diff options
Diffstat (limited to 'libs/rs/driver/rsdProgram.cpp')
| -rw-r--r-- | libs/rs/driver/rsdProgram.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdProgram.cpp b/libs/rs/driver/rsdProgram.cpp new file mode 100644 index 0000000..502c5ee --- /dev/null +++ b/libs/rs/driver/rsdProgram.cpp @@ -0,0 +1,95 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +#include "rsdCore.h" +#include "rsdProgramVertex.h" +#include "rsdShader.h" +#include "rsdShaderCache.h" + +#include "rsContext.h" +#include "rsProgramVertex.h" +#include "rsProgramFragment.h" + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +using namespace android; +using namespace android::renderscript; + +bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, + const char* shader, uint32_t shaderLen) { + RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); + pv->mHal.drv = drv; + + return drv->createShader(); +} + +void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); +} + +void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + RsdShader *drv = NULL; + if(pv->mHal.drv) { + drv = (RsdShader*)pv->mHal.drv; + if (rsc->props.mLogShaders) { + LOGV("Destroying vertex shader with ID %u", drv->getShaderID()); + } + if (drv->getShaderID()) { + dc->gl.shaderCache->cleanupVertex(drv->getShaderID()); + } + delete drv; + } +} + +bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, + const char* shader, uint32_t shaderLen) { + RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); + pf->mHal.drv = drv; + + return drv->createShader(); +} + +void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); +} + +void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) { + RsdHal *dc = (RsdHal *)rsc->mHal.drv; + + RsdShader *drv = NULL; + if(pf->mHal.drv) { + drv = (RsdShader*)pf->mHal.drv; + if (rsc->props.mLogShaders) { + LOGV("Destroying fragment shader with ID %u", drv->getShaderID()); + } + if (drv->getShaderID()) { + dc->gl.shaderCache->cleanupFragment(drv->getShaderID()); + } + delete drv; + } +} + + |
