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-rw-r--r--libs/rs/java/Samples/Android.mk31
-rw-r--r--libs/rs/java/Samples/AndroidManifest.xml25
-rw-r--r--libs/rs/java/Samples/_index.html1
-rw-r--r--libs/rs/java/Samples/res/drawable/checker.pngbin3732 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/cubemap_test.pngbin2870 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/data.pngbin97800 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/leaf.pngbin18837 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/test_pattern.pngbin307 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/res/drawable/torusmap.pngbin47127 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/res/raw/multitexf.glsl13
-rw-r--r--libs/rs/java/Samples/res/raw/shader2f.glsl29
-rw-r--r--libs/rs/java/Samples/res/raw/shader2movev.glsl21
-rw-r--r--libs/rs/java/Samples/res/raw/shader2v.glsl17
-rw-r--r--libs/rs/java/Samples/res/raw/shaderarrayf.glsl16
-rw-r--r--libs/rs/java/Samples/res/raw/shaderarrayv.glsl32
-rw-r--r--libs/rs/java/Samples/res/raw/shadercubef.glsl8
-rw-r--r--libs/rs/java/Samples/res/raw/shadercubev.glsl10
-rw-r--r--libs/rs/java/Samples/res/raw/shaderf.glsl16
-rw-r--r--libs/rs/java/Samples/res/raw/shaderv.glsl30
-rw-r--r--libs/rs/java/Samples/res/raw/torus.a3dbin571248 -> 0 bytes
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsList.java53
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsListRS.java140
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsListView.java75
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java53
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java422
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java78
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rslist.rs70
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs680
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/shader_def.rsh83
29 files changed, 0 insertions, 1903 deletions
diff --git a/libs/rs/java/Samples/Android.mk b/libs/rs/java/Samples/Android.mk
deleted file mode 100644
index 65ae734..0000000
--- a/libs/rs/java/Samples/Android.mk
+++ /dev/null
@@ -1,31 +0,0 @@
-#
-# Copyright (C) 2008 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-ifneq ($(TARGET_SIMULATOR),true)
-
-LOCAL_PATH := $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_MODULE_TAGS := optional
-
-LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
-#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript
-
-LOCAL_PACKAGE_NAME := Samples
-
-include $(BUILD_PACKAGE)
-
-endif
diff --git a/libs/rs/java/Samples/AndroidManifest.xml b/libs/rs/java/Samples/AndroidManifest.xml
deleted file mode 100644
index c08a264..0000000
--- a/libs/rs/java/Samples/AndroidManifest.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.android.samples">
- <uses-sdk android:minSdkVersion="11" />
- <application android:label="Samples"
- android:icon="@drawable/test_pattern">
- <activity android:name="RsList"
- android:label="RsList"
- android:theme="@android:style/Theme.Black.NoTitleBar">
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
-
- <activity android:name="RsRenderStates"
- android:label="RsStates"
- android:theme="@android:style/Theme.Black.NoTitleBar">
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
-</manifest>
diff --git a/libs/rs/java/Samples/_index.html b/libs/rs/java/Samples/_index.html
deleted file mode 100644
index 5872431..0000000
--- a/libs/rs/java/Samples/_index.html
+++ /dev/null
@@ -1 +0,0 @@
-<p>A set of samples that demonstrate how to use various features of the Renderscript APIs.</p> \ No newline at end of file
diff --git a/libs/rs/java/Samples/res/drawable/checker.png b/libs/rs/java/Samples/res/drawable/checker.png
deleted file mode 100644
index b631e1e..0000000
--- a/libs/rs/java/Samples/res/drawable/checker.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/cubemap_test.png b/libs/rs/java/Samples/res/drawable/cubemap_test.png
deleted file mode 100644
index baf35d0..0000000
--- a/libs/rs/java/Samples/res/drawable/cubemap_test.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/data.png b/libs/rs/java/Samples/res/drawable/data.png
deleted file mode 100644
index 8e34714..0000000
--- a/libs/rs/java/Samples/res/drawable/data.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/leaf.png b/libs/rs/java/Samples/res/drawable/leaf.png
deleted file mode 100644
index 3cd3775..0000000
--- a/libs/rs/java/Samples/res/drawable/leaf.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/test_pattern.png b/libs/rs/java/Samples/res/drawable/test_pattern.png
deleted file mode 100644
index e7d1455..0000000
--- a/libs/rs/java/Samples/res/drawable/test_pattern.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/res/drawable/torusmap.png b/libs/rs/java/Samples/res/drawable/torusmap.png
deleted file mode 100644
index 1e08f3b..0000000
--- a/libs/rs/java/Samples/res/drawable/torusmap.png
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/res/raw/multitexf.glsl b/libs/rs/java/Samples/res/raw/multitexf.glsl
deleted file mode 100644
index e492a47..0000000
--- a/libs/rs/java/Samples/res/raw/multitexf.glsl
+++ /dev/null
@@ -1,13 +0,0 @@
-varying vec2 varTex0;
-
-void main() {
- vec2 t0 = varTex0.xy;
- lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba;
- lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba;
- lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba;
- col0.xyz = col0.xyz*col1.xyz*1.5;
- col0.xyz = mix(col0.xyz, col2.xyz, col2.w);
- col0.w = 0.5;
- gl_FragColor = col0;
-}
-
diff --git a/libs/rs/java/Samples/res/raw/shader2f.glsl b/libs/rs/java/Samples/res/raw/shader2f.glsl
deleted file mode 100644
index 5fc05f1..0000000
--- a/libs/rs/java/Samples/res/raw/shader2f.glsl
+++ /dev/null
@@ -1,29 +0,0 @@
-varying vec3 varWorldPos;
-varying vec3 varWorldNormal;
-varying vec2 varTex0;
-
-void main() {
-
- vec3 V = normalize(-varWorldPos.xyz);
- vec3 worldNorm = normalize(varWorldNormal);
-
- vec3 light0Vec = normalize(UNI_light0_Posision.xyz - varWorldPos);
- vec3 light0R = -reflect(light0Vec, worldNorm);
- float light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse;
- float light0Spec = clamp(dot(light0R, V), 0.001, 1.0);
- float light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular;
-
- vec3 light1Vec = normalize(UNI_light1_Posision.xyz - varWorldPos);
- vec3 light1R = reflect(light1Vec, worldNorm);
- float light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse;
- float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
- float light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
-
- vec2 t0 = varTex0.xy;
- lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
- col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_DiffuseColor.xyz);
- col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz;
- col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz;
- gl_FragColor = col;
-}
-
diff --git a/libs/rs/java/Samples/res/raw/shader2movev.glsl b/libs/rs/java/Samples/res/raw/shader2movev.glsl
deleted file mode 100644
index a2c807e..0000000
--- a/libs/rs/java/Samples/res/raw/shader2movev.glsl
+++ /dev/null
@@ -1,21 +0,0 @@
-varying vec3 varWorldPos;
-varying vec3 varWorldNormal;
-varying vec2 varTex0;
-
-// This is where actual shader code begins
-void main() {
- vec4 objPos = ATTRIB_position;
- vec3 oldPos = objPos.xyz;
- objPos.xyz += 0.1*sin(objPos.xyz*2.0 + UNI_time);
- objPos.xyz += 0.05*sin(objPos.xyz*4.0 + UNI_time*0.5);
- objPos.xyz += 0.02*sin(objPos.xyz*7.0 + UNI_time*0.75);
- vec4 worldPos = UNI_model * objPos;
