diff options
Diffstat (limited to 'libs/rs/driver/rsdPath.cpp')
-rw-r--r-- | libs/rs/driver/rsdPath.cpp | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdPath.cpp b/libs/rs/driver/rsdPath.cpp new file mode 100644 index 0000000..e04bc02 --- /dev/null +++ b/libs/rs/driver/rsdPath.cpp @@ -0,0 +1,185 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <GLES/gl.h> +#include <GLES2/gl2.h> +#include <GLES/glext.h> + +#include <rs_hal.h> +#include <rsContext.h> +#include <rsPath.h> + +#include "rsdCore.h" +#include "rsdPath.h" +#include "rsdAllocation.h" +#include "rsdGL.h" +#include "rsdVertexArray.h" +#include "rsdShaderCache.h" + +using namespace android; +using namespace android::renderscript; + +class DrvPath { +protected: + DrvPath(); +public: + virtual ~DrvPath(); + virtual void draw(Context *) = 0; +}; + +class DrvPathStatic : public DrvPath { +public: + typedef struct { + float x1, xc, x2; + float y1, yc, y2; + } segment_t; + + segment_t *mSegments; + uint32_t mSegmentCount; + + DrvPathStatic(const Allocation *vtx, const Allocation *loops); + virtual ~DrvPathStatic(); + + virtual void draw(Context *); +}; + +class DrvPathDynamic : public DrvPath { +public: + DrvPathDynamic(); + virtual ~DrvPathDynamic(); +}; + +static void cleanup(const Context *rsc, const Path *m) { + DrvPath *dp = (DrvPath *)m->mHal.drv; + if (dp) { + delete dp; + } +} + +bool rsdPathInitStatic(const Context *rsc, const Path *m, + const Allocation *vtx, const Allocation *loops) { + DrvPathStatic *drv = NULL; + cleanup(rsc, m); + + DrvPathStatic *dps = new DrvPathStatic(vtx, loops); + //LOGE("init path m %p, %p", m, dps); + m->mHal.drv = dps; + return dps != NULL; +} + +bool rsdPathInitDynamic(const Context *rsc, const Path *m) { + return false; +} + + +void rsdPathDraw(const Context *rsc, const Path *m) { + //LOGE("render m=%p", m); + + DrvPath *drv = (DrvPath *)m->mHal.drv; + if(drv) { + //LOGE("render 2 drv=%p", drv); + drv->draw((Context *)rsc); + } +} + +void rsdPathDestroy(const Context *rsc, const Path *m) { + cleanup(rsc, m); + m->mHal.drv = NULL; +} + + + + +DrvPath::DrvPath() { +} + +DrvPath::~DrvPath() { +} + +DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) { + mSegmentCount = vtx->getType()->getDimX() / 3; + mSegments = new segment_t[mSegmentCount]; + + const float *fin = (const float *)vtx->getPtr(); + for (uint32_t ct=0; ct < mSegmentCount; ct++) { + segment_t *s = &mSegments[ct]; + s->x1 = fin[0]; + s->y1 = fin[1]; + + s->xc = fin[2]; + s->yc = fin[3]; + + s->x2 = fin[4]; + s->y2 = fin[5]; + fin += 6; + } +} + +DrvPathStatic::~DrvPathStatic() { +} + +void DrvPathStatic::draw(Context *rsc) { + const static float color[24] = { + 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, + 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f, + 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f}; + float vtx[12]; + + //LOGE("draw"); + if (!rsc->setupCheck()) { + return; + } + + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + if (!dc->gl.shaderCache->setup(rsc)) { + return; + } + + RsdVertexArray::Attrib attribs[2]; + attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position"); + attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color"); + RsdVertexArray va(attribs, 2); + va.setup(rsc); + + //LOGE("mSegmentCount %i", mSegmentCount); + for (uint32_t ct=0; ct < mSegmentCount; ct++) { + segment_t *s = &mSegments[ct]; + + vtx[0] = s->x1; + vtx[1] = s->y1; + vtx[2] = s->xc; + vtx[3] = s->yc; + + vtx[4] = s->x2; + vtx[5] = s->y2; + vtx[6] = s->xc; + vtx[7] = s->yc; + + vtx[8] = s->x1; + vtx[9] = s->y1; + vtx[10] = s->x2; + vtx[11] = s->y2; + + RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6); + } + +} + +DrvPathDynamic::DrvPathDynamic() { +} + +DrvPathDynamic::~DrvPathDynamic() { +} |