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-rw-r--r--libs/input/PointerController.cpp604
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diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
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+++ b/libs/input/PointerController.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "PointerController"
+
+//#define LOG_NDEBUG 0
+
+// Log debug messages about pointer updates
+#define DEBUG_POINTER_UPDATES 0
+
+#include "PointerController.h"
+
+#include <cutils/log.h>
+
+#include <SkBitmap.h>
+#include <SkCanvas.h>
+#include <SkColor.h>
+#include <SkPaint.h>
+#include <SkXfermode.h>
+
+namespace android {
+
+// --- PointerController ---
+
+// Time to wait before starting the fade when the pointer is inactive.
+static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
+static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
+
+// Time to wait between animation frames.
+static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
+
+// Time to spend fading out the spot completely.
+static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
+
+// Time to spend fading out the pointer completely.
+static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
+
+
+// --- PointerController ---
+
+PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
+ const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
+ mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
+ mHandler = new WeakMessageHandler(this);
+
+ AutoMutex _l(mLock);
+
+ mLocked.animationPending = false;
+
+ mLocked.displayWidth = -1;
+ mLocked.displayHeight = -1;
+ mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
+
+ mLocked.presentation = PRESENTATION_POINTER;
+ mLocked.presentationChanged = false;
+
+ mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
+
+ mLocked.pointerFadeDirection = 0;
+ mLocked.pointerX = 0;
+ mLocked.pointerY = 0;
+ mLocked.pointerAlpha = 0.0f; // pointer is initially faded
+ mLocked.pointerSprite = mSpriteController->createSprite();
+ mLocked.pointerIconChanged = false;
+
+ mLocked.buttonState = 0;
+
+ loadResources();
+}
+
+PointerController::~PointerController() {
+ mLooper->removeMessages(mHandler);
+
+ AutoMutex _l(mLock);
+
+ mLocked.pointerSprite.clear();
+
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ delete mLocked.spots.itemAt(i);
+ }
+ mLocked.spots.clear();
+ mLocked.recycledSprites.clear();
+}
+
+bool PointerController::getBounds(float* outMinX, float* outMinY,
+ float* outMaxX, float* outMaxY) const {
+ AutoMutex _l(mLock);
+
+ return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
+}
+
+bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
+ float* outMaxX, float* outMaxY) const {
+ if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
+ return false;
+ }
+
+ *outMinX = 0;
+ *outMinY = 0;
+ switch (mLocked.displayOrientation) {
+ case DISPLAY_ORIENTATION_90:
+ case DISPLAY_ORIENTATION_270:
+ *outMaxX = mLocked.displayHeight - 1;
+ *outMaxY = mLocked.displayWidth - 1;
+ break;
+ default:
+ *outMaxX = mLocked.displayWidth - 1;
+ *outMaxY = mLocked.displayHeight - 1;
+ break;
+ }
+ return true;
+}
+
+void PointerController::move(float deltaX, float deltaY) {
+#if DEBUG_POINTER_UPDATES
+ ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
+#endif
+ if (deltaX == 0.0f && deltaY == 0.0f) {
+ return;
+ }
+
+ AutoMutex _l(mLock);
+
+ setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
+}
+
+void PointerController::setButtonState(int32_t buttonState) {
+#if DEBUG_POINTER_UPDATES
+ ALOGD("Set button state 0x%08x", buttonState);
+#endif
+ AutoMutex _l(mLock);
+
+ if (mLocked.buttonState != buttonState) {
+ mLocked.buttonState = buttonState;
+ }
+}
+
+int32_t PointerController::getButtonState() const {
+ AutoMutex _l(mLock);
+
+ return mLocked.buttonState;
+}
+
+void PointerController::setPosition(float x, float y) {
+#if DEBUG_POINTER_UPDATES
+ ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
+#endif
+ AutoMutex _l(mLock);
+
+ setPositionLocked(x, y);
+}
+
+void PointerController::setPositionLocked(float x, float y) {
+ float minX, minY, maxX, maxY;
+ if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
+ if (x <= minX) {
+ mLocked.pointerX = minX;
+ } else if (x >= maxX) {
+ mLocked.pointerX = maxX;
+ } else {
+ mLocked.pointerX = x;
+ }
+ if (y <= minY) {
+ mLocked.pointerY = minY;
+ } else if (y >= maxY) {
+ mLocked.pointerY = maxY;
+ } else {
+ mLocked.pointerY = y;
+ }
+ updatePointerLocked();
+ }
+}
+
+void PointerController::getPosition(float* outX, float* outY) const {
+ AutoMutex _l(mLock);
+
+ *outX = mLocked.pointerX;
+ *outY = mLocked.pointerY;
+}
+
+void PointerController::fade(Transition transition) {
+ AutoMutex _l(mLock);
+
+ // Remove the inactivity timeout, since we are fading now.
