summaryrefslogtreecommitdiffstats
path: root/libs/rs/driver
diff options
context:
space:
mode:
Diffstat (limited to 'libs/rs/driver')
-rw-r--r--libs/rs/driver/rsdAllocation.cpp11
-rw-r--r--libs/rs/driver/rsdCore.cpp11
-rw-r--r--libs/rs/driver/rsdCore.h1
-rw-r--r--libs/rs/driver/rsdGL.cpp10
-rw-r--r--libs/rs/driver/rsdGL.h2
-rw-r--r--libs/rs/driver/rsdMesh.cpp2
-rw-r--r--libs/rs/driver/rsdMeshObj.cpp36
-rw-r--r--libs/rs/driver/rsdMeshObj.h7
-rw-r--r--libs/rs/driver/rsdPath.cpp185
-rw-r--r--libs/rs/driver/rsdPath.h35
-rw-r--r--libs/rs/driver/rsdProgramRaster.cpp3
-rw-r--r--libs/rs/driver/rsdProgramStore.cpp4
-rw-r--r--libs/rs/driver/rsdRuntimeStubs.cpp25
-rw-r--r--libs/rs/driver/rsdShader.cpp97
14 files changed, 340 insertions, 89 deletions
diff --git a/libs/rs/driver/rsdAllocation.cpp b/libs/rs/driver/rsdAllocation.cpp
index fac40f2..ea92192 100644
--- a/libs/rs/driver/rsdAllocation.cpp
+++ b/libs/rs/driver/rsdAllocation.cpp
@@ -219,10 +219,13 @@ bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
return false;
}
- void * ptr = malloc(alloc->mHal.state.type->getSizeBytes());
+ void * ptr = alloc->mHal.state.usrPtr;
if (!ptr) {
- free(drv);
- return false;
+ ptr = malloc(alloc->mHal.state.type->getSizeBytes());
+ if (!ptr) {
+ free(drv);
+ return false;
+ }
}
drv->glTarget = GL_NONE;
@@ -276,7 +279,7 @@ void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
drv->renderTargetID = 0;
}
- if (drv->mallocPtr) {
+ if (drv->mallocPtr && !alloc->mHal.state.usrPtr) {
free(drv->mallocPtr);
drv->mallocPtr = NULL;
}
diff --git a/libs/rs/driver/rsdCore.cpp b/libs/rs/driver/rsdCore.cpp
index 9987027..e011955 100644
--- a/libs/rs/driver/rsdCore.cpp
+++ b/libs/rs/driver/rsdCore.cpp
@@ -18,6 +18,7 @@
#include "rsdAllocation.h"
#include "rsdBcc.h"
#include "rsdGL.h"
+#include "rsdPath.h"
#include "rsdProgramStore.h"
#include "rsdProgramRaster.h"
#include "rsdProgramVertex.h"
@@ -115,6 +116,13 @@ static RsdHalFunctions FunctionTable = {
},
{
+ rsdPathInitStatic,
+ rsdPathInitDynamic,
+ rsdPathDraw,
+ rsdPathDestroy
+ },
+
+ {
rsdSamplerInit,
rsdSamplerDestroy
},
@@ -260,6 +268,9 @@ void SetPriority(const Context *rsc, int32_t priority) {
for (uint32_t ct=0; ct < dc->mWorkers.mCount; ct++) {
setpriority(PRIO_PROCESS, dc->mWorkers.mNativeThreadId[ct], priority);
}
+ if (dc->mHasGraphics) {
+ rsdGLSetPriority(rsc, priority);
+ }
}
void Shutdown(Context *rsc) {
diff --git a/libs/rs/driver/rsdCore.h b/libs/rs/driver/rsdCore.h
index 126c87a..168bdf3 100644
--- a/libs/rs/driver/rsdCore.h
+++ b/libs/rs/driver/rsdCore.h
@@ -41,6 +41,7 @@ typedef struct ScriptTLSStructRec {
typedef struct RsdHalRec {
uint32_t version_major;
uint32_t version_minor;
+ bool mHasGraphics;
struct Workers {
volatile int mRunningCount;
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp
index 368dd71..b136cc7 100644
--- a/libs/rs/driver/rsdGL.cpp
+++ b/libs/rs/driver/rsdGL.cpp
@@ -361,6 +361,7 @@ bool rsdGLInit(const Context *rsc) {
dc->gl.vertexArrayState = new RsdVertexArrayState();
dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
dc->gl.currentFrameBuffer = NULL;
+ dc->mHasGraphics = true;
ALOGV("%p initGLThread end", rsc);
rsc->setWatchdogGL(NULL, 0, NULL);
@@ -421,6 +422,15 @@ void rsdGLSwap(const android::renderscript::Context *rsc) {
RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
}
+void rsdGLSetPriority(const Context *rsc, int32_t priority) {
+ if (priority > 0) {
+ // Mark context as low priority.
