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-rw-r--r--libs/rs/driver/rsdGL.cpp546
1 files changed, 0 insertions, 546 deletions
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp
deleted file mode 100644
index 0860417..0000000
--- a/libs/rs/driver/rsdGL.cpp
+++ /dev/null
@@ -1,546 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <ui/FramebufferNativeWindow.h>
-#include <ui/PixelFormat.h>
-
-#include <system/window.h>
-
-#include <sys/types.h>
-#include <sys/resource.h>
-#include <sched.h>
-
-#include <cutils/properties.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <string.h>
-
-#include "rsdCore.h"
-#include "rsdGL.h"
-
-#include <malloc.h>
-#include "rsContext.h"
-#include "rsDevice.h"
-#include "rsdShaderCache.h"
-#include "rsdVertexArray.h"
-#include "rsdFrameBufferObj.h"
-
-#include <gui/SurfaceTextureClient.h>
-#include <gui/DummyConsumer.h>
-
-using namespace android;
-using namespace android::renderscript;
-
-static int32_t gGLContextCount = 0;
-
-static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
- struct EGLUtils {
- static const char *strerror(EGLint err) {
- switch (err){
- case EGL_SUCCESS: return "EGL_SUCCESS";
- case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
- case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
- case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
- case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
- case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
- case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
- case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
- case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
- case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
- case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
- case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
- case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
- case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
- case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
- default: return "UNKNOWN";
- }
- }
- };
-
- if (returnVal != EGL_TRUE) {
- fprintf(stderr, "%s() returned %d\n", op, returnVal);
- }
-
- for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
- = eglGetError()) {
- fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
- error);
- }
-}
-
-static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
-
-#define X(VAL) {VAL, #VAL}
- struct {EGLint attribute; const char* name;} names[] = {
- X(EGL_BUFFER_SIZE),
- X(EGL_ALPHA_SIZE),
- X(EGL_BLUE_SIZE),
- X(EGL_GREEN_SIZE),
- X(EGL_RED_SIZE),
- X(EGL_DEPTH_SIZE),
- X(EGL_STENCIL_SIZE),
- X(EGL_CONFIG_CAVEAT),
- X(EGL_CONFIG_ID),
- X(EGL_LEVEL),
- X(EGL_MAX_PBUFFER_HEIGHT),
- X(EGL_MAX_PBUFFER_PIXELS),
- X(EGL_MAX_PBUFFER_WIDTH),
- X(EGL_NATIVE_RENDERABLE),
- X(EGL_NATIVE_VISUAL_ID),
- X(EGL_NATIVE_VISUAL_TYPE),
- X(EGL_SAMPLES),
- X(EGL_SAMPLE_BUFFERS),
- X(EGL_SURFACE_TYPE),
- X(EGL_TRANSPARENT_TYPE),
- X(EGL_TRANSPARENT_RED_VALUE),
- X(EGL_TRANSPARENT_GREEN_VALUE),
- X(EGL_TRANSPARENT_BLUE_VALUE),
- X(EGL_BIND_TO_TEXTURE_RGB),
- X(EGL_BIND_TO_TEXTURE_RGBA),
- X(EGL_MIN_SWAP_INTERVAL),
- X(EGL_MAX_SWAP_INTERVAL),
- X(EGL_LUMINANCE_SIZE),
- X(EGL_ALPHA_MASK_SIZE),
- X(EGL_COLOR_BUFFER_TYPE),
- X(EGL_RENDERABLE_TYPE),
- X(EGL_CONFORMANT),
- };
-#undef X
-
- for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
- EGLint value = -1;
- EGLBoolean returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
- if (returnVal) {
- ALOGV(" %s: %d (0x%x)", names[j].name, value, value);
- }
- }
-}
-
-static void DumpDebug(RsdHal *dc) {
- ALOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion);
- ALOGE(" EGL context %p surface %p, Display=%p", dc->gl.egl.context, dc->gl.egl.surface,
- dc->gl.egl.display);
- ALOGE(" GL vendor: %s", dc->gl.gl.vendor);
- ALOGE(" GL renderer: %s", dc->gl.gl.renderer);
- ALOGE(" GL Version: %s", dc->gl.gl.version);
- ALOGE(" GL Extensions: %s", dc->gl.gl.extensions);
- ALOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion);
-
- ALOGV("MAX Textures %i, %i %i", dc->gl.gl.maxVertexTextureUnits,
- dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits);
- ALOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs);
- ALOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors,
