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Diffstat (limited to 'libs/rs/driver/rsdMeshObj.cpp')
-rw-r--r--libs/rs/driver/rsdMeshObj.cpp197
1 files changed, 0 insertions, 197 deletions
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
deleted file mode 100644
index 893f046..0000000
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <GLES/glext.h>
-
-#include <rs_hal.h>
-#include <rsContext.h>
-#include <rsMesh.h>
-
-#include "rsdAllocation.h"
-#include "rsdMeshObj.h"
-#include "rsdGL.h"
-
-using namespace android;
-using namespace android::renderscript;
-
-RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) {
- mRSMesh = rsMesh;
-
- mAttribs = NULL;
- mAttribAllocationIndex = NULL;
- mGLPrimitives = NULL;
-
- mAttribCount = 0;
-}
-
-RsdMeshObj::~RsdMeshObj() {
- if (mAttribs) {
- delete[] mAttribs;
- delete[] mAttribAllocationIndex;
- }
- if (mGLPrimitives) {
- delete[] mGLPrimitives;
- }
-}
-
-bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
- // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
- // Filter rs types accordingly
- RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType;
- if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
- dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
- dt != RS_TYPE_SIGNED_16) {
- return false;
- }
-
- // Now make sure they are not arrays
- uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx];
- if (arraySize != 1) {
- return false;
- }
-
- return true;
-}
-
-bool RsdMeshObj::init(const Context *rsc) {
-
- updateGLPrimitives(rsc);
-
- // Count the number of gl attrs to initialize
- mAttribCount = 0;
- for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
- const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
- for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
- if (isValidGLComponent(elem, ct)) {
- mAttribCount ++;
- }
- }
- }
-
- if (mAttribs) {
- delete [] mAttribs;
- delete [] mAttribAllocationIndex;
- mAttribs = NULL;
- mAttribAllocationIndex = NULL;
- }
- if (!mAttribCount) {
- return false;
- }
-
- mAttribs = new RsdVertexArray::Attrib[mAttribCount];
- mAttribAllocationIndex = new uint32_t[mAttribCount];
-
- uint32_t userNum = 0;
- for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
- const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
- uint32_t stride = elem->mHal.state.elementSizeBytes;
- for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) {
- const Element *f = elem->mHal.state.fields[fieldI];
-
- if (!isValidGLComponent(elem, fieldI)) {
- continue;
- }
-
- mAttribs[userNum].size = f->mHal.state.vectorSize;
- mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI];
- mAttribs[userNum].type = rsdTypeToGLType(f->mHal.state.dataType);
- mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32;
- mAttribs[userNum].stride = stride;
- String8 tmp(RS_SHADER_ATTR);
- tmp.append(elem->mHal.state.fieldNames[fieldI]);
- mAttribs[userNum].name.setTo(tmp.string());
-
- // Remember which allocation this attribute came from
- mAttribAllocationIndex[userNum] = ct;
- userNum ++;
- }
- }
-
- return true;
-}
-
-void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
- uint32_t start, uint32_t len) const {
- if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
- rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters");
- return;
- }
-
- for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
- const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct];
- DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
- if (drv->uploadDeferred) {
- rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
- }
- }
-
- // update attributes with either buffer information or data ptr based on their current state
- for (uint32_t ct=0; ct < mAttribCount; ct++) {
- uint32_t allocIndex = mAttribAllocationIndex[ct];
- Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex];
- DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv;
-
- if (drvAlloc->bufferID) {
- mAttribs[ct].buffer = drvAlloc->bufferID;
- mAttribs[ct].ptr = NULL;
- } else {
- mAttribs[ct].buffer = 0;
- mAttribs[ct].ptr = (const uint8_t*)drvAlloc->mallocPtr;
- }
- }
-
- RsdVertexArray va(mAttribs, mAttribCount);
- va.setup(rsc);
-
- const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex];
- if (idxAlloc) {
- DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
- if (drvAlloc->uploadDeferred) {
- rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
- }
-
- if (drvAlloc->bufferID) {
- RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID);
- RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
- (uint16_t *)(start * 2));
- } else {
- RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0);
- RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
- drvAlloc->mallocPtr);
- }
- } else {
- RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
- }
-
- rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange");
-}
-
-void RsdMeshObj::updateGLPrimitives(const Context *rsc) {
- mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
- for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
- switch (mRSMesh->mHal.state.primitives[i]) {
- case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break;
- case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break;
- case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break;
- case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break;
- default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break;
- }
- }
-}