diff options
Diffstat (limited to 'libs/rs/driver/rsdShader.cpp')
-rw-r--r-- | libs/rs/driver/rsdShader.cpp | 468 |
1 files changed, 468 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp new file mode 100644 index 0000000..fc623d6 --- /dev/null +++ b/libs/rs/driver/rsdShader.cpp @@ -0,0 +1,468 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <rs_hal.h> +#include <rsContext.h> +#include <rsProgram.h> + +#include "rsdShader.h" +#include "rsdShaderCache.h" + +using namespace android; +using namespace android::renderscript; + +RsdShader::RsdShader(const Program *p, uint32_t type, + const char * shaderText, uint32_t shaderLength) { + + mUserShader.setTo(shaderText, shaderLength); + mRSProgram = p; + mType = type; + initMemberVars(); + initAttribAndUniformArray(); + init(); +} + +RsdShader::~RsdShader() { + if (mShaderID) { + glDeleteShader(mShaderID); + } + + delete[] mAttribNames; + delete[] mUniformNames; + delete[] mUniformArraySizes; +} + +void RsdShader::initMemberVars() { + mDirty = true; + mShaderID = 0; + mAttribCount = 0; + mUniformCount = 0; + + mAttribNames = NULL; + mUniformNames = NULL; + mUniformArraySizes = NULL; + + mIsValid = false; +} + +void RsdShader::init() { + uint32_t attribCount = 0; + uint32_t uniformCount = 0; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { + initAddUserElement(mRSProgram->mHal.state.inputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR); + } + for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { + initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); + } + + mTextureUniformIndexStart = uniformCount; + char buf[256]; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { + snprintf(buf, sizeof(buf), "UNI_Tex%i", ct); + mUniformNames[uniformCount].setTo(buf); + mUniformArraySizes[uniformCount] = 1; + uniformCount++; + } +} + +String8 RsdShader::getGLSLInputString() const { + String8 s; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { + const Element *e = mRSProgram->mHal.state.inputElements[ct].get(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + + // Cannot be complex + rsAssert(!f->getFieldCount()); + switch (f->getComponent().getVectorSize()) { + case 1: s.append("attribute float ATTRIB_"); break; + case 2: s.append("attribute vec2 ATTRIB_"); break; + case 3: s.append("attribute vec3 ATTRIB_"); break; + case 4: s.append("attribute vec4 ATTRIB_"); break; + default: + rsAssert(0); + } + + s.append(e->getFieldName(field)); + s.append(";\n"); + } + } + return s; +} + +void RsdShader::appendAttributes() { + for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { + const Element *e = mRSProgram->mHal.state.inputElements[ct].get(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + const char *fn = e->getFieldName(field); + + if (fn[0] == '#') { + continue; + } + + // Cannot be complex + rsAssert(!f->getFieldCount()); + switch (f->getComponent().getVectorSize()) { + case 1: mShader.append("attribute float ATTRIB_"); break; + case 2: mShader.append("attribute vec2 ATTRIB_"); break; + case 3: mShader.append("attribute vec3 ATTRIB_"); break; + case 4: mShader.append("attribute vec4 ATTRIB_"); break; + default: + rsAssert(0); + } + + mShader.append(fn); + mShader.append(";\n"); + } + } +} + +void RsdShader::appendTextures() { + char buf[256]; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { + if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { + snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct); + } else { + snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct); + } + mShader.append(buf); + } +} + +bool RsdShader::createShader() { + + if (mType == GL_FRAGMENT_SHADER) { + mShader.append("precision mediump float;\n"); + } + appendUserConstants(); + appendAttributes(); + appendTextures(); + + mShader.append(mUserShader); + + return true; +} + +bool RsdShader::loadShader(const Context *rsc) { + mShaderID = glCreateShader(mType); + rsAssert(mShaderID); + + if (rsc->props.mLogShaders) { + LOGV("Loading shader type %x, ID %i", mType, mShaderID); + LOGV("%s", mShader.string()); + } + + if (mShaderID) { + const char * ss = mShader.string(); + glShaderSource(mShaderID, 1, &ss, NULL); + glCompileShader(mShaderID); + + GLint compiled = 0; + glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(mShaderID, infoLen, NULL, buf); + LOGE("Could not compile shader \n%s\n", buf); + free(buf); + } + glDeleteShader(mShaderID); + mShaderID = 0; + rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,"); + return false; + } + } + } + + if (rsc->props.mLogShaders) { + LOGV("--Shader load result %x ", glGetError()); + } + mIsValid = true; + return true; +} + +void RsdShader::appendUserConstants() { + for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { + const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + const char *fn = e->getFieldName(field); + + if (fn[0] == '#') { + continue; + } + + // Cannot be complex + rsAssert(!f->getFieldCount()); + if (f->getType() == RS_TYPE_MATRIX_4X4) { + mShader.append("uniform mat4 UNI_"); + } else if (f->getType() == RS_TYPE_MATRIX_3X3) { + mShader.append("uniform mat3 UNI_"); + } else if (f->getType() == RS_TYPE_MATRIX_2X2) { + mShader.append("uniform mat2 UNI_"); + } else { + switch (f->getComponent().getVectorSize()) { + case 1: mShader.append("uniform float UNI_"); break; + case 2: mShader.append("uniform vec2 UNI_"); break; + case 3: mShader.append("uniform vec3 UNI_"); break; + case 4: mShader.append("uniform vec4 UNI_"); break; + default: + rsAssert(0); + } + } + + mShader.append(fn); + if (e->getFieldArraySize(field) > 1) { + mShader.appendFormat("[%d]", e->getFieldArraySize(field)); + } + mShader.append(";\n"); + } + } +} + +void RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) { + RsDataType dataType = field->getType(); + uint32_t elementSize = field->getSizeBytes() / sizeof(float); + for (uint32_t i = 0; i < arraySize; i ++) { + if (arraySize > 1) { + LOGV("Array Element [%u]", i); + } + if (dataType == RS_TYPE_MATRIX_4X4) { + LOGV("Matrix4x4"); + LOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]); + LOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]); + LOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]); + LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]); + } else if (dataType == RS_TYPE_MATRIX_3X3) { + LOGV("Matrix3x3"); + LOGV("{%f, %f, %f", fd[0], fd[3], fd[6]); + LOGV(" %f, %f, %f", fd[1], fd[4], fd[7]); + LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]); + } else if (dataType == RS_TYPE_MATRIX_2X2) { + LOGV("Matrix2x2"); + LOGV("{%f, %f", fd[0], fd[2]); + LOGV(" %f, %f}", fd[1], fd[3]); + } else { + switch (field->getComponent().getVectorSize()) { + case 1: + LOGV("Uniform 1 = %f", fd[0]); + break; + case 2: + LOGV("Uniform 2 = %f %f", fd[0], fd[1]); + break; + case 3: + LOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); + break; + case 4: + LOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); + break; + default: + rsAssert(0); + } + } + LOGE("Element size %u data=%p", elementSize, fd); + fd += elementSize; + LOGE("New data=%p", fd); + } +} + +void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd, + int32_t slot, uint32_t arraySize ) { + RsDataType dataType = field->getType(); + if (dataType == RS_TYPE_MATRIX_4X4) { + glUniformMatrix4fv(slot, arraySize, GL_FALSE, fd); + } else if (dataType == RS_TYPE_MATRIX_3X3) { + glUniformMatrix3fv(slot, arraySize, GL_FALSE, fd); + } else if (dataType == RS_TYPE_MATRIX_2X2) { + glUniformMatrix2fv(slot, arraySize, GL_FALSE, fd); + } else { + switch (field->getComponent().getVectorSize()) { + case 1: + glUniform1fv(slot, arraySize, fd); + break; + case 2: + glUniform2fv(slot, arraySize, fd); + break; + case 3: + glUniform3fv(slot, arraySize, fd); + break; + case 4: + glUniform4fv(slot, arraySize, fd); + break; + default: + rsAssert(0); + } + } +} + +void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) { + if (mRSProgram->mHal.state.texturesCount == 0) { + return; + } + + uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; + uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures(); + if (numTexturesToBind >= numTexturesAvailable) { + LOGE("Attempting to bind %u textures on shader id %u, but only %u are available", + mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available"); + numTexturesToBind = numTexturesAvailable; + } + + for (uint32_t ct=0; ct < numTexturesToBind; ct++) { + glActiveTexture(GL_TEXTURE0 + ct); + if (!mRSProgram->mHal.state.textures[ct].get()) { + LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); + continue; + } + + GLenum target = (GLenum)mRSProgram->mHal.state.textures[ct]->getGLTarget(); + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) { + LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader"); + } + glBindTexture(target, mRSProgram->mHal.state.textures[ct]->getTextureID()); + rsc->checkError("ProgramFragment::setupGL2 tex bind"); + if (mRSProgram->mHal.state.samplers[ct].get()) { + mRSProgram->mHal.state.samplers[ct]->setupGL(rsc, mRSProgram->mHal.state.textures[ct].get()); + } else { + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + rsc->checkError("ProgramFragment::setupGL2 tex env"); + } + + glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); + rsc->checkError("ProgramFragment::setupGL2 uniforms"); + } + + glActiveTexture(GL_TEXTURE0); + mDirty = false; + rsc->checkError("ProgramFragment::setupGL2"); +} + +void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) { + uint32_t uidx = 0; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { + Allocation *alloc = mRSProgram->mHal.state.constants[ct].get(); + if (!alloc) { + LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound"); + continue; + } + + const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr()); + const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + const char *fieldName = e->getFieldName(field); + // If this field is padding, skip it + if (fieldName[0] == '#') { + continue; + } + + uint32_t offset = e->getFieldOffsetBytes(field); + const float *fd = reinterpret_cast<const float *>(&data[offset]); + + int32_t slot = -1; + uint32_t arraySize = 1; + if (!isFragment) { + slot = sc->vtxUniformSlot(uidx); + arraySize = sc->vtxUniformSize(uidx); + } else { + slot = sc->fragUniformSlot(uidx); + arraySize = sc->fragUniformSize(uidx); + } + if (rsc->props.mLogShadersUniforms) { + LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName); + } + uidx ++; + if (slot < 0) { + continue; + } + + if (rsc->props.mLogShadersUniforms) { + logUniform(f, fd, arraySize); + } + setUniform(rsc, f, fd, slot, arraySize); + } + } +} + +void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) { + + setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER); + setupTextures(rsc, sc); +} + +void RsdShader::initAttribAndUniformArray() { + mAttribCount = 0; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { + const Element *elem = mRSProgram->mHal.state.inputElements[ct].get(); + for (uint32_t field=0; field < elem->getFieldCount(); field++) { + if (elem->getFieldName(field)[0] != '#') { + mAttribCount ++; + } + } + } + + mUniformCount = 0; + for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { + const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement(); + + for (uint32_t field=0; field < elem->getFieldCount(); field++) { + if (elem->getFieldName(field)[0] != '#') { + mUniformCount ++; + } + } + } + mUniformCount += mRSProgram->mHal.state.texturesCount; + + if (mAttribCount) { + mAttribNames = new String8[mAttribCount]; + } + if (mUniformCount) { + mUniformNames = new String8[mUniformCount]; + mUniformArraySizes = new uint32_t[mUniformCount]; + } +} + +void RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) { + rsAssert(e->getFieldCount()); + for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { + const Element *ce = e->getField(ct); + if (ce->getFieldCount()) { + initAddUserElement(ce, names, arrayLengths, count, prefix); + } else if (e->getFieldName(ct)[0] != '#') { + String8 tmp(prefix); + tmp.append(e->getFieldName(ct)); + names[*count].setTo(tmp.string()); + if (arrayLengths) { + arrayLengths[*count] = e->getFieldArraySize(ct); + } + (*count)++; + } + } +} |