diff options
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
-rw-r--r-- | libs/hwui/Caches.cpp | 47 | ||||
-rw-r--r-- | libs/hwui/Caches.h | 17 | ||||
-rw-r--r-- | libs/hwui/DisplayListLogBuffer.h | 1 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 13 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 99 | ||||
-rw-r--r-- | libs/hwui/GammaFontRenderer.cpp | 63 | ||||
-rw-r--r-- | libs/hwui/GammaFontRenderer.h | 39 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 24 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.h | 33 | ||||
-rw-r--r-- | libs/hwui/Matrix.h | 4 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 6 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 14 | ||||
-rw-r--r-- | libs/hwui/Patch.cpp | 33 | ||||
-rw-r--r-- | libs/hwui/Properties.h | 5 | ||||
-rw-r--r-- | libs/hwui/ResourceCache.h | 4 | ||||
-rw-r--r-- | libs/hwui/SkiaColorFilter.h | 10 | ||||
-rw-r--r-- | libs/hwui/SkiaShader.h | 24 | ||||
-rw-r--r-- | libs/hwui/Snapshot.h | 3 | ||||
-rw-r--r-- | libs/hwui/TextureCache.cpp | 31 | ||||
-rw-r--r-- | libs/hwui/TextureCache.h | 13 |
21 files changed, 334 insertions, 150 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index a98e4cd..9bfc94c 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -39,6 +39,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) external/skia/include/utils LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER + LOCAL_CFLAGS += -fvisibility=hidden LOCAL_MODULE_CLASS := SHARED_LIBRARIES LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui LOCAL_MODULE := libhwui diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index 24ec4e8..f293cba 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -46,22 +46,16 @@ namespace uirenderer { // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// -Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), - lastDstMode(GL_ZERO), currentProgram(NULL) { +Caches::Caches(): Singleton<Caches>(), mInitialized(false) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } - glGenBuffers(1, &meshBuffer); - glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); - mCurrentBuffer = meshBuffer; - mRegionMesh = NULL; + init(); mDebugLevel = readDebugLevel(); LOGD("Enabling debug mode %d", mDebugLevel); @@ -71,8 +65,40 @@ Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), #endif } -Caches::~Caches() { +void Caches::init() { + if (mInitialized) return; + + glGenBuffers(1, &meshBuffer); + glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); + + mCurrentBuffer = meshBuffer; + mRegionMesh = NULL; + + blend = false; + lastSrcMode = GL_ZERO; + lastDstMode = GL_ZERO; + currentProgram = NULL; + + mInitialized = true; +} + +void Caches::terminate() { + if (!mInitialized) return; + + glDeleteBuffers(1, &meshBuffer); + mCurrentBuffer = 0; + + glDeleteBuffers(1, &mRegionMeshIndices); delete[] mRegionMesh; + mRegionMesh = NULL; + + fboCache.clear(); + + programCache.clear(); + currentProgram = NULL; + + mInitialized = false; } /////////////////////////////////////////////////////////////////////////////// @@ -170,8 +196,11 @@ void Caches::flush(FlushMode mode) { patchCache.clear(); dropShadowCache.clear(); gradientCache.clear(); + fontRenderer.clear(); // fall through case kFlushMode_Moderate: + fontRenderer.flush(); + textureCache.flush(); pathCache.clear(); roundRectShapeCache.clear(); circleShapeCache.clear(); diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h index cdcbf21..5e58a9e 100644 --- a/libs/hwui/Caches.h +++ b/libs/hwui/Caches.h @@ -23,6 +23,8 @@ #include <utils/Singleton.h> +#include <cutils/compiler.h> + #include "Extensions.h" #include "FontRenderer.h" #include "GammaFontRenderer.h" @@ -82,9 +84,8 @@ struct CacheLogger { // Caches /////////////////////////////////////////////////////////////////////////////// -class Caches: public Singleton<Caches> { +class ANDROID_API Caches: public Singleton<Caches> { Caches(); - ~Caches(); friend class Singleton<Caches>; @@ -107,6 +108,11 @@ public: }; /** + * Initializes the cache. + */ + void init(); + + /** * Flush the cache. * * @param mode Indicates how much of the cache should be