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-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java29
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs44
2 files changed, 70 insertions, 3 deletions
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
index f0b69d1..766601b 100644
--- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
+++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
@@ -22,6 +22,8 @@ import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.renderscript.*;
+import android.renderscript.Allocation.CubemapLayout;
+import android.renderscript.Program.TextureType;
import android.renderscript.ProgramStore.DepthFunc;
import android.renderscript.Sampler.Value;
import android.util.Log;
@@ -80,6 +82,9 @@ public class RsRenderStatesRS {
private ProgramVertex mProgVertexCustom2;
private ProgramFragment mProgFragmentCustom2;
+ private ProgramVertex mProgVertexCube;
+ private ProgramFragment mProgFragmentCube;
+
private ProgramRaster mCullBack;
private ProgramRaster mCullFront;
private ProgramRaster mCullNone;
@@ -88,6 +93,7 @@ public class RsRenderStatesRS {
private Allocation mTexOpaque;
private Allocation mTexTransparent;
private Allocation mTexChecker;
+ private Allocation mTexCube;
private Mesh mMbyNMesh;
private Mesh mTorus;
@@ -240,6 +246,19 @@ public class RsRenderStatesRS {
mProgFragmentCustom2 = pfbCustom.create();
mProgFragmentCustom2.bindConstants(mFSConst2.getAllocation(), 0);
+ // Cubemap test shaders
+ pvbCustom = new ProgramVertex.ShaderBuilder(mRS);
+ pvbCustom.setShader(mRes, R.raw.shadercubev);
+ pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
+ pvbCustom.addConstant(mVSConst.getAllocation().getType());
+ mProgVertexCube = pvbCustom.create();
+ mProgVertexCube.bindConstants(mVSConst.getAllocation(), 0);
+
+ pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
+ pfbCustom.setShader(mRes, R.raw.shadercubef);
+ pfbCustom.addTexture(Program.TextureType.TEXTURE_CUBE);
+ mProgFragmentCube = pfbCustom.create();
+
pfbCustom = new ProgramFragment.ShaderBuilder(mRS);
pfbCustom.setShader(mRes, R.raw.multitexf);
pfbCustom.setTextureCount(3);
@@ -247,10 +266,11 @@ public class RsRenderStatesRS {
mScript.set_gProgVertexCustom(mProgVertexCustom);
mScript.set_gProgFragmentCustom(mProgFragmentCustom);
- mScript.set_gProgFragmentMultitex(mProgFragmentMultitex);
-
mScript.set_gProgVertexCustom2(mProgVertexCustom2);
mScript.set_gProgFragmentCustom2(mProgFragmentCustom2);
+ mScript.set_gProgVertexCube(mProgVertexCube);
+ mScript.set_gProgFragmentCube(mProgFragmentCube);
+ mScript.set_gProgFragmentMultitex(mProgFragmentMultitex);
}
private Allocation loadTextureRGB(int id) {
@@ -272,11 +292,16 @@ public class RsRenderStatesRS {
mTexOpaque = loadTextureRGB(R.drawable.data);
mTexTransparent = loadTextureARGB(R.drawable.leaf);
mTexChecker = loadTextureRGB(R.drawable.checker);
+ Bitmap b = BitmapFactory.decodeResource(mRes, R.drawable.cubemap_test);
+ mTexCube = Allocation.createCubemapFromBitmap(mRS, b, Element.RGB_565(mRS), false,
+ Allocation.CubemapLayout.VERTICAL_FACE_LIST);
+ mTexCube.uploadToTexture(0);
mScript.set_gTexTorus(mTexTorus);
mScript.set_gTexOpaque(mTexOpaque);
mScript.set_gTexTransparent(mTexTransparent);
mScript.set_gTexChecker(mTexChecker);
+ mScript.set_gTexCube(mTexCube);
}
private void initFonts() {
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
index f26633d..39b0834 100644
--- a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
+++ b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
@@ -19,7 +19,7 @@
#include "rs_graphics.rsh"
#include "shader_def.rsh"
-const int gMaxModes = 10;
+const int gMaxModes = 11;
rs_program_vertex gProgVertex;
rs_program_fragment gProgFragmentColor;
@@ -34,6 +34,7 @@ rs_allocation gTexOpaque;
rs_allocation gTexTorus;
rs_allocation gTexTransparent;
rs_allocation gTexChecker;
+rs_allocation gTexCube;
rs_mesh gMbyNMesh;
rs_mesh gTorusMesh;
@@ -71,6 +72,8 @@ rs_program_vertex gProgVertexCustom;
rs_program_fragment gProgFragmentCustom;
rs_program_vertex gProgVertexCustom2;
rs_program_fragment gProgFragmentCustom2;
+rs_program_vertex gProgVertexCube;
+rs_program_fragment gProgFragmentCube;
rs_program_fragment gProgFragmentMultitex;
float gDt = 0;
@@ -506,6 +509,42 @@ void displayCustomShaderSamples2() {
rsgDrawText("Custom shader sample with array uniforms", 10, rsgGetHeight() - 10);
}
+void displayCubemapShaderSample() {
+ // Update vertex shader constants
+ // Load model matrix
+ // Aplly a rotation to our mesh
+ gTorusRotation += 50.0f * gDt;
+ if (gTorusRotation > 360.0f) {
+ gTorusRotation -= 360.0f;
+ }
+
+ // Position our model on the screen
+ // Position our model on the screen
+ rsMatrixLoadTranslate(&gVSConstants->model, 0.0f, 0.0f, -10.0f);
+ rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
+ rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
+ // Setup the projectioni matrix
+ float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
+ rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
+ rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+
+ rsgBindProgramVertex(gProgVertexCube);
+
+ // Fragment shader with texture
+ rsgBindProgramStore(gProgStoreBlendNoneDepth);
+ rsgBindProgramFragment(gProgFragmentCube);
+ rsgBindSampler(gProgFragmentCube, 0, gLinearClamp);
+ rsgBindTexture(gProgFragmentCube, 0, gTexCube);
+
+ // Use back face culling
+ rsgBindProgramRaster(gCullBack);
+ rsgDrawMesh(gTorusMesh);
+
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindFont(gFontMono);
+ rsgDrawText("Cubemap shader sample", 10, rsgGetHeight() - 10);
+}
+
void displayMultitextureSample() {
bindProgramVertexOrtho();
rs_matrix4x4 matrix;
@@ -632,6 +671,9 @@ int root(int launchID) {
case 9:
displayCustomShaderSamples2();
break;
+ case 10:
+ displayCubemapShaderSample();
+ break;
}
return 10;