diff options
Diffstat (limited to 'libs/rs/rsFont.cpp')
-rw-r--r-- | libs/rs/rsFont.cpp | 826 |
1 files changed, 826 insertions, 0 deletions
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp new file mode 100644 index 0000000..107022d --- /dev/null +++ b/libs/rs/rsFont.cpp @@ -0,0 +1,826 @@ + +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_BUILD_FOR_HOST +#include "rsContext.h" +#else +#include "rsContextHostStub.h" +#endif + +#include "rsFont.h" +#include "rsProgramFragment.h" +#include <cutils/properties.h> +#include FT_BITMAP_H + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +using namespace android; +using namespace android::renderscript; + +Font::Font(Context *rsc) : ObjectBase(rsc), mCachedGlyphs(NULL) { + mInitialized = false; + mHasKerning = false; + mFace = NULL; +} + +bool Font::init(const char *name, uint32_t fontSize, uint32_t dpi) { + if (mInitialized) { + LOGE("Reinitialization of fonts not supported"); + return false; + } + + String8 fontsDir("/fonts/"); + String8 fullPath(getenv("ANDROID_ROOT")); + fullPath += fontsDir; + fullPath += name; + + FT_Error error = FT_New_Face(mRSC->mStateFont.getLib(), fullPath.string(), 0, &mFace); + if (error) { + LOGE("Unable to initialize font %s", fullPath.string()); + return false; + } + + mFontName = name; + mFontSize = fontSize; + mDpi = dpi; + + error = FT_Set_Char_Size(mFace, fontSize * 64, 0, dpi, 0); + if (error) { + LOGE("Unable to set font size on %s", fullPath.string()); + return false; + } + + mHasKerning = FT_HAS_KERNING(mFace); + + mInitialized = true; + return true; +} + +void Font::invalidateTextureCache() { + for (uint32_t i = 0; i < mCachedGlyphs.size(); i ++) { + mCachedGlyphs.valueAt(i)->mIsValid = false; + } +} + +void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y) { + FontState *state = &mRSC->mStateFont; + + int32_t nPenX = x + glyph->mBitmapLeft; + int32_t nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight; + + float u1 = glyph->mBitmapMinU; + float u2 = glyph->mBitmapMaxU; + float v1 = glyph->mBitmapMinV; + float v2 = glyph->mBitmapMaxV; + + int32_t width = (int32_t) glyph->mBitmapWidth; + int32_t height = (int32_t) glyph->mBitmapHeight; + + state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, + nPenX + width, nPenY, 0, u2, v2, + nPenX + width, nPenY - height, 0, u2, v1, + nPenX, nPenY - height, 0, u1, v1); +} + +void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int32_t x, int32_t y, + uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH) { + int32_t nPenX = x + glyph->mBitmapLeft; + int32_t nPenY = y + glyph->mBitmapTop; + + uint32_t endX = glyph->mBitmapMinX + glyph->mBitmapWidth; + uint32_t endY = glyph->mBitmapMinY + glyph->mBitmapHeight; + + FontState *state = &mRSC->mStateFont; + uint32_t cacheWidth = state->getCacheTextureType()->getDimX(); + const uint8_t* cacheBuffer = state->getTextTextureData(); + + uint32_t cacheX = 0, cacheY = 0; + int32_t bX = 0, bY = 0; + for (cacheX = glyph->mBitmapMinX, bX = nPenX; cacheX < endX; cacheX++, bX++) { + for (cacheY = glyph->mBitmapMinY, bY = nPenY; cacheY < endY; cacheY++, bY++) { + if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) { + LOGE("Skipping invalid index"); + continue; + } + uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX]; + bitmap[bY * bitmapW + bX] = tempCol; + } + } +} + +void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds) { + int32_t nPenX = x + glyph->mBitmapLeft; + int32_t nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight; + + int32_t width = (int32_t) glyph->mBitmapWidth; + int32_t height = (int32_t) glyph->mBitmapHeight; + + if (bounds->bottom > nPenY) { + bounds->bottom = nPenY; + } + if (bounds->left > nPenX) { + bounds->left = nPenX; + } + if (bounds->right < nPenX + width) { + bounds->right = nPenX + width; + } + if (bounds->top < nPenY + height) { + bounds->top = nPenY + height; + } +} + +void Font::renderUTF(const char *text, uint32_t len, int32_t x, int32_t y, + uint32_t start, int32_t numGlyphs, + RenderMode mode, Rect *bounds, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { + if (!mInitialized || numGlyphs == 0 || text == NULL || len == 0) { + return; + } + + if (mode == Font::MEASURE) { + if (bounds == NULL) { + LOGE("No return rectangle provided to measure text"); + return; + } + // Reset min and max of the bounding box to something large + bounds->set(1e6, -1e6, -1e6, 1e6); + } + + int32_t penX = x, penY = y; + int32_t glyphsLeft = 1; + if (numGlyphs > 0) { + glyphsLeft = numGlyphs; + } + + size_t index = start; + size_t nextIndex = 0; + + while (glyphsLeft > 0) { + + int32_t utfChar = utf32_from_utf8_at(text, len, index, &nextIndex); + + // Reached the end of the string or encountered + if (utfChar < 0) { + break; + } + + // Move to the next character in the array + index = nextIndex; + + CachedGlyphInfo *cachedGlyph = getCachedUTFChar(utfChar); + + // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage + if (cachedGlyph->mIsValid) { + switch (mode) { + case FRAMEBUFFER: + drawCachedGlyph(cachedGlyph, penX, penY); + break; + case BITMAP: + drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH); + break; + case MEASURE: + measureCachedGlyph(cachedGlyph, penX, penY, bounds); + break; + } + } + + penX += (cachedGlyph->mAdvance.x >> 6); + + // If we were given a specific number of glyphs, decrement + if (numGlyphs > 0) { + glyphsLeft --; + } + } +} + +Font::CachedGlyphInfo* Font::getCachedUTFChar(int32_t utfChar) { + + CachedGlyphInfo *cachedGlyph = mCachedGlyphs.valueFor((uint32_t)utfChar); + if (cachedGlyph == NULL) { + cachedGlyph = cacheGlyph((uint32_t)utfChar); + } + // Is the glyph still in texture cache? + if (!cachedGlyph->mIsValid) { + updateGlyphCache(cachedGlyph); + } + + return cachedGlyph; +} + +void Font::updateGlyphCache(CachedGlyphInfo *glyph) { + FT_Error error = FT_Load_Glyph( mFace, glyph->mGlyphIndex, FT_LOAD_RENDER ); + if (error) { + LOGE("Couldn't load glyph."); + return; + } + + glyph->mAdvance = mFace->glyph->advance; + glyph->mBitmapLeft = mFace->glyph->bitmap_left; + glyph->mBitmapTop = mFace->glyph->bitmap_top; + + FT_Bitmap *bitmap = &mFace->glyph->bitmap; + + // Now copy the bitmap into the cache texture + uint32_t startX = 0; + uint32_t startY = 0; + + // Let the font state figure out where to put the bitmap + FontState *state = &mRSC->mStateFont; + glyph->mIsValid = state->cacheBitmap(bitmap, &startX, &startY); + + if (!glyph->mIsValid) { + return; + } + + uint32_t endX = startX + bitmap->width; + uint32_t endY = startY + bitmap->rows; + + glyph->mBitmapMinX = startX; + glyph->mBitmapMinY = startY; + glyph->mBitmapWidth = bitmap->width; + glyph->mBitmapHeight = bitmap->rows; + + uint32_t cacheWidth = state->getCacheTextureType()->getDimX(); + uint32_t cacheHeight = state->getCacheTextureType()->getDimY(); + + glyph->mBitmapMinU = (float)startX / (float)cacheWidth; + glyph->mBitmapMinV = (float)startY / (float)cacheHeight; + glyph->mBitmapMaxU = (float)endX / (float)cacheWidth; + glyph->mBitmapMaxV = (float)endY / (float)cacheHeight; +} + +Font::CachedGlyphInfo *Font::cacheGlyph(uint32_t glyph) { + CachedGlyphInfo *newGlyph = new CachedGlyphInfo(); + mCachedGlyphs.add(glyph, newGlyph); + + newGlyph->mGlyphIndex = FT_Get_Char_Index(mFace, glyph); + newGlyph->mIsValid = false; + + updateGlyphCache(newGlyph); + + return newGlyph; +} + +Font * Font::create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi) { + rsc->mStateFont.checkInit(); + Vector<Font*> &activeFonts = rsc->mStateFont.mActiveFonts; + + for (uint32_t i = 0; i < activeFonts.size(); i ++) { + Font *ithFont = activeFonts[i]; + if (ithFont->mFontName == name && ithFont->mFontSize == fontSize && ithFont->mDpi == dpi) { + return ithFont; + } + } + + Font *newFont = new Font(rsc); + bool isInitialized = newFont->init(name, fontSize, dpi); + if (isInitialized) { + activeFonts.push(newFont); + rsc->mStateFont.precacheLatin(newFont); + return newFont; + } + + ObjectBase::checkDelete(newFont); + return NULL; +} + +Font::~Font() { + if (mFace) { + FT_Done_Face(mFace); + } + + for (uint32_t ct = 0; ct < mRSC->mStateFont.mActiveFonts.size(); ct++) { + if (mRSC->mStateFont.mActiveFonts[ct] == this) { + mRSC->mStateFont.mActiveFonts.removeAt(ct); + break; + } + } + + for (uint32_t i = 0; i < mCachedGlyphs.size(); i ++) { + CachedGlyphInfo *glyph = mCachedGlyphs.valueAt(i); + delete glyph; + } +} + +FontState::FontState() { + mInitialized = false; + mMaxNumberOfQuads = 1024; + mCurrentQuadIndex = 0; + mRSC = NULL; + mLibrary = NULL; + + // Get the renderer properties + char property[PROPERTY_VALUE_MAX]; + + // Get the gamma + float gamma = DEFAULT_TEXT_GAMMA; + if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) { + LOGD(" Setting text gamma to %s", property); + gamma = atof(property); + } else { + LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA); + } + + // Get the black gamma threshold + int32_t blackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD; + if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) { + LOGD(" Setting text black gamma threshold to %s", property); + blackThreshold = atoi(property); + } else { + LOGD(" Using default text black gamma threshold of %d", + DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD); + } + mBlackThreshold = (float)(blackThreshold) / 255.0f; + + // Get the white gamma threshold + int32_t whiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD; + if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) { + LOGD(" Setting text white gamma threshold to %s", property); + whiteThreshold = atoi(property); + } else { + LOGD(" Using default white black gamma threshold of %d", + DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD); + } + mWhiteThreshold = (float)(whiteThreshold) / 255.0f; + + // Compute the gamma tables + mBlackGamma = gamma; + mWhiteGamma = 1.0f / gamma; + + setFontColor(0.1f, 0.1f, 0.1f, 1.0f); +} + +FontState::~FontState() { + for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + delete mCacheLines[i]; + } + + rsAssert(!mActiveFonts.size()); +} + +FT_Library FontState::getLib() { + if (!mLibrary) { + FT_Error error = FT_Init_FreeType(&mLibrary); + if (error) { + LOGE("Unable to initialize freetype"); + return NULL; + } + } + + return mLibrary; +} + +void FontState::init(Context *rsc) { + mRSC = rsc; +} + +void FontState::flushAllAndInvalidate() { + if (mCurrentQuadIndex != 0) { + issueDrawCommand(); + mCurrentQuadIndex = 0; + } + for (uint32_t i = 0; i < mActiveFonts.size(); i ++) { + mActiveFonts[i]->invalidateTextureCache(); + } + for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + mCacheLines[i]->mCurrentCol = 0; + } +} + +bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) { + // If the glyph is too tall, don't cache it + if ((uint32_t)bitmap->rows > mCacheLines[mCacheLines.size()-1]->mMaxHeight) { + LOGE("Font size to large to fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows); + return false; + } + + // Now copy the bitmap into the cache texture + uint32_t startX = 0; + uint32_t startY = 0; + + bool bitmapFit = false; + for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY); + if (bitmapFit) { + break; + } + } + + // If the new glyph didn't fit, flush the state so far and invalidate everything + if (!bitmapFit) { + flushAllAndInvalidate(); + + // Try to fit it again + for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY); + if (bitmapFit) { + break; + } + } + + // if we still don't fit, something is wrong and we shouldn't draw + if (!bitmapFit) { + LOGE("Bitmap doesn't fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows); + return false; + } + } + + *retOriginX = startX; + *retOriginY = startY; + + uint32_t endX = startX + bitmap->width; + uint32_t endY = startY + bitmap->rows; + + uint32_t cacheWidth = getCacheTextureType()->getDimX(); + + uint8_t *cacheBuffer = (uint8_t*)mTextTexture->getPtr(); + uint8_t *bitmapBuffer = bitmap->buffer; + + uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; + for (cacheX = startX, bX = 0; cacheX < endX; cacheX ++, bX ++) { + for (cacheY = startY, bY = 0; cacheY < endY; cacheY ++, bY ++) { + uint8_t tempCol = bitmapBuffer[bY * bitmap->width + bX]; + cacheBuffer[cacheY*cacheWidth + cacheX] = tempCol; + } + } + + // This will dirty the texture and the shