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-rw-r--r--libs/rs/driver/rsdRuntimeMath.cpp442
1 files changed, 442 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdRuntimeMath.cpp b/libs/rs/driver/rsdRuntimeMath.cpp
new file mode 100644
index 0000000..acb990d
--- /dev/null
+++ b/libs/rs/driver/rsdRuntimeMath.cpp
@@ -0,0 +1,442 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+#include "rsMatrix4x4.h"
+#include "rsMatrix3x3.h"
+#include "rsMatrix2x2.h"
+
+#include "rsdCore.h"
+#include "rsdRuntime.h"
+
+
+using namespace android;
+using namespace android::renderscript;
+
+
+static float SC_exp10(float v) {
+ return pow(10.f, v);
+}
+
+static float SC_fract(float v, int *iptr) {
+ int i = (int)floor(v);
+ iptr[0] = i;
+ return fmin(v - i, 0x1.fffffep-1f);
+}
+
+static float SC_log2(float v) {
+ return log10(v) / log10(2.f);
+}
+
+static float SC_mad(float v1, float v2, float v3) {
+ return v1 * v2 + v3;
+}
+
+#if 0
+static float SC_pown(float v, int p) {
+ return powf(v, (float)p);
+}
+
+static float SC_powr(float v, float p) {
+ return powf(v, p);
+}
+#endif
+
+float SC_rootn(float v, int r) {
+ return pow(v, 1.f / r);
+}
+
+float SC_rsqrt(float v) {
+ return 1.f / sqrtf(v);
+}
+
+float SC_sincos(float v, float *cosptr) {
+ *cosptr = cosf(v);
+ return sinf(v);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Integer
+//////////////////////////////////////////////////////////////////////////////
+
+
+static uint32_t SC_abs_i32(int32_t v) {return abs(v);}
+static uint16_t SC_abs_i16(int16_t v) {return (uint16_t)abs(v);}
+static uint8_t SC_abs_i8(int8_t v) {return (uint8_t)abs(v);}
+
+static uint32_t SC_clz_u32(uint32_t v) {return __builtin_clz(v);}
+static uint16_t SC_clz_u16(uint16_t v) {return (uint16_t)__builtin_clz(v);}
+static uint8_t SC_clz_u8(uint8_t v) {return (uint8_t)__builtin_clz(v);}
+static int32_t SC_clz_i32(int32_t v) {return (int32_t)__builtin_clz((uint32_t)v);}
+static int16_t SC_clz_i16(int16_t v) {return (int16_t)__builtin_clz(v);}
+static int8_t SC_clz_i8(int8_t v) {return (int8_t)__builtin_clz(v);}
+
+static uint32_t SC_max_u32(uint32_t v, uint32_t v2) {return rsMax(v, v2);}
+static uint16_t SC_max_u16(uint16_t v, uint16_t v2) {return rsMax(v, v2);}
+static uint8_t SC_max_u8(uint8_t v, uint8_t v2) {return rsMax(v, v2);}
+static int32_t SC_max_i32(int32_t v, int32_t v2) {return rsMax(v, v2);}
+static int16_t SC_max_i16(int16_t v, int16_t v2) {return rsMax(v, v2);}
+static int8_t SC_max_i8(int8_t v, int8_t v2) {return rsMax(v, v2);}
+
+static uint32_t SC_min_u32(uint32_t v, uint32_t v2) {return rsMin(v, v2);}
+static uint16_t SC_min_u16(uint16_t v, uint16_t v2) {return rsMin(v, v2);}
+static uint8_t SC_min_u8(uint8_t v, uint8_t v2) {return rsMin(v, v2);}
+static int32_t SC_min_i32(int32_t v, int32_t v2) {return rsMin(v, v2);}
+static int16_t SC_min_i16(int16_t v, int16_t v2) {return rsMin(v, v2);}
+static int8_t SC_min_i8(int8_t v, int8_t v2) {return rsMin(v, v2);}
+
+//////////////////////////////////////////////////////////////////////////////
+// Float util
+//////////////////////////////////////////////////////////////////////////////
+
+static float SC_clamp_f32(float amount, float low, float high) {
+ return amount < low ? low : (amount > high ? high : amount);
+}
+
+static float SC_degrees(float radians) {
+ return radians * (180.f / M_PI);
+}
+
+static float SC_max_f32(float v, float v2) {
+ return rsMax(v, v2);
+}
+
+static float SC_min_f32(float v, float v2) {
+ return rsMin(v, v2);
+}
+
+static float SC_mix_f32(float start, float stop, float amount) {
+ //LOGE("lerpf %f %f %f", start, stop, amount);
+ return start + (stop - start) * amount;
+}
+
+static float SC_radians(float degrees) {