- dc->gl.gl.maxFragmentUniformVectors);
- ALOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors);
-}
-
-void rsdGLShutdown(const Context *rsc) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- dc->gl.shaderCache->cleanupAll();
- delete dc->gl.shaderCache;
- delete dc->gl.vertexArrayState;
-
- if (dc->gl.egl.context != EGL_NO_CONTEXT) {
- RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display,
- EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault);
- if (dc->gl.egl.surface != EGL_NO_SURFACE) {
- RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface);
- }
- RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context);
- checkEglError("eglDestroyContext");
- }
-
- gGLContextCount--;
- if (!gGLContextCount) {
- RSD_CALL_GL(eglTerminate, dc->gl.egl.display);
- }
-}
-
-void getConfigData(const Context *rsc,
- EGLint *configAttribs, size_t configAttribsLen,
- uint32_t numSamples) {
- memset(configAttribs, 0, configAttribsLen*sizeof(*configAttribs));
-
- EGLint *configAttribsPtr = configAttribs;
-
- configAttribsPtr[0] = EGL_SURFACE_TYPE;
- configAttribsPtr[1] = EGL_WINDOW_BIT;
- configAttribsPtr += 2;
-
- configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
- configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
- configAttribsPtr += 2;
-
- configAttribsPtr[0] = EGL_RED_SIZE;
- configAttribsPtr[1] = 8;
- configAttribsPtr += 2;
-
- configAttribsPtr[0] = EGL_GREEN_SIZE;
- configAttribsPtr[1] = 8;
- configAttribsPtr += 2;
-
- configAttribsPtr[0] = EGL_BLUE_SIZE;
- configAttribsPtr[1] = 8;
- configAttribsPtr += 2;
-
- if (rsc->mUserSurfaceConfig.alphaMin > 0) {
- configAttribsPtr[0] = EGL_ALPHA_SIZE;
- configAttribsPtr[1] = rsc->mUserSurfaceConfig.alphaMin;
- configAttribsPtr += 2;
- }
-
- if (rsc->mUserSurfaceConfig.depthMin > 0) {
- configAttribsPtr[0] = EGL_DEPTH_SIZE;
- configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin;
- configAttribsPtr += 2;
- }
-
- if (rsc->mDev->mForceSW) {
- configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
- configAttribsPtr[1] = EGL_SLOW_CONFIG;
- configAttribsPtr += 2;
- }
-
- if (numSamples > 1) {
- configAttribsPtr[0] = EGL_SAMPLE_BUFFERS;
- configAttribsPtr[1] = 1;
- configAttribsPtr[2] = EGL_SAMPLES;
- configAttribsPtr[3] = numSamples;
- configAttribsPtr += 4;
- }
-
- configAttribsPtr[0] = EGL_NONE;
- rsAssert(configAttribsPtr < (configAttribs + configAttribsLen));
-}
-
-bool rsdGLInit(const Context *rsc) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- dc->gl.egl.numConfigs = -1;
-
- EGLint configAttribs[128];
- EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
-
- ALOGV("%p initEGL start", rsc);
- rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__);
- dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- checkEglError("eglGetDisplay");
-
- RSD_CALL_GL(eglInitialize, dc->gl.egl.display,
- &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion);
- checkEglError("eglInitialize");
-
- EGLBoolean ret;
-
- EGLint numConfigs = -1, n = 0;
- rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__);
-
- // Try minding a multisample config that matches the user request
- uint32_t minSample = rsc->mUserSurfaceConfig.samplesMin;
- uint32_t prefSample = rsc->mUserSurfaceConfig.samplesPref;
- for (uint32_t sampleCount = prefSample; sampleCount >= minSample; sampleCount--) {
- getConfigData(rsc, configAttribs, (sizeof(configAttribs) / sizeof(EGLint)), sampleCount);
- ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs);
- checkEglError("eglGetConfigs", ret);
- if (numConfigs > 0) {
- break;
- }
- }
-
- eglSwapInterval(dc->gl.egl.display, 0);
-
- if (numConfigs) {
- EGLConfig* const configs = new EGLConfig[numConfigs];
-
- rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__);
- ret = eglChooseConfig(dc->gl.egl.display,
- configAttribs, configs, numConfigs, &n);
- if (!ret || !n) {
- checkEglError("eglChooseConfig", ret);
- ALOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc);
- }
-
- // The first config is guaranteed to over-satisfy the constraints
- dc->gl.egl.config = configs[0];
-
- // go through the list and skip configs that over-satisfy our needs
- for (int i=0 ; i<n ; i++) {
- if (rsc->mUserSurfaceConfig.alphaMin <= 0) {
