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Diffstat (limited to 'libs/rs/driver/rsdShader.h')
-rw-r--r-- | libs/rs/driver/rsdShader.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdShader.h b/libs/rs/driver/rsdShader.h new file mode 100644 index 0000000..37b1c3d --- /dev/null +++ b/libs/rs/driver/rsdShader.h @@ -0,0 +1,104 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RSD_SHADER_H +#define ANDROID_RSD_SHADER_H + +#include <utils/String8.h> + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +class Element; +class Context; +class Program; + +} +} + +class RsdShaderCache; + +#define RS_SHADER_ATTR "ATTRIB_" +#define RS_SHADER_UNI "UNI_" + +class RsdShader { +public: + + RsdShader(const android::renderscript::Program *p, uint32_t type, + const char * shaderText, uint32_t shaderLength); + virtual ~RsdShader(); + + bool createShader(); + + uint32_t getShaderID() const {return mShaderID;} + + uint32_t getAttribCount() const {return mAttribCount;} + uint32_t getUniformCount() const {return mUniformCount;} + const android::String8 & getAttribName(uint32_t i) const {return mAttribNames[i];} + const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];} + uint32_t getUniformArraySize(uint32_t i) const {return mUniformArraySizes[i];} + + android::String8 getGLSLInputString() const; + + bool isValid() const {return mIsValid;} + void forceDirty() const {mDirty = true;} + + bool loadShader(const android::renderscript::Context *); + void setup(const android::renderscript::Context *, RsdShaderCache *sc); + +protected: + + const android::renderscript::Program *mRSProgram; + bool mIsValid; + + // Applies to vertex and fragment shaders only + void appendUserConstants(); + void setupUserConstants(const android::renderscript::Context *rsc, RsdShaderCache *sc, bool isFragment); + void initAddUserElement(const android::renderscript::Element *e, android::String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix); + void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc); + + void appendAttributes(); + void appendTextures(); + + void initAttribAndUniformArray(); + + mutable bool mDirty; + android::String8 mShader; + android::String8 mUserShader; + uint32_t mShaderID; + uint32_t mType; + + uint32_t mTextureCount; + uint32_t mAttribCount; + uint32_t mUniformCount; + android::String8 *mAttribNames; + android::String8 *mUniformNames; + uint32_t *mUniformArraySizes; + + int32_t mTextureUniformIndexStart; + + void logUniform(const android::renderscript::Element *field, const float *fd, uint32_t arraySize ); + void setUniform(const android::renderscript::Context *rsc, const android::renderscript::Element *field, const float *fd, int32_t slot, uint32_t arraySize ); + void initMemberVars(); + void init(); +}; + +#endif //ANDROID_RSD_SHADER_H + + + + |