- gl_Position = UNI_proj * worldPos;
-
- mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
- vec3 worldNorm = model3 * (ATTRIB_normal + oldPos - objPos.xyz);
-
- varWorldPos = worldPos.xyz;
- varWorldNormal = worldNorm;
- varTex0 = ATTRIB_texture0;
-}
diff --git a/libs/rs/java/Samples/res/raw/shader2v.glsl b/libs/rs/java/Samples/res/raw/shader2v.glsl
deleted file mode 100644
index e6885a3..0000000
--- a/libs/rs/java/Samples/res/raw/shader2v.glsl
+++ /dev/null
@@ -1,17 +0,0 @@
-varying vec3 varWorldPos;
-varying vec3 varWorldNormal;
-varying vec2 varTex0;
-
-// This is where actual shader code begins
-void main() {
- vec4 objPos = ATTRIB_position;
- vec4 worldPos = UNI_model * objPos;
- gl_Position = UNI_proj * worldPos;
-
- mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
- vec3 worldNorm = model3 * ATTRIB_normal;
-
- varWorldPos = worldPos.xyz;
- varWorldNormal = worldNorm;
- varTex0 = ATTRIB_texture0;
-}
diff --git a/libs/rs/java/Samples/res/raw/shaderarrayf.glsl b/libs/rs/java/Samples/res/raw/shaderarrayf.glsl
deleted file mode 100644
index 238ecad..0000000
--- a/libs/rs/java/Samples/res/raw/shaderarrayf.glsl
+++ /dev/null
@@ -1,16 +0,0 @@
-
-varying lowp float light0_Diffuse;
-varying lowp float light0_Specular;
-varying lowp float light1_Diffuse;
-varying lowp float light1_Specular;
-varying vec2 varTex0;
-
-void main() {
- vec2 t0 = varTex0.xy;
- lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
- col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_DiffuseColor[1].xyz);
- col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz;
- col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz;
- gl_FragColor = col;
-}
-
diff --git a/libs/rs/java/Samples/res/raw/shaderarrayv.glsl b/libs/rs/java/Samples/res/raw/shaderarrayv.glsl
deleted file mode 100644
index 7a1310a..0000000
--- a/libs/rs/java/Samples/res/raw/shaderarrayv.glsl
+++ /dev/null
@@ -1,32 +0,0 @@
-varying float light0_Diffuse;
-varying float light0_Specular;
-varying float light1_Diffuse;
-varying float light1_Specular;
-varying vec2 varTex0;
-
-// This is where actual shader code begins
-void main() {
- vec4 worldPos = UNI_model[0] * ATTRIB_position;
- worldPos = UNI_model[1] * worldPos;
- gl_Position = UNI_proj * worldPos;
-
- mat4 model0 = UNI_model[0];
- mat3 model3 = mat3(model0[0].xyz, model0[1].xyz, model0[2].xyz);
- vec3 worldNorm = model3 * ATTRIB_normal;
- vec3 V = normalize(-worldPos.xyz);
-
- vec3 light0Vec = normalize(UNI_light_Posision[0].xyz - worldPos.xyz);
- vec3 light0R = -reflect(light0Vec, worldNorm);
- light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light_Diffuse[0];
- float light0Spec = clamp(dot(light0R, V), 0.001, 1.0);
- light0_Specular = pow(light0Spec, UNI_light_CosinePower[0]) * UNI_light_Specular[0];
-
- vec3 light1Vec = normalize(UNI_light_Posision[1].xyz - worldPos.xyz);
- vec3 light1R = reflect(light1Vec, worldNorm);
- light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light_Diffuse[1];
- float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
- light1_Specular = pow(light1Spec, UNI_light_CosinePower[1]) * UNI_light_Specular[1];
-
- gl_PointSize = 1.0;
- varTex0 = ATTRIB_texture0;
-}
diff --git a/libs/rs/java/Samples/res/raw/shadercubef.glsl b/libs/rs/java/Samples/res/raw/shadercubef.glsl
deleted file mode 100644
index 15696a4..0000000
--- a/libs/rs/java/Samples/res/raw/shadercubef.glsl
+++ /dev/null
@@ -1,8 +0,0 @@
-
-varying vec3 worldNormal;
-
-void main() {
- lowp vec4 col = textureCube(UNI_Tex0, worldNormal);
- gl_FragColor = col;
-}
-
diff --git a/libs/rs/java/Samples/res/raw/shadercubev.glsl b/libs/rs/java/Samples/res/raw/shadercubev.glsl
deleted file mode 100644
index 70f5cd6..0000000
--- a/libs/rs/java/Samples/res/raw/shadercubev.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-varying vec3 worldNormal;
-
-// This is where actual shader code begins
-void main() {
- vec4 worldPos = UNI_model * ATTRIB_position;
- gl_Position = UNI_proj * worldPos;
-
- mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
- worldNormal = model3 * ATTRIB_normal;
-}
diff --git a/libs/rs/java/Samples/res/raw/shaderf.glsl b/libs/rs/java/Samples/res/raw/shaderf.glsl
deleted file mode 100644
index d56e203..0000000
--- a/libs/rs/java/Samples/res/raw/shaderf.glsl
+++ /dev/null
@@ -1,16 +0,0 @@
-
-varying lowp float light0_Diffuse;
-varying lowp float light0_Specular;
-varying lowp float light1_Diffuse;
-varying lowp float light1_Specular;
-varying vec2 varTex0;
-
-void main() {
- vec2 t0 = varTex0.xy;
- lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
- col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_DiffuseColor.xyz);
- col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz;
- col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz;
- gl_FragColor = col;
-}
-
diff --git a/libs/rs/java/Samples/res/raw/shaderv.glsl b/libs/rs/java/Samples/res/raw/shaderv.glsl
deleted file mode 100644
index f7d01de..0000000
--- a/libs/rs/java/Samples/res/raw/shaderv.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-varying float light0_Diffuse;
-varying float light0_Specular;
-varying float light1_Diffuse;
-varying float light1_Specular;
-varying vec2 varTex0;
-
-// This is where actual shader code begins
-void main() {
- vec4 worldPos = UNI_model * ATTRIB_position;
- gl_Position = UNI_proj * worldPos;
-
- mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
- vec3 worldNorm = model3 * ATTRIB_normal;
- vec3 V = normalize(-worldPos.xyz);
-
- vec3 light0Vec = normalize(UNI_light0_Posision.xyz - worldPos.xyz);
- vec3 light0R = -reflect(light0Vec, worldNorm);
- light0_Diffuse = clamp(dot(worldNorm, light0Vec), 0.0, 1.0) * UNI_light0_Diffuse;
- float light0Spec = clamp(dot(light0R, V), 0.001, 1.0);
- light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular;
-
- vec3 light1Vec = normalize(UNI_light1_Posision.xyz - worldPos.xyz);
- vec3 light1R = reflect(light1Vec, worldNorm);
- light1_Diffuse = clamp(dot(worldNorm, light1Vec), 0.0, 1.0) * UNI_light1_Diffuse;
- float light1Spec = clamp(dot(light1R, V), 0.001, 1.0);
- light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
-
- gl_PointSize = 1.0;
- varTex0 = ATTRIB_texture0;
-}
diff --git a/libs/rs/java/Samples/res/raw/torus.a3d b/libs/rs/java/Samples/res/raw/torus.a3d
deleted file mode 100644
index 0322b01..0000000
--- a/libs/rs/java/Samples/res/raw/torus.a3d
+++ /dev/null
Binary files differ
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsList.java b/libs/rs/java/Samples/src/com/android/samples/RsList.java
deleted file mode 100644
index 2d7add0..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsList.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import android.app.Activity;
-import android.os.Bundle;
-
-public class RsList extends Activity {
-
- private RsListView mView;
-
- @Override
- public void onCreate(Bundle icicle) {
- super.onCreate(icicle);
-
- // Create our Preview view and set it as the content of our
- // Activity
- mView = new RsListView(this);
- setContentView(mView);
- }
-
- @Override
- protected void onResume() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity loses focus
- super.onResume();
- mView.resume();
- }
-
- @Override
- protected void onPause() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity loses focus
- super.onPause();
- mView.pause();
- }
-
-}
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsListRS.java b/libs/rs/java/Samples/src/com/android/samples/RsListRS.java
deleted file mode 100644
index 6ee545ac..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsListRS.java