+ ALOGV("low pri");
+ } else {
+ ALOGV("normal pri");
+ }
+}
+
void rsdGLCheckError(const android::renderscript::Context *rsc,
const char *msg, bool isFatal) {
GLenum err = glGetError();
diff --git a/libs/rs/driver/rsdGL.h b/libs/rs/driver/rsdGL.h
index 51893c3..e015cb1 100644
--- a/libs/rs/driver/rsdGL.h
+++ b/libs/rs/driver/rsdGL.h
@@ -82,6 +82,8 @@ bool rsdGLSetSurface(const android::renderscript::Context *rsc,
void rsdGLSwap(const android::renderscript::Context *rsc);
void rsdGLCheckError(const android::renderscript::Context *rsc,
const char *msg, bool isFatal = false);
+void rsdGLSetPriority(const android::renderscript::Context *rsc,
+ int32_t priority);
#endif
diff --git a/libs/rs/driver/rsdMesh.cpp b/libs/rs/driver/rsdMesh.cpp
index eb62ddb..50daf3e 100644
--- a/libs/rs/driver/rsdMesh.cpp
+++ b/libs/rs/driver/rsdMesh.cpp
@@ -35,7 +35,7 @@ bool rsdMeshInit(const Context *rsc, const Mesh *m) {
}
drv = new RsdMeshObj(rsc, m);
m->mHal.drv = drv;
- return drv->init();
+ return drv->init(rsc);
}
void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index 99d79dc..893f046 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -50,14 +50,9 @@ RsdMeshObj::~RsdMeshObj() {
}
bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
- // Do not create attribs for padding
- if (elem->getFieldName(fieldIdx)[0] == '#') {
- return false;
- }
-
// Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
// Filter rs types accordingly
- RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
+ RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType;
if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
dt != RS_TYPE_SIGNED_16) {
@@ -65,7 +60,7 @@ bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
}
// Now make sure they are not arrays
- uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
+ uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx];
if (arraySize != 1) {
return false;
}
@@ -73,15 +68,15 @@ bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
return true;
}
-bool RsdMeshObj::init() {
+bool RsdMeshObj::init(const Context *rsc) {
- updateGLPrimitives();
+ updateGLPrimitives(rsc);
// Count the number of gl attrs to initialize
mAttribCount = 0;
for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
- for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
+ for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
if (isValidGLComponent(elem, ct)) {
mAttribCount ++;
}
@@ -104,21 +99,21 @@ bool RsdMeshObj::init() {
uint32_t userNum = 0;
for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
- uint32_t stride = elem->getSizeBytes();
- for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
- const Component &c = elem->getField(fieldI)->getComponent();
+ uint32_t stride = elem->mHal.state.elementSizeBytes;
+ for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) {
+ const Element *f = elem->mHal.state.fields[fieldI];
if (!isValidGLComponent(elem, fieldI)) {
continue;
}
- mAttribs[userNum].size = c.getVectorSize();
- mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
- mAttribs[userNum].type = rsdTypeToGLType(c.getType());
- mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
+ mAttribs[userNum].size = f->mHal.state.vectorSize;
+ mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI];
+ mAttribs[userNum].type = rsdTypeToGLType(f->mHal.state.dataType);
+ mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32;
mAttribs[userNum].stride = stride;
String8 tmp(RS_SHADER_ATTR);
- tmp.append(elem->getFieldName(fieldI));
+ tmp.append(elem->mHal.state.fieldNames[fieldI]);