+ removeInactivityTimeoutLocked();
+
+ // Start fading.
+ if (transition == TRANSITION_IMMEDIATE) {
+ mLocked.pointerFadeDirection = 0;
+ mLocked.pointerAlpha = 0.0f;
+ updatePointerLocked();
+ } else {
+ mLocked.pointerFadeDirection = -1;
+ startAnimationLocked();
+ }
+}
+
+void PointerController::unfade(Transition transition) {
+ AutoMutex _l(mLock);
+
+ // Always reset the inactivity timer.
+ resetInactivityTimeoutLocked();
+
+ // Start unfading.
+ if (transition == TRANSITION_IMMEDIATE) {
+ mLocked.pointerFadeDirection = 0;
+ mLocked.pointerAlpha = 1.0f;
+ updatePointerLocked();
+ } else {
+ mLocked.pointerFadeDirection = 1;
+ startAnimationLocked();
+ }
+}
+
+void PointerController::setPresentation(Presentation presentation) {
+ AutoMutex _l(mLock);
+
+ if (mLocked.presentation != presentation) {
+ mLocked.presentation = presentation;
+ mLocked.presentationChanged = true;
+
+ if (presentation != PRESENTATION_SPOT) {
+ fadeOutAndReleaseAllSpotsLocked();
+ }
+
+ updatePointerLocked();
+ }
+}
+
+void PointerController::setSpots(const PointerCoords* spotCoords,
+ const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
+#if DEBUG_POINTER_UPDATES
+ ALOGD("setSpots: idBits=%08x", spotIdBits.value);
+ for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ const PointerCoords& c = spotCoords[spotIdToIndex[id]];
+ ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
+ c.getAxisValue(AMOTION_EVENT_AXIS_X),
+ c.getAxisValue(AMOTION_EVENT_AXIS_Y),
+ c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
+ }
+#endif
+
+ AutoMutex _l(mLock);
+
+ mSpriteController->openTransaction();
+
+ // Add or move spots for fingers that are down.
+ for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
+ uint32_t id = idBits.clearFirstMarkedBit();
+ const PointerCoords& c = spotCoords[spotIdToIndex[id]];
+ const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
+ ? mResources.spotTouch : mResources.spotHover;
+ float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
+ float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
+
+ Spot* spot = getSpotLocked(id);
+ if (!spot) {
+ spot = createAndAddSpotLocked(id);
+ }
+
+ spot->updateSprite(&icon, x, y);
+ }
+
+ // Remove spots for fingers that went up.
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id != Spot::INVALID_ID
+ && !spotIdBits.hasBit(spot->id)) {
+ fadeOutAndReleaseSpotLocked(spot);
+ }
+ }
+
+ mSpriteController->closeTransaction();
+}
+
+void PointerController::clearSpots() {
+#if DEBUG_POINTER_UPDATES
+ ALOGD("clearSpots");
+#endif
+
+ AutoMutex _l(mLock);
+
+ fadeOutAndReleaseAllSpotsLocked();
+}
+
+void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
+ AutoMutex _l(mLock);
+
+ if (mLocked.inactivityTimeout != inactivityTimeout) {
+ mLocked.inactivityTimeout = inactivityTimeout;
+ resetInactivityTimeoutLocked();
+ }
+}
+
+void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) {
+ AutoMutex _l(mLock);
+
+ // Adjust to use the display's unrotated coordinate frame.