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import java.io.Writer;
-import java.util.Vector;
-
-import android.content.res.Resources;
-import android.renderscript.*;
-import android.renderscript.ProgramStore.DepthFunc;
-import android.util.Log;
-
-
-public class RsListRS {
-
- private final int STATE_LAST_FOCUS = 1;
-
- private static final String[] DATA_LIST = {
- "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra",
- "Angola", "Anguilla", "Antarctica", "Antigua and Barbuda", "Argentina",
- "Armenia", "Aruba", "Australia", "Austria", "Azerbaijan",
- "Bahrain", "Bangladesh", "Barbados", "Belarus", "Belgium",
- "Belize", "Benin", "Bermuda", "Bhutan", "Bolivia",
- "Bosnia and Herzegovina", "Botswana", "Bouvet Island", "Brazil",
- "British Indian Ocean Territory", "British Virgin Islands", "Brunei", "Bulgaria",
- "Burkina Faso", "Burundi", "Cote d'Ivoire", "Cambodia", "Cameroon", "Canada", "Cape Verde",
- "Cayman Islands", "Central African Republic", "Chad", "Chile", "China",
- "Christmas Island", "Cocos (Keeling) Islands", "Colombia", "Comoros", "Congo",
- "Cook Islands", "Costa Rica", "Croatia", "Cuba", "Cyprus", "Czech Republic",
- "Democratic Republic of the Congo", "Denmark", "Djibouti", "Dominica", "Dominican Republic",
- "East Timor", "Ecuador", "Egypt", "El Salvador", "Equatorial Guinea", "Eritrea",
- "Estonia", "Ethiopia", "Faeroe Islands", "Falkland Islands", "Fiji", "Finland",
- "Former Yugoslav Republic of Macedonia", "France", "French Guiana", "French Polynesia",
- "French Southern Territories", "Gabon", "Georgia", "Germany", "Ghana", "Gibraltar",
- "Greece", "Greenland", "Grenada", "Guadeloupe", "Guam", "Guatemala", "Guinea", "Guinea-Bissau",
- "Guyana", "Haiti", "Heard Island and McDonald Islands", "Honduras", "Hong Kong", "Hungary",
- "Iceland", "India", "Indonesia", "Iran", "Iraq", "Ireland", "Israel", "Italy", "Jamaica",
- "Japan", "Jordan", "Kazakhstan", "Kenya", "Kiribati", "Kuwait", "Kyrgyzstan", "Laos",
- "Latvia", "Lebanon", "Lesotho", "Liberia", "Libya", "Liechtenstein", "Lithuania", "Luxembourg",
- "Macau", "Madagascar", "Malawi", "Malaysia", "Maldives", "Mali", "Malta", "Marshall Islands",
- "Martinique", "Mauritania", "Mauritius", "Mayotte", "Mexico", "Micronesia", "Moldova",
- "Monaco", "Mongolia", "Montserrat", "Morocco", "Mozambique", "Myanmar", "Namibia",
- "Nauru", "Nepal", "Netherlands", "Netherlands Antilles", "New Caledonia", "New Zealand",
- "Nicaragua", "Niger", "Nigeria", "Niue", "Norfolk Island", "North Korea", "Northern Marianas",
- "Norway", "Oman", "Pakistan", "Palau", "Panama", "Papua New Guinea", "Paraguay", "Peru",
- "Philippines", "Pitcairn Islands", "Poland", "Portugal", "Puerto Rico", "Qatar",
- "Reunion", "Romania", "Russia", "Rwanda", "Sqo Tome and Principe", "Saint Helena",
- "Saint Kitts and Nevis", "Saint Lucia", "Saint Pierre and Miquelon",
- "Saint Vincent and the Grenadines", "Samoa", "San Marino", "Saudi Arabia", "Senegal",
- "Seychelles", "Sierra Leone", "Singapore", "Slovakia", "Slovenia", "Solomon Islands",
- "Somalia", "South Africa", "South Georgia and the South Sandwich Islands", "South Korea",
- "Spain", "Sri Lanka", "Sudan", "Suriname", "Svalbard and Jan Mayen", "Swaziland", "Sweden",
- "Switzerland", "Syria", "Taiwan", "Tajikistan", "Tanzania", "Thailand", "The Bahamas",
- "The Gambia", "Togo", "Tokelau", "Tonga", "Trinidad and Tobago", "Tunisia", "Turkey",
- "Turkmenistan", "Turks and Caicos Islands", "Tuvalu", "Virgin Islands", "Uganda",
- "Ukraine", "United Arab Emirates", "United Kingdom",
- "United States", "United States Minor Outlying Islands", "Uruguay", "Uzbekistan",
- "Vanuatu", "Vatican City", "Venezuela", "Vietnam", "Wallis and Futuna", "Western Sahara",
- "Yemen", "Yugoslavia", "Zambia", "Zimbabwe"
- };
-
- public RsListRS() {
- }
-
- public void init(RenderScriptGL rs, Resources res) {
- mRS = rs;
- mRes = res;
- initRS();
- }
-
- private Resources mRes;
- private RenderScriptGL mRS;
- private Font mItalic;
-
- ScriptField_ListAllocs_s mListAllocs;
-
- private ScriptC_rslist mScript;
-
- int mLastX;
- int mLastY;
-
- public void onActionDown(int x, int y) {
- mScript.set_gDY(0.0f);
-
- mLastX = x;
- mLastY = y;
- }
-
- public void onActionMove(int x, int y) {
- int dx = mLastX - x;
- int dy = mLastY - y;
-
- if (Math.abs(dy) <= 2) {
- dy = 0;
- }
-
- mScript.set_gDY(dy);
-
- mLastX = x;
- mLastY = y;
- }
-
- private void initRS() {
-
- mScript = new ScriptC_rslist(mRS, mRes, R.raw.rslist);
-
- mListAllocs = new ScriptField_ListAllocs_s(mRS, DATA_LIST.length);
- for (int i = 0; i < DATA_LIST.length; i ++) {
- ScriptField_ListAllocs_s.Item listElem = new ScriptField_ListAllocs_s.Item();
- listElem.text = Allocation.createFromString(mRS, DATA_LIST[i], Allocation.USAGE_SCRIPT);
- mListAllocs.set(listElem, i, false);
- }
-
- mListAllocs.copyAll();
-
- mScript.bind_gList(mListAllocs);
-
- mItalic = Font.create(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8);
- mScript.set_gItalic(mItalic);
-
- mRS.bindRootScript(mScript);
- }
-}
-
-
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsListView.java b/libs/rs/java/Samples/src/com/android/samples/RsListView.java
deleted file mode 100644
index b67bd48..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsListView.java
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-import android.renderscript.RSSurfaceView;
-import android.renderscript.RenderScriptGL;
-
-import android.content.Context;
-import android.view.MotionEvent;
-
-public class RsListView extends RSSurfaceView {
-
- public RsListView(Context context) {
- super(context);
- ensureRenderScript();
- }
-
- private RenderScriptGL mRS;
- private RsListRS mRender;
-
- private void ensureRenderScript() {
- if (mRS == null) {
- RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
- mRS = createRenderScriptGL(sc);
- mRender = new RsListRS();
- mRender.init(mRS, getResources());
- }
- }
-
- @Override
- protected void onAttachedToWindow() {
- super.onAttachedToWindow();
- ensureRenderScript();
- }
-
- @Override
- protected void onDetachedFromWindow() {
- mRender = null;
- if (mRS != null) {
- mRS = null;
- destroyRenderScriptGL();
- }
- }
-
- @Override
- public boolean onTouchEvent(MotionEvent ev)
- {
- boolean ret = false;
- int act = ev.getAction();
- if (act == MotionEvent.ACTION_DOWN) {
- mRender.onActionDown((int)ev.getX(), (int)ev.getY());
- ret = true;
- } else if (act == MotionEvent.ACTION_MOVE) {
- mRender.onActionMove((int)ev.getX(), (int)ev.getY());
- ret = true;
- }
-
- return ret;
- }
-}
-
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java
deleted file mode 100644
index ff8c2de..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStates.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import android.app.Activity;
-import android.os.Bundle;
-
-public class RsRenderStates extends Activity {
-
- private RsRenderStatesView mView;
-
- @Override
- public void onCreate(Bundle icicle) {
- super.onCreate(icicle);
-
- // Create our Preview view and set it as the content of our
- // Activity
- mView = new RsRenderStatesView(this);
- setContentView(mView);
- }
-
- @Override
- protected void onResume() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
- super.onResume();
- mView.resume();
- }
-
- @Override
- protected void onPause() {
- // Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
- super.onPause();
- mView.pause();
- }
-
-}
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
deleted file mode 100644