mAttribs[userNum].name.setTo(tmp.string());
// Remember which allocation this attribute came from
@@ -133,7 +128,7 @@ bool RsdMeshObj::init() {
void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
uint32_t start, uint32_t len) const {
if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
- ALOGE("Invalid mesh or parameters");
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters");
return;
}
@@ -186,7 +181,7 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex,
rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange");
}
-void RsdMeshObj::updateGLPrimitives() {
+void RsdMeshObj::updateGLPrimitives(const Context *rsc) {
mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
switch (mRSMesh->mHal.state.primitives[i]) {
@@ -196,6 +191,7 @@ void RsdMeshObj::updateGLPrimitives() {
case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break;
case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break;
+ default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break;
}
}
}
diff --git a/libs/rs/driver/rsdMeshObj.h b/libs/rs/driver/rsdMeshObj.h
index 8b1271b..1370f01 100644
--- a/libs/rs/driver/rsdMeshObj.h
+++ b/libs/rs/driver/rsdMeshObj.h
@@ -37,15 +37,16 @@ public:
const android::renderscript::Mesh *);
~RsdMeshObj();
- void renderPrimitiveRange(const android::renderscript::Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
+ void renderPrimitiveRange(const android::renderscript::Context *,
+ uint32_t primIndex, uint32_t start, uint32_t len) const;
- bool init();
+ bool init(const android::renderscript::Context *rsc);
protected:
const android::renderscript::Mesh *mRSMesh;
uint32_t *mGLPrimitives;
- void updateGLPrimitives();
+ void updateGLPrimitives(const android::renderscript::Context *rsc);
bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx);
// Attribues that allow us to map to GL
diff --git a/libs/rs/driver/rsdPath.cpp b/libs/rs/driver/rsdPath.cpp
new file mode 100644
index 0000000..e04bc02
--- /dev/null
+++ b/libs/rs/driver/rsdPath.cpp
@@ -0,0 +1,185 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+#include <GLES/glext.h>
+
+#include <rs_hal.h>
+#include <rsContext.h>
+#include <rsPath.h>
+
+#include "rsdCore.h"
+#include "rsdPath.h"
+#include "rsdAllocation.h"
+#include "rsdGL.h"
+#include "rsdVertexArray.h"
+#include "rsdShaderCache.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+class DrvPath {
+protected:
+ DrvPath();
+public:
+ virtual ~DrvPath();
+ virtual void draw(Context *) = 0;
+};
+
+class DrvPathStatic : public DrvPath {
+public:
+ typedef struct {
+ float x1, xc, x2;
+ float y1, yc, y2;
+ } segment_t;
+
+ segment_t *mSegments;
+ uint32_t mSegmentCount;
+
+ DrvPathStatic(const Allocation *vtx, const Allocation *loops);
+ virtual ~DrvPathStatic();
+
+ virtual void draw(Context *);
+};
+
+class DrvPathDynamic : public DrvPath {
+public:
+ DrvPathDynamic();
+ virtual ~DrvPathDynamic();
+};
+
+static void cleanup(const Context *rsc, const Path *m) {
+ DrvPath *dp = (DrvPath *)m->mHal.drv;
+ if (dp) {
+ delete dp;
+ }
+}
+
+bool rsdPathInitStatic(const Context *rsc, const Path *m,
+ const Allocation *vtx, const Allocation *loops) {
+ DrvPathStatic *drv = NULL;
+ cleanup(rsc, m);
+
+ DrvPathStatic *dps = new DrvPathStatic(vtx, loops);
+ //LOGE("init path m %p, %p", m, dps);
+ m->mHal.drv = dps;
+ return dps != NULL;
+}
+
+bool rsdPathInitDynamic(const Context *rsc, const Path *m) {
+ return false;
+}
+
+
+void rsdPathDraw(const Context *rsc, const Path *m) {
+ //LOGE("render m=%p", m);