+ if (orientation == DISPLAY_ORIENTATION_90
+ || orientation == DISPLAY_ORIENTATION_270) {
+ int32_t temp = height;
+ height = width;
+ width = temp;
+ }
+
+ if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
+ mLocked.displayWidth = width;
+ mLocked.displayHeight = height;
+
+ float minX, minY, maxX, maxY;
+ if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
+ mLocked.pointerX = (minX + maxX) * 0.5f;
+ mLocked.pointerY = (minY + maxY) * 0.5f;
+ } else {
+ mLocked.pointerX = 0;
+ mLocked.pointerY = 0;
+ }
+
+ fadeOutAndReleaseAllSpotsLocked();
+ }
+
+ if (mLocked.displayOrientation != orientation) {
+ // Apply offsets to convert from the pixel top-left corner position to the pixel center.
+ // This creates an invariant frame of reference that we can easily rotate when
+ // taking into account that the pointer may be located at fractional pixel offsets.
+ float x = mLocked.pointerX + 0.5f;
+ float y = mLocked.pointerY + 0.5f;
+ float temp;
+
+ // Undo the previous rotation.
+ switch (mLocked.displayOrientation) {
+ case DISPLAY_ORIENTATION_90:
+ temp = x;
+ x = mLocked.displayWidth - y;
+ y = temp;
+ break;
+ case DISPLAY_ORIENTATION_180:
+ x = mLocked.displayWidth - x;
+ y = mLocked.displayHeight - y;
+ break;
+ case DISPLAY_ORIENTATION_270:
+ temp = x;
+ x = y;
+ y = mLocked.displayHeight - temp;
+ break;
+ }
+
+ // Perform the new rotation.
+ switch (orientation) {
+ case DISPLAY_ORIENTATION_90:
+ temp = x;
+ x = y;
+ y = mLocked.displayWidth - temp;
+ break;
+ case DISPLAY_ORIENTATION_180:
+ x = mLocked.displayWidth - x;
+ y = mLocked.displayHeight - y;
+ break;
+ case DISPLAY_ORIENTATION_270:
+ temp = x;
+ x = mLocked.displayHeight - y;
+ y = temp;
+ break;
+ }
+
+ // Apply offsets to convert from the pixel center to the pixel top-left corner position
+ // and save the results.
+ mLocked.pointerX = x - 0.5f;
+ mLocked.pointerY = y - 0.5f;
+ mLocked.displayOrientation = orientation;
+ }
+
+ updatePointerLocked();
+}
+
+void PointerController::setPointerIcon(const SpriteIcon& icon) {
+ AutoMutex _l(mLock);
+
+ mLocked.pointerIcon = icon.copy();
+ mLocked.pointerIconChanged = true;
+
+ updatePointerLocked();
+}
+
+void PointerController::handleMessage(const Message& message) {
+ switch (message.what) {
+ case MSG_ANIMATE:
+ doAnimate();
+ break;
+ case MSG_INACTIVITY_TIMEOUT:
+ doInactivityTimeout();
+ break;
+ }
+}
+
+void PointerController::doAnimate() {
+ AutoMutex _l(mLock);
+
+ bool keepAnimating = false;
+ mLocked.animationPending = false;
+ nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
+
+ // Animate pointer fade.
+ if (mLocked.pointerFadeDirection < 0) {
+ mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
+ if (mLocked.pointerAlpha <= 0.0f) {
+ mLocked.pointerAlpha = 0.0f;
+ mLocked.pointerFadeDirection = 0;
+ } else {
+ keepAnimating = true;
+ }
+ updatePointerLocked();
+ } else if (mLocked.pointerFadeDirection > 0) {
+ mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
+ if (mLocked.pointerAlpha >= 1.0f) {
+ mLocked.pointerAlpha = 1.0f;
+ mLocked.pointerFadeDirection = 0;
+ } else {
+ keepAnimating = true;
+ }
+ updatePointerLocked();
+ }
+
+ // Animate spots that are fading out and being removed.
