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Diffstat (limited to 'libs/rs/rsContextHostStub.h')
-rw-r--r-- | libs/rs/rsContextHostStub.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h new file mode 100644 index 0000000..aa0205d --- /dev/null +++ b/libs/rs/rsContextHostStub.h @@ -0,0 +1,157 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_CONTEXT_HOST_STUB_H +#define ANDROID_RS_CONTEXT_HOST_STUB_H + +#include "rsUtils.h" +//#include "rsMutex.h" + +//#include "rsThreadIO.h" +#include "rsType.h" +#include "rsMatrix.h" +#include "rsAllocation.h" +#include "rsMesh.h" +//#include "rsDevice.h" +#include "rsScriptC.h" +#include "rsAllocation.h" +#include "rsAdapter.h" +#include "rsSampler.h" +#include "rsProgramFragment.h" +#include "rsProgramStore.h" +#include "rsProgramRaster.h" +#include "rsProgramVertex.h" +#include "rsShaderCache.h" +#include "rsVertexArray.h" + +//#include "rsgApiStructs.h" +//#include "rsLocklessFifo.h" + +//#include <ui/egl/android_natives.h> + +// --------------------------------------------------------------------------- +namespace android { + +namespace renderscript { + +class Device; + +class Context +{ +public: + Context(Device *, bool isGraphics, bool useDepth) { + mObjHead = NULL; + } + ~Context() { + } + + + //StructuredAllocationContext mStateAllocation; + ElementState mStateElement; + TypeState mStateType; + SamplerState mStateSampler; + //ProgramFragmentState mStateFragment; + ProgramStoreState mStateFragmentStore; + //ProgramRasterState mStateRaster; + //ProgramVertexState mStateVertex; + VertexArrayState mStateVertexArray; + + //ScriptCState mScriptC; + ShaderCache mShaderCache; + + + //bool setupCheck(); + bool checkDriver() const {return false;} + + ProgramFragment * getDefaultProgramFragment() const { + return NULL; + } + ProgramVertex * getDefaultProgramVertex() const { + return NULL; + } + ProgramStore * getDefaultProgramStore() const { + return NULL; + } + ProgramRaster * getDefaultProgramRaster() const { + return NULL; + } + + uint32_t getWidth() const {return 0;} + uint32_t getHeight() const {return 0;} + + // Timers + enum Timers { + RS_TIMER_IDLE, + RS_TIMER_INTERNAL, + RS_TIMER_SCRIPT, + RS_TIMER_CLEAR_SWAP, + _RS_TIMER_TOTAL + }; + + bool checkVersion1_1() const {return false; } + bool checkVersion2_0() const {return false; } + + struct { + bool mLogTimes; + bool mLogScripts; + bool mLogObjects; + bool mLogShaders; + bool mLogShadersAttr; + bool mLogShadersUniforms; + bool mLogVisual; + } props; + + void dumpDebug() const { } + void checkError(const char *) const { }; + void setError(RsError e, const char *msg = NULL) { } + + mutable const ObjectBase * mObjHead; + + bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} + float ext_texture_max_aniso() const {return 1.0f;} + uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;} + uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;} + uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;} + +protected: + + struct { + const uint8_t * mVendor; + const uint8_t * mRenderer; + const uint8_t * mVersion; + const uint8_t * mExtensions; + + uint32_t mMajorVersion; + uint32_t mMinorVersion; + + int32_t mMaxVaryingVectors; + int32_t mMaxTextureImageUnits; + + int32_t mMaxFragmentTextureImageUnits; + int32_t mMaxFragmentUniformVectors; + + int32_t mMaxVertexAttribs; + int32_t mMaxVertexUniformVectors; + int32_t mMaxVertexTextureUnits; + + bool OES_texture_npot; + } mGL; + +}; + +} +} +#endif |