flushed @@ -114,6 +120,12 @@ public: void flush(FlushMode mode); /** + * Destroys all resources associated with this cache. This should + * be called after a flush(kFlushMode_Full). + */ + void terminate(); + + /** * Indicates whether the renderer is in debug mode. * This debug mode provides limited information to app developers. */ @@ -192,6 +204,7 @@ public: private: DebugLevel mDebugLevel; + bool mInitialized; }; // class Caches }; // namespace uirenderer diff --git a/libs/hwui/DisplayListLogBuffer.h b/libs/hwui/DisplayListLogBuffer.h index bf16f29..5d689bb 100644 --- a/libs/hwui/DisplayListLogBuffer.h +++ b/libs/hwui/DisplayListLogBuffer.h @@ -18,6 +18,7 @@ #define ANDROID_HWUI_DISPLAY_LIST_LOG_BUFFER_H #include <utils/Singleton.h> + #include <stdio.h> namespace android { diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index cedf456..3372d1c 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -382,12 +382,13 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { xDivs = getInts(xDivsCount); yDivs = getInts(yDivsCount); colors = getUInts(numColors); - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - getFloat(); - getFloat(); - getFloat(); - getFloat(); - getPaint(); + float left = getFloat(); + float top = getFloat(); + float right = getFloat(); + float bottom = getFloat(); + SkPaint* paint = getPaint(); + LOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op], + left, top, right, bottom); } break; case DrawColor: { diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 8cd7fea..ab475bf 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -26,6 +26,8 @@ #include <SkTDArray.h> #include <SkTSearch.h> +#include <cutils/compiler.h> + #include "DisplayListLogBuffer.h" #include "OpenGLRenderer.h" #include "utils/Functor.h" @@ -58,7 +60,7 @@ class DisplayListRenderer; class DisplayList { public: DisplayList(const DisplayListRenderer& recorder); - ~DisplayList(); + ANDROID_API ~DisplayList(); // IMPORTANT: Update the intialization of OP_NAMES in the .cpp file // when modifying this file @@ -107,13 +109,13 @@ public: void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false); - size_t getSize(); + ANDROID_API size_t getSize(); bool replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level = 0); void output(OpenGLRenderer& renderer, uint32_t level = 0); - static void outputLogBuffer(int fd); + ANDROID_API static void outputLogBuffer(int fd); void setRenderable(bool renderable) { mIsRenderable = renderable; @@ -230,75 +232,76 @@ private: */ class DisplayListRenderer: public OpenGLRenderer { public: - DisplayListRenderer(); - ~DisplayListRenderer(); + ANDROID_API DisplayListRenderer(); + virtual ~DisplayListRenderer(); - DisplayList* getDisplayList(DisplayList* displayList); + ANDROID_API DisplayList* getDisplayList(DisplayList* displayList); - void setViewport(int width, int height); - void prepareDirty(float left, float top, float right, float bottom, bool opaque); - void finish(); + virtual void setViewport(int width, int height); + virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); + virtual void finish(); - bool callDrawGLFunction(Functor *functor, Rect& dirty); + virtual bool callDrawGLFunction(Functor *functor, Rect& dirty); - void interrupt(); - void resume(); + virtual void interrupt(); + virtual void resume(); - int save(int flags); - void restore(); - void restoreToCount(int saveCount); + virtual int save(int flags); + virtual void restore(); + virtual void restoreToCount(int saveCount); - int saveLayer(float left, float top, float right, float bottom, + virtual int saveLayer(float left, float top, float right, float bottom, SkPaint* p, int flags); - int saveLayerAlpha(float left, float top, float right, float bottom, + virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); - void translate(float dx, float dy); - void rotate(float degrees); - void scale(float sx, float sy); - void skew(float sx, float sy); + virtual void translate(float dx, float dy); + virtual void rotate(float degrees); + virtual void scale(float sx, float sy); + virtual void skew(float sx, float sy); - void setMatrix(SkMatrix* matrix); - void