index 49b65d6..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java
+++ /dev/null
@@ -1,422 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import android.content.res.Resources;
-import android.graphics.Bitmap;
-import android.graphics.BitmapFactory;
-import android.renderscript.*;
-import android.renderscript.Font.Style;
-import android.renderscript.Program.TextureType;
-import android.renderscript.ProgramStore.DepthFunc;
-import android.renderscript.ProgramStore.BlendSrcFunc;
-import android.renderscript.ProgramStore.BlendDstFunc;
-import android.renderscript.Sampler.Value;
-import android.util.Log;
-
-
-public class RsRenderStatesRS {
-
- int mWidth;
- int mHeight;
-
- public RsRenderStatesRS() {
- }
-
- public void init(RenderScriptGL rs, Resources res) {
- mRS = rs;
- mWidth = mRS.getWidth();
- mHeight = mRS.getHeight();
- mRes = res;
- mOptionsARGB.inScaled = false;
- mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888;
- mMode = 0;
- mMaxModes = 0;
- initRS();
- }
-
- public void surfaceChanged() {
- mWidth = mRS.getWidth();
- mHeight = mRS.getHeight();
-
- Matrix4f proj = new Matrix4f();
- proj.loadOrthoWindow(mWidth, mHeight);
- mPVA.setProjection(proj);
- }
-
- private Resources mRes;
- private RenderScriptGL mRS;
-
- private Sampler mLinearClamp;
- private Sampler mLinearWrap;
- private Sampler mMipLinearWrap;
- private Sampler mNearestClamp;
- private Sampler mMipLinearAniso8;
- private Sampler mMipLinearAniso15;
-
- private ProgramStore mProgStoreBlendNoneDepth;
- private ProgramStore mProgStoreBlendNone;
- private ProgramStore mProgStoreBlendAlpha;
- private ProgramStore mProgStoreBlendAdd;
-
- private ProgramFragment mProgFragmentTexture;
- private ProgramFragment mProgFragmentColor;
-
- private ProgramVertex mProgVertex;
- private ProgramVertexFixedFunction.Constants mPVA;
-
- // Custom shaders
- private ProgramVertex mProgVertexCustom;
- private ProgramFragment mProgFragmentCustom;
- private ProgramFragment mProgFragmentMultitex;
- private ScriptField_VertexShaderConstants_s mVSConst;
- private ScriptField_VertexShaderConstants2_s mVSConst2;
- private ScriptField_FragentShaderConstants_s mFSConst;
- private ScriptField_FragentShaderConstants2_s mFSConst2;
-
- private ProgramVertex mProgVertexCustom2;
- private ProgramFragment mProgFragmentCustom2;
-
- private ProgramVertex mProgVertexCube;
- private ProgramFragment mProgFragmentCube;
-
- private ProgramRaster mCullBack;
- private ProgramRaster mCullFront;
- private ProgramRaster mCullNone;
-
- private Allocation mTexTorus;
- private Allocation mTexOpaque;
- private Allocation mTexTransparent;
- private Allocation mTexChecker;
- private Allocation mTexCube;
-
- private Mesh mMbyNMesh;
- private Mesh mTorus;
-
- Font mFontSans;
- Font mFontSerif;
- Font mFontSerifBold;
- Font mFontSerifItalic;
- Font mFontSerifBoldItalic;
- Font mFontMono;
- private Allocation mTextAlloc;
-
- private ScriptC_rsrenderstates mScript;
-
- private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options();
-
- int mMode;
- int mMaxModes;
-
- public void onActionDown(int x, int y) {
- mMode ++;
- mMode = mMode % mMaxModes;
- mScript.set_gDisplayMode(mMode);
- }
-
- ProgramStore BLEND_ADD_DEPTH_NONE(RenderScript rs) {
- ProgramStore.Builder builder = new ProgramStore.Builder(rs);
- builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
- builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE);
- builder.setDitherEnabled(false);
- builder.setDepthMaskEnabled(false);
- return builder.create();
- }
-
- private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) {
-
- Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS,
- 2, Mesh.TriangleMeshBuilder.TEXTURE_0);
-
- for (int y = 0; y <= hResolution; y++) {
- final float normalizedY = (float)y / hResolution;
- final float yOffset = (normalizedY - 0.5f) * height;
- for (int x = 0; x <= wResolution; x++) {
- float normalizedX = (float)x / wResolution;
- float xOffset = (normalizedX - 0.5f) * width;
- tmb.setTexture(normalizedX, normalizedY);
- tmb.addVertex(xOffset, yOffset);
- }
- }
-
- for (int y = 0; y < hResolution; y++) {
- final int curY = y * (wResolution + 1);
- final int belowY = (y + 1) * (wResolution + 1);
- for (int x = 0; x < wResolution; x++) {
- int curV = curY + x;
- int belowV = belowY + x;
- tmb.addTriangle(curV, belowV, curV + 1);
- tmb.addTriangle(belowV, belowV + 1, curV + 1);
- }
- }
-
- return tmb.create(true);
- }
-
- private void initProgramStore() {
- // Use stock the stock program store object
- mProgStoreBlendNoneDepth = ProgramStore.BLEND_NONE_DEPTH_TEST(mRS);
- mProgStoreBlendNone = ProgramStore.BLEND_NONE_DEPTH_NONE(mRS);
-
- // Create a custom program store
- ProgramStore.Builder builder = new ProgramStore.Builder(mRS);
- builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
- builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA,
- ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA);
- builder.setDitherEnabled(false);
- builder.setDepthMaskEnabled(false);
- mProgStoreBlendAlpha = builder.create();
-
- mProgStoreBlendAdd = BLEND_ADD_DEPTH_NONE(mRS);
-
- mScript.set_gProgStoreBlendNoneDepth(mProgStoreBlendNoneDepth);
- mScript.set_gProgStoreBlendNone(mProgStoreBlendNone);
- mScript.set_gProgStoreBlendAlpha(mProgStoreBlendAlpha);
- mScript.set_gProgStoreBlendAdd(mProgStoreBlendAdd);
- }
-
- private void initProgramFragment() {
-
- ProgramFragmentFixedFunction.Builder texBuilder = new ProgramFragmentFixedFunction.Builder(mRS);
- texBuilder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE,
- ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
- mProgFragmentTexture = texBuilder.create();
- mProgFragmentTexture.bindSampler(mLinearClamp, 0);
-
- ProgramFragmentFixedFunction.Builder colBuilder = new ProgramFragmentFixedFunction.Builder(mRS);
- colBuilder.setVaryingColor(false);
- mProgFragmentColor = colBuilder.create();
-
- mScript.set_gProgFragmentColor(mProgFragmentColor);
- mScript.set_gProgFragmentTexture(mProgFragmentTexture);
- }
-
- private void initProgramVertex() {
- ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS);
- mProgVertex = pvb.create();
-
- mPVA = new ProgramVertexFixedFunction.Constants(mRS);
- ((ProgramVertexFixedFunction)mProgVertex).bindConstants(mPVA);
- Matrix4f proj = new Matrix4f();
- proj.loadOrthoWindow(mWidth, mHeight);
- mPVA.setProjection(proj);
-
- mScript.set_gProgVertex(mProgVertex);
- }
-
- private void initCustomShaders() {
- mVSConst = new ScriptField_VertexShaderConstants_s(mRS, 1);
- mVSConst2 = new ScriptField_VertexShaderConstants2_s(mRS, 1);
- mFSConst = new ScriptField_FragentShaderConstants_s(mRS, 1);
- mFSConst2 = new ScriptField_FragentShaderConstants2_s(mRS, 1);
-
- mScript.bind_gVSConstants(mVSConst);
- mScript.bind_gVSConstants2(mVSConst2);
- mScript.bind_gFSConstants(mFSConst);
- mScript.bind_gFSConstants2(mFSConst2);
-
- // Initialize the shader builder
- ProgramVertex.Builder pvbCustom = new ProgramVertex.Builder(mRS);
- // Specify the resource that contains the shader string
- pvbCustom.setShader(mRes, R.raw.shaderv);
- // Use a script field to spcify the input layout
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- // Define the constant input layout
- pvbCustom.addConstant(mVSConst.getAllocation().getType());
- mProgVertexCustom = pvbCustom.create();
- // Bind the source of constant data
- mProgVertexCustom.bindConstants(mVSConst.getAllocation(), 0);
-
- ProgramFragment.Builder pfbCustom = new ProgramFragment.Builder(mRS);
- // Specify the resource that contains the shader string
- pfbCustom.setShader(mRes, R.raw.shaderf);
- //Tell the builder how many textures we have
- pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
- // Define the constant input layout
- pfbCustom.addConstant(mFSConst.getAllocation().getType());
- mProgFragmentCustom = pfbCustom.create();
- // Bind the source of constant data
- mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0);
-
- pvbCustom = new ProgramVertex.Builder(mRS);
- pvbCustom.setShader(mRes, R.raw.shaderarrayv);
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- pvbCustom.addConstant(mVSConst2.getAllocation().getType());
- mProgVertexCustom2 = pvbCustom.create();
- mProgVertexCustom2.bindConstants(mVSConst2.getAllocation(), 0);
-
- pfbCustom = new ProgramFragment.Builder(mRS);
- pfbCustom.setShader(mRes, R.raw.shaderarrayf);
- pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
- pfbCustom.addConstant(mFSConst2.getAllocation().getType());
- mProgFragmentCustom2 = pfbCustom.create();
- mProgFragmentCustom2.bindConstants(mFSConst2.getAllocation(), 0);
-
- // Cubemap test shaders
- pvbCustom = new ProgramVertex.Builder(mRS);
- pvbCustom.setShader(mRes, R.raw.shadercubev);
- pvbCustom.addInput(ScriptField_VertexShaderInputs_s.createElement(mRS));
- pvbCustom.addConstant(mVSConst.getAllocation().getType());
- mProgVertexCube = pvbCustom.create();
- mProgVertexCube.bindConstants(mVSConst.getAllocation(), 0);
-
- pfbCustom = new ProgramFragment.Builder(mRS);
- pfbCustom.setShader(mRes, R.raw.shadercubef);
- pfbCustom.addTexture(Program.TextureType.TEXTURE_CUBE);
- mProgFragmentCube = pfbCustom.create();
-
- pfbCustom = new ProgramFragment.Builder(mRS);
- pfbCustom.setShader(mRes, R.raw.multitexf);
- for (int texCount = 0; texCount < 3; texCount ++) {
- pfbCustom.addTexture(Program.TextureType.TEXTURE_2D);
- }
- mProgFragmentMultitex = pfbCustom.create();
-
- mScript.set_gProgVertexCustom(mProgVertexCustom);
- mScript.set_gProgFragmentCustom(mProgFragmentCustom);
- mScript.set_gProgVertexCustom2(mProgVertexCustom2);
- mScript.set_gProgFragmentCustom2(mProgFragmentCustom2);
- mScript.set_gProgVertexCube(mProgVertexCube);
- mScript.set_gProgFragmentCube(mProgFragmentCube);
- mScript.set_gProgFragmentMultitex(mProgFragmentMultitex);
- }
-
- private Allocation loadTextureRGB(int id) {
- return Allocation.createFromBitmapResource(mRS, mRes, id,
- Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
- Allocation.USAGE_GRAPHICS_TEXTURE);
- }
-
- private Allocation loadTextureARGB(int id) {
- Bitmap b = BitmapFactory.decodeResource(mRes, id, mOptionsARGB);
- return Allocation.createFromBitmap(mRS, b,
- Allocation.MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE,
- Allocation.USAGE_GRAPHICS_TEXTURE);
- }
-
- private void loadImages() {
- mTexTorus = loadTextureRGB(R.drawable.torusmap);
- mTexOpaque = loadTextureRGB(R.drawable.data);
- mTexTransparent = loadTextureARGB(R.drawable.leaf);
- mTexChecker = loadTextureRGB(R.drawable.checker);
- Bitmap b = BitmapFactory.decodeResource(mRes, R.drawable.cubemap_test);
- mTexCube = Allocation.createCubemapFromBitmap(mRS, b);
-
- mScript.set_gTexTorus(mTexTorus);
- mScript.set_gTexOpaque(mTexOpaque);
- mScript.set_gTexTransparent(mTexTransparent);
- mScript.set_gTexChecker(mTexChecker);
- mScript.set_gTexCube(mTexCube);
- }
-
- private void initFonts() {
- // Sans font by family name
- mFontSans = Font.create(mRS, mRes, "sans-serif", Font.Style.NORMAL, 8);
- mFontSerif = Font.create(mRS, mRes, "serif", Font.Style.NORMAL, 8);
- // Create fonts by family and style
- mFontSerifBold = Font.create(mRS, mRes, "serif", Font.Style.BOLD, 8);
- mFontSerifItalic = Font.create(mRS, mRes, "serif", Font.Style.ITALIC, 8);
- mFontSerifBoldItalic = Font.create(mRS, mRes, "serif", Font.Style.BOLD_ITALIC, 8);
- mFontMono = Font.create(mRS, mRes, "mono", Font.Style.NORMAL, 8);
-
- mTextAlloc = Allocation.createFromString(mRS, "String from allocation", Allocation.USAGE_SCRIPT);
-
- mScript.set_gFontSans(mFontSans);
- mScript.set_gFontSerif(mFontSerif);
- mScript.set_gFontSerifBold(mFontSerifBold);
- mScript.set_gFontSerifItalic(mFontSerifItalic);
- mScript.set_gFontSerifBoldItalic(mFontSerifBoldItalic);
- mScript.set_gFontMono(mFontMono);
- mScript.set_gTextAlloc(mTextAlloc);
- }
-
- private void initMesh() {
- mMbyNMesh = getMbyNMesh(256, 256, 10, 10);
- mScript.set_gMbyNMesh(mMbyNMesh);
-
- FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.torus);
- FileA3D.IndexEntry entry = model.getIndexEntry(0);
- if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) {
- Log.e("rs", "could not load model");
- } else {
- mTorus = (Mesh)entry.getObject();
- mScript.set_gTorusMesh(mTorus);
- }
- }
-
- private void initSamplers() {
- Sampler.Builder bs = new Sampler.Builder(mRS);
- bs.setMinification(Sampler.Value.LINEAR);
- bs.setMagnification(Sampler.Value.LINEAR);
- bs.setWrapS(Sampler.Value.WRAP);
- bs.setWrapT(Sampler.Value.WRAP);
- mLinearWrap = bs.create();
-
- mLinearClamp = Sampler.CLAMP_LINEAR(mRS);
- mNearestClamp = Sampler.CLAMP_NEAREST(mRS);
- mMipLinearWrap = Sampler.WRAP_LINEAR_MIP_LINEAR(mRS);
-
- bs = new Sampler.Builder(mRS);
- bs.setMinification(Sampler.Value.LINEAR_MIP_LINEAR);
- bs.setMagnification(Sampler.Value.LINEAR);
- bs.setWrapS(Sampler.Value.WRAP);
- bs.setWrapT(Sampler.Value.WRAP);
- bs.setAnisotropy(8.0f);
- mMipLinearAniso8 = bs.create();
- bs.setAnisotropy(15.0f);
- mMipLinearAniso15 = bs.create();
-
- mScript.set_gLinearClamp(mLinearClamp);
- mScript.set_gLinearWrap(mLinearWrap);
- mScript.set_gMipLinearWrap(mMipLinearWrap);
- mScript.set_gMipLinearAniso8(mMipLinearAniso8);
- mScript.set_gMipLinearAniso15(mMipLinearAniso15);
- mScript.set_gNearestClamp(mNearestClamp);
- }
-
- private void initProgramRaster() {
- mCullBack = ProgramRaster.CULL_BACK(mRS);
- mCullFront = ProgramRaster.CULL_FRONT(mRS);
- mCullNone = ProgramRaster.CULL_NONE(mRS);
-
- mScript.set_gCullBack(mCullBack);
- mScript.set_gCullFront(mCullFront);
- mScript.set_gCullNone(mCullNone);
- }
-
- private void initRS() {
-
- mScript = new ScriptC_rsrenderstates(mRS, mRes, R.raw.rsrenderstates);
-
- mMaxModes = mScript.get_gMaxModes();
-
- initSamplers();
- initProgramStore();
- initProgramFragment();
- initProgramVertex();
- initFonts();
- loadImages();
- initMesh();
- initProgramRaster();
- initCustomShaders();
-
- mRS.bindRootScript(mScript);
- }
-}
-
-
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java
deleted file mode 100644
index 4d339dd..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesView.java
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.samples;
-
-import android.renderscript.RSSurfaceView;
-import android.renderscript.RenderScriptGL;
-
-import android.content.Context;
-import android.view.MotionEvent;
-import android.view.SurfaceHolder;
-
-public class RsRenderStatesView extends RSSurfaceView {
-
- public RsRenderStatesView(Context context) {
- super(context);
- ensureRenderScript();
- }
-
- private RenderScriptGL mRS;
- private RsRenderStatesRS mRender;
-
- private void ensureRenderScript() {
- if (mRS == null) {
- RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
- sc.setDepth(16, 24);
- mRS = createRenderScriptGL(sc);
- mRender = new RsRenderStatesRS();
- mRender.init(mRS, getResources());
- }
- }
-
- @Override
- protected void onAttachedToWindow() {
- super.onAttachedToWindow();
- ensureRenderScript();
- }
-
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
- super.surfaceChanged(holder, format, w, h);
- mRender.surfaceChanged();
- }
-
- @Override
