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path: root/libs/rs/driver/rsdMeshObj.cpp
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Diffstat (limited to 'libs/rs/driver/rsdMeshObj.cpp')
-rw-r--r--libs/rs/driver/rsdMeshObj.cpp36
1 files changed, 16 insertions, 20 deletions
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index 99d79dc..893f046 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -50,14 +50,9 @@ RsdMeshObj::~RsdMeshObj() {
}
bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
- // Do not create attribs for padding
- if (elem->getFieldName(fieldIdx)[0] == '#') {
- return false;
- }
-
// Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
// Filter rs types accordingly
- RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
+ RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType;
if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
dt != RS_TYPE_SIGNED_16) {
@@ -65,7 +60,7 @@ bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
}
// Now make sure they are not arrays
- uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
+ uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx];
if (arraySize != 1) {
return false;
}
@@ -73,15 +68,15 @@ bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
return true;
}
-bool RsdMeshObj::init() {
+bool RsdMeshObj::init(const Context *rsc) {
- updateGLPrimitives();
+ updateGLPrimitives(rsc);
// Count the number of gl attrs to initialize
mAttribCount = 0;
for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
- for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
+ for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
if (isValidGLComponent(elem, ct)) {
mAttribCount ++;
}
@@ -104,21 +99,21 @@ bool RsdMeshObj::init() {
uint32_t userNum = 0;
for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
- uint32_t stride = elem->getSizeBytes();
- for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
- const Component &c = elem->getField(fieldI)->getComponent();
+ uint32_t stride = elem->mHal.state.elementSizeBytes;
+ for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) {
+ const Element *f = elem->mHal.state.fields[fieldI];
if (!isValidGLComponent(elem, fieldI)) {
continue;
}
- mAttribs[userNum].size = c.getVectorSize();
- mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
- mAttribs[userNum].type = rsdTypeToGLType(c.getType());
- mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
+ mAttribs[userNum].size = f->mHal.state.vectorSize;
+ mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI];
+ mAttribs[userNum].type = rsdTypeToGLType(f->mHal.state.dataType);
+ mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32;
mAttribs[userNum].stride = stride;
String8 tmp(RS_SHADER_ATTR);
- tmp.append(elem->getFieldName(fieldI));
+ tmp.append(elem->mHal.state.fieldNames[fieldI]);
mAttribs[userNum].name.setTo(tmp.string());
// Remember which allocation this attribute came from
@@ -133,7 +128,7 @@ bool RsdMeshObj::init() {
void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
uint32_t start, uint32_t len) const {
if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
- ALOGE("Invalid mesh or parameters");
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters");
return;
}
@@ -186,7 +181,7 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange");
}
-void RsdMeshObj::updateGLPrimitives() {
+void RsdMeshObj::updateGLPrimitives(const Context *rsc) {
mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
switch (mRSMesh->mHal.state.primitives[i]) {
@@ -196,6 +191,7 @@ void RsdMeshObj::updateGLPrimitives() {
case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break;
case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break;
+ default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break;
}
}
}