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-rw-r--r--libs/rs/driver/rsdAllocation.cpp648
1 files changed, 0 insertions, 648 deletions
diff --git a/libs/rs/driver/rsdAllocation.cpp b/libs/rs/driver/rsdAllocation.cpp
deleted file mode 100644
index f358f93..0000000
--- a/libs/rs/driver/rsdAllocation.cpp
+++ /dev/null
@@ -1,648 +0,0 @@
-/*
- * Copyright (C) 2011-2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#include "rsdCore.h"
-#include "rsdBcc.h"
-#include "rsdRuntime.h"
-#include "rsdAllocation.h"
-#include "rsdFrameBufferObj.h"
-
-#include "rsAllocation.h"
-
-#include "system/window.h"
-#include "hardware/gralloc.h"
-#include "ui/Rect.h"
-#include "ui/GraphicBufferMapper.h"
-#include "gui/SurfaceTexture.h"
-
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <GLES/glext.h>
-
-using namespace android;
-using namespace android::renderscript;
-
-
-
-const static GLenum gFaceOrder[] = {
- GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
-};
-
-
-GLenum rsdTypeToGLType(RsDataType t) {
- switch (t) {
- case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
- case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
- case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4;
-
- //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT;
- case RS_TYPE_FLOAT_32: return GL_FLOAT;
- case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE;
- case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT;
- case RS_TYPE_SIGNED_8: return GL_BYTE;
- case RS_TYPE_SIGNED_16: return GL_SHORT;
- default: break;
- }
- return 0;
-}
-
-GLenum rsdKindToGLFormat(RsDataKind k) {
- switch (k) {
- case RS_KIND_PIXEL_L: return GL_LUMINANCE;
- case RS_KIND_PIXEL_A: return GL_ALPHA;
- case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
- case RS_KIND_PIXEL_RGB: return GL_RGB;
- case RS_KIND_PIXEL_RGBA: return GL_RGBA;
- case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
- default: break;
- }
- return 0;
-}
-
-
-static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr,
- uint32_t xoff, uint32_t yoff, uint32_t lod,
- RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- rsAssert(drv->textureID);
- RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
- RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
- GLenum t = GL_TEXTURE_2D;
- if (alloc->mHal.state.hasFaces) {
- t = gFaceOrder[face];
- }
- RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
-}
-
-
-static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
- RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
-
- uint32_t faceCount = 1;
- if (alloc->mHal.state.hasFaces) {
- faceCount = 6;
- }
-
- rsdGLCheckError(rsc, "Upload2DTexture 1 ");
- for (uint32_t face = 0; face < faceCount; face ++) {
- for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
- const uint8_t *p = (const uint8_t *)drv->mallocPtr;
- p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
-
- GLenum t = GL_TEXTURE_2D;
- if (alloc->mHal.state.hasFaces) {
- t = gFaceOrder[face];
- }
-
- if (isFirstUpload) {
- RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
- alloc->mHal.state.type->getLODDimX(lod),
- alloc->mHal.state.type->getLODDimY(lod),
- 0, drv->glFormat, drv->glType, p);
- } else {
- RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
- alloc->mHal.state.type->getLODDimX(lod),
- alloc->mHal.state.type->getLODDimY(lod),
- drv->glFormat, drv->glType, p);
- }
- }
- }
-
- if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
- RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
- }
- rsdGLCheckError(rsc, "Upload2DTexture");
-}
-
-static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) {
- if (!drv->textureID) {
- RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
- }
- return;
- }
-
- if (!drv->glType || !drv->glFormat) {
- return;
- }
-
- if (!alloc->getPtr()) {
- return;
- }
-
- bool isFirstUpload = false;
-
- if (!drv->textureID) {
- RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
- isFirstUpload = true;
- }
-
- Upload2DTexture(rsc, alloc, isFirstUpload);
-
- if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
- if (drv->mallocPtr) {
- free(drv->mallocPtr);
- drv->mallocPtr = NULL;
- }
- }
- rsdGLCheckError(rsc, "UploadToTexture");
-}
-
-static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- if (!drv->glFormat) {
- return;
- }
-
- if (!drv->renderTargetID) {
- RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
-
- if (!drv->renderTargetID) {
- // This should generally not happen
- ALOGE("allocateRenderTarget failed to gen mRenderTargetID");
- rsc->dumpDebug();
- return;
- }
- RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
- RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
- alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
- }
- rsdGLCheckError(rsc, "AllocateRenderTarget");
-}
-
-static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- rsAssert(!alloc->mHal.state.type->getDimY());
- rsAssert(!alloc->mHal.state.type->getDimZ());
-
- //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
-
- if (!drv->bufferID) {
- RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
- }
- if (!drv->bufferID) {
- ALOGE("Upload to buffer object failed");
- drv->uploadDeferred = true;
- return;
- }
- RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
- RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
- drv->mallocPtr, GL_DYNAMIC_DRAW);
- RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
- rsdGLCheckError(rsc, "UploadToBufferObject");
-}
-
-bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
- DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
- if (!drv) {
- return false;
- }
-
- void * ptr = alloc->mHal.state.usrPtr;
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
- } else {
- ptr = malloc(alloc->mHal.state.type->getSizeBytes());
- if (!ptr) {
- free(drv);
- return false;
- }
- }
-
- drv->glTarget = GL_NONE;
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
- if (alloc->mHal.state.hasFaces) {
- drv->glTarget = GL_TEXTURE_CUBE_MAP;
- } else {
- drv->glTarget = GL_TEXTURE_2D;
- }
- } else {
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
- drv->glTarget = GL_ARRAY_BUFFER;
- }
- }
-
- drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
- drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
-
-
- alloc->mHal.drvState.mallocPtr = ptr;
- drv->mallocPtr = (uint8_t *)ptr;
- alloc->mHal.drv = drv;
- if (forceZero && ptr) {
- memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
- }
-
- if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
- drv->uploadDeferred = true;
- }
-
- drv->readBackFBO = NULL;
-
- return true;
-}
-
-void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- if (drv->bufferID) {
- // Causes a SW crash....
- //ALOGV(" mBufferID %i", mBufferID);
- //glDeleteBuffers(1, &mBufferID);
- //mBufferID = 0;
- }
- if (drv->textureID) {
- RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
- drv->textureID = 0;
- }
- if (drv->renderTargetID) {
- RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
- drv->renderTargetID = 0;
- }
-
- if (drv->mallocPtr && !alloc->mHal.state.usrPtr) {
- free(drv->mallocPtr);
- drv->mallocPtr = NULL;
- }
- if (drv->readBackFBO != NULL) {
- delete drv->readBackFBO;
- drv->readBackFBO = NULL;
- }
- free(drv);
- alloc->mHal.drv = NULL;
-}
-
-void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
- const Type *newType, bool zeroNew) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
-
- // fixme
- ((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
-
- const uint32_t oldDimX = alloc->mHal.state.dimensionX;
- const uint32_t dimX = newType->getDimX();
-
- if (dimX > oldDimX) {
- const Element *e = alloc->mHal.state.type->getElement();
- uint32_t stride = e->getSizeBytes();
- memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
- }
-}
-
-static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
- if (!alloc->getIsScript()) {
- return; // nothing to sync
- }
-
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
- RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
-
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- if (!drv->textureID && !drv->renderTargetID) {
- return; // nothing was rendered here yet, so nothing to sync
- }
- if (drv->readBackFBO == NULL) {
- drv->readBackFBO = new RsdFrameBufferObj();
- drv->readBackFBO->setColorTarget(drv, 0);
- drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
- alloc->getType()->getDimY());
- }
-
- // Bind the framebuffer object so we can read back from it
- drv->readBackFBO->setActive(rsc);
-
- // Do the readback
- RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
- drv->glFormat, drv->glType, alloc->getPtr());
-
- // Revert framebuffer to its original
- lastFbo->setActive(rsc);
-}
-
-
-void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
- RsAllocationUsageType src) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
- if(!alloc->getIsRenderTarget()) {
- rsc->setError(RS_ERROR_FATAL_DRIVER,
- "Attempting to sync allocation from render target, "
- "for non-render target allocation");
- } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
- rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
- "render target");
- } else {
- rsdAllocationSyncFromFBO(rsc, alloc);
- }
- return;
- }
-
- rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
-
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
- UploadToTexture(rsc, alloc);
- } else {
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
- AllocateRenderTarget(rsc, alloc);
- }
- }
- if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
- UploadToBufferObject(rsc, alloc);
- }
-
- drv->uploadDeferred = false;
-}
-
-void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- drv->uploadDeferred = true;
-}
-
-int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- UploadToTexture(rsc, alloc);
- return drv->textureID;
-}
-
-static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- int32_t r = nw->dequeueBuffer(nw, &drv->wndBuffer);
- if (r) {
- rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer.");
- return false;
- }
-
- // This lock is implicitly released by the queue buffer in IoSend
- r = nw->lockBuffer(nw, drv->wndBuffer);
- if (r) {
- rsc->setError(RS_ERROR_DRIVER, "Error locking next IO output buffer.");
- return false;
- }
-
- // Must lock the whole surface
- GraphicBufferMapper &mapper = GraphicBufferMapper::get();
- Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height);
-
- void *dst = NULL;
- mapper.lock(drv->wndBuffer->handle,
- GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN,
- bounds, &dst);
- alloc->mHal.drvState.mallocPtr = dst;
- return true;
-}
-
-void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- //ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw);
-
- // Cleanup old surface if there is one.