- protected void onDetachedFromWindow() {
- mRender = null;
- if (mRS != null) {
- mRS = null;
- destroyRenderScriptGL();
- }
- }
-
- @Override
- public boolean onTouchEvent(MotionEvent ev) {
- if (ev.getAction() == MotionEvent.ACTION_DOWN) {
- mRender.onActionDown((int)ev.getX(), (int)ev.getY());
- return true;
- }
-
- return false;
- }
-}
-
-
diff --git a/libs/rs/java/Samples/src/com/android/samples/rslist.rs b/libs/rs/java/Samples/src/com/android/samples/rslist.rs
deleted file mode 100644
index 52c870a..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/rslist.rs
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright (C) 2009 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#pragma version(1)
-
-#pragma rs java_package_name(com.android.samples)
-
-#include "rs_graphics.rsh"
-
-float gDY;
-
-rs_font gItalic;
-
-typedef struct ListAllocs_s {
- rs_allocation text;
-} ListAllocs;
-
-ListAllocs *gList;
-
-void init() {
- gDY = 0.0f;
-}
-
-int textPos = 0;
-
-int root(int launchID) {
-
- rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- textPos -= (int)gDY*2;
- gDY *= 0.95;
-
- rsgFontColor(0.9f, 0.9f, 0.9f, 1.0f);
- rsgBindFont(gItalic);
-
- rs_allocation listAlloc;
- rsSetObject(&listAlloc, rsGetAllocation(gList));
- int allocSize = rsAllocationGetDimX(listAlloc);
-
- int width = rsgGetWidth();
- int height = rsgGetHeight();
-
- int itemHeight = 80;
- int currentYPos = itemHeight + textPos;
-
- for (int i = 0; i < allocSize; i ++) {
- if (currentYPos - itemHeight > height) {
- break;
- }
-
- if (currentYPos > 0) {
- rsgDrawRect(0, currentYPos - 1, width, currentYPos, 0);
- rsgDrawText(gList[i].text, 30, currentYPos - 32);
- }
- currentYPos += itemHeight;
- }
-
- return 10;
-}
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
deleted file mode 100644
index 9019533..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
+++ /dev/null
@@ -1,680 +0,0 @@
-// Copyright (C) 2009 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#pragma version(1)
-
-#pragma rs java_package_name(com.android.samples)
-
-#include "rs_graphics.rsh"
-#include "shader_def.rsh"
-
-const int gMaxModes = 11;
-
-rs_program_vertex gProgVertex;
-rs_program_fragment gProgFragmentColor;
-rs_program_fragment gProgFragmentTexture;
-
-rs_program_store gProgStoreBlendNoneDepth;
-rs_program_store gProgStoreBlendNone;
-rs_program_store gProgStoreBlendAlpha;
-rs_program_store gProgStoreBlendAdd;
-
-rs_allocation gTexOpaque;
-rs_allocation gTexTorus;
-rs_allocation gTexTransparent;
-rs_allocation gTexChecker;
-rs_allocation gTexCube;
-
-rs_mesh gMbyNMesh;
-rs_mesh gTorusMesh;
-
-rs_font gFontSans;
-rs_font gFontSerif;
-rs_font gFontSerifBold;
-rs_font gFontSerifItalic;
-rs_font gFontSerifBoldItalic;
-rs_font gFontMono;
-rs_allocation gTextAlloc;
-
-int gDisplayMode;
-
-rs_sampler gLinearClamp;
-rs_sampler gLinearWrap;
-rs_sampler gMipLinearWrap;
-rs_sampler gMipLinearAniso8;
-rs_sampler gMipLinearAniso15;
-rs_sampler gNearestClamp;
-
-rs_program_raster gCullBack;
-rs_program_raster gCullFront;
-rs_program_raster gCullNone;
-
-// Custom vertex shader compunents
-VertexShaderConstants *gVSConstants;
-VertexShaderConstants2 *gVSConstants2;
-FragentShaderConstants *gFSConstants;
-FragentShaderConstants2 *gFSConstants2;
-// Export these out to easily set the inputs to shader
-VertexShaderInputs *gVSInputs;
-// Custom shaders we use for lighting
-rs_program_vertex gProgVertexCustom;
-rs_program_fragment gProgFragmentCustom;
-rs_program_vertex gProgVertexCustom2;
-rs_program_fragment gProgFragmentCustom2;
-rs_program_vertex gProgVertexCube;
-rs_program_fragment gProgFragmentCube;
-rs_program_fragment gProgFragmentMultitex;
-
-float gDt = 0;
-
-void init() {
-}
-
-static void displayFontSamples() {
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- int yPos = 100;
- rsgBindFont(gFontSans);
- rsgDrawText("Sans font sample", 30, yPos);
- yPos += 30;
- rsgFontColor(0.5f, 0.9f, 0.5f, 1.0f);
- rsgBindFont(gFontSerif);
- rsgDrawText("Serif font sample", 30, yPos);
- yPos += 30;
- rsgFontColor(0.7f, 0.7f, 0.7f, 1.0f);
- rsgBindFont(gFontSerifBold);
- rsgDrawText("Serif Bold font sample", 30, yPos);
- yPos += 30;
- rsgFontColor(0.5f, 0.5f, 0.9f, 1.0f);
- rsgBindFont(gFontSerifItalic);
- rsgDrawText("Serif Italic font sample", 30, yPos);
- yPos += 30;
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontSerifBoldItalic);
- rsgDrawText("Serif Bold Italic font sample", 30, yPos);
- yPos += 30;
- rsgBindFont(gFontMono);
- rsgDrawText("Monospace font sample", 30, yPos);
- yPos += 50;
-
- // Now use text metrics to center the text
- uint width = rsgGetWidth();
- uint height = rsgGetHeight();
- int left = 0, right = 0, top = 0, bottom = 0;
-
- rsgFontColor(0.9f, 0.9f, 0.95f, 1.0f);
- rsgBindFont(gFontSerifBoldItalic);
-
- rsgMeasureText(gTextAlloc, &left, &right, &top, &bottom);
- int centeredPos = width / 2 - (right - left) / 2;
- rsgDrawText(gTextAlloc, centeredPos, yPos);
- yPos += 30;
-
- const char* text = "Centered Text Sample";
- rsgMeasureText(text, &left, &right, &top, &bottom);
- centeredPos = width / 2 - (right - left) / 2;
- rsgDrawText(text, centeredPos, yPos);
- yPos += 30;
-
- rsgBindFont(gFontSans);
- text = "More Centered Text Samples";
- rsgMeasureText(text, &left, &right, &top, &bottom);
- centeredPos = width / 2 - (right - left) / 2;
- rsgDrawText(text, centeredPos, yPos);
- yPos += 30;
-
- // Now draw bottom and top right aligned text
- text = "Top-right aligned text";
- rsgMeasureText(text, &left, &right, &top, &bottom);
- rsgDrawText(text, width - right, top);
-
- text = "Top-left";
- rsgMeasureText(text, &left, &right, &top, &bottom);
- rsgDrawText(text, -left, top);
-
- text = "Bottom-right aligned text";
- rsgMeasureText(text, &left, &right, &top, &bottom);
- rsgDrawText(text, width - right, height + bottom);
-
-}
-
-static void bindProgramVertexOrtho() {
- // Default vertex sahder
- rsgBindProgramVertex(gProgVertex);
- // Setup the projectioni matrix
- rs_matrix4x4 proj;
- rsMatrixLoadOrtho(&proj, 0, rsgGetWidth(), rsgGetHeight(), 0, -500, 500);
- rsgProgramVertexLoadProjectionMatrix(&proj);
-}
-
-static void displayShaderSamples() {
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
-
- float startX = 0, startY = 0;
- float width = 256, height = 256;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1,
- startX + width, startY + height, 0, 1, 1,
- startX + width, startY, 0, 1, 0);
-
- startX = 200; startY = 0;
- width = 128; height = 128;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1,
- startX + width, startY + height, 0, 1, 1,
- startX + width, startY, 0, 1, 0);
-
- rsgBindProgramStore(gProgStoreBlendAlpha);
- rsgBindTexture(gProgFragmentTexture, 0, gTexTransparent);
- startX = 0; startY = 200;
- width = 128; height = 128;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1,
- startX + width, startY + height, 0, 1, 1,
- startX + width, startY, 0, 1, 0);
-
- // Fragment program with simple color
- rsgBindProgramFragment(gProgFragmentColor);
- rsgProgramFragmentConstantColor(gProgFragmentColor, 0.9, 0.3, 0.3, 1);
- rsgDrawRect(200, 300, 350, 450, 0);
- rsgProgramFragmentConstantColor(gProgFragmentColor, 0.3, 0.9, 0.3, 1);
- rsgDrawRect(50, 400, 400, 600, 0);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Texture shader", 10, 50);
- rsgDrawText("Alpha-blended texture shader", 10, 280);
- rsgDrawText("Flat color shader", 100, 450);
-}
-
-static void displayBlendingSamples() {
- int i;
-
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- rsgBindProgramFragment(gProgFragmentColor);