+
+ DrvPath *drv = (DrvPath *)m->mHal.drv;
+ if(drv) {
+ //LOGE("render 2 drv=%p", drv);
+ drv->draw((Context *)rsc);
+ }
+}
+
+void rsdPathDestroy(const Context *rsc, const Path *m) {
+ cleanup(rsc, m);
+ m->mHal.drv = NULL;
+}
+
+
+
+
+DrvPath::DrvPath() {
+}
+
+DrvPath::~DrvPath() {
+}
+
+DrvPathStatic::DrvPathStatic(const Allocation *vtx, const Allocation *loops) {
+ mSegmentCount = vtx->getType()->getDimX() / 3;
+ mSegments = new segment_t[mSegmentCount];
+
+ const float *fin = (const float *)vtx->getPtr();
+ for (uint32_t ct=0; ct < mSegmentCount; ct++) {
+ segment_t *s = &mSegments[ct];
+ s->x1 = fin[0];
+ s->y1 = fin[1];
+
+ s->xc = fin[2];
+ s->yc = fin[3];
+
+ s->x2 = fin[4];
+ s->y2 = fin[5];
+ fin += 6;
+ }
+}
+
+DrvPathStatic::~DrvPathStatic() {
+}
+
+void DrvPathStatic::draw(Context *rsc) {
+ const static float color[24] = {
+ 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f,
+ 1.f, 0.f, 0.f, 1.f, 0.5f, 0.f, 0.f, 1.f,
+ 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
+ float vtx[12];
+
+ //LOGE("draw");
+ if (!rsc->setupCheck()) {
+ return;
+ }
+
+ RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+ if (!dc->gl.shaderCache->setup(rsc)) {
+ return;
+ }
+
+ RsdVertexArray::Attrib attribs[2];
+ attribs[0].set(GL_FLOAT, 2, 8, false, (uint32_t)vtx, "ATTRIB_position");
+ attribs[1].set(GL_FLOAT, 4, 16, false, (uint32_t)color, "ATTRIB_color");
+ RsdVertexArray va(attribs, 2);
+ va.setup(rsc);
+
+ //LOGE("mSegmentCount %i", mSegmentCount);
+ for (uint32_t ct=0; ct < mSegmentCount; ct++) {
+ segment_t *s = &mSegments[ct];
+
+ vtx[0] = s->x1;
+ vtx[1] = s->y1;
+ vtx[2] = s->xc;
+ vtx[3] = s->yc;
+
+ vtx[4] = s->x2;
+ vtx[5] = s->y2;
+ vtx[6] = s->xc;
+ vtx[7] = s->yc;
+
+ vtx[8] = s->x1;
+ vtx[9] = s->y1;
+ vtx[10] = s->x2;
+ vtx[11] = s->y2;
+
+ RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6);
+ }
+
+}
+
+DrvPathDynamic::DrvPathDynamic() {
+}
+
+DrvPathDynamic::~DrvPathDynamic() {
+}
diff --git a/libs/rs/driver/rsdPath.h b/libs/rs/driver/rsdPath.h
new file mode 100644
index 0000000..fa00972
--- /dev/null
+++ b/libs/rs/driver/rsdPath.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RSD_PATH_H
+#define RSD_PATH_H
+
+#include <rs_hal.h>
+
+
+bool rsdPathInitStatic(const android::renderscript::Context *rsc,
+ const android::renderscript::Path *m,
+ const android::renderscript::Allocation *vertex,
+ const android::renderscript::Allocation *loops);
+bool rsdPathInitDynamic(const android::renderscript::Context *rsc,
+ const android::renderscript::Path *m);
+void rsdPathDraw(const android::renderscript::Context *rsc,
+ const android::renderscript::Path *m);
+void rsdPathDestroy(const android::renderscript::Context *rsc,
+ const android::renderscript::Path *m);
+
+
+#endif
diff --git a/libs/rs/driver/rsdProgramRaster.cpp b/libs/rs/driver/rsdProgramRaster.cpp
index b493759..e5a0291 100644
--- a/libs/rs/driver/rsdProgramRaster.cpp
+++ b/libs/rs/driver/rsdProgramRaster.cpp
@@ -45,6 +45,9 @@ void rsdProgramRasterSetActive(const Context *rsc, const ProgramRaster *pr) {
case RS_CULL_NONE:
RSD_CALL_GL(glDisable, GL_CULL_FACE);
break;
+ default:
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid cull type");
+ break;
}
}
diff --git a/libs/rs/driver/rsdProgramStore.cpp b/libs/rs/driver/rsdProgramStore.cpp
index fca9ba9..c1295e8 100644
--- a/libs/rs/driver/rsdProgramStore.cpp
+++ b/libs/rs/driver/rsdProgramStore.cpp
@@ -111,7 +111,7 @@ bool rsdProgramStoreInit(const Context *rsc, const ProgramStore *ps) {
drv->blendSrc = GL_SRC_ALPHA_SATURATE;