concatMatrix(SkMatrix* matrix); + virtual void setMatrix(SkMatrix* matrix); + virtual void concatMatrix(SkMatrix* matrix); - bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); + virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); - bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, + virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, Rect& dirty, uint32_t level = 0); - void drawLayer(Layer* layer, float x, float y, SkPaint* paint); - void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); - void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); - void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, + virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); + virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); + virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); + virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); - void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, + virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); - void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, + virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint); - void drawColor(int color, SkXfermode::Mode mode); - void drawRect(float left, float top, float right, float bottom, SkPaint* paint); - void drawRoundRect(float left, float top, float right, float bottom, + virtual void drawColor(int color, SkXfermode::Mode mode); + virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); + virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint); - void drawCircle(float x, float y, float radius, SkPaint* paint); - void drawOval(float left, float top, float right, float bottom, SkPaint* paint); - void drawArc(float left, float top, float right, float bottom, + virtual void drawCircle(float x, float y, float radius, SkPaint* paint); + virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); + virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); - void drawPath(SkPath* path, SkPaint* paint); - void drawLines(float* points, int count, SkPaint* paint); - void drawPoints(float* points, int count, SkPaint* paint); - void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); + virtual void drawPath(SkPath* path, SkPaint* paint); + virtual void drawLines(float* points, int count, SkPaint* paint); + virtual void drawPoints(float* points, int count, SkPaint* paint); + virtual void drawText(const char* text, int bytesCount, int count, float x, float y, + SkPaint* paint); - void resetShader(); - void setupShader(SkiaShader* shader); + virtual void resetShader(); + virtual void setupShader(SkiaShader* shader); - void resetColorFilter(); - void setupColorFilter(SkiaColorFilter* filter); + virtual void resetColorFilter(); + virtual void setupColorFilter(SkiaColorFilter* filter); - void resetShadow(); - void setupShadow(float radius, float dx, float dy, int color); + virtual void resetShadow(); + virtual void setupShadow(float radius, float dx, float dy, int color); - void reset(); + ANDROID_API void reset(); const SkWriter32& writeStream() const { return mWriter; diff --git a/libs/hwui/GammaFontRenderer.cpp b/libs/hwui/GammaFontRenderer.cpp index e8362dc..eb863e9 100644 --- a/libs/hwui/GammaFontRenderer.cpp +++ b/libs/hwui/GammaFontRenderer.cpp @@ -67,20 +67,63 @@ GammaFontRenderer::GammaFontRenderer() { const float whiteGamma = 1.0f / gamma; for (uint32_t i = 0; i <= 255; i++) { - mDefault[i] = i; + mGammaTable[i] = i; const float v = i / 255.0f; const float black = pow(v, blackGamma); const float white = pow(v, whiteGamma); - mBlackGamma[i] = uint8_t((float)::floor(black * 255.0f + 0.5f)); - mWhiteGamma[i] = uint8_t((float)::floor(white * 255.0f + 0.5f)); + mGammaTable[256 + i] = uint8_t((float)::floor(black * 255.0f + 0.5f)); + mGammaTable[512 + i] = uint8_t((float)::floor(white * 255.0f + 0.5f)); } - // Configure the font renderers - mDefaultRenderer.setGammaTable(&mDefault[0]); - mBlackGammaRenderer.setGammaTable(&mBlackGamma[0]); - mWhiteGammaRenderer.setGammaTable(&mWhiteGamma[0]); + memset(mRenderers, 0, sizeof(FontRenderer*) * kGammaCount); + memset(mRenderersUsageCount, 