diff options
Diffstat (limited to 'libs/rs/driver/rsdGL.cpp')
-rw-r--r-- | libs/rs/driver/rsdGL.cpp | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp new file mode 100644 index 0000000..a70589b --- /dev/null +++ b/libs/rs/driver/rsdGL.cpp @@ -0,0 +1,369 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <ui/FramebufferNativeWindow.h> +#include <ui/PixelFormat.h> +#include <ui/EGLUtils.h> +#include <ui/egl/android_natives.h> + +#include <sys/types.h> +#include <sys/resource.h> +#include <sched.h> + +#include <cutils/properties.h> + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <string.h> + +#include "rsdCore.h" +#include "rsdGL.h" + +#include <malloc.h> +#include "rsContext.h" +#include "rsdShaderCache.h" +#include "rsdVertexArray.h" + +using namespace android; +using namespace android::renderscript; + +static int32_t gGLContextCount = 0; + +static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { + if (returnVal != EGL_TRUE) { + fprintf(stderr, "%s() returned %d\n", op, returnVal); + } + + for (EGLint error = eglGetError(); error != EGL_SUCCESS; error + = eglGetError()) { + fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), + error); + } +} + +static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { + +#define X(VAL) {VAL, #VAL} + struct {EGLint attribute; const char* name;} names[] = { + X(EGL_BUFFER_SIZE), + X(EGL_ALPHA_SIZE), + X(EGL_BLUE_SIZE), + X(EGL_GREEN_SIZE), + X(EGL_RED_SIZE), + X(EGL_DEPTH_SIZE), + X(EGL_STENCIL_SIZE), + X(EGL_CONFIG_CAVEAT), + X(EGL_CONFIG_ID), + X(EGL_LEVEL), + X(EGL_MAX_PBUFFER_HEIGHT), + X(EGL_MAX_PBUFFER_PIXELS), + X(EGL_MAX_PBUFFER_WIDTH), + X(EGL_NATIVE_RENDERABLE), + X(EGL_NATIVE_VISUAL_ID), + X(EGL_NATIVE_VISUAL_TYPE), + X(EGL_SAMPLES), + X(EGL_SAMPLE_BUFFERS), + X(EGL_SURFACE_TYPE), + X(EGL_TRANSPARENT_TYPE), + X(EGL_TRANSPARENT_RED_VALUE), + X(EGL_TRANSPARENT_GREEN_VALUE), + X(EGL_TRANSPARENT_BLUE_VALUE), + X(EGL_BIND_TO_TEXTURE_RGB), + X(EGL_BIND_TO_TEXTURE_RGBA), + X(EGL_MIN_SWAP_INTERVAL), + X(EGL_MAX_SWAP_INTERVAL), + X(EGL_LUMINANCE_SIZE), + X(EGL_ALPHA_MASK_SIZE), + X(EGL_COLOR_BUFFER_TYPE), + X(EGL_RENDERABLE_TYPE), + X(EGL_CONFORMANT), + }; +#undef X + + for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { + EGLint value = -1; + EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); + EGLint error = eglGetError(); + if (returnVal && error == EGL_SUCCESS) { + LOGV(" %s: %d (0x%x)", names[j].name, value, value); + } + } +} + +static void DumpDebug(RsdHal *dc) { + LOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion); + LOGE(" EGL context %p surface %p, Display=%p", dc->gl.egl.context, dc->gl.egl.surface, + dc->gl.egl.display); + LOGE(" GL vendor: %s", dc->gl.gl.vendor); + LOGE(" GL renderer: %s", dc->gl.gl.renderer); + LOGE(" GL Version: %s", dc->gl.gl.version); + LOGE(" GL Extensions: %s", dc->gl.gl.extensions); + LOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion); + + LOGV("MAX Textures %i, %i %i", dc->gl.gl.maxVertexTextureUnits, + dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits); + LOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs); + LOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors, + dc->gl.gl.maxFragmentUniformVectors); + LOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors); +} + +void rsdGLShutdown(const Context *rsc) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + dc->gl.shaderCache->cleanupAll(); + delete dc->gl.shaderCache; + + delete dc->gl.vertexArrayState; + + LOGV("%p, deinitEGL", rsc); + + if (dc->gl.egl.context != EGL_NO_CONTEXT) { + eglMakeCurrent(dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surfaceDefault); + if (dc->gl.egl.surface != EGL_NO_SURFACE) { + eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); + } + eglDestroyContext(dc->gl.egl.display, dc->gl.egl.context); + checkEglError("eglDestroyContext"); + } + + gGLContextCount--; + if (!gGLContextCount) { + eglTerminate(dc->gl.egl.display); + } +} + +bool rsdGLInit(const Context *rsc) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + dc->gl.egl.numConfigs = -1; + EGLint configAttribs[128]; + EGLint *configAttribsPtr = configAttribs; + EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; + + memset(configAttribs, 0, sizeof(configAttribs)); + + configAttribsPtr[0] = EGL_SURFACE_TYPE; + configAttribsPtr[1] = EGL_WINDOW_BIT; + configAttribsPtr += 2; + + configAttribsPtr[0] = EGL_RENDERABLE_TYPE; + configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; + configAttribsPtr += 2; + + if (rsc->mUserSurfaceConfig.depthMin > 0) { + configAttribsPtr[0] = EGL_DEPTH_SIZE; + configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin; + configAttribsPtr += 2; + } + + if (rsc->mDev->mForceSW) { + configAttribsPtr[0] = EGL_CONFIG_CAVEAT; + configAttribsPtr[1] = EGL_SLOW_CONFIG; + configAttribsPtr += 2; + } + + configAttribsPtr[0] = EGL_NONE; + rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); + + LOGV("%p initEGL start", rsc); + dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + checkEglError("eglGetDisplay"); + + eglInitialize(dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); + checkEglError("eglInitialize"); + + PixelFormat