break;
default:
- ALOGE("Unknown blend src mode.");
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Unknown blend src mode.");
goto error;
}
@@ -141,7 +141,7 @@ bool rsdProgramStoreInit(const Context *rsc, const ProgramStore *ps) {
drv->blendDst = GL_ONE_MINUS_DST_ALPHA;
break;
default:
- ALOGE("Unknown blend dst mode.");
+ rsc->setError(RS_ERROR_FATAL_DRIVER, "Unknown blend dst mode.");
goto error;
}
diff --git a/libs/rs/driver/rsdRuntimeStubs.cpp b/libs/rs/driver/rsdRuntimeStubs.cpp
index 14c2970..44bfb1c 100644
--- a/libs/rs/driver/rsdRuntimeStubs.cpp
+++ b/libs/rs/driver/rsdRuntimeStubs.cpp
@@ -25,6 +25,7 @@
#include "rsdCore.h"
#include "rsdRuntime.h"
+#include "rsdPath.h"
#include <time.h>
@@ -89,6 +90,16 @@ static void SC_BindTexture(ProgramFragment *pf, uint32_t slot, Allocation *a) {
rsrBindTexture(rsc, sc, pf, slot, a);
}
+static void SC_BindVertexConstant(ProgramVertex *pv, uint32_t slot, Allocation *a) {
+ GET_TLS();
+ rsrBindConstant(rsc, sc, pv, slot, a);
+}
+
+static void SC_BindFragmentConstant(ProgramFragment *pf, uint32_t slot, Allocation *a) {
+ GET_TLS();
+ rsrBindConstant(rsc, sc, pf, slot, a);
+}
+
static void SC_BindSampler(ProgramFragment *pf, uint32_t slot, Sampler *s) {
GET_TLS();
rsrBindSampler(rsc, sc, pf, slot, s);
@@ -204,6 +215,12 @@ static void SC_DrawRect(float x1, float y1, float x2, float y2, float z) {
rsrDrawRect(rsc, sc, x1, y1, x2, y2, z);
}
+static void SC_DrawPath(Path *p) {
+ GET_TLS();
+ //rsrDrawPath(rsc, sc, p);
+ rsdPathDraw(rsc, p);
+}
+
static void SC_DrawMesh(Mesh *m) {
GET_TLS();
rsrDrawMesh(rsc, sc, m);
@@ -533,6 +550,10 @@ static RsdSymbolTable gSyms[] = {
{ "_Z13rsClearObjectP9rs_script", (void *)&SC_ClearObject, true },
{ "_Z10rsIsObject9rs_script", (void *)&SC_IsObject, true },
+ { "_Z11rsSetObjectP7rs_pathS_", (void *)&SC_SetObject, true },
+ { "_Z13rsClearObjectP7rs_path", (void *)&SC_ClearObject, true },
+ { "_Z10rsIsObject7rs_path", (void *)&SC_IsObject, true },
+
{ "_Z11rsSetObjectP7rs_meshS_", (void *)&SC_SetObject, true },
{ "_Z13rsClearObjectP7rs_mesh", (void *)&SC_ClearObject, true },
{ "_Z10rsIsObject7rs_mesh", (void *)&SC_IsObject, true },
@@ -580,6 +601,8 @@ static RsdSymbolTable gSyms[] = {
{ "_Z20rsgBindProgramRaster17rs_program_raster", (void *)&SC_BindProgramRaster, false },
{ "_Z14rsgBindSampler19rs_program_fragmentj10rs_sampler", (void *)&SC_BindSampler, false },
{ "_Z14rsgBindTexture19rs_program_fragmentj13rs_allocation", (void *)&SC_BindTexture, false },
+ { "_Z15rsgBindConstant19rs_program_fragmentj13rs_allocation", (void *)&SC_BindFragmentConstant, false },
+ { "_Z15rsgBindConstant17rs_program_vertexj13rs_allocation", (void *)&SC_BindVertexConstant, false },
{ "_Z36rsgProgramVertexLoadProjectionMatrixPK12rs_matrix4x4", (void *)&SC_VpLoadProjectionMatrix, false },
{ "_Z31rsgProgramVertexLoadModelMatrixPK12rs_matrix4x4", (void *)&SC_VpLoadModelMatrix, false },
@@ -603,6 +626,8 @@ static RsdSymbolTable gSyms[] = {
{ "_Z11rsgDrawMesh7rs_meshjjj", (void *)&SC_DrawMeshPrimitiveRange, false },
{ "_Z25rsgMeshComputeBoundingBox7rs_meshPfS0_S0_S0_S0_S0_", (void *)&SC_MeshComputeBoundingBox, false },
+ { "_Z11rsgDrawPath7rs_path", (void *)&SC_DrawPath, false },
+
{ "_Z13rsgClearColorffff", (void *)&SC_ClearColor, false },
{ "_Z13rsgClearDepthf", (void *)&SC_ClearDepth, false },
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index 056a33a..3bca794 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -90,12 +90,12 @@ String8 RsdShader::getGLSLInputString() const {
String8 s;
