////////////////////////////////////////////
-Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
+Layer* LayerRenderer::createRenderLayer(uint32_t width, uint32_t height) {
LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
Caches& caches = Caches::getInstance();
@@ -221,7 +221,6 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
layer->texCoords.set(0.0f, height / float(layer->getHeight()),
width / float(layer->getWidth()), 0.0f);
layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
- layer->setBlend(!isOpaque);
layer->setColorFilter(NULL);
layer->setDirty(true);
layer->region.clear();
@@ -270,13 +269,12 @@ bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
return true;
}
-Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
+Layer* LayerRenderer::createTextureLayer() {
LAYER_RENDERER_LOGD("Creating new texture layer");
Layer* layer = new Layer(0, 0);
layer->setCacheable(false);
layer->setTextureLayer(true);
- layer->setBlend(!isOpaque);
layer->setEmpty(true);
layer->setFbo(0);
layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
@@ -292,14 +290,15 @@ Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
}
void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
- bool isOpaque, GLenum renderTarget, float* transform) {
+ bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
if (layer) {
layer->setBlend(!isOpaque);
+ layer->setForceFilter(forceFilter);
layer->setSize(width, height);
layer->layer.set(0.0f, 0.0f, width, height);
layer->region.set(width, height);
layer->regionRect.set(0.0f, 0.0f, width, height);
- layer->getTexTransform().load(transform);
+ layer->getTexTransform().load(textureTransform);
if (renderTarget != layer->getRenderTarget()) {
layer->setRenderTarget(renderTarget);
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index 5f86731..40e461a 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -52,11 +52,11 @@ public:
virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
virtual void finish();
- ANDROID_API static Layer* createTextureLayer(bool isOpaque);
- ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
+ ANDROID_API static Layer* createTextureLayer();
+ ANDROID_API static Layer* createRenderLayer(uint32_t width, uint32_t height);
ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
- bool isOpaque, GLenum renderTarget, float* transform);
+ bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
ANDROID_API static void destroyLayer(Layer* layer);
ANDROID_API static void destroyLayerDeferred(Layer* layer);
ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
@@ -67,7 +67,7 @@ protected:
virtual void ensureStencilBuffer();
virtual bool hasLayer() const;
virtual Region* getRegion() const;
- virtual GLint getTargetFbo() const;
+ virtual GLuint getTargetFbo() const;
virtual bool suppressErrorChecks() const;
private:
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index ba22071..2268386 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -89,8 +89,9 @@ uint8_t Matrix4::getType() const {
float m01 = data[kSkewX];
float m10 = data[kSkewY];
float m11 = data[kScaleY];
+ float m32 = data[kTranslateZ];
- if (m01 != 0.0f || m10 != 0.0f) {
+ if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) {
mType |= kTypeAffine;
}
@@ -131,11 +132,13 @@ bool Matrix4::changesBounds() const {
}
bool Matrix4::isPureTranslate() const {
- return getGeometryType() <= kTypeTranslate;
+ // NOTE: temporary hack to workaround ignoreTransform behavior with Z values
+ // TODO: separate this into isPure2dTranslate vs isPure3dTranslate
+ return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f);
}
bool Matrix4::isSimple() const {
- return getGeometryType() <= (kTypeScale | kTypeTranslate);
+ return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f);
}
bool Matrix4::isIdentity() const {
@@ -382,6 +385,19 @@ void Matrix4::loadOrtho(float left, float right, float bottom, float top, float
mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
}
+float Matrix4::mapZ(const Vector3& orig) const {
+ // duplicates logic for mapPoint3d's z coordinate
+ return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
+}
+
+void Matrix4::mapPoint3d(Vector3& vec) const {
+ //TODO: optimize simple case
+ const Vector3 orig(vec);
+ vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX];
+ vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY];
+ vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
+}
+
#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
void Matrix4::mapPoint(float& x, float& y) const {
@@ -466,8 +482,8 @@ void Matrix4::decomposeScale(float& sx, float& sy) const {
sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
}
-void Matrix4::dump() const {
- ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
+void Matrix4::dump(const char* label) const {
+ ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType());
ALOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
ALOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
ALOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index b861ba4..e33a001 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -26,12 +26,20 @@
namespace android {
namespace uirenderer {
-#define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
-#define MATRIX_ARGS(m) \
+#define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
+#define SK_MATRIX_ARGS(m) \
(m)->get(0), (m)->get(1), (m)->get(2), \
(m)->get(3), (m)->get(4), (m)->get(5), \
(m)->get(6), (m)->get(7), (m)->get(8)
+#define MATRIX_4_STRING "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \
+ " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]"
+#define MATRIX_4_ARGS(m) \
+ (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], \
+ (m)->data[1], (m)->data[5], (m)->data[9], (m)->data[13], \
+ (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \
+ (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] \
+
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
@@ -134,17 +142,18 @@ public:
void multiply(float v);
- void translate(float x, float y) {
+ void translate(float x, float y, float z = 0) {
if ((getType() & sGeometryMask) <= kTypeTranslate) {
data[kTranslateX] += x;
data[kTranslateY] += y;
+ data[kTranslateZ] += z;
} else {
// Doing a translation will only affect the translate bit of the type
// Save the type
uint8_t type = mType;
Matrix4 u;
- u.loadTranslate(x, y, 0.0f);
+ u.loadTranslate(x, y, z);
multiply(u);
// Restore the type and fix the translate bit
@@ -190,15 +199,17 @@ public:
void copyTo(float* v) const;
void copyTo(SkMatrix& v) const;
- void mapRect(Rect& r) const;
- void mapPoint(float& x, float& y) const;
+ float mapZ(const Vector3& orig) const;
+ void mapPoint3d(Vector3& vec) const;
+ void mapPoint(float& x, float& y) const; // 2d only
+ void mapRect(Rect& r) const; // 2d only
float getTranslateX() const;
float getTranslateY() const;
void decomposeScale(float& sx, float& sy) const;
- void dump() const;
+ void dump(const char* label = NULL) const;
static const Matrix4& identity();
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4d76bed..20b038d 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -36,7 +36,10 @@
#include "Fence.h"
#include "PathTessellator.h"
#include "Properties.h"
+#include "ShadowTessellator.h"
+#include "utils/GLUtils.h"
#include "Vector.h"
+#include "VertexBuffer.h"
namespace android {
namespace uirenderer {
@@ -50,7 +53,12 @@ namespace uirenderer {
#define ALPHA_THRESHOLD 0
-#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
+static GLenum getFilter(const SkPaint* paint) {
+ if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
+ return GL_LINEAR;
+ }
+ return GL_NEAREST;
+}
///////////////////////////////////////////////////////////////////////////////
// Globals
@@ -127,7 +135,6 @@ OpenGLRenderer::OpenGLRenderer():
memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
- mFirstSnapshot = new Snapshot;
mFrameStarted = false;
mCountOverdraw = false;
@@ -154,22 +161,6 @@ void OpenGLRenderer::initProperties() {
// Setup
///////////////////////////////////////////////////////////////////////////////
-void OpenGLRenderer::setName(const char* name) {
- if (name) {
- mName.setTo(name);
- } else {
- mName.clear();
- }
-}
-
-const char* OpenGLRenderer::getName() const {
- return mName.string();
-}
-
-bool OpenGLRenderer::isDeferred() {
- return false;
-}
-
void OpenGLRenderer::setViewport(int width, int height) {
initViewport(width, height);
@@ -180,26 +171,17 @@ void OpenGLRenderer::setViewport(int width, int height) {
}
void OpenGLRenderer::initViewport(int width, int height) {
- mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
-
- mWidth = width;
- mHeight = height;
+ mProjectionMatrix.loadOrtho(0, width, height, 0, -1, 1);
- mFirstSnapshot->height = height;
- mFirstSnapshot->viewport.set(0, 0, width, height);
+ initializeViewport(width, height);
}
void OpenGLRenderer::setupFrameState(float left, float top,
float right, float bottom, bool opaque) {
mCaches.clearGarbage();
+ initializeSaveStack(left, top, right, bottom);
mOpaque = opaque;
- mSnapshot = new Snapshot(mFirstSnapshot,
- SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
- mSnapshot->fbo = getTargetFbo();
- mSaveCount = 1;
-
- mSnapshot->setClip(left, top, right, bottom);
mTilingClip.set(left, top, right, bottom);
}
@@ -211,14 +193,14 @@ status_t OpenGLRenderer::startFrame() {
discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
- glViewport(0, 0, mWidth, mHeight);
+ glViewport(0, 0, getWidth(), getHeight());
// Functors break the tiling extension in pretty spectacular ways
// This ensures we don't use tiling when a functor is going to be
// invoked during the frame
mSuppressTiling = mCaches.hasRegisteredFunctors();
- startTiling(mSnapshot, true);
+ startTilingCurrentClip(true);
debugOverdraw(true, true);
@@ -226,10 +208,6 @@ status_t OpenGLRenderer::startFrame() {
mTilingClip.right, mTilingClip.bottom, mOpaque);
}
-status_t OpenGLRenderer::prepare(bool opaque) {
- return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
-}
-
status_t OpenGLRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {
@@ -239,7 +217,7 @@ status_t OpenGLRenderer::prepareDirty(float left, float top,
// The framebuffer renderer will first defer the display list
// for each layer and wait until the first drawing command
// to start the frame
- if (mSnapshot->fbo == 0) {
+ if (currentSnapshot()->fbo == 0) {
syncState();
updateLayers();
} else {
@@ -254,7 +232,7 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa
// perform a discard to let the driver know we don't need to preserve
// the back buffer for this frame.
if (mExtensions.hasDiscardFramebuffer() &&
- left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
+ left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
const bool isFbo = getTargetFbo() == 0;
const GLenum attachments[] = {
isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
@@ -266,7 +244,7 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa
status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
if (!opaque || mCountOverdraw) {
mCaches.enableScissor();
- mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
+ mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
glClear(GL_COLOR_BUFFER_BIT);
return DrawGlInfo::kStatusDrew;
}
@@ -283,14 +261,16 @@ void OpenGLRenderer::syncState() {
}
}
-void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
+void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
if (!mSuppressTiling) {
- Rect* clip = &mTilingClip;
- if (s->flags & Snapshot::kFlagFboTarget) {
- clip = &(s->layer->clipRect);
+ const Snapshot* snapshot = currentSnapshot();
+
+ const Rect* clip = &mTilingClip;
+ if (snapshot->flags & Snapshot::kFlagFboTarget) {
+ clip = &(snapshot->layer->clipRect);
}
- startTiling(*clip, s->height, opaque);
+ startTiling(*clip, snapshot->height, opaque);
}
}
@@ -317,24 +297,7 @@ void OpenGLRenderer::finish() {
if (!suppressErrorChecks()) {
#if DEBUG_OPENGL
- GLenum status = GL_NO_ERROR;
- while ((status = glGetError()) != GL_NO_ERROR) {
- ALOGD("GL error from OpenGLRenderer: 0x%x", status);
- switch (status) {
- case GL_INVALID_ENUM:
- ALOGE(" GL_INVALID_ENUM");
- break;
- case GL_INVALID_VALUE:
- ALOGE(" GL_INVALID_VALUE");
- break;
- case GL_INVALID_OPERATION:
- ALOGE(" GL_INVALID_OPERATION");
- break;
- case GL_OUT_OF_MEMORY:
- ALOGE(" Out of memory!");
- break;
- }
- }
+ GLUtils::dumpGLErrors();
#endif
#if DEBUG_MEMORY_USAGE
@@ -369,7 +332,7 @@ void OpenGLRenderer::interrupt() {
}
void OpenGLRenderer::resume() {
- sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
+ const Snapshot* snapshot = currentSnapshot();
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
debugOverdraw(true, false);
@@ -391,7 +354,7 @@ void OpenGLRenderer::resume() {
}
void OpenGLRenderer::resumeAfterLayer() {
- sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
+ const Snapshot* snapshot = currentSnapshot();
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
debugOverdraw(true, false);
@@ -400,63 +363,14 @@ void OpenGLRenderer::resumeAfterLayer() {
dirtyClip();
}
-void OpenGLRenderer::detachFunctor(Functor* functor) {
- mFunctors.remove(functor);
-}
-
-void OpenGLRenderer::attachFunctor(Functor* functor) {
- mFunctors.add(functor);
-}
-
-status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
- status_t result = DrawGlInfo::kStatusDone;
- size_t count = mFunctors.size();
-
- if (count > 0) {
- interrupt();
- SortedVector<Functor*> functors(mFunctors);
- mFunctors.clear();
-
- DrawGlInfo info;
- info.clipLeft = 0;
- info.clipTop = 0;
- info.clipRight = 0;
- info.clipBottom = 0;
- info.isLayer = false;
- info.width = 0;
- info.height = 0;
- memset(info.transform, 0, sizeof(float) * 16);
-
- for (size_t i = 0; i < count; i++) {
- Functor* f = functors.itemAt(i);
- result |= (*f)(DrawGlInfo::kModeProcess, &info);
-
- if (result & DrawGlInfo::kStatusDraw) {
- Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
- dirty.unionWith(localDirty);
- }
-
- if (result & DrawGlInfo::kStatusInvoke) {
- mFunctors.add(f);
- }
- }
- resume();
- }
-
- return result;
-}
-
status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
- if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
-
- detachFunctor(functor);
+ if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
-
- Rect clip(*mSnapshot->clipRect);
+ Rect clip(*currentClipRect());
clip.snapToPixelBoundaries();
// Since we don't know what the functor will draw, let's dirty
- // tne entire clip region
+ // the entire clip region
if (hasLayer()) {
dirtyLayerUnchecked(clip, getRegion());
}
@@ -467,9 +381,9 @@ status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
info.clipRight = clip.right;
info.clipBottom = clip.bottom;
info.isLayer = hasLayer();
- info.width = getSnapshot()->viewport.getWidth();
- info.height = getSnapshot()->height;
- getSnapshot()->transform->copyTo(&info.transform[0]);
+ info.width = currentSnapshot()->viewport.getWidth();
+ info.height = currentSnapshot()->height;
+ currentTransform()->copyTo(&info.transform[0]);
bool dirtyClip = mDirtyClip;
// setup GL state for functor
@@ -482,19 +396,10 @@ status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
interrupt();
// call functor immediately after GL state setup
- status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
-
- if (result != DrawGlInfo::kStatusDone) {
- Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
- dirty.unionWith(localDirty);
-
- if (result & DrawGlInfo::kStatusInvoke) {
- mFunctors.add(functor);
- }
- }
+ (*functor)(DrawGlInfo::kModeDraw, &info);
resume();
- return result | DrawGlInfo::kStatusDrew;
+ return DrawGlInfo::kStatusDrew;
}
///////////////////////////////////////////////////////////////////////////////
@@ -532,7 +437,7 @@ void OpenGLRenderer::renderOverdraw() {
const Rect* clip = &mTilingClip;
mCaches.enableScissor();
- mCaches.setScissor(clip->left, mFirstSnapshot->height - clip->bottom,
+ mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
clip->right - clip->left, clip->bottom - clip->top);
// 1x overdraw
@@ -556,9 +461,9 @@ void OpenGLRenderer::renderOverdraw() {
}
void OpenGLRenderer::countOverdraw() {
- size_t count = mWidth * mHeight;
+ size_t count = getWidth() * getHeight();
uint32_t* buffer = new uint32_t[count];
- glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
+ glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
size_t total = 0;
for (size_t i = 0; i < count; i++) {
@@ -576,7 +481,7 @@ void OpenGLRenderer::countOverdraw() {
bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
if (layer->deferredUpdateScheduled && layer->renderer &&
- layer->displayList && layer->displayList->isRenderable()) {
+ layer->displayList.get() && layer->displayList->isRenderable()) {
ATRACE_CALL();
Rect& dirty = layer->dirtyRect;
@@ -594,7 +499,7 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
if (inFrame) {
resumeAfterLayer();
- startTiling(mSnapshot);
+ startTilingCurrentClip();
}
layer->debugDrawUpdate = mCaches.debugLayersUpdates;
@@ -715,50 +620,17 @@ void OpenGLRenderer::flushLayerUpdates() {
// State management
///////////////////////////////////////////////////////////////////////////////
-int OpenGLRenderer::getSaveCount() const {
- return mSaveCount;
-}
-
-int OpenGLRenderer::save(int flags) {
- return saveSnapshot(flags);
-}
-
-void OpenGLRenderer::restore() {
- if (mSaveCount > 1) {
- restoreSnapshot();
- }
-}
-
-void OpenGLRenderer::restoreToCount(int saveCount) {
- if (saveCount < 1) saveCount = 1;
-
- while (mSaveCount > saveCount) {
- restoreSnapshot();
- }
-}
-
-int OpenGLRenderer::saveSnapshot(int flags) {
- mSnapshot = new Snapshot(mSnapshot, flags);
- return mSaveCount++;
-}
-
-bool OpenGLRenderer::restoreSnapshot() {
- bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
- bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
- bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
-
- sp<Snapshot> current = mSnapshot;
- sp<Snapshot> previous = mSnapshot->previous;
+void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
+ bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
+ bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
+ bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
if (restoreOrtho) {
- Rect& r = previous->viewport;
+ const Rect& r = restored.viewport;
glViewport(r.left, r.top, r.right, r.bottom);
- mOrthoMatrix.load(current->orthoMatrix);
+ mProjectionMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
}
- mSaveCount--;
- mSnapshot = previous;
-
if (restoreClip) {
dirtyClip();
}
@@ -766,11 +638,9 @@ bool OpenGLRenderer::restoreSnapshot() {
if (restoreLayer) {
endMark(); // Savelayer
startMark("ComposeLayer");
- composeLayer(current, previous);
+ composeLayer(removed, restored);
endMark();
}
-
- return restoreClip;
}
///////////////////////////////////////////////////////////////////////////////
@@ -778,12 +648,11 @@ bool OpenGLRenderer::restoreSnapshot() {
///////////////////////////////////////////////////////////////////////////////
int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags) {
- const GLuint previousFbo = mSnapshot->fbo;
+ const SkPaint* paint, int flags, const SkPath* convexMask) {
const int count = saveSnapshot(flags);
- if (!mSnapshot->isIgnored()) {
- createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
+ if (!currentSnapshot()->isIgnored()) {
+ createLayer(left, top, right, bottom, paint, flags, convexMask);
}
return count;
@@ -792,22 +661,22 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
const Rect untransformedBounds(bounds);
- currentTransform().mapRect(bounds);
+ currentTransform()->mapRect(bounds);
// Layers only make sense if they are in the framebuffer's bounds
- if (bounds.intersect(*mSnapshot->clipRect)) {
+ if (bounds.intersect(*currentClipRect())) {
// We cannot work with sub-pixels in this case
bounds.snapToPixelBoundaries();
// When the layer is not an FBO, we may use glCopyTexImage so we
// need to make sure the layer does not extend outside the bounds
// of the framebuffer
- if (!bounds.intersect(mSnapshot->previous->viewport)) {
+ if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
bounds.setEmpty();
} else if (fboLayer) {
clip.set(bounds);
mat4 inverse;
- inverse.loadInverse(currentTransform());
+ inverse.loadInverse(*currentTransform());
inverse.mapRect(clip);
clip.snapToPixelBoundaries();
if (clip.intersect(untransformedBounds)) {
@@ -834,11 +703,10 @@ void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect
}
int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags) {
- const GLuint previousFbo = mSnapshot->fbo;
+ const SkPaint* paint, int flags) {
const int count = saveSnapshot(flags);
- if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
+ if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
// initialize the snapshot as though it almost represents an FBO layer so deferred draw
// operations will be able to store and restore the current clip and transform info, and
// quick rejection will be correct (for display lists)
@@ -846,9 +714,9 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float
Rect bounds(left, top, right, bottom);
Rect clip;
calculateLayerBoundsAndClip(bounds, clip, true);
- updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
+ updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
- if (!mSnapshot->isIgnored()) {
+ if (!currentSnapshot()->isIgnored()) {
mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
@@ -858,7 +726,6 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float
return count;
}
-
/**
* Layers are viewed by Skia are slightly different than layers in image editing
* programs (for instance.) When a layer is created, previously created layers
@@ -911,7 +778,7 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float
* something actually gets drawn are the layers regions cleared.
*/
bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
+ const SkPaint* paint, int flags, const SkPath* convexMask) {
LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
@@ -921,10 +788,10 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
Rect clip;
Rect bounds(left, top, right, bottom);
calculateLayerBoundsAndClip(bounds, clip, fboLayer);
- updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
+ updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
// Bail out if we won't draw in this snapshot
- if (mSnapshot->isIgnored()) {
+ if (currentSnapshot()->isIgnored()) {
return false;
}
@@ -934,13 +801,14 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
return false;
}
- layer->setAlpha(alpha, mode);
+ layer->setPaint(paint);
layer->layer.set(bounds);
layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
bounds.getWidth() / float(layer->getWidth()), 0.0f);
- layer->setColorFilter(mDrawModifiers.mColorFilter);
+
layer->setBlend(true);
layer->setDirty(false);
+ layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
// Save the layer in the snapshot
mSnapshot->flags |= Snapshot::kFlagIsLayer;
@@ -948,7 +816,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
startMark("SaveLayer");
if (fboLayer) {
- return createFboLayer(layer, bounds, clip, previousFbo);
+ return createFboLayer(layer, bounds, clip);
} else {
// Copy the framebuffer into the layer
layer->bindTexture();
@@ -974,7 +842,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
return true;
}
-bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
+bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
layer->clipRect.set(clip);
layer->setFbo(mCaches.fboCache.get());
@@ -986,7 +854,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
mSnapshot->height = bounds.getHeight();
- mSnapshot->orthoMatrix.load(mOrthoMatrix);
+ mSnapshot->orthoMatrix.load(mProjectionMatrix);
endTiling();
debugOverdraw(false, false);
@@ -1003,7 +871,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
layer->getTexture(), 0);
- startTiling(mSnapshot, true);
+ startTilingCurrentClip(true);
// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
mCaches.enableScissor();
@@ -1015,7 +883,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
// Change the ortho projection
glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
- mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
+
+ mProjectionMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
return true;
}
@@ -1023,18 +892,19 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
/**
* Read the documentation of createLayer() before doing anything in this method.
*/
-void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
- if (!current->layer) {
+void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
+ if (!removed.layer) {
ALOGE("Attempting to compose a layer that does not exist");
return;
}
- Layer* layer = current->layer;
+ Layer* layer = removed.layer;
const Rect& rect = layer->layer;
- const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
+ const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
bool clipRequired = false;
- quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected
+ calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
+ &clipRequired, false); // safely ignore return, should never be rejected
mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
if (fboLayer) {
@@ -1046,15 +916,19 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
layer->removeFbo(false);
// Unbind current FBO and restore previous one
- glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
debugOverdraw(true, false);
- startTiling(previous);
+ startTilingCurrentClip();
}
if (!fboLayer && layer->getAlpha() < 255) {
- drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
- layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
+ SkPaint layerPaint;
+ layerPaint.setAlpha(layer->getAlpha());
+ layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
+ layerPaint.setColorFilter(layer->getColorFilter());
+
+ drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
// Required below, composeLayerRect() will divide by 255
layer->setAlpha(255);
}
@@ -1066,14 +940,8 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
// When the layer is stored in an FBO, we can save a bit of fillrate by
// drawing only the dirty region
if (fboLayer) {
- dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
- if (layer->getColorFilter()) {
- setupColorFilter(layer->getColorFilter());
- }
+ dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
composeLayerRegion(layer, rect);
- if (layer->getColorFilter()) {
- resetColorFilter();
- }
} else if (!rect.isEmpty()) {
dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
@@ -1088,6 +956,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
dirtyClip();
// Failing to add the layer to the cache should happen only if the layer is too large
+ layer->setConvexMask(NULL);
if (!mCaches.layerCache.put(layer)) {
LAYER_LOGD("Deleting layer");
Caches::getInstance().resourceCache.decrementRefcount(layer);
@@ -1105,30 +974,33 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
}
setupDrawTextureTransform();
setupDrawColor(alpha, alpha, alpha, alpha);
- setupDrawColorFilter();
- setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
+ setupDrawColorFilter(layer->getColorFilter());
+ setupDrawBlending(layer);
setupDrawProgram();
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(layer->getColorFilter());
if (layer->getRenderTarget() == GL_TEXTURE_2D) {
setupDrawTexture(layer->getTexture());
} else {
setupDrawExternalTexture(layer->getTexture());
}
- if (currentTransform().isPureTranslate() &&
+ if (currentTransform()->isPureTranslate() &&
+ !layer->getForceFilter() &&
layer->getWidth() == (uint32_t) rect.getWidth() &&
layer->getHeight() == (uint32_t) rect.getHeight()) {
- const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
- const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
+ const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
+ const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
layer->setFilter(GL_NEAREST);
- setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
+ setupDrawModelView(kModelViewMode_TranslateAndScale, false,
+ x, y, x + rect.getWidth(), y + rect.getHeight(), true);
} else {
layer->setFilter(GL_LINEAR);
- setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
+ setupDrawModelView(kModelViewMode_TranslateAndScale, false,
+ rect.left, rect.top, rect.right, rect.bottom);
}
setupDrawTextureTransformUniforms(layer->getTexTransform());
- setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
+ setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
}
@@ -1141,15 +1013,15 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
float x = rect.left;
float y = rect.top;
- bool simpleTransform = currentTransform().isPureTranslate() &&
+ bool simpleTransform = currentTransform()->isPureTranslate() &&
layer->getWidth() == (uint32_t) rect.getWidth() &&
layer->getHeight() == (uint32_t) rect.getHeight();
if (simpleTransform) {
// When we're swapping, the layer is already in screen coordinates
if (!swap) {
- x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
- y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
+ x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
+ y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
}
layer->setFilter(GL_NEAREST, true);
@@ -1157,11 +1029,15 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
layer->setFilter(GL_LINEAR, true);
}
- float alpha = getLayerAlpha(layer);
- bool blend = layer->isBlend() || alpha < 1.0f;
+ SkPaint layerPaint;
+ layerPaint.setAlpha(getLayerAlpha(layer) * 255);
+ layerPaint.setXfermodeMode(layer->getMode());
+ layerPaint.setColorFilter(layer->getColorFilter());
+
+ bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
- layer->getTexture(), alpha, layer->getMode(), blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ layer->getTexture(), &layerPaint, blend,
+ &mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -1190,6 +1066,38 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
+ if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
+
+ if (layer->getConvexMask()) {
+ save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
+
+ // clip to the area of the layer the mask can be larger
+ clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
+
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
+
+ SkiaShader* oldShader = mDrawModifiers.mShader;
+
+ // create LayerShader to map SaveLayer content into subsequent draw
+ SkMatrix shaderMatrix;
+ shaderMatrix.setTranslate(rect.left, rect.bottom);
+ shaderMatrix.preScale(1, -1);
+ SkiaLayerShader layerShader(layer, &shaderMatrix);
+ mDrawModifiers.mShader = &layerShader;
+
+ // Since the drawing primitive is defined in local drawing space,
+ // we don't need to modify the draw matrix
+ const SkPath* maskPath = layer->getConvexMask();
+ DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
+
+ mDrawModifiers.mShader = oldShader;
+ restore();
+
+ return;
+ }
+
if (layer->region.isRect()) {
layer->setRegionAsRect();
@@ -1199,90 +1107,91 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
return;
}
- if (CC_LIKELY(!layer->region.isEmpty())) {
- size_t count;
- const android::Rect* rects;
- Region safeRegion;
- if (CC_LIKELY(hasRectToRectTransform())) {
- rects = layer->region.getArray(&count);
- } else {
- safeRegion = Region::createTJunctionFreeRegion(layer->region);
- rects = safeRegion.getArray(&count);
- }
+ // standard Region based draw
+ size_t count;
+ const android::Rect* rects;
+ Region safeRegion;
+ if (CC_LIKELY(hasRectToRectTransform())) {
+ rects = layer->region.getArray(&count);
+ } else {
+ safeRegion = Region::createTJunctionFreeRegion(layer->region);
+ rects = safeRegion.getArray(&count);
+ }
- const float alpha = getLayerAlpha(layer);
- const float texX = 1.0f / float(layer->getWidth());
- const float texY = 1.0f / float(layer->getHeight());
- const float height = rect.getHeight();
+ const float alpha = getLayerAlpha(layer);
+ const float texX = 1.0f / float(layer->getWidth());
+ const float texY = 1.0f / float(layer->getHeight());
+ const float height = rect.getHeight();
- setupDraw();
+ setupDraw();
- // We must get (and therefore bind) the region mesh buffer
- // after we setup drawing in case we need to mess with the
- // stencil buffer in setupDraw()
- TextureVertex* mesh = mCaches.getRegionMesh();
- uint32_t numQuads = 0;
+ // We must get (and therefore bind) the region mesh buffer
+ // after we setup drawing in case we need to mess with the
+ // stencil buffer in setupDraw()
+ TextureVertex* mesh = mCaches.getRegionMesh();
+ uint32_t numQuads = 0;
- setupDrawWithTexture();
- setupDrawColor(alpha, alpha, alpha, alpha);
- setupDrawColorFilter();
- setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
- setupDrawProgram();
- setupDrawDirtyRegionsDisabled();
- setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
- setupDrawTexture(layer->getTexture());
- if (currentTransform().isPureTranslate()) {
- const float x = (int) floorf(rect.left + currentTransform().getTranslateX() + 0.5f);
- const float y = (int) floorf(rect.top + currentTransform().getTranslateY() + 0.5f);
+ setupDrawWithTexture();
+ setupDrawColor(alpha, alpha, alpha, alpha);
+ setupDrawColorFilter(layer->getColorFilter());
+ setupDrawBlending(layer);
+ setupDrawProgram();
+ setupDrawDirtyRegionsDisabled();
+ setupDrawPureColorUniforms();
+ setupDrawColorFilterUniforms(layer->getColorFilter());
+ setupDrawTexture(layer->getTexture());
+ if (currentTransform()->isPureTranslate()) {
+ const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
+ const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
- layer->setFilter(GL_NEAREST);
- setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
- } else {
- layer->setFilter(GL_LINEAR);
- setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
- }
- setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
+ layer->setFilter(GL_NEAREST);
+ setupDrawModelView(kModelViewMode_Translate, false,
+ x, y, x + rect.getWidth(), y + rect.getHeight(), true);
+ } else {
+ layer->setFilter(GL_LINEAR);
+ setupDrawModelView(kModelViewMode_Translate, false,
+ rect.left, rect.top, rect.right, rect.bottom);
+ }
+ setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
- for (size_t i = 0; i < count; i++) {
- const android::Rect* r = &rects[i];
-
- const float u1 = r->left * texX;
- const float v1 = (height - r->top) * texY;
- const float u2 = r->right * texX;
- const float v2 = (height - r->bottom) * texY;
-
- // TODO: Reject quads outside of the clip
- TextureVertex::set(mesh++, r->left, r->top, u1, v1);
- TextureVertex::set(mesh++, r->right, r->top, u2, v1);
- TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
- TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
-
- numQuads++;
-
- if (numQuads >= gMaxNumberOfQuads) {
- DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
- GL_UNSIGNED_SHORT, NULL));
- numQuads = 0;
- mesh = mCaches.getRegionMesh();
- }
- }
+ for (size_t i = 0; i < count; i++) {
+ const android::Rect* r = &rects[i];
+
+ const float u1 = r->left * texX;
+ const float v1 = (height - r->top) * texY;
+ const float u2 = r->right * texX;
+ const float v2 = (height - r->bottom) * texY;
+
+ // TODO: Reject quads outside of the clip
+ TextureVertex::set(mesh++, r->left, r->top, u1, v1);
+ TextureVertex::set(mesh++, r->right, r->top, u2, v1);
+ TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
+ TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
- if (numQuads > 0) {
+ numQuads++;
+
+ if (numQuads >= gMaxNumberOfQuads) {
DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
GL_UNSIGNED_SHORT, NULL));
+ numQuads = 0;
+ mesh = mCaches.getRegionMesh();
}
+ }
+
+ if (numQuads > 0) {
+ DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
+ GL_UNSIGNED_SHORT, NULL));
+ }
#if DEBUG_LAYERS_AS_REGIONS
- drawRegionRects(layer->region);
+ drawRegionRectsDebug(layer->region);
#endif
- layer->region.clear();
- }
+ layer->region.clear();
}
-void OpenGLRenderer::drawRegionRects(const Region& region) {
#if DEBUG_LAYERS_AS_REGIONS
+void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
size_t count;
const android::Rect* rects = region.getArray(&count);
@@ -1300,15 +1209,15 @@ void OpenGLRenderer::drawRegionRects(const Region& region) {
top = rects[i].top;
}
+ SkPaint paint;
+ paint.setColor(colors[offset + (i & 0x1)]);
Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
- drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
- SkXfermode::kSrcOver_Mode);
+ drawColorRect(r.left, r.top, r.right, r.bottom, paint);
}
-#endif
}
+#endif
-void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
- SkXfermode::Mode mode, bool dirty) {
+void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Vector<float> rects;
SkRegion::Iterator it(region);
@@ -1321,7 +1230,7 @@ void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
it.next();
}
- drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
+ drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
}
void OpenGLRenderer::dirtyLayer(const float left, const float top,
@@ -1342,7 +1251,7 @@ void OpenGLRenderer::dirtyLayer(const float left, const float top,
}
void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
- if (bounds.intersect(*mSnapshot->clipRect)) {
+ if (bounds.intersect(*currentClipRect())) {
bounds.snapToPixelBoundaries();
android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
if (!dirty.isEmpty()) {
@@ -1351,12 +1260,12 @@ void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
}
}
-void OpenGLRenderer::drawIndexedQuads(Vertex* mesh, GLsizei quadsCount) {
+void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
GLsizei elementsCount = quadsCount * 6;
while (elementsCount > 0) {
GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
- setupDrawIndexedVertices(&mesh[0].position[0]);
+ setupDrawIndexedVertices(&mesh[0].x);
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
elementsCount -= drawCount;
@@ -1370,7 +1279,7 @@ void OpenGLRenderer::clearLayerRegions() {
const size_t count = mLayers.size();
if (count == 0) return;
- if (!mSnapshot->isIgnored()) {
+ if (!currentSnapshot()->isIgnored()) {
// Doing several glScissor/glClear here can negatively impact
// GPUs with a tiler architecture, instead we draw quads with
// the Clear blending mode
@@ -1398,14 +1307,18 @@ void OpenGLRenderer::clearLayerRegions() {
// the same thing again
mLayers.clear();
+ SkPaint clearPaint;
+ clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
+
setupDraw(false);
setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
- setupDrawBlending(true, SkXfermode::kClear_Mode);
+ setupDrawBlending(&clearPaint, true);
setupDrawProgram();
setupDrawPureColorUniforms();
- setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
+ setupDrawModelView(kModelViewMode_Translate, false,
+ 0.0f, 0.0f, 0.0f, 0.0f, true);
- drawIndexedQuads(&mesh[0], count);
+ issueIndexedQuadDraw(&mesh[0], count);
if (scissorChanged) mCaches.enableScissor();
} else {
@@ -1421,58 +1334,58 @@ void OpenGLRenderer::clearLayerRegions() {
///////////////////////////////////////////////////////////////////////////////
bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
- const Rect& currentClip = *(mSnapshot->clipRect);
- const mat4& currentMatrix = *(mSnapshot->transform);
+ const Rect* currentClip = currentClipRect();
+ const mat4* currentMatrix = currentTransform();
if (stateDeferFlags & kStateDeferFlag_Draw) {
// state has bounds initialized in local coordinates
if (!state.mBounds.isEmpty()) {
- currentMatrix.mapRect(state.mBounds);
+ currentMatrix->mapRect(state.mBounds);
Rect clippedBounds(state.mBounds);
// NOTE: if we ever want to use this clipping info to drive whether the scissor
// is used, it should more closely duplicate the quickReject logic (in how it uses
// snapToPixelBoundaries)
- if(!clippedBounds.intersect(currentClip)) {
+ if(!clippedBounds.intersect(*currentClip)) {
// quick rejected
return true;
}
state.mClipSideFlags = kClipSide_None;
- if (!currentClip.contains(state.mBounds)) {
+ if (!currentClip->contains(state.mBounds)) {
int& flags = state.mClipSideFlags;
// op partially clipped, so record which sides are clipped for clip-aware merging
- if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
- if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
- if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
- if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
+ if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
+ if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
+ if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
+ if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
}
state.mBounds.set(clippedBounds);
} else {
// Empty bounds implies size unknown. Label op as conservatively clipped to disable
// overdraw avoidance (since we don't know what it overlaps)
state.mClipSideFlags = kClipSide_ConservativeFull;
- state.mBounds.set(currentClip);
+ state.mBounds.set(*currentClip);
}
}
state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
if (state.mClipValid) {
- state.mClip.set(currentClip);
+ state.mClip.set(*currentClip);
}
// Transform, drawModifiers, and alpha always deferred, since they are used by state operations
// (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
- state.mMatrix.load(currentMatrix);
+ state.mMatrix.load(*currentMatrix);
state.mDrawModifiers = mDrawModifiers;
- state.mAlpha = mSnapshot->alpha;
+ state.mAlpha = currentSnapshot()->alpha;
return false;
}
void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
- currentTransform().load(state.mMatrix);
- mDrawModifiers = state.mDrawModifiers;
+ setMatrix(state.mMatrix);
mSnapshot->alpha = state.mAlpha;
+ mDrawModifiers = state.mDrawModifiers;
if (state.mClipValid && !skipClipRestore) {
mSnapshot->setClip(state.mClip.left, state.mClip.top,
@@ -1492,64 +1405,21 @@ void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
if (clipRect != NULL) {
mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
} else {
- mSnapshot->setClip(0, 0, mWidth, mHeight);
+ mSnapshot->setClip(0, 0, getWidth(), getHeight());
}
dirtyClip();
mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
}
///////////////////////////////////////////////////////////////////////////////
-// Transforms
-///////////////////////////////////////////////////////////////////////////////
-
-void OpenGLRenderer::translate(float dx, float dy) {
- currentTransform().translate(dx, dy);
-}
-
-void OpenGLRenderer::rotate(float degrees) {
- currentTransform().rotate(degrees, 0.0f, 0.0f, 1.0f);
-}
-
-void OpenGLRenderer::scale(float sx, float sy) {
- currentTransform().scale(sx, sy, 1.0f);
-}
-
-void OpenGLRenderer::skew(float sx, float sy) {
- currentTransform().skew(sx, sy);
-}
-
-void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
- if (matrix) {
- currentTransform().load(*matrix);
- } else {
- currentTransform().loadIdentity();
- }
-}
-
-bool OpenGLRenderer::hasRectToRectTransform() {
- return CC_LIKELY(currentTransform().rectToRect());
-}
-
-void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
- currentTransform().copyTo(*matrix);
-}
-
-void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
- SkMatrix transform;
- currentTransform().copyTo(transform);
- transform.preConcat(*matrix);
- currentTransform().load(transform);
-}
-
-///////////////////////////////////////////////////////////////////////////////
// Clipping
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setScissorFromClip() {
- Rect clip(*mSnapshot->clipRect);
+ Rect clip(*currentClipRect());
clip.snapToPixelBoundaries();
- if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
+ if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
clip.getWidth(), clip.getHeight())) {
mDirtyClip = false;
}
@@ -1560,7 +1430,7 @@ void OpenGLRenderer::ensureStencilBuffer() {
// cannot attach a stencil buffer to fbo0 dynamically. Let's
// just hope we have one when hasLayer() returns false.
if (hasLayer()) {
- attachStencilBufferToLayer(mSnapshot->layer);
+ attachStencilBufferToLayer(currentSnapshot()->layer);
}
}
@@ -1582,7 +1452,7 @@ void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
void OpenGLRenderer::setStencilFromClip() {
if (!mCaches.debugOverdraw) {
- if (!mSnapshot->clipRegion->isEmpty()) {
+ if (!currentSnapshot()->clipRegion->isEmpty()) {
// NOTE: The order here is important, we must set dirtyClip to false
// before any draw call to avoid calling back into this method
mDirtyClip = false;
@@ -1601,20 +1471,26 @@ void OpenGLRenderer::setStencilFromClip() {
mCaches.stencil.clear();
if (resetScissor) mCaches.disableScissor();
+ SkPaint paint;
+ paint.setColor(0xff000000);
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+
// NOTE: We could use the region contour path to generate a smaller mesh
// Since we are using the stencil we could use the red book path
// drawing technique. It might increase bandwidth usage though.
// The last parameter is important: we are not drawing in the color buffer
// so we don't want to dirty the current layer, if any
- drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
+ drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
mCaches.stencil.enableTest();
// Draw the region used to generate the stencil if the appropriate debug
// mode is enabled
if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
- drawRegionRects(*mSnapshot->clipRegion, 0x7f0000ff, SkXfermode::kSrcOver_Mode);
+ paint.setColor(0x7f0000ff);
+ paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
+ drawRegionRects(*(currentSnapshot()->clipRegion), paint);
}
} else {
mCaches.stencil.disable();
@@ -1622,50 +1498,31 @@ void OpenGLRenderer::setStencilFromClip() {
}
}
-const Rect& OpenGLRenderer::getClipBounds() {
- return mSnapshot->getLocalClip();
-}
-
-bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
- bool snapOut, bool* clipRequired) {
- if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
- return true;
- }
-
- Rect r(left, top, right, bottom);
- currentTransform().mapRect(r);
- r.snapGeometryToPixelBoundaries(snapOut);
-
- Rect clipRect(*mSnapshot->clipRect);
- clipRect.snapToPixelBoundaries();
-
- if (!clipRect.intersects(r)) return true;
-
- if (clipRequired) *clipRequired = !clipRect.contains(r);
- return false;
-}
-
-bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
- SkPaint* paint) {
- // AA geometry will likely have a ramp around it (not accounted for in local bounds). Snap out
- // the final mapped rect to ensure correct clipping behavior for the ramp.
- bool snapOut = paint->isAntiAlias();
+/**
+ * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
+ *
+ * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
+ * style, and tessellated AA ramp
+ */
+bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
+ const SkPaint* paint) {
+ bool clipRequired = false;
+ bool snapOut = paint && paint->isAntiAlias();
- if (paint->getStyle() != SkPaint::kFill_Style) {
+ if (paint && paint->getStyle() != SkPaint::kFill_Style) {
float outset = paint->getStrokeWidth() * 0.5f;
- return quickReject(left - outset, top - outset, right + outset, bottom + outset, snapOut);
- } else {
- return quickReject(left, top, right, bottom, snapOut);
+ left -= outset;
+ top -= outset;
+ right += outset;
+ bottom += outset;
}
-}
-bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom, bool snapOut) {
- bool clipRequired = false;
- if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) {
+ if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
return true;
}
- if (!isDeferred()) {
+ if (!isRecording()) {
+ // not quick rejected, so enable the scissor if clipRequired
mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
}
return false;
@@ -1673,66 +1530,13 @@ bool OpenGLRenderer::quickReject(float left, float top, float right, float botto
void OpenGLRenderer::debugClip() {
#if DEBUG_CLIP_REGIONS
- if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
- drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
- }
-#endif
-}
-
-bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
- if (CC_LIKELY(currentTransform().rectToRect())) {
- bool clipped = mSnapshot->clip(left, top, right, bottom, op);
- if (clipped) {
- dirtyClip();
- }
- return !mSnapshot->clipRect->isEmpty();
- }
-
- SkPath path;
- path.addRect(left, top, right, bottom);
+ if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
+ SkPaint paint;
+ paint.setColor(0x7f00ff00);
+ drawRegionRects(*(currentSnapshot()->clipRegion, paint);
- return OpenGLRenderer::clipPath(&path, op);
-}
-
-bool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
- SkMatrix transform;
- currentTransform().copyTo(transform);
-
- SkPath transformed;
- path->transform(transform, &transformed);
-
- SkRegion clip;
- if (!mSnapshot->previous->clipRegion->isEmpty()) {
- clip.setRegion(*mSnapshot->previous->clipRegion);
- } else {
- if (mSnapshot->previous == mFirstSnapshot) {
- clip.setRect(0, 0, mWidth, mHeight);
- } else {
- Rect* bounds = mSnapshot->previous->clipRect;
- clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
- }
}
-
- SkRegion region;
- region.setPath(transformed, clip);
-
- bool clipped = mSnapshot->clipRegionTransformed(region, op);
- if (clipped) {
- dirtyClip();
- }
- return !mSnapshot->clipRect->isEmpty();
-}
-
-bool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
- bool clipped = mSnapshot->clipRegionTransformed(*region, op);
- if (clipped) {
- dirtyClip();
- }
- return !mSnapshot->clipRect->isEmpty();
-}
-
-Rect* OpenGLRenderer::getClipRect() {
- return mSnapshot->clipRect;
+#endif
}
///////////////////////////////////////////////////////////////////////////////
@@ -1740,7 +1544,7 @@ Rect* OpenGLRenderer::getClipRect() {
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setupDraw(bool clear) {
- // TODO: It would be best if we could do this before quickReject()
+ // TODO: It would be best if we could do this before quickRejectSetupScissor()
// changes the scissor test state
if (clear) clearLayerRegions();
// Make sure setScissor & setStencil happen at the beginning of
@@ -1798,7 +1602,7 @@ void OpenGLRenderer::setupDrawColor(int color, int alpha) {
mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
mColorSet = true;
- mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
+ mSetShaderColor = mDescription.setColorModulate(mColorA);
}
void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
@@ -1807,7 +1611,7 @@ void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
mColorSet = true;
- mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
+ mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
}
void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
@@ -1820,7 +1624,7 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
mColorG = g;
mColorB = b;
mColorSet = true;
- mSetShaderColor = mDescription.setColor(r, g, b, a);
+ mSetShaderColor = mDescription.setColorModulate(a);
}
void OpenGLRenderer::setupDrawShader() {
@@ -1829,9 +1633,17 @@ void OpenGLRenderer::setupDrawShader() {
}
}
-void OpenGLRenderer::setupDrawColorFilter() {
- if (mDrawModifiers.mColorFilter) {
- mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
+void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
+ if (filter == NULL) {
+ return;
+ }
+
+ SkXfermode::Mode mode;
+ if (filter->asColorMode(NULL, &mode)) {
+ mDescription.colorOp = ProgramDescription::kColorBlend;
+ mDescription.colorMode = mode;
+ } else if (filter->asColorMatrix(NULL)) {
+ mDescription.colorOp = ProgramDescription::kColorMatrix;
}
}
@@ -1843,22 +1655,26 @@ void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
}
}
-void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
+void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
+ SkXfermode::Mode mode = layer->getMode();
// When the blending mode is kClear_Mode, we need to use a modulate color
// argb=1,0,0,0
accountForClear(mode);
- bool blend = (mColorSet && mColorA < 1.0f) ||
- (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
+ bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
+ (mColorSet && mColorA < 1.0f) ||
+ (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
+ layer->getColorFilter();
chooseBlending(blend, mode, mDescription, swapSrcDst);
}
-void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
+void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
+ SkXfermode::Mode mode = getXfermodeDirect(paint);
// When the blending mode is kClear_Mode, we need to use a modulate color
// argb=1,0,0,0
accountForClear(mode);
blend |= (mColorSet && mColorA < 1.0f) ||
(mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
- (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
+ (paint && paint->getColorFilter());
chooseBlending(blend, mode, mDescription, swapSrcDst);
}
@@ -1870,39 +1686,20 @@ void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
mTrackDirtyRegions = false;
}
-void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
- bool ignoreTransform) {
- mModelView.loadTranslate(left, top, 0.0f);
- if (!ignoreTransform) {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
- if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
- } else {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
- if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
+void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
+ float left, float top, float right, float bottom, bool ignoreTransform) {
+ mModelViewMatrix.loadTranslate(left, top, 0.0f);
+ if (mode == kModelViewMode_TranslateAndScale) {
+ mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
}
-}
-
-void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
- mCaches.currentProgram->set(mOrthoMatrix, mat4::identity(), currentTransform(), offset);
-}
-void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
- bool ignoreTransform, bool ignoreModelView) {
- if (!ignoreModelView) {
- mModelView.loadTranslate(left, top, 0.0f);
- mModelView.scale(right - left, bottom - top, 1.0f);
- } else {
- mModelView.loadIdentity();
- }
bool dirty = right - left > 0.0f && bottom - top > 0.0f;
if (!ignoreTransform) {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform());
- if (mTrackDirtyRegions && dirty) {
- dirtyLayer(left, top, right, bottom, currentTransform());
- }
+ mCaches.currentProgram->set(mProjectionMatrix, mModelViewMatrix, *currentTransform(), offset);
+ if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
} else {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity());
- if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
+ mCaches.currentProgram->set(mProjectionMatrix, mModelViewMatrix, mat4::identity(), offset);
+ if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
}
}
@@ -1921,24 +1718,60 @@ void OpenGLRenderer::setupDrawPureColorUniforms() {
void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
if (mDrawModifiers.mShader) {
if (ignoreTransform) {
- mModelView.loadInverse(currentTransform());
+ // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
+ // because it was built into modelView / the geometry, and the SkiaShader needs to
+ // compensate.