- if (alloc->mHal.state.wndSurface) {
- ANativeWindow *old = alloc->mHal.state.wndSurface;
- GraphicBufferMapper &mapper = GraphicBufferMapper::get();
- mapper.unlock(drv->wndBuffer->handle);
- old->queueBuffer(old, drv->wndBuffer);
- }
-
- if (nw != NULL) {
- int32_t r;
- r = native_window_set_usage(nw, GRALLOC_USAGE_SW_READ_RARELY |
- GRALLOC_USAGE_SW_WRITE_OFTEN);
- if (r) {
- rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage.");
- return;
- }
-
- r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX,
- alloc->mHal.state.dimensionY);
- if (r) {
- rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions.");
- return;
- }
-
- r = native_window_set_buffer_count(nw, 3);
- if (r) {
- rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count.");
- return;
- }
-
- IoGetBuffer(rsc, alloc, nw);
- }
-}
-
-void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- ANativeWindow *nw = alloc->mHal.state.wndSurface;
-
- GraphicBufferMapper &mapper = GraphicBufferMapper::get();
- mapper.unlock(drv->wndBuffer->handle);
- int32_t r = nw->queueBuffer(nw, drv->wndBuffer);
- if (r) {
- rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer.");
- return;
- }
-
- IoGetBuffer(rsc, alloc, nw);
-}
-
-void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- alloc->mHal.state.surfaceTexture->updateTexImage();
-}
-
-
-void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
- uint32_t xoff, uint32_t lod, uint32_t count,
- const void *data, size_t sizeBytes) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
- uint8_t * ptr = drv->mallocPtr;
- ptr += eSize * xoff;
- uint32_t size = count * eSize;
-
- if (alloc->mHal.state.hasReferences) {
- alloc->incRefs(data, count);
- alloc->decRefs(ptr, count);
- }
-
- memcpy(ptr, data, size);
- drv->uploadDeferred = true;
-}
-
-void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
- uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
- uint32_t w, uint32_t h, const void *data, size_t sizeBytes) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- uint32_t eSize = alloc->mHal.state.elementSizeBytes;
- uint32_t lineSize = eSize * w;
- uint32_t destW = alloc->mHal.state.dimensionX;
-
- if (drv->mallocPtr) {
- const uint8_t *src = static_cast<const uint8_t *>(data);
- uint8_t *dst = drv->mallocPtr;
- dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
-
- for (uint32_t line=yoff; line < (yoff+h); line++) {
- if (alloc->mHal.state.hasReferences) {
- alloc->incRefs(src, w);
- alloc->decRefs(dst, w);
- }
- memcpy(dst, src, lineSize);
- src += lineSize;
- dst += destW * eSize;
- }
- drv->uploadDeferred = true;
- } else {
- Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
- }
-}
-
-void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
- uint32_t xoff, uint32_t yoff, uint32_t zoff,
- uint32_t lod, RsAllocationCubemapFace face,
- uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
-
-}
-
-void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
- const android::renderscript::Allocation *dstAlloc,
- uint32_t dstXoff, uint32_t dstLod, uint32_t count,
- const android::renderscript::Allocation *srcAlloc,
- uint32_t srcXoff, uint32_t srcLod) {
-}
-
-uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
- uint32_t xoff, uint32_t yoff, uint32_t lod,
- RsAllocationCubemapFace face) {
- uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
- ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
-
- if (face != 0) {
- uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
- uint32_t faceOffset = totalSizeBytes / 6;
- ptr += faceOffset * (uint32_t)face;
- }
- return ptr;
-}
-
-
-void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
- const android::renderscript::Allocation *dstAlloc,
- uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
- RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
- const android::renderscript::Allocation *srcAlloc,
- uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
- RsAllocationCubemapFace srcFace) {
- uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
- for (uint32_t i = 0; i < h; i ++) {
- uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
- uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
- memcpy(dstPtr, srcPtr, w * elementSize);
-
- //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
- // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
- }
-}
-
-void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
- const android::renderscript::Allocation *dstAlloc,
- uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
- RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
- const android::renderscript::Allocation *srcAlloc,
- uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
- RsAllocationCubemapFace srcFace) {
- if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
- rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
- "yet implemented.");
- return;
- }
- rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
- dstLod, dstFace, w, h, srcAlloc,
- srcXoff, srcYoff, srcLod, srcFace);
-}
-
-void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
- const android::renderscript::Allocation *dstAlloc,
- uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
- uint32_t dstLod, RsAllocationCubemapFace dstFace,
- uint32_t w, uint32_t h, uint32_t d,
- const android::renderscript::Allocation *srcAlloc,
- uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
- uint32_t srcLod, RsAllocationCubemapFace srcFace) {
-}
-
-void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
- uint32_t x,
- const void *data, uint32_t cIdx, uint32_t sizeBytes) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- uint32_t eSize = alloc->mHal.state.elementSizeBytes;
- uint8_t * ptr = drv->mallocPtr;
- ptr += eSize * x;
-
- const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
- ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
-
- if (alloc->mHal.state.hasReferences) {
- e->incRefs(data);
- e->decRefs(ptr);
- }
-
- memcpy(ptr, data, sizeBytes);
- drv->uploadDeferred = true;
-}
-
-void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
- uint32_t x, uint32_t y,
- const void *data, uint32_t cIdx, uint32_t sizeBytes) {
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
-
- uint32_t eSize = alloc->mHal.state.elementSizeBytes;
- uint8_t * ptr = drv->mallocPtr;
- ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
-
- const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
- ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
-
- if (alloc->mHal.state.hasReferences) {
- e->incRefs(data);
- e->decRefs(ptr);
- }
-
- memcpy(ptr, data, sizeBytes);
- drv->uploadDeferred = true;
-}
-
-