for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
const Element *e = mRSProgram->mHal.state.inputElements[ct];
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
+ for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
+ const Element *f = e->mHal.state.fields[field];
// Cannot be complex
- rsAssert(!f->getFieldCount());
- switch (f->getComponent().getVectorSize()) {
+ rsAssert(!f->mHal.state.fieldsCount);
+ switch (f->mHal.state.vectorSize) {
case 1: s.append("attribute float ATTRIB_"); break;
case 2: s.append("attribute vec2 ATTRIB_"); break;
case 3: s.append("attribute vec3 ATTRIB_"); break;
@@ -104,7 +104,7 @@ String8 RsdShader::getGLSLInputString() const {
rsAssert(0);
}
- s.append(e->getFieldName(field));
+ s.append(e->mHal.state.fieldNames[field]);
s.append(";\n");
}
}
@@ -114,17 +114,13 @@ String8 RsdShader::getGLSLInputString() const {
void RsdShader::appendAttributes() {
for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
const Element *e = mRSProgram->mHal.state.inputElements[ct];
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
- const char *fn = e->getFieldName(field);
-
- if (fn[0] == '#') {
- continue;
- }
+ for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
+ const Element *f = e->mHal.state.fields[field];
+ const char *fn = e->mHal.state.fieldNames[field];
// Cannot be complex
- rsAssert(!f->getFieldCount());
- switch (f->getComponent().getVectorSize()) {
+ rsAssert(!f->mHal.state.fieldsCount);
+ switch (f->mHal.state.vectorSize) {
case 1: mShader.append("attribute float ATTRIB_"); break;
case 2: mShader.append("attribute vec2 ATTRIB_"); break;
case 3: mShader.append("attribute vec3 ATTRIB_"); break;
@@ -215,24 +211,20 @@ bool RsdShader::loadShader(const Context *rsc) {
void RsdShader::appendUserConstants() {
for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
- const char *fn = e->getFieldName(field);
-
- if (fn[0] == '#') {
- continue;
- }
+ for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
+ const Element *f = e->mHal.state.fields[field];
+ const char *fn = e->mHal.state.fieldNames[field];
// Cannot be complex
- rsAssert(!f->getFieldCount());
- if (f->getType() == RS_TYPE_MATRIX_4X4) {
+ rsAssert(!f->mHal.state.fieldsCount);
+ if (f->mHal.state.dataType == RS_TYPE_MATRIX_4X4) {
mShader.append("uniform mat4 UNI_");
- } else if (f->getType() == RS_TYPE_MATRIX_3X3) {
+ } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_3X3) {
mShader.append("uniform mat3 UNI_");
- } else if (f->getType() == RS_TYPE_MATRIX_2X2) {
+ } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_2X2) {
mShader.append("uniform mat2 UNI_");
} else {
- switch (f->getComponent().getVectorSize()) {
+ switch (f->mHal.state.vectorSize) {
case 1: mShader.append("uniform float UNI_"); break;
case 2: mShader.append("uniform vec2 UNI_"); break;
case 3: mShader.append("uniform vec3 UNI_"); break;
@@ -243,8 +235,8 @@ void RsdShader::appendUserConstants() {
}
mShader.append(fn);
- if (e->getFieldArraySize(field) > 1) {
- mShader.appendFormat("[%d]", e->getFieldArraySize(field));
+ if (e->mHal.state.fieldArraySizes[field] > 1) {
+ mShader.appendFormat("[%d]", e->mHal.state.fieldArraySizes[field]);
}
mShader.append(";\n");
}
@@ -252,8 +244,8 @@ void RsdShader::appendUserConstants() {
}
void RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
- RsDataType dataType = field->getType();
- uint32_t elementSize = field->getSizeBytes() / sizeof(float);
+ RsDataType dataType = field->mHal.state.dataType;
+ uint32_t elementSize = field->mHal.state.elementSizeBytes / sizeof(float);