+ mat4 modelViewWithoutTransform;
+ modelViewWithoutTransform.loadInverse(*currentTransform());
+ modelViewWithoutTransform.multiply(mModelViewMatrix);
+ mModelViewMatrix.load(modelViewWithoutTransform);
}
mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
- mModelView, *mSnapshot, &mTextureUnit);
+ mModelViewMatrix, *mSnapshot, &mTextureUnit);
}
}
-void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
- if (mDrawModifiers.mShader) {
- mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
- mat4::identity(), *mSnapshot, &mTextureUnit);
+void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
+ if (NULL == filter) {
+ return;
}
-}
-void OpenGLRenderer::setupDrawColorFilterUniforms() {
- if (mDrawModifiers.mColorFilter) {
- mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
+ SkColor color;
+ SkXfermode::Mode mode;
+ if (filter->asColorMode(&color, &mode)) {
+ const int alpha = SkColorGetA(color);
+ const GLfloat a = alpha / 255.0f;
+ const GLfloat r = a * SkColorGetR(color) / 255.0f;
+ const GLfloat g = a * SkColorGetG(color) / 255.0f;
+ const GLfloat b = a * SkColorGetB(color) / 255.0f;
+ glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
+ return;
}
+
+ SkScalar srcColorMatrix[20];
+ if (filter->asColorMatrix(srcColorMatrix)) {
+
+ float colorMatrix[16];
+ memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
+ memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
+ memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
+ memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
+
+ // Skia uses the range [0..255] for the addition vector, but we need
+ // the [0..1] range to apply the vector in GLSL
+ float colorVector[4];
+ colorVector[0] = srcColorMatrix[4] / 255.0f;
+ colorVector[1] = srcColorMatrix[9] / 255.0f;
+ colorVector[2] = srcColorMatrix[14] / 255.0f;
+ colorVector[3] = srcColorMatrix[19] / 255.0f;
+
+ glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
+ GL_FALSE, colorMatrix);
+ glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
+ return;
+ }
+
+ // it is an error if we ever get here
}
void OpenGLRenderer::setupDrawTextGammaUniforms() {
@@ -1972,7 +1805,8 @@ void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
GL_FALSE, &transform.data[0]);
}
-void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
+ const GLvoid* texCoords, GLuint vbo) {
bool force = false;
if (!vertices || vbo) {
force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
@@ -1988,7 +1822,8 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint v
mCaches.unbindIndicesBuffer();
}
-void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
+void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
+ const GLvoid* texCoords, const GLvoid* colors) {
bool force = mCaches.unbindMeshBuffer();
GLsizei stride = sizeof(ColorTextureVertex);
@@ -2005,7 +1840,8 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid*
mCaches.unbindIndicesBuffer();
}
-void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
+ const GLvoid* texCoords, GLuint vbo) {
bool force = false;
// If vbo is != 0 we want to treat the vertices parameter as an offset inside
// a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
@@ -2015,7 +1851,7 @@ void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, G
} else {
force = mCaches.unbindMeshBuffer();
}
- mCaches.bindIndicesBuffer();
+ mCaches.bindQuadIndicesBuffer();
mCaches.bindPositionVertexPointer(force, vertices);
if (mCaches.currentProgram->texCoords >= 0) {
@@ -2025,7 +1861,7 @@ void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, G
void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
bool force = mCaches.unbindMeshBuffer();
- mCaches.bindIndicesBuffer();
+ mCaches.bindQuadIndicesBuffer();
mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
}
@@ -2033,44 +1869,36 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
// Drawing
///////////////////////////////////////////////////////////////////////////////
-status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
+status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
int32_t replayFlags) {
status_t status;
// All the usual checks and setup operations (quickReject, setupDraw, etc.)
// will be performed by the display list itself
if (displayList && displayList->isRenderable()) {
+ // compute 3d ordering
+ displayList->computeOrdering();
if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
status = startFrame();
ReplayStateStruct replayStruct(*this, dirty, replayFlags);
- displayList->replay(replayStruct, 0);
+ displayList->replayNodeTree(replayStruct);
return status | replayStruct.mDrawGlStatus;
}
bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
- DeferredDisplayList deferredList(*(mSnapshot->clipRect), avoidOverdraw);
+ DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
- displayList->defer(deferStruct, 0);
+ displayList->deferNodeTree(deferStruct);
flushLayers();
status = startFrame();
- return status | deferredList.flush(*this, dirty);
+ return deferredList.flush(*this, dirty) | status;
}
return DrawGlInfo::kStatusDone;
}
-void OpenGLRenderer::outputDisplayList(DisplayList* displayList) {
- if (displayList) {
- displayList->output(1);
- }
-}
-
-void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
+void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
int color = paint != NULL ? paint->getColor() : 0;
float x = left;
@@ -2079,20 +1907,20 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
texture->setWrap(GL_CLAMP_TO_EDGE, true);
bool ignoreTransform = false;
- if (currentTransform().isPureTranslate()) {
- x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
- y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
+ if (currentTransform()->isPureTranslate()) {
+ x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
+ y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
ignoreTransform = true;
texture->setFilter(GL_NEAREST, true);
} else {
- texture->setFilter(FILTER(paint), true);
+ texture->setFilter(getFilter(paint), true);
}
// No need to check for a UV mapper on the texture object, only ARGB_8888
// bitmaps get packed in the atlas
drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
- paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
+ paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
@@ -2101,44 +1929,41 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
* will not set the scissor enable or dirty the current layer, if any.
* The caller is responsible for properly dirtying the current layer.
*/
-status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
- TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint) {
+status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
+ int bitmapCount, TextureVertex* vertices, bool pureTranslate,
+ const Rect& bounds, const SkPaint* paint) {
mCaches.activeTexture(0);
Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
texture->setWrap(GL_CLAMP_TO_EDGE, true);
- texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
+ texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
const float x = (int) floorf(bounds.left + 0.5f);
const float y = (int) floorf(bounds.top + 0.5f);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
- int color = paint != NULL ? paint->getColor() : 0;
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
- texture->id, paint != NULL, color, alpha, mode,
- &vertices[0].position[0], &vertices[0].texture[0],
- GL_TRIANGLES, bitmapCount * 6, true, true, false);
+ texture->id, paint, &vertices[0].x, &vertices[0].u,
+ GL_TRIANGLES, bitmapCount * 6, true,
+ kModelViewMode_Translate, false);
} else {
drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
- texture->id, alpha / 255.0f, mode, texture->blend,
- &vertices[0].position[0], &vertices[0].texture[0],
- GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false);
+ texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
+ GL_TRIANGLES, bitmapCount * 6, false, true, 0,
+ kModelViewMode_Translate, false);
}
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
+status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) {
const float right = left + bitmap->width();
const float bottom = top + bitmap->height();
- if (quickReject(left, top, right, bottom)) {
+ if (quickRejectSetupScissor(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2147,7 +1972,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkP
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -2156,12 +1981,13 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkP
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
+status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint) {
Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
const mat4 transform(*matrix);
transform.mapRect(r);
- if (quickReject(r.left, r.top, r.right, r.bottom)) {
+ if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2174,7 +2000,7 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint*
// to the vertex shader. The save/restore is a bit overkill.
save(SkCanvas::kMatrix_SaveFlag);
concatMatrix(matrix);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
} else {
drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
@@ -2184,11 +2010,12 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint*
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
+status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) {
const float right = left + bitmap->width();
const float bottom = top + bitmap->height();
- if (quickReject(left, top, right, bottom)) {
+ if (quickRejectSetupScissor(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2196,7 +2023,7 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
Texture* texture = mCaches.textureCache.getTransient(bitmap);
const AutoTexture autoCleanup(texture);
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -2205,9 +2032,9 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
- float* vertices, int* colors, SkPaint* paint) {
- if (!vertices || mSnapshot->isIgnored()) {
+status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint) {
+ if (!vertices || currentSnapshot()->isIgnored()) {
return DrawGlInfo::kStatusDone;
}
@@ -2221,14 +2048,16 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
const uint32_t count = meshWidth * meshHeight * 6;
- ColorTextureVertex mesh[count];
- ColorTextureVertex* vertex = mesh;
+ Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
+ mesh.setCapacity(count);
+ ColorTextureVertex* vertex = mesh.editArray();
bool cleanupColors = false;
if (!colors) {
uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
- colors = new int[colorsCount];
- memset(colors, 0xff, colorsCount * sizeof(int));
+ int* newColors = new int[colorsCount];
+ memset(newColors, 0xff, colorsCount * sizeof(int));
+ colors = newColors;
cleanupColors = true;
}
@@ -2271,7 +2100,7 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
}
}
- if (quickReject(left, top, right, bottom)) {
+ if (quickRejectSetupScissor(left, top, right, bottom)) {
if (cleanupColors) delete[] colors;
return DrawGlInfo::kStatusDone;
}
@@ -2286,7 +2115,7 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
const AutoTexture autoCleanup(texture);
texture->setWrap(GL_CLAMP_TO_EDGE, true);
- texture->setFilter(FILTER(paint), true);
+ texture->setFilter(getFilter(paint), true);
int alpha;
SkXfermode::Mode mode;
@@ -2295,21 +2124,21 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
float a = alpha / 255.0f;
if (hasLayer()) {
- dirtyLayer(left, top, right, bottom, currentTransform());
+ dirtyLayer(left, top, right, bottom, *currentTransform());
}
setupDraw();
setupDrawWithTextureAndColor();
setupDrawColor(a, a, a, a);
- setupDrawColorFilter();
- setupDrawBlending(true, mode, false);
+ setupDrawColorFilter(getColorFilter(paint));
+ setupDrawBlending(paint, true);
setupDrawProgram();
setupDrawDirtyRegionsDisabled();
- setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, false);
+ setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
setupDrawTexture(texture->id);
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
- setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0], &mesh[0].color[0]);
+ setupDrawColorFilterUniforms(getColorFilter(paint));
+ setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
glDrawArrays(GL_TRIANGLES, 0, count);
@@ -2323,11 +2152,11 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
+status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
float srcLeft, float srcTop, float srcRight, float srcBottom,
float dstLeft, float dstTop, float dstRight, float dstBottom,
- SkPaint* paint) {
- if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
+ const SkPaint* paint) {
+ if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2349,10 +2178,6 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
mCaches.unbindMeshBuffer();
resetDrawTextureTexCoords(u1, v1, u2, v2);
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
texture->setWrap(GL_CLAMP_TO_EDGE, true);
float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
@@ -2365,9 +2190,9 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
bool useScaleTransform = mDrawModifiers.mShader && scaled;
bool ignoreTransform = false;
- if (CC_LIKELY(currentTransform().isPureTranslate() && !useScaleTransform)) {
- float x = (int) floorf(dstLeft + currentTransform().getTranslateX() + 0.5f);
- float y = (int) floorf(dstTop + currentTransform().getTranslateY() + 0.5f);
+ if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
+ float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
+ float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
dstRight = x + (dstRight - dstLeft);
dstBottom = y + (dstBottom - dstTop);
@@ -2375,10 +2200,10 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
dstLeft = x;
dstTop = y;
- texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
+ texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
ignoreTransform = true;
} else {
- texture->setFilter(FILTER(paint), true);
+ texture->setFilter(getFilter(paint), true);
}
if (CC_UNLIKELY(useScaleTransform)) {
@@ -2393,16 +2218,15 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
dstBottom = srcBottom - srcTop;
}
- if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
- int color = paint ? paint->getColor() : 0;
+ if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
- texture->id, paint != NULL, color, alpha, mode,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ texture->id, paint,
+ &mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
} else {
drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
- texture->id, alpha / 255.0f, mode, texture->blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ texture->id, paint, texture->blend,
+ &mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
}
@@ -2415,9 +2239,9 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
- float left, float top, float right, float bottom, SkPaint* paint) {
- if (quickReject(left, top, right, bottom)) {
+status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
+ if (quickRejectSetupScissor(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2428,9 +2252,10 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
}
-status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
- float left, float top, float right, float bottom, SkPaint* paint) {
- if (quickReject(left, top, right, bottom)) {
+status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
+ AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
+ const SkPaint* paint) {
+ if (quickRejectSetupScissor(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2443,15 +2268,11 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtl
texture->setWrap(GL_CLAMP_TO_EDGE, true);
texture->setFilter(GL_LINEAR, true);
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
- const bool pureTranslate = currentTransform().isPureTranslate();
+ const bool pureTranslate = currentTransform()->isPureTranslate();
// Mark the current layer dirty where we are going to draw the patch
if (hasLayer() && mesh->hasEmptyQuads) {
- const float offsetX = left + currentTransform().getTranslateX();
- const float offsetY = top + currentTransform().getTranslateY();
+ const float offsetX = left + currentTransform()->getTranslateX();
+ const float offsetY = top + currentTransform()->getTranslateY();
const size_t count = mesh->quads.size();
for (size_t i = 0; i < count; i++) {
const Rect& bounds = mesh->quads.itemAt(i);
@@ -2461,27 +2282,26 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtl
dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
} else {
dirtyLayer(left + bounds.left, top + bounds.top,
- left + bounds.right, top + bounds.bottom, currentTransform());
+ left + bounds.right, top + bounds.bottom, *currentTransform());
}
}
}
+ bool ignoreTransform = false;
if (CC_LIKELY(pureTranslate)) {
- const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
- const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
+ const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
+ const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
right = x + right - left;
bottom = y + bottom - top;
- drawIndexedTextureMesh(x, y, right, bottom, texture->id, alpha / 255.0f,
- mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
- GL_TRIANGLES, mesh->indexCount, false, true,
- mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
- } else {
- drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
- mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
- GL_TRIANGLES, mesh->indexCount, false, false,
- mCaches.patchCache.getMeshBuffer(), true, !mesh->hasEmptyQuads);
+ left = x;
+ top = y;
+ ignoreTransform = true;
}
+ drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
+ texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
+ GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
+ mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
}
return DrawGlInfo::kStatusDrew;
@@ -2492,8 +2312,8 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtl
* will not set the scissor enable or dirty the current layer, if any.
* The caller is responsible for properly dirtying the current layer.
*/
-status_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
- TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
+status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
+ TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
mCaches.activeTexture(0);
Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
if (!texture) return DrawGlInfo::kStatusDone;
@@ -2502,58 +2322,62 @@ status_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
texture->setWrap(GL_CLAMP_TO_EDGE, true);
texture->setFilter(GL_LINEAR, true);
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
- drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
- mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0],
- GL_TRIANGLES, indexCount, false, true, 0, true, false);
+ drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
+ texture->blend, &vertices[0].x, &vertices[0].u,
+ GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
- bool useOffset) {
+status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
+ const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
+ // not missing call to quickReject/dirtyLayer, always done at a higher level
if (!vertexBuffer.getVertexCount()) {
// no vertices to draw
return DrawGlInfo::kStatusDone;
}
int color = paint->getColor();
- SkXfermode::Mode mode = getXfermode(paint->getXfermode());
bool isAA = paint->isAntiAlias();
setupDraw();
setupDrawNoTexture();
if (isAA) setupDrawAA();
setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
- setupDrawColorFilter();
+ setupDrawColorFilter(getColorFilter(paint));
setupDrawShader();
- setupDrawBlending(isAA, mode);
+ setupDrawBlending(paint, isAA);
setupDrawProgram();
- setupDrawModelViewIdentity(useOffset);
+ setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
setupDrawColorUniforms();
- setupDrawColorFilterUniforms();
- setupDrawShaderIdentityUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
+ setupDrawShaderUniforms();
- void* vertices = vertexBuffer.getBuffer();
+ const void* vertices = vertexBuffer.getBuffer();
bool force = mCaches.unbindMeshBuffer();
mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
mCaches.resetTexCoordsVertexPointer();
- mCaches.unbindIndicesBuffer();
+
int alphaSlot = -1;
if (isAA) {
void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
-
// TODO: avoid enable/disable in back to back uses of the alpha attribute
glEnableVertexAttribArray(alphaSlot);
glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
}
- glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
+ if (mode == kVertexBufferMode_Standard) {
+ mCaches.unbindIndicesBuffer();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
+ } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
+ mCaches.bindShadowIndicesBuffer();
+ glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
+ } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
+ mCaches.bindShadowIndicesBuffer();
+ glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
+ }
if (isAA) {
glDisableVertexAttribArray(alphaSlot);
@@ -2571,18 +2395,18 @@ status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPa
*
* Doesn't yet support joins, caps, or path effects.
*/
-status_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
+status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
VertexBuffer vertexBuffer;
// TODO: try clipping large paths to viewport
- PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
+ PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
if (hasLayer()) {
SkRect bounds = path.getBounds();
- PathTessellator::expandBoundsForStroke(bounds, paint, false);
- dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
+ PathTessellator::expandBoundsForStroke(bounds, paint);
+ dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
}
- return drawVertexBuffer(vertexBuffer, paint);
+ return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
}
/**
@@ -2596,58 +2420,64 @@ status_t OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
* TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
* memory transfer by removing need for degenerate vertices.
*/
-status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
- if (mSnapshot->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
+status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
+ if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
count &= ~0x3; // round down to nearest four
VertexBuffer buffer;
SkRect bounds;
- PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
+ PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
- if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
+ // can't pass paint, since style would be checked for outset. outset done by tessellation.
+ if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
return DrawGlInfo::kStatusDone;
}
- dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
+ dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
bool useOffset = !paint->isAntiAlias();
- return drawVertexBuffer(buffer, paint, useOffset);
+ return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
}
-status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
- if (mSnapshot->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
+status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
+ if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
count &= ~0x1; // round down to nearest two
VertexBuffer buffer;
SkRect bounds;
- PathTessellator::tessellatePoints(points, count, paint, mSnapshot->transform, bounds, buffer);
+ PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
- if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
+ // can't pass paint, since style would be checked for outset. outset done by tessellation.
+ if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
return DrawGlInfo::kStatusDone;
}
- dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, currentTransform());
+ dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
bool useOffset = !paint->isAntiAlias();
- return drawVertexBuffer(buffer, paint, useOffset);
+ return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
}
status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
// No need to check against the clip, we fill the clip region
- if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
+ if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
- Rect& clip(*mSnapshot->clipRect);
+ Rect clip(*currentClipRect());
clip.snapToPixelBoundaries();
- drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setXfermodeMode(mode);
+
+ drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
return DrawGlInfo::kStatusDrew;
}
status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
- SkPaint* paint) {
+ const SkPaint* paint) {
if (!texture) return DrawGlInfo::kStatusDone;
const AutoTexture autoCleanup(texture);
@@ -2660,8 +2490,8 @@ status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* tex
}
status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, SkPaint* p) {
- if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
+ float rx, float ry, const SkPaint* p) {
+ if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
(p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
return DrawGlInfo::kStatusDone;
}
@@ -2685,8 +2515,8 @@ status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float
return drawConvexPath(path, p);
}
-status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
- if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
+status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
+ if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
x + radius, y + radius, p) ||
(p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
return DrawGlInfo::kStatusDone;
@@ -2707,8 +2537,8 @@ status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p)
}
status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
- SkPaint* p) {
- if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
+ const SkPaint* p) {
+ if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
(p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
return DrawGlInfo::kStatusDone;
}
@@ -2729,8 +2559,8 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott
}
status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
- if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
+ if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
(p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
return DrawGlInfo::kStatusDone;
}
@@ -2766,8 +2596,9 @@ status_t OpenGLRenderer::drawArc(float left, float top, float right, float botto
// See SkPaintDefaults.h
#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
-status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
- if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p) ||
+status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
+ const SkPaint* p) {
+ if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
(p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
return DrawGlInfo::kStatusDone;
}
@@ -2791,51 +2622,56 @@ status_t OpenGLRenderer::drawRect(float left, float top, float right, float bott
return drawConvexPath(path, p);
}
- if (p->isAntiAlias() && !currentTransform().isSimple()) {
+ if (p->isAntiAlias() && !currentTransform()->isSimple()) {
SkPath path;
path.addRect(left, top, right, bottom);
return drawConvexPath(path, p);
} else {
- drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
+ drawColorRect(left, top, right, bottom, p);
return DrawGlInfo::kStatusDrew;
}
}
-void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
- const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
- float x, float y) {
+void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
+ int bytesCount, int count, const float* positions,
+ FontRenderer& fontRenderer, int alpha, float x, float y) {
mCaches.activeTexture(0);
+ TextShadow textShadow;
+ if (!getTextShadow(paint, &textShadow)) {
+ LOG_ALWAYS_FATAL("failed to query shadow attributes");
+ }
+
// NOTE: The drop shadow will not perform gamma correction
// if shader-based correction is enabled
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
const ShadowTexture* shadow = mCaches.dropShadowCache.get(
- paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
+ paint, text, bytesCount, count, textShadow.radius, positions);
// If the drop shadow exceeds the max texture size or couldn't be
// allocated, skip drawing
if (!shadow) return;
const AutoTexture autoCleanup(shadow);
- const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
- const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
+ const float sx = x - shadow->left + textShadow.dx;
+ const float sy = y - shadow->top + textShadow.dy;
- const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
- int shadowColor = mDrawModifiers.mShadowColor;
+ const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
if (mDrawModifiers.mShader) {
- shadowColor = 0xffffffff;
+ textShadow.color = SK_ColorWHITE;
}
setupDraw();
setupDrawWithTexture(true);
- setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
- setupDrawColorFilter();
+ setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
+ setupDrawColorFilter(getColorFilter(paint));
setupDrawShader();
- setupDrawBlending(true, mode);
+ setupDrawBlending(paint, true);
setupDrawProgram();
- setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
+ setupDrawModelView(kModelViewMode_TranslateAndScale, false,
+ sx, sy, sx + shadow->width, sy + shadow->height);
setupDrawTexture(shadow->id);
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawShaderUniforms();
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
@@ -2843,18 +2679,18 @@ void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesC
}
bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
- float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
+ float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
}
status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
- const float* positions, SkPaint* paint) {
- if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
+ const float* positions, const SkPaint* paint) {
+ if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
return DrawGlInfo::kStatusDone;
}
// NOTE: Skia does not support perspective transform on drawPosText yet
- if (!currentTransform().isSimple()) {
+ if (!currentTransform()->isSimple()) {
return DrawGlInfo::kStatusDone;
}
@@ -2862,10 +2698,10 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count
float x = 0.0f;
float y = 0.0f;
- const bool pureTranslate = currentTransform().isPureTranslate();
+ const bool pureTranslate = currentTransform()->isPureTranslate();
if (pureTranslate) {
- x = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
- y = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
+ x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
+ y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
}
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
@@ -2875,13 +2711,13 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
+ if (CC_UNLIKELY(hasTextShadow(paint))) {
drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
- alpha, mode, 0.0f, 0.0f);
+ alpha, 0.0f, 0.0f);
}
// Pick the appropriate texture filtering
- bool linearFilter = currentTransform().changesBounds();
+ bool linearFilter = currentTransform()->changesBounds();
if (pureTranslate && !linearFilter) {
linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
}
@@ -2897,7 +2733,7 @@ status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count
positions, hasActiveLayer ? &bounds : NULL, &functor)) {
if (hasActiveLayer) {
if (!pureTranslate) {
- currentTransform().mapRect(bounds);
+ currentTransform()->mapRect(bounds);
}
dirtyLayerUnchecked(bounds, getRegion());
}
@@ -2915,7 +2751,7 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
fontTransform = mat4::identity();
} else {
float sx, sy;
- currentTransform().decomposeScale(sx, sy);
+ currentTransform()->decomposeScale(sx, sy);
fontTransform.loadScale(sx, sy, 1.0f);
}
}
@@ -2923,14 +2759,14 @@ mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
}
status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
- const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
+ const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
DrawOpMode drawOpMode) {
if (drawOpMode == kDrawOpMode_Immediate) {
// The checks for corner-case ignorable text and quick rejection is only done for immediate
// drawing as ops from DeferredDisplayList are already filtered for these
- if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint) ||
- quickReject(bounds)) {
+ if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
+ quickRejectSetupScissor(bounds)) {
return DrawGlInfo::kStatusDone;
}
}
@@ -2938,7 +2774,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f
const float oldX = x;
const float oldY = y;
- const mat4& transform = currentTransform();
+ const mat4& transform = *currentTransform();
const bool pureTranslate = transform.isPureTranslate();
if (CC_LIKELY(pureTranslate)) {
@@ -2952,10 +2788,10 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
- if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
+ if (CC_UNLIKELY(hasTextShadow(paint))) {
fontRenderer.setFont(paint, mat4::identity());
drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
- alpha, mode, oldX, oldY);
+ alpha, oldX, oldY);
}
const bool hasActiveLayer = hasLayer();
@@ -2979,7 +2815,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f
fontRenderer.setTextureFiltering(linearFilter);
// TODO: Implement better clipping for scaled/rotated text
- const Rect* clip = !pureTranslate ? NULL : mSnapshot->clipRect;
+ const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
bool status;
@@ -3004,14 +2840,14 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f
dirtyLayerUnchecked(layerBounds, getRegion());
}
- drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint);
+ drawTextDecorations(totalAdvance, oldX, oldY, paint);
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
- float hOffset, float vOffset, SkPaint* paint) {
- if (text == NULL || count == 0 || mSnapshot->isIgnored() || canSkipText(paint)) {
+status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
+ const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
+ if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
return DrawGlInfo::kStatusDone;
}
@@ -3035,7 +2871,7 @@ status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int co
if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
if (hasActiveLayer) {
- currentTransform().mapRect(bounds);
+ currentTransform()->mapRect(bounds);
dirtyLayerUnchecked(bounds, getRegion());
}
}
@@ -3043,8 +2879,8 @@ status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int co
return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
- if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
+status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
+ if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
mCaches.activeTexture(0);
@@ -3069,14 +2905,14 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
if (layer->isTextureLayer()) {
transform = &layer->getTransform();
if (!transform->isIdentity()) {
- save(0);
- currentTransform().multiply(*transform);
+ save(SkCanvas::kMatrix_SaveFlag);
+ concatMatrix(*transform);
}
}
bool clipRequired = false;
- const bool rejected = quickRejectNoScissor(x, y,
- x + layer->layer.getWidth(), y + layer->layer.getHeight(), false, &clipRequired);
+ const bool rejected = calculateQuickRejectForScissor(x, y,
+ x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
if (rejected) {
if (transform && !transform->isIdentity()) {
@@ -3091,33 +2927,31 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
mCaches.activeTexture(0);
if (CC_LIKELY(!layer->region.isEmpty())) {
- SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
- mDrawModifiers.mColorFilter = layer->getColorFilter();
-
if (layer->region.isRect()) {
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
composeLayerRect(layer, layer->regionRect));
} else if (layer->mesh) {
+
const float a = getLayerAlpha(layer);
setupDraw();
setupDrawWithTexture();
setupDrawColor(a, a, a, a);
- setupDrawColorFilter();
- setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
+ setupDrawColorFilter(layer->getColorFilter());
+ setupDrawBlending(layer);
setupDrawProgram();
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(layer->getColorFilter());
setupDrawTexture(layer->getTexture());
- if (CC_LIKELY(currentTransform().isPureTranslate())) {
- int tx = (int) floorf(x + currentTransform().getTranslateX() + 0.5f);
- int ty = (int) floorf(y + currentTransform().getTranslateY() + 0.5f);
+ if (CC_LIKELY(currentTransform()->isPureTranslate())) {
+ int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
+ int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
layer->setFilter(GL_NEAREST);
- setupDrawModelViewTranslate(tx, ty,
+ setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
} else {
layer->setFilter(GL_LINEAR);
- setupDrawModelViewTranslate(x, y,
+ setupDrawModelView(kModelViewMode_Translate, false, x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight());
}
@@ -3127,7 +2961,7 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
while (elementsCount > 0) {
GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
- setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
+ setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
@@ -3138,16 +2972,16 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
}
#if DEBUG_LAYERS_AS_REGIONS
- drawRegionRects(layer->region);
+ drawRegionRectsDebug(layer->region);
#endif
}
- mDrawModifiers.mColorFilter = oldFilter;
-
if (layer->debugDrawUpdate) {
layer->debugDrawUpdate = false;
- drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
- 0x7f00ff00, SkXfermode::kSrcOver_Mode);
+
+ SkPaint paint;
+ paint.setColor(0x7f00ff00);
+ drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
}
}
layer->hasDrawnSinceUpdate = true;
@@ -3175,34 +3009,6 @@ void OpenGLRenderer::setupShader(SkiaShader* shader) {
}
///////////////////////////////////////////////////////////////////////////////
-// Color filters
-///////////////////////////////////////////////////////////////////////////////
-
-void OpenGLRenderer::resetColorFilter() {
- mDrawModifiers.mColorFilter = NULL;
-}
-
-void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
- mDrawModifiers.mColorFilter = filter;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Drop shadow
-///////////////////////////////////////////////////////////////////////////////
-
-void OpenGLRenderer::resetShadow() {
- mDrawModifiers.mHasShadow = false;
-}
-
-void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
- mDrawModifiers.mHasShadow = true;
- mDrawModifiers.mShadowRadius = radius;
- mDrawModifiers.mShadowDx = dx;
- mDrawModifiers.mShadowDy = dy;
- mDrawModifiers.mShadowColor = color;
-}
-
-///////////////////////////////////////////////////////////////////////////////
// Draw filters
///////////////////////////////////////////////////////////////////////////////
@@ -3220,7 +3026,7 @@ void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
}
-SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
+const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
return paint;
}
@@ -3238,7 +3044,7 @@ SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
// Drawing implementation
///////////////////////////////////////////////////////////////////////////////
-Texture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
+Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
if (!texture) {
return mCaches.textureCache.get(bitmap);
@@ -3247,8 +3053,8 @@ Texture* OpenGLRenderer::getTexture(SkBitmap* bitmap) {
}
void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
- float x, float y, SkPaint* paint) {
- if (quickReject(x, y, x + texture->width, y + texture->height)) {
+ float x, float y, const SkPaint* paint) {
+ if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
return;
}
@@ -3259,14 +3065,15 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
setupDraw();
setupDrawWithTexture(true);
setupDrawAlpha8Color(paint->getColor(), alpha);
- setupDrawColorFilter();
+ setupDrawColorFilter(getColorFilter(paint));
setupDrawShader();
- setupDrawBlending(true, mode);
+ setupDrawBlending(paint, true);
setupDrawProgram();
- setupDrawModelView(x, y, x + texture->width, y + texture->height);
+ setupDrawModelView(kModelViewMode_TranslateAndScale, false,
+ x, y, x + texture->width, y + texture->height);
setupDrawTexture(texture->id);
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawShaderUniforms();
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
@@ -3278,8 +3085,8 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
#define kStdUnderline_Offset (1.0f / 9.0f)
#define kStdUnderline_Thickness (1.0f / 18.0f)
-void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth,
- float x, float y, SkPaint* paint) {
+void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
+ const SkPaint* paint) {
// Handle underline and strike-through
uint32_t flags = paint->getFlags();
if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
@@ -3323,27 +3130,120 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float
}
}
-status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
- if (mSnapshot->isIgnored()) {
+status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
+ if (currentSnapshot()->isIgnored()) {
return DrawGlInfo::kStatusDone;
}
- int color = paint->getColor();
- // If a shader is set, preserve only the alpha
- if (mDrawModifiers.mShader) {
- color |= 0x00ffffff;
+ return drawColorRects(rects, count, paint, false, true, true);
+}
+
+static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
+ // map z coordinate with true 3d matrix
+ point.z = transformZ.mapZ(point);
+
+ // map x,y coordinates with draw/Skia matrix
+ transformXY.mapPoint(point.x, point.y);
+}
+
+status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
+ float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
+ if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
+
+ // TODO: use quickRejectWithScissor. For now, always force enable scissor.
+ mCaches.enableScissor();
+
+ SkPaint paint;
+ paint.setAntiAlias(true); // want to use AlphaVertex
+
+ // tessellate caster outline into a 2d polygon
+ Vector<Vertex> casterVertices2d;
+ const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
+ PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
+ casterRefinementThresholdSquared, casterVertices2d);
+ if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
+ ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
+ casterVertices2d.size());
}
- SkXfermode::Mode mode = getXfermode(paint->getXfermode());
- return drawColorRects(rects, count, color, mode);
+ if (casterVertices2d.size() == 0) {
+ // empty caster polygon computed from path
+ return DrawGlInfo::kStatusDone;
+ }
+
+ // map 2d caster poly into 3d
+ const int casterVertexCount = casterVertices2d.size();
+ Vector3 casterPolygon[casterVertexCount];
+ float minZ = FLT_MAX;
+ float maxZ = -FLT_MAX;
+ for (int i = 0; i < casterVertexCount; i++) {
+ const Vertex& point2d = casterVertices2d[i];
+ casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
+ mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
+ minZ = fmin(minZ, casterPolygon[i].z);
+ maxZ = fmax(maxZ, casterPolygon[i].z);
+ }
+
+ // map the centroid of the caster into 3d
+ Vector2 centroid = ShadowTessellator::centroid2d(
+ reinterpret_cast<const Vector2*>(casterVertices2d.array()),
+ casterVertexCount);
+ Vector3 centroid3d(centroid.x, centroid.y, 0);
+ mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
+
+ // if the caster intersects the z=0 plane, lift it in Z so it doesn't
+ if (minZ < SHADOW_MIN_CASTER_Z) {
+ float casterLift = SHADOW_MIN_CASTER_Z - minZ;
+ for (int i = 0; i < casterVertexCount; i++) {
+ casterPolygon[i].z += casterLift;
+ }
+ centroid3d.z += casterLift;
+ }
+
+ // Check whether we want to draw the shadow at all by checking the caster's
+ // bounds against clip.
+ // We only have ortho projection, so we can just ignore the Z in caster for
+ // simple rejection calculation.
+ Rect localClip = mSnapshot->getLocalClip();
+ Rect casterBounds(casterPerimeter->getBounds());
+ casterTransformXY.mapRect(casterBounds);
+
+ bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
+ // draw caster's shadows
+ if (mCaches.propertyAmbientShadowStrength > 0) {
+ paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
+ VertexBuffer ambientShadowVertexBuffer;
+ VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
+ isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
+ casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
+ drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
+ }
+
+ if (mCaches.propertySpotShadowStrength > 0) {
+ paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
+ VertexBuffer spotShadowVertexBuffer;
+ VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
+ isCasterOpaque, casterPolygon, casterVertexCount,
+ *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
+ spotShadowVertexBuffer);
+ drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
+ }
+
+ return DrawGlInfo::kStatusDrew;
}
-status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
- SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
+status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
+ bool ignoreTransform, bool dirty, bool clip) {
if (count == 0) {
return DrawGlInfo::kStatusDone;
}
+ int color = paint->getColor();
+ // If a shader is set, preserve only the alpha
+ if (mDrawModifiers.mShader) {
+ color |= 0x00ffffff;
+ }
+
float left = FLT_MAX;
float top = FLT_MAX;
float right = FLT_MIN;
@@ -3369,34 +3269,36 @@ status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color
bottom = fmaxf(bottom, b);
}
- if (clip && quickReject(left, top, right, bottom)) {
+ if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
setupDraw();
setupDrawNoTexture();
- setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
+ setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
setupDrawShader();
- setupDrawColorFilter();
- setupDrawBlending(mode);
+ setupDrawColorFilter(getColorFilter(paint));
+ setupDrawBlending(paint);
setupDrawProgram();
setupDrawDirtyRegionsDisabled();
- setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
+ setupDrawModelView(kModelViewMode_Translate, false,
+ 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
setupDrawColorUniforms();
setupDrawShaderUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
if (dirty && hasLayer()) {
- dirtyLayer(left, top, right, bottom, currentTransform());
+ dirtyLayer(left, top, right, bottom, *currentTransform());
}
- drawIndexedQuads(&mesh[0], count / 4);
+ issueIndexedQuadDraw(&mesh[0], count / 4);
return DrawGlInfo::kStatusDrew;
}
void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
- int color, SkXfermode::Mode mode, bool ignoreTransform) {
+ const SkPaint* paint, bool ignoreTransform) {
+ int color = paint->getColor();
// If a shader is set, preserve only the alpha
if (mDrawModifiers.mShader) {
color |= 0x00ffffff;
@@ -3404,34 +3306,31 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
setupDraw();
setupDrawNoTexture();
- setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
+ setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
setupDrawShader();
- setupDrawColorFilter();
- setupDrawBlending(mode);
+ setupDrawColorFilter(getColorFilter(paint));
+ setupDrawBlending(paint);
setupDrawProgram();
- setupDrawModelView(left, top, right, bottom, ignoreTransform);
+ setupDrawModelView(kModelViewMode_TranslateAndScale, false,
+ left, top, right, bottom, ignoreTransform);
setupDrawColorUniforms();
setupDrawShaderUniforms(ignoreTransform);
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawSimpleMesh();
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
}
void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
- Texture* texture, SkPaint* paint) {
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
+ Texture* texture, const SkPaint* paint) {
texture->setWrap(GL_CLAMP_TO_EDGE, true);
GLvoid* vertices = (GLvoid*) NULL;
GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
if (texture->uvMapper) {
- vertices = &mMeshVertices[0].position[0];
- texCoords = &mMeshVertices[0].texture[0];
+ vertices = &mMeshVertices[0].x;
+ texCoords = &mMeshVertices[0].u;
Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
texture->uvMapper->map(uvs);
@@ -3439,17 +3338,17 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
}
- if (CC_LIKELY(currentTransform().isPureTranslate())) {
- const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
- const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
+ if (CC_LIKELY(currentTransform()->isPureTranslate())) {
+ const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
+ const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
texture->setFilter(GL_NEAREST, true);
drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
- alpha / 255.0f, mode, texture->blend, vertices, texCoords,
+ paint, texture->blend, vertices, texCoords,
GL_TRIANGLE_STRIP, gMeshCount, false, true);
} else {
- texture->setFilter(FILTER(paint), true);
- drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
+ texture->setFilter(getFilter(paint), true);
+ drawTextureMesh(left, top, right, bottom, texture->id, paint,
texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
}
@@ -3458,86 +3357,85 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
}
}
-void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
- GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
- drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
- (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
-}
-
void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
- GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+ GLuint texture, const SkPaint* paint, bool blend,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
- bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
+ bool swapSrcDst, bool ignoreTransform, GLuint vbo,
+ ModelViewMode modelViewMode, bool dirty) {
+
+ int a;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &a, &mode);
+ const float alpha = a / 255.0f;
setupDraw();
setupDrawWithTexture();
setupDrawColor(alpha, alpha, alpha, alpha);
- setupDrawColorFilter();
- setupDrawBlending(blend, mode, swapSrcDst);
+ setupDrawColorFilter(getColorFilter(paint));
+ setupDrawBlending(paint, blend, swapSrcDst);
setupDrawProgram();
if (!dirty) setupDrawDirtyRegionsDisabled();
- if (!ignoreScale) {
- setupDrawModelView(left, top, right, bottom, ignoreTransform);
- } else {
- setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
- }
+ setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
setupDrawTexture(texture);
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawMesh(vertices, texCoords, vbo);
glDrawArrays(drawMode, 0, elementsCount);
}
void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
- GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
+ GLuint texture, const SkPaint* paint, bool blend,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
- bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
+ bool swapSrcDst, bool ignoreTransform, GLuint vbo,
+ ModelViewMode modelViewMode, bool dirty) {
+
+ int a;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &a, &mode);
+ const float alpha = a / 255.0f;
setupDraw();
setupDrawWithTexture();
setupDrawColor(alpha, alpha, alpha, alpha);
- setupDrawColorFilter();
- setupDrawBlending(blend, mode, swapSrcDst);
+ setupDrawColorFilter(getColorFilter(paint));
+ setupDrawBlending(paint, blend, swapSrcDst);
setupDrawProgram();
if (!dirty) setupDrawDirtyRegionsDisabled();
- if (!ignoreScale) {
- setupDrawModelView(left, top, right, bottom, ignoreTransform);
- } else {
- setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
- }
+ setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
setupDrawTexture(texture);
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawMeshIndices(vertices, texCoords, vbo);
glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
}
void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
- GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
+ GLuint texture, const SkPaint* paint,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
- bool ignoreTransform, bool ignoreScale, bool dirty) {
+ bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
+
+ int color = paint != NULL ? paint->getColor() : 0;
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
setupDraw();
setupDrawWithTexture(true);
- if (hasColor) {
+ if (paint != NULL) {
setupDrawAlpha8Color(color, alpha);
}
- setupDrawColorFilter();
+ setupDrawColorFilter(getColorFilter(paint));
setupDrawShader();
- setupDrawBlending(true, mode);
+ setupDrawBlending(paint, true);
setupDrawProgram();
if (!dirty) setupDrawDirtyRegionsDisabled();
- if (!ignoreScale) {
- setupDrawModelView(left, top, right, bottom, ignoreTransform);
- } else {
- setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
- }
+ setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
setupDrawTexture(texture);
setupDrawPureColorUniforms();
- setupDrawColorFilterUniforms();
- setupDrawShaderUniforms();
+ setupDrawColorFilterUniforms(getColorFilter(paint));
+ setupDrawShaderUniforms(ignoreTransform);
setupDrawMesh(vertices, texCoords);
glDrawArrays(drawMode, 0, elementsCount);
@@ -3618,23 +3516,23 @@ void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, flo
TextureVertex::setUV(v++, u2, v2);
}
-void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
+void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
getAlphaAndModeDirect(paint, alpha, mode);
if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
// if drawing a layer, ignore the paint's alpha
*alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
}
- *alpha *= mSnapshot->alpha;
+ *alpha *= currentSnapshot()->alpha;
}
-float OpenGLRenderer::getLayerAlpha(Layer* layer) const {
+float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
float alpha;
if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
alpha = mDrawModifiers.mOverrideLayerAlpha;
} else {
alpha = layer->getAlpha() / 255.0f;
}
- return alpha * mSnapshot->alpha;
+ return alpha * currentSnapshot()->alpha;
}
}; // namespace uirenderer
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 9afb7ad..4f7f01e 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -21,12 +21,15 @@
#include <GLES2/gl2ext.h>
#include <SkBitmap.h>
+#include <SkCanvas.h>
+#include <SkColorFilter.h>
#include <SkMatrix.h>
#include <SkPaint.h>
#include <SkRegion.h>
#include <SkShader.h>
#include <SkXfermode.h>
+#include <utils/Blur.h>
#include <utils/Functor.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
@@ -41,16 +44,23 @@
#include "Matrix.h"
#include "Program.h"
#include "Rect.h"
+#include "Renderer.h"
+#include "StatefulBaseRenderer.h"
#include "Snapshot.h"
-#include "Vertex.h"
-#include "SkiaShader.h"
-#include "SkiaColorFilter.h"
#include "UvMapper.h"
+#include "Vertex.h"
#include "Caches.h"
+#include "CanvasProperty.h"
namespace android {
namespace uirenderer {
+class DeferredDisplayState;
+class RenderNode;
+class TextSetupFunctor;
+class VertexBuffer;
+class SkiaShader;
+
struct DrawModifiers {
DrawModifiers() {
reset();
@@ -61,16 +71,8 @@ struct DrawModifiers {
}
SkiaShader* mShader;
- SkiaColorFilter* mColorFilter;
float mOverrideLayerAlpha;
- // Drop shadow
- bool mHasShadow;
- float mShadowRadius;
- float mShadowDx;
- float mShadowDy;
- int mShadowColor;
-
// Draw filters
bool mHasDrawFilter;
int mPaintFilterClearBits;
@@ -82,12 +84,6 @@ enum StateDeferFlags {
kStateDeferFlag_Clip = 0x2
};
-enum DrawOpMode {
- kDrawOpMode_Immediate,
- kDrawOpMode_Defer,
- kDrawOpMode_Flush
-};
-
enum ClipSideFlags {
kClipSide_None = 0x0,
kClipSide_Left = 0x1,
@@ -98,105 +94,47 @@ enum ClipSideFlags {
kClipSide_ConservativeFull = 0x1F
};
+/**
+ * Defines additional transformation that should be applied by the model view matrix, beyond that of
+ * the currentTransform()
+ */
+enum ModelViewMode {
+ /**
+ * Used when the model view should simply translate geometry passed to the shader. The resulting
+ * matrix will be a simple translation.
+ */
+ kModelViewMode_Translate = 0,
+
+ /**
+ * Used when the model view should translate and scale geometry. The resulting matrix will be a
+ * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
+ */
+ kModelViewMode_TranslateAndScale = 1,
+};
+
+enum VertexBufferMode {
+ kVertexBufferMode_Standard = 0,
+ kVertexBufferMode_OnePolyRingShadow = 1,
+ kVertexBufferMode_TwoPolyRingShadow = 2
+};
+
///////////////////////////////////////////////////////////////////////////////
// Renderer
///////////////////////////////////////////////////////////////////////////////
-
-class DeferredDisplayState;
-class DisplayList;
-class TextSetupFunctor;
-class VertexBuffer;
-
/**
- * OpenGL renderer used to draw accelerated 2D graphics. The API is a
- * simplified version of Skia's Canvas API.
+ * OpenGL Renderer implementation.
*/
-class OpenGLRenderer {
+class OpenGLRenderer : public StatefulBaseRenderer {
public:
ANDROID_API OpenGLRenderer();
virtual ~OpenGLRenderer();
- /**
- * Sets the name of this renderer. The name is optional and
- * empty by default. If the pointer is null the name is set
- * to the empty string.
- */
- ANDROID_API void setName(const char* name);
-
- /**
- * Returns the name of this renderer as UTF8 string.
- * The returned pointer is never null.
- */
- ANDROID_API const char* getName() const;
-
- /**
- * Read externally defined properties to control the behavior
- * of the renderer.