pf = PIXEL_FORMAT_RGBA_8888; + if (rsc->mUserSurfaceConfig.alphaMin == 0) { + pf = PIXEL_FORMAT_RGBX_8888; + } + + status_t err = EGLUtils::selectConfigForPixelFormat(dc->gl.egl.display, configAttribs, + pf, &dc->gl.egl.config); + if (err) { + LOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc); + } + //if (props.mLogVisual) { + if (0) { + printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config); + } + //} + + dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config, + EGL_NO_CONTEXT, context_attribs2); + checkEglError("eglCreateContext"); + if (dc->gl.egl.context == EGL_NO_CONTEXT) { + LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc); + return false; + } + gGLContextCount++; + + + EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; + dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config, + pbuffer_attribs); + checkEglError("eglCreatePbufferSurface"); + if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { + LOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE"); + rsdGLShutdown(rsc); + return false; + } + + EGLBoolean ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, + dc->gl.egl.surfaceDefault, dc->gl.egl.context); + if (ret == EGL_FALSE) { + LOGE("eglMakeCurrent returned EGL_FALSE"); + checkEglError("eglMakeCurrent", ret); + rsdGLShutdown(rsc); + return false; + } + + dc->gl.gl.version = glGetString(GL_VERSION); + dc->gl.gl.vendor = glGetString(GL_VENDOR); + dc->gl.gl.renderer = glGetString(GL_RENDERER); + dc->gl.gl.extensions = glGetString(GL_EXTENSIONS); + + //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); + //LOGV("GL Version %s", mGL.mVersion); + //LOGV("GL Vendor %s", mGL.mVendor); + //LOGV("GL Renderer %s", mGL.mRenderer); + //LOGV("GL Extensions %s", mGL.mExtensions); + + const char *verptr = NULL; + if (strlen((const char *)dc->gl.gl.version) > 9) { + if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) { + verptr = (const char *)dc->gl.gl.version + 12; + } + if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) { + verptr = (const char *)dc->gl.gl.version + 9; + } + } + + if (!verptr) { + LOGE("Error, OpenGL ES Lite not supported"); + rsdGLShutdown(rsc); + return false; + } else { + sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion); + } + + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs); + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors); + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); + + glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); + + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors); + + dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, + "GL_OES_texture_npot"); + dc->gl.gl.GL_IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, + "GL_IMG_texture_npot"); + dc->gl.gl.GL_NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions, + "GL_NV_texture_npot_2D_mipmap"); + dc->gl.gl.EXT_texture_max_aniso = 1.0f; + bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions, + "GL_EXT_texture_filter_anisotropic"); + if (hasAniso) { + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso); + } + + if (0) { + DumpDebug(dc); + } + + dc->gl.shaderCache = new RsdShaderCache(); + dc->gl.vertexArrayState = new RsdVertexArrayState(); + dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs); + + LOGV("initGLThread end %p", rsc); + return true; +} + + +bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + EGLBoolean ret; + // WAR: Some drivers fail to handle 0 size surfaces correcntly. + // Use the pbuffer to avoid this pitfall. + if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) { + ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, + dc->gl.egl.surfaceDefault, dc->gl.egl.context); + checkEglError("eglMakeCurrent", ret); + + ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); + checkEglError("eglDestroySurface", ret); + + dc->gl.egl.surface = NULL; + dc->gl.width = 1; + dc->gl.height = 1; + } + + dc->gl.wndSurface = (ANativeWindow *)sur; + if (dc->gl.wndSurface != NULL) { + dc->gl.width = w; + dc->gl.height = h; + + dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, + dc->gl.wndSurface, NULL); + checkEglError("eglCreateWindowSurface"); + if (dc->gl.egl.surface == EGL_NO_SURFACE) { + LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); + } + + ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface, + dc->gl.egl.surface, dc->gl.egl.context); + checkEglError("eglMakeCurrent", ret); + } + return true; +} + +void rsdGLSwap(const android::renderscript::Context *rsc) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + eglSwapBuffers(dc->gl.egl.display, dc->gl.egl.surface); +} + +void rsdGLCheckError(const android::renderscript::Context *rsc, + const char *msg, bool isFatal) { + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + char buf[1024]; + snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg); + + if (isFatal) { + rsc->setError(RS_ERROR_FATAL_DRIVER, buf); + } else { + switch (err) { + case GL_OUT_OF_MEMORY: + rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf); + break; + default: + rsc->setError(RS_ERROR_DRIVER, buf); + break; + } + } + + LOGE("%p, %s", rsc, buf); + } + +} |