+ return degrees * (M_PI / 180.f);
+}
+
+static float SC_step_f32(float edge, float v) {
+ if (v < edge) return 0.f;
+ return 1.f;
+}
+
+static float SC_sign_f32(float value) {
+ if (value > 0) return 1.f;
+ if (value < 0) return -1.f;
+ return value;
+}
+
+static void SC_MatrixLoadIdentity_4x4(Matrix4x4 *m) {
+ m->loadIdentity();
+}
+static void SC_MatrixLoadIdentity_3x3(Matrix3x3 *m) {
+ m->loadIdentity();
+}
+static void SC_MatrixLoadIdentity_2x2(Matrix2x2 *m) {
+ m->loadIdentity();
+}
+
+static void SC_MatrixLoad_4x4_f(Matrix4x4 *m, const float *f) {
+ m->load(f);
+}
+static void SC_MatrixLoad_3x3_f(Matrix3x3 *m, const float *f) {
+ m->load(f);
+}
+static void SC_MatrixLoad_2x2_f(Matrix2x2 *m, const float *f) {
+ m->load(f);
+}
+
+static void SC_MatrixLoad_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *s) {
+ m->load(s);
+}
+static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) {
+ m->load(s);
+}
+static void SC_MatrixLoad_4x4_2x2(Matrix4x4 *m, const Matrix2x2 *s) {
+ m->load(s);
+}
+static void SC_MatrixLoad_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *s) {
+ m->load(s);
+}
+static void SC_MatrixLoad_2x2_2x2(Matrix2x2 *m, const Matrix2x2 *s) {
+ m->load(s);
+}
+
+static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
+ m->loadRotate(rot, x, y, z);
+}
+static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
+ m->loadScale(x, y, z);
+}
+static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
+ m->loadTranslate(x, y, z);
+}
+static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
+ m->rotate(rot, x, y, z);
+}
+static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
+ m->scale(x, y, z);
+}
+static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
+ m->translate(x, y, z);
+}
+
+static void SC_MatrixLoadMultiply_4x4_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *lhs, const Matrix4x4 *rhs) {
+ m->loadMultiply(lhs, rhs);
+}
+static void SC_MatrixLoadMultiply_3x3_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *lhs, const Matrix3x3 *rhs) {
+ m->loadMultiply(lhs, rhs);
+}
+static void SC_MatrixLoadMultiply_2x2_2x2_2x2(Matrix2x2 *m, const Matrix2x2 *lhs, const Matrix2x2 *rhs) {
+ m->loadMultiply(lhs, rhs);
+}
+
+static void SC_MatrixMultiply_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *rhs) {
+ m->multiply(rhs);
+}
+static void SC_MatrixMultiply_3x3_3x3(Matrix3x3 *m, const Matrix3x3 *rhs) {
+ m->multiply(rhs);
+}
+static void SC_MatrixMultiply_2x2_2x2(Matrix2x2 *m, const Matrix2x2 *rhs) {
+ m->multiply(rhs);
+}
+
+static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
+ m->loadOrtho(l, r, b, t, n, f);
+}
+static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
+ m->loadFrustum(l, r, b, t, n, f);
+}
+static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
+ m->loadPerspective(fovy, aspect, near, far);
+}
+
+static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
+ return m->inverse();
+}
+static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
+ return m->inverseTranspose();
+}
+static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
+ m->transpose();
+}
+static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
+ m->transpose();
+}
+static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
+ m->transpose();
+}
+
+static float SC_randf(float max) {
+ float r = (float)rand();
+ r *= max;
+ r /= RAND_MAX;
+ return r;
+}
+
+static float SC_randf2(float min, float max) {
+ float r = (float)rand();
+ r /= RAND_MAX;
+ r = r * (max - min) + min;
+ return r;
+}
+
+static int SC_randi(int max) {
+ return (int)SC_randf(max);
+}
+
+static int SC_randi2(int min, int max) {
+ return (int)SC_randf2(min, max);
+}
+
+static float SC_frac(float v) {