- */
ANDROID_API void initProperties();
- /**
- * Indicates whether this renderer executes drawing commands immediately.
- * If this method returns true, the drawing commands will be executed
- * later.
- */
- virtual bool isDeferred();
-
- /**
- * Sets the dimension of the underlying drawing surface. This method must
- * be called at least once every time the drawing surface changes size.
- *
- * @param width The width in pixels of the underlysing surface
- * @param height The height in pixels of the underlysing surface
- */
virtual void setViewport(int width, int height);
-
- /**
- * Prepares the renderer to draw a frame. This method must be invoked
- * at the beginning of each frame. When this method is invoked, the
- * entire drawing surface is assumed to be redrawn.
- *
- * @param opaque If true, the target surface is considered opaque
- * and will not be cleared. If false, the target surface
- * will be cleared
- */
- ANDROID_API status_t prepare(bool opaque);
-
- /**
- * Prepares the renderer to draw a frame. This method must be invoked
- * at the beginning of each frame. Only the specified rectangle of the
- * frame is assumed to be dirty. A clip will automatically be set to
- * the specified rectangle.
- *
- * @param left The left coordinate of the dirty rectangle
- * @param top The top coordinate of the dirty rectangle
- * @param right The right coordinate of the dirty rectangle
- * @param bottom The bottom coordinate of the dirty rectangle
- * @param opaque If true, the target surface is considered opaque
- * and will not be cleared. If false, the target surface
- * will be cleared in the specified dirty rectangle
- */
virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
-
- /**
- * Indicates the end of a frame. This method must be invoked whenever
- * the caller is done rendering a frame.
- */
virtual void finish();
-
- /**
- * This method must be invoked before handing control over to a draw functor.
- * See callDrawGLFunction() for instance.
- *
- * This command must not be recorded inside display lists.
- */
virtual void interrupt();
-
- /**
- * This method must be invoked after getting control back from a draw functor.
- *
- * This command must not be recorded inside display lists.
- */
virtual void resume();
ANDROID_API void setCountOverdrawEnabled(bool enabled) {
@@ -207,9 +145,6 @@ public:
return mCountOverdraw ? mOverdraw : 0.0f;
}
- ANDROID_API status_t invokeFunctors(Rect& dirty);
- ANDROID_API void detachFunctor(Functor* functor);
- ANDROID_API void attachFunctor(Functor* functor);
virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
ANDROID_API void pushLayerUpdate(Layer* layer);
@@ -217,124 +152,81 @@ public:
ANDROID_API void clearLayerUpdates();
ANDROID_API void flushLayerUpdates();
- ANDROID_API int getSaveCount() const;
- virtual int save(int flags);
- virtual void restore();
- virtual void restoreToCount(int saveCount);
-
- ANDROID_API int saveLayer(float left, float top, float right, float bottom,
- SkPaint* paint, int flags) {
- SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
- if (paint) mode = getXfermode(paint->getXfermode());
- return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
- }
- ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
- int alpha, int flags) {
- return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
- }
- virtual int saveLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags);
-
- int saveLayerDeferred(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags);
-
- virtual void translate(float dx, float dy);
- virtual void rotate(float degrees);
- virtual void scale(float sx, float sy);
- virtual void skew(float sx, float sy);
-
- bool hasRectToRectTransform();
- ANDROID_API void getMatrix(SkMatrix* matrix);
- virtual void setMatrix(SkMatrix* matrix);
- virtual void concatMatrix(SkMatrix* matrix);
-
- ANDROID_API const Rect& getClipBounds();
-
- /**
- * Performs a quick reject but adjust the bounds to account for stroke width if necessary,
- * and handling snapOut for AA geometry.
- */
- bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
-
- /**
- * Returns false and sets scissor based upon bounds if drawing won't be clipped out
- */
- bool quickReject(float left, float top, float right, float bottom, bool snapOut = false);
- bool quickReject(const Rect& bounds) {
- return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom);
+ ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* paint, int flags) {
+ return saveLayer(left, top, right, bottom, paint, flags, NULL);
}
- /**
- * Same as quickReject, without the scissor, instead returning clipRequired through pointer.
- * clipRequired will be only set if not rejected
- */
- ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
- bool snapOut = false, bool* clipRequired = NULL);
- bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) {
- return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
- clipRequired);
- }
+ // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
+ // created, which will in turn clip to that mask when drawn back/restored.
+ int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* paint, int flags, const SkPath* convexMask);
- virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
- virtual bool clipPath(SkPath* path, SkRegion::Op op);
- virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
- virtual Rect* getClipRect();
+ int saveLayerDeferred(float left, float top, float right, float bottom,
+ const SkPaint* paint, int flags);
- virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
- virtual void outputDisplayList(DisplayList* displayList);
+ virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
virtual status_t drawLayer(Layer* layer, float x, float y);
- virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
- status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
- TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
- virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
- virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
+ virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint);
+ status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
+ TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
+ virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint);
+ virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, SkPaint* paint);
- virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
- virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
- float* vertices, int* colors, SkPaint* paint);
- status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
- TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
- virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
- float left, float top, float right, float bottom, SkPaint* paint);
- status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
- float left, float top, float right, float bottom, SkPaint* paint);
+ float dstRight, float dstBottom, const SkPaint* paint);
+ virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint);
+ virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint);
+ status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
+ TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
+ virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint);
+ status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
+ float left, float top, float right, float bottom, const SkPaint* paint);
virtual status_t drawColor(int color, SkXfermode::Mode mode);
- virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
+ virtual status_t drawRect(float left, float top, float right, float bottom,
+ const SkPaint* paint);
virtual status_t drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, SkPaint* paint);
- virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
- virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
+ float rx, float ry, const SkPaint* paint);
+ virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
+ virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
+ CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
+ // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer
+ // directly
+ return drawCircle(x->value, y->value, radius->value, &paint->value);
+ }
+ virtual status_t drawOval(float left, float top, float right, float bottom,
+ const SkPaint* paint);
virtual status_t drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
- virtual status_t drawPath(SkPath* path, SkPaint* paint);
- virtual status_t drawLines(float* points, int count, SkPaint* paint);
- virtual status_t drawPoints(float* points, int count, SkPaint* paint);
- virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
- float hOffset, float vOffset, SkPaint* paint);
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
+ virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
+ virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
+ virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
+ virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
+ float hOffset, float vOffset, const SkPaint* paint);
virtual status_t drawPosText(const char* text, int bytesCount, int count,
- const float* positions, SkPaint* paint);
+ const float* positions, const SkPaint* paint);
virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
- const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds,
+ const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
DrawOpMode drawOpMode = kDrawOpMode_Immediate);
- virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
+ virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
+
+ status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
+ float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter);
virtual void resetShader();
virtual void setupShader(SkiaShader* shader);
- virtual void resetColorFilter();
- virtual void setupColorFilter(SkiaColorFilter* filter);
-
- virtual void resetShadow();
- virtual void setupShadow(float radius, float dx, float dy, int color);
-
virtual void resetPaintFilter();
virtual void setupPaintFilter(int clearBits, int setBits);
// If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
- SkPaint* filterPaint(SkPaint* paint);
+ const SkPaint* filterPaint(const SkPaint* paint);
/**
* Store the current display state (most importantly, the current clip and transform), and
@@ -350,7 +242,7 @@ public:
void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
ANDROID_API bool isCurrentTransformSimple() {
- return mSnapshot->transform->isSimple();
+ return currentTransform()->isSimple();
}
Caches& getCaches() {
@@ -362,8 +254,8 @@ public:
return mSnapshot->clipRegion->isEmpty();
}
- int getViewportWidth() { return getSnapshot()->viewport.getWidth(); }
- int getViewportHeight() { return getSnapshot()->viewport.getHeight(); }
+ int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
+ int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
/**
* Scales the alpha on the current snapshot. This alpha value will be modulated
@@ -400,12 +292,12 @@ public:
* @param alpha Where to store the resulting alpha
* @param mode Where to store the resulting xfermode
*/
- static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
+ static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
*mode = getXfermodeDirect(paint);
*alpha = getAlphaDirect(paint);
}
- static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) {
+ static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
if (!paint) return SkXfermode::kSrcOver_Mode;
return getXfermode(paint->getXfermode());
}
@@ -415,6 +307,31 @@ public:
return paint->getAlpha();
}
+ struct TextShadow {
+ SkScalar radius;
+ float dx;
+ float dy;
+ SkColor color;
+ };
+
+ static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
+ SkDrawLooper::BlurShadowRec blur;
+ if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
+ if (textShadow) {
+ textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
+ textShadow->dx = blur.fOffset.fX;
+ textShadow->dy = blur.fOffset.fY;
+ textShadow->color = blur.fColor;
+ }
+ return true;
+ }
+ return false;
+ }
+
+ static inline bool hasTextShadow(const SkPaint* paint) {
+ return getTextShadow(paint, NULL);
+ }
+
/**
* Return the best transform to use to rasterize text given a full
* transform matrix.
@@ -477,6 +394,13 @@ protected:
*/
void attachStencilBufferToLayer(Layer* layer);
+ bool quickRejectSetupScissor(float left, float top, float right, float bottom,
+ const SkPaint* paint = NULL);
+ bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
+ return quickRejectSetupScissor(bounds.left, bounds.top,
+ bounds.right, bounds.bottom, paint);
+ }
+
/**
* Compose the layer defined in the current snapshot with the layer
* defined by the previous snapshot.
@@ -486,7 +410,7 @@ protected:
* @param curent The current snapshot containing the layer to compose
* @param previous The previous snapshot to compose the current layer with
*/
- virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
+ virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
/**
* Marks the specified region as dirty at the specified bounds.
@@ -494,13 +418,6 @@ protected:
void dirtyLayerUnchecked(Rect& bounds, Region* region);
/**
- * Returns the current snapshot.
- */
- sp<Snapshot> getSnapshot() const {
- return mSnapshot;
- }
-
- /**
* Returns the region of the current layer.
*/
virtual Region* getRegion() const {
@@ -517,7 +434,7 @@ protected:
/**
* Returns the name of the FBO this renderer is rendering into.
*/
- virtual GLint getTargetFbo() const {
+ virtual GLuint getTargetFbo() const {
return 0;
}
@@ -538,25 +455,21 @@ protected:
* @param alpha Where to store the resulting alpha
* @param mode Where to store the resulting xfermode
*/
- inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
+ inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
/**
* Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
*
* @param layer The layer from which the alpha is extracted
*/
- inline float getLayerAlpha(Layer* layer) const;
+ inline float getLayerAlpha(const Layer* layer) const;
/**
- * Safely retrieves the mode from the specified xfermode. If the specified
- * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
+ * Safely retrieves the ColorFilter from the given Paint. If the paint is
+ * null then null is returned.
*/
- static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
- SkXfermode::Mode resultMode;
- if (!SkXfermode::AsMode(mode, &resultMode)) {
- resultMode = SkXfermode::kSrcOver_Mode;
- }
- return resultMode;
+ static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
+ return paint ? paint->getColorFilter() : NULL;
}
/**
@@ -582,12 +495,11 @@ private:
/**
* Tells the GPU what part of the screen is about to be redrawn.
- * This method will use the clip rect that we started drawing the
- * frame with.
+ * This method will use the current layer space clip rect.
* This method needs to be invoked every time getTargetFbo() is
* bound again.
*/
- void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
+ void startTilingCurrentClip(bool opaque = false);
/**
* Tells the GPU what part of the screen is about to be redrawn.
@@ -602,23 +514,7 @@ private:
*/
void endTiling();
- /**
- * Saves the current state of the renderer as a new snapshot.
- * The new snapshot is saved in mSnapshot and the previous snapshot
- * is linked from mSnapshot->previous.
- *
- * @param flags The save flags; see SkCanvas for more information
- *
- * @return The new save count. This value can be passed to #restoreToCount()
- */
- int saveSnapshot(int flags);
-
- /**
- * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
- *
- * @return True if the clip was modified.
- */
- bool restoreSnapshot();
+ void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
/**
* Sets the clipping rectangle using glScissor. The clip is defined by
@@ -654,12 +550,12 @@ private:
* @param alpha The translucency of the layer
* @param mode The blending mode of the layer
* @param flags The layer save flags
- * @param previousFbo The name of the current framebuffer
+ * @param mask A mask to use when drawing the layer back, may be empty
*
* @return True if the layer was successfully created, false otherwise
*/
bool createLayer(float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
+ const SkPaint* paint, int flags, const SkPath* convexMask);
/**
* Creates a new layer stored in the specified snapshot as an FBO.
@@ -667,9 +563,8 @@ private:
* @param layer The layer to store as an FBO
* @param snapshot The snapshot associated with the new layer
* @param bounds The bounds of the layer
- * @param previousFbo The name of the current framebuffer
*/
- bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
+ bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
/**
* Compose the specified layer as a region.
@@ -716,12 +611,11 @@ private:
* @param top The top coordinate of the rectangle
* @param right The right coordinate of the rectangle
* @param bottom The bottom coordinate of the rectangle
- * @param color The rectangle's ARGB color, defined as a packed 32 bits word
- * @param mode The Skia xfermode to use
+ * @param paint The paint containing the color, blending mode, etc.
* @param ignoreTransform True if the current transform should be ignored
*/
void drawColorRect(float left, float top, float right, float bottom,
- int color, SkXfermode::Mode mode, bool ignoreTransform = false);
+ const SkPaint* paint, bool ignoreTransform = false);
/**
* Draws a series of colored rectangles with the specified color. The specified
@@ -730,15 +624,13 @@ private:
*
* @param rects A list of rectangles, 4 floats (left, top, right, bottom)
* per rectangle
- * @param color The rectangles' ARGB color, defined as a packed 32 bits word
- * @param mode The Skia xfermode to use
+ * @param paint The paint containing the color, blending mode, etc.
* @param ignoreTransform True if the current transform should be ignored
* @param dirty True if calling this method should dirty the current layer
* @param clip True if the rects should be clipped, false otherwise
*/
- status_t drawColorRects(const float* rects, int count, int color,
- SkXfermode::Mode mode, bool ignoreTransform = false,
- bool dirty = true, bool clip = true);
+ status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
+ bool ignoreTransform = false, bool dirty = true, bool clip = true);
/**
* Draws the shape represented by the specified path texture.
@@ -751,7 +643,7 @@ private:
* @param texture The texture reprsenting the shape
* @param paint The paint to draw the shape with
*/
- status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
+ status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
/**
* Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
@@ -762,7 +654,7 @@ private:
* @param top The y coordinate of the bitmap
* @param paint The paint to render with
*/
- void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
+ void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
/**
* Renders a strip of polygons with the specified paint, used for tessellated geometry.
@@ -771,8 +663,8 @@ private:
* @param paint The paint to render with
* @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
*/
- status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
- bool useOffset = false);
+ status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer,
+ const SkPaint* paint, bool useOffset = false);
/**
* Renders the convex hull defined by the specified path as a strip of polygons.
@@ -780,23 +672,7 @@ private:
* @param path The hull of the path to draw
* @param paint The paint to render with
*/
- status_t drawConvexPath(const SkPath& path, SkPaint* paint);
-
- /**
- * Draws a textured rectangle with the specified texture. The specified coordinates
- * are transformed by the current snapshot's transform matrix.
- *
- * @param left The left coordinate of the rectangle
- * @param top The top coordinate of the rectangle
- * @param right The right coordinate of the rectangle
- * @param bottom The bottom coordinate of the rectangle
- * @param texture The texture name to map onto the rectangle
- * @param alpha An additional translucency parameter, between 0.0f and 1.0f
- * @param mode The blending mode
- * @param blend True if the texture contains an alpha channel
- */
- void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
- float alpha, SkXfermode::Mode mode, bool blend);
+ status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
/**
* Draws a textured rectangle with the specified texture. The specified coordinates
@@ -810,7 +686,7 @@ private:
* @param paint The paint containing the alpha, blending mode, etc.
*/
void drawTextureRect(float left, float top, float right, float bottom,
- Texture* texture, SkPaint* paint);
+ Texture* texture, const SkPaint* paint);
/**
* Draws a textured mesh with the specified texture. If the indices are omitted,
@@ -822,8 +698,7 @@ private:
* @param right The right coordinate of the rectangle
* @param bottom The bottom coordinate of the rectangle
* @param texture The texture name to map onto the rectangle
- * @param alpha An additional translucency parameter, between 0.0f and 1.0f
- * @param mode The blending mode
+ * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
* @param blend True if the texture contains an alpha channel
* @param vertices The vertices that define the mesh
* @param texCoords The texture coordinates of each vertex
@@ -831,32 +706,33 @@ private:
* @param swapSrcDst Whether or not the src and dst blending operations should be swapped
* @param ignoreTransform True if the current transform should be ignored
* @param vbo The VBO used to draw the mesh
- * @param ignoreScale True if the model view matrix should not be scaled
+ * @param modelViewMode Defines whether the model view matrix should be scaled
* @param dirty True if calling this method should dirty the current layer
*/
void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
- float alpha, SkXfermode::Mode mode, bool blend,
+ const SkPaint* paint, bool blend,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
- bool ignoreScale = false, bool dirty = true);
+ ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
- float alpha, SkXfermode::Mode mode, bool blend,
+ const SkPaint* paint, bool blend,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
- bool ignoreScale = false, bool dirty = true);
+ ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
- GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
+ GLuint texture, const SkPaint* paint,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
- bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
+ bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
+ bool dirty = true);
/**
* Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
* If the number of vertices to draw exceeds the number of indices we have
* pre-allocated, this method will generate several glDrawElements() calls.
*/
- void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);
+ void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
/**
* Draws text underline and strike-through if needed.
@@ -868,8 +744,7 @@ private:
* @param y The y coordinate where the text will be drawn
* @param paint The paint to draw the text with
*/
- void drawTextDecorations(const char* text, int bytesCount, float totalAdvance,
- float x, float y, SkPaint* paint);
+ void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
/**
* Draws shadow layer on text (with optional positions).
@@ -881,12 +756,11 @@ private:
* @param positions The x, y positions of individual glyphs (or NULL)
* @param fontRenderer The font renderer object
* @param alpha The alpha value for drawing the shadow
- * @param mode The xfermode for drawing the shadow
* @param x The x coordinate where the shadow will be drawn
* @param y The y coordinate where the shadow will be drawn
*/
- void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
- const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
+ void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
+ const float* positions, FontRenderer& fontRenderer, int alpha,
float x, float y);
/**
@@ -898,7 +772,7 @@ private:
* @param y The y coordinate where the texture will be drawn
* @param paint The paint to draw the texture with
*/
- void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
+ void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
/**
* Resets the texture coordinates stored in mMeshVertices. Setting the values
@@ -971,32 +845,42 @@ private:
void setupDrawAlpha8Color(int color, int alpha);
void setupDrawTextGamma(const SkPaint* paint);
void setupDrawShader();
- void setupDrawColorFilter();
- void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
- bool swapSrcDst = false);
- void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
- bool swapSrcDst = false);
+ void setupDrawColorFilter(const SkColorFilter* filter);
+ void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
+ void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
void setupDrawProgram();
void setupDrawDirtyRegionsDisabled();
- void setupDrawModelViewIdentity(bool offset = false);
- void setupDrawModelView(float left, float top, float right, float bottom,
- bool ignoreTransform = false, bool ignoreModelView = false);
- void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
- bool ignoreTransform = false);
+
+ /**
+ * Setup the current program matrices based upon the nature of the geometry.
+ *
+ * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
+ * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
+ * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
+ * transformations are stored in the modelView matrix and uploaded to the shader.
+ *
+ * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
+ * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
+ *
+ * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
+ * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
+ * or when simple translation has been extracted)
+ */
+ void setupDrawModelView(ModelViewMode mode, bool offset,
+ float left, float top, float right, float bottom, bool ignoreTransform = false);
void setupDrawColorUniforms();
void setupDrawPureColorUniforms();
- void setupDrawShaderIdentityUniforms();
void setupDrawShaderUniforms(bool ignoreTransform = false);
- void setupDrawColorFilterUniforms();
+ void setupDrawColorFilterUniforms(const SkColorFilter* paint);
void setupDrawSimpleMesh();
void setupDrawTexture(GLuint texture);
void setupDrawExternalTexture(GLuint texture);
void setupDrawTextureTransform();
void setupDrawTextureTransformUniforms(mat4& transform);
void setupDrawTextGammaUniforms();
- void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
- void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
- void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
+ void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
+ void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
+ void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
void setupDrawIndexedVertices(GLvoid* vertices);
void accountForClear(SkXfermode::Mode mode);
@@ -1004,18 +888,19 @@ private:
void updateLayers();
void flushLayers();
+#if DEBUG_LAYERS_AS_REGIONS
/**
* Renders the specified region as a series of rectangles. This method
* is used for debugging only.
*/
- void drawRegionRects(const Region& region);
+ void drawRegionRectsDebug(const Region& region);
+#endif
/**
* Renders the specified region as a series of rectangles. The region
* must be in screen-space coordinates.
*/
- void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
- bool dirty = false);
+ void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
/**
* Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
@@ -1034,10 +919,6 @@ private:
mDirtyClip = true;
}
- inline mat4& currentTransform() const {
- return *mSnapshot->transform;
- }
-
inline const UvMapper& getMapper(const Texture* texture) {
return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
}
@@ -1047,23 +928,27 @@ private:
* come from the texture cache or an atlas. If this method returns
* NULL, the texture could not be found and/or allocated.
*/
- Texture* getTexture(SkBitmap* bitmap);
+ Texture* getTexture(const SkBitmap* bitmap);
- // Dimensions of the drawing surface
- int mWidth, mHeight;
+ // Ortho matrix used for projection in shaders
+ mat4 mProjectionMatrix;
- // Matrix used for ortho projection in shaders
- mat4 mOrthoMatrix;
-
- // Model-view matrix used to position/size objects
- mat4 mModelView;
+ /**
+ * Model-view matrix used to position/size objects
+ *
+ * Stores operation-local modifications to the draw matrix that aren't incorporated into the
+ * currentTransform().
+ *
+ * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
+ * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
+ * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
+ * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
+ * of a bitmap.
+ *
+ * Used as input to SkiaShader transformation.
+ */
+ mat4 mModelViewMatrix;
- // Number of saved states
- int mSaveCount;
- // Base state
- sp<Snapshot> mFirstSnapshot;
- // Current state
- sp<Snapshot> mSnapshot;
// State used to define the clipping region
Rect mTilingClip;
// Is the target render surface opaque
@@ -1087,14 +972,9 @@ private:
// List of rectangles to clear after saveLayer() is invoked
Vector<Rect*> mLayers;
- // List of functors to invoke after a frame is drawn
- SortedVector<Functor*> mFunctors;
// List of layers to update at the beginning of a frame
Vector<Layer*> mLayerUpdates;
- // Indicates whether the clip must be restored
- bool mDirtyClip;
-
// The following fields are used to setup drawing
// Used to describe the shaders to generate
ProgramDescription mDescription;
@@ -1122,9 +1002,6 @@ private:
bool mCountOverdraw;
float mOverdraw;
- // Optional name of the renderer
- String8 mName;
-
friend class DisplayListRenderer;
friend class Layer;
friend class TextSetupFunctor;
diff --git a/libs/hwui/Outline.h b/libs/hwui/Outline.h
new file mode 100644
index 0000000..530be30
--- /dev/null
+++ b/libs/hwui/Outline.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef OUTLINE_H
+#define OUTLINE_H
+
+#include <SkPath.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+class Outline {
+public:
+ Outline()
+ : mShouldClip(false)
+ , mType(kOutlineType_None)
+ , mRadius(0) {}
+
+ void setRoundRect(int left, int top, int right, int bottom, int radius) {
+ mType = kOutlineType_RoundRect;
+ mBounds.set(left, top, right, bottom);
+ mRadius = radius;
+ mPath.reset();
+ mPath.addRoundRect(SkRect::MakeLTRB(left, top, right, bottom),
+ radius, radius);
+ }
+
+ void setConvexPath(const SkPath* outline) {
+ if (!outline) {
+ setEmpty();
+ return;
+ }
+ mType = kOutlineType_ConvexPath;
+ mPath = *outline;
+ mBounds.set(outline->getBounds());
+ }
+
+ void setEmpty() {
+ mType = kOutlineType_None;
+ mPath.reset();
+ }
+
+ void setShouldClip(bool clip) {
+ mShouldClip = clip;
+ }
+
+ bool willClip() const {
+ // only round rect outlines can be used for clipping
+ return mShouldClip && (mType == kOutlineType_RoundRect);
+ }
+
+ const SkPath* getPath() const {
+ if (mType == kOutlineType_None) return NULL;
+
+ return &mPath;
+ }
+
+private:
+ enum OutlineType {
+ kOutlineType_None = 0,
+ kOutlineType_ConvexPath = 1,
+ kOutlineType_RoundRect = 2
+ };
+
+ bool mShouldClip;
+ OutlineType mType;
+ Rect mBounds;
+ float mRadius;
+ SkPath mPath;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* OUTLINE_H */
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
index b5e8838..1ba045d 100644
--- a/libs/hwui/Patch.h
+++ b/libs/hwui/Patch.h
@@ -36,7 +36,8 @@ namespace uirenderer {
// 9-patch structures
///////////////////////////////////////////////////////////////////////////////
-struct Patch {
+class Patch {
+public:
Patch();
~Patch();
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index cf8adf8..5a49f38 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -51,7 +51,7 @@ PathDescription::PathDescription():
memset(&shape, 0, sizeof(Shape));
}
-PathDescription::PathDescription(ShapeType type, SkPaint* paint):
+PathDescription::PathDescription(ShapeType type, const SkPaint* paint):
type(type),
join(paint->getStrokeJoin()),
cap(paint->getStrokeCap()),
@@ -82,7 +82,7 @@ int PathDescription::compare(const PathDescription& rhs) const {
// Utilities
///////////////////////////////////////////////////////////////////////////////
-bool PathCache::canDrawAsConvexPath(SkPath* path, SkPaint* paint) {
+bool PathCache::canDrawAsConvexPath(SkPath* path, const SkPaint* paint) {
// NOTE: This should only be used after PathTessellator handles joins properly
return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity;
}
@@ -415,7 +415,7 @@ void PathCache::clearGarbage() {
* in the cache. The source path is also used to reclaim garbage when a
* Dalvik Path object is collected.
*/
-static SkPath* getSourcePath(SkPath* path) {
+static const SkPath* getSourcePath(const SkPath* path) {
const SkPath* sourcePath = path->getSourcePath();
if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
return const_cast<SkPath*>(sourcePath);
@@ -423,7 +423,7 @@ static SkPath* getSourcePath(SkPath* path) {
return path;
}
-PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
+PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
path = getSourcePath(path);
PathDescription entry(kShapePath, paint);
@@ -461,7 +461,7 @@ PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
return texture;
}
-void PathCache::precache(SkPath* path, SkPaint* paint) {
+void PathCache::precache(const SkPath* path, const SkPaint* paint) {
if (!Caches::getInstance().tasks.canRunTasks()) {
return;
}
@@ -509,7 +509,7 @@ void PathCache::precache(SkPath* path, SkPaint* paint) {
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getRoundRect(float width, float height,
- float rx, float ry, SkPaint* paint) {
+ float rx, float ry, const SkPaint* paint) {
PathDescription entry(kShapeRoundRect, paint);
entry.shape.roundRect.mWidth = width;
entry.shape.roundRect.mHeight = height;
@@ -534,7 +534,7 @@ PathTexture* PathCache::getRoundRect(float width, float height,
// Circles
///////////////////////////////////////////////////////////////////////////////
-PathTexture* PathCache::getCircle(float radius, SkPaint* paint) {
+PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) {
PathDescription entry(kShapeCircle, paint);
entry.shape.circle.mRadius = radius;
@@ -554,7 +554,7 @@ PathTexture* PathCache::getCircle(float radius, SkPaint* paint) {
// Ovals
///////////////////////////////////////////////////////////////////////////////
-PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) {
+PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) {
PathDescription entry(kShapeOval, paint);
entry.shape.oval.mWidth = width;
entry.shape.oval.mHeight = height;
@@ -577,7 +577,7 @@ PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) {
// Rects
///////////////////////////////////////////////////////////////////////////////
-PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) {
+PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) {
PathDescription entry(kShapeRect, paint);
entry.shape.rect.mWidth = width;
entry.shape.rect.mHeight = height;
@@ -601,7 +601,7 @@ PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) {
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getArc(float width, float height,
- float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
PathDescription entry(kShapeArc, paint);
entry.shape.arc.mWidth = width;
entry.shape.arc.mHeight = height;
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
index 16d20a8..847853a 100644
--- a/libs/hwui/PathCache.h
+++ b/libs/hwui/PathCache.h
@@ -32,7 +32,7 @@ class SkBitmap;
class SkCanvas;
class SkPaint;
class SkPath;
-class SkRect;
+struct SkRect;
namespace android {
namespace uirenderer {
@@ -116,7 +116,7 @@ struct PathDescription {
SkPathEffect* pathEffect;
union Shape {
struct Path {
- SkPath* mPath;
+ const SkPath* mPath;
} path;
struct RoundRect {
float mWidth;
@@ -145,7 +145,7 @@ struct PathDescription {
} shape;
PathDescription();
- PathDescription(ShapeType shapeType, SkPaint* paint);
+ PathDescription(ShapeType shapeType, const SkPaint* paint);
hash_t hash() const;
@@ -207,13 +207,13 @@ public:
*/
uint32_t getSize();
- PathTexture* getRoundRect(float width, float height, float rx, float ry, SkPaint* paint);
- PathTexture* getCircle(float radius, SkPaint* paint);
- PathTexture* getOval(float width, float height, SkPaint* paint);
- PathTexture* getRect(float width, float height, SkPaint* paint);
+ PathTexture* getRoundRect(float width, float height, float rx, float ry, const SkPaint* paint);
+ PathTexture* getCircle(float radius, const SkPaint* paint);
+ PathTexture* getOval(float width, float height, const SkPaint* paint);
+ PathTexture* getRect(float width, float height, const SkPaint* paint);
PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
- bool useCenter, SkPaint* paint);
- PathTexture* get(SkPath* path, SkPaint* paint);
+ bool useCenter, const SkPaint* paint);
+ PathTexture* get(const SkPath* path, const SkPaint* paint);
/**
* Removes the specified path. This is meant to be called from threads
@@ -239,9 +239,9 @@ public:
/**
* Precaches the specified path using background threads.
*/
- void precache(SkPath* path, SkPaint* paint);
+ void precache(const SkPath* path, const SkPaint* paint);
- static bool canDrawAsConvexPath(SkPath* path, SkPaint* paint);
+ static bool canDrawAsConvexPath(SkPath* path, const SkPaint* paint);
static void computePathBounds(const SkPath* path, const SkPaint* paint,
float& left, float& top, float& offset, uint32_t& width, uint32_t& height);
static void computeBounds(const SkRect& bounds, const SkPaint* paint,
@@ -292,7 +292,7 @@ private:
class PathTask: public Task<SkBitmap*> {
public:
- PathTask(SkPath* path, SkPaint* paint, PathTexture* texture):
+ PathTask(const SkPath* path, const SkPaint* paint, PathTexture* texture):
path(path), paint(paint), texture(texture) {
}
@@ -300,8 +300,8 @@ private:
delete future()->get();
}
- SkPath* path;
- SkPaint* paint;
+ const SkPath* path;
+ const SkPaint* paint;
PathTexture* texture;
};
diff --git a/libs/hwui/PathTessellator.cpp b/libs/hwui/PathTessellator.cpp
index 3970913..4ef2158 100644
--- a/libs/hwui/PathTessellator.cpp
+++ b/libs/hwui/PathTessellator.cpp
@@ -14,9 +14,9 @@
* limitations under the License.
*/
-#define LOG_TAG "PathTessellator"
+#define LOG_TAG "OpenGLRenderer"
#define LOG_NDEBUG 1
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#define ATRACE_TAG ATRACE_TAG_VIEW
#define VERTEX_DEBUG 0
@@ -24,11 +24,11 @@
#define DEBUG_DUMP_ALPHA_BUFFER() \
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
ALOGD("point %d at %f %f, alpha %f", \
- i, buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); \
+ i, buffer[i].x, buffer[i].y, buffer[i].alpha); \
}
#define DEBUG_DUMP_BUFFER() \
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
- ALOGD("point %d at %f %f", i, buffer[i].position[0], buffer[i].position[1]); \
+ ALOGD("point %d at %f %f", i, buffer[i].x, buffer[i].y); \
}
#else
#define DEBUG_DUMP_ALPHA_BUFFER()
@@ -53,27 +53,22 @@
namespace android {
namespace uirenderer {
-#define THRESHOLD 0.5f
+#define OUTLINE_REFINE_THRESHOLD_SQUARED (0.5f * 0.5f)
#define ROUND_CAP_THRESH 0.25f
#define PI 3.1415926535897932f
-void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint,
- bool forceExpand) {
- if (forceExpand || paint->getStyle() != SkPaint::kFill_Style) {
+/**
+ * Note: this function doesn't account for the AA case with sub-pixel line thickness (not just 0 <
+ * width < 1.0, canvas scale factors in as well) so this can't be used for points/lines
+ */
+void PathTessellator::expandBoundsForStroke(SkRect& bounds, const SkPaint* paint) {
+ if (paint->getStyle() != SkPaint::kFill_Style) {
float outset = paint->getStrokeWidth() * 0.5f;
if (outset == 0) outset = 0.5f; // account for hairline
bounds.outset(outset, outset);
}
}
-inline static void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
- Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
-}
-
-inline static void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
- AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
-}
-
/**
* Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
* from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
@@ -93,16 +88,16 @@ inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& norma
*/
struct PaintInfo {
public:
- PaintInfo(const SkPaint* paint, const mat4 *transform) :
+ PaintInfo(const SkPaint* paint, const mat4& transform) :
style(paint->getStyle()), cap(paint->getStrokeCap()), isAA(paint->isAntiAlias()),
inverseScaleX(1.0f), inverseScaleY(1.0f),
halfStrokeWidth(paint->getStrokeWidth() * 0.5f), maxAlpha(1.0f) {
// compute inverse scales
- if (CC_UNLIKELY(!transform->isPureTranslate())) {
- float m00 = transform->data[Matrix4::kScaleX];
- float m01 = transform->data[Matrix4::kSkewY];
- float m10 = transform->data[Matrix4::kSkewX];
- float m11 = transform->data[Matrix4::kScaleY];
+ if (CC_UNLIKELY(!transform.isPureTranslate())) {
+ float m00 = transform.data[Matrix4::kScaleX];
+ float m01 = transform.data[Matrix4::kSkewY];
+ float m10 = transform.data[Matrix4::kSkewX];
+ float m11 = transform.data[Matrix4::kScaleY];
float scaleX = sqrt(m00 * m00 + m01 * m01);
float scaleY = sqrt(m10 * m10 + m11 * m11);
inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f;
@@ -159,6 +154,17 @@ public:
}
return 0;
}
+
+ /**
+ * Outset the bounds of point data (for line endpoints or points) to account for AA stroke
+ * geometry.
+ */
+ void expandBoundsForStrokeAA(SkRect& bounds) const {
+ float outset = halfStrokeWidth;
+ if (outset == 0) outset = 0.5f;
+ bounds.outset(outset * inverseScaleX + Vertex::GeometryFudgeFactor(),
+ outset * inverseScaleY + Vertex::GeometryFudgeFactor());
+ }
};
void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
@@ -170,9 +176,9 @@ void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer&
int srcAindex = 0;
int srcBindex = perimeter.size() - 1;
while (srcAindex <= srcBindex) {
- copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]);
+ buffer[currentIndex++] = perimeter[srcAindex];
if (srcAindex == srcBindex) break;
- copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]);
+ buffer[currentIndex++] = perimeter[srcBindex];
srcAindex++;
srcBindex--;
}
@@ -192,25 +198,25 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
int currentIndex = 0;
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
paintInfo.scaleOffsetForStrokeWidth(totalOffset);
Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
+ current->x + totalOffset.x,
+ current->y + totalOffset.y);
Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
+ current->x - totalOffset.x,
+ current->y - totalOffset.y);
last = current;
current = next;
@@ -218,8 +224,8 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
}
// wrap around to beginning
- copyVertex(&buffer[currentIndex++], &buffer[0]);
- copyVertex(&buffer[currentIndex++], &buffer[1]);
+ buffer[currentIndex++] = buffer[0];
+ buffer[currentIndex++] = buffer[1];
DEBUG_DUMP_BUFFER();
}
@@ -229,7 +235,7 @@ static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& cente
vec2 strokeOffset = normal;
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 referencePoint(center.position[0], center.position[1]);
+ vec2 referencePoint(center.x, center.y);
if (paintInfo.cap == SkPaint::kSquare_Cap) {
referencePoint += vec2(-strokeOffset.y, strokeOffset.x) * (begin ? -1 : 1);
}
@@ -255,11 +261,11 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
if (extra > 0) {
// tessellate both round caps
float beginTheta = atan2(
- - (vertices[0].position[0] - vertices[1].position[0]),
- vertices[0].position[1] - vertices[1].position[1]);
+ - (vertices[0].x - vertices[1].x),
+ vertices[0].y - vertices[1].y);
float endTheta = atan2(
- - (vertices[lastIndex].position[0] - vertices[lastIndex - 1].position[0]),
- vertices[lastIndex].position[1] - vertices[lastIndex - 1].position[1]);
+ - (vertices[lastIndex].x - vertices[lastIndex - 1].x),
+ vertices[lastIndex].y - vertices[lastIndex - 1].y);
const float dTheta = PI / (extra + 1);
const float radialScale = 2.0f / (1 + cos(dTheta));
@@ -275,37 +281,37 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
vec2 beginRadialOffset(cos(beginTheta), sin(beginTheta));
paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
Vertex::set(&buffer[capOffset],
- vertices[0].position[0] + beginRadialOffset.x,
- vertices[0].position[1] + beginRadialOffset.y);
+ vertices[0].x + beginRadialOffset.x,
+ vertices[0].y + beginRadialOffset.y);
endTheta += dTheta;
vec2 endRadialOffset(cos(endTheta), sin(endTheta));
paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
Vertex::set(&buffer[allocSize - 1 - capOffset],
- vertices[lastIndex].position[0] + endRadialOffset.x,
- vertices[lastIndex].position[1] + endRadialOffset.y);
+ vertices[lastIndex].x + endRadialOffset.x,
+ vertices[lastIndex].y + endRadialOffset.y);
}
}
int currentIndex = extra;
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
- vec2 center(current->position[0], current->position[1]);
+ vec2 center(current->x, current->y);
Vertex::set(&buffer[currentIndex++], center + strokeOffset);
Vertex::set(&buffer[currentIndex++], center - strokeOffset);
@@ -329,7 +335,7 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
* 3 - zig zag back and forth inside the shape to fill it (using perimeter.size() vertices)
*/
void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
- VertexBuffer& vertexBuffer) {
+ VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
// generate alpha points - fill Alpha vertex gaps in between each point with
@@ -337,13 +343,13 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
int currentIndex = 0;
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
// AA point offset from original point is that point's normal, such that each side is offset
@@ -351,13 +357,13 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
vec2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y,
+ current->x + totalOffset.x,
+ current->y + totalOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y,
- 1.0f);
+ current->x - totalOffset.x,
+ current->y - totalOffset.y,
+ maxAlpha);
last = current;
current = next;
@@ -365,8 +371,8 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
}
// wrap around to beginning
- copyAlphaVertex(&buffer[currentIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentIndex++], &buffer[1]);
+ buffer[currentIndex++] = buffer[0];
+ buffer[currentIndex++] = buffer[1];
// zig zag between all previous points on the inside of the hull to create a
// triangle strip that fills the hull, repeating the first inner point to
@@ -374,9 +380,9 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
int srcAindex = 0;
int srcBindex = perimeter.size() - 1;
while (srcAindex <= srcBindex) {
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]);
+ buffer[currentIndex++] = buffer[srcAindex * 2 + 1];
if (srcAindex == srcBindex) break;
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]);
+ buffer[currentIndex++] = buffer[srcBindex * 2 + 1];
srcAindex++;
srcBindex--;
}
@@ -416,7 +422,7 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
// determine referencePoint, the center point for the 4 primary cap vertices
const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
- vec2 referencePoint(point->position[0], point->position[1]);
+ vec2 referencePoint(point->x, point->y);
if (paintInfo.cap == SkPaint::kSquare_Cap) {
// To account for square cap, move the primary cap vertices (that create the AA edge) by the
// stroke offset vector (rotated to be parallel to the stroke)
@@ -471,8 +477,8 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
if (isFirst && i == extra - extraOffset) {
//copy most recent two points to first two points
- copyAlphaVertex(&buffer[0], &buffer[capPerimIndex - 2]);
- copyAlphaVertex(&buffer[1], &buffer[capPerimIndex - 1]);
+ buffer[0] = buffer[capPerimIndex - 2];
+ buffer[1] = buffer[capPerimIndex - 1];
capPerimIndex = 2; // start writing the rest of the round cap at index 2
}
@@ -482,28 +488,28 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
const int startCapFillIndex = capIndex + 2 * (extra - extraOffset) + 4;
int capFillIndex = startCapFillIndex;
for (int i = 0; i < extra + 2; i += 2) {
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[1 + i]);
+ buffer[capFillIndex++] = buffer[1 + i];
// TODO: to support odd numbers of divisions, break here on the last iteration
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[startCapFillIndex - 3 - i]);
+ buffer[capFillIndex++] = buffer[startCapFillIndex - 3 - i];
}
} else {
int capFillIndex = 6 * vertices.size() + 2 + 6 * extra - (extra + 2);
for (int i = 0; i < extra + 2; i += 2) {
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[capIndex + 1 + i]);
+ buffer[capFillIndex++] = buffer[capIndex + 1 + i];
// TODO: to support odd numbers of divisions, break here on the last iteration
- copyAlphaVertex(&buffer[capFillIndex++], &buffer[capIndex + 3 + 2 * extra - i]);
+ buffer[capFillIndex++] = buffer[capIndex + 3 + 2 * extra - i];
}
}
return;
}
if (isFirst) {
- copyAlphaVertex(&buffer[0], &buffer[postCapIndex + 2]);
- copyAlphaVertex(&buffer[1], &buffer[postCapIndex + 3]);
- copyAlphaVertex(&buffer[postCapIndex + 4], &buffer[1]); // degenerate tris (the only two!)
- copyAlphaVertex(&buffer[postCapIndex + 5], &buffer[postCapIndex + 1]);
+ buffer[0] = buffer[postCapIndex + 2];
+ buffer[1] = buffer[postCapIndex + 3];
+ buffer[postCapIndex + 4] = buffer[1]; // degenerate tris (the only two!)