-
- rsgBindProgramStore(gProgStoreBlendNone);
- for (i = 0; i < 3; i ++) {
- float iPlusOne = (float)(i + 1);
- rsgProgramFragmentConstantColor(gProgFragmentColor,
- 0.1f*iPlusOne, 0.2f*iPlusOne, 0.3f*iPlusOne, 1);
- float yPos = 150 * (float)i;
- rsgDrawRect(0, yPos, 200, yPos + 200, 0);
- }
-
- rsgBindProgramStore(gProgStoreBlendAlpha);
- for (i = 0; i < 3; i ++) {
- float iPlusOne = (float)(i + 1);
- rsgProgramFragmentConstantColor(gProgFragmentColor,
- 0.2f*iPlusOne, 0.3f*iPlusOne, 0.1f*iPlusOne, 0.5);
- float yPos = 150 * (float)i;
- rsgDrawRect(150, yPos, 350, yPos + 200, 0);
- }
-
- rsgBindProgramStore(gProgStoreBlendAdd);
- for (i = 0; i < 3; i ++) {
- float iPlusOne = (float)(i + 1);
- rsgProgramFragmentConstantColor(gProgFragmentColor,
- 0.3f*iPlusOne, 0.1f*iPlusOne, 0.2f*iPlusOne, 0.5);
- float yPos = 150 * (float)i;
- rsgDrawRect(300, yPos, 500, yPos + 200, 0);
- }
-
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("No Blending", 10, 50);
- rsgDrawText("Alpha Blending", 160, 150);
- rsgDrawText("Additive Blending", 320, 250);
-
-}
-
-static void displayMeshSamples() {
-
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadTranslate(&matrix, 128, 128, 0);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
-
- rsgDrawMesh(gMbyNMesh);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("User gen 10 by 10 grid mesh", 10, 250);
-}
-
-static void displayTextureSamplers() {
-
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindTexture(gProgFragmentTexture, 0, gTexOpaque);
-
- // Linear clamp
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- float startX = 0, startY = 0;
- float width = 300, height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.1,
- startX + width, startY + height, 0, 1.1, 1.1,
- startX + width, startY, 0, 1.1, 0);
-
- // Linear Wrap
- rsgBindSampler(gProgFragmentTexture, 0, gLinearWrap);
- startX = 0; startY = 300;
- width = 300; height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.1,
- startX + width, startY + height, 0, 1.1, 1.1,
- startX + width, startY, 0, 1.1, 0);
-
- // Nearest
- rsgBindSampler(gProgFragmentTexture, 0, gNearestClamp);
- startX = 300; startY = 0;
- width = 300; height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.1,
- startX + width, startY + height, 0, 1.1, 1.1,
- startX + width, startY, 0, 1.1, 0);
-
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap);
- startX = 300; startY = 300;
- width = 300; height = 300;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1.5,
- startX + width, startY + height, 0, 1.5, 1.5,
- startX + width, startY, 0, 1.5, 0);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Filtering: linear clamp", 10, 290);
- rsgDrawText("Filtering: linear wrap", 10, 590);
- rsgDrawText("Filtering: nearest clamp", 310, 290);
- rsgDrawText("Filtering: miplinear wrap", 310, 590);
-}
-
-static float gTorusRotation = 0;
-
-static void displayCullingSamples() {
- rsgBindProgramVertex(gProgVertex);
- // Setup the projectioni matrix with 60 degree field of view
- rs_matrix4x4 proj;
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
- rsgProgramVertexLoadProjectionMatrix(&proj);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentTexture, 0, gTexTorus);
-
- // Aplly a rotation to our mesh
- gTorusRotation += 50.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- rs_matrix4x4 matrix;
- // Position our model on the screen
- rsMatrixLoadTranslate(&matrix, -2.0f, 0.0f, -10.0f);
- rsMatrixRotate(&matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
- rsgProgramVertexLoadModelMatrix(&matrix);
- // Use front face culling
- rsgBindProgramRaster(gCullFront);
- rsgDrawMesh(gTorusMesh);
-
- rsMatrixLoadTranslate(&matrix, 2.0f, 0.0f, -10.0f);
- rsMatrixRotate(&matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
- rsgProgramVertexLoadModelMatrix(&matrix);
- // Use back face culling
- rsgBindProgramRaster(gCullBack);
- rsgDrawMesh(gTorusMesh);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Displaying mesh front/back face culling", 10, rsgGetHeight() - 10);
-}
-
-static float gLight0Rotation = 0;
-static float gLight1Rotation = 0;
-
-static void setupCustomShaderLights() {
- float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f};
- float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f};
- float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f};
- float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f};
- float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f};
- float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f};
-
- gLight0Rotation += 50.0f * gDt;
- if (gLight0Rotation > 360.0f) {
- gLight0Rotation -= 360.0f;
- }
- gLight1Rotation -= 50.0f * gDt;
- if (gLight1Rotation > 360.0f) {
- gLight1Rotation -= 360.0f;
- }
-
- rs_matrix4x4 l0Mat;
- rsMatrixLoadRotate(&l0Mat, gLight0Rotation, 1.0f, 0.0f, 0.0f);
- light0Pos = rsMatrixMultiply(&l0Mat, light0Pos);
- rs_matrix4x4 l1Mat;
- rsMatrixLoadRotate(&l1Mat, gLight1Rotation, 0.0f, 0.0f, 1.0f);
- light1Pos = rsMatrixMultiply(&l1Mat, light1Pos);
-
- // Set light 0 properties
- gVSConstants->light0_Posision = light0Pos;
- gVSConstants->light0_Diffuse = 1.0f;
- gVSConstants->light0_Specular = 0.5f;
- gVSConstants->light0_CosinePower = 10.0f;
- // Set light 1 properties
- gVSConstants->light1_Posision = light1Pos;
- gVSConstants->light1_Diffuse = 1.0f;
- gVSConstants->light1_Specular = 0.7f;
- gVSConstants->light1_CosinePower = 25.0f;
- rsgAllocationSyncAll(rsGetAllocation(gVSConstants));
-
- gVSConstants2->light_Posision[0] = light0Pos;
- gVSConstants2->light_Diffuse[0] = 1.0f;
- gVSConstants2->light_Specular[0] = 0.5f;
- gVSConstants2->light_CosinePower[0] = 10.0f;
- gVSConstants2->light_Posision[1] = light1Pos;
- gVSConstants2->light_Diffuse[1] = 1.0f;
- gVSConstants2->light_Specular[1] = 0.7f;
- gVSConstants2->light_CosinePower[1] = 25.0f;
- rsgAllocationSyncAll(rsGetAllocation(gVSConstants2));
-
- // Update fragmetn shader constants
- // Set light 0 colors
- gFSConstants->light0_DiffuseColor = light0DiffCol;
- gFSConstants->light0_SpecularColor = light0SpecCol;
- // Set light 1 colors
- gFSConstants->light1_DiffuseColor = light1DiffCol;
- gFSConstants->light1_SpecularColor = light1SpecCol;
- rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
-
- gFSConstants2->light_DiffuseColor[0] = light0DiffCol;
- gFSConstants2->light_SpecularColor[0] = light0SpecCol;
- // Set light 1 colors
- gFSConstants2->light_DiffuseColor[1] = light1DiffCol;
- gFSConstants2->light_SpecularColor[1] = light1SpecCol;
- rsgAllocationSyncAll(rsGetAllocation(gFSConstants2));
-}
-
-static void displayCustomShaderSamples() {
-
- // Update vertex shader constants
- // Load model matrix
- // Aplly a rotation to our mesh
- gTorusRotation += 50.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- // Position our model on the screen
- rsMatrixLoadTranslate(&gVSConstants->model, 0.0f, 0.0f, -10.0f);
- rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
- rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
- // Setup the projectioni matrix
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
- setupCustomShaderLights();
-
- rsgBindProgramVertex(gProgVertexCustom);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- rsgBindProgramFragment(gProgFragmentCustom);
- rsgBindSampler(gProgFragmentCustom, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentCustom, 0, gTexTorus);
-
- // Use back face culling
- rsgBindProgramRaster(gCullBack);
- rsgDrawMesh(gTorusMesh);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10);
