diff options
Diffstat (limited to 'libs/rs/driver/rsdShaderCache.h')
-rw-r--r-- | libs/rs/driver/rsdShaderCache.h | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/libs/rs/driver/rsdShaderCache.h b/libs/rs/driver/rsdShaderCache.h new file mode 100644 index 0000000..17ee3e8 --- /dev/null +++ b/libs/rs/driver/rsdShaderCache.h @@ -0,0 +1,151 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RSD_SHADER_CACHE_H +#define ANDROID_RSD_SHADER_CACHE_H + +namespace android { +namespace renderscript { + +class Context; + +} +} + +#include <utils/String8.h> +#include <utils/Vector.h> +class RsdShader; + +// --------------------------------------------------------------------------- + +// An element is a group of Components that occupies one cell in a structure. +class RsdShaderCache { +public: + RsdShaderCache(); + virtual ~RsdShaderCache(); + + void setActiveVertex(RsdShader *pv) { + mVertexDirty = true; + mVertex = pv; + } + + void setActiveFragment(RsdShader *pf) { + mFragmentDirty = true; + mFragment = pf; + } + + bool setup(const android::renderscript::Context *rsc); + + void cleanupVertex(uint32_t id); + void cleanupFragment(uint32_t id); + + void cleanupAll(); + + int32_t vtxAttribSlot(const android::String8 &attrName) const; + int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->vtxUniforms[a].slot;} + uint32_t vtxUniformSize(uint32_t a) const {return mCurrent->vtxUniforms[a].arraySize;} + int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} + uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} + +protected: + bool link(const android::renderscript::Context *rsc); + bool mFragmentDirty; + bool mVertexDirty; + RsdShader *mVertex; + RsdShader *mFragment; + + struct UniformQueryData { + char *name; + uint32_t nameLength; + int32_t writtenLength; + int32_t arraySize; + uint32_t type; + UniformQueryData(uint32_t maxName) { + name = NULL; + nameLength = maxName; + if (nameLength > 0 ) { + name = new char[nameLength]; + } + } + ~UniformQueryData() { + if (name != NULL) { + delete[] name; + name = NULL; + } + } + }; + struct UniformData { + int32_t slot; + uint32_t arraySize; + }; + struct AttrData { + int32_t slot; + const char* name; + }; + struct ProgramEntry { + ProgramEntry(uint32_t numVtxAttr, uint32_t numVtxUnis, + uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), + vtxAttrs(0), vtxUniforms(0), fragUniforms(0) { + vtxAttrCount = numVtxAttr; + if (numVtxAttr) { + vtxAttrs = new AttrData[numVtxAttr]; + } + if (numVtxUnis) { + vtxUniforms = new UniformData[numVtxUnis]; + } + if (numFragUnis) { + fragUniforms = new UniformData[numFragUnis]; + } + } + ~ProgramEntry() { + if (vtxAttrs) { + delete[] vtxAttrs; + vtxAttrs = NULL; + } + if (vtxUniforms) { + delete[] vtxUniforms; + vtxUniforms = NULL; + } + if (fragUniforms) { + delete[] fragUniforms; + fragUniforms = NULL; + } + } + uint32_t vtx; + uint32_t frag; + uint32_t program; + uint32_t vtxAttrCount; + AttrData *vtxAttrs; + UniformData *vtxUniforms; + UniformData *fragUniforms; + }; + android::Vector<ProgramEntry*> mEntries; + ProgramEntry *mCurrent; + + bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag); + void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data); + void updateUniformArrayData(const android::renderscript::Context *rsc, + RsdShader *prog, uint32_t linkedID, + UniformData *data, const char* logTag, + UniformQueryData **uniformList, uint32_t uniListSize); +}; + + +#endif //ANDROID_RSD_SHADER_CACHE_H + + + + |