+ buffer[postCapIndex + 5] = buffer[postCapIndex + 1];
} else {
- copyAlphaVertex(&buffer[6 * vertices.size()], &buffer[postCapIndex + 1]);
- copyAlphaVertex(&buffer[6 * vertices.size() + 1], &buffer[postCapIndex + 3]);
+ buffer[6 * vertices.size()] = buffer[postCapIndex + 1];
+ buffer[6 * vertices.size() + 1] = buffer[postCapIndex + 3];
}
}
@@ -576,8 +582,8 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
// TODO: use normal from bezier traversal for cap, instead of from vertices
@@ -585,8 +591,8 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
@@ -598,30 +604,30 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
+ current->x + outerOffset.x,
+ current->y + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
+ current->x - outerOffset.x,
+ current->y - outerOffset.y,
0.0f);
current = next;
@@ -646,13 +652,13 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
const Vertex* last = &(perimeter[perimeter.size() - 1]);
const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
+ vec2 lastNormal(current->y - last->y,
+ last->x - current->x);
lastNormal.normalize();
for (unsigned int i = 0; i < perimeter.size(); i++) {
const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
+ vec2 nextNormal(next->y - current->y,
+ current->x - next->x);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
@@ -664,30 +670,30 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
+ current->x + outerOffset.x,
+ current->y + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
+ current->x + innerOffset.x,
+ current->y + innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
+ current->x - innerOffset.x,
+ current->y - innerOffset.y,
paintInfo.maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
+ current->x - outerOffset.x,
+ current->y - outerOffset.y,
0.0f);
last = current;
@@ -696,23 +702,23 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V
}
// wrap each strip around to beginning, creating degenerate tris to bridge strips
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
+ buffer[currentAAOuterIndex++] = buffer[0];
+ buffer[currentAAOuterIndex++] = buffer[1];
+ buffer[currentAAOuterIndex++] = buffer[1];
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
+ buffer[currentStrokeIndex++] = buffer[offset];
+ buffer[currentStrokeIndex++] = buffer[offset + 1];
+ buffer[currentStrokeIndex++] = buffer[offset + 1];
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
+ buffer[currentAAInnerIndex++] = buffer[2 * offset];
+ buffer[currentAAInnerIndex++] = buffer[2 * offset + 1];
// don't need to create last degenerate tri
DEBUG_DUMP_ALPHA_BUFFER();
}
void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
- const mat4 *transform, VertexBuffer& vertexBuffer) {
+ const mat4& transform, VertexBuffer& vertexBuffer) {
ATRACE_CALL();
const PaintInfo paintInfo(paint, transform);
@@ -733,7 +739,8 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
// force close if we're filling the path, since fill path expects closed perimeter.
bool forceClose = paintInfo.style != SkPaint::kStroke_Style;
bool wasClosed = approximatePathOutlineVertices(path, forceClose,
- threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices);
+ threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY,
+ OUTLINE_REFINE_THRESHOLD_SQUARED, tempVertices);
if (!tempVertices.size()) {
// path was empty, return without allocating vertex buffer
@@ -743,7 +750,7 @@ void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
#if VERTEX_DEBUG
for (unsigned int i = 0; i < tempVertices.size(); i++) {
ALOGD("orig path: point at %f %f",
- tempVertices[i].position[0], tempVertices[i].position[1]);
+ tempVertices[i].x, tempVertices[i].y);
}
#endif
@@ -780,7 +787,7 @@ static void expandRectToCoverVertex(SkRect& rect, float x, float y) {
rect.fBottom = fmaxf(rect.fBottom, y);
}
static void expandRectToCoverVertex(SkRect& rect, const Vertex& vertex) {
- expandRectToCoverVertex(rect, vertex.position[0], vertex.position[1]);
+ expandRectToCoverVertex(rect, vertex.x, vertex.y);
}
template <class TYPE>
@@ -799,8 +806,8 @@ static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
}
-void PathTessellator::tessellatePoints(const float* points, int count, SkPaint* paint,
- const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
+void PathTessellator::tessellatePoints(const float* points, int count, const SkPaint* paint,
+ const mat4& transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
const PaintInfo paintInfo(paint, transform);
// determine point shape
@@ -818,7 +825,8 @@ void PathTessellator::tessellatePoints(const float* points, int count, SkPaint*
Vector<Vertex> outlineVertices;
approximatePathOutlineVertices(path, true,
paintInfo.inverseScaleX * paintInfo.inverseScaleX,
- paintInfo.inverseScaleY * paintInfo.inverseScaleY, outlineVertices);
+ paintInfo.inverseScaleY * paintInfo.inverseScaleY,
+ OUTLINE_REFINE_THRESHOLD_SQUARED, outlineVertices);
if (!outlineVertices.size()) return;
@@ -829,15 +837,18 @@ void PathTessellator::tessellatePoints(const float* points, int count, SkPaint*
getFillVerticesFromPerimeter(outlineVertices, tempBuffer);
instanceVertices<Vertex>(tempBuffer, vertexBuffer, points, count, bounds);
} else {
- getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer);
+ // note: pass maxAlpha directly, since we want fill to be alpha modulated
+ getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer, paintInfo.maxAlpha);
instanceVertices<AlphaVertex>(tempBuffer, vertexBuffer, points, count, bounds);
}
- expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
+ // expand bounds from vertex coords to pixel data
+ paintInfo.expandBoundsForStrokeAA(bounds);
+
}
-void PathTessellator::tessellateLines(const float* points, int count, SkPaint* paint,
- const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
+void PathTessellator::tessellateLines(const float* points, int count, const SkPaint* paint,
+ const mat4& transform, SkRect& bounds, VertexBuffer& vertexBuffer) {
ATRACE_CALL();
const PaintInfo paintInfo(paint, transform);
@@ -873,20 +884,26 @@ void PathTessellator::tessellateLines(const float* points, int count, SkPaint* p
expandRectToCoverVertex(bounds, tempVerticesData[1]);
}
- expandBoundsForStroke(bounds, paint, true); // force-expand bounds to incorporate stroke
-
// since multiple objects tessellated into buffer, separate them with degen tris
if (paintInfo.isAA) {
vertexBuffer.createDegenerateSeparators<AlphaVertex>(lineAllocSize);
} else {
vertexBuffer.createDegenerateSeparators<Vertex>(lineAllocSize);
}
+
+ // expand bounds from vertex coords to pixel data
+ paintInfo.expandBoundsForStrokeAA(bounds);
}
///////////////////////////////////////////////////////////////////////////////
// Simple path line approximation
///////////////////////////////////////////////////////////////////////////////
+bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, float thresholdSquared,
+ Vector<Vertex>& outputVertices) {
+ return approximatePathOutlineVertices(path, true, 1.0f, 1.0f, thresholdSquared, outputVertices);
+}
+
void pushToVector(Vector<Vertex>& vertices, float x, float y) {
// TODO: make this not yuck
vertices.push();
@@ -895,7 +912,8 @@ void pushToVector(Vector<Vertex>& vertices, float x, float y) {
}
bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex>& outputVertices) {
ATRACE_CALL();
// TODO: to support joins other than sharp miter, join vertices should be labelled in the
@@ -922,7 +940,7 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
pts[0].x(), pts[0].y(),
pts[2].x(), pts[2].y(),
pts[1].x(), pts[1].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
break;
case SkPath::kCubic_Verb:
ALOGV("kCubic_Verb");
@@ -931,7 +949,7 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
pts[1].x(), pts[1].y(),
pts[3].x(), pts[3].y(),
pts[2].x(), pts[2].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
break;
default:
break;
@@ -939,8 +957,8 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
}
int size = outputVertices.size();
- if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
- outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
+ if (size >= 2 && outputVertices[0].x == outputVertices[size - 1].x &&
+ outputVertices[0].y == outputVertices[size - 1].y) {
outputVertices.pop();
return true;
}
@@ -954,7 +972,8 @@ bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool fo
void PathTessellator::recursiveCubicBezierVertices(
float p1x, float p1y, float c1x, float c1y,
float p2x, float p2y, float c2x, float c2y,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex>& outputVertices) {
float dx = p2x - p1x;
float dy = p2y - p1y;
float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
@@ -963,7 +982,7 @@ void PathTessellator::recursiveCubicBezierVertices(
// multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
+ if (d * d < thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
pushToVector(outputVertices, p2x, p2y);
} else {
@@ -987,11 +1006,11 @@ void PathTessellator::recursiveCubicBezierVertices(
recursiveCubicBezierVertices(
p1x, p1y, p1c1x, p1c1y,
mx, my, p1c1c2x, p1c1c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
recursiveCubicBezierVertices(
mx, my, p2c1c2x, p2c1c2y,
p2x, p2y, p2c2x, p2c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
}
}
@@ -999,12 +1018,13 @@ void PathTessellator::recursiveQuadraticBezierVertices(
float ax, float ay,
float bx, float by,
float cx, float cy,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex>& outputVertices) {
float dx = bx - ax;
float dy = by - ay;
float d = (cx - bx) * dy - (cy - by) * dx;
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
+ if (d * d < thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
pushToVector(outputVertices, bx, by);
} else {
@@ -1018,9 +1038,9 @@ void PathTessellator::recursiveQuadraticBezierVertices(
float my = (acy + bcy) * 0.5f;
recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
+ sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
}
}
diff --git a/libs/hwui/PathTessellator.h b/libs/hwui/PathTessellator.h
index 85797fc..a215b7a 100644
--- a/libs/hwui/PathTessellator.h
+++ b/libs/hwui/PathTessellator.h
@@ -22,100 +22,73 @@
#include "Matrix.h"
#include "Rect.h"
#include "Vertex.h"
+#include "VertexBuffer.h"
namespace android {
namespace uirenderer {
-class VertexBuffer {
+class PathTessellator {
public:
- VertexBuffer():
- mBuffer(0),
- mVertexCount(0),
- mCleanupMethod(NULL)
- {}
-
- ~VertexBuffer() {
- if (mCleanupMethod) mCleanupMethod(mBuffer);
- }
+ static void expandBoundsForStroke(SkRect& bounds, const SkPaint* paint);
/**
- This should be the only method used by the PathTessellator. Subsequent calls to alloc will
- allocate space within the first allocation (useful if you want to eventually allocate
- multiple regions within a single VertexBuffer, such as with PathTessellator::tesselateLines()
+ * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single
+ * triangle strip. Note: joins are not currently supported.
+ *
+ * @param path The path to be approximated
+ * @param paint The paint the path will be drawn with, indicating AA, painting style
+ * (stroke vs fill), stroke width, stroke cap & join style, etc.
+ * @param transform The transform the path is to be drawn with, used to drive stretch-aware path
+ * vertex approximation, and correct AA ramp offsetting.
+ * @param vertexBuffer The output buffer
*/
- template <class TYPE>
- TYPE* alloc(int vertexCount) {
- if (mVertexCount) {
- TYPE* reallocBuffer = (TYPE*)mReallocBuffer;
- // already have allocated the buffer, re-allocate space within
- if (mReallocBuffer != mBuffer) {
- // not first re-allocation, leave space for degenerate triangles to separate strips
- reallocBuffer += 2;
- }
- mReallocBuffer = reallocBuffer + vertexCount;
- return reallocBuffer;
- }
- mVertexCount = vertexCount;
- mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount];
- mCleanupMethod = &(cleanup<TYPE>);
-
- return (TYPE*)mBuffer;
- }
-
- template <class TYPE>
- void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) {
- int verticesToCopy = srcBuffer.getVertexCount();
-
- TYPE* dst = alloc<TYPE>(verticesToCopy);
- TYPE* src = (TYPE*)srcBuffer.getBuffer();
-
- for (int i = 0; i < verticesToCopy; i++) {
- TYPE::copyWithOffset(&dst[i], src[i], xOffset, yOffset);
- }
- }
-
- void* getBuffer() const { return mBuffer; } // shouldn't be const, since not a const ptr?
- unsigned int getVertexCount() const { return mVertexCount; }
-
- template <class TYPE>
- void createDegenerateSeparators(int allocSize) {
- TYPE* end = (TYPE*)mBuffer + mVertexCount;
- for (TYPE* degen = (TYPE*)mBuffer + allocSize; degen < end; degen += 2 + allocSize) {
- memcpy(degen, degen - 1, sizeof(TYPE));
- memcpy(degen + 1, degen + 2, sizeof(TYPE));
- }
- }
-
-private:
- template <class TYPE>
- static void cleanup(void* buffer) {
- delete[] (TYPE*)buffer;
- }
-
- void* mBuffer;
- unsigned int mVertexCount;
-
- void* mReallocBuffer; // used for multi-allocation
-
- void (*mCleanupMethod)(void*);
-};
-
-class PathTessellator {
-public:
- static void expandBoundsForStroke(SkRect& bounds, const SkPaint* paint, bool forceExpand);
-
static void tessellatePath(const SkPath& path, const SkPaint* paint,
- const mat4 *transform, VertexBuffer& vertexBuffer);
+ const mat4& transform, VertexBuffer& vertexBuffer);
- static void tessellatePoints(const float* points, int count, SkPaint* paint,
- const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
+ /**
+ * Populates a VertexBuffer with a tessellated approximation of points as a single triangle
+ * strip (with degenerate tris separating), respecting the shape defined by the paint cap.
+ *
+ * @param points The center vertices of the points to be drawn
+ * @param count The number of floats making up the point vertices
+ * @param paint The paint the points will be drawn with indicating AA, stroke width & cap
+ * @param transform The transform the points will be drawn with, used to drive stretch-aware path
+ * vertex approximation, and correct AA ramp offsetting
+ * @param bounds An output rectangle, which returns the total area covered by the output buffer
+ * @param vertexBuffer The output buffer
+ */
+ static void tessellatePoints(const float* points, int count, const SkPaint* paint,
+ const mat4& transform, SkRect& bounds, VertexBuffer& vertexBuffer);
- static void tessellateLines(const float* points, int count, SkPaint* paint,
- const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
+ /**
+ * Populates a VertexBuffer with a tessellated approximation of lines as a single triangle
+ * strip (with degenerate tris separating).
+ *
+ * @param points Pairs of endpoints defining the lines to be drawn
+ * @param count The number of floats making up the line vertices
+ * @param paint The paint the lines will be drawn with indicating AA, stroke width & cap
+ * @param transform The transform the points will be drawn with, used to drive stretch-aware path
+ * vertex approximation, and correct AA ramp offsetting
+ * @param bounds An output rectangle, which returns the total area covered by the output buffer
+ * @param vertexBuffer The output buffer
+ */
+ static void tessellateLines(const float* points, int count, const SkPaint* paint,
+ const mat4& transform, SkRect& bounds, VertexBuffer& vertexBuffer);
+
+ /**
+ * Approximates a convex, CW outline into a Vector of 2d vertices.
+ *
+ * @param path The outline to be approximated
+ * @param thresholdSquared The threshold of acceptable error (in pixels) when approximating
+ * @param outputVertices An empty Vector which will be populated with the output
+ */
+ static bool approximatePathOutlineVertices(const SkPath &path, float thresholdSquared,
+ Vector<Vertex> &outputVertices);
private:
static bool approximatePathOutlineVertices(const SkPath &path, bool forceClose,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices);
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
+ Vector<Vertex> &outputVertices);
/*
endpoints a & b,
@@ -125,7 +98,7 @@ private:
float ax, float ay,
float bx, float by,
float cx, float cy,
- float sqrInvScaleX, float sqrInvScaleY,
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
Vector<Vertex> &outputVertices);
/*
@@ -137,7 +110,7 @@ private:
float c1x, float c1y,
float p2x, float p2y,
float c2x, float c2y,
- float sqrInvScaleX, float sqrInvScaleY,
+ float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
Vector<Vertex> &outputVertices);
};
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 58f5325..ee77897 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -173,7 +173,7 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
// up and to the left.
// This offset value is based on an assumption that some hardware may use as
// little as 12.4 precision, so we offset by slightly more than 1/16.
- p.translate(Vertex::gGeometryFudgeFactor, Vertex::gGeometryFudgeFactor);
+ p.translate(Vertex::GeometryFudgeFactor(), Vertex::GeometryFudgeFactor());
glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
}
mProjection = projectionMatrix;
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index f6ac8ec..33c91b3 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -51,9 +51,8 @@ namespace uirenderer {
#define PROGRAM_KEY_GRADIENT 0x8
#define PROGRAM_KEY_BITMAP_FIRST 0x10
#define PROGRAM_KEY_COLOR_MATRIX 0x20
-#define PROGRAM_KEY_COLOR_LIGHTING 0x40
-#define PROGRAM_KEY_COLOR_BLEND 0x80
-#define PROGRAM_KEY_BITMAP_NPOT 0x100
+#define PROGRAM_KEY_COLOR_BLEND 0x40
+#define PROGRAM_KEY_BITMAP_NPOT 0x80
#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
@@ -104,7 +103,6 @@ struct ProgramDescription {
enum ColorModifier {
kColorNone = 0,
kColorMatrix,
- kColorLighting,
kColorBlend
};
@@ -207,7 +205,7 @@ struct ProgramDescription {
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
- bool setColor(const float r, const float g, const float b, const float a) {
+ bool setColorModulate(const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD;
return modulate;
}
@@ -217,7 +215,7 @@ struct ProgramDescription {
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
- bool setAlpha8Color(const float r, const float g, const float b, const float a) {
+ bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
return modulate;
@@ -248,9 +246,6 @@ struct ProgramDescription {
case kColorMatrix:
key |= PROGRAM_KEY_COLOR_MATRIX;
break;
- case kColorLighting:
- key |= PROGRAM_KEY_COLOR_LIGHTING;
- break;
case kColorBlend:
key |= PROGRAM_KEY_COLOR_BLEND;
key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index a5ce6f6..6d50410 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -148,15 +148,12 @@ const char* gFS_Uniforms_GradientSampler[2] = {
};
const char* gFS_Uniforms_BitmapSampler =
"uniform sampler2D bitmapSampler;\n";
-const char* gFS_Uniforms_ColorOp[4] = {
+const char* gFS_Uniforms_ColorOp[3] = {
// None
"",
// Matrix
"uniform mat4 colorMatrix;\n"
"uniform vec4 colorMatrixVector;\n",
- // Lighting
- "uniform vec4 lightingMul;\n"
- "uniform vec4 lightingAdd;\n",
// PorterDuff
"uniform vec4 colorBlend;\n"
};
@@ -311,17 +308,13 @@ const char* gFS_Main_FragColor_Blend =
" gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
const char* gFS_Main_FragColor_Blend_Swap =
" gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
-const char* gFS_Main_ApplyColorOp[4] = {
+const char* gFS_Main_ApplyColorOp[3] = {
// None
"",
// Matrix
" fragColor *= colorMatrix;\n"
" fragColor += colorMatrixVector;\n"
" fragColor.rgb *= fragColor.a;\n",
- // Lighting
- " float lightingAlpha = fragColor.a;\n"
- " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
- " fragColor.a = lightingAlpha;\n",
// PorterDuff
" fragColor = blendColors(colorBlend, fragColor);\n"
};
diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h
index dabd8d4..f38d8b7 100644
--- a/libs/hwui/Rect.h
+++ b/libs/hwui/Rect.h
@@ -18,6 +18,7 @@
#define ANDROID_HWUI_RECT_H
#include <cmath>
+#include <SkRect.h>
#include <utils/Log.h>
@@ -29,6 +30,8 @@ namespace uirenderer {
#define RECT_STRING "%7.2f %7.2f %7.2f %7.2f"
#define RECT_ARGS(r) \
(r).left, (r).top, (r).right, (r).bottom
+#define SK_RECT_ARGS(r) \
+ (r).left(), (r).top(), (r).right(), (r).bottom()
///////////////////////////////////////////////////////////////////////////////
// Structs
@@ -68,6 +71,13 @@ public:
bottom(height) {
}
+ inline Rect(const SkRect& rect):
+ left(rect.fLeft),
+ top(rect.fTop),
+ right(rect.fRight),
+ bottom(rect.fBottom) {
+ }
+
friend int operator==(const Rect& a, const Rect& b) {
return !memcmp(&a, &b, sizeof(a));
}
@@ -165,6 +175,10 @@ public:
bottom += dy;
}
+ void inset(float delta) {
+ outset(-delta);
+ }
+
void outset(float delta) {
left -= delta;
top -= delta;
@@ -190,19 +204,19 @@ public:
* from this inset will only incur similarly small errors in output, due to transparency
* in extreme outside of the geometry.
*/
- left = floorf(left + Vertex::gGeometryFudgeFactor);
- top = floorf(top + Vertex::gGeometryFudgeFactor);
- right = ceilf(right - Vertex::gGeometryFudgeFactor);
- bottom = ceilf(bottom - Vertex::gGeometryFudgeFactor);
+ left = floorf(left + Vertex::GeometryFudgeFactor());
+ top = floorf(top + Vertex::GeometryFudgeFactor());
+ right = ceilf(right - Vertex::GeometryFudgeFactor());
+ bottom = ceilf(bottom - Vertex::GeometryFudgeFactor());
} else {
/* For other geometry, we do the regular rounding in order to snap, but also outset the
* bounds by a fudge factor. This ensures that ambiguous geometry (e.g. a non-AA Rect
* with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
*/
- left = floorf(left + 0.5f - Vertex::gGeometryFudgeFactor);
- top = floorf(top + 0.5f - Vertex::gGeometryFudgeFactor);
- right = floorf(right + 0.5f + Vertex::gGeometryFudgeFactor);
- bottom = floorf(bottom + 0.5f + Vertex::gGeometryFudgeFactor);
+ left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
+ top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor());
+ right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor());
+ bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
}
}
@@ -213,8 +227,15 @@ public:
bottom = floorf(bottom + 0.5f);
}
- void dump() const {
- ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
+ void roundOut() {
+ left = floorf(left);
+ top = floorf(top);
+ right = ceilf(right);
+ bottom = ceilf(bottom);
+ }
+
+ void dump(const char* label) const {
+ ALOGD("%s[l=%f t=%f r=%f b=%f]", label ? label : "Rect", left, top, right, bottom);
}
private:
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
new file mode 100644
index 0000000..9902ff1
--- /dev/null
+++ b/libs/hwui/RenderNode.cpp
@@ -0,0 +1,694 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_VIEW
+
+#include "RenderNode.h"
+
+#include <algorithm>
+
+#include <SkCanvas.h>
+#include <algorithm>
+
+#include <utils/Trace.h>
+
+#include "Debug.h"
+#include "DisplayListOp.h"
+#include "DisplayListLogBuffer.h"
+#include "utils/MathUtils.h"
+
+namespace android {
+namespace uirenderer {
+
+void RenderNode::outputLogBuffer(int fd) {
+ DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
+ if (logBuffer.isEmpty()) {
+ return;
+ }
+
+ FILE *file = fdopen(fd, "a");
+
+ fprintf(file, "\nRecent DisplayList operations\n");
+ logBuffer.outputCommands(file);
+
+ String8 cachesLog;
+ Caches::getInstance().dumpMemoryUsage(cachesLog);
+ fprintf(file, "\nCaches:\n%s", cachesLog.string());
+ fprintf(file, "\n");
+
+ fflush(file);
+}
+
+RenderNode::RenderNode()
+ : mNeedsPropertiesSync(false)
+ , mNeedsDisplayListDataSync(false)
+ , mDisplayListData(0)
+ , mStagingDisplayListData(0)
+ , mNeedsAnimatorsSync(false) {
+}
+
+RenderNode::~RenderNode() {
+ delete mDisplayListData;
+ delete mStagingDisplayListData;
+}
+
+void RenderNode::setStagingDisplayList(DisplayListData* data) {
+ mNeedsDisplayListDataSync = true;
+ delete mStagingDisplayListData;
+ mStagingDisplayListData = data;
+ if (mStagingDisplayListData) {
+ Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount);
+ }
+}
+
+/**
+ * This function is a simplified version of replay(), where we simply retrieve and log the
+ * display list. This function should remain in sync with the replay() function.
+ */
+void RenderNode::output(uint32_t level) {
+ ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
+ getName(), isRenderable());
+ ALOGD("%*s%s %d", level * 2, "", "Save",
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+
+ properties().debugOutputProperties(level);
+ int flags = DisplayListOp::kOpLogFlag_Recurse;
+ for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
+ mDisplayListData->displayListOps[i]->output(level, flags);
+ }
+
+ ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
+}
+
+void RenderNode::prepareTree(TreeInfo& info) {
+ ATRACE_CALL();
+
+ prepareTreeImpl(info);
+}
+
+void RenderNode::prepareTreeImpl(TreeInfo& info) {
+ if (info.performStagingPush) {
+ pushStagingChanges(info);
+ }
+ if (info.evaluateAnimations) {
+ evaluateAnimations(info);
+ }
+ prepareSubTree(info, mDisplayListData);
+}
+
+static bool is_finished(const sp<BaseRenderNodeAnimator>& animator) {
+ return animator->isFinished();
+}
+
+void RenderNode::pushStagingChanges(TreeInfo& info) {
+ if (mNeedsPropertiesSync) {
+ mNeedsPropertiesSync = false;
+ mProperties = mStagingProperties;
+ }
+ if (mNeedsAnimatorsSync) {
+ mAnimators.resize(mStagingAnimators.size());
+ std::vector< sp<BaseRenderNodeAnimator> >::iterator it;
+ // hint: this means copy_if_not()
+ it = std::remove_copy_if(mStagingAnimators.begin(), mStagingAnimators.end(),
+ mAnimators.begin(), is_finished);
+ mAnimators.resize(std::distance(mAnimators.begin(), it));
+ }
+ if (mNeedsDisplayListDataSync) {
+ mNeedsDisplayListDataSync = false;
+ // Do a push pass on the old tree to handle freeing DisplayListData
+ // that are no longer used
+ TreeInfo oldTreeInfo;
+ prepareSubTree(oldTreeInfo, mDisplayListData);
+ // TODO: The damage for the old tree should be accounted for
+ delete mDisplayListData;
+ mDisplayListData = mStagingDisplayListData;
+ mStagingDisplayListData = 0;
+ }
+}
+
+class AnimateFunctor {
+public:
+ AnimateFunctor(RenderNode* target, TreeInfo& info)
+ : mTarget(target), mInfo(info) {}
+
+ bool operator() (sp<BaseRenderNodeAnimator>& animator) {
+ return animator->animate(mTarget, mInfo);
+ }
+private:
+ RenderNode* mTarget;
+ TreeInfo& mInfo;
+};
+
+void RenderNode::evaluateAnimations(TreeInfo& info) {
+ if (!mAnimators.size()) return;
+
+ AnimateFunctor functor(this, info);
+ std::vector< sp<BaseRenderNodeAnimator> >::iterator newEnd;
+ newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
+ mAnimators.erase(newEnd, mAnimators.end());
+ mProperties.updateMatrix();
+ info.out.hasAnimations |= mAnimators.size();
+}
+
+void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
+ if (subtree) {
+ TextureCache& cache = Caches::getInstance().textureCache;
+ info.out.hasFunctors |= subtree->functorCount;
+ // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
+ // and thus falling out of async drawing path.
+ if (subtree->ownedBitmapResources.size()) {
+ info.prepareTextures = false;
+ }
+ for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
+ info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
+ }
+ for (size_t i = 0; i < subtree->children().size(); i++) {
+ RenderNode* childNode = subtree->children()[i]->mDisplayList;
+ childNode->prepareTreeImpl(info);
+ }
+ }
+}
+
+/*
+ * For property operations, we pass a savecount of 0, since the operations aren't part of the
+ * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
+ * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
+ */
+#define PROPERTY_SAVECOUNT 0
+
+template <class T>
+void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
+#if DEBUG_DISPLAY_LIST
+ properties().debugOutputProperties(handler.level() + 1);
+#endif
+ if (properties().getLeft() != 0 || properties().getTop() != 0) {
+ renderer.translate(properties().getLeft(), properties().getTop());
+ }
+ if (properties().getStaticMatrix()) {
+ renderer.concatMatrix(properties().getStaticMatrix());
+ } else if (properties().getAnimationMatrix()) {
+ renderer.concatMatrix(properties().getAnimationMatrix());
+ }
+ if (properties().hasTransformMatrix()) {
+ if (properties().isTransformTranslateOnly()) {
+ renderer.translate(properties().getTranslationX(), properties().getTranslationY());
+ } else {
+ renderer.concatMatrix(*properties().getTransformMatrix());
+ }
+ }
+ bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
+ if (properties().getAlpha() < 1) {
+ if (properties().getCaching()) {
+ renderer.setOverrideLayerAlpha(properties().getAlpha());
+ } else if (!properties().getHasOverlappingRendering()) {
+ renderer.scaleAlpha(properties().getAlpha());
+ } else {
+ // TODO: should be able to store the size of a DL at record time and not
+ // have to pass it into this call. In fact, this information might be in the
+ // location/size info that we store with the new native transform data.
+ int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
+ if (clipToBoundsNeeded) {
+ saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
+ clipToBoundsNeeded = false; // clipping done by saveLayer
+ }
+
+ SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
+ 0, 0, properties().getWidth(), properties().getHeight(),
+ properties().getAlpha() * 255, saveFlags);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ }
+ }
+ if (clipToBoundsNeeded) {
+ ClipRectOp* op = new (handler.allocator()) ClipRectOp(
+ 0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ }
+
+ if (CC_UNLIKELY(properties().hasClippingPath())) {
+ // TODO: optimize for round rect/circle clipping
+ const SkPath* path = properties().getClippingPath();
+ ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ }
+}
+
+/**
+ * Apply property-based transformations to input matrix
+ *
+ * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
+ * matrix computation instead of the Skia 3x3 matrix + camera hackery.
+ */
+void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
+ if (properties().getLeft() != 0 || properties().getTop() != 0) {
+ matrix.translate(properties().getLeft(), properties().getTop());
+ }
+ if (properties().getStaticMatrix()) {
+ mat4 stat(*properties().getStaticMatrix());
+ matrix.multiply(stat);
+ } else if (properties().getAnimationMatrix()) {
+ mat4 anim(*properties().getAnimationMatrix());
+ matrix.multiply(anim);
+ }
+
+ bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
+ if (properties().hasTransformMatrix() || applyTranslationZ) {
+ if (properties().isTransformTranslateOnly()) {
+ matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
+ true3dTransform ? properties().getZ() : 0.0f);
+ } else {
+ if (!true3dTransform) {
+ matrix.multiply(*properties().getTransformMatrix());
+ } else {
+ mat4 true3dMat;
+ true3dMat.loadTranslate(
+ properties().getPivotX() + properties().getTranslationX(),
+ properties().getPivotY() + properties().getTranslationY(),
+ properties().getZ());
+ true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
+ true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
+ true3dMat.rotate(properties().getRotation(), 0, 0, 1);
+ true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
+ true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
+
+ matrix.multiply(true3dMat);
+ }
+ }
+ }
+}
+
+/**
+ * Organizes the DisplayList hierarchy to prepare for background projection reordering.
+ *
+ * This should be called before a call to defer() or drawDisplayList()
+ *
+ * Each DisplayList that serves as a 3d root builds its list of composited children,
+ * which are flagged to not draw in the standard draw loop.
+ */
+void RenderNode::computeOrdering() {
+ ATRACE_CALL();
+ mProjectedNodes.clear();
+
+ // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
+ // transform properties are applied correctly to top level children
+ if (mDisplayListData == NULL) return;
+ for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
+ DrawDisplayListOp* childOp = mDisplayListData->children()[i];
+ childOp->mDisplayList->computeOrderingImpl(childOp,
+ properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
+ }
+}
+
+void RenderNode::computeOrderingImpl(
+ DrawDisplayListOp* opState,
+ const SkPath* outlineOfProjectionSurface,
+ Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
+ const mat4* transformFromProjectionSurface) {
+ mProjectedNodes.clear();
+ if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
+
+ // TODO: should avoid this calculation in most cases
+ // TODO: just calculate single matrix, down to all leaf composited elements
+ Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
+ localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
+
+ if (properties().getProjectBackwards()) {
+ // composited projectee, flag for out of order draw, save matrix, and store in proj surface
+ opState->mSkipInOrderDraw = true;
+ opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
+ compositedChildrenOfProjectionSurface->add(opState);
+ } else {
+ // standard in order draw
+ opState->mSkipInOrderDraw = false;
+ }
+
+ if (mDisplayListData->children().size() > 0) {
+ const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
+ bool haveAppliedPropertiesToProjection = false;
+ for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
+ DrawDisplayListOp* childOp = mDisplayListData->children()[i];
+ RenderNode* child = childOp->mDisplayList;
+
+ const SkPath* projectionOutline = NULL;
+ Vector<DrawDisplayListOp*>* projectionChildren = NULL;
+ const mat4* projectionTransform = NULL;
+ if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
+ // if receiving projections, collect projecting descendent
+
+ // Note that if a direct descendent is projecting backwards, we pass it's
+ // grandparent projection collection, since it shouldn't project onto it's
+ // parent, where it will already be drawing.
+ projectionOutline = properties().getOutline().getPath();
+ projectionChildren = &mProjectedNodes;
+ projectionTransform = &mat4::identity();
+ } else {
+ if (!haveAppliedPropertiesToProjection) {
+ applyViewPropertyTransforms(localTransformFromProjectionSurface);
+ haveAppliedPropertiesToProjection = true;
+ }
+ projectionOutline = outlineOfProjectionSurface;
+ projectionChildren = compositedChildrenOfProjectionSurface;
+ projectionTransform = &localTransformFromProjectionSurface;
+ }
+ child->computeOrderingImpl(childOp,
+ projectionOutline, projectionChildren, projectionTransform);
+ }
+ }
+}
+
+class DeferOperationHandler {
+public:
+ DeferOperationHandler(DeferStateStruct& deferStruct, int level)
+ : mDeferStruct(deferStruct), mLevel(level) {}
+ inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
+ operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
+ }
+ inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
+ inline void startMark(const char* name) {} // do nothing
+ inline void endMark() {}
+ inline int level() { return mLevel; }
+ inline int replayFlags() { return mDeferStruct.mReplayFlags; }
+
+private:
+ DeferStateStruct& mDeferStruct;
+ const int mLevel;
+};
+
+void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) {
+ DeferOperationHandler handler(deferStruct, 0);
+ if (MathUtils::isPositive(properties().getZ())) {
+ issueDrawShadowOperation(Matrix4::identity(), handler);
+ }
+ issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
+}
+
+void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) {
+ DeferOperationHandler handler(deferStruct, level);
+ issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
+}
+
+class ReplayOperationHandler {
+public:
+ ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
+ : mReplayStruct(replayStruct), mLevel(level) {}
+ inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
+#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
+ mReplayStruct.mRenderer.eventMark(operation->name());
+#endif
+ operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
+ }
+ inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
+ inline void startMark(const char* name) {
+ mReplayStruct.mRenderer.startMark(name);
+ }
+ inline void endMark() {
+ mReplayStruct.mRenderer.endMark();
+ }
+ inline int level() { return mLevel; }
+ inline int replayFlags() { return mReplayStruct.mReplayFlags; }
+
+private:
+ ReplayStateStruct& mReplayStruct;
+ const int mLevel;
+};
+
+void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) {
+ ReplayOperationHandler handler(replayStruct, 0);
+ if (MathUtils::isPositive(properties().getZ())) {
+ issueDrawShadowOperation(Matrix4::identity(), handler);
+ }
+ issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
+}
+
+void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) {
+ ReplayOperationHandler handler(replayStruct, level);
+ issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
+}
+
+void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
+ if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
+
+ for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
+ DrawDisplayListOp* childOp = mDisplayListData->children()[i];
+ RenderNode* child = childOp->mDisplayList;
+ float childZ = child->properties().getZ();
+
+ if (!MathUtils::isZero(childZ)) {
+ zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
+ childOp->mSkipInOrderDraw = true;
+ } else if (!child->properties().getProjectBackwards()) {
+ // regular, in order drawing DisplayList
+ childOp->mSkipInOrderDraw = false;
+ }
+ }
+
+ // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
+ std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
+}
+
+template <class T>
+void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
+ if (properties().getAlpha() <= 0.0f) return;
+
+ mat4 shadowMatrixXY(transformFromParent);
+ applyViewPropertyTransforms(shadowMatrixXY);
+
+ // Z matrix needs actual 3d transformation, so mapped z values will be correct
+ mat4 shadowMatrixZ(transformFromParent);
+ applyViewPropertyTransforms(shadowMatrixZ, true);
+
+ const SkPath* outlinePath = properties().getOutline().getPath();
+ const RevealClip& revealClip = properties().getRevealClip();
+ const SkPath* revealClipPath = revealClip.hasConvexClip()
+ ? revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
+
+ /**
+ * The drawing area of the caster is always the same as the its perimeter (which
+ * the shadow system uses) *except* in the inverse clip case. Inform the shadow
+ * system that the caster's drawing area (as opposed to its perimeter) has been
+ * clipped, so that it knows the caster can't be opaque.
+ */
+ bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip();
+
+ DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp(
+ shadowMatrixXY, shadowMatrixZ,
+ properties().getAlpha(), casterUnclipped,
+ properties().getWidth(), properties().getHeight(),
+ outlinePath, revealClipPath);
+ handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
+}
+
+#define SHADOW_DELTA 0.1f
+
+template <class T>
+void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+ ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
+ const int size = zTranslatedNodes.size();
+ if (size == 0
+ || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
+ || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
+ // no 3d children to draw
+ return;
+ }
+
+ /**
+ * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
+ * with very similar Z heights to draw together.
+ *
+ * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
+ * underneath both, and neither's shadow is drawn on top of the other.
+ */
+ const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
+ size_t drawIndex, shadowIndex, endIndex;
+ if (mode == kNegativeZChildren) {
+ drawIndex = 0;
+ endIndex = nonNegativeIndex;
+ shadowIndex = endIndex; // draw no shadows
+ } else {
+ drawIndex = nonNegativeIndex;
+ endIndex = size;
+ shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
+ }
+
+ DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
+ endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
+
+ float lastCasterZ = 0.0f;
+ while (shadowIndex < endIndex || drawIndex < endIndex) {
+ if (shadowIndex < endIndex) {
+ DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
+ RenderNode* caster = casterOp->mDisplayList;
+ const float casterZ = zTranslatedNodes[shadowIndex].key;
+ // attempt to render the shadow if the caster about to be drawn is its caster,
+ // OR if its caster's Z value is similar to the previous potential caster
+ if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
+ caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
+
+ lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
+ shadowIndex++;
+ continue;
+ }
+ }
+
+ // only the actual child DL draw needs to be in save/restore,
+ // since it modifies the renderer's matrix
+ int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
+
+ DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
+ RenderNode* child = childOp->mDisplayList;
+
+ renderer.concatMatrix(childOp->mTransformFromParent);
+ childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
+ handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
+ childOp->mSkipInOrderDraw = true;
+
+ renderer.restoreToCount(restoreTo);
+ drawIndex++;
+ }
+}
+
+template <class T>
+void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
+ DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
+ const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
+ bool maskProjecteesWithPath = projectionReceiverOutline != NULL
+ && !projectionReceiverOutline->isRect(NULL);
+ int restoreTo = renderer.getSaveCount();
+
+ // If the projection reciever has an outline, we mask each of the projected rendernodes to it
+ // Either with clipRect, or special saveLayer masking
+ LinearAllocator& alloc = handler.allocator();
+ if (projectionReceiverOutline != NULL) {
+ const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
+ if (projectionReceiverOutline->isRect(NULL)) {
+ // mask to the rect outline simply with clipRect
+ handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(
+ outlineBounds.left(), outlineBounds.top(),
+ outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ } else {
+ // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
+ SaveLayerOp* op = new (alloc) SaveLayerOp(
+ outlineBounds.left(), outlineBounds.top(),
+ outlineBounds.right(), outlineBounds.bottom(),
+ 255, SkCanvas::kARGB_ClipLayer_SaveFlag);
+ op->setMask(projectionReceiverOutline);
+ handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
+
+ /* TODO: add optimizations here to take advantage of placement/size of projected
+ * children (which may shrink saveLayer area significantly). This is dependent on
+ * passing actual drawing/dirtying bounds of projected content down to native.
+ */
+ }
+ }
+
+ // draw projected nodes
+ for (size_t i = 0; i < mProjectedNodes.size(); i++) {
+ DrawDisplayListOp* childOp = mProjectedNodes[i];
+
+ // matrix save, concat, and restore can be done safely without allocating operations
+ int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
+ renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
+ childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
+ handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
+ childOp->mSkipInOrderDraw = true;
+ renderer.restoreToCount(restoreTo);
+ }
+
+ if (projectionReceiverOutline != NULL) {
+ handler(new (alloc) RestoreToCountOp(restoreTo),
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ }
+}
+
+/**
+ * This function serves both defer and replay modes, and will organize the displayList's component
+ * operations for a single frame:
+ *
+ * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
+ * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
+ * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
+ * defer vs replay logic, per operation
+ */
+template <class T>
+void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
+ const int level = handler.level();
+ if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
+ DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
+ return;
+ }
+
+ handler.startMark(getName());
+
+#if DEBUG_DISPLAY_LIST
+ const Rect& clipRect = renderer.getLocalClipBounds();
+ DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
+ level * 2, "", this, getName(),
+ clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
+#endif
+
+ LinearAllocator& alloc = handler.allocator();
+ int restoreTo = renderer.getSaveCount();
+ handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
+
+ DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
+
+ setViewProperties<T>(renderer, handler);
+
+ bool quickRejected = properties().getClipToBounds()
+ && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
+ if (!quickRejected) {
+ Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
+ buildZSortedChildList(zTranslatedNodes);
+
+ // for 3d root, draw children with negative z values
+ issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
+
+ DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
+ const int saveCountOffset = renderer.getSaveCount() - 1;
+ const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
+ for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
+ DisplayListOp *op = mDisplayListData->displayListOps[i];
+
+#if DEBUG_DISPLAY_LIST
+ op->output(level + 1);
+#endif
+ logBuffer.writeCommand(level, op->name());
+ handler(op, saveCountOffset, properties().getClipToBounds());
+
+ if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
+ issueOperationsOfProjectedChildren(renderer, handler);
+ }
+ }
+
+ // for 3d root, draw children with positive z values
+ issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
+ }
+
+ DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
+ handler(new (alloc) RestoreToCountOp(restoreTo),
+ PROPERTY_SAVECOUNT, properties().getClipToBounds());
+ renderer.setOverrideLayerAlpha(1.0f);
+
+ DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
+ handler.endMark();
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
new file mode 100644
index 0000000..159903c
--- /dev/null
+++ b/libs/hwui/RenderNode.h
@@ -0,0 +1,254 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODE_H
+#define RENDERNODE_H
+
+#ifndef LOG_TAG
+ #define LOG_TAG "OpenGLRenderer"
+#endif
+
+#include <set>
+#include <vector>
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+
+#include <private/hwui/DrawGlInfo.h>
+
+#include <utils/KeyedVector.h>
+#include <utils/LinearAllocator.h>
+#include <utils/RefBase.h>
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+#include <utils/Vector.h>
+
+#include <cutils/compiler.h>
+
+#include <androidfw/ResourceTypes.h>
+
+#include "Debug.h"
+#include "Matrix.h"
+#include "DeferredDisplayList.h"
+#include "DisplayList.h"
+#include "RenderProperties.h"
+#include "TreeInfo.h"
+#include "utils/VirtualLightRefBase.h"
+
+class SkBitmap;
+class SkPaint;
+class SkPath;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class DeferredDisplayList;
+class DisplayListOp;
+class DisplayListRenderer;
+class OpenGLRenderer;
+class Rect;
+class Layer;
+class SkiaShader;
+
+class ClipRectOp;
+class SaveLayerOp;
+class SaveOp;
+class RestoreToCountOp;
+class DrawDisplayListOp;
+
+/**
+ * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
+ *
+ * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
+ * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
+ * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
+ * a renderer).
+ *
+ * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
+ * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
+ * attached.
+ */
+class RenderNode : public VirtualLightRefBase {
+public:
+ ANDROID_API RenderNode();
+ ANDROID_API virtual ~RenderNode();
+
+ // See flags defined in DisplayList.java
+ enum ReplayFlag {
+ kReplayFlag_ClipChildren = 0x1
+ };
+
+ ANDROID_API static void outputLogBuffer(int fd);
+
+ ANDROID_API void setStagingDisplayList(DisplayListData* newData);
+
+ void computeOrdering();
+
+ void deferNodeTree(DeferStateStruct& deferStruct);
+ void deferNodeInParent(DeferStateStruct& deferStruct, const int level);
+
+ void replayNodeTree(ReplayStateStruct& replayStruct);
+ void replayNodeInParent(ReplayStateStruct& replayStruct, const int level);
+
+ ANDROID_API void output(uint32_t level = 1);
+
+ bool isRenderable() const {
+ return mDisplayListData && mDisplayListData->hasDrawOps;
+ }
+
+ const char* getName() const {
+ return mName.string();
+ }
+
+ void setName(const char* name) {
+ if (name) {
+ char* lastPeriod = strrchr(name, '.');
+ if (lastPeriod) {
+ mName.setTo(lastPeriod + 1);
+ } else {
+ mName.setTo(name);
+ }
+ }
+ }
+
+ const RenderProperties& properties() {
+ return mProperties;
+ }
+
+ RenderProperties& animatorProperties() {
+ return mProperties;
+ }
+
+ const RenderProperties& stagingProperties() {
+ return mStagingProperties;
+ }
+
+ RenderProperties& mutateStagingProperties() {
+ mNeedsPropertiesSync = true;
+ return mStagingProperties;
+ }
+
+ int getWidth() {
+ return properties().getWidth();
+ }
+
+ int getHeight() {
+ return properties().getHeight();
+ }
+
+ ANDROID_API virtual void prepareTree(TreeInfo& info);
+
+ // UI thread only!
+ ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
+ mStagingAnimators.insert(animator);
+ mNeedsAnimatorsSync = true;
+ }
+
+ // UI thread only!
+ ANDROID_API void removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
+ mStagingAnimators.erase(animator);
+ mNeedsAnimatorsSync = true;
+ }
+
+private:
+ typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
+
+ static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) {
+ for (size_t i = 0; i < nodes.size(); i++) {
+ if (nodes[i].key >= 0.0f) return i;
+ }
+ return nodes.size();
+ }
+
+ enum ChildrenSelectMode {
+ kNegativeZChildren,
+ kPositiveZChildren
+ };
+
+ void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
+
+ void computeOrderingImpl(DrawDisplayListOp* opState,
+ const SkPath* outlineOfProjectionSurface,
+ Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
+ const mat4* transformFromProjectionSurface);
+
+ template <class T>
+ inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
+
+ void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes);
+
+ template<class T>
+ inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
+
+ template <class T>
+ inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+ ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
+
+ template <class T>
+ inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
+
+ /**
+ * Issue the RenderNode's operations into a handler, recursing for subtrees through
+ * DrawDisplayListOp's defer() or replay() methods
+ */
+ template <class T>
+ inline void issueOperations(OpenGLRenderer& renderer, T& handler);
+
+ class TextContainer {
+ public:
+ size_t length() const {
+ return mByteLength;
+ }
+
+ const char* text() const {
+ return (const char*) mText;
+ }
+
+ size_t mByteLength;
+ const char* mText;
+ };
+
+ void prepareTreeImpl(TreeInfo& info);
+ void pushStagingChanges(TreeInfo& info);
+ void evaluateAnimations(TreeInfo& info);
+ void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
+
+ String8 mName;
+
+ bool mNeedsPropertiesSync;
+ RenderProperties mProperties;
+ RenderProperties mStagingProperties;
+
+ bool mNeedsDisplayListDataSync;
+ DisplayListData* mDisplayListData;
+ DisplayListData* mStagingDisplayListData;
+
+ bool mNeedsAnimatorsSync;
+ std::set< sp<BaseRenderNodeAnimator> > mStagingAnimators;
+ std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
+
+ /**
+ * Draw time state - these properties are only set and used during rendering
+ */
+
+ // for projection surfaces, contains a list of all children items
+ Vector<DrawDisplayListOp*> mProjectedNodes;
+}; // class RenderNode
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODE_H */
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
new file mode 100644
index 0000000..99de1fc
--- /dev/null
+++ b/libs/hwui/RenderProperties.cpp
@@ -0,0 +1,204 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you mPrimitiveFields.may not use this file except in compliance with the License.
