diff options
Diffstat (limited to 'libs/rs/driver/rsdMeshObj.cpp')
-rw-r--r-- | libs/rs/driver/rsdMeshObj.cpp | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp index 99d79dc..893f046 100644 --- a/libs/rs/driver/rsdMeshObj.cpp +++ b/libs/rs/driver/rsdMeshObj.cpp @@ -50,14 +50,9 @@ RsdMeshObj::~RsdMeshObj() { } bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { - // Do not create attribs for padding - if (elem->getFieldName(fieldIdx)[0] == '#') { - return false; - } - // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. // Filter rs types accordingly - RsDataType dt = elem->getField(fieldIdx)->getComponent().getType(); + RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType; if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && dt != RS_TYPE_SIGNED_16) { @@ -65,7 +60,7 @@ bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { } // Now make sure they are not arrays - uint32_t arraySize = elem->getFieldArraySize(fieldIdx); + uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; if (arraySize != 1) { return false; } @@ -73,15 +68,15 @@ bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { return true; } -bool RsdMeshObj::init() { +bool RsdMeshObj::init(const Context *rsc) { - updateGLPrimitives(); + updateGLPrimitives(rsc); // Count the number of gl attrs to initialize mAttribCount = 0; for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); - for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) { + for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) { if (isValidGLComponent(elem, ct)) { mAttribCount ++; } @@ -104,21 +99,21 @@ bool RsdMeshObj::init() { uint32_t userNum = 0; for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); - uint32_t stride = elem->getSizeBytes(); - for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) { - const Component &c = elem->getField(fieldI)->getComponent(); + uint32_t stride = elem->mHal.state.elementSizeBytes; + for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { + const Element *f = elem->mHal.state.fields[fieldI]; if (!isValidGLComponent(elem, fieldI)) { continue; } - mAttribs[userNum].size = c.getVectorSize(); - mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI); - mAttribs[userNum].type = rsdTypeToGLType(c.getType()); - mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized(); + mAttribs[userNum].size = f->mHal.state.vectorSize; + mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI]; + mAttribs[userNum].type = rsdTypeToGLType(f->mHal.state.dataType); + mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32; mAttribs[userNum].stride = stride; String8 tmp(RS_SHADER_ATTR); - tmp.append(elem->getFieldName(fieldI)); + tmp.append(elem->mHal.state.fieldNames[fieldI]); mAttribs[userNum].name.setTo(tmp.string()); // Remember which allocation this attribute came from @@ -133,7 +128,7 @@ bool RsdMeshObj::init() { void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { - ALOGE("Invalid mesh or parameters"); + rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters"); return; } @@ -186,7 +181,7 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); } -void RsdMeshObj::updateGLPrimitives() { +void RsdMeshObj::updateGLPrimitives(const Context *rsc) { mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { switch (mRSMesh->mHal.state.primitives[i]) { @@ -196,6 +191,7 @@ void RsdMeshObj::updateGLPrimitives() { case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break; case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break; + default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break; } } } |