- EGLint alphaSize;
- eglGetConfigAttrib(dc->gl.egl.display,
- configs[i], EGL_ALPHA_SIZE, &alphaSize);
- if (alphaSize > 0) {
- continue;
- }
- }
-
- if (rsc->mUserSurfaceConfig.depthMin <= 0) {
- EGLint depthSize;
- eglGetConfigAttrib(dc->gl.egl.display,
- configs[i], EGL_DEPTH_SIZE, &depthSize);
- if (depthSize > 0) {
- continue;
- }
- }
-
- // Found one!
- dc->gl.egl.config = configs[i];
- break;
- }
-
- delete [] configs;
- }
-
- //if (props.mLogVisual) {
- if (0) {
- printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config);
- }
- //}
-
- rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__);
- dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config,
- EGL_NO_CONTEXT, context_attribs2);
- checkEglError("eglCreateContext");
- if (dc->gl.egl.context == EGL_NO_CONTEXT) {
- ALOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc);
- rsc->setWatchdogGL(NULL, 0, NULL);
- return false;
- }
- gGLContextCount++;
-
- // Create a BufferQueue with a fake consumer
- sp<BufferQueue> bq = new BufferQueue();
- sp<DummyConsumer> dummy = new DummyConsumer(bq);
- sp<SurfaceTextureClient> stc(new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >(bq)));
-
- dc->gl.egl.surfaceDefault = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config,
- static_cast<ANativeWindow*>(stc.get()),
- NULL);
-
- checkEglError("eglCreateWindowSurface");
- if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) {
- ALOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
- rsdGLShutdown(rsc);
- rsc->setWatchdogGL(NULL, 0, NULL);
- return false;
- }
-
- rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__);
- ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
- dc->gl.egl.surfaceDefault, dc->gl.egl.context);
- if (ret == EGL_FALSE) {
- ALOGE("eglMakeCurrent returned EGL_FALSE");
- checkEglError("eglMakeCurrent", ret);
- rsdGLShutdown(rsc);
- rsc->setWatchdogGL(NULL, 0, NULL);
- return false;
- }
-
- dc->gl.gl.version = glGetString(GL_VERSION);
- dc->gl.gl.vendor = glGetString(GL_VENDOR);
- dc->gl.gl.renderer = glGetString(GL_RENDERER);
- dc->gl.gl.extensions = glGetString(GL_EXTENSIONS);
-
- //ALOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
- //ALOGV("GL Version %s", mGL.mVersion);
- //ALOGV("GL Vendor %s", mGL.mVendor);
- //ALOGV("GL Renderer %s", mGL.mRenderer);
- //ALOGV("GL Extensions %s", mGL.mExtensions);
-
- const char *verptr = NULL;
- if (strlen((const char *)dc->gl.gl.version) > 9) {
- if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) {
- verptr = (const char *)dc->gl.gl.version + 12;
- }
- if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) {
- verptr = (const char *)dc->gl.gl.version + 9;
- }
- }
-
- if (!verptr) {
- ALOGE("Error, OpenGL ES Lite not supported");
- rsdGLShutdown(rsc);
- rsc->setWatchdogGL(NULL, 0, NULL);
- return false;
- } else {
- sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion);
- }
-
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs);
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors);
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits);
-
- glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits);
-
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors);
-
- dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
- "GL_OES_texture_npot");
- dc->gl.gl.IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions,
- "GL_IMG_texture_npot");
- dc->gl.gl.NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions,
- "GL_NV_texture_npot_2D_mipmap");
- dc->gl.gl.EXT_texture_max_aniso = 1.0f;
- bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions,
- "GL_EXT_texture_filter_anisotropic");
- if (hasAniso) {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso);
- }
-
- if (0) {
- DumpDebug(dc);
- }
-
- dc->gl.shaderCache = new RsdShaderCache();
- dc->gl.vertexArrayState = new RsdVertexArrayState();
- dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
- dc->gl.currentFrameBuffer = NULL;
- dc->mHasGraphics = true;
-
- ALOGV("%p initGLThread end", rsc);
- rsc->setWatchdogGL(NULL, 0, NULL);
- return true;
-}
-
-
-bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
-
- EGLBoolean ret;
- // WAR: Some drivers fail to handle 0 size surfaces correcntly.