+ * You mPrimitiveFields.may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include "RenderProperties.h"
+
+#include <utils/Trace.h>
+
+#include <SkCanvas.h>
+#include <SkMatrix.h>
+#include <SkPath.h>
+#include <SkPathOps.h>
+
+#include "Matrix.h"
+#include "utils/MathUtils.h"
+
+namespace android {
+namespace uirenderer {
+
+RenderProperties::PrimitiveFields::PrimitiveFields()
+ : mClipToBounds(true)
+ , mProjectBackwards(false)
+ , mProjectionReceiver(false)
+ , mAlpha(1)
+ , mHasOverlappingRendering(true)
+ , mElevation(0)
+ , mTranslationX(0), mTranslationY(0), mTranslationZ(0)
+ , mRotation(0), mRotationX(0), mRotationY(0)
+ , mScaleX(1), mScaleY(1)
+ , mPivotX(0), mPivotY(0)
+ , mLeft(0), mTop(0), mRight(0), mBottom(0)
+ , mWidth(0), mHeight(0)
+ , mPivotExplicitlySet(false)
+ , mMatrixOrPivotDirty(false)
+ , mCaching(false) {
+}
+
+RenderProperties::ComputedFields::ComputedFields()
+ : mTransformMatrix(NULL)
+ , mClipPath(NULL)
+ , mClipPathOp(SkRegion::kIntersect_Op) {
+}
+
+RenderProperties::ComputedFields::~ComputedFields() {
+ delete mTransformMatrix;
+ delete mClipPath;
+}
+
+RenderProperties::RenderProperties()
+ : mStaticMatrix(NULL)
+ , mAnimationMatrix(NULL) {
+}
+
+RenderProperties::~RenderProperties() {
+ delete mStaticMatrix;
+ delete mAnimationMatrix;
+}
+
+RenderProperties& RenderProperties::operator=(const RenderProperties& other) {
+ if (this != &other) {
+ mPrimitiveFields = other.mPrimitiveFields;
+ setStaticMatrix(other.getStaticMatrix());
+ setAnimationMatrix(other.getAnimationMatrix());
+ setCameraDistance(other.getCameraDistance());
+
+ // Update the computed clip path
+ updateClipPath();
+
+ // Force recalculation of the matrix, since other's dirty bit may be clear
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ updateMatrix();
+ }
+ return *this;
+}
+
+void RenderProperties::debugOutputProperties(const int level) const {
+ if (mPrimitiveFields.mLeft != 0 || mPrimitiveFields.mTop != 0) {
+ ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mPrimitiveFields.mLeft, mPrimitiveFields.mTop);
+ }
+ if (mStaticMatrix) {
+ ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
+ level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix));
+ }
+ if (mAnimationMatrix) {
+ ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
+ level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix));
+ }
+ if (hasTransformMatrix()) {
+ if (isTransformTranslateOnly()) {
+ ALOGD("%*sTranslate %.2f, %.2f, %.2f",
+ level * 2, "", getTranslationX(), getTranslationY(), getZ());
+ } else {
+ ALOGD("%*sConcatMatrix %p: " SK_MATRIX_STRING,
+ level * 2, "", mComputedFields.mTransformMatrix, SK_MATRIX_ARGS(mComputedFields.mTransformMatrix));
+ }
+ }
+
+ bool clipToBoundsNeeded = mPrimitiveFields.mCaching ? false : mPrimitiveFields.mClipToBounds;
+ if (mPrimitiveFields.mAlpha < 1) {
+ if (mPrimitiveFields.mCaching) {
+ ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mPrimitiveFields.mAlpha);
+ } else if (!mPrimitiveFields.mHasOverlappingRendering) {
+ ALOGD("%*sScaleAlpha %.2f", level * 2, "", mPrimitiveFields.mAlpha);
+ } else {
+ int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
+ if (clipToBoundsNeeded) {
+ flags |= SkCanvas::kClipToLayer_SaveFlag;
+ clipToBoundsNeeded = false; // clipping done by save layer
+ }
+ ALOGD("%*sSaveLayerAlpha %d, %d, %d, %d, %d, 0x%x", level * 2, "",
+ 0, 0, getWidth(), getHeight(),
+ (int)(mPrimitiveFields.mAlpha * 255), flags);
+ }
+ }
+ if (clipToBoundsNeeded) {
+ ALOGD("%*sClipRect %d, %d, %d, %d", level * 2, "",
+ 0, 0, getWidth(), getHeight());
+ }
+}
+
+void RenderProperties::updateMatrix() {
+ if (mPrimitiveFields.mMatrixOrPivotDirty) {
+ if (!mComputedFields.mTransformMatrix) {
+ // only allocate a mPrimitiveFields.matrix if we have a complex transform
+ mComputedFields.mTransformMatrix = new SkMatrix();
+ }
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mPivotX = mPrimitiveFields.mWidth / 2.0f;
+ mPrimitiveFields.mPivotY = mPrimitiveFields.mHeight / 2.0f;
+ }
+ SkMatrix* transform = mComputedFields.mTransformMatrix;
+ transform->reset();
+ if (MathUtils::isZero(getRotationX()) && MathUtils::isZero(getRotationY())) {
+ transform->setTranslate(getTranslationX(), getTranslationY());
+ transform->preRotate(getRotation(), getPivotX(), getPivotY());
+ transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
+ } else {
+ SkMatrix transform3D;
+ mComputedFields.mTransformCamera.save();
+ transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
+ mComputedFields.mTransformCamera.rotateX(mPrimitiveFields.mRotationX);
+ mComputedFields.mTransformCamera.rotateY(mPrimitiveFields.mRotationY);
+ mComputedFields.mTransformCamera.rotateZ(-mPrimitiveFields.mRotation);
+ mComputedFields.mTransformCamera.getMatrix(&transform3D);
+ transform3D.preTranslate(-getPivotX(), -getPivotY());
+ transform3D.postTranslate(getPivotX() + getTranslationX(),
+ getPivotY() + getTranslationY());
+ transform->postConcat(transform3D);
+ mComputedFields.mTransformCamera.restore();
+ }
+ mPrimitiveFields.mMatrixOrPivotDirty = false;
+ }
+}
+
+void RenderProperties::updateClipPath() {
+ const SkPath* outlineClipPath = mPrimitiveFields.mOutline.willClip()
+ ? mPrimitiveFields.mOutline.getPath() : NULL;
+ const SkPath* revealClipPath = mPrimitiveFields.mRevealClip.getPath();
+
+ if (!outlineClipPath && !revealClipPath) {
+ // mComputedFields.mClipPath doesn't need to be updated, since it won't be used
+ return;
+ }
+
+ if (mComputedFields.mClipPath == NULL) {
+ mComputedFields.mClipPath = new SkPath();
+ }
+ SkPath* clipPath = mComputedFields.mClipPath;
+ mComputedFields.mClipPathOp = SkRegion::kIntersect_Op;
+
+ if (outlineClipPath && revealClipPath) {
+ SkPathOp op = kIntersect_PathOp;
+ if (mPrimitiveFields.mRevealClip.isInverseClip()) {
+ op = kDifference_PathOp; // apply difference step in the Op below, instead of draw time
+ }
+
+ Op(*outlineClipPath, *revealClipPath, op, clipPath);
+ } else if (outlineClipPath) {
+ *clipPath = *outlineClipPath;
+ } else {
+ *clipPath = *revealClipPath;
+ if (mPrimitiveFields.mRevealClip.isInverseClip()) {
+ // apply difference step at draw time
+ mComputedFields.mClipPathOp = SkRegion::kDifference_Op;
+ }
+ }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
new file mode 100644
index 0000000..6fc8bce
--- /dev/null
+++ b/libs/hwui/RenderProperties.h
@@ -0,0 +1,516 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODEPROPERTIES_H
+#define RENDERNODEPROPERTIES_H
+
+#include <algorithm>
+#include <stddef.h>
+#include <vector>
+#include <cutils/compiler.h>
+#include <androidfw/ResourceTypes.h>
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+#include <SkRegion.h>
+
+#include "Animator.h"
+#include "Rect.h"
+#include "RevealClip.h"
+#include "Outline.h"
+
+class SkBitmap;
+class SkPaint;
+
+namespace android {
+namespace uirenderer {
+
+class Matrix4;
+class RenderNode;
+
+/*
+ * Data structure that holds the properties for a RenderNode
+ */
+class RenderProperties {
+public:
+ RenderProperties();
+ virtual ~RenderProperties();
+
+ RenderProperties& operator=(const RenderProperties& other);
+
+ void setClipToBounds(bool clipToBounds) {
+ mPrimitiveFields.mClipToBounds = clipToBounds;
+ }
+
+ void setProjectBackwards(bool shouldProject) {
+ mPrimitiveFields.mProjectBackwards = shouldProject;
+ }
+
+ void setProjectionReceiver(bool shouldRecieve) {
+ mPrimitiveFields.mProjectionReceiver = shouldRecieve;
+ }
+
+ bool isProjectionReceiver() const {
+ return mPrimitiveFields.mProjectionReceiver;
+ }
+
+ void setStaticMatrix(const SkMatrix* matrix) {
+ delete mStaticMatrix;
+ if (matrix) {
+ mStaticMatrix = new SkMatrix(*matrix);
+ } else {
+ mStaticMatrix = NULL;
+ }
+ }
+
+ // Can return NULL
+ const SkMatrix* getStaticMatrix() const {
+ return mStaticMatrix;
+ }
+
+ void setAnimationMatrix(const SkMatrix* matrix) {
+ delete mAnimationMatrix;
+ if (matrix) {
+ mAnimationMatrix = new SkMatrix(*matrix);
+ } else {
+ mAnimationMatrix = NULL;
+ }
+ }
+
+ void setAlpha(float alpha) {
+ alpha = fminf(1.0f, fmaxf(0.0f, alpha));
+ if (alpha != mPrimitiveFields.mAlpha) {
+ mPrimitiveFields.mAlpha = alpha;
+ }
+ }
+
+ float getAlpha() const {
+ return mPrimitiveFields.mAlpha;
+ }
+
+ void setHasOverlappingRendering(bool hasOverlappingRendering) {
+ mPrimitiveFields.mHasOverlappingRendering = hasOverlappingRendering;
+ }
+
+ bool hasOverlappingRendering() const {
+ return mPrimitiveFields.mHasOverlappingRendering;
+ }
+
+ void setElevation(float elevation) {
+ if (elevation != mPrimitiveFields.mElevation) {
+ mPrimitiveFields.mElevation = elevation;
+ // mMatrixOrPivotDirty not set, since matrix doesn't respect Z
+ }
+ }
+
+ float getElevation() const {
+ return mPrimitiveFields.mElevation;
+ }
+
+ void setTranslationX(float translationX) {
+ if (translationX != mPrimitiveFields.mTranslationX) {
+ mPrimitiveFields.mTranslationX = translationX;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getTranslationX() const {
+ return mPrimitiveFields.mTranslationX;
+ }
+
+ void setTranslationY(float translationY) {
+ if (translationY != mPrimitiveFields.mTranslationY) {
+ mPrimitiveFields.mTranslationY = translationY;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getTranslationY() const {
+ return mPrimitiveFields.mTranslationY;
+ }
+
+ void setTranslationZ(float translationZ) {
+ if (translationZ != mPrimitiveFields.mTranslationZ) {
+ mPrimitiveFields.mTranslationZ = translationZ;
+ // mMatrixOrPivotDirty not set, since matrix doesn't respect Z
+ }
+ }
+
+ float getTranslationZ() const {
+ return mPrimitiveFields.mTranslationZ;
+ }
+
+ // Animation helper
+ void setX(float value) {
+ setTranslationX(value - getLeft());
+ }
+
+ // Animation helper
+ float getX() const {
+ return getLeft() + getTranslationX();
+ }
+
+ // Animation helper
+ void setY(float value) {
+ setTranslationY(value - getTop());
+ }
+
+ // Animation helper
+ float getY() const {
+ return getTop() + getTranslationY();
+ }
+
+ // Animation helper
+ void setZ(float value) {
+ setTranslationZ(value - getElevation());
+ }
+
+ float getZ() const {
+ return getElevation() + getTranslationZ();
+ }
+
+ void setRotation(float rotation) {
+ if (rotation != mPrimitiveFields.mRotation) {
+ mPrimitiveFields.mRotation = rotation;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getRotation() const {
+ return mPrimitiveFields.mRotation;
+ }
+
+ void setRotationX(float rotationX) {
+ if (rotationX != mPrimitiveFields.mRotationX) {
+ mPrimitiveFields.mRotationX = rotationX;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getRotationX() const {
+ return mPrimitiveFields.mRotationX;
+ }
+
+ void setRotationY(float rotationY) {
+ if (rotationY != mPrimitiveFields.mRotationY) {
+ mPrimitiveFields.mRotationY = rotationY;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getRotationY() const {
+ return mPrimitiveFields.mRotationY;
+ }
+
+ void setScaleX(float scaleX) {
+ if (scaleX != mPrimitiveFields.mScaleX) {
+ mPrimitiveFields.mScaleX = scaleX;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getScaleX() const {
+ return mPrimitiveFields.mScaleX;
+ }
+
+ void setScaleY(float scaleY) {
+ if (scaleY != mPrimitiveFields.mScaleY) {
+ mPrimitiveFields.mScaleY = scaleY;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+
+ float getScaleY() const {
+ return mPrimitiveFields.mScaleY;
+ }
+
+ void setPivotX(float pivotX) {
+ mPrimitiveFields.mPivotX = pivotX;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ mPrimitiveFields.mPivotExplicitlySet = true;
+ }
+
+ /* Note that getPivotX and getPivotY are adjusted by updateMatrix(),
+ * so the value returned mPrimitiveFields.may be stale if the RenderProperties has been
+ * mPrimitiveFields.modified since the last call to updateMatrix()
+ */
+ float getPivotX() const {
+ return mPrimitiveFields.mPivotX;
+ }
+
+ void setPivotY(float pivotY) {
+ mPrimitiveFields.mPivotY = pivotY;
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ mPrimitiveFields.mPivotExplicitlySet = true;
+ }
+
+ float getPivotY() const {
+ return mPrimitiveFields.mPivotY;
+ }
+
+ bool isPivotExplicitlySet() const {
+ return mPrimitiveFields.mPivotExplicitlySet;
+ }
+
+ void setCameraDistance(float distance) {
+ if (distance != getCameraDistance()) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance);
+ }
+ }
+
+ float getCameraDistance() const {
+ // TODO: update getCameraLocationZ() to be const
+ return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ();
+ }
+
+ void setLeft(int left) {
+ if (left != mPrimitiveFields.mLeft) {
+ mPrimitiveFields.mLeft = left;
+ mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ float getLeft() const {
+ return mPrimitiveFields.mLeft;
+ }
+
+ void setTop(int top) {
+ if (top != mPrimitiveFields.mTop) {
+ mPrimitiveFields.mTop = top;
+ mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ float getTop() const {
+ return mPrimitiveFields.mTop;
+ }
+
+ void setRight(int right) {
+ if (right != mPrimitiveFields.mRight) {
+ mPrimitiveFields.mRight = right;
+ mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ float getRight() const {
+ return mPrimitiveFields.mRight;
+ }
+
+ void setBottom(int bottom) {
+ if (bottom != mPrimitiveFields.mBottom) {
+ mPrimitiveFields.mBottom = bottom;
+ mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ float getBottom() const {
+ return mPrimitiveFields.mBottom;
+ }
+
+ void setLeftTop(int left, int top) {
+ if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop) {
+ mPrimitiveFields.mLeft = left;
+ mPrimitiveFields.mTop = top;
+ mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+ mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+ if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop
+ || right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) {
+ mPrimitiveFields.mLeft = left;
+ mPrimitiveFields.mTop = top;
+ mPrimitiveFields.mRight = right;
+ mPrimitiveFields.mBottom = bottom;
+ mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
+ mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ void offsetLeftRight(float offset) {
+ if (offset != 0) {
+ mPrimitiveFields.mLeft += offset;
+ mPrimitiveFields.mRight += offset;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ void offsetTopBottom(float offset) {
+ if (offset != 0) {
+ mPrimitiveFields.mTop += offset;
+ mPrimitiveFields.mBottom += offset;
+ if (!mPrimitiveFields.mPivotExplicitlySet) {
+ mPrimitiveFields.mMatrixOrPivotDirty = true;
+ }
+ }
+ }
+
+ void setCaching(bool caching) {
+ mPrimitiveFields.mCaching = caching;
+ }
+
+ int getWidth() const {
+ return mPrimitiveFields.mWidth;
+ }
+
+ int getHeight() const {
+ return mPrimitiveFields.mHeight;
+ }
+
+ const SkMatrix* getAnimationMatrix() const {
+ return mAnimationMatrix;
+ }
+
+ bool hasTransformMatrix() const {
+ return getTransformMatrix() && !getTransformMatrix()->isIdentity();
+ }
+
+ // May only call this if hasTransformMatrix() is true
+ bool isTransformTranslateOnly() const {
+ return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask;
+ }
+
+ const SkMatrix* getTransformMatrix() const {
+ LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!");
+ return mComputedFields.mTransformMatrix;
+ }
+
+ bool getCaching() const {
+ return mPrimitiveFields.mCaching;
+ }
+
+ bool getClipToBounds() const {
+ return mPrimitiveFields.mClipToBounds;
+ }
+
+ bool getHasOverlappingRendering() const {
+ return mPrimitiveFields.mHasOverlappingRendering;
+ }
+
+ const Outline& getOutline() const {
+ return mPrimitiveFields.mOutline;
+ }
+
+ const RevealClip& getRevealClip() const {
+ return mPrimitiveFields.mRevealClip;
+ }
+
+ bool getProjectBackwards() const {
+ return mPrimitiveFields.mProjectBackwards;
+ }
+
+ void debugOutputProperties(const int level) const;
+
+ ANDROID_API void updateMatrix();
+
+ ANDROID_API void updateClipPath();
+
+ // signals that mComputedFields.mClipPath is up to date, and should be used for clipping
+ bool hasClippingPath() const {
+ return mPrimitiveFields.mOutline.willClip() || mPrimitiveFields.mRevealClip.willClip();
+ }
+
+ const SkPath* getClippingPath() const {
+ return hasClippingPath() ? mComputedFields.mClipPath : NULL;
+ }
+
+ SkRegion::Op getClippingPathOp() const {
+ return mComputedFields.mClipPathOp;
+ }
+
+ Outline& mutableOutline() {
+ return mPrimitiveFields.mOutline;
+ }
+
+ RevealClip& mutableRevealClip() {
+ return mPrimitiveFields.mRevealClip;
+ }
+
+private:
+
+ // Rendering properties
+ struct PrimitiveFields {
+ PrimitiveFields();
+
+ Outline mOutline;
+ RevealClip mRevealClip;
+ bool mClipToBounds;
+ bool mProjectBackwards;
+ bool mProjectionReceiver;
+ float mAlpha;
+ bool mHasOverlappingRendering;
+ float mElevation;
+ float mTranslationX, mTranslationY, mTranslationZ;
+ float mRotation, mRotationX, mRotationY;
+ float mScaleX, mScaleY;
+ float mPivotX, mPivotY;
+ int mLeft, mTop, mRight, mBottom;
+ int mWidth, mHeight;
+ bool mPivotExplicitlySet;
+ bool mMatrixOrPivotDirty;
+ bool mCaching;
+ } mPrimitiveFields;
+
+ SkMatrix* mStaticMatrix;
+ SkMatrix* mAnimationMatrix;
+
+ /**
+ * These fields are all generated from other properties and are not set directly.
+ */
+ struct ComputedFields {
+ ComputedFields();
+ ~ComputedFields();
+
+ /**
+ * Stores the total transformation of the DisplayList based upon its scalar
+ * translate/rotate/scale properties.
+ *
+ * In the common translation-only case, the matrix isn't necessarily allocated,
+ * and the mTranslation properties are used directly.
+ */
+ SkMatrix* mTransformMatrix;
+
+ Sk3DView mTransformCamera;
+ SkPath* mClipPath; // TODO: remove this, create new ops for efficient/special case clipping
+ SkRegion::Op mClipPathOp;
+ } mComputedFields;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODEPROPERTIES_H */
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h
new file mode 100644
index 0000000..57db816
--- /dev/null
+++ b/libs/hwui/Renderer.h
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_RENDERER_H
+#define ANDROID_HWUI_RENDERER_H
+
+#include <SkRegion.h>
+
+#include <utils/String8.h>
+
+#include "AssetAtlas.h"
+#include "SkPaint.h"
+
+namespace android {
+
+class Functor;
+struct Res_png_9patch;
+
+namespace uirenderer {
+
+class RenderNode;
+class Layer;
+class Matrix4;
+class SkiaColorFilter;
+class SkiaShader;
+class Patch;
+
+enum DrawOpMode {
+ kDrawOpMode_Immediate,
+ kDrawOpMode_Defer,
+ kDrawOpMode_Flush
+};
+
+/**
+ * Hwui's abstract version of Canvas.
+ *
+ * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state,
+ * and varied drawing operations.
+ *
+ * Should at some point interact with native SkCanvas.
+ */
+class ANDROID_API Renderer {
+public:
+ virtual ~Renderer() {}
+
+ /**
+ * Indicates whether this renderer is recording drawing commands for later playback.
+ * If this method returns true, the drawing commands are deferred.
+ */
+ virtual bool isRecording() const {
+ return false;
+ }
+
+ /**
+ * Safely retrieves the mode from the specified xfermode. If the specified
+ * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
+ */
+ static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
+ SkXfermode::Mode resultMode;
+ if (!SkXfermode::AsMode(mode, &resultMode)) {
+ resultMode = SkXfermode::kSrcOver_Mode;
+ }
+ return resultMode;
+ }
+
+// ----------------------------------------------------------------------------
+// Frame state operations
+// ----------------------------------------------------------------------------
+ /**
+ * Sets the dimension of the underlying drawing surface. This method must
+ * be called at least once every time the drawing surface changes size.
+ *
+ * @param width The width in pixels of the underlysing surface
+ * @param height The height in pixels of the underlysing surface
+ */
+ virtual void setViewport(int width, int height) = 0;
+
+ /**
+ * Prepares the renderer to draw a frame. This method must be invoked
+ * at the beginning of each frame. When this method is invoked, the
+ * entire drawing surface is assumed to be redrawn.
+ *
+ * @param opaque If true, the target surface is considered opaque
+ * and will not be cleared. If false, the target surface
+ * will be cleared
+ */
+ virtual status_t prepare(bool opaque) = 0;
+
+ /**
+ * Prepares the renderer to draw a frame. This method must be invoked
+ * at the beginning of each frame. Only the specified rectangle of the
+ * frame is assumed to be dirty. A clip will automatically be set to
+ * the specified rectangle.
+ *
+ * @param left The left coordinate of the dirty rectangle
+ * @param top The top coordinate of the dirty rectangle
+ * @param right The right coordinate of the dirty rectangle
+ * @param bottom The bottom coordinate of the dirty rectangle
+ * @param opaque If true, the target surface is considered opaque
+ * and will not be cleared. If false, the target surface
+ * will be cleared in the specified dirty rectangle
+ */
+ virtual status_t prepareDirty(float left, float top, float right, float bottom,
+ bool opaque) = 0;
+
+ /**
+ * Indicates the end of a frame. This method must be invoked whenever
+ * the caller is done rendering a frame.
+ */
+ virtual void finish() = 0;
+
+ /**
+ * This method must be invoked before handing control over to a draw functor.
+ * See callDrawGLFunction() for instance.
+ *
+ * This command must not be recorded inside display lists.
+ */
+ virtual void interrupt() = 0;
+
+ /**
+ * This method must be invoked after getting control back from a draw functor.
+ *
+ * This command must not be recorded inside display lists.
+ */
+ virtual void resume() = 0;
+
+// ----------------------------------------------------------------------------
+// Canvas state operations
+// ----------------------------------------------------------------------------
+ // Save (layer)
+ virtual int getSaveCount() const = 0;
+ virtual int save(int flags) = 0;
+ virtual void restore() = 0;
+ virtual void restoreToCount(int saveCount) = 0;
+
+ virtual int saveLayer(float left, float top, float right, float bottom,
+ const SkPaint* paint, int flags) = 0;
+
+ int saveLayerAlpha(float left, float top, float right, float bottom,
+ int alpha, int flags) {
+ SkPaint paint;
+ paint.setAlpha(alpha);
+ return saveLayer(left, top, right, bottom, &paint, flags);
+ }
+
+ // Matrix
+ virtual void getMatrix(SkMatrix* outMatrix) const = 0;
+ virtual void translate(float dx, float dy, float dz = 0.0f) = 0;
+ virtual void rotate(float degrees) = 0;
+ virtual void scale(float sx, float sy) = 0;
+ virtual void skew(float sx, float sy) = 0;
+
+ virtual void setMatrix(const SkMatrix* matrix) = 0;
+ virtual void concatMatrix(const SkMatrix* matrix) = 0;
+
+ // clip
+ virtual const Rect& getLocalClipBounds() const = 0;
+ virtual bool quickRejectConservative(float left, float top,
+ float right, float bottom) const = 0;
+ virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0;
+ virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0;
+ virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0;
+
+ // Misc - should be implemented with SkPaint inspection
+ virtual void resetShader() = 0;
+ virtual void setupShader(SkiaShader* shader) = 0;
+
+ virtual void resetPaintFilter() = 0;
+ virtual void setupPaintFilter(int clearBits, int setBits) = 0;
+
+// ----------------------------------------------------------------------------
+// Canvas draw operations
+// ----------------------------------------------------------------------------
+ virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0;
+
+ // Bitmap-based
+ virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) = 0;
+ virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
+ const SkPaint* paint) = 0;
+ virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
+ float srcRight, float srcBottom, float dstLeft, float dstTop,
+ float dstRight, float dstBottom, const SkPaint* paint) = 0;
+ virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
+ const SkPaint* paint) = 0;
+ virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
+ const float* vertices, const int* colors, const SkPaint* paint) = 0;
+ virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint) = 0;
+
+ // Shapes
+ virtual status_t drawRect(float left, float top, float right, float bottom,
+ const SkPaint* paint) = 0;
+ virtual status_t drawRects(const float* rects, int count, const SkPaint* paint) = 0;
+ virtual status_t drawRoundRect(float left, float top, float right, float bottom,
+ float rx, float ry, const SkPaint* paint) = 0;
+ virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint) = 0;
+ virtual status_t drawOval(float left, float top, float right, float bottom,
+ const SkPaint* paint) = 0;
+ virtual status_t drawArc(float left, float top, float right, float bottom,
+ float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0;
+ virtual status_t drawPath(const SkPath* path, const SkPaint* paint) = 0;
+ virtual status_t drawLines(const float* points, int count, const SkPaint* paint) = 0;
+ virtual status_t drawPoints(const float* points, int count, const SkPaint* paint) = 0;
+
+ // Text
+ virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
+ const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
+ DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0;
+ virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
+ float hOffset, float vOffset, const SkPaint* paint) = 0;
+ virtual status_t drawPosText(const char* text, int bytesCount, int count,
+ const float* positions, const SkPaint* paint) = 0;
+
+// ----------------------------------------------------------------------------
+// Canvas draw operations - special
+// ----------------------------------------------------------------------------
+ virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
+ virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
+ int32_t replayFlags) = 0;
+
+ // TODO: rename for consistency
+ virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0;
+}; // class Renderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_RENDERER_H
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
index 77292bf..13a3e8e 100644
--- a/libs/hwui/ResourceCache.cpp
+++ b/libs/hwui/ResourceCache.cpp
@@ -40,7 +40,7 @@ void ResourceCache::logCache() {
ResourceCache::ResourceCache() {
Mutex::Autolock _l(mLock);
- mCache = new KeyedVector<void*, ResourceReference*>();
+ mCache = new KeyedVector<const void*, ResourceReference*>();
}
ResourceCache::~ResourceCache() {
@@ -61,13 +61,13 @@ void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType)
incrementRefcountLocked(resource, resourceType);
}
-void ResourceCache::incrementRefcount(SkBitmap* bitmapResource) {
+void ResourceCache::incrementRefcount(const SkBitmap* bitmapResource) {
bitmapResource->pixelRef()->globalRef();
SkSafeRef(bitmapResource->getColorTable());
incrementRefcount((void*) bitmapResource, kBitmap);
}
-void ResourceCache::incrementRefcount(SkPath* pathResource) {
+void ResourceCache::incrementRefcount(const SkPath* pathResource) {
incrementRefcount((void*) pathResource, kPath);
}
@@ -76,12 +76,7 @@ void ResourceCache::incrementRefcount(SkiaShader* shaderResource) {
incrementRefcount((void*) shaderResource, kShader);
}
-void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
- SkSafeRef(filterResource->getSkColorFilter());
- incrementRefcount((void*) filterResource, kColorFilter);
-}
-
-void ResourceCache::incrementRefcount(Res_png_9patch* patchResource) {
+void ResourceCache::incrementRefcount(const Res_png_9patch* patchResource) {
incrementRefcount((void*) patchResource, kNinePatch);
}
@@ -99,13 +94,13 @@ void ResourceCache::incrementRefcountLocked(void* resource, ResourceType resourc
ref->refCount++;
}
-void ResourceCache::incrementRefcountLocked(SkBitmap* bitmapResource) {
+void ResourceCache::incrementRefcountLocked(const SkBitmap* bitmapResource) {
bitmapResource->pixelRef()->globalRef();
SkSafeRef(bitmapResource->getColorTable());
incrementRefcountLocked((void*) bitmapResource, kBitmap);
}
-void ResourceCache::incrementRefcountLocked(SkPath* pathResource) {
+void ResourceCache::incrementRefcountLocked(const SkPath* pathResource) {
incrementRefcountLocked((void*) pathResource, kPath);
}
@@ -114,12 +109,7 @@ void ResourceCache::incrementRefcountLocked(SkiaShader* shaderResource) {
incrementRefcountLocked((void*) shaderResource, kShader);
}
-void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) {
- SkSafeRef(filterResource->getSkColorFilter());
- incrementRefcountLocked((void*) filterResource, kColorFilter);
-}
-
-void ResourceCache::incrementRefcountLocked(Res_png_9patch* patchResource) {
+void ResourceCache::incrementRefcountLocked(const Res_png_9patch* patchResource) {
incrementRefcountLocked((void*) patchResource, kNinePatch);
}
@@ -132,13 +122,13 @@ void ResourceCache::decrementRefcount(void* resource) {
decrementRefcountLocked(resource);
}
-void ResourceCache::decrementRefcount(SkBitmap* bitmapResource) {
+void ResourceCache::decrementRefcount(const SkBitmap* bitmapResource) {
bitmapResource->pixelRef()->globalUnref();
SkSafeUnref(bitmapResource->getColorTable());
decrementRefcount((void*) bitmapResource);
}
-void ResourceCache::decrementRefcount(SkPath* pathResource) {
+void ResourceCache::decrementRefcount(const SkPath* pathResource) {
decrementRefcount((void*) pathResource);
}
@@ -147,12 +137,7 @@ void ResourceCache::decrementRefcount(SkiaShader* shaderResource) {
decrementRefcount((void*) shaderResource);
}
-void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
- SkSafeUnref(filterResource->getSkColorFilter());
- decrementRefcount((void*) filterResource);
-}
-
-void ResourceCache::decrementRefcount(Res_png_9patch* patchResource) {
+void ResourceCache::decrementRefcount(const Res_png_9patch* patchResource) {
decrementRefcount((void*) patchResource);
}
@@ -173,13 +158,13 @@ void ResourceCache::decrementRefcountLocked(void* resource) {
}
}
-void ResourceCache::decrementRefcountLocked(SkBitmap* bitmapResource) {
+void ResourceCache::decrementRefcountLocked(const SkBitmap* bitmapResource) {
bitmapResource->pixelRef()->globalUnref();
SkSafeUnref(bitmapResource->getColorTable());
decrementRefcountLocked((void*) bitmapResource);
}
-void ResourceCache::decrementRefcountLocked(SkPath* pathResource) {
+void ResourceCache::decrementRefcountLocked(const SkPath* pathResource) {
decrementRefcountLocked((void*) pathResource);
}
@@ -188,12 +173,7 @@ void ResourceCache::decrementRefcountLocked(SkiaShader* shaderResource) {
decrementRefcountLocked((void*) shaderResource);
}
-void ResourceCache::decrementRefcountLocked(SkiaColorFilter* filterResource) {
- SkSafeUnref(filterResource->getSkColorFilter());
- decrementRefcountLocked((void*) filterResource);
-}
-
-void ResourceCache::decrementRefcountLocked(Res_png_9patch* patchResource) {
+void ResourceCache::decrementRefcountLocked(const Res_png_9patch* patchResource) {
decrementRefcountLocked((void*) patchResource);
}
@@ -224,12 +204,12 @@ void ResourceCache::destructorLocked(SkPath* resource) {
}
}
-void ResourceCache::destructor(SkBitmap* resource) {
+void ResourceCache::destructor(const SkBitmap* resource) {
Mutex::Autolock _l(mLock);
destructorLocked(resource);
}
-void ResourceCache::destructorLocked(SkBitmap* resource) {
+void ResourceCache::destructorLocked(const SkBitmap* resource) {
ssize_t index = mCache->indexOfKey(resource);
ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
if (ref == NULL) {
@@ -266,25 +246,6 @@ void ResourceCache::destructorLocked(SkiaShader* resource) {
}
}
-void ResourceCache::destructor(SkiaColorFilter* resource) {
- Mutex::Autolock _l(mLock);
- destructorLocked(resource);
-}
-
-void ResourceCache::destructorLocked(SkiaColorFilter* resource) {
- ssize_t index = mCache->indexOfKey(resource);
- ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
- if (ref == NULL) {
- // If we're not tracking this resource, just delete it
- delete resource;
- return;
- }
- ref->destroyed = true;
- if (ref->refCount == 0) {
- deleteResourceReferenceLocked(resource, ref);
- }
-}
-
void ResourceCache::destructor(Res_png_9patch* resource) {
Mutex::Autolock _l(mLock);
destructorLocked(resource);
@@ -348,7 +309,7 @@ bool ResourceCache::recycleLocked(SkBitmap* resource) {
* This method should only be called while the mLock mutex is held (that mutex is grabbed
* by the various destructor() and recycle() methods which call this method).
*/
-void ResourceCache::deleteResourceReferenceLocked(void* resource, ResourceReference* ref) {
+void ResourceCache::deleteResourceReferenceLocked(const void* resource, ResourceReference* ref) {
if (ref->recycled && ref->resourceType == kBitmap) {
((SkBitmap*) resource)->setPixels(NULL, NULL);
}
@@ -377,11 +338,6 @@ void ResourceCache::deleteResourceReferenceLocked(void* resource, ResourceRefere
delete shader;
}
break;
- case kColorFilter: {
- SkiaColorFilter* filter = (SkiaColorFilter*) resource;
- delete filter;
- }
- break;
case kNinePatch: {
if (Caches::hasInstance()) {
Caches::getInstance().patchCache.removeDeferred((Res_png_9patch*) resource);
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
index ea0c1b5..4097ba4 100644
--- a/libs/hwui/ResourceCache.h
+++ b/libs/hwui/ResourceCache.h
@@ -20,7 +20,6 @@
#include <cutils/compiler.h>
#include <SkBitmap.h>
-#include <SkiaColorFilter.h>
#include <SkiaShader.h>
#include <utils/KeyedVector.h>
@@ -38,7 +37,6 @@ namespace uirenderer {
enum ResourceType {
kBitmap,
kShader,
- kColorFilter,
kNinePatch,
kPath,
kLayer
@@ -70,51 +68,45 @@ public:
void lock();
void unlock();
- void incrementRefcount(SkPath* resource);
- void incrementRefcount(SkBitmap* resource);
+ void incrementRefcount(const SkPath* resource);
+ void incrementRefcount(const SkBitmap* resource);
void incrementRefcount(SkiaShader* resource);
- void incrementRefcount(SkiaColorFilter* resource);
- void incrementRefcount(Res_png_9patch* resource);
+ void incrementRefcount(const Res_png_9patch* resource);
void incrementRefcount(Layer* resource);
- void incrementRefcountLocked(SkPath* resource);
- void incrementRefcountLocked(SkBitmap* resource);
+ void incrementRefcountLocked(const SkPath* resource);
+ void incrementRefcountLocked(const SkBitmap* resource);
void incrementRefcountLocked(SkiaShader* resource);
- void incrementRefcountLocked(SkiaColorFilter* resource);
- void incrementRefcountLocked(Res_png_9patch* resource);
+ void incrementRefcountLocked(const Res_png_9patch* resource);
void incrementRefcountLocked(Layer* resource);
- void decrementRefcount(SkBitmap* resource);
- void decrementRefcount(SkPath* resource);
+ void decrementRefcount(const SkBitmap* resource);
+ void decrementRefcount(const SkPath* resource);
void decrementRefcount(SkiaShader* resource);
- void decrementRefcount(SkiaColorFilter* resource);
- void decrementRefcount(Res_png_9patch* resource);
+ void decrementRefcount(const Res_png_9patch* resource);
void decrementRefcount(Layer* resource);
- void decrementRefcountLocked(SkBitmap* resource);
- void decrementRefcountLocked(SkPath* resource);
+ void decrementRefcountLocked(const SkBitmap* resource);
+ void decrementRefcountLocked(const SkPath* resource);
void decrementRefcountLocked(SkiaShader* resource);
- void decrementRefcountLocked(SkiaColorFilter* resource);
- void decrementRefcountLocked(Res_png_9patch* resource);
+ void decrementRefcountLocked(const Res_png_9patch* resource);
void decrementRefcountLocked(Layer* resource);
void destructor(SkPath* resource);
- void destructor(SkBitmap* resource);
+ void destructor(const SkBitmap* resource);
void destructor(SkiaShader* resource);
- void destructor(SkiaColorFilter* resource);
void destructor(Res_png_9patch* resource);
void destructorLocked(SkPath* resource);
- void destructorLocked(SkBitmap* resource);
+ void destructorLocked(const SkBitmap* resource);
void destructorLocked(SkiaShader* resource);
- void destructorLocked(SkiaColorFilter* resource);
void destructorLocked(Res_png_9patch* resource);
bool recycle(SkBitmap* resource);
bool recycleLocked(SkBitmap* resource);
private:
- void deleteResourceReferenceLocked(void* resource, ResourceReference* ref);
+ void deleteResourceReferenceLocked(const void* resource, ResourceReference* ref);
void incrementRefcount(void* resource, ResourceType resourceType);
void incrementRefcountLocked(void* resource, ResourceType resourceType);
@@ -131,7 +123,7 @@ private:
*/
mutable Mutex mLock;
- KeyedVector<void*, ResourceReference*>* mCache;
+ KeyedVector<const void*, ResourceReference*>* mCache;
};
}; // namespace uirenderer
diff --git a/libs/hwui/RevealClip.h b/libs/hwui/RevealClip.h
new file mode 100644
index 0000000..ece8498
--- /dev/null
+++ b/libs/hwui/RevealClip.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef REVEALCLIP_H
+#define REVEALCLIP_H
+
+#include <SkPath.h>
+
+#include "Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+class RevealClip {
+public:
+ RevealClip()
+ : mShouldClip(false)
+ , mInverseClip(false)
+ , mX(0)
+ , mY(0)
+ , mRadius(0) {}
+
+ void set(bool shouldClip, bool inverseClip, float x, float y, float radius) {
+ mShouldClip = shouldClip;
+ mInverseClip = inverseClip;
+ mX = x;
+ mY = y;
+ mRadius = radius;
+
+ mPath.rewind();
+ if (mShouldClip) {
+ mPath.addCircle(x, y, radius);
+ }
+ }
+
+ bool hasConvexClip() const {
+ return mShouldClip && !mInverseClip;
+ }
+
+ bool isInverseClip() const {
+ return mInverseClip;
+ }
+
+ bool willClip() const {
+ return mShouldClip;
+ }
+
+ const SkPath* getPath() const {
+ if (!mShouldClip) return NULL;
+
+ return &mPath;
+ }
+
+private:
+ bool mShouldClip;
+ bool mInverseClip;
+ float mX;
+ float mY;
+ float mRadius;
+ SkPath mPath;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* REVEALCLIP_H */
diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp
new file mode 100644
index 0000000..be49aed
--- /dev/null
+++ b/libs/hwui/ShadowTessellator.cpp
@@ -0,0 +1,255 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+#define ATRACE_TAG ATRACE_TAG_VIEW
+
+#include <math.h>
+#include <utils/Log.h>
+#include <utils/Trace.h>
+
+#include "AmbientShadow.h"
+#include "Caches.h"
+#include "ShadowTessellator.h"
+#include "SpotShadow.h"
+
+namespace android {
+namespace uirenderer {
+
+template<typename T>
+static inline T max(T a, T b) {
+ return a > b ? a : b;
+}
+
+VertexBufferMode ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque,
+ const Vector3* casterPolygon, int casterVertexCount,
+ const Vector3& centroid3d, const Rect& casterBounds,
+ const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) {
+ ATRACE_CALL();
+
+ // A bunch of parameters to tweak the shadow.
+ // TODO: Allow some of these changable by debug settings or APIs.
+ float heightFactor = 1.0f / 128;
+ const float geomFactor = 64;
+
+ Caches& caches = Caches::getInstance();
+ if (CC_UNLIKELY(caches.propertyAmbientRatio > 0.0f)) {
+ heightFactor *= caches.propertyAmbientRatio;
+ }
+
+ Rect ambientShadowBounds(casterBounds);
+ ambientShadowBounds.outset(maxZ * geomFactor * heightFactor);
+
+ if (!localClip.intersects(ambientShadowBounds)) {
+#if DEBUG_SHADOW
+ ALOGD("Ambient shadow is out of clip rect!");
+#endif
+ return kVertexBufferMode_OnePolyRingShadow;
+ }
+
+ return AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
+ casterVertexCount, centroid3d, heightFactor, geomFactor,
+ shadowVertexBuffer);
+
+}
+
+VertexBufferMode ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
+ const Vector3* casterPolygon, int casterVertexCount,
+ const mat4& receiverTransform,
+ int screenWidth, int screenHeight, const Rect& casterBounds,
+ const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
+ ATRACE_CALL();
+
+ Caches& caches = Caches::getInstance();
+
+ // A bunch of parameters to tweak the shadow.
+ // TODO: Allow some of these changable by debug settings or APIs.
+ int maximal = max(screenWidth, screenHeight);
+ Vector3 lightCenter(screenWidth * 0.5f, 0, maximal);
+
+ if (CC_UNLIKELY(caches.propertyLightPosY > 0)) {
+ lightCenter.y = - caches.propertyLightPosY; // negated since this shifts up
+ }
+ if (CC_UNLIKELY(caches.propertyLightPosZ > 0)) {
+ lightCenter.z = caches.propertyLightPosZ;
+ }
+
+
+#if DEBUG_SHADOW
+ ALOGD("light center %f %f %f", lightCenter.x, lightCenter.y, lightCenter.z);
+#endif
+
+ // light position (because it's in local space) needs to compensate for receiver transform
+ // TODO: should apply to light orientation, not just position
+ Matrix4 reverseReceiverTransform;
+ reverseReceiverTransform.loadInverse(receiverTransform);
+ reverseReceiverTransform.mapPoint3d(lightCenter);
+
+ float lightSize = maximal / 4;
+ const int lightVertexCount = 8;
+
+ if (CC_UNLIKELY(caches.propertyLightDiameter > 0)) {
+ lightSize = caches.propertyLightDiameter;
+ }
+
+ // Now light and caster are both in local space, we will check whether
+ // the shadow is within the clip area.
+ Rect lightRect = Rect(lightCenter.x - lightSize, lightCenter.y - lightSize,
+ lightCenter.x + lightSize, lightCenter.y + lightSize);
+ lightRect.unionWith(localClip);
+ if (!lightRect.intersects(casterBounds)) {
+#if DEBUG_SHADOW
+ ALOGD("Spot shadow is out of clip rect!");
+#endif
+ return kVertexBufferMode_OnePolyRingShadow;
+ }
+
+ VertexBufferMode mode = SpotShadow::createSpotShadow(isCasterOpaque,
+ casterPolygon, casterVertexCount, lightCenter, lightSize,
+ lightVertexCount, shadowVertexBuffer);
+
+#if DEBUG_SHADOW
+ if(shadowVertexBuffer.getVertexCount() <= 0) {
+ ALOGD("Spot shadow generation failed %d", shadowVertexBuffer.getVertexCount());
+ }
+#endif
+ return mode;
+}
+
+void ShadowTessellator::generateShadowIndices(uint16_t* shadowIndices) {
+ int currentIndex = 0;
+ const int rays = SHADOW_RAY_COUNT;
+ // For the penumbra area.
+ for (int layer = 0; layer < 2; layer ++) {
+ int baseIndex = layer * rays;
+ for (int i = 0; i < rays; i++) {
+ shadowIndices[currentIndex++] = i + baseIndex;
+ shadowIndices[currentIndex++] = rays + i + baseIndex;
+ }
+ // To close the loop, back to the ray 0.
+ shadowIndices[currentIndex++] = 0 + baseIndex;
+ // Note this is the same as the first index of next layer loop.
+ shadowIndices[currentIndex++] = rays + baseIndex;
+ }
+
+#if DEBUG_SHADOW
+ if (currentIndex != MAX_SHADOW_INDEX_COUNT) {
+ ALOGW("vertex index count is wrong. current %d, expected %d",
+ currentIndex, MAX_SHADOW_INDEX_COUNT);
+ }
+ for (int i = 0; i < MAX_SHADOW_INDEX_COUNT; i++) {
+ ALOGD("vertex index is (%d, %d)", i, shadowIndices[i]);
+ }
+#endif
+}
+
+/**
+ * Calculate the centroid of a 2d polygon.
+ *
+ * @param poly The polygon, which is represented in a Vector2 array.
+ * @param polyLength The length of the polygon in terms of number of vertices.
+ * @return the centroid of the polygon.
+ */
+Vector2 ShadowTessellator::centroid2d(const Vector2* poly, int polyLength) {
+ double sumx = 0;
+ double sumy = 0;
+ int p1 = polyLength - 1;
+ double area = 0;
+ for (int p2 = 0; p2 < polyLength; p2++) {
+ double x1 = poly[p1].x;
+ double y1 = poly[p1].y;
+ double x2 = poly[p2].x;
+ double y2 = poly[p2].y;
+ double a = (x1 * y2 - x2 * y1);
+ sumx += (x1 + x2) * a;
+ sumy += (y1 + y2) * a;
+ area += a;
+ p1 = p2;
+ }
+
+ Vector2 centroid = poly[0];
+ if (area != 0) {
+ centroid = Vector2(sumx / (3 * area), sumy / (3 * area));
+ } else {
+ ALOGW("Area is 0 while computing centroid!");
+ }
+ return centroid;
+}
+
+/**
+ * Test whether the polygon is order in clockwise.
+ *
+ * @param polygon the polygon as a Vector2 array
+ * @param len the number of points of the polygon
+ */
+bool ShadowTessellator::isClockwise(const Vector2* polygon, int len) {
+ double sum = 0;
+ double p1x = polygon[len - 1].x;
+ double p1y = polygon[len - 1].y;
+ for (int i = 0; i < len; i++) {
+
+ double p2x = polygon[i].x;
+ double p2y = polygon[i].y;
+ sum += p1x * p2y - p2x * p1y;
+ p1x = p2x;
+ p1y = p2y;
+ }
+ return sum < 0;
+}
+
+bool ShadowTessellator::isClockwisePath(const SkPath& path) {
+ SkPath::Iter iter(path, false);
+ SkPoint pts[4];
+ SkPath::Verb v;
+
+ Vector<Vector2> arrayForDirection;
+ while (SkPath::kDone_Verb != (v = iter.next(pts))) {
+ switch (v) {
+ case SkPath::kMove_Verb:
+ arrayForDirection.add(Vector2(pts[0].x(), pts[0].y()));
+ break;
+ case SkPath::kLine_Verb:
+ arrayForDirection.add(Vector2(pts[1].x(), pts[1].y()));
+ break;
+ case SkPath::kQuad_Verb:
+ arrayForDirection.add(Vector2(pts[1].x(), pts[1].y()));
+ arrayForDirection.add(Vector2(pts[2].x(), pts[2].y()));
+ break;
+ case SkPath::kCubic_Verb:
+ arrayForDirection.add(Vector2(pts[1].x(), pts[1].y()));
+ arrayForDirection.add(Vector2(pts[2].x(), pts[2].y()));
+ arrayForDirection.add(Vector2(pts[3].x(), pts[3].y()));
+ break;
+ default:
+ break;
+ }
+ }
+
+ return isClockwise(arrayForDirection.array(), arrayForDirection.size());
+}
+
+void ShadowTessellator::reverseVertexArray(Vertex* polygon, int len) {
+ int n = len / 2;
+ for (int i = 0; i < n; i++) {
+ Vertex tmp = polygon[i];
+ int k = len - 1 - i;
+ polygon[i] = polygon[k];
+ polygon[k] = tmp;
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/ShadowTessellator.h b/libs/hwui/ShadowTessellator.h
new file mode 100644
index 0000000..e5a3da1
--- /dev/null
+++ b/libs/hwui/ShadowTessellator.h
@@ -0,0 +1,109 @@
+
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SHADOW_TESSELLATOR_H
+#define ANDROID_HWUI_SHADOW_TESSELLATOR_H
+
+#include "Debug.h"
+#include "Matrix.h"
+#include "OpenGLRenderer.h"
+#include "VertexBuffer.h"
+
+namespace android {
+namespace uirenderer {
+
+// All SHADOW_* are used to define all the geometry property of shadows.
+// Use a simplified example to illustrate the geometry setup here.
+// Assuming we use 6 rays and only 1 layer, Then we will have 2 hexagons, which
+// are 0 to 5 and 6 to 11. The area between them will be the penumbra area, and
+// the area inside the 2nd hexagon is the umbra.
+// Ambient shadow is using only 1 layer for opaque caster, otherwise, spot
+// shadow and ambient shadow are using 2 layers.
+// Triange strip indices for penumbra area: (0, 6, 1, 7, 2, 8, 3, 9, 4, 10, 5, 11, 0, 6)
+// 0
+//
+// 5 6 1
+// 11 7
+//
+// 10 8
+// 4 9 2
+//
+// 3
+
+// The total number of rays starting from the centroid of shadow area, in order
+// to generate the shadow geometry.
+#define SHADOW_RAY_COUNT 128
+
+// The total number of all the vertices representing the shadow.
+// For the case we only have 1 layer, then we will just fill only 2/3 of it.
+#define SHADOW_VERTEX_COUNT (3 * SHADOW_RAY_COUNT)
+
+// The total number of indices used for drawing the shadow geometry as triangle strips.
+// Depending on the mode we are drawing, we can have 1 layer or 2 layers.
+// Therefore, we only build the longer index buffer.