for (uint32_t i = 0; i < arraySize; i ++) {
if (arraySize > 1) {
ALOGV("Array Element [%u]", i);
@@ -274,7 +266,7 @@ void RsdShader::logUniform(const Element *field, const float *fd, uint32_t array
ALOGV("{%f, %f", fd[0], fd[2]);
ALOGV(" %f, %f}", fd[1], fd[3]);
} else {
- switch (field->getComponent().getVectorSize()) {
+ switch (field->mHal.state.vectorSize) {
case 1:
ALOGV("Uniform 1 = %f", fd[0]);
break;
@@ -299,7 +291,7 @@ void RsdShader::logUniform(const Element *field, const float *fd, uint32_t array
void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
int32_t slot, uint32_t arraySize ) {
- RsDataType dataType = field->getType();
+ RsDataType dataType = field->mHal.state.dataType;
if (dataType == RS_TYPE_MATRIX_4X4) {
RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd);
} else if (dataType == RS_TYPE_MATRIX_3X3) {
@@ -307,7 +299,7 @@ void RsdShader::setUniform(const Context *rsc, const Element *field, const float
} else if (dataType == RS_TYPE_MATRIX_2X2) {
RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
} else {
- switch (field->getComponent().getVectorSize()) {
+ switch (field->mHal.state.vectorSize) {
case 1:
RSD_CALL_GL(glUniform1fv, slot, arraySize, fd);
break;
@@ -462,15 +454,11 @@ void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool
const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
- const char *fieldName = e->getFieldName(field);
- // If this field is padding, skip it
- if (fieldName[0] == '#') {
- continue;
- }
+ for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
+ const Element *f = e->mHal.state.fields[field];
+ const char *fieldName = e->mHal.state.fieldNames[field];
- uint32_t offset = e->getFieldOffsetBytes(field);
+ uint32_t offset = e->mHal.state.fieldOffsetBytes[field];
const float *fd = reinterpret_cast<const float *>(&data[offset]);
int32_t slot = -1;
@@ -509,22 +497,13 @@ void RsdShader::initAttribAndUniformArray() {
mAttribCount = 0;
for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
const Element *elem = mRSProgram->mHal.state.inputElements[ct];
- for (uint32_t field=0; field < elem->getFieldCount(); field++) {
- if (elem->getFieldName(field)[0] != '#') {
- mAttribCount ++;
- }
- }
+ mAttribCount += elem->mHal.state.fieldsCount;
}
mUniformCount = 0;
for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement();
-
- for (uint32_t field=0; field < elem->getFieldCount(); field++) {
- if (elem->getFieldName(field)[0] != '#') {
- mUniformCount ++;
- }
- }
+ mUniformCount += elem->mHal.state.fieldsCount;
}
mUniformCount += mRSProgram->mHal.state.texturesCount;
@@ -544,17 +523,17 @@ void RsdShader::initAttribAndUniformArray() {
void RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths,
uint32_t *count, const char *prefix) {
- rsAssert(e->getFieldCount());
- for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
- const Element *ce = e->getField(ct);
- if (ce->getFieldCount()) {
+ rsAssert(e->mHal.state.fieldsCount);
+ for (uint32_t ct=0; ct < e->mHal.state.fieldsCount; ct++) {
+ const Element *ce = e->mHal.state.fields[ct];
+ if (ce->mHal.state.fieldsCount) {
initAddUserElement(ce, names, arrayLengths, count, prefix);
- } else if (e->getFieldName(ct)[0] != '#') {
+ } else {
String8 tmp(prefix);
- tmp.append(e->getFieldName(ct));
+ tmp.append(e->mHal.state.fieldNames[ct]);
names[*count].setTo(tmp.string());
if (arrayLengths) {
- arrayLengths[*count] = e->getFieldArraySize(ct);
+ arrayLengths[*count] = e->mHal.state.fieldArraySizes[ct];
}
(*count)++;
}