0, sizeof(uint32_t) * kGammaCount); +} + +GammaFontRenderer::~GammaFontRenderer() { + for (int i = 0; i < kGammaCount; i++) { + delete mRenderers[i]; + } +} + +void GammaFontRenderer::clear() { + for (int i = 0; i < kGammaCount; i++) { + delete mRenderers[i]; + mRenderers[i] = NULL; + } +} + +void GammaFontRenderer::flush() { + int count = 0; + int min = -1; + uint32_t minCount = UINT_MAX; + + for (int i = 0; i < kGammaCount; i++) { + if (mRenderers[i]) { + count++; + if (mRenderersUsageCount[i] < minCount) { + minCount = mRenderersUsageCount[i]; + min = i; + } + } + } + + if (count <= 1 || min < 0) return; + + delete mRenderers[min]; + mRenderers[min] = NULL; +} + +FontRenderer* GammaFontRenderer::getRenderer(Gamma gamma) { + FontRenderer* renderer = mRenderers[gamma]; + if (!renderer) { + renderer = new FontRenderer(); + mRenderers[gamma] = renderer; + renderer->setGammaTable(&mGammaTable[gamma * 256]); + } + mRenderersUsageCount[gamma]++; + return renderer; } FontRenderer& GammaFontRenderer::getFontRenderer(const SkPaint* paint) { @@ -92,12 +135,12 @@ FontRenderer& GammaFontRenderer::getFontRenderer(const SkPaint* paint) { const int luminance = (r * 2 + g * 5 + b) >> 3; if (luminance <= mBlackThreshold) { - return mBlackGammaRenderer; + return *getRenderer(kGammaBlack); } else if (luminance >= mWhiteThreshold) { - return mWhiteGammaRenderer; + return *getRenderer(kGammaWhite); } } - return mDefaultRenderer; + return *getRenderer(kGammaDefault); } }; // namespace uirenderer diff --git a/libs/hwui/GammaFontRenderer.h b/libs/hwui/GammaFontRenderer.h index 96d960c..54c208e 100644 --- a/libs/hwui/GammaFontRenderer.h +++ b/libs/hwui/GammaFontRenderer.h @@ -26,36 +26,43 @@ namespace uirenderer { struct GammaFontRenderer { GammaFontRenderer(); + ~GammaFontRenderer(); + + enum Gamma { + kGammaDefault = 0, + kGammaBlack = 1, + kGammaWhite = 2, + kGammaCount = 3 + }; + + void clear(); + void flush(); FontRenderer& getFontRenderer(const SkPaint* paint); uint32_t getFontRendererCount() const { - return 3; + return kGammaCount; } uint32_t getFontRendererSize(uint32_t fontRenderer) const { - switch (fontRenderer) { - case 0: - return mDefaultRenderer.getCacheHeight() * mDefaultRenderer.getCacheWidth(); - case 1: - return mBlackGammaRenderer.getCacheHeight() * mBlackGammaRenderer.getCacheWidth(); - case 2: - return mWhiteGammaRenderer.getCacheHeight() * mWhiteGammaRenderer.getCacheWidth(); - } - return 0; + if (fontRenderer >= kGammaCount) return 0; + + FontRenderer* renderer = mRenderers[fontRenderer]; + if (!renderer) return 0; + + return renderer->getCacheHeight() * renderer->getCacheWidth(); } private: - FontRenderer mDefaultRenderer; - FontRenderer mBlackGammaRenderer; - FontRenderer mWhiteGammaRenderer; + FontRenderer* getRenderer(Gamma gamma); + + uint32_t mRenderersUsageCount[kGammaCount]; + FontRenderer* mRenderers[kGammaCount]; int mBlackThreshold; int mWhiteThreshold; - uint8_t mDefault[256]; - uint8_t mBlackGamma[256]; - uint8_t mWhiteGamma[256]; + uint8_t mGammaTable[256 * kGammaCount]; }; }; // namespace uirenderer diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 349b9e3..e38b479 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -31,6 +31,12 @@ namespace uirenderer { // Rendering /////////////////////////////////////////////////////////////////////////////// +LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { +} + +LayerRenderer::~LayerRenderer() { +} + void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); @@ -210,7 +216,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); if (glGetError() != GL_NO_ERROR) { - LOGD("Could not allocate texture"); + LOGD("Could not allocate texture for layer (fbo=%d %dx%d)", + fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); Caches::getInstance().fboCache.put(fbo); @@ -264,7 +271,7 @@ Layer* LayerRenderer::createTextureLayer(bool isOpaque) { layer->setFbo(0); layer->setAlpha(255, SkXfermode::kSrcOver_Mode); layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); - layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f); + layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); layer->region.clear(); layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() @@ -400,6 +407,18 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { renderer.setViewport(bitmap->width(), bitmap->height()); renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, bitmap->width(), bitmap->height(), !layer->isBlend()); + + glDisable(GL_SCISSOR_TEST); + renderer.translate(0.0f, bitmap->height()); + renderer.scale(1.0f, -1.0f); + + mat4 texTransform(layer->getTexTransform()); + + mat4 invert; + invert.translate(0.0f, 1.0f, 0.0f); + invert.scale(1.0f, -1.0f, 1.0f); + layer->getTexTransform().multiply(invert); + if ((error = glGetError()) != GL_NO_ERROR) goto error; { @@ -413,6 +432,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { if ((error = glGetError()) != GL_NO_ERROR) goto error; } + layer->getTexTransform().load(texTransform); status = true; } diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h index 2246573..6104301 100644 --- a/libs/hwui/LayerRenderer.h +++ b/libs/hwui/LayerRenderer.h @@ -17,6 +17,8 @@ #ifndef ANDROID_HWUI_LAYER_RENDERER_H #define ANDROID_HWUI_LAYER_RENDERER_H +#include <cutils/compiler.h> + #include "OpenGLRenderer.h" #include "Layer.h" @@ -42,27 +44,24 @@ namespace uirenderer { class LayerRenderer: public OpenGLRenderer { public: - LayerRenderer(Layer* layer): mLayer(layer) { - } - - ~LayerRenderer() { - } + ANDROID_API LayerRenderer(Layer* layer); + virtual ~LayerRenderer(); - void prepareDirty(float left, float top, float right, float bottom, bool opaque); - void finish(); + virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); + virtual void finish(); - bool hasLayer(); - Region* getRegion(); - GLint getTargetFbo(); + virtual bool hasLayer(); + virtual Region* getRegion(); + virtual GLint getTargetFbo(); - static Layer* createTextureLayer(bool isOpaque); - static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false); - static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); - static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, + ANDROID_API static Layer* createTextureLayer(bool isOpaque); + ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false); + ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); + ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, GLenum renderTarget, float* transform); - static void destroyLayer(Layer* layer); - static void destroyLayerDeferred(Layer* layer); - static bool copyLayer(Layer* layer, SkBitmap* bitmap); + ANDROID_API static void destroyLayer(Layer* layer); + ANDROID_API static void destroyLayerDeferred(Layer* layer); + ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap); private: void generateMesh(); diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h index 56fd37d..22220a9 100644 --- a/libs/hwui/Matrix.h +++ b/libs/hwui/Matrix.h @@ -19,6 +19,8 @@ #include <SkMatrix.h> +#include <cutils/compiler.h> + #include "Rect.h" namespace android { @@ -28,7 +30,7 @@ namespace uirenderer { // Classes /////////////////////////////////////////////////////////////////////////////// -class Matrix4 { +class ANDROID_API Matrix4 { public: float data[16]; diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 32595e4..4d22646 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -201,14 +201,16 @@ void OpenGLRenderer::interrupt() { } void OpenGLRenderer::resume() { - glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight()); + sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; + + glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); glEnable(GL_SCISSOR_TEST); dirtyClip(); glDisable(GL_DITHER); - glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo()); + glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); mCaches.blend = true; diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 14b22b3..2fc88e1 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -31,6 +31,8 @@ #include <utils/RefBase.h> #include <utils/Vector.h> +#include <cutils/compiler.h> + #include "Debug.h" #include "Extensions.h" #include "Matrix.h" @@ -57,12 +59,12 @@ class DisplayList; */ class OpenGLRenderer { public: - OpenGLRenderer(); + ANDROID_API OpenGLRenderer(); virtual ~OpenGLRenderer(); virtual void setViewport(int width, int height); - void prepare(bool opaque); + ANDROID_API void prepare(bool opaque); virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); virtual void finish(); @@ -72,7 +74,7 @@ public: virtual bool callDrawGLFunction(Functor *functor, Rect& dirty); - int getSaveCount() const; + ANDROID_API int getSaveCount() const; virtual int save(int flags); virtual void restore(); virtual void restoreToCount(int saveCount); @@ -87,12 +89,12 @@ public: virtual void scale(float sx, float sy); virtual void skew(float sx, float sy); - void getMatrix(SkMatrix* matrix); + ANDROID_API void getMatrix(SkMatrix* matrix); virtual void setMatrix(SkMatrix* matrix); virtual void concatMatrix(SkMatrix* matrix); - const Rect& getClipBounds(); - bool quickReject(float left, float top, float right, float bottom); + ANDROID_API const Rect& getClipBounds(); + ANDROID_API bool quickReject(float left, float top, float right, float bottom); virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp index f7dacae..47a2c99 100644 --- a/libs/hwui/Patch.cpp +++ b/libs/hwui/Patch.cpp @@ -157,14 +157,17 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, for (uint32_t i = 0; i < mYCount; i++) { float stepY = mYDivs[i]; + const float segment = stepY - previousStepY; if (i & 1) { - const float segment = stepY - previousStepY; y2 = y1 + floorf(segment * stretchY + 0.5f); } else { - y2 = y1 + stepY - previousStepY; + y2 = y1 + segment; } - float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight; + + float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1)); + float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight; + v1 += vOffset / bitmapHeight; if (stepY > 0.0f) { #if DEBUG_EXPLODE_PATCHES @@ -179,7 +182,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, } y1 = y2; - v1 = (stepY + 0.5f) / bitmapHeight; + v1 = stepY / bitmapHeight; previousStepY = stepY; } @@ -190,8 +193,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, y1 += mYCount * EXPLODE_GAP; y2 += mYCount * EXPLODE_GAP; #endif - generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, - bitmapWidth, quadCount); + generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, bitmapWidth, quadCount); } if (verticesCount > 0) { @@ -220,14 +222,17 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl // Generate the row quad by quad for (uint32_t i = 0; i < mXCount; i++) { float stepX = mXDivs[i]; + const float segment = stepX - previousStepX; if (i & 1) { - const float segment = stepX - previousStepX; x2 = x1 + floorf(segment * stretchX + 0.5f); } else { - x2 = x1 + stepX - previousStepX; + x2 = x1 + segment; } - float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; + + float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1)); + float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; + u1 += uOffset / bitmapWidth; if (stepX > 0.0f) { #if DEBUG_EXPLODE_PATCHES @@ -241,7 +246,7 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl } x1 = x2; - u1 = (stepX + 0.5f) / bitmapWidth; + u1 = stepX / bitmapWidth; previousStepX = stepX; } @@ -265,8 +270,8 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f if ((mColorKey >> oldQuadCount) & 0x1) { #if DEBUG_PATCHES_EMPTY_VERTICES PATCH_LOGD(" quad %d (empty)", oldQuadCount); - PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); - PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2); + PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); + PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); #endif return; } @@ -294,8 +299,8 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f #if DEBUG_PATCHES_VERTICES PATCH_LOGD(" quad %d", oldQuadCount); - PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); - PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2); + PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1); + PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2); #endif } diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h index 5bd0d4f..8c01e3a 100644 --- a/libs/hwui/Properties.h +++ b/libs/hwui/Properties.h @@ -61,6 +61,9 @@ enum DebugLevel { #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" +// These properties are defined in percentage (range 0..1) +#define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flush_rate" + // These properties are defined in pixels #define PROPERTY_TEXT_CACHE_WIDTH "ro.hwui.text_cache_width" #define PROPERTY_TEXT_CACHE_HEIGHT "ro.hwui.text_cache_height" @@ -82,6 +85,8 @@ enum DebugLevel { #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f #define DEFAULT_FBO_CACHE_SIZE 16 +#define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f + #define DEFAULT_TEXT_GAMMA 1.4f #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h index 2a38910..8cf466b 100644 --- a/libs/hwui/ResourceCache.h +++ b/libs/hwui/ResourceCache.h @@ -17,6 +17,8 @@ #ifndef ANDROID_HWUI_RESOURCE_CACHE_H #define ANDROID_HWUI_RESOURCE_CACHE_H +#include <cutils/compiler.h> + #include <SkBitmap.h> #include <SkiaColorFilter.h> #include <SkiaShader.h> @@ -49,7 +51,7 @@ public: ResourceType resourceType; }; -class ResourceCache { +class ANDROID_API ResourceCache { KeyedVector<void *, ResourceReference *>* mCache; public: ResourceCache(); diff --git a/libs/hwui/SkiaColorFilter.h b/libs/hwui/SkiaColorFilter.h index 1bf475c..2feb834 100644 --- a/libs/hwui/SkiaColorFilter.h +++ b/libs/hwui/SkiaColorFilter.h @@ -20,6 +20,8 @@ #include <GLES2/gl2.h> #include <SkColorFilter.h> +#include <cutils/compiler.h> + #include "ProgramCache.h" #include "Extensions.h" @@ -45,7 +47,7 @@ struct SkiaColorFilter { kBlend, }; - SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend); + ANDROID_API SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend); virtual ~SkiaColorFilter(); virtual void describe(ProgramDescription& description, const Extensions& extensions) = 0; @@ -79,7 +81,7 @@ private: * A color filter that multiplies the source color with a matrix and adds a vector. */ struct SkiaColorMatrixFilter: public SkiaColorFilter { - SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector); + ANDROID_API SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector); ~SkiaColorMatrixFilter(); void describe(ProgramDescription& description, const Extensions& extensions); @@ -95,7 +97,7 @@ private: * another fixed value. Ignores the alpha channel of both arguments. */ struct SkiaLightingFilter: public SkiaColorFilter { - SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add); + ANDROID_API SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add); void describe(ProgramDescription& description, const Extensions& extensions); void setupProgram(Program* program); @@ -110,7 +112,7 @@ private: * and PorterDuff blending mode. */ struct SkiaBlendFilter: public SkiaColorFilter { - SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode); + ANDROID_API SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode); void describe(ProgramDescription& description, const Extensions& extensions); void setupProgram(Program* program); diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h index 89dd131..2de9a93 100644 --- a/libs/hwui/SkiaShader.h +++ b/libs/hwui/SkiaShader.h @@ -22,6 +22,8 @@ #include <GLES2/gl2.h> +#include <cutils/compiler.h> + #include "Extensions.h" #include "ProgramCache.h" #include "TextureCache.h" @@ -52,8 +54,8 @@ struct SkiaShader { kCompose }; - SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, - SkMatrix* matrix, bool blend); + ANDROID_API SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, + SkShader::TileMode tileY, SkMatrix* matrix, bool blend); virtual ~SkiaShader(); virtual SkiaShader* copy() = 0; @@ -139,7 +141,7 @@ private: * A shader that draws a bitmap. */ struct SkiaBitmapShader: public SkiaShader { - SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, + ANDROID_API SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, SkMatrix* matrix, bool blend); SkiaShader* copy(); @@ -169,8 +171,8 @@ private: * A shader that draws a linear gradient. */ struct SkiaLinearGradientShader: public SkiaShader { - SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count, - SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); + ANDROID_API SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, + int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); ~SkiaLinearGradientShader(); SkiaShader* copy(); @@ -193,8 +195,8 @@ private: * A shader that draws a sweep gradient. */ struct SkiaSweepGradientShader: public SkiaShader { - SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count, - SkShader* key, SkMatrix* matrix, bool blend); + ANDROID_API SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, + int count, SkShader* key, SkMatrix* matrix, bool blend); ~SkiaSweepGradientShader(); SkiaShader* copy(); @@ -218,8 +220,9 @@ protected: * A shader that draws a circular gradient. */ struct SkiaCircularGradientShader: public SkiaSweepGradientShader { - SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, - int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); + ANDROID_API SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, + float* positions, int count, SkShader* key,SkShader::TileMode tileMode, + SkMatrix* matrix, bool blend); SkiaShader* copy(); void describe(ProgramDescription& description, const Extensions& extensions); @@ -233,7 +236,8 @@ private: * A shader that draws two shaders, composited with an xfermode. */ struct SkiaComposeShader: public SkiaShader { - SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key); + ANDROID_API SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, + SkShader* key); ~SkiaComposeShader(); SkiaShader* copy(); diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h index d51154d..aff7b93 100644 --- a/libs/hwui/Snapshot.h +++ b/libs/hwui/Snapshot.h @@ -213,7 +213,8 @@ public: Layer* layer; /** - * Only set when the flag kFlagIsFboLayer is set. + * Target FBO used for rendering. Set to 0 when rendering directly + * into the framebuffer. */ GLuint fbo; diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp index fbdbf92..018ce3e 100644 --- a/libs/hwui/TextureCache.cpp +++ b/libs/hwui/TextureCache.cpp @@ -34,7 +34,8 @@ namespace uirenderer { TextureCache::TextureCache(): mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity), - mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) { + mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)), + mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { INIT_LOGD(" Setting texture cache size to %sMB", property); @@ -43,6 +44,15 @@ TextureCache::TextureCache(): INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); } + if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) { + float flushRate = atof(property); + INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); + setFlushRate(flushRate); + } else { + INIT_LOGD(" Using default texture cache flush rate of %.2f%%", + DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f); + } + init(); } @@ -84,6 +94,10 @@ void TextureCache::setMaxSize(uint32_t maxSize) { } } +void TextureCache::setFlushRate(float flushRate) { + mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate)); +} + /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// @@ -168,6 +182,21 @@ void TextureCache::clear() { TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize); } +void TextureCache::flush() { + if (mFlushRate >= 1.0f || mCache.size() == 0) return; + if (mFlushRate <= 0.0f) { + clear(); + return; + } + + uint32_t targetSize = uint32_t(mSize * mFlushRate); + TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize); + + while (mSize > targetSize) { + mCache.removeOldest(); + } +} + void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h index f7707f7..ce924b4 100644 --- a/libs/hwui/TextureCache.h +++ b/libs/hwui/TextureCache.h @@ -98,6 +98,17 @@ public: */ uint32_t getSize(); + /** + * Partially flushes the cache. The amount of memory freed by a flush + * is defined by the flush rate. + */ + void flush(); + /** + * Indicates the percentage of the cache to retain when a + * memory trim is requested (see Caches::flush). + */ + void setFlushRate(float flushRate); + private: /** * Generates the texture from a bitmap into the specified texture structure. @@ -119,6 +130,8 @@ private: uint32_t mMaxSize; GLint mMaxTextureSize; + float mFlushRate; + bool mDebugEnabled; Vector<SkBitmap*> mGarbage; |