+#define TWO_POLY_RING_SHADOW_INDEX_COUNT (4 * (SHADOW_RAY_COUNT + 1))
+#define ONE_POLY_RING_SHADOW_INDEX_COUNT (2 * (SHADOW_RAY_COUNT + 1))
+
+#define MAX_SHADOW_INDEX_COUNT TWO_POLY_RING_SHADOW_INDEX_COUNT
+
+#define SHADOW_MIN_CASTER_Z 0.001f
+
+#define MINIMAL_DELTA_THETA (M_PI / 180 / 1000)
+
+class ShadowTessellator {
+public:
+ static VertexBufferMode tessellateAmbientShadow(bool isCasterOpaque,
+ const Vector3* casterPolygon, int casterVertexCount,
+ const Vector3& centroid3d, const Rect& casterBounds,
+ const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
+
+ static VertexBufferMode tessellateSpotShadow(bool isCasterOpaque,
+ const Vector3* casterPolygon, int casterVertexCount,
+ const mat4& receiverTransform,
+ int screenWidth, int screenHeight, const Rect& casterBounds,
+ const Rect& localClip, VertexBuffer& shadowVertexBuffer);
+
+ static void generateShadowIndices(uint16_t* shadowIndices);
+
+ static Vector2 centroid2d(const Vector2* poly, int polyLength);
+
+ static bool isClockwise(const Vector2* polygon, int len);
+
+ /**
+ * Determine whether the path is clockwise, using the control points.
+ *
+ * TODO: Given the skia is using inverted Y coordinate, shadow system needs
+ * to convert to the same coordinate to avoid the extra reverse.
+ *
+ * @param path The path to be examined.
+ */
+ static bool isClockwisePath(const SkPath &path);
+
+ /**
+ * Reverse the vertex array.
+ *
+ * @param polygon The vertex array to be reversed.
+ * @param len The length of the vertex array.
+ */
+ static void reverseVertexArray(Vertex* polygon, int len);
+
+}; // ShadowTessellator
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SHADOW_TESSELLATOR_H
diff --git a/libs/hwui/SkiaColorFilter.cpp b/libs/hwui/SkiaColorFilter.cpp
deleted file mode 100644
index df918be..0000000
--- a/libs/hwui/SkiaColorFilter.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "SkiaColorFilter.h"
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Base color filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaColorFilter::SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend):
- mType(type), mBlend(blend), mSkFilter(skFilter) {
-}
-
-SkiaColorFilter::~SkiaColorFilter() {
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Color matrix filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter* skFilter, float* matrix, float* vector):
- SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) {
- // Skia uses the range [0..255] for the addition vector, but we need
- // the [0..1] range to apply the vector in GLSL
- for (int i = 0; i < 4; i++) {
- mVector[i] /= 255.0f;
- }
-
- // TODO: We should be smarter about this
- mBlend = true;
-}
-
-SkiaColorMatrixFilter::~SkiaColorMatrixFilter() {
- delete[] mMatrix;
- delete[] mVector;
-}
-
-void SkiaColorMatrixFilter::describe(ProgramDescription& description,
- const Extensions& extensions) {
- description.colorOp = ProgramDescription::kColorMatrix;
-}
-
-void SkiaColorMatrixFilter::setupProgram(Program* program) {
- glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
- glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Lighting color filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaLightingFilter::SkiaLightingFilter(SkColorFilter* skFilter, int multiply, int add):
- SkiaColorFilter(skFilter, kLighting, true) {
- mMulR = ((multiply >> 16) & 0xFF) / 255.0f;
- mMulG = ((multiply >> 8) & 0xFF) / 255.0f;
- mMulB = ((multiply ) & 0xFF) / 255.0f;
-
- mAddR = ((add >> 16) & 0xFF) / 255.0f;
- mAddG = ((add >> 8) & 0xFF) / 255.0f;
- mAddB = ((add ) & 0xFF) / 255.0f;
-
- // A lighting filter always ignores alpha
- mBlend = false;
-}
-
-void SkiaLightingFilter::describe(ProgramDescription& description, const Extensions& extensions) {
- description.colorOp = ProgramDescription::kColorLighting;
-}
-
-void SkiaLightingFilter::setupProgram(Program* program) {
- glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
- glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Blend color filter
-///////////////////////////////////////////////////////////////////////////////
-
-SkiaBlendFilter::SkiaBlendFilter(SkColorFilter* skFilter, int color, SkXfermode::Mode mode):
- SkiaColorFilter(skFilter, kBlend, true), mMode(mode) {
- const int alpha = (color >> 24) & 0xFF;
- mA = alpha / 255.0f;
- mR = mA * ((color >> 16) & 0xFF) / 255.0f;
- mG = mA * ((color >> 8) & 0xFF) / 255.0f;
- mB = mA * ((color ) & 0xFF) / 255.0f;
-
- // TODO: We should do something smarter here
- mBlend = true;
-}
-
-void SkiaBlendFilter::describe(ProgramDescription& description, const Extensions& extensions) {
- description.colorOp = ProgramDescription::kColorBlend;
- description.colorMode = mMode;
-}
-
-void SkiaBlendFilter::setupProgram(Program* program) {
- glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
-}
-
-}; // namespace uirenderer
-}; // namespace android
diff --git a/libs/hwui/SkiaColorFilter.h b/libs/hwui/SkiaColorFilter.h
deleted file mode 100644
index 2feb834..0000000
--- a/libs/hwui/SkiaColorFilter.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_SKIA_COLOR_FILTER_H
-#define ANDROID_HWUI_SKIA_COLOR_FILTER_H
-
-#include <GLES2/gl2.h>
-#include <SkColorFilter.h>
-
-#include <cutils/compiler.h>
-
-#include "ProgramCache.h"
-#include "Extensions.h"
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Base color filter
-///////////////////////////////////////////////////////////////////////////////
-
-/**
- * Represents a Skia color filter. A color filter modifies a ProgramDescription
- * and sets uniforms on the resulting shaders.
- */
-struct SkiaColorFilter {
- /**
- * Type of Skia color filter in use.
- */
- enum Type {
- kNone,
- kColorMatrix,
- kLighting,
- kBlend,
- };
-
- ANDROID_API SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend);
- virtual ~SkiaColorFilter();
-
- virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0;
- virtual void setupProgram(Program* program) = 0;
-
- inline bool blend() const {
- return mBlend;
- }
-
- Type type() const {
- return mType;
- }
-
- SkColorFilter* getSkColorFilter() {
- return mSkFilter;
- }
-
-protected:
- Type mType;
- bool mBlend;
-
-private:
- SkColorFilter *mSkFilter;
-}; // struct SkiaColorFilter
-
-///////////////////////////////////////////////////////////////////////////////
-// Implementations
-///////////////////////////////////////////////////////////////////////////////
-
-/**
- * A color filter that multiplies the source color with a matrix and adds a vector.
- */
-struct SkiaColorMatrixFilter: public SkiaColorFilter {
- ANDROID_API SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector);
- ~SkiaColorMatrixFilter();
-
- void describe(ProgramDescription& description, const Extensions& extensions);
- void setupProgram(Program* program);
-
-private:
- float* mMatrix;
- float* mVector;
-}; // struct SkiaColorMatrixFilter
-
-/**
- * A color filters that multiplies the source color with a fixed value and adds
- * another fixed value. Ignores the alpha channel of both arguments.
- */
-struct SkiaLightingFilter: public SkiaColorFilter {
- ANDROID_API SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add);
-
- void describe(ProgramDescription& description, const Extensions& extensions);
- void setupProgram(Program* program);
-
-private:
- GLfloat mMulR, mMulG, mMulB;
- GLfloat mAddR, mAddG, mAddB;
-}; // struct SkiaLightingFilter
-
-/**
- * A color filters that blends the source color with a specified destination color
- * and PorterDuff blending mode.
- */
-struct SkiaBlendFilter: public SkiaColorFilter {
- ANDROID_API SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode);
-
- void describe(ProgramDescription& description, const Extensions& extensions);
- void setupProgram(Program* program);
-
-private:
- SkXfermode::Mode mMode;
- GLfloat mR, mG, mB, mA;
-}; // struct SkiaBlendFilter
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_SKIA_COLOR_FILTER_H
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 797ed10..6a4a0c8 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -73,7 +73,7 @@ SkiaShader::SkiaShader(): mCaches(NULL) {
}
SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
- SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
+ SkShader::TileMode tileY, const SkMatrix* matrix, bool blend):
mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend),
mCaches(NULL) {
setMatrix(matrix);
@@ -101,6 +101,49 @@ void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelVi
}
///////////////////////////////////////////////////////////////////////////////
+// Layer shader
+///////////////////////////////////////////////////////////////////////////////
+
+SkiaLayerShader::SkiaLayerShader(Layer* layer, const SkMatrix* matrix):
+ SkiaShader(kBitmap, NULL, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
+ matrix, layer->isBlend()), mLayer(layer) {
+ updateLocalMatrix(matrix);
+}
+
+SkiaShader* SkiaLayerShader::copy() {
+ SkiaLayerShader* copy = new SkiaLayerShader();
+ copy->copyFrom(*this);
+ copy->mLayer = mLayer;
+ return copy;
+}
+
+void SkiaLayerShader::describe(ProgramDescription& description, const Extensions& extensions) {
+ description.hasBitmap = true;
+}
+
+void SkiaLayerShader::setupProgram(Program* program, const mat4& modelView,
+ const Snapshot& snapshot, GLuint* textureUnit) {
+ GLuint textureSlot = (*textureUnit)++;
+ Caches::getInstance().activeTexture(textureSlot);
+
+ const float width = mLayer->getWidth();
+ const float height = mLayer->getHeight();
+
+ mat4 textureTransform;
+ computeScreenSpaceMatrix(textureTransform, modelView);
+
+ // Uniforms
+ mLayer->bindTexture();
+ mLayer->setWrap(GL_CLAMP_TO_EDGE);
+ mLayer->setFilter(GL_LINEAR);
+
+ glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
+ glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
+ GL_FALSE, &textureTransform.data[0]);
+ glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
+}
+
+///////////////////////////////////////////////////////////////////////////////
// Bitmap shader
///////////////////////////////////////////////////////////////////////////////
@@ -142,7 +185,7 @@ void SkiaBitmapShader::describe(ProgramDescription& description, const Extension
}
void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot& snapshot, GLuint* textureUnit) {
+ const Snapshot&, GLuint* textureUnit) {
GLuint textureSlot = (*textureUnit)++;
Caches::getInstance().activeTexture(textureSlot);
@@ -228,7 +271,7 @@ void SkiaLinearGradientShader::describe(ProgramDescription& description,
}
void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
- const Snapshot& snapshot, GLuint* textureUnit) {
+ const Snapshot&, GLuint* textureUnit) {
if (CC_UNLIKELY(!mIsSimple)) {
GLuint textureSlot = (*textureUnit)++;
Caches::getInstance().activeTexture(textureSlot);
@@ -264,7 +307,7 @@ static void toCircularUnitMatrix(const float x, const float y, const float radiu
SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
SkMatrix* matrix, bool blend):
- SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
+ SkiaSweepGradientShader(kCircularGradient, colors, positions, count, key,
tileMode, matrix, blend) {
SkMatrix unitMatrix;
toCircularUnitMatrix(x, y, radius, &unitMatrix);
@@ -314,11 +357,12 @@ SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* col
mIsSimple = count == 2;
}
-SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
+SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, uint32_t* colors,
float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
SkMatrix* matrix, bool blend):
SkiaShader(type, key, tileMode, tileMode, matrix, blend),
mColors(colors), mPositions(positions), mCount(count) {
+ // protected method, that doesn't setup mUnitMatrix - should be handled by subclass
mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
}
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index cc56c50..9f30257 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -43,7 +43,8 @@ class Caches;
* Represents a Skia shader. A shader will modify the GL context and active
* program to recreate the original effect.
*/
-struct SkiaShader {
+class SkiaShader {
+public:
/**
* Type of Skia shader in use.
*/
@@ -57,7 +58,7 @@ struct SkiaShader {
};
ANDROID_API SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
- SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
+ SkShader::TileMode tileY, const SkMatrix* matrix, bool blend);
virtual ~SkiaShader();
virtual SkiaShader* copy() = 0;
@@ -87,7 +88,7 @@ struct SkiaShader {
return mGenerationId;
}
- void setMatrix(SkMatrix* matrix) {
+ void setMatrix(const SkMatrix* matrix) {
updateLocalMatrix(matrix);
mGenerationId++;
}
@@ -133,6 +134,24 @@ private:
///////////////////////////////////////////////////////////////////////////////
/**
+ * A shader that draws a layer.
+ */
+struct SkiaLayerShader: public SkiaShader {
+ SkiaLayerShader(Layer* layer, const SkMatrix* matrix);
+ SkiaShader* copy();
+
+ void describe(ProgramDescription& description, const Extensions& extensions);
+ void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
+ GLuint* textureUnit);
+
+private:
+ SkiaLayerShader() {
+ }
+
+ Layer* mLayer;
+}; // struct SkiaLayerShader
+
+/**
* A shader that draws a bitmap.
*/
struct SkiaBitmapShader: public SkiaShader {
@@ -192,7 +211,7 @@ struct SkiaSweepGradientShader: public SkiaShader {
GLuint* textureUnit);
protected:
- SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
+ SkiaSweepGradientShader(Type type, uint32_t* colors, float* positions,
int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
SkiaSweepGradientShader() {
}
diff --git a/libs/hwui/Snapshot.cpp b/libs/hwui/Snapshot.cpp
index d26ee38..6bfa203 100644
--- a/libs/hwui/Snapshot.cpp
+++ b/libs/hwui/Snapshot.cpp
@@ -27,9 +27,15 @@ namespace uirenderer {
// Constructors
///////////////////////////////////////////////////////////////////////////////
-Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
- invisible(false), empty(false), alpha(1.0f) {
-
+Snapshot::Snapshot()
+ : flags(0)
+ , previous(NULL)
+ , layer(NULL)
+ , fbo(0)
+ , invisible(false)
+ , empty(false)
+ , height(0)
+ , alpha(1.0f) {
transform = &mTransformRoot;
clipRect = &mClipRectRoot;
region = NULL;
@@ -40,10 +46,16 @@ Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
* Copies the specified snapshot/ The specified snapshot is stored as
* the previous snapshot.
*/
-Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags):
- flags(0), previous(s), layer(s->layer), fbo(s->fbo),
- invisible(s->invisible), empty(false),
- viewport(s->viewport), height(s->height), alpha(s->alpha) {
+Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags)
+ : flags(0)
+ , previous(s)
+ , layer(s->layer)
+ , fbo(s->fbo)
+ , invisible(s->invisible)
+ , empty(false)
+ , viewport(s->viewport)
+ , height(s->height)
+ , alpha(s->alpha) {
if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
mTransformRoot.load(*s->transform);
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index 5bdb18a..038aea8 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -108,7 +108,12 @@ public:
* Returns the current clip in local coordinates. The clip rect is
* transformed by the inverse transform matrix.
*/
- ANDROID_API const Rect& getLocalClip();
+ const Rect& getLocalClip();
+
+ /**
+ * Returns the current clip in render target coordinates.
+ */
+ const Rect& getRenderTargetClip() { return *clipRect; }
/**
* Resets the clip to the specified rect.
@@ -238,7 +243,7 @@ private:
mat4 mTransformRoot;
Rect mClipRectRoot;
- Rect mLocalClip;
+ Rect mLocalClip; // don't use directly, call getLocalClip() which initializes this
SkRegion mClipRegionRoot;
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp
new file mode 100644
index 0000000..3ebe7b4
--- /dev/null
+++ b/libs/hwui/SpotShadow.cpp
@@ -0,0 +1,931 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#define SHADOW_SHRINK_SCALE 0.1f
+
+#include <math.h>
+#include <stdlib.h>
+#include <utils/Log.h>
+
+#include "ShadowTessellator.h"
+#include "SpotShadow.h"
+#include "Vertex.h"
+
+namespace android {
+namespace uirenderer {
+
+static const double EPSILON = 1e-7;
+
+/**
+ * Calculate the angle between and x and a y coordinate.
+ * The atan2 range from -PI to PI.
+ */
+static float angle(const Vector2& point, const Vector2& center) {
+ return atan2(point.y - center.y, point.x - center.x);
+}
+
+/**
+ * Calculate the intersection of a ray with the line segment defined by two points.
+ *
+ * Returns a negative value in error conditions.
+
+ * @param rayOrigin The start of the ray
+ * @param dx The x vector of the ray
+ * @param dy The y vector of the ray
+ * @param p1 The first point defining the line segment
+ * @param p2 The second point defining the line segment
+ * @return The distance along the ray if it intersects with the line segment, negative if otherwise
+ */
+static float rayIntersectPoints(const Vector2& rayOrigin, float dx, float dy,
+ const Vector2& p1, const Vector2& p2) {
+ // The math below is derived from solving this formula, basically the
+ // intersection point should stay on both the ray and the edge of (p1, p2).
+ // solve([p1x+t*(p2x-p1x)=dx*t2+px,p1y+t*(p2y-p1y)=dy*t2+py],[t,t2]);
+
+ double divisor = (dx * (p1.y - p2.y) + dy * p2.x - dy * p1.x);
+ if (divisor == 0) return -1.0f; // error, invalid divisor
+
+#if DEBUG_SHADOW
+ double interpVal = (dx * (p1.y - rayOrigin.y) + dy * rayOrigin.x - dy * p1.x) / divisor;
+ if (interpVal < 0 || interpVal > 1) {
+ ALOGW("rayIntersectPoints is hitting outside the segment %f", interpVal);
+ }
+#endif
+
+ double distance = (p1.x * (rayOrigin.y - p2.y) + p2.x * (p1.y - rayOrigin.y) +
+ rayOrigin.x * (p2.y - p1.y)) / divisor;
+
+ return distance; // may be negative in error cases
+}
+
+/**
+ * Sort points by their X coordinates
+ *
+ * @param points the points as a Vector2 array.
+ * @param pointsLength the number of vertices of the polygon.
+ */
+void SpotShadow::xsort(Vector2* points, int pointsLength) {
+ quicksortX(points, 0, pointsLength - 1);
+}
+
+/**
+ * compute the convex hull of a collection of Points
+ *
+ * @param points the points as a Vector2 array.
+ * @param pointsLength the number of vertices of the polygon.
+ * @param retPoly pre allocated array of floats to put the vertices
+ * @return the number of points in the polygon 0 if no intersection
+ */
+int SpotShadow::hull(Vector2* points, int pointsLength, Vector2* retPoly) {
+ xsort(points, pointsLength);
+ int n = pointsLength;
+ Vector2 lUpper[n];
+ lUpper[0] = points[0];
+ lUpper[1] = points[1];
+
+ int lUpperSize = 2;
+
+ for (int i = 2; i < n; i++) {
+ lUpper[lUpperSize] = points[i];
+ lUpperSize++;
+
+ while (lUpperSize > 2 && !ccw(
+ lUpper[lUpperSize - 3].x, lUpper[lUpperSize - 3].y,
+ lUpper[lUpperSize - 2].x, lUpper[lUpperSize - 2].y,
+ lUpper[lUpperSize - 1].x, lUpper[lUpperSize - 1].y)) {
+ // Remove the middle point of the three last
+ lUpper[lUpperSize - 2].x = lUpper[lUpperSize - 1].x;
+ lUpper[lUpperSize - 2].y = lUpper[lUpperSize - 1].y;
+ lUpperSize--;
+ }
+ }
+
+ Vector2 lLower[n];
+ lLower[0] = points[n - 1];
+ lLower[1] = points[n - 2];
+
+ int lLowerSize = 2;
+
+ for (int i = n - 3; i >= 0; i--) {
+ lLower[lLowerSize] = points[i];
+ lLowerSize++;
+
+ while (lLowerSize > 2 && !ccw(
+ lLower[lLowerSize - 3].x, lLower[lLowerSize - 3].y,
+ lLower[lLowerSize - 2].x, lLower[lLowerSize - 2].y,
+ lLower[lLowerSize - 1].x, lLower[lLowerSize - 1].y)) {
+ // Remove the middle point of the three last
+ lLower[lLowerSize - 2] = lLower[lLowerSize - 1];
+ lLowerSize--;
+ }
+ }
+
+ // output points in CW ordering
+ const int total = lUpperSize + lLowerSize - 2;
+ int outIndex = total - 1;
+ for (int i = 0; i < lUpperSize; i++) {
+ retPoly[outIndex] = lUpper[i];
+ outIndex--;
+ }
+
+ for (int i = 1; i < lLowerSize - 1; i++) {
+ retPoly[outIndex] = lLower[i];
+ outIndex--;
+ }
+ // TODO: Add test harness which verify that all the points are inside the hull.
+ return total;
+}
+
+/**
+ * Test whether the 3 points form a counter clockwise turn.
+ *
+ * @return true if a right hand turn
+ */
+bool SpotShadow::ccw(double ax, double ay, double bx, double by,
+ double cx, double cy) {
+ return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
+}
+
+/**
+ * Calculates the intersection of poly1 with poly2 and put in poly2.
+ * Note that both poly1 and poly2 must be in CW order already!
+ *
+ * @param poly1 The 1st polygon, as a Vector2 array.
+ * @param poly1Length The number of vertices of 1st polygon.
+ * @param poly2 The 2nd and output polygon, as a Vector2 array.
+ * @param poly2Length The number of vertices of 2nd polygon.
+ * @return number of vertices in output polygon as poly2.
+ */
+int SpotShadow::intersection(const Vector2* poly1, int poly1Length,
+ Vector2* poly2, int poly2Length) {
+#if DEBUG_SHADOW
+ if (!ShadowTessellator::isClockwise(poly1, poly1Length)) {
+ ALOGW("Poly1 is not clockwise! Intersection is wrong!");
+ }
+ if (!ShadowTessellator::isClockwise(poly2, poly2Length)) {
+ ALOGW("Poly2 is not clockwise! Intersection is wrong!");
+ }
+#endif
+ Vector2 poly[poly1Length * poly2Length + 2];
+ int count = 0;
+ int pcount = 0;
+
+ // If one vertex from one polygon sits inside another polygon, add it and
+ // count them.
+ for (int i = 0; i < poly1Length; i++) {
+ if (testPointInsidePolygon(poly1[i], poly2, poly2Length)) {
+ poly[count] = poly1[i];
+ count++;
+ pcount++;
+
+ }
+ }
+
+ int insidePoly2 = pcount;
+ for (int i = 0; i < poly2Length; i++) {
+ if (testPointInsidePolygon(poly2[i], poly1, poly1Length)) {
+ poly[count] = poly2[i];
+ count++;
+ }
+ }
+
+ int insidePoly1 = count - insidePoly2;
+ // If all vertices from poly1 are inside poly2, then just return poly1.
+ if (insidePoly2 == poly1Length) {
+ memcpy(poly2, poly1, poly1Length * sizeof(Vector2));
+ return poly1Length;
+ }
+
+ // If all vertices from poly2 are inside poly1, then just return poly2.
+ if (insidePoly1 == poly2Length) {
+ return poly2Length;
+ }
+
+ // Since neither polygon fully contain the other one, we need to add all the
+ // intersection points.
+ Vector2 intersection;
+ for (int i = 0; i < poly2Length; i++) {
+ for (int j = 0; j < poly1Length; j++) {
+ int poly2LineStart = i;
+ int poly2LineEnd = ((i + 1) % poly2Length);
+ int poly1LineStart = j;
+ int poly1LineEnd = ((j + 1) % poly1Length);
+ bool found = lineIntersection(
+ poly2[poly2LineStart].x, poly2[poly2LineStart].y,
+ poly2[poly2LineEnd].x, poly2[poly2LineEnd].y,
+ poly1[poly1LineStart].x, poly1[poly1LineStart].y,
+ poly1[poly1LineEnd].x, poly1[poly1LineEnd].y,
+ intersection);
+ if (found) {
+ poly[count].x = intersection.x;
+ poly[count].y = intersection.y;
+ count++;
+ } else {
+ Vector2 delta = poly2[i] - poly1[j];
+ if (delta.lengthSquared() < EPSILON) {
+ poly[count] = poly2[i];
+ count++;
+ }
+ }
+ }
+ }
+
+ if (count == 0) {
+ return 0;
+ }
+
+ // Sort the result polygon around the center.
+ Vector2 center(0.0f, 0.0f);
+ for (int i = 0; i < count; i++) {
+ center += poly[i];
+ }
+ center /= count;
+ sort(poly, count, center);
+
+#if DEBUG_SHADOW
+ // Since poly2 is overwritten as the result, we need to save a copy to do
+ // our verification.
+ Vector2 oldPoly2[poly2Length];
+ int oldPoly2Length = poly2Length;
+ memcpy(oldPoly2, poly2, sizeof(Vector2) * poly2Length);
+#endif
+
+ // Filter the result out from poly and put it into poly2.
+ poly2[0] = poly[0];
+ int lastOutputIndex = 0;
+ for (int i = 1; i < count; i++) {
+ Vector2 delta = poly[i] - poly2[lastOutputIndex];
+ if (delta.lengthSquared() >= EPSILON) {
+ poly2[++lastOutputIndex] = poly[i];
+ } else {
+ // If the vertices are too close, pick the inner one, because the
+ // inner one is more likely to be an intersection point.
+ Vector2 delta1 = poly[i] - center;
+ Vector2 delta2 = poly2[lastOutputIndex] - center;
+ if (delta1.lengthSquared() < delta2.lengthSquared()) {
+ poly2[lastOutputIndex] = poly[i];
+ }
+ }
+ }
+ int resultLength = lastOutputIndex + 1;
+
+#if DEBUG_SHADOW
+ testConvex(poly2, resultLength, "intersection");
+ testConvex(poly1, poly1Length, "input poly1");
+ testConvex(oldPoly2, oldPoly2Length, "input poly2");
+
+ testIntersection(poly1, poly1Length, oldPoly2, oldPoly2Length, poly2, resultLength);
+#endif
+
+ return resultLength;
+}
+
+/**
+ * Sort points about a center point
+ *
+ * @param poly The in and out polyogon as a Vector2 array.
+ * @param polyLength The number of vertices of the polygon.
+ * @param center the center ctr[0] = x , ctr[1] = y to sort around.
+ */
+void SpotShadow::sort(Vector2* poly, int polyLength, const Vector2& center) {
+ quicksortCirc(poly, 0, polyLength - 1, center);
+}
+
+/**
+ * Swap points pointed to by i and j
+ */
+void SpotShadow::swap(Vector2* points, int i, int j) {
+ Vector2 temp = points[i];
+ points[i] = points[j];
+ points[j] = temp;
+}
+
+/**
+ * quick sort implementation about the center.
+ */
+void SpotShadow::quicksortCirc(Vector2* points, int low, int high,
+ const Vector2& center) {
+ int i = low, j = high;
+ int p = low + (high - low) / 2;
+ float pivot = angle(points[p], center);
+ while (i <= j) {
+ while (angle(points[i], center) > pivot) {
+ i++;
+ }
+ while (angle(points[j], center) < pivot) {
+ j--;
+ }
+
+ if (i <= j) {
+ swap(points, i, j);
+ i++;
+ j--;
+ }
+ }
+ if (low < j) quicksortCirc(points, low, j, center);
+ if (i < high) quicksortCirc(points, i, high, center);
+}
+
+/**
+ * Sort points by x axis
+ *
+ * @param points points to sort
+ * @param low start index
+ * @param high end index
+ */
+void SpotShadow::quicksortX(Vector2* points, int low, int high) {
+ int i = low, j = high;
+ int p = low + (high - low) / 2;
+ float pivot = points[p].x;
+ while (i <= j) {
+ while (points[i].x < pivot) {
+ i++;
+ }
+ while (points[j].x > pivot) {
+ j--;
+ }
+
+ if (i <= j) {
+ swap(points, i, j);
+ i++;
+ j--;
+ }
+ }
+ if (low < j) quicksortX(points, low, j);
+ if (i < high) quicksortX(points, i, high);
+}
+
+/**
+ * Test whether a point is inside the polygon.
+ *
+ * @param testPoint the point to test
+ * @param poly the polygon
+ * @return true if the testPoint is inside the poly.
+ */
+bool SpotShadow::testPointInsidePolygon(const Vector2 testPoint,
+ const Vector2* poly, int len) {
+ bool c = false;
+ double testx = testPoint.x;
+ double testy = testPoint.y;
+ for (int i = 0, j = len - 1; i < len; j = i++) {
+ double startX = poly[j].x;
+ double startY = poly[j].y;
+ double endX = poly[i].x;
+ double endY = poly[i].y;
+
+ if (((endY > testy) != (startY > testy)) &&
+ (testx < (startX - endX) * (testy - endY)
+ / (startY - endY) + endX)) {
+ c = !c;
+ }
+ }
+ return c;
+}
+
+/**
+ * Make the polygon turn clockwise.
+ *
+ * @param polygon the polygon as a Vector2 array.
+ * @param len the number of points of the polygon
+ */
+void SpotShadow::makeClockwise(Vector2* polygon, int len) {
+ if (polygon == 0 || len == 0) {
+ return;
+ }
+ if (!ShadowTessellator::isClockwise(polygon, len)) {
+ reverse(polygon, len);
+ }
+}
+
+/**
+ * Reverse the polygon
+ *
+ * @param polygon the polygon as a Vector2 array
+ * @param len the number of points of the polygon
+ */
+void SpotShadow::reverse(Vector2* polygon, int len) {
+ int n = len / 2;
+ for (int i = 0; i < n; i++) {
+ Vector2 tmp = polygon[i];
+ int k = len - 1 - i;
+ polygon[i] = polygon[k];
+ polygon[k] = tmp;
+ }
+}
+
+/**
+ * Intersects two lines in parametric form. This function is called in a tight
+ * loop, and we need double precision to get things right.
+ *
+ * @param x1 the x coordinate point 1 of line 1
+ * @param y1 the y coordinate point 1 of line 1
+ * @param x2 the x coordinate point 2 of line 1
+ * @param y2 the y coordinate point 2 of line 1
+ * @param x3 the x coordinate point 1 of line 2
+ * @param y3 the y coordinate point 1 of line 2
+ * @param x4 the x coordinate point 2 of line 2
+ * @param y4 the y coordinate point 2 of line 2
+ * @param ret the x,y location of the intersection
+ * @return true if it found an intersection
+ */
+inline bool SpotShadow::lineIntersection(double x1, double y1, double x2, double y2,
+ double x3, double y3, double x4, double y4, Vector2& ret) {
+ double d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
+ if (d == 0.0) return false;
+
+ double dx = (x1 * y2 - y1 * x2);
+ double dy = (x3 * y4 - y3 * x4);
+ double x = (dx * (x3 - x4) - (x1 - x2) * dy) / d;
+ double y = (dx * (y3 - y4) - (y1 - y2) * dy) / d;
+
+ // The intersection should be in the middle of the point 1 and point 2,
+ // likewise point 3 and point 4.
+ if (((x - x1) * (x - x2) > EPSILON)
+ || ((x - x3) * (x - x4) > EPSILON)
+ || ((y - y1) * (y - y2) > EPSILON)
+ || ((y - y3) * (y - y4) > EPSILON)) {
+ // Not interesected
+ return false;
+ }
+ ret.x = x;
+ ret.y = y;
+ return true;
+
+}
+
+/**
+ * Compute a horizontal circular polygon about point (x , y , height) of radius
+ * (size)
+ *
+ * @param points number of the points of the output polygon.
+ * @param lightCenter the center of the light.
+ * @param size the light size.
+ * @param ret result polygon.
+ */
+void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter,
+ float size, Vector3* ret) {
+ // TODO: Caching all the sin / cos values and store them in a look up table.
+ for (int i = 0; i < points; i++) {
+ double angle = 2 * i * M_PI / points;
+ ret[i].x = cosf(angle) * size + lightCenter.x;
+ ret[i].y = sinf(angle) * size + lightCenter.y;
+ ret[i].z = lightCenter.z;
+ }
+}
+
+/**
+* Generate the shadow from a spot light.
+*
+* @param poly x,y,z vertexes of a convex polygon that occludes the light source
+* @param polyLength number of vertexes of the occluding polygon
+* @param lightCenter the center of the light
+* @param lightSize the radius of the light source
+* @param lightVertexCount the vertex counter for the light polygon
+* @param shadowTriangleStrip return an (x,y,alpha) triangle strip representing the shadow. Return
+* empty strip if error.
+*
+*/
+VertexBufferMode SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3* poly,
+ int polyLength, const Vector3& lightCenter, float lightSize,
+ int lightVertexCount, VertexBuffer& retStrips) {
+ Vector3 light[lightVertexCount * 3];
+ computeLightPolygon(lightVertexCount, lightCenter, lightSize, light);
+ computeSpotShadow(isCasterOpaque, light, lightVertexCount, lightCenter, poly,
+ polyLength, retStrips);
+ return kVertexBufferMode_TwoPolyRingShadow;
+}
+
+/**
+ * Generate the shadow spot light of shape lightPoly and a object poly
+ *
+ * @param lightPoly x,y,z vertex of a convex polygon that is the light source
+ * @param lightPolyLength number of vertexes of the light source polygon
+ * @param poly x,y,z vertexes of a convex polygon that occludes the light source
+ * @param polyLength number of vertexes of the occluding polygon
+ * @param shadowTriangleStrip return an (x,y,alpha) triangle strip representing the shadow. Return
+ * empty strip if error.
+ */
+void SpotShadow::computeSpotShadow(bool isCasterOpaque, const Vector3* lightPoly,
+ int lightPolyLength, const Vector3& lightCenter, const Vector3* poly,
+ int polyLength, VertexBuffer& shadowTriangleStrip) {
+ // Point clouds for all the shadowed vertices
+ Vector2 shadowRegion[lightPolyLength * polyLength];
+ // Shadow polygon from one point light.
+ Vector2 outline[polyLength];
+ Vector2 umbraMem[polyLength * lightPolyLength];
+ Vector2* umbra = umbraMem;
+
+ int umbraLength = 0;
+
+ // Validate input, receiver is always at z = 0 plane.
+ bool inputPolyPositionValid = true;
+ for (int i = 0; i < polyLength; i++) {
+ if (poly[i].z >= lightPoly[0].z) {
+ inputPolyPositionValid = false;
+ ALOGW("polygon above the light");
+ break;
+ }
+ }
+
+ // If the caster's position is invalid, don't draw anything.
+ if (!inputPolyPositionValid) {
+ return;
+ }
+
+ // Calculate the umbra polygon based on intersections of all outlines
+ int k = 0;
+ for (int j = 0; j < lightPolyLength; j++) {
+ int m = 0;
+ for (int i = 0; i < polyLength; i++) {
+ // After validating the input, deltaZ is guaranteed to be positive.
+ float deltaZ = lightPoly[j].z - poly[i].z;
+ float ratioZ = lightPoly[j].z / deltaZ;
+ float x = lightPoly[j].x - ratioZ * (lightPoly[j].x - poly[i].x);
+ float y = lightPoly[j].y - ratioZ * (lightPoly[j].y - poly[i].y);
+
+ Vector2 newPoint = Vector2(x, y);
+ shadowRegion[k] = newPoint;
+ outline[m] = newPoint;
+
+ k++;
+ m++;
+ }
+
+ // For the first light polygon's vertex, use the outline as the umbra.
+ // Later on, use the intersection of the outline and existing umbra.
+ if (umbraLength == 0) {
+ for (int i = 0; i < polyLength; i++) {
+ umbra[i] = outline[i];
+ }
+ umbraLength = polyLength;
+ } else {
+ int col = ((j * 255) / lightPolyLength);
+ umbraLength = intersection(outline, polyLength, umbra, umbraLength);
+ if (umbraLength == 0) {
+ break;
+ }
+ }
+ }
+
+ // Generate the penumbra area using the hull of all shadow regions.
+ int shadowRegionLength = k;
+ Vector2 penumbra[k];
+ int penumbraLength = hull(shadowRegion, shadowRegionLength, penumbra);
+
+ Vector2 fakeUmbra[polyLength];
+ if (umbraLength < 3) {
+ // If there is no real umbra, make a fake one.
+ for (int i = 0; i < polyLength; i++) {
+ float deltaZ = lightCenter.z - poly[i].z;
+ float ratioZ = lightCenter.z / deltaZ;
+ float x = lightCenter.x - ratioZ * (lightCenter.x - poly[i].x);
+ float y = lightCenter.y - ratioZ * (lightCenter.y - poly[i].y);
+
+ fakeUmbra[i].x = x;
+ fakeUmbra[i].y = y;
+ }
+
+ // Shrink the centroid's shadow by 10%.
+ // TODO: Study the magic number of 10%.
+ Vector2 shadowCentroid =
+ ShadowTessellator::centroid2d(fakeUmbra, polyLength);
+ for (int i = 0; i < polyLength; i++) {
+ fakeUmbra[i] = shadowCentroid * (1.0f - SHADOW_SHRINK_SCALE) +
+ fakeUmbra[i] * SHADOW_SHRINK_SCALE;
+ }
+#if DEBUG_SHADOW
+ ALOGD("No real umbra make a fake one, centroid2d = %f , %f",
+ shadowCentroid.x, shadowCentroid.y);
+#endif
+ // Set the fake umbra, whose size is the same as the original polygon.
+ umbra = fakeUmbra;
+ umbraLength = polyLength;
+ }
+
+ generateTriangleStrip(isCasterOpaque, penumbra, penumbraLength, umbra,
+ umbraLength, poly, polyLength, shadowTriangleStrip);
+}
+
+/**
+ * Converts a polygon specified with CW vertices into an array of distance-from-centroid values.
+ *
+ * Returns false in error conditions
+ *
+ * @param poly Array of vertices. Note that these *must* be CW.
+ * @param polyLength The number of vertices in the polygon.
+ * @param polyCentroid The centroid of the polygon, from which rays will be cast
+ * @param rayDist The output array for the calculated distances, must be SHADOW_RAY_COUNT in size
+ */
+bool convertPolyToRayDist(const Vector2* poly, int polyLength, const Vector2& polyCentroid,
+ float* rayDist) {
+ const int rays = SHADOW_RAY_COUNT;
+ const float step = M_PI * 2 / rays;
+
+ const Vector2* lastVertex = &(poly[polyLength - 1]);
+ float startAngle = angle(*lastVertex, polyCentroid);
+
+ // Start with the ray that's closest to and less than startAngle
+ int rayIndex = floor((startAngle - EPSILON) / step);
+ rayIndex = (rayIndex + rays) % rays; // ensure positive
+
+ for (int polyIndex = 0; polyIndex < polyLength; polyIndex++) {
+ /*
+ * For a given pair of vertices on the polygon, poly[i-1] and poly[i], the rays that
+ * intersect these will be those that are between the two angles from the centroid that the
+ * vertices define.
+ *
+ * Because the polygon vertices are stored clockwise, the closest ray with an angle
+ * *smaller* than that defined by angle(poly[i], centroid) will be the first ray that does
+ * not intersect with poly[i-1], poly[i].
+ */
+ float currentAngle = angle(poly[polyIndex], polyCentroid);
+
+ // find first ray that will not intersect the line segment poly[i-1] & poly[i]
+ int firstRayIndexOnNextSegment = floor((currentAngle - EPSILON) / step);
+ firstRayIndexOnNextSegment = (firstRayIndexOnNextSegment + rays) % rays; // ensure positive
+
+ // Iterate through all rays that intersect with poly[i-1], poly[i] line segment.
+ // This may be 0 rays.
+ while (rayIndex != firstRayIndexOnNextSegment) {
+ float distanceToIntersect = rayIntersectPoints(polyCentroid,
+ cos(rayIndex * step),
+ sin(rayIndex * step),
+ *lastVertex, poly[polyIndex]);
+ if (distanceToIntersect < 0) {
+#if DEBUG_SHADOW
+ ALOGW("ERROR: convertPolyToRayDist failed");
+#endif
+ return false; // error case, abort
+ }
+
+ rayDist[rayIndex] = distanceToIntersect;
+
+ rayIndex = (rayIndex - 1 + rays) % rays;
+ }
+ lastVertex = &poly[polyIndex];
+ }
+
+ return true;
+}
+
+int SpotShadow::calculateOccludedUmbra(const Vector2* umbra, int umbraLength,
+ const Vector3* poly, int polyLength, Vector2* occludedUmbra) {
+ // Occluded umbra area is computed as the intersection of the projected 2D
+ // poly and umbra.
+ for (int i = 0; i < polyLength; i++) {
+ occludedUmbra[i].x = poly[i].x;
+ occludedUmbra[i].y = poly[i].y;
+ }
+
+ // Both umbra and incoming polygon are guaranteed to be CW, so we can call
+ // intersection() directly.
+ return intersection(umbra, umbraLength,
+ occludedUmbra, polyLength);
+}
+
+#define OCLLUDED_UMBRA_SHRINK_FACTOR 0.95f
+/**
+ * Generate a triangle strip given two convex polygons
+ *
+ * @param penumbra The outer polygon x,y vertexes
+ * @param penumbraLength The number of vertexes in the outer polygon
+ * @param umbra The inner outer polygon x,y vertexes
+ * @param umbraLength The number of vertexes in the inner polygon
+ * @param shadowTriangleStrip return an (x,y,alpha) triangle strip representing the shadow. Return
+ * empty strip if error.
+**/
+void SpotShadow::generateTriangleStrip(bool isCasterOpaque, const Vector2* penumbra,
+ int penumbraLength, const Vector2* umbra, int umbraLength,
+ const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip) {
+ const int rays = SHADOW_RAY_COUNT;
+ const int size = 2 * rays;
+ const float step = M_PI * 2 / rays;
+ // Centroid of the umbra.
+ Vector2 centroid = ShadowTessellator::centroid2d(umbra, umbraLength);
+#if DEBUG_SHADOW
+ ALOGD("centroid2d = %f , %f", centroid.x, centroid.y);
+#endif
+ // Intersection to the penumbra.
+ float penumbraDistPerRay[rays];
+ // Intersection to the umbra.
+ float umbraDistPerRay[rays];
+ // Intersection to the occluded umbra area.
+ float occludedUmbraDistPerRay[rays];
+
+ // convert CW polygons to ray distance encoding, aborting on conversion failure
+ if (!convertPolyToRayDist(umbra, umbraLength, centroid, umbraDistPerRay)) return;
+ if (!convertPolyToRayDist(penumbra, penumbraLength, centroid, penumbraDistPerRay)) return;
+
+ bool hasOccludedUmbraArea = false;
+ if (isCasterOpaque) {
+ Vector2 occludedUmbra[polyLength + umbraLength];
+ int occludedUmbraLength = calculateOccludedUmbra(umbra, umbraLength, poly, polyLength,
+ occludedUmbra);
+ // Make sure the centroid is inside the umbra, otherwise, fall back to the
+ // approach as if there is no occluded umbra area.
+ if (testPointInsidePolygon(centroid, occludedUmbra, occludedUmbraLength)) {
+ hasOccludedUmbraArea = true;
+ // Shrink the occluded umbra area to avoid pixel level artifacts.
+ for (int i = 0; i < occludedUmbraLength; i ++) {
+ occludedUmbra[i] = centroid + (occludedUmbra[i] - centroid) *
+ OCLLUDED_UMBRA_SHRINK_FACTOR;
+ }
+ if (!convertPolyToRayDist(occludedUmbra, occludedUmbraLength, centroid,
+ occludedUmbraDistPerRay)) {
+ return;
+ }
+ }
+ }
+
+ AlphaVertex* shadowVertices =
+ shadowTriangleStrip.alloc<AlphaVertex>(SHADOW_VERTEX_COUNT);
+
+ // Calculate the vertices (x, y, alpha) in the shadow area.
+ AlphaVertex centroidXYA;
+ AlphaVertex::set(&centroidXYA, centroid.x, centroid.y, 1.0f);
+ for (int rayIndex = 0; rayIndex < rays; rayIndex++) {
+ float dx = cosf(step * rayIndex);
+ float dy = sinf(step * rayIndex);
+
+ // penumbra ring
+ float penumbraDistance = penumbraDistPerRay[rayIndex];
+ AlphaVertex::set(&shadowVertices[rayIndex],
+ dx * penumbraDistance + centroid.x,
+ dy * penumbraDistance + centroid.y, 0.0f);
+
+ // umbra ring
+ float umbraDistance = umbraDistPerRay[rayIndex];
+ AlphaVertex::set(&shadowVertices[rays + rayIndex],
+ dx * umbraDistance + centroid.x, dy * umbraDistance + centroid.y, 1.0f);
+
+ // occluded umbra ring
+ if (hasOccludedUmbraArea) {
+ float occludedUmbraDistance = occludedUmbraDistPerRay[rayIndex];
+ AlphaVertex::set(&shadowVertices[2 * rays + rayIndex],
+ dx * occludedUmbraDistance + centroid.x,
+ dy * occludedUmbraDistance + centroid.y, 1.0f);
+ } else {
+ // Put all vertices of the occluded umbra ring at the centroid.
+ shadowVertices[2 * rays + rayIndex] = centroidXYA;
+ }
+ }
+}
+
+/**
+ * This is only for experimental purpose.
+ * After intersections are calculated, we could smooth the polygon if needed.
+ * So far, we don't think it is more appealing yet.
+ *
+ * @param level The level of smoothness.
+ * @param rays The total number of rays.
+ * @param rayDist (In and Out) The distance for each ray.
+ *
+ */
+void SpotShadow::smoothPolygon(int level, int rays, float* rayDist) {
+ for (int k = 0; k < level; k++) {
+ for (int i = 0; i < rays; i++) {
+ float p1 = rayDist[(rays - 1 + i) % rays];
+ float p2 = rayDist[i];
+ float p3 = rayDist[(i + 1) % rays];
+ rayDist[i] = (p1 + p2 * 2 + p3) / 4;
+ }
+ }
+}
+
+#if DEBUG_SHADOW
+
+#define TEST_POINT_NUMBER 128
+
+/**
+ * Calculate the bounds for generating random test points.
+ */
+void SpotShadow::updateBound(const Vector2 inVector, Vector2& lowerBound,
+ Vector2& upperBound ) {
+ if (inVector.x < lowerBound.x) {
+ lowerBound.x = inVector.x;
+ }
+
+ if (inVector.y < lowerBound.y) {
+ lowerBound.y = inVector.y;
+ }
+
+ if (inVector.x > upperBound.x) {
+ upperBound.x = inVector.x;
+ }
+
+ if (inVector.y > upperBound.y) {
+ upperBound.y = inVector.y;
+ }
+}
+
+/**
+ * For debug purpose, when things go wrong, dump the whole polygon data.
+ */
+static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName) {
+ for (int i = 0; i < polyLength; i++) {
+ ALOGD("polygon %s i %d x %f y %f", polyName, i, poly[i].x, poly[i].y);
+ }
+}
+
+/**
+ * Test whether the polygon is convex.
+ */
+bool SpotShadow::testConvex(const Vector2* polygon, int polygonLength,
+ const char* name) {
+ bool isConvex = true;
+ for (int i = 0; i < polygonLength; i++) {
+ Vector2 start = polygon[i];
+ Vector2 middle = polygon[(i + 1) % polygonLength];
+ Vector2 end = polygon[(i + 2) % polygonLength];
+
+ double delta = (double(middle.x) - start.x) * (double(end.y) - start.y) -
+ (double(middle.y) - start.y) * (double(end.x) - start.x);
+ bool isCCWOrCoLinear = (delta >= EPSILON);
+
+ if (isCCWOrCoLinear) {
+ ALOGW("(Error Type 2): polygon (%s) is not a convex b/c start (x %f, y %f),"
+ "middle (x %f, y %f) and end (x %f, y %f) , delta is %f !!!",
+ name, start.x, start.y, middle.x, middle.y, end.x, end.y, delta);
+ isConvex = false;
+ break;
+ }
+ }
+ return isConvex;
+}
+
+/**
+ * Test whether or not the polygon (intersection) is within the 2 input polygons.