+ int i = (int)floor(v);
+ return fmin(v - i, 0x1.fffffep-1f);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Class implementation
+//////////////////////////////////////////////////////////////////////////////
+
+// llvm name mangling ref
+// <builtin-type> ::= v # void
+// ::= b # bool
+// ::= c # char
+// ::= a # signed char
+// ::= h # unsigned char
+// ::= s # short
+// ::= t # unsigned short
+// ::= i # int
+// ::= j # unsigned int
+// ::= l # long
+// ::= m # unsigned long
+// ::= x # long long, __int64
+// ::= y # unsigned long long, __int64
+// ::= f # float
+// ::= d # double
+
+static RsdSymbolTable gSyms[] = {
+ { "_Z4acosf", (void *)&acosf, true },
+ { "_Z5acoshf", (void *)&acoshf, true },
+ { "_Z4asinf", (void *)&asinf, true },
+ { "_Z5asinhf", (void *)&asinhf, true },
+ { "_Z4atanf", (void *)&atanf, true },
+ { "_Z5atan2ff", (void *)&atan2f, true },
+ { "_Z5atanhf", (void *)&atanhf, true },
+ { "_Z4cbrtf", (void *)&cbrtf, true },
+ { "_Z4ceilf", (void *)&ceilf, true },
+ { "_Z8copysignff", (void *)&copysignf, true },
+ { "_Z3cosf", (void *)&cosf, true },
+ { "_Z4coshf", (void *)&coshf, true },
+ { "_Z4erfcf", (void *)&erfcf, true },
+ { "_Z3erff", (void *)&erff, true },
+ { "_Z3expf", (void *)&expf, true },
+ { "_Z4exp2f", (void *)&exp2f, true },
+ { "_Z5exp10f", (void *)&SC_exp10, true },
+ { "_Z5expm1f", (void *)&expm1f, true },
+ { "_Z4fabsf", (void *)&fabsf, true },
+ { "_Z4fdimff", (void *)&fdimf, true },
+ { "_Z5floorf", (void *)&floorf, true },
+ { "_Z3fmafff", (void *)&fmaf, true },
+ { "_Z4fmaxff", (void *)&fmaxf, true },
+ { "_Z4fminff", (void *)&fminf, true }, // float fmin(float, float)
+ { "_Z4fmodff", (void *)&fmodf, true },
+ { "_Z5fractfPf", (void *)&SC_fract, true },
+ { "_Z5frexpfPi", (void *)&frexpf, true },
+ { "_Z5hypotff", (void *)&hypotf, true },
+ { "_Z5ilogbf", (void *)&ilogbf, true },
+ { "_Z5ldexpfi", (void *)&ldexpf, true },
+ { "_Z6lgammaf", (void *)&lgammaf, true },
+ { "_Z6lgammafPi", (void *)&lgammaf_r, true },
+ { "_Z3logf", (void *)&logf, true },
+ { "_Z4log2f", (void *)&SC_log2, true },
+ { "_Z5log10f", (void *)&log10f, true },
+ { "_Z5log1pf", (void *)&log1pf, true },
+ { "_Z4logbf", (void *)&logbf, true },
+ { "_Z3madfff", (void *)&SC_mad, true },
+ { "_Z4modffPf", (void *)&modff, true },
+ //{ "_Z3nanj", (void *)&SC_nan, true },
+ { "_Z9nextafterff", (void *)&nextafterf, true },
+ { "_Z3powff", (void *)&powf, true },
+ { "_Z9remainderff", (void *)&remainderf, true },
+ { "_Z6remquoffPi", (void *)&remquof, true },
+ { "_Z4rintf", (void *)&rintf, true },
+ { "_Z5rootnfi", (void *)&SC_rootn, true },
+ { "_Z5roundf", (void *)&roundf, true },
+ { "_Z5rsqrtf", (void *)&SC_rsqrt, true },
+ { "_Z3sinf", (void *)&sinf, true },
+ { "_Z6sincosfPf", (void *)&SC_sincos, true },
+ { "_Z4sinhf", (void *)&sinhf, true },
+ { "_Z4sqrtf", (void *)&sqrtf, true },
+ { "_Z3tanf", (void *)&tanf, true },
+ { "_Z4tanhf", (void *)&tanhf, true },
+ { "_Z6tgammaf", (void *)&tgammaf, true },
+ { "_Z5truncf", (void *)&truncf, true },
+
+ { "_Z3absi", (void *)&SC_abs_i32, true },
+ { "_Z3abss", (void *)&SC_abs_i16, true },
+ { "_Z3absc", (void *)&SC_abs_i8, true },
+ { "_Z3clzj", (void *)&SC_clz_u32, true },
+ { "_Z3clzt", (void *)&SC_clz_u16, true },
+ { "_Z3clzh", (void *)&SC_clz_u8, true },
+ { "_Z3clzi", (void *)&SC_clz_i32, true },
+ { "_Z3clzs", (void *)&SC_clz_i16, true },
+ { "_Z3clzc", (void *)&SC_clz_i8, true },
+ { "_Z3maxjj", (void *)&SC_max_u32, true },
+ { "_Z3maxtt", (void *)&SC_max_u16, true },
+ { "_Z3maxhh", (void *)&SC_max_u8, true },
+ { "_Z3maxii", (void *)&SC_max_i32, true },
+ { "_Z3maxss", (void *)&SC_max_i16, true },
+ { "_Z3maxcc", (void *)&SC_max_i8, true },