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id == Spot::INVALID_ID) {
+ spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
+ if (spot->alpha <= 0) {
+ mLocked.spots.removeAt(i--);
+ releaseSpotLocked(spot);
+ } else {
+ spot->sprite->setAlpha(spot->alpha);
+ keepAnimating = true;
+ }
+ }
+ }
+
+ if (keepAnimating) {
+ startAnimationLocked();
+ }
+}
+
+void PointerController::doInactivityTimeout() {
+ fade(TRANSITION_GRADUAL);
+}
+
+void PointerController::startAnimationLocked() {
+ if (!mLocked.animationPending) {
+ mLocked.animationPending = true;
+ mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
+ }
+}
+
+void PointerController::resetInactivityTimeoutLocked() {
+ mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
+
+ nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
+ ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
+ mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
+}
+
+void PointerController::removeInactivityTimeoutLocked() {
+ mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
+}
+
+void PointerController::updatePointerLocked() {
+ mSpriteController->openTransaction();
+
+ mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
+ mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
+
+ if (mLocked.pointerAlpha > 0) {
+ mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
+ mLocked.pointerSprite->setVisible(true);
+ } else {
+ mLocked.pointerSprite->setVisible(false);
+ }
+
+ if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
+ mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
+ ? mLocked.pointerIcon : mResources.spotAnchor);
+ mLocked.pointerIconChanged = false;
+ mLocked.presentationChanged = false;
+ }
+
+ mSpriteController->closeTransaction();
+}
+
+PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id == id) {
+ return spot;
+ }
+ }
+ return NULL;
+}
+
+PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
+ // Remove spots until we have fewer than MAX_SPOTS remaining.
+ while (mLocked.spots.size() >= MAX_SPOTS) {
+ Spot* spot = removeFirstFadingSpotLocked();
+ if (!spot) {
+ spot = mLocked.spots.itemAt(0);
+ mLocked.spots.removeAt(0);
+ }
+ releaseSpotLocked(spot);
+ }
+
+ // Obtain a sprite from the recycled pool.
+ sp<Sprite> sprite;
+ if (! mLocked.recycledSprites.isEmpty()) {
+ sprite = mLocked.recycledSprites.top();
+ mLocked.recycledSprites.pop();
+ } else {
+ sprite = mSpriteController->createSprite();
+ }
+
+ // Return the new spot.
+ Spot* spot = new Spot(id, sprite);
+ mLocked.spots.push(spot);
+ return spot;
+}
+
+PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ if (spot->id == Spot::INVALID_ID) {
+ mLocked.spots.removeAt(i);
+ return spot;
+ }
+ }
+ return NULL;
+}
+
+void PointerController::releaseSpotLocked(Spot* spot) {
+ spot->sprite->clearIcon();
+
+ if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
+ mLocked.recycledSprites.push(spot->sprite);
+ }
+
+ delete spot;
+}
+
+void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
+ if (spot->id != Spot::INVALID_ID) {
+ spot->id = Spot::INVALID_ID;
+ startAnimationLocked();
+ }
+}
+
+void PointerController::fadeOutAndReleaseAllSpotsLocked() {
+ for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ Spot* spot = mLocked.spots.itemAt(i);
+ fadeOutAndReleaseSpotLocked(spot);
+ }
+}
+
+void PointerController::loadResources() {
+ mPolicy->loadPointerResources(&mResources);
+}
+
+
+// --- PointerController::Spot ---
+
+void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
+ sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
+ sprite->setAlpha(alpha);
+ sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
+ sprite->setPosition(x, y);
+
+ this->x = x;
+ this->y = y;
+
+ if (icon != lastIcon) {
+ lastIcon = icon;
+ if (icon) {
+ sprite->setIcon(*icon);
+ sprite->setVisible(true);
+ } else {
+ sprite->setVisible(false);
+ }
+ }
+}
+
+} // namespace android