+ * Using Marte Carlo method, we generate a random point, and if it is inside the
+ * intersection, then it must be inside both source polygons.
+ */
+void SpotShadow::testIntersection(const Vector2* poly1, int poly1Length,
+ const Vector2* poly2, int poly2Length,
+ const Vector2* intersection, int intersectionLength) {
+ // Find the min and max of x and y.
+ Vector2 lowerBound(FLT_MAX, FLT_MAX);
+ Vector2 upperBound(-FLT_MAX, -FLT_MAX);
+ for (int i = 0; i < poly1Length; i++) {
+ updateBound(poly1[i], lowerBound, upperBound);
+ }
+ for (int i = 0; i < poly2Length; i++) {
+ updateBound(poly2[i], lowerBound, upperBound);
+ }
+
+ bool dumpPoly = false;
+ for (int k = 0; k < TEST_POINT_NUMBER; k++) {
+ // Generate a random point between minX, minY and maxX, maxY.
+ double randomX = rand() / double(RAND_MAX);
+ double randomY = rand() / double(RAND_MAX);
+
+ Vector2 testPoint;
+ testPoint.x = lowerBound.x + randomX * (upperBound.x - lowerBound.x);
+ testPoint.y = lowerBound.y + randomY * (upperBound.y - lowerBound.y);
+
+ // If the random point is in both poly 1 and 2, then it must be intersection.
+ if (testPointInsidePolygon(testPoint, intersection, intersectionLength)) {
+ if (!testPointInsidePolygon(testPoint, poly1, poly1Length)) {
+ dumpPoly = true;
+ ALOGW("(Error Type 1): one point (%f, %f) in the intersection is"
+ " not in the poly1",
+ testPoint.x, testPoint.y);
+ }
+
+ if (!testPointInsidePolygon(testPoint, poly2, poly2Length)) {
+ dumpPoly = true;
+ ALOGW("(Error Type 1): one point (%f, %f) in the intersection is"
+ " not in the poly2",
+ testPoint.x, testPoint.y);
+ }
+ }
+ }
+
+ if (dumpPoly) {
+ dumpPolygon(intersection, intersectionLength, "intersection");
+ for (int i = 1; i < intersectionLength; i++) {
+ Vector2 delta = intersection[i] - intersection[i - 1];
+ ALOGD("Intersetion i, %d Vs i-1 is delta %f", i, delta.lengthSquared());
+ }
+
+ dumpPolygon(poly1, poly1Length, "poly 1");
+ dumpPolygon(poly2, poly2Length, "poly 2");
+ }
+}
+#endif
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/SpotShadow.h b/libs/hwui/SpotShadow.h
new file mode 100644
index 0000000..fb3e6d5
--- /dev/null
+++ b/libs/hwui/SpotShadow.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_SPOT_SHADOW_H
+#define ANDROID_HWUI_SPOT_SHADOW_H
+
+#include "Debug.h"
+#include "Vector.h"
+#include "VertexBuffer.h"
+
+namespace android {
+namespace uirenderer {
+
+class SpotShadow {
+public:
+ static VertexBufferMode createSpotShadow(bool isCasterOpaque, const Vector3* poly,
+ int polyLength, const Vector3& lightCenter, float lightSize,
+ int lightVertexCount, VertexBuffer& retStrips);
+
+private:
+ static int calculateOccludedUmbra(const Vector2* umbra, int umbraLength,
+ const Vector3* poly, int polyLength, Vector2* occludedUmbra);
+ static void computeSpotShadow(bool isCasterOpaque, const Vector3* lightPoly,
+ int lightPolyLength, const Vector3& lightCenter, const Vector3* poly,
+ int polyLength, VertexBuffer& retstrips);
+
+ static void computeLightPolygon(int points, const Vector3& lightCenter,
+ float size, Vector3* ret);
+
+ static void smoothPolygon(int level, int rays, float* rayDist);
+ static float rayIntersectPoly(const Vector2* poly, int polyLength,
+ const Vector2& point, float dx, float dy);
+
+ static void xsort(Vector2* points, int pointsLength);
+ static int hull(Vector2* points, int pointsLength, Vector2* retPoly);
+ static bool ccw(double ax, double ay, double bx, double by, double cx, double cy);
+ static int intersection(const Vector2* poly1, int poly1length, Vector2* poly2, int poly2length);
+ static void sort(Vector2* poly, int polyLength, const Vector2& center);
+
+ static void swap(Vector2* points, int i, int j);
+ static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
+ static void quicksortX(Vector2* points, int low, int high);
+
+ static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
+ static void makeClockwise(Vector2* polygon, int len);
+ static void reverse(Vector2* polygon, int len);
+ static inline bool lineIntersection(double x1, double y1, double x2, double y2,
+ double x3, double y3, double x4, double y4, Vector2& ret);
+
+ static void generateTriangleStrip(bool isCasterOpaque, const Vector2* penumbra,
+ int penumbraLength, const Vector2* umbra, int umbraLength,
+ const Vector3* poly, int polyLength, VertexBuffer& retstrips);
+
+#if DEBUG_SHADOW
+ // Verification utility function.
+ static bool testConvex(const Vector2* polygon, int polygonLength,
+ const char* name);
+ static void testIntersection(const Vector2* poly1, int poly1Length,
+ const Vector2* poly2, int poly2Length,
+ const Vector2* intersection, int intersectionLength);
+ static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound );
+#endif
+
+}; // SpotShadow
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_SPOT_SHADOW_H
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
new file mode 100644
index 0000000..05f6cf8
--- /dev/null
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -0,0 +1,249 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <SkCanvas.h>
+
+#include "StatefulBaseRenderer.h"
+
+namespace android {
+namespace uirenderer {
+
+StatefulBaseRenderer::StatefulBaseRenderer() :
+ mDirtyClip(false), mWidth(-1), mHeight(-1),
+ mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot) {
+}
+
+void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
+ float clipRight, float clipBottom) {
+ mSnapshot = new Snapshot(mFirstSnapshot,
+ SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+ mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
+ mSnapshot->fbo = getTargetFbo();
+ mSaveCount = 1;
+}
+
+void StatefulBaseRenderer::initializeViewport(int width, int height) {
+ mWidth = width;
+ mHeight = height;
+
+ mFirstSnapshot->height = height;
+ mFirstSnapshot->viewport.set(0, 0, width, height);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Save (layer)
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Non-virtual implementation of save, guaranteed to save without side-effects
+ *
+ * The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save
+ * stack, and ensures restoreToCount() doesn't call back into subclass overrides.
+ */
+int StatefulBaseRenderer::saveSnapshot(int flags) {
+ mSnapshot = new Snapshot(mSnapshot, flags);
+ return mSaveCount++;
+}
+
+int StatefulBaseRenderer::save(int flags) {
+ return saveSnapshot(flags);
+}
+
+/**
+ * Non-virtual implementation of restore, guaranteed to restore without side-effects.
+ */
+void StatefulBaseRenderer::restoreSnapshot() {
+ sp<Snapshot> toRemove = mSnapshot;
+ sp<Snapshot> toRestore = mSnapshot->previous;
+
+ mSaveCount--;
+ mSnapshot = toRestore;
+
+ // subclass handles restore implementation
+ onSnapshotRestored(*toRemove, *toRestore);
+}
+
+void StatefulBaseRenderer::restore() {
+ if (mSaveCount > 1) {
+ restoreSnapshot();
+ }
+}
+
+void StatefulBaseRenderer::restoreToCount(int saveCount) {
+ if (saveCount < 1) saveCount = 1;
+
+ while (mSaveCount > saveCount) {
+ restoreSnapshot();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Matrix
+///////////////////////////////////////////////////////////////////////////////
+
+void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const {
+ mSnapshot->transform->copyTo(*matrix);
+}
+
+void StatefulBaseRenderer::translate(float dx, float dy, float dz) {
+ mSnapshot->transform->translate(dx, dy, dz);
+}
+
+void StatefulBaseRenderer::rotate(float degrees) {
+ mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
+}
+
+void StatefulBaseRenderer::scale(float sx, float sy) {
+ mSnapshot->transform->scale(sx, sy, 1.0f);
+}
+
+void StatefulBaseRenderer::skew(float sx, float sy) {
+ mSnapshot->transform->skew(sx, sy);
+}
+
+void StatefulBaseRenderer::setMatrix(const SkMatrix* matrix) {
+ if (matrix) {
+ mSnapshot->transform->load(*matrix);
+ } else {
+ mSnapshot->transform->loadIdentity();
+ }
+}
+
+void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) {
+ mSnapshot->transform->load(matrix);
+}
+
+void StatefulBaseRenderer::concatMatrix(const SkMatrix* matrix) {
+ mat4 transform(*matrix);
+ mSnapshot->transform->multiply(transform);
+}
+
+void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) {
+ mSnapshot->transform->multiply(matrix);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Clip
+///////////////////////////////////////////////////////////////////////////////
+
+bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
+ if (CC_LIKELY(currentTransform()->rectToRect())) {
+ mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
+ return !mSnapshot->clipRect->isEmpty();
+ }
+
+ SkPath path;
+ path.addRect(left, top, right, bottom);
+
+ return StatefulBaseRenderer::clipPath(&path, op);
+}
+
+bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
+ SkMatrix transform;
+ currentTransform()->copyTo(transform);
+
+ SkPath transformed;
+ path->transform(transform, &transformed);
+
+ SkRegion clip;
+ if (!mSnapshot->previous->clipRegion->isEmpty()) {
+ clip.setRegion(*mSnapshot->previous->clipRegion);
+ } else {
+ if (mSnapshot->previous == firstSnapshot()) {
+ clip.setRect(0, 0, getWidth(), getHeight());
+ } else {
+ Rect* bounds = mSnapshot->previous->clipRect;
+ clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
+ }
+ }
+
+ SkRegion region;
+ region.setPath(transformed, clip);
+
+ mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
+ return !mSnapshot->clipRect->isEmpty();
+}
+
+bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
+ mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
+ return !mSnapshot->clipRect->isEmpty();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Quick Rejection
+///////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
+ * the clipRect. Does not modify the scissor.
+ *
+ * @param clipRequired if not null, will be set to true if element intersects clip
+ * (and wasn't rejected)
+ *
+ * @param snapOut if set, the geometry will be treated as having an AA ramp.
+ * See Rect::snapGeometryToPixelBoundaries()
+ */
+bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top,
+ float right, float bottom, bool* clipRequired, bool snapOut) const {
+ if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
+ return true;
+ }
+
+ Rect r(left, top, right, bottom);
+ currentTransform()->mapRect(r);
+ r.snapGeometryToPixelBoundaries(snapOut);
+
+ Rect clipRect(*currentClipRect());
+ clipRect.snapToPixelBoundaries();
+
+ if (!clipRect.intersects(r)) return true;
+
+ // clip is required if geometry intersects clip rect
+ if (clipRequired) *clipRequired = !clipRect.contains(r);
+ return false;
+}
+
+/**
+ * Returns false if drawing won't be clipped out.
+ *
+ * Makes the decision conservatively, by rounding out the mapped rect before comparing with the
+ * clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
+ * rejection is still desired.
+ *
+ * This function, unlike quickRejectSetupScissor, should be used where precise geometry information
+ * isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
+ * rejection where precise rejection isn't important, or precise information isn't available.
+ */
+bool StatefulBaseRenderer::quickRejectConservative(float left, float top,
+ float right, float bottom) const {
+ if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
+ return true;
+ }
+
+ Rect r(left, top, right, bottom);
+ currentTransform()->mapRect(r);
+ r.roundOut(); // rounded out to be conservative
+
+ Rect clipRect(*currentClipRect());
+ clipRect.snapToPixelBoundaries();
+
+ if (!clipRect.intersects(r)) return true;
+
+ return false;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/StatefulBaseRenderer.h b/libs/hwui/StatefulBaseRenderer.h
new file mode 100644
index 0000000..64354ac
--- /dev/null
+++ b/libs/hwui/StatefulBaseRenderer.h
@@ -0,0 +1,153 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
+#define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
+
+#include <utils/RefBase.h>
+
+#include "Renderer.h"
+#include "Snapshot.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Abstract Renderer subclass, which implements Canvas state methods.
+ *
+ * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the
+ * Renderer interface. Drawing and recording classes that extend StatefulBaseRenderer will have
+ * different use cases:
+ *
+ * Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into
+ * changes (e.g. save/restore) with minimal surface area for manipulating the stack itself.
+ *
+ * Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations
+ * to StatefulBaseRenderer, so that not only will querying operations work (getClip/Matrix), but so
+ * that quickRejection can also be used.
+ */
+class StatefulBaseRenderer : public Renderer {
+public:
+ StatefulBaseRenderer();
+
+ virtual status_t prepare(bool opaque) {
+ return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
+ }
+ void initializeViewport(int width, int height);
+ void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom);
+
+ // getters
+ bool hasRectToRectTransform() const {
+ return CC_LIKELY(currentTransform()->rectToRect());
+ }
+
+ // Save (layer)
+ virtual int getSaveCount() const { return mSaveCount; }
+ virtual int save(int flags);
+ virtual void restore();
+ virtual void restoreToCount(int saveCount);
+ //virtual int saveLayer(float left, float top, float right, float bottom,
+ // int alpha, SkXfermode::Mode mode, int flags);
+
+ // Matrix
+ virtual void getMatrix(SkMatrix* outMatrix) const;
+ virtual void translate(float dx, float dy, float dz = 0.0f);
+ virtual void rotate(float degrees);
+ virtual void scale(float sx, float sy);
+ virtual void skew(float sx, float sy);
+
+ virtual void setMatrix(const SkMatrix* matrix);
+ void setMatrix(const Matrix4& matrix); // internal only convenience method
+ virtual void concatMatrix(const SkMatrix* matrix);
+ void concatMatrix(const Matrix4& matrix); // internal only convenience method
+
+ // Clip
+ virtual const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
+
+ virtual bool quickRejectConservative(float left, float top, float right, float bottom) const;
+
+ virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+ virtual bool clipPath(const SkPath* path, SkRegion::Op op);
+ virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
+
+protected:
+ const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); }
+
+ int getWidth() { return mWidth; }
+ int getHeight() { return mHeight; }
+
+ // Save
+ int saveSnapshot(int flags);
+ void restoreSnapshot();
+
+ // allows subclasses to control what value is stored in snapshot's fbo field in
+ // initializeSaveStack
+ virtual GLuint getTargetFbo() const {
+ return -1;
+ }
+
+ // Clip
+ bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
+ bool* clipRequired, bool snapOut) const;
+
+ /**
+ * Called just after a restore has occurred. The 'removed' snapshot popped from the stack,
+ * 'restored' snapshot has become the top/current.
+ *
+ * Subclasses can override this method to handle layer restoration
+ */
+ virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {};
+
+ inline const Rect* currentClipRect() const {
+ return mSnapshot->clipRect;
+ }
+
+ inline const mat4* currentTransform() const {
+ return mSnapshot->transform;
+ }
+
+ inline const Snapshot* currentSnapshot() const {
+ return mSnapshot != NULL ? mSnapshot.get() : mFirstSnapshot.get();
+ }
+
+ inline const Snapshot* firstSnapshot() const {
+ return mFirstSnapshot.get();
+ }
+
+ // indicites that the clip has been changed since the last time it was consumed
+ bool mDirtyClip;
+
+private:
+ // Dimensions of the drawing surface
+ int mWidth, mHeight;
+
+ // Number of saved states
+ int mSaveCount;
+
+ // Base state
+ sp<Snapshot> mFirstSnapshot;
+
+protected:
+ // Current state
+ // TODO: should become private, once hooks needed by OpenGLRenderer are added
+ sp<Snapshot> mSnapshot;
+
+}; // class StatefulBaseRenderer
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
diff --git a/libs/hwui/Stencil.cpp b/libs/hwui/Stencil.cpp
index 2764523..8ce57db 100644
--- a/libs/hwui/Stencil.cpp
+++ b/libs/hwui/Stencil.cpp
@@ -35,7 +35,7 @@ namespace uirenderer {
Stencil::Stencil(): mState(kDisabled) {
}
-uint32_t Stencil::getStencilSize() {
+uint8_t Stencil::getStencilSize() {
return STENCIL_BUFFER_SIZE;
}
diff --git a/libs/hwui/Stencil.h b/libs/hwui/Stencil.h
index 83ad668..c5e5186 100644
--- a/libs/hwui/Stencil.h
+++ b/libs/hwui/Stencil.h
@@ -40,7 +40,7 @@ public:
* Returns the desired size for the stencil buffer. If the returned value
* is 0, then no stencil buffer is required.
*/
- ANDROID_API static uint32_t getStencilSize();
+ ANDROID_API static uint8_t getStencilSize();
/**
* Returns the smallest stencil format accepted by render buffers.
diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp
index 0b2c130..4eec462 100644
--- a/libs/hwui/TextDropShadowCache.cpp
+++ b/libs/hwui/TextDropShadowCache.cpp
@@ -147,7 +147,7 @@ void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
// Callbacks
///////////////////////////////////////////////////////////////////////////////
-void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
+void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
if (texture) {
mSize -= texture->bitmapSize;
@@ -168,7 +168,7 @@ void TextDropShadowCache::clear() {
mCache.clear();
}
-ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
+ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, float radius, const float* positions) {
ShadowText entry(paint, radius, len, text, positions);
ShadowTexture* texture = mCache.get(entry);
diff --git a/libs/hwui/TextDropShadowCache.h b/libs/hwui/TextDropShadowCache.h
index 04d7357..54b930b 100644
--- a/libs/hwui/TextDropShadowCache.h
+++ b/libs/hwui/TextDropShadowCache.h
@@ -38,7 +38,7 @@ struct ShadowText {
}
// len is the number of bytes in text
- ShadowText(SkPaint* paint, float radius, uint32_t len, const char* srcText,
+ ShadowText(const SkPaint* paint, float radius, uint32_t len, const char* srcText,
const float* positions):
len(len), radius(radius), positions(positions) {
// TODO: Propagate this through the API, we should not cast here
@@ -135,7 +135,7 @@ public:
*/
void operator()(ShadowText& text, ShadowTexture*& texture);
- ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len,
+ ShadowTexture* get(const SkPaint* paint, const char* text, uint32_t len,
int numGlyphs, float radius, const float* positions);
/**
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index 7923ce7..e783905 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -25,14 +25,14 @@ namespace android {
namespace uirenderer {
Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
- cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL),
+ cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL), isInUse(false),
mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
mFirstFilter(true), mFirstWrap(true), mCaches(Caches::getInstance()) {
}
Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
- cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL),
+ cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL), isInUse(false),
mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
mFirstFilter(true), mFirstWrap(true), mCaches(caches) {
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index d48ec59..d5601f8 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -94,6 +94,12 @@ public:
*/
const UvMapper* uvMapper;
+ /**
+ * Whether or not the Texture is marked in use and thus not evictable for
+ * the current frame. This is reset at the start of a new frame.
+ */
+ bool isInUse;
+
private:
/**
* Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index a9ab2c6..34e2265 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -34,7 +34,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
TextureCache::TextureCache():
- mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mCache(LruCache<const SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
char property[PROPERTY_VALUE_MAX];
@@ -58,7 +58,7 @@ TextureCache::TextureCache():
}
TextureCache::TextureCache(uint32_t maxByteSize):
- mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
+ mCache(LruCache<const SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
init();
}
@@ -103,7 +103,7 @@ void TextureCache::setFlushRate(float flushRate) {
// Callbacks
///////////////////////////////////////////////////////////////////////////////
-void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
+void TextureCache::operator()(const SkBitmap*&, Texture*& texture) {
// This will be called already locked
if (texture) {
mSize -= texture->bitmapSize;
@@ -121,29 +121,49 @@ void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
// Caching
///////////////////////////////////////////////////////////////////////////////
-Texture* TextureCache::get(SkBitmap* bitmap) {
+void TextureCache::resetMarkInUse() {
+ LruCache<const SkBitmap*, Texture*>::Iterator iter(mCache);
+ while (iter.next()) {
+ iter.value()->isInUse = false;
+ }
+}
+
+bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
+ if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
+ ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
+ bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
+ return false;
+ }
+ return true;
+}
+
+// Returns a prepared Texture* that either is already in the cache or can fit
+// in the cache (and is thus added to the cache)
+Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
- if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
- ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
- bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
+ if (!canMakeTextureFromBitmap(bitmap)) {
return NULL;
}
const uint32_t size = bitmap->rowBytes() * bitmap->height();
+ bool canCache = size < mMaxSize;
// Don't even try to cache a bitmap that's bigger than the cache
- if (size < mMaxSize) {
- while (mSize + size > mMaxSize) {
+ while (canCache && mSize + size > mMaxSize) {
+ Texture* oldest = mCache.peekOldestValue();
+ if (oldest && !oldest->isInUse) {
mCache.removeOldest();
+ } else {
+ canCache = false;
}
}
- texture = new Texture();
- texture->bitmapSize = size;
- generateTexture(bitmap, texture, false);
+ if (canCache) {
+ texture = new Texture();
+ texture->bitmapSize = size;
+ generateTexture(bitmap, texture, false);
- if (size < mMaxSize) {
mSize += size;
TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
bitmap, texture->id, size, mSize);
@@ -151,17 +171,43 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
ALOGD("Texture created, size = %d", size);
}
mCache.put(bitmap, texture);
- } else {
- texture->cleanup = true;
}
- } else if (bitmap->getGenerationID() != texture->generation) {
+ } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
+ // Texture was in the cache but is dirty, re-upload
+ // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
generateTexture(bitmap, texture, true);
}
return texture;
}
-Texture* TextureCache::getTransient(SkBitmap* bitmap) {
+bool TextureCache::prefetchAndMarkInUse(const SkBitmap* bitmap) {
+ Texture* texture = getCachedTexture(bitmap);
+ if (texture) {
+ texture->isInUse = true;
+ }
+ return texture;
+}
+
+Texture* TextureCache::get(const SkBitmap* bitmap) {
+ Texture* texture = getCachedTexture(bitmap);
+
+ if (!texture) {
+ if (!canMakeTextureFromBitmap(bitmap)) {
+ return NULL;
+ }
+
+ const uint32_t size = bitmap->rowBytes() * bitmap->height();
+ texture = new Texture();
+ texture->bitmapSize = size;
+ generateTexture(bitmap, texture, false);
+ texture->cleanup = true;
+ }
+
+ return texture;
+}
+
+Texture* TextureCache::getTransient(const SkBitmap* bitmap) {
Texture* texture = new Texture();
texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
texture->cleanup = true;
@@ -171,11 +217,11 @@ Texture* TextureCache::getTransient(SkBitmap* bitmap) {
return texture;
}
-void TextureCache::remove(SkBitmap* bitmap) {
+void TextureCache::remove(const SkBitmap* bitmap) {
mCache.remove(bitmap);
}
-void TextureCache::removeDeferred(SkBitmap* bitmap) {
+void TextureCache::removeDeferred(const SkBitmap* bitmap) {
Mutex::Autolock _l(mLock);
mGarbage.push(bitmap);
}
@@ -211,7 +257,7 @@ void TextureCache::flush() {
}
}
-void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
+void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
SkAutoLockPixels alp(*bitmap);
if (!bitmap->readyToDraw()) {
@@ -239,7 +285,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
Caches::getInstance().bindTexture(texture->id);
- switch (bitmap->getConfig()) {
+ switch (bitmap->config()) {
case SkBitmap::kA8_Config:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(),
@@ -267,7 +313,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
texture->blend = !bitmap->isOpaque();
break;
default:
- ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
+ ALOGW("Unsupported bitmap config: %d", bitmap->config());
break;
}
@@ -284,7 +330,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
}
}
-void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
+void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
uint32_t width, uint32_t height) {
SkBitmap rgbaBitmap;
rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0, bitmap->alphaType());
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index 57fc19a..48a10c2 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -49,7 +49,7 @@ namespace uirenderer {
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
-class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
+class TextureCache: public OnEntryRemoved<const SkBitmap*, Texture*> {
public:
TextureCache();
TextureCache(uint32_t maxByteSize);
@@ -59,28 +59,40 @@ public:
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
- void operator()(SkBitmap*& bitmap, Texture*& texture);
+ void operator()(const SkBitmap*& bitmap, Texture*& texture);
+
+ /**
+ * Resets all Textures to not be marked as in use
+ */
+ void resetMarkInUse();
+
+ /**
+ * Attempts to precache the SkBitmap. Returns true if a Texture was successfully
+ * acquired for the bitmap, false otherwise. If a Texture was acquired it is
+ * marked as in use.
+ */
+ bool prefetchAndMarkInUse(const SkBitmap* bitmap);
/**
* Returns the texture associated with the specified bitmap. If the texture
* cannot be found in the cache, a new texture is generated.
*/
- Texture* get(SkBitmap* bitmap);
+ Texture* get(const SkBitmap* bitmap);
/**
* Returns the texture associated with the specified bitmap. The generated
* texture is not kept in the cache. The caller must destroy the texture.
*/
- Texture* getTransient(SkBitmap* bitmap);
+ Texture* getTransient(const SkBitmap* bitmap);
/**
* Removes the texture associated with the specified bitmap.
* Upon remove the texture is freed.
*/
- void remove(SkBitmap* bitmap);
+ void remove(const SkBitmap* bitmap);
/**
* Removes the texture associated with the specified bitmap. This is meant
* to be called from threads that are not the EGL context thread.
*/
- void removeDeferred(SkBitmap* bitmap);
+ void removeDeferred(const SkBitmap* bitmap);
/**
* Process deferred removals.
*/
@@ -116,21 +128,26 @@ public:
void setFlushRate(float flushRate);
private:
+
+ bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
+
+ Texture* getCachedTexture(const SkBitmap* bitmap);
+
/**
* Generates the texture from a bitmap into the specified texture structure.
*
* @param regenerate If true, the bitmap data is reuploaded into the texture, but
* no new texture is generated.
*/
- void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
+ void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
- void uploadLoFiTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height);
+ void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
void uploadToTexture(bool resize, GLenum format, GLsizei stride,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
void init();
- LruCache<SkBitmap*, Texture*> mCache;
+ LruCache<const SkBitmap*, Texture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
@@ -140,7 +157,7 @@ private:
bool mDebugEnabled;
- Vector<SkBitmap*> mGarbage;
+ Vector<const SkBitmap*> mGarbage;
mutable Mutex mLock;
}; // class TextureCache
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
new file mode 100644
index 0000000..fc5994c
--- /dev/null
+++ b/libs/hwui/TreeInfo.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef TREEINFO_H
+#define TREEINFO_H
+
+#include <utils/Timers.h>
+
+namespace android {
+namespace uirenderer {
+
+class BaseAnimator;
+class AnimationListener;
+
+class AnimationHook {
+public:
+ virtual void callOnFinished(BaseAnimator* animator, AnimationListener* listener) = 0;
+protected:
+ ~AnimationHook() {}
+};
+
+struct TreeInfo {
+ // The defaults here should be safe for everyone but DrawFrameTask to use as-is.
+ TreeInfo()
+ : frameTimeMs(0)
+ , animationHook(NULL)
+ , prepareTextures(false)
+ , performStagingPush(true)
+ , evaluateAnimations(false)
+ {}
+
+ nsecs_t frameTimeMs;
+ AnimationHook* animationHook;
+ bool prepareTextures;
+ bool performStagingPush;
+ bool evaluateAnimations;
+
+ struct Out {
+ Out()
+ : hasFunctors(false)
+ , hasAnimations(false)
+ , requiresUiRedraw(false)
+ {}
+ bool hasFunctors;
+ // This is only updated if evaluateAnimations is true
+ bool hasAnimations;
+ // This is set to true if there is an animation that RenderThread cannot
+ // animate itself, such as if hasFunctors is true
+ // This is only set if hasAnimations is true
+ bool requiresUiRedraw;
+ } out;
+
+ // TODO: Damage calculations
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* TREEINFO_H */
diff --git a/libs/hwui/Vector.h b/libs/hwui/Vector.h
index 497924e..c61cb61 100644
--- a/libs/hwui/Vector.h
+++ b/libs/hwui/Vector.h
@@ -36,6 +36,10 @@ struct Vector2 {
x(px), y(py) {
}
+ float lengthSquared() const {
+ return x * x + y * y;
+ }
+
float length() const {
return sqrt(x * x + y * y);
}
@@ -107,6 +111,25 @@ struct Vector2 {
}
}; // class Vector2
+class Vector3 {
+public:
+ float x;
+ float y;
+ float z;
+
+ Vector3() :
+ x(0.0f), y(0.0f), z(0.0f) {
+ }
+
+ Vector3(float px, float py, float pz) :
+ x(px), y(py), z(pz) {
+ }
+
+ void dump() {
+ ALOGD("Vector3[%.2f, %.2f, %.2f]", x, y, z);
+ }
+};
+
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
index 790d4fc..5d7a199 100644
--- a/libs/hwui/Vertex.h
+++ b/libs/hwui/Vertex.h
@@ -33,13 +33,14 @@ struct Vertex {
* Program::set()), and used to make geometry damage rect calculation conservative (see
* Rect::snapGeometryToPixelBoundaries())
*/
- static const float gGeometryFudgeFactor = 0.0656f;
+ static float GeometryFudgeFactor() { return 0.0656f; }
- float position[2];
+
+ float x, y;
static inline void set(Vertex* vertex, float x, float y) {
- vertex[0].position[0] = x;
- vertex[0].position[1] = y;
+ vertex[0].x = x;
+ vertex[0].y = y;
}
static inline void set(Vertex* vertex, vec2 val) {
@@ -47,7 +48,7 @@ struct Vertex {
}
static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
- set(vertex, src.position[0] + x, src.position[1] + y);
+ set(vertex, src.x + x, src.y + y);
}
}; // struct Vertex
@@ -56,19 +57,19 @@ struct Vertex {
* Simple structure to describe a vertex with a position and texture UV.
*/
struct TextureVertex {
- float position[2];
- float texture[2];
+ float x, y;
+ float u, v;
static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
- vertex[0].position[0] = x;
- vertex[0].position[1] = y;
- vertex[0].texture[0] = u;
- vertex[0].texture[1] = v;
+ vertex[0].x = x;
+ vertex[0].y = y;
+ vertex[0].u = u;
+ vertex[0].v = v;
}
static inline void setUV(TextureVertex* vertex, float u, float v) {
- vertex[0].texture[0] = u;
- vertex[0].texture[1] = v;
+ vertex[0].u = u;
+ vertex[0].v = v;
}
}; // struct TextureVertex
@@ -76,17 +77,17 @@ struct TextureVertex {
* Simple structure to describe a vertex with a position, texture UV and ARGB color.
*/
struct ColorTextureVertex : TextureVertex {
- float color[4];
+ float r, g, b, a;
static inline void set(ColorTextureVertex* vertex, float x, float y,
float u, float v, int color) {
TextureVertex::set(vertex, x, y, u, v);
const float a = ((color >> 24) & 0xff) / 255.0f;
- vertex[0].color[0] = a * ((color >> 16) & 0xff) / 255.0f;
- vertex[0].color[1] = a * ((color >> 8) & 0xff) / 255.0f;
- vertex[0].color[2] = a * ((color ) & 0xff) / 255.0f;
- vertex[0].color[3] = a;
+ vertex[0].r = a * ((color >> 16) & 0xff) / 255.0f;
+ vertex[0].g = a * ((color >> 8) & 0xff) / 255.0f;
+ vertex[0].b = a * ((color ) & 0xff) / 255.0f;
+ vertex[0].a = a;
}
}; // struct ColorTextureVertex
@@ -103,7 +104,7 @@ struct AlphaVertex : Vertex {
static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
float x, float y) {
- Vertex::set(vertex, src.position[0] + x, src.position[1] + y);
+ Vertex::set(vertex, src.x + x, src.y + y);
vertex[0].alpha = src.alpha;
}
diff --git a/libs/hwui/VertexBuffer.h b/libs/hwui/VertexBuffer.h
new file mode 100644
index 0000000..8b6872e
--- /dev/null
+++ b/libs/hwui/VertexBuffer.h
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_VERTEX_BUFFER_H
+#define ANDROID_HWUI_VERTEX_BUFFER_H
+
+
+namespace android {
+namespace uirenderer {
+
+class VertexBuffer {
+public:
+ VertexBuffer():
+ mBuffer(0),
+ mVertexCount(0),
+ mCleanupMethod(NULL)
+ {}
+
+ ~VertexBuffer() {
+ if (mCleanupMethod) mCleanupMethod(mBuffer);
+ }
+
+ /**
+ This should be the only method used by the Tessellator. Subsequent calls to
+ alloc will allocate space within the first allocation (useful if you want to
+ eventually allocate multiple regions within a single VertexBuffer, such as
+ with PathTessellator::tesselateLines())
+ */
+ template <class TYPE>
+ TYPE* alloc(int vertexCount) {
+ if (mVertexCount) {
+ TYPE* reallocBuffer = (TYPE*)mReallocBuffer;
+ // already have allocated the buffer, re-allocate space within
+ if (mReallocBuffer != mBuffer) {
+ // not first re-allocation, leave space for degenerate triangles to separate strips
+ reallocBuffer += 2;
+ }
+ mReallocBuffer = reallocBuffer + vertexCount;
+ return reallocBuffer;
+ }
+ mVertexCount = vertexCount;
+ mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount];
+ mCleanupMethod = &(cleanup<TYPE>);
+
+ return (TYPE*)mBuffer;
+ }
+
+ template <class TYPE>
+ void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) {
+ int verticesToCopy = srcBuffer.getVertexCount();
+
+ TYPE* dst = alloc<TYPE>(verticesToCopy);
+ TYPE* src = (TYPE*)srcBuffer.getBuffer();
+
+ for (int i = 0; i < verticesToCopy; i++) {
+ TYPE::copyWithOffset(&dst[i], src[i], xOffset, yOffset);
+ }
+ }
+
+ const void* getBuffer() const { return mBuffer; }
+ unsigned int getVertexCount() const { return mVertexCount; }
+
+ template <class TYPE>
+ void createDegenerateSeparators(int allocSize) {
+ TYPE* end = (TYPE*)mBuffer + mVertexCount;
+ for (TYPE* degen = (TYPE*)mBuffer + allocSize; degen < end; degen += 2 + allocSize) {
+ memcpy(degen, degen - 1, sizeof(TYPE));
+ memcpy(degen + 1, degen + 2, sizeof(TYPE));
+ }
+ }
+
+private:
+ template <class TYPE>
+ static void cleanup(void* buffer) {
+ delete[] (TYPE*)buffer;
+ }
+
+ void* mBuffer;
+ unsigned int mVertexCount;
+
+ void* mReallocBuffer; // used for multi-allocation
+
+ void (*mCleanupMethod)(void*);
+};
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_VERTEX_BUFFER_H
diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp
index d5f38b5..24ffb80 100644
--- a/libs/hwui/font/CacheTexture.cpp
+++ b/libs/hwui/font/CacheTexture.cpp
@@ -114,7 +114,7 @@ CacheTexture::CacheTexture(uint16_t width, uint16_t height, GLenum format, uint3
mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount),
mCaches(Caches::getInstance()) {
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
- mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
+ mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE);
// OpenGL ES 3.0+ lets us specify the row length for unpack operations such
// as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
@@ -143,7 +143,7 @@ void CacheTexture::init() {
// reset, then create a new remainder space to start again
reset();
mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE,
- mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true);
+ mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE);
}
void CacheTexture::releaseMesh() {
diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h
index 61b38f8..4cc4f22 100644
--- a/libs/hwui/font/CacheTexture.h
+++ b/libs/hwui/font/CacheTexture.h
@@ -54,7 +54,7 @@ struct CacheBlock {
CacheBlock* mNext;
CacheBlock* mPrev;
- CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false):
+ CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height):
mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) {
}
diff --git a/libs/hwui/font/Font.cpp b/libs/hwui/font/Font.cpp
index 0a6e6ef..d22cb8a 100644
--- a/libs/hwui/font/Font.cpp
+++ b/libs/hwui/font/Font.cpp
@@ -268,7 +268,7 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, float x, float hOffset, float
glyph->mCacheTexture);
}
-CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit, bool precaching) {
+CachedGlyphInfo* Font::getCachedGlyph(const SkPaint* paint, glyph_t textUnit, bool precaching) {
CachedGlyphInfo* cachedGlyph = mCachedGlyphs.valueFor(textUnit);
if (cachedGlyph) {
// Is the glyph still in texture cache?
@@ -284,14 +284,14 @@ CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit, bool pre
return cachedGlyph;
}
-void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, const float* positions) {
render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
0, 0, NULL, positions);
}
-void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
- int numGlyphs, SkPath* path, float hOffset, float vOffset) {
+void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+ int numGlyphs, const SkPath* path, float hOffset, float vOffset) {
if (numGlyphs == 0 || text == NULL || len == 0) {
return;
}
@@ -340,7 +340,7 @@ void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len
}
}
-void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+void Font::measure(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, Rect *bounds, const float* positions) {
if (bounds == NULL) {
ALOGE("No return rectangle provided to measure text");
@@ -350,7 +350,7 @@ void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t le
render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions);
}
-void Font::precache(SkPaint* paint, const char* text, int numGlyphs) {
+void Font::precache(const SkPaint* paint, const char* text, int numGlyphs) {
ATRACE_NAME("precacheText");
if (numGlyphs == 0 || text == NULL) {
@@ -371,7 +371,7 @@ void Font::precache(SkPaint* paint, const char* text, int numGlyphs) {
}
}
-void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+void Font::render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* positions) {
if (numGlyphs == 0 || text == NULL || len == 0) {
@@ -417,8 +417,8 @@ void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len
}
}
-void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, SkGlyphCache* skiaGlyphCache,
- CachedGlyphInfo* glyph, bool precaching) {
+void Font::updateGlyphCache(const SkPaint* paint, const SkGlyph& skiaGlyph,
+ SkGlyphCache* skiaGlyphCache, CachedGlyphInfo* glyph, bool precaching) {
glyph->mAdvanceX = skiaGlyph.fAdvanceX;
glyph->mAdvanceY = skiaGlyph.fAdvanceY;
glyph->mBitmapLeft = skiaGlyph.fLeft;
@@ -461,7 +461,7 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, SkGlyphCac
}
}
-CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph, bool precaching) {
+CachedGlyphInfo* Font::cacheGlyph(const SkPaint* paint, glyph_t glyph, bool precaching) {
CachedGlyphInfo* newGlyph = new CachedGlyphInfo();
mCachedGlyphs.add(glyph, newGlyph);
diff --git a/libs/hwui/font/Font.h b/libs/hwui/font/Font.h
index 1e0e0c8..6ddd4f2 100644
--- a/libs/hwui/font/Font.h
+++ b/libs/hwui/font/Font.h
@@ -79,11 +79,11 @@ public:
~Font();
- void render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ void render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, const float* positions);
- void render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
- int numGlyphs, SkPath* path, float hOffset, float vOffset);
+ void render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ int numGlyphs, const SkPath* path, float hOffset, float vOffset);
const Font::FontDescription& getDescription() const {
return mDescription;
@@ -108,20 +108,20 @@ private:
MEASURE,
};
- void precache(SkPaint* paint, const char* text, int numGlyphs);
+ void precache(const SkPaint* paint, const char* text, int numGlyphs);
- void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
+ void render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
uint32_t bitmapW, uint32_t bitmapH, Rect *bounds, const float* positions);
- void measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
+ void measure(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, Rect *bounds, const float* positions);
void invalidateTextureCache(CacheTexture* cacheTexture = NULL);
- CachedGlyphInfo* cacheGlyph(SkPaint* paint, glyph_t glyph, bool precaching);
- void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, SkGlyphCache* skiaGlyphCache,
- CachedGlyphInfo* glyph, bool precaching);
+ CachedGlyphInfo* cacheGlyph(const SkPaint* paint, glyph_t glyph, bool precaching);
+ void updateGlyphCache(const SkPaint* paint, const SkGlyph& skiaGlyph,
+ SkGlyphCache* skiaGlyphCache, CachedGlyphInfo* glyph, bool precaching);
void measureCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH,
@@ -138,7 +138,8 @@ private:
void drawCachedGlyph(CachedGlyphInfo* glyph, float x, float hOffset, float vOffset,
SkPathMeasure& measure, SkPoint* position, SkVector* tangent);
- CachedGlyphInfo* getCachedGlyph(SkPaint* paint, glyph_t textUnit, bool precaching = false);
+ CachedGlyphInfo* getCachedGlyph(const SkPaint* paint, glyph_t textUnit,
+ bool precaching = false);
FontRenderer* mState;
FontDescription mDescription;
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
new file mode 100644
index 0000000..5a23158
--- /dev/null
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -0,0 +1,538 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "CanvasContext"
+
+#include "CanvasContext.h"
+
+#include <cutils/properties.h>
+#include <private/hwui/DrawGlInfo.h>
+#include <strings.h>
+
+#include "RenderThread.h"
+#include "../Caches.h"
+#include "../DeferredLayerUpdater.h"
+#include "../LayerRenderer.h"
+#include "../OpenGLRenderer.h"
+#include "../Stencil.h"
+
+#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
+#define GLES_VERSION 2
+
+#ifdef USE_OPENGL_RENDERER
+// Android-specific addition that is used to show when frames began in systrace
+EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
+#endif
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ERROR_CASE(x) case x: return #x;
+static const char* egl_error_str(EGLint error) {
+ switch (error) {
+ ERROR_CASE(EGL_SUCCESS)
+ ERROR_CASE(EGL_NOT_INITIALIZED)
+ ERROR_CASE(EGL_BAD_ACCESS)
+ ERROR_CASE(EGL_BAD_ALLOC)
+ ERROR_CASE(EGL_BAD_ATTRIBUTE)
+ ERROR_CASE(EGL_BAD_CONFIG)
+ ERROR_CASE(EGL_BAD_CONTEXT)
+ ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
+ ERROR_CASE(EGL_BAD_DISPLAY)
+ ERROR_CASE(EGL_BAD_MATCH)
+ ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
+ ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
+ ERROR_CASE(EGL_BAD_PARAMETER)
+ ERROR_CASE(EGL_BAD_SURFACE)
+ ERROR_CASE(EGL_CONTEXT_LOST)
+ default:
+ return "Unknown error";
+ }
+}
+static const char* egl_error_str() {
+ return egl_error_str(eglGetError());
+}
+
+static bool load_dirty_regions_property() {
+ char buf[PROPERTY_VALUE_MAX];
+ int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
+ return !strncasecmp("true", buf, len);
+}
+
+// This class contains the shared global EGL objects, such as EGLDisplay
+// and EGLConfig, which are re-used by CanvasContext
+class GlobalContext {
+public:
+ static GlobalContext* get();
+
+ // Returns true on success, false on failure
+ void initialize();
+
+ bool hasContext();
+
+ void usePBufferSurface();
+ EGLSurface createSurface(EGLNativeWindowType window);
+ void destroySurface(EGLSurface surface);
+
+ void destroy();
+
+ bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
+ // Returns true if the current surface changed, false if it was already current
+ bool makeCurrent(EGLSurface surface);
+ void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
+ void swapBuffers(EGLSurface surface);
+
+ bool enableDirtyRegions(EGLSurface surface);
+
+private:
+ GlobalContext();
+ // GlobalContext is never destroyed, method is purposely not implemented
+ ~GlobalContext();
+
+ void loadConfig();
+ void createContext();
+ void initAtlas();
+
+ static GlobalContext* sContext;
+
+ EGLDisplay mEglDisplay;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+ EGLSurface mPBufferSurface;
+
+ const bool mRequestDirtyRegions;
+ bool mCanSetDirtyRegions;
+
+ EGLSurface mCurrentSurface;
+};
+
+GlobalContext* GlobalContext::sContext = 0;
+
+GlobalContext* GlobalContext::get() {
+ if (!sContext) {
+ sContext = new GlobalContext();
+ }
+ return sContext;
+}
+
+GlobalContext::GlobalContext()
+ : mEglDisplay(EGL_NO_DISPLAY)
+ , mEglConfig(0)
+ , mEglContext(EGL_NO_CONTEXT)
+ , mPBufferSurface(EGL_NO_SURFACE)
+ , mRequestDirtyRegions(load_dirty_regions_property())
+ , mCurrentSurface(EGL_NO_SURFACE) {
+ mCanSetDirtyRegions = mRequestDirtyRegions;
+ ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
+}
+
+void GlobalContext::initialize() {
+ if (hasContext()) return;
+
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+ "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
+
+ EGLint major, minor;
+ LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
+ "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
+
+ ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
+
+ loadConfig();
+ createContext();
+ usePBufferSurface();
+ Caches::getInstance().init();
+ initAtlas();
+}
+
+bool GlobalContext::hasContext() {
+ return mEglDisplay != EGL_NO_DISPLAY;
+}
+
+void GlobalContext::loadConfig() {
+ EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
+ EGLint attribs[] = {
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 0,
+ EGL_CONFIG_CAVEAT, EGL_NONE,
+ EGL_STENCIL_SIZE, Stencil::getStencilSize(),
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
+ EGL_NONE
+ };
+
+ EGLint num_configs = 1;
+ if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
+ || num_configs != 1) {
+ // Failed to get a valid config
+ if (mCanSetDirtyRegions) {
+ ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
+ // Try again without dirty regions enabled
+ mCanSetDirtyRegions = false;
+ loadConfig();
+ } else {
+ LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
+ }
+ }
+}
+
+void GlobalContext::createContext() {
+ EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
+ mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
+ LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
+ "Failed to create context, error = %s", egl_error_str());
+}
+
+void GlobalContext::initAtlas() {
+ // TODO implement
+ // For now just run without an atlas
+}
+
+void GlobalContext::usePBufferSurface() {
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+ "usePBufferSurface() called on uninitialized GlobalContext!");
+
+ if (mPBufferSurface == EGL_NO_SURFACE) {
+ EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
+ mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
+ }
+ makeCurrent(mPBufferSurface);
+}
+
+EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
+ initialize();
+ return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
+}
+
+void GlobalContext::destroySurface(EGLSurface surface) {
+ if (isCurrent(surface)) {
+ makeCurrent(EGL_NO_SURFACE);
+ }
+ if (!eglDestroySurface(mEglDisplay, surface)) {
+ ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
+ }
+}
+
+void GlobalContext::destroy() {
+ if (mEglDisplay == EGL_NO_DISPLAY) return;
+
+ usePBufferSurface();
+ if (Caches::hasInstance()) {
+ Caches::getInstance().terminate();
+ }
+
+ eglDestroyContext(mEglDisplay, mEglContext);
+ eglDestroySurface(mEglDisplay, mPBufferSurface);
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ eglReleaseThread();
+
+ mEglDisplay = EGL_NO_DISPLAY;
+ mEglContext = EGL_NO_CONTEXT;
+ mPBufferSurface = EGL_NO_SURFACE;
+ mCurrentSurface = EGL_NO_SURFACE;
+}
+
+bool GlobalContext::makeCurrent(EGLSurface surface) {
+ if (isCurrent(surface)) return false;
+
+ if (surface == EGL_NO_SURFACE) {
+ // If we are setting EGL_NO_SURFACE we don't care about any of the potential
+ // return errors, which would only happen if mEglDisplay had already been
+ // destroyed in which case the current context is already NO_CONTEXT
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
+ LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
+ (void*)surface, egl_error_str());
+ }
+ mCurrentSurface = surface;
+ return true;
+}
+
+void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
+ LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
+ "Tried to beginFrame on EGL_NO_SURFACE!");
+ makeCurrent(surface);
+ if (width) {
+ eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
+ }
+ if (height) {
+ eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
+ }
+ eglBeginFrame(mEglDisplay, surface);
+}
+
+void GlobalContext::swapBuffers(EGLSurface surface) {
+ eglSwapBuffers(mEglDisplay, surface);
+ EGLint err = eglGetError();
+ LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
+ "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
+}
+
+bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
+ if (!mRequestDirtyRegions) return false;
+
+ if (mCanSetDirtyRegions) {
+ if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
+ ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
+ (void*) surface, egl_error_str());
+ return false;
+ }
+ return true;
+ }
+ // Perhaps it is already enabled?