+ { "_Z3minjj", (void *)&SC_min_u32, true },
+ { "_Z3mintt", (void *)&SC_min_u16, true },
+ { "_Z3minhh", (void *)&SC_min_u8, true },
+ { "_Z3minii", (void *)&SC_min_i32, true },
+ { "_Z3minss", (void *)&SC_min_i16, true },
+ { "_Z3mincc", (void *)&SC_min_i8, true },
+
+ { "_Z5clampfff", (void *)&SC_clamp_f32, true },
+ { "_Z7degreesf", (void *)&SC_degrees, true },
+ { "_Z3maxff", (void *)&SC_max_f32, true },
+ { "_Z3minff", (void *)&SC_min_f32, true },
+ { "_Z3mixfff", (void *)&SC_mix_f32, true },
+ { "_Z7radiansf", (void *)&SC_radians, true },
+ { "_Z4stepff", (void *)&SC_step_f32, true },
+ //{ "smoothstep", (void *)&, true },
+ { "_Z4signf", (void *)&SC_sign_f32, true },
+
+ // matrix
+ { "_Z20rsMatrixLoadIdentityP12rs_matrix4x4", (void *)&SC_MatrixLoadIdentity_4x4, true },
+ { "_Z20rsMatrixLoadIdentityP12rs_matrix3x3", (void *)&SC_MatrixLoadIdentity_3x3, true },
+ { "_Z20rsMatrixLoadIdentityP12rs_matrix2x2", (void *)&SC_MatrixLoadIdentity_2x2, true },
+
+ { "_Z12rsMatrixLoadP12rs_matrix4x4PKf", (void *)&SC_MatrixLoad_4x4_f, true },
+ { "_Z12rsMatrixLoadP12rs_matrix3x3PKf", (void *)&SC_MatrixLoad_3x3_f, true },
+ { "_Z12rsMatrixLoadP12rs_matrix2x2PKf", (void *)&SC_MatrixLoad_2x2_f, true },
+
+ { "_Z12rsMatrixLoadP12rs_matrix4x4PKS_", (void *)&SC_MatrixLoad_4x4_4x4, true },
+ { "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix3x3", (void *)&SC_MatrixLoad_4x4_3x3, true },
+ { "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix2x2", (void *)&SC_MatrixLoad_4x4_2x2, true },
+ { "_Z12rsMatrixLoadP12rs_matrix3x3PKS_", (void *)&SC_MatrixLoad_3x3_3x3, true },
+ { "_Z12rsMatrixLoadP12rs_matrix2x2PKS_", (void *)&SC_MatrixLoad_2x2_2x2, true },
+
+ { "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, true },
+ { "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, true },
+ { "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, true },
+ { "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, true },
+ { "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, true },
+ { "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, true },
+
+ { "_Z20rsMatrixLoadMultiplyP12rs_matrix4x4PKS_S2_", (void *)&SC_MatrixLoadMultiply_4x4_4x4_4x4, true },
+ { "_Z16rsMatrixMultiplyP12rs_matrix4x4PKS_", (void *)&SC_MatrixMultiply_4x4_4x4, true },
+ { "_Z20rsMatrixLoadMultiplyP12rs_matrix3x3PKS_S2_", (void *)&SC_MatrixLoadMultiply_3x3_3x3_3x3, true },
+ { "_Z16rsMatrixMultiplyP12rs_matrix3x3PKS_", (void *)&SC_MatrixMultiply_3x3_3x3, true },
+ { "_Z20rsMatrixLoadMultiplyP12rs_matrix2x2PKS_S2_", (void *)&SC_MatrixLoadMultiply_2x2_2x2_2x2, true },
+ { "_Z16rsMatrixMultiplyP12rs_matrix2x2PKS_", (void *)&SC_MatrixMultiply_2x2_2x2, true },
+
+ { "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, true },
+ { "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, true },
+ { "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, true },
+
+ { "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, true },
+ { "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, true },
+ { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, true },
+ { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_3x3, true },
+ { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_2x2, true },
+
+ // RS Math
+ { "_Z6rsRandi", (void *)&SC_randi, true },
+ { "_Z6rsRandii", (void *)&SC_randi2, true },
+ { "_Z6rsRandf", (void *)&SC_randf, true },
+ { "_Z6rsRandff", (void *)&SC_randf2, true },
+ { "_Z6rsFracf", (void *)&SC_frac, true },
+
+ { NULL, NULL, false }
+};
+
+const RsdSymbolTable * rsdLookupSymbolMath(const char *sym) {
+ const RsdSymbolTable *syms = gSyms;
+
+ while (syms->mPtr) {
+ if (!strcmp(syms->mName, sym)) {
+ return syms;
+ }
+ syms++;
+ }
+ return NULL;
+}
+