- // Use the pbuffer to avoid this pitfall.
- if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) {
- rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__);
- ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault,
- dc->gl.egl.surfaceDefault, dc->gl.egl.context);
- checkEglError("eglMakeCurrent", ret);
-
- rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__);
- ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface);
- checkEglError("eglDestroySurface", ret);
-
- dc->gl.egl.surface = NULL;
- dc->gl.width = 1;
- dc->gl.height = 1;
- }
-
- if (dc->gl.wndSurface != NULL) {
- dc->gl.wndSurface->decStrong(NULL);
- }
-
- dc->gl.wndSurface = (ANativeWindow *)sur;
- if (dc->gl.wndSurface != NULL) {
- dc->gl.wndSurface->incStrong(NULL);
- dc->gl.width = w;
- dc->gl.height = h;
-
- rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__);
- dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config,
- dc->gl.wndSurface, NULL);
- checkEglError("eglCreateWindowSurface");
- if (dc->gl.egl.surface == EGL_NO_SURFACE) {
- ALOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
- }
-
- rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__);
- ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface,
- dc->gl.egl.surface, dc->gl.egl.context);
- checkEglError("eglMakeCurrent", ret);
- }
- rsc->setWatchdogGL(NULL, 0, NULL);
- return true;
-}
-
-void rsdGLSwap(const android::renderscript::Context *rsc) {
- RsdHal *dc = (RsdHal *)rsc->mHal.drv;
- RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
-}
-
-void rsdGLSetPriority(const Context *rsc, int32_t priority) {
- if (priority > 0) {
- // Mark context as low priority.
- ALOGV("low pri");
- } else {
- ALOGV("normal pri");
- }
-}
-
-void rsdGLCheckError(const android::renderscript::Context *rsc,
- const char *msg, bool isFatal) {
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- char buf[1024];
- snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg);
-
- if (isFatal) {
- rsc->setError(RS_ERROR_FATAL_DRIVER, buf);
- } else {
- switch (err) {
- case GL_OUT_OF_MEMORY:
- rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf);
- break;
- default:
- rsc->setError(RS_ERROR_DRIVER, buf);
- break;
- }
- }
-
- ALOGE("%p, %s", rsc, buf);
- }
-
-}
-
-void rsdGLClearColor(const android::renderscript::Context *rsc,
- float r, float g, float b, float a) {
- RSD_CALL_GL(glClearColor, r, g, b, a);
- RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT);
-}
-
-void rsdGLClearDepth(const android::renderscript::Context *rsc, float v) {
- RSD_CALL_GL(glClearDepthf, v);
- RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT);
-}
-
-void rsdGLFinish(const android::renderscript::Context *rsc) {
- RSD_CALL_GL(glFinish);
-}
-
-void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc,
- float x1, float y1, float z1, float u1, float v1,
- float x2, float y2, float z2, float u2, float v2,
- float x3, float y3, float z3, float u3, float v3,
- float x4, float y4, float z4, float u4, float v4) {
-
- float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
- const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
-
- RsdVertexArray::Attrib attribs[2];
- attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position");
- attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
-
- RsdVertexArray va(attribs, 2);
- va.setup(rsc);
-
- RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4);
-}