+ EGLint value;
+ if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
+ ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
+ (void*) surface, egl_error_str());
+ return false;
+ }
+ return value == EGL_BUFFER_PRESERVED;
+}
+
+CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode)
+ : mRenderThread(RenderThread::getInstance())
+ , mEglSurface(EGL_NO_SURFACE)
+ , mDirtyRegionsEnabled(false)
+ , mOpaque(!translucent)
+ , mCanvas(0)
+ , mHaveNewSurface(false)
+ , mRootRenderNode(rootRenderNode) {
+ mGlobalContext = GlobalContext::get();
+}
+
+CanvasContext::~CanvasContext() {
+ destroyCanvasAndSurface();
+ mRenderThread.removeFrameCallback(this);
+}
+
+void CanvasContext::destroyCanvasAndSurface() {
+ if (mCanvas) {
+ delete mCanvas;
+ mCanvas = 0;
+ }
+ setSurface(NULL);
+}
+
+void CanvasContext::setSurface(EGLNativeWindowType window) {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mGlobalContext->destroySurface(mEglSurface);
+ mEglSurface = EGL_NO_SURFACE;
+ }
+
+ if (window) {
+ mEglSurface = mGlobalContext->createSurface(window);
+ LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
+ "Failed to create EGLSurface for window %p, eglErr = %s",
+ (void*) window, egl_error_str());
+ }
+
+ if (mEglSurface != EGL_NO_SURFACE) {
+ mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
+ mHaveNewSurface = true;
+ makeCurrent();
+ } else {
+ mRenderThread.removeFrameCallback(this);
+ }
+}
+
+void CanvasContext::swapBuffers() {
+ mGlobalContext->swapBuffers(mEglSurface);
+ mHaveNewSurface = false;
+}
+
+void CanvasContext::requireSurface() {
+ LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
+ "requireSurface() called but no surface set!");
+ makeCurrent();
+}
+
+bool CanvasContext::initialize(EGLNativeWindowType window) {
+ if (mCanvas) return false;
+ setSurface(window);
+ mCanvas = new OpenGLRenderer();
+ mCanvas->initProperties();
+ return true;
+}
+
+void CanvasContext::updateSurface(EGLNativeWindowType window) {
+ setSurface(window);
+}
+
+void CanvasContext::pauseSurface(EGLNativeWindowType window) {
+ // TODO: For now we just need a fence, in the future suspend any animations
+ // and such to prevent from trying to render into this surface
+}
+
+void CanvasContext::setup(int width, int height) {
+ if (!mCanvas) return;
+ mCanvas->setViewport(width, height);
+}
+
+void CanvasContext::setOpaque(bool opaque) {
+ mOpaque = opaque;
+}
+
+void CanvasContext::makeCurrent() {
+ // TODO: Figure out why this workaround is needed, see b/13913604
+ // In the meantime this matches the behavior of GLRenderer, so it is not a regression
+ mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface);
+}
+
+void CanvasContext::prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters,
+ TreeInfo& info) {
+ LOG_ALWAYS_FATAL_IF(!mCanvas, "Cannot prepareDraw without a canvas!");
+ makeCurrent();
+
+ processLayerUpdates(layerUpdaters, info);
+ if (info.out.hasAnimations) {
+ // TODO: Uh... crap?
+ }
+ prepareTree(info);
+}
+
+void CanvasContext::processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters,
+ TreeInfo& info) {
+ for (size_t i = 0; i < layerUpdaters->size(); i++) {
+ DeferredLayerUpdater* update = layerUpdaters->itemAt(i);
+ bool success = update->apply(info);
+ LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
+ if (update->backingLayer()->deferredUpdateScheduled) {
+ mCanvas->pushLayerUpdate(update->backingLayer());
+ }
+ }
+}
+
+void CanvasContext::prepareTree(TreeInfo& info) {
+ mRenderThread.removeFrameCallback(this);
+
+ info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
+ mRootRenderNode->prepareTree(info);
+
+ if (info.out.hasAnimations) {
+ if (info.out.hasFunctors) {
+ info.out.requiresUiRedraw = true;
+ } else if (!info.out.requiresUiRedraw) {
+ // If animationsNeedsRedraw is set don't bother posting for an RT anim
+ // as we will just end up fighting the UI thread.
+ mRenderThread.postFrameCallback(this);
+ }
+ }
+}
+
+void CanvasContext::draw(Rect* dirty) {
+ LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
+ "drawDisplayList called on a context with no canvas or surface!");
+
+ EGLint width, height;
+ mGlobalContext->beginFrame(mEglSurface, &width, &height);
+ if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
+ mCanvas->setViewport(width, height);
+ dirty = NULL;
+ } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
+ dirty = NULL;
+ }
+
+ status_t status;
+ if (dirty && !dirty->isEmpty()) {
+ status = mCanvas->prepareDirty(dirty->left, dirty->top,
+ dirty->right, dirty->bottom, mOpaque);
+ } else {
+ status = mCanvas->prepare(mOpaque);
+ }
+
+ Rect outBounds;
+ status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds);
+
+ // TODO: Draw debug info
+ // TODO: Performance tracking
+
+ mCanvas->finish();
+
+ if (status & DrawGlInfo::kStatusDrew) {
+ swapBuffers();
+ }
+}
+
+// Called by choreographer to do an RT-driven animation
+void CanvasContext::doFrame() {
+ if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
+ return;
+ }
+
+ ATRACE_CALL();
+
+ TreeInfo info;
+ info.evaluateAnimations = true;
+ info.performStagingPush = false;
+ info.prepareTextures = false;
+
+ prepareTree(info);
+ draw(NULL);
+}
+
+void CanvasContext::invokeFunctor(Functor* functor) {
+ ATRACE_CALL();
+ DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
+ if (mGlobalContext->hasContext()) {
+ requireGlContext();
+ mode = DrawGlInfo::kModeProcess;
+ }
+ (*functor)(mode, NULL);
+
+ if (mCanvas) {
+ mCanvas->resume();
+ }
+}
+
+bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
+ requireGlContext();
+ TreeInfo info;
+ layer->apply(info);
+ return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
+}
+
+void CanvasContext::runWithGlContext(RenderTask* task) {
+ requireGlContext();
+ task->run();
+}
+
+Layer* CanvasContext::createRenderLayer(int width, int height) {
+ requireSurface();
+ return LayerRenderer::createRenderLayer(width, height);
+}
+
+Layer* CanvasContext::createTextureLayer() {
+ requireSurface();
+ return LayerRenderer::createTextureLayer();
+}
+
+void CanvasContext::requireGlContext() {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ makeCurrent();
+ } else {
+ mGlobalContext->usePBufferSurface();
+ }
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
new file mode 100644
index 0000000..dcb9858
--- /dev/null
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -0,0 +1,98 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANVASCONTEXT_H_
+#define CANVASCONTEXT_H_
+
+#include <cutils/compiler.h>
+#include <EGL/egl.h>
+#include <SkBitmap.h>
+#include <utils/Functor.h>
+#include <utils/Vector.h>
+
+#include "../RenderNode.h"
+#include "RenderTask.h"
+#include "RenderThread.h"
+
+#define FUNCTOR_PROCESS_DELAY 4
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class OpenGLRenderer;
+class Rect;
+class Layer;
+
+namespace renderthread {
+
+class GlobalContext;
+
+// This per-renderer class manages the bridge between the global EGL context
+// and the render surface.
+class CanvasContext : public IFrameCallback {
+public:
+ CanvasContext(bool translucent, RenderNode* rootRenderNode);
+ virtual ~CanvasContext();
+
+ bool initialize(EGLNativeWindowType window);
+ void updateSurface(EGLNativeWindowType window);
+ void pauseSurface(EGLNativeWindowType window);
+ void setup(int width, int height);
+ void setOpaque(bool opaque);
+ void makeCurrent();
+ void prepareDraw(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info);
+ void draw(Rect* dirty);
+ void destroyCanvasAndSurface();
+
+ // IFrameCallback, Chroreographer-driven frame callback entry point
+ virtual void doFrame();
+
+ bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
+
+ void invokeFunctor(Functor* functor);
+
+ void runWithGlContext(RenderTask* task);
+
+ Layer* createRenderLayer(int width, int height);
+ Layer* createTextureLayer();
+
+private:
+ void processLayerUpdates(const Vector<DeferredLayerUpdater*>* layerUpdaters, TreeInfo& info);
+ void prepareTree(TreeInfo& info);
+
+ void setSurface(EGLNativeWindowType window);
+ void swapBuffers();
+ void requireSurface();
+
+ void requireGlContext();
+
+ GlobalContext* mGlobalContext;
+ RenderThread& mRenderThread;
+ EGLSurface mEglSurface;
+ bool mDirtyRegionsEnabled;
+
+ bool mOpaque;
+ OpenGLRenderer* mCanvas;
+ bool mHaveNewSurface;
+
+ const sp<RenderNode> mRootRenderNode;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* CANVASCONTEXT_H_ */
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
new file mode 100644
index 0000000..3b8786c
--- /dev/null
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_VIEW
+
+#include "DrawFrameTask.h"
+
+#include <utils/Log.h>
+#include <utils/Trace.h>
+
+#include "../DisplayList.h"
+#include "../RenderNode.h"
+#include "CanvasContext.h"
+#include "RenderThread.h"
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+DrawFrameTask::DrawFrameTask()
+ : mRenderThread(NULL)
+ , mContext(NULL)
+ , mFrameTimeNanos(0)
+ , mSyncResult(kSync_OK) {
+}
+
+DrawFrameTask::~DrawFrameTask() {
+}
+
+void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
+ mRenderThread = thread;
+ mContext = context;
+}
+
+void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) {
+ LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!");
+
+ mLayers.push(layer);
+}
+
+void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) {
+ for (size_t i = 0; i < mLayers.size(); i++) {
+ if (mLayers[i] == layer) {
+ mLayers.removeAt(i);
+ break;
+ }
+ }
+}
+
+void DrawFrameTask::setDirty(int left, int top, int right, int bottom) {
+ mDirty.set(left, top, right, bottom);
+}
+
+int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos) {
+ LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
+
+ mSyncResult = kSync_OK;
+ mFrameTimeNanos = frameTimeNanos;
+ postAndWait();
+
+ // Reset the single-frame data
+ mFrameTimeNanos = 0;
+ mDirty.setEmpty();
+
+ return mSyncResult;
+}
+
+void DrawFrameTask::postAndWait() {
+ AutoMutex _lock(mLock);
+ mRenderThread->queue(this);
+ mSignal.wait(mLock);
+}
+
+void DrawFrameTask::run() {
+ ATRACE_NAME("DrawFrame");
+
+ bool canUnblockUiThread = syncFrameState();
+
+ // Grab a copy of everything we need
+ Rect dirty(mDirty);
+ CanvasContext* context = mContext;
+
+ // From this point on anything in "this" is *UNSAFE TO ACCESS*
+ if (canUnblockUiThread) {
+ unblockUiThread();
+ }
+
+ context->draw(&dirty);
+
+ if (!canUnblockUiThread) {
+ unblockUiThread();
+ }
+}
+
+static void initTreeInfo(TreeInfo& info) {
+ info.prepareTextures = true;
+ info.performStagingPush = true;
+ info.evaluateAnimations = true;
+}
+
+bool DrawFrameTask::syncFrameState() {
+ ATRACE_CALL();
+ mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos);
+ mContext->makeCurrent();
+ Caches::getInstance().textureCache.resetMarkInUse();
+ TreeInfo info;
+ initTreeInfo(info);
+ mContext->prepareDraw(&mLayers, info);
+ if (info.out.hasAnimations) {
+ // TODO: dirty calculations, for now just do a full-screen inval
+ mDirty.setEmpty();
+ if (info.out.requiresUiRedraw) {
+ mSyncResult |= kSync_UIRedrawRequired;
+ }
+ }
+ // If prepareTextures is false, we ran out of texture cache space
+ return !info.out.hasFunctors && info.prepareTextures;
+}
+
+void DrawFrameTask::unblockUiThread() {
+ AutoMutex _lock(mLock);
+ mSignal.signal();
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
new file mode 100644
index 0000000..b9307e1
--- /dev/null
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -0,0 +1,95 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DRAWFRAMETASK_H
+#define DRAWFRAMETASK_H
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+#include <utils/StrongPointer.h>
+#include <utils/Vector.h>
+
+#include "RenderTask.h"
+
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class DisplayListData;
+class RenderNode;
+
+namespace renderthread {
+
+class CanvasContext;
+class RenderThread;
+
+enum SyncResult {
+ kSync_OK = 0,
+ kSync_UIRedrawRequired = 1 << 1,
+};
+
+/*
+ * This is a special Super Task. It is re-used multiple times by RenderProxy,
+ * and contains state (such as layer updaters & new DisplayListDatas) that is
+ * tracked across many frames not just a single frame.
+ * It is the sync-state task, and will kick off the post-sync draw
+ */
+class DrawFrameTask : public RenderTask {
+public:
+ DrawFrameTask();
+ virtual ~DrawFrameTask();
+
+ void setContext(RenderThread* thread, CanvasContext* context);
+
+ void addLayer(DeferredLayerUpdater* layer);
+ void removeLayer(DeferredLayerUpdater* layer);
+
+ void setDirty(int left, int top, int right, int bottom);
+ int drawFrame(nsecs_t frameTimeNanos);
+
+ virtual void run();
+
+private:
+ void postAndWait();
+ bool syncFrameState();
+ void unblockUiThread();
+
+ Mutex mLock;
+ Condition mSignal;
+
+ RenderThread* mRenderThread;
+ CanvasContext* mContext;
+
+ /*********************************************
+ * Single frame data
+ *********************************************/
+ Rect mDirty;
+ nsecs_t mFrameTimeNanos;
+
+ int mSyncResult;
+
+ /*********************************************
+ * Multi frame data
+ *********************************************/
+ Vector<DeferredLayerUpdater*> mLayers;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DRAWFRAMETASK_H */
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
new file mode 100644
index 0000000..82a2dbc
--- /dev/null
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -0,0 +1,307 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RenderProxy"
+
+#include "RenderProxy.h"
+
+#include "CanvasContext.h"
+#include "RenderTask.h"
+#include "RenderThread.h"
+
+#include "../DeferredLayerUpdater.h"
+#include "../DisplayList.h"
+#include "../LayerRenderer.h"
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ARGS(method) method ## Args
+
+#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
+#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
+#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
+#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
+#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
+#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
+ typedef struct { \
+ a1; a2; a3; a4; a5; a6; a7; a8; \
+ } ARGS(name); \
+ static void* Bridge_ ## name(ARGS(name)* args)
+
+#define SETUP_TASK(method) \
+ LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
+ "METHOD_INVOKE_PAYLOAD_SIZE %d is smaller than sizeof(" #method "Args) %d", \
+ METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
+ MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
+ ARGS(method) *args = (ARGS(method) *) task->payload()
+
+CREATE_BRIDGE2(createContext, bool translucent, RenderNode* rootRenderNode) {
+ return new CanvasContext(args->translucent, args->rootRenderNode);
+}
+
+RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode)
+ : mRenderThread(RenderThread::getInstance())
+ , mContext(0) {
+ SETUP_TASK(createContext);
+ args->translucent = translucent;
+ args->rootRenderNode = rootRenderNode;
+ mContext = (CanvasContext*) postAndWait(task);
+ mDrawFrameTask.setContext(&mRenderThread, mContext);
+}
+
+RenderProxy::~RenderProxy() {
+ destroyContext();
+}
+
+CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
+ delete args->context;
+ return NULL;
+}
+
+void RenderProxy::destroyContext() {
+ if (mContext) {
+ SETUP_TASK(destroyContext);
+ args->context = mContext;
+ mContext = 0;
+ mDrawFrameTask.setContext(NULL, NULL);
+ // This is also a fence as we need to be certain that there are no
+ // outstanding mDrawFrame tasks posted before it is destroyed
+ postAndWait(task);
+ }
+}
+
+CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
+ args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
+ return NULL;
+}
+
+void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
+ SETUP_TASK(setFrameInterval);
+ args->thread = &mRenderThread;
+ args->frameIntervalNanos = frameIntervalNanos;
+ post(task);
+}
+
+CREATE_BRIDGE0(loadSystemProperties) {
+ bool needsRedraw = false;
+ if (Caches::hasInstance()) {
+ needsRedraw = Caches::getInstance().initProperties();
+ }
+ return (void*) needsRedraw;
+}
+
+bool RenderProxy::loadSystemProperties() {
+ SETUP_TASK(loadSystemProperties);
+ return (bool) postAndWait(task);
+}
+
+CREATE_BRIDGE2(initialize, CanvasContext* context, EGLNativeWindowType window) {
+ return (void*) args->context->initialize(args->window);
+}
+
+bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
+ SETUP_TASK(initialize);
+ args->context = mContext;
+ args->window = window.get();
+ return (bool) postAndWait(task);
+}
+
+CREATE_BRIDGE2(updateSurface, CanvasContext* context, EGLNativeWindowType window) {
+ args->context->updateSurface(args->window);
+ return NULL;
+}
+
+void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
+ SETUP_TASK(updateSurface);
+ args->context = mContext;
+ args->window = window.get();
+ postAndWait(task);
+}
+
+CREATE_BRIDGE2(pauseSurface, CanvasContext* context, EGLNativeWindowType window) {
+ args->context->pauseSurface(args->window);
+ return NULL;
+}
+
+void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
+ SETUP_TASK(pauseSurface);
+ args->context = mContext;
+ args->window = window.get();
+ postAndWait(task);
+}
+
+CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) {
+ args->context->setup(args->width, args->height);
+ return NULL;
+}
+
+void RenderProxy::setup(int width, int height) {
+ SETUP_TASK(setup);
+ args->context = mContext;
+ args->width = width;
+ args->height = height;
+ post(task);
+}
+
+CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
+ args->context->setOpaque(args->opaque);
+ return NULL;
+}
+
+void RenderProxy::setOpaque(bool opaque) {
+ SETUP_TASK(setOpaque);
+ args->context = mContext;
+ args->opaque = opaque;
+ post(task);
+}
+
+int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos,
+ int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
+ mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+ return mDrawFrameTask.drawFrame(frameTimeNanos);
+}
+
+CREATE_BRIDGE1(destroyCanvasAndSurface, CanvasContext* context) {
+ args->context->destroyCanvasAndSurface();
+ return NULL;
+}
+
+void RenderProxy::destroyCanvasAndSurface() {
+ SETUP_TASK(destroyCanvasAndSurface);
+ args->context = mContext;
+ // destroyCanvasAndSurface() needs a fence as when it returns the
+ // underlying BufferQueue is going to be released from under
+ // the render thread.
+ postAndWait(task);
+}
+
+CREATE_BRIDGE2(invokeFunctor, CanvasContext* context, Functor* functor) {
+ args->context->invokeFunctor(args->functor);
+ return NULL;
+}
+
+void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
+ ATRACE_CALL();
+ SETUP_TASK(invokeFunctor);
+ args->context = mContext;
+ args->functor = functor;
+ if (waitForCompletion) {
+ postAndWait(task);
+ } else {
+ post(task);
+ }
+}
+
+CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
+ args->context->runWithGlContext(args->task);
+ return NULL;
+}
+
+void RenderProxy::runWithGlContext(RenderTask* gltask) {
+ SETUP_TASK(runWithGlContext);
+ args->context = mContext;
+ args->task = gltask;
+ postAndWait(task);
+}
+
+CREATE_BRIDGE3(createDisplayListLayer, CanvasContext* context, int width, int height) {
+ Layer* layer = args->context->createRenderLayer(args->width, args->height);
+ if (!layer) return 0;
+ return new DeferredLayerUpdater(layer);
+}
+
+DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) {
+ SETUP_TASK(createDisplayListLayer);
+ args->width = width;
+ args->height = height;
+ args->context = mContext;
+ void* retval = postAndWait(task);
+ DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
+ mDrawFrameTask.addLayer(layer);
+ return layer;
+}
+
+CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
+ Layer* layer = args->context->createTextureLayer();
+ if (!layer) return 0;
+ return new DeferredLayerUpdater(layer);
+}
+
+DeferredLayerUpdater* RenderProxy::createTextureLayer() {
+ SETUP_TASK(createTextureLayer);
+ args->context = mContext;
+ void* retval = postAndWait(task);
+ DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
+ mDrawFrameTask.addLayer(layer);
+ return layer;
+}
+
+CREATE_BRIDGE1(destroyLayer, Layer* layer) {
+ LayerRenderer::destroyLayer(args->layer);
+ return NULL;
+}
+
+CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
+ SkBitmap* bitmap) {
+ bool success = args->context->copyLayerInto(args->layer, args->bitmap);
+ return (void*) success;
+}
+
+bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
+ SETUP_TASK(copyLayerInto);
+ args->context = mContext;
+ args->layer = layer;
+ args->bitmap = bitmap;
+ return (bool) postAndWait(task);
+}
+
+void RenderProxy::destroyLayer(DeferredLayerUpdater* layer) {
+ mDrawFrameTask.removeLayer(layer);
+ SETUP_TASK(destroyLayer);
+ args->layer = layer->detachBackingLayer();
+ post(task);
+}
+
+CREATE_BRIDGE0(fence) {
+ // Intentionally empty
+ return NULL;
+}
+
+void RenderProxy::fence() {
+ SETUP_TASK(fence);
+ postAndWait(task);
+}
+
+void RenderProxy::post(RenderTask* task) {
+ mRenderThread.queue(task);
+}
+
+void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
+ void* retval;
+ task->setReturnPtr(&retval);
+ SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
+ AutoMutex _lock(mSyncMutex);
+ mRenderThread.queue(&syncTask);
+ mSyncCondition.wait(mSyncMutex);
+ return retval;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
new file mode 100644
index 0000000..4a7e70a
--- /dev/null
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -0,0 +1,107 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDERPROXY_H_
+#define RENDERPROXY_H_
+
+#include "RenderTask.h"
+
+#include <cutils/compiler.h>
+#include <EGL/egl.h>
+#include <SkBitmap.h>
+#include <utils/Condition.h>
+#include <utils/Functor.h>
+#include <utils/Mutex.h>
+#include <utils/Timers.h>
+#include <utils/StrongPointer.h>
+#include <utils/Vector.h>
+
+#include "DrawFrameTask.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class RenderNode;
+class DisplayListData;
+class Layer;
+class Rect;
+
+namespace renderthread {
+
+class CanvasContext;
+class ErrorChannel;
+class RenderThread;
+class RenderProxyBridge;
+
+/*
+ * RenderProxy is strictly single threaded. All methods must be invoked on the owning
+ * thread. It is important to note that RenderProxy may be deleted while it has
+ * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
+ * reference RenderProxy or any of its fields. The exception here is that postAndWait()
+ * references RenderProxy fields. This is safe as RenderProxy cannot
+ * be deleted if it is blocked inside a call.
+ */
+class ANDROID_API RenderProxy {
+public:
+ ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode);
+ ANDROID_API virtual ~RenderProxy();
+
+ ANDROID_API void setFrameInterval(nsecs_t frameIntervalNanos);
+ ANDROID_API bool loadSystemProperties();
+
+ ANDROID_API bool initialize(const sp<ANativeWindow>& window);
+ ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
+ ANDROID_API void pauseSurface(const sp<ANativeWindow>& window);
+ ANDROID_API void setup(int width, int height);
+ ANDROID_API void setOpaque(bool opaque);
+ ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos,
+ int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
+ ANDROID_API void destroyCanvasAndSurface();
+
+ ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);
+
+ ANDROID_API void runWithGlContext(RenderTask* task);
+
+ ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height);
+ ANDROID_API DeferredLayerUpdater* createTextureLayer();
+ ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
+ ANDROID_API void destroyLayer(DeferredLayerUpdater* layer);
+
+ ANDROID_API void fence();
+
+private:
+ RenderThread& mRenderThread;
+ CanvasContext* mContext;
+
+ DrawFrameTask mDrawFrameTask;
+
+ Mutex mSyncMutex;
+ Condition mSyncCondition;
+
+ void destroyContext();
+
+ void post(RenderTask* task);
+ void* postAndWait(MethodInvokeRenderTask* task);
+
+ // Friend class to help with bridging
+ friend class RenderProxyBridge;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* RENDERPROXY_H_ */
diff --git a/libs/hwui/renderthread/RenderTask.cpp b/libs/hwui/renderthread/RenderTask.cpp
new file mode 100644
index 0000000..7ca61e4
--- /dev/null
+++ b/libs/hwui/renderthread/RenderTask.cpp
@@ -0,0 +1,38 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RenderTask"
+
+#include "RenderTask.h"
+
+#include <utils/Log.h>
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+void SignalingRenderTask::run() {
+ mTask->run();
+ mLock->lock();
+ mSignal->signal();
+ mLock->unlock();
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/RenderTask.h b/libs/hwui/renderthread/RenderTask.h
new file mode 100644
index 0000000..1554a16
--- /dev/null
+++ b/libs/hwui/renderthread/RenderTask.h
@@ -0,0 +1,99 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDERTASK_H_
+#define RENDERTASK_H_
+
+#include <cutils/compiler.h>
+#include <utils/Timers.h>
+
+namespace android {
+class Mutex;
+class Condition;
+namespace uirenderer {
+namespace renderthread {
+
+#define METHOD_INVOKE_PAYLOAD_SIZE (8 * sizeof(void*))
+
+/*
+ * Notes about memory management
+ *
+ * RenderThread will only invoke RenderTask::run(). It is the responsibility
+ * of the RenderTask to know if it needs to suicide at the end of run() or
+ * if some other lifecycle is being used. As such, it is not valid to reference
+ * anything on RenderTask after the first call to run().
+ *
+ * For example SignalingRenderTask
+ * is expected to be stack allocated by the calling thread, so it does not
+ * suicide in run() but instead relies on the caller to destroy it.
+ *
+ * MethodInvokeRenderTask however is currently allocated with new, so it will
+ * suicide at the end of run(). TODO: Replace this with a small pool to avoid
+ * malloc/free churn of small objects?
+ */
+
+class ANDROID_API RenderTask {
+public:
+ ANDROID_API RenderTask() : mNext(0), mRunAt(0) {}
+ ANDROID_API virtual ~RenderTask() {}
+
+ ANDROID_API virtual void run() = 0;
+
+ RenderTask* mNext;
+ nsecs_t mRunAt; // nano-seconds on the SYSTEM_TIME_MONOTONIC clock
+};
+
+class SignalingRenderTask : public RenderTask {
+public:
+ // Takes ownership of task, caller owns lock and signal
+ SignalingRenderTask(RenderTask* task, Mutex* lock, Condition* signal)
+ : mTask(task), mLock(lock), mSignal(signal) {}
+ virtual void run();
+
+private:
+ RenderTask* mTask;
+ Mutex* mLock;
+ Condition* mSignal;
+};
+
+typedef void* (*RunnableMethod)(void* data);
+
+class MethodInvokeRenderTask : public RenderTask {
+public:
+ MethodInvokeRenderTask(RunnableMethod method)
+ : mMethod(method), mReturnPtr(0) {}
+
+ void* payload() { return mData; }
+ void setReturnPtr(void** retptr) { mReturnPtr = retptr; }
+
+ virtual void run() {
+ void* retval = mMethod(mData);
+ if (mReturnPtr) {
+ *mReturnPtr = retval;
+ }
+ // Commit suicide
+ delete this;
+ }
+private:
+ RunnableMethod mMethod;
+ char mData[METHOD_INVOKE_PAYLOAD_SIZE];
+ void** mReturnPtr;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* RENDERTASK_H_ */
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
new file mode 100644
index 0000000..35a3eab
--- /dev/null
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -0,0 +1,298 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "RenderThread"
+
+#include "RenderThread.h"
+
+#include <gui/DisplayEventReceiver.h>
+#include <utils/Log.h>
+
+#include "CanvasContext.h"
+#include "RenderProxy.h"
+
+namespace android {
+using namespace uirenderer::renderthread;
+ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
+
+namespace uirenderer {
+namespace renderthread {
+
+// Number of events to read at a time from the DisplayEventReceiver pipe.
+// The value should be large enough that we can quickly drain the pipe
+// using just a few large reads.
+static const size_t EVENT_BUFFER_SIZE = 100;
+
+// Slight delay to give the UI time to push us a new frame before we replay
+static const int DISPATCH_FRAME_CALLBACKS_DELAY = 0;
+
+TaskQueue::TaskQueue() : mHead(0), mTail(0) {}
+
+RenderTask* TaskQueue::next() {
+ RenderTask* ret = mHead;
+ if (ret) {
+ mHead = ret->mNext;
+ if (!mHead) {
+ mTail = 0;
+ }
+ ret->mNext = 0;
+ }
+ return ret;
+}
+
+RenderTask* TaskQueue::peek() {
+ return mHead;
+}
+
+void TaskQueue::queue(RenderTask* task) {
+ // Since the RenderTask itself forms the linked list it is not allowed
+ // to have the same task queued twice
+ LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
+ if (mTail) {
+ // Fast path if we can just append
+ if (mTail->mRunAt <= task->mRunAt) {
+ mTail->mNext = task;
+ mTail = task;
+ } else {
+ // Need to find the proper insertion point
+ RenderTask* previous = 0;
+ RenderTask* next = mHead;
+ while (next && next->mRunAt <= task->mRunAt) {
+ previous = next;
+ next = next->mNext;
+ }
+ if (!previous) {
+ task->mNext = mHead;
+ mHead = task;
+ } else {
+ previous->mNext = task;
+ if (next) {
+ task->mNext = next;
+ } else {
+ mTail = task;
+ }
+ }
+ }
+ } else {
+ mTail = mHead = task;
+ }
+}
+
+void TaskQueue::remove(RenderTask* task) {
+ // TaskQueue is strict here to enforce that users are keeping track of
+ // their RenderTasks due to how their memory is managed
+ LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
+ "Cannot remove a task that isn't in the queue!");
+
+ // If task is the head we can just call next() to pop it off
+ // Otherwise we need to scan through to find the task before it
+ if (peek() == task) {
+ next();
+ } else {
+ RenderTask* previous = mHead;
+ while (previous->mNext != task) {
+ previous = previous->mNext;
+ }
+ previous->mNext = task->mNext;
+ if (mTail == task) {
+ mTail = previous;
+ }
+ }
+}
+
+class DispatchFrameCallbacks : public RenderTask {
+private:
+ RenderThread* mRenderThread;
+public:
+ DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
+
+ virtual void run() {
+ mRenderThread->dispatchFrameCallbacks();
+ }
+};
+
+RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
+ , mNextWakeup(LLONG_MAX)
+ , mDisplayEventReceiver(0)
+ , mVsyncRequested(false)
+ , mFrameCallbackTaskPending(false)
+ , mFrameCallbackTask(0) {
+ mFrameCallbackTask = new DispatchFrameCallbacks(this);
+ mLooper = new Looper(false);
+ run("RenderThread");
+}
+
+RenderThread::~RenderThread() {
+}
+
+void RenderThread::initializeDisplayEventReceiver() {
+ LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
+ mDisplayEventReceiver = new DisplayEventReceiver();
+ status_t status = mDisplayEventReceiver->initCheck();
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
+ "failed with status: %d", status);
+
+ // Register the FD
+ mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
+ Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
+}
+
+int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
+ if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
+ ALOGE("Display event receiver pipe was closed or an error occurred. "
+ "events=0x%x", events);
+ return 0; // remove the callback
+ }
+
+ if (!(events & Looper::EVENT_INPUT)) {
+ ALOGW("Received spurious callback for unhandled poll event. "
+ "events=0x%x", events);
+ return 1; // keep the callback
+ }
+
+ reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
+
+ return 1; // keep the callback
+}
+
+static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
+ DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
+ nsecs_t latest = 0;
+ ssize_t n;
+ while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
+ for (ssize_t i = 0; i < n; i++) {
+ const DisplayEventReceiver::Event& ev = buf[i];
+ switch (ev.header.type) {
+ case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
+ latest = ev.header.timestamp;
+ break;
+ }
+ }
+ }
+ if (n < 0) {
+ ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
+ }
+ return latest;
+}
+
+void RenderThread::drainDisplayEventQueue() {
+ nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
+ if (vsyncEvent > 0) {
+ mVsyncRequested = false;
+ mTimeLord.vsyncReceived(vsyncEvent);
+ if (!mFrameCallbackTaskPending) {
+ mFrameCallbackTaskPending = true;
+ //queueDelayed(mFrameCallbackTask, DISPATCH_FRAME_CALLBACKS_DELAY);
+ queue(mFrameCallbackTask);
+ }
+ }
+}
+
+void RenderThread::dispatchFrameCallbacks() {
+ mFrameCallbackTaskPending = false;
+
+ std::set<IFrameCallback*> callbacks;
+ mFrameCallbacks.swap(callbacks);
+
+ for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
+ (*it)->doFrame();
+ }
+}
+
+bool RenderThread::threadLoop() {
+ initializeDisplayEventReceiver();
+
+ int timeoutMillis = -1;
+ for (;;) {
+ int result = mLooper->pollOnce(timeoutMillis);
+ LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
+ "RenderThread Looper POLL_ERROR!");
+
+ nsecs_t nextWakeup;
+ // Process our queue, if we have anything
+ while (RenderTask* task = nextTask(&nextWakeup)) {
+ task->run();
+ // task may have deleted itself, do not reference it again
+ }
+ if (nextWakeup == LLONG_MAX) {
+ timeoutMillis = -1;
+ } else {
+ nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
+ timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
+ if (timeoutMillis < 0) {
+ timeoutMillis = 0;
+ }
+ }
+ }
+
+ return false;
+}
+
+void RenderThread::queue(RenderTask* task) {
+ AutoMutex _lock(mLock);
+ mQueue.queue(task);
+ if (mNextWakeup && task->mRunAt < mNextWakeup) {
+ mNextWakeup = 0;
+ mLooper->wake();
+ }
+}
+
+void RenderThread::queueDelayed(RenderTask* task, int delayMs) {
+ nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
+ task->mRunAt = now + milliseconds_to_nanoseconds(delayMs);
+ queue(task);
+}
+
+void RenderThread::remove(RenderTask* task) {
+ AutoMutex _lock(mLock);
+ mQueue.remove(task);
+}
+
+void RenderThread::postFrameCallback(IFrameCallback* callback) {
+ mFrameCallbacks.insert(callback);
+ if (!mVsyncRequested) {
+ mVsyncRequested = true;
+ status_t status = mDisplayEventReceiver->requestNextVsync();
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "requestNextVsync failed with status: %d", status);
+ }
+}
+
+void RenderThread::removeFrameCallback(IFrameCallback* callback) {
+ mFrameCallbacks.erase(callback);
+}
+
+RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
+ AutoMutex _lock(mLock);
+ RenderTask* next = mQueue.peek();
+ if (!next) {
+ mNextWakeup = LLONG_MAX;
+ } else {
+ // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
+ if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
+ next = mQueue.next();
+ }
+ mNextWakeup = next->mRunAt;
+ }
+ if (nextWakeup) {
+ *nextWakeup = mNextWakeup;
+ }
+ return next;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
new file mode 100644
index 0000000..215d294
--- /dev/null
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -0,0 +1,116 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RENDERTHREAD_H_
+#define RENDERTHREAD_H_
+
+#include "RenderTask.h"
+
+#include <memory>
+#include <set>
+
+#include <cutils/compiler.h>
+#include <utils/Looper.h>
+#include <utils/Mutex.h>
+#include <utils/Singleton.h>
+#include <utils/Thread.h>
+
+#include "TimeLord.h"
+
+namespace android {
+class DisplayEventReceiver;
+
+namespace uirenderer {
+namespace renderthread {
+
+class DispatchFrameCallbacks;
+
+class TaskQueue {
+public:
+ TaskQueue();
+
+ RenderTask* next();
+ void queue(RenderTask* task);
+ RenderTask* peek();
+ void remove(RenderTask* task);
+
+private:
+ RenderTask* mHead;
+ RenderTask* mTail;
+};
+
+// Mimics android.view.Choreographer.FrameCallback
+class IFrameCallback {
+public:
+ virtual void doFrame() = 0;
+
+protected:
+ ~IFrameCallback() {}
+};
+
+class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
+public:
+ // RenderThread takes complete ownership of tasks that are queued
+ // and will delete them after they are run
+ ANDROID_API void queue(RenderTask* task);
+ void queueDelayed(RenderTask* task, int delayMs);
+ void remove(RenderTask* task);
+
+ // Mimics android.view.Choreographer
+ void postFrameCallback(IFrameCallback* callback);
+ void removeFrameCallback(IFrameCallback* callback);
+
+ TimeLord& timeLord() { return mTimeLord; }
+
+protected:
+ virtual bool threadLoop();
+
+private:
+ friend class Singleton<RenderThread>;
+ friend class DispatchFrameCallbacks;
+
+ RenderThread();
+ virtual ~RenderThread();
+
+ void initializeDisplayEventReceiver();
+ static int displayEventReceiverCallback(int fd, int events, void* data);
+ void drainDisplayEventQueue();
+ void dispatchFrameCallbacks();
+
+ // Returns the next task to be run. If this returns NULL nextWakeup is set
+ // to the time to requery for the nextTask to run. mNextWakeup is also
+ // set to this time
+ RenderTask* nextTask(nsecs_t* nextWakeup);
+
+ sp<Looper> mLooper;
+ Mutex mLock;
+
+ nsecs_t mNextWakeup;
+ TaskQueue mQueue;
+
+ DisplayEventReceiver* mDisplayEventReceiver;
+ bool mVsyncRequested;
+ std::set<IFrameCallback*> mFrameCallbacks;
+ bool mFrameCallbackTaskPending;
+ DispatchFrameCallbacks* mFrameCallbackTask;
+
+ TimeLord mTimeLord;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+#endif /* RENDERTHREAD_H_ */
diff --git a/libs/hwui/renderthread/TimeLord.cpp b/libs/hwui/renderthread/TimeLord.cpp
new file mode 100644
index 0000000..758d96e
--- /dev/null
+++ b/libs/hwui/renderthread/TimeLord.cpp
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "TimeLord.h"
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+TimeLord::TimeLord()
+ : mFrameIntervalNanos(0)
+ , mFrameTimeNanos(0) {
+}
+
+void TimeLord::vsyncReceived(nsecs_t vsync) {
+ if (vsync > mFrameTimeNanos) {
+ mFrameTimeNanos = vsync;
+ }
+}
+
+nsecs_t TimeLord::frameTimeMs() {
+ // Logic copied from Choreographer.java
+ nsecs_t now = systemTime(CLOCK_MONOTONIC);
+ nsecs_t jitterNanos = now - mFrameTimeNanos;
+ if (jitterNanos >= mFrameIntervalNanos) {
+ nsecs_t lastFrameOffset = jitterNanos % mFrameIntervalNanos;
+ mFrameTimeNanos = now - lastFrameOffset;
+ }
+ return nanoseconds_to_milliseconds(mFrameTimeNanos);
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/TimeLord.h b/libs/hwui/renderthread/TimeLord.h
new file mode 100644
index 0000000..52c6d9e
--- /dev/null
+++ b/libs/hwui/renderthread/TimeLord.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef TIMELORD_H
+#define TIMELORD_H
+
+#include <utils/Timers.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+class RenderThread;
+
+// This class serves as a helper to filter & manage frame times from multiple sources
+// ensuring that time flows linearly and smoothly
+class TimeLord {
+public:
+ void setFrameInterval(nsecs_t intervalNanos) { mFrameIntervalNanos = intervalNanos; }
+ void vsyncReceived(nsecs_t vsync);
+ nsecs_t frameTimeMs();
+
+private:
+ friend class RenderThread;
+
+ TimeLord();
+ ~TimeLord() {}
+
+ nsecs_t mFrameIntervalNanos;
+ nsecs_t mFrameTimeNanos;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* TIMELORD_H */
diff --git a/libs/hwui/utils/Blur.cpp b/libs/hwui/utils/Blur.cpp
index 85d90d0..c020b40 100644
--- a/libs/hwui/utils/Blur.cpp
+++ b/libs/hwui/utils/Blur.cpp
@@ -23,6 +23,31 @@
namespace android {
namespace uirenderer {
+// This constant approximates the scaling done in the software path's
+// "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
+static const float BLUR_SIGMA_SCALE = 0.57735f;
+
+float Blur::convertRadiusToSigma(float radius) {
+ return radius > 0 ? BLUR_SIGMA_SCALE * radius + 0.5f : 0.0f;
+}
+
+float Blur::convertSigmaToRadius(float sigma) {
+ return sigma > 0.5f ? (sigma - 0.5f) / BLUR_SIGMA_SCALE : 0.0f;
+}
+
+/**
+ * HWUI has used a slightly different equation than Skia to generate the value
+ * for sigma and to preserve compatibility we have kept that logic.
+ *
+ * Based on some experimental radius and sigma values we approximate the
+ * equation sigma = f(radius) as sigma = radius * 0.3 + 0.6. The larger the
+ * radius gets, the more our gaussian blur will resemble a box blur since with
+ * large sigma the gaussian curve begins to lose its shape.
+ */
+static float legacyConvertRadiusToSigma(float radius) {
+ return radius > 0 ? 0.3f * radius + 0.6f : 0.0f;
+}
+
void Blur::generateGaussianWeights(float* weights, int32_t radius) {
// Compute gaussian weights for the blur
// e is the euler's number
@@ -31,13 +56,7 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) {
// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
// x is of the form [-radius .. 0 .. radius]
// and sigma varies with radius.
- // Based on some experimental radius values and sigma's
- // we approximately fit sigma = f(radius) as
- // sigma = radius * 0.3 + 0.6
- // The larger the radius gets, the more our gaussian blur
- // will resemble a box blur since with large sigma
- // the gaussian curve begins to lose its shape
- float sigma = 0.3f * (float) radius + 0.6f;
+ float sigma = legacyConvertRadiusToSigma((float) radius);
// Now compute the coefficints
// We will store some redundant values to save some math during
diff --git a/libs/hwui/utils/Blur.h b/libs/hwui/utils/Blur.h
index 6c176e9..79aff65 100644
--- a/libs/hwui/utils/Blur.h
+++ b/libs/hwui/utils/Blur.h
@@ -18,12 +18,18 @@
#define ANDROID_HWUI_BLUR_H
#include <stdint.h>
+#include <cutils/compiler.h>
namespace android {
namespace uirenderer {
class Blur {
public:
+ // If radius > 0, return the corresponding sigma, else return 0
+ ANDROID_API static float convertRadiusToSigma(float radius);
+ // If sigma > 0.6, return the corresponding radius, else return 0
+ ANDROID_API static float convertSigmaToRadius(float sigma);
+
static void generateGaussianWeights(float* weights, int32_t radius);
static void horizontal(float* weights, int32_t radius, const uint8_t* source,
uint8_t* dest, int32_t width, int32_t height);
diff --git a/libs/hwui/utils/GLUtils.cpp b/libs/hwui/utils/GLUtils.cpp
new file mode 100644
index 0000000..9b298ca
--- /dev/null
+++ b/libs/hwui/utils/GLUtils.cpp
@@ -0,0 +1,52 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/Log.h>
+
+#include "GLUtils.h"
+
+namespace android {
+namespace uirenderer {
+
+void GLUtils::dumpGLErrors() {
+ GLenum status = GL_NO_ERROR;
+ while ((status = glGetError()) != GL_NO_ERROR) {
+ switch (status) {
+ case GL_INVALID_ENUM:
+ ALOGE("GL error: GL_INVALID_ENUM");
+ break;
+ case GL_INVALID_VALUE:
+ ALOGE("GL error: GL_INVALID_VALUE");
+ break;
+ case GL_INVALID_OPERATION:
+ ALOGE("GL error: GL_INVALID_OPERATION");
+ break;
+ case GL_OUT_OF_MEMORY:
+ ALOGE("GL error: Out of memory!");
+ break;
+ default:
+ ALOGE("GL error: 0x%x", status);
+ }
+ }
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/utils/GLUtils.h b/libs/hwui/utils/GLUtils.h
new file mode 100644
index 0000000..890e374
--- /dev/null
+++ b/libs/hwui/utils/GLUtils.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef GLUTILS_H
+#define GLUTILS_H
+
+namespace android {
+namespace uirenderer {
+
+class GLUtils {
+private:
+public:
+ /**
+ * Print out any GL errors with ALOGE
+ */
+ static void dumpGLErrors();
+
+}; // class GLUtils
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* GLUTILS_H */
diff --git a/libs/hwui/utils/Macros.h b/libs/hwui/utils/Macros.h
new file mode 100644
index 0000000..14a3ec0
--- /dev/null
+++ b/libs/hwui/utils/Macros.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef MACROS_H
+#define MACROS_H
+
+#define PREVENT_COPY_AND_ASSIGN(Type) \
+ private: \
+ Type(const Type&); \
+ void operator=(const Type&)
+
+
+#endif /* MACROS_H */
diff --git a/libs/hwui/utils/MathUtils.h b/libs/hwui/utils/MathUtils.h
new file mode 100644
index 0000000..8ba44dc
--- /dev/null
+++ b/libs/hwui/utils/MathUtils.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef MATHUTILS_H
+#define MATHUTILS_H
+
+namespace android {
+namespace uirenderer {
+
+class MathUtils {
+private:
+ static const float gNonZeroEpsilon = 0.001f;
+public:
+ /**
+ * Check for floats that are close enough to zero.
+ */
+ inline static bool isZero(float value) {
+ return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon);
+ }
+
+ inline static bool isPositive(float value) {
+ return value >= gNonZeroEpsilon;
+ }
+}; // class MathUtils
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* MATHUTILS_H */
diff --git a/libs/hwui/utils/VirtualLightRefBase.h b/libs/hwui/utils/VirtualLightRefBase.h
new file mode 100644
index 0000000..b545aab
--- /dev/null
+++ b/libs/hwui/utils/VirtualLightRefBase.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef VIRTUALLIGHTREFBASE_H
+#define VIRTUALLIGHTREFBASE_H
+
+#include <utils/RefBase.h>
+
+namespace android {
+namespace uirenderer {
+
+// This is a wrapper around LightRefBase that simply enforces a virtual
+// destructor to eliminate the template requirement of LightRefBase
+class VirtualLightRefBase : public LightRefBase<VirtualLightRefBase> {
+public:
+ virtual ~VirtualLightRefBase() {}
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* VIRTUALLIGHTREFBASE_H */