-}
-
-static void displayCustomShaderSamples2() {
-
- // Update vertex shader constants
- // Load model matrix
- // Aplly a rotation to our mesh
- gTorusRotation += 50.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- // Position our model on the screen
- rsMatrixLoadTranslate(&gVSConstants2->model[1], 0.0f, 0.0f, -10.0f);
- rsMatrixLoadIdentity(&gVSConstants2->model[0]);
- rsMatrixRotate(&gVSConstants2->model[0], gTorusRotation, 1.0f, 0.0f, 0.0f);
- rsMatrixRotate(&gVSConstants2->model[0], gTorusRotation, 0.0f, 0.0f, 1.0f);
- // Setup the projectioni matrix
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&gVSConstants2->proj, 30.0f, aspect, 0.1f, 100.0f);
- setupCustomShaderLights();
-
- rsgBindProgramVertex(gProgVertexCustom2);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- rsgBindProgramFragment(gProgFragmentCustom2);
- rsgBindSampler(gProgFragmentCustom2, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentCustom2, 0, gTexTorus);
-
- // Use back face culling
- rsgBindProgramRaster(gCullBack);
- rsgDrawMesh(gTorusMesh);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Custom shader sample with array uniforms", 10, rsgGetHeight() - 10);
-}
-
-static void displayCubemapShaderSample() {
- // Update vertex shader constants
- // Load model matrix
- // Aplly a rotation to our mesh
- gTorusRotation += 50.0f * gDt;
- if (gTorusRotation > 360.0f) {
- gTorusRotation -= 360.0f;
- }
-
- // Position our model on the screen
- // Position our model on the screen
- rsMatrixLoadTranslate(&gVSConstants->model, 0.0f, 0.0f, -10.0f);
- rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
- rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
- // Setup the projectioni matrix
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
- rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
-
- rsgBindProgramVertex(gProgVertexCube);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNoneDepth);
- rsgBindProgramFragment(gProgFragmentCube);
- rsgBindSampler(gProgFragmentCube, 0, gLinearClamp);
- rsgBindTexture(gProgFragmentCube, 0, gTexCube);
-
- // Use back face culling
- rsgBindProgramRaster(gCullBack);
- rsgDrawMesh(gTorusMesh);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Cubemap shader sample", 10, rsgGetHeight() - 10);
-}
-
-static void displayMultitextureSample() {
- bindProgramVertexOrtho();
- rs_matrix4x4 matrix;
- rsMatrixLoadIdentity(&matrix);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentMultitex);
- rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp);
- rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap);
- rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp);
- rsgBindTexture(gProgFragmentMultitex, 0, gTexChecker);
- rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus);
- rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent);
-
- float startX = 0, startY = 0;
- float width = 256, height = 256;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 1,
- startX + width, startY + height, 0, 1, 1,
- startX + width, startY, 0, 1, 0);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- rsgDrawText("Custom shader with multitexturing", 10, 280);
-}
-
-static float gAnisoTime = 0.0f;
-static uint anisoMode = 0;
-static void displayAnisoSample() {
-
- gAnisoTime += gDt;
-
- rsgBindProgramVertex(gProgVertex);
- float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
- rs_matrix4x4 proj;
- rsMatrixLoadPerspective(&proj, 30.0f, aspect, 0.1f, 100.0f);
- rsgProgramVertexLoadProjectionMatrix(&proj);
-
- rs_matrix4x4 matrix;
- // Fragment shader with texture
- rsgBindProgramStore(gProgStoreBlendNone);
- rsgBindProgramFragment(gProgFragmentTexture);
- rsMatrixLoadTranslate(&matrix, 0.0f, 0.0f, -10.0f);
- rsMatrixRotate(&matrix, -80, 1.0f, 0.0f, 0.0f);
- rsgProgramVertexLoadModelMatrix(&matrix);
-
- rsgBindProgramRaster(gCullNone);
-
- rsgBindTexture(gProgFragmentTexture, 0, gTexChecker);
-
- if (gAnisoTime >= 5.0f) {
- gAnisoTime = 0.0f;
- anisoMode ++;
- anisoMode = anisoMode % 3;
- }
-
- if (anisoMode == 0) {
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso8);
- } else if (anisoMode == 1) {
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearAniso15);
- } else {
- rsgBindSampler(gProgFragmentTexture, 0, gMipLinearWrap);
- }
-
- float startX = -15;
- float startY = -15;
- float width = 30;
- float height = 30;
- rsgDrawQuadTexCoords(startX, startY, 0, 0, 0,
- startX, startY + height, 0, 0, 10,
- startX + width, startY + height, 0, 10, 10,
- startX + width, startY, 0, 10, 0);
-
- rsgBindProgramRaster(gCullBack);
-
- rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
- rsgBindFont(gFontMono);
- if (anisoMode == 0) {
- rsgDrawText("Anisotropic filtering 8", 10, 40);
- } else if (anisoMode == 1) {
- rsgDrawText("Anisotropic filtering 15", 10, 40);
- } else {
- rsgDrawText("Miplinear filtering", 10, 40);
- }
-}
-
-int root(int launchID) {
-
- gDt = rsGetDt();
-
- rsgClearColor(0.2f, 0.2f, 0.2f, 0.0f);
- rsgClearDepth(1.0f);
-
- switch (gDisplayMode) {
- case 0:
- displayFontSamples();
- break;
- case 1:
- displayShaderSamples();
- break;
- case 2:
- displayBlendingSamples();
- break;
- case 3:
- displayMeshSamples();
- break;
- case 4:
- displayTextureSamplers();
- break;
- case 5:
- displayCullingSamples();
- break;
- case 6:
- displayCustomShaderSamples();
- break;
- case 7:
- displayMultitextureSample();
- break;
- case 8:
- displayAnisoSample();
- break;
- case 9:
- displayCustomShaderSamples2();
- break;
- case 10:
- displayCubemapShaderSample();
- break;
- }
-
- return 10;
-}
diff --git a/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh b/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
deleted file mode 100644
index 1d804c6..0000000
--- a/libs/rs/java/Samples/src/com/android/samples/shader_def.rsh
+++ /dev/null
@@ -1,83 +0,0 @@
-// Copyright (C) 2009 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#pragma version(1)
-
-#pragma rs java_package_name(com.android.samples)
-
-typedef struct VertexShaderConstants_s {
- rs_matrix4x4 model;
- rs_matrix4x4 proj;
- float4 light0_Posision;
- float light0_Diffuse;
- float light0_Specular;
- float light0_CosinePower;
-
- float4 light1_Posision;
- float light1_Diffuse;
- float light1_Specular;
- float light1_CosinePower;
-} VertexShaderConstants;
-
-typedef struct VertexShaderConstants2_s {
- rs_matrix4x4 model[2];
- rs_matrix4x4 proj;
- float4 light_Posision[2];
- float light_Diffuse[2];
- float light_Specular[2];
- float light_CosinePower[2];
-} VertexShaderConstants2;
-
-typedef struct VertexShaderConstants3_s {
- rs_matrix4x4 model;
- rs_matrix4x4 proj;
- float time;
-} VertexShaderConstants3;
-
-
-typedef struct FragentShaderConstants_s {
- float4 light0_DiffuseColor;
- float4 light0_SpecularColor;
-
- float4 light1_DiffuseColor;
- float4 light1_SpecularColor;
-} FragentShaderConstants;
-
-typedef struct FragentShaderConstants2_s {
- float4 light_DiffuseColor[2];
- float4 light_SpecularColor[2];
-} FragentShaderConstants2;
-
-typedef struct FragentShaderConstants3_s {
- float4 light0_DiffuseColor;
- float4 light0_SpecularColor;
- float4 light0_Posision;
- float light0_Diffuse;
- float light0_Specular;
- float light0_CosinePower;
-
- float4 light1_DiffuseColor;
- float4 light1_SpecularColor;
- float4 light1_Posision;
- float light1_Diffuse;
- float light1_Specular;
- float light1_CosinePower;
-} FragentShaderConstants3;
-
-typedef struct VertexShaderInputs_s {
- float4 position;
- float3 normal;
- float2 texture0;
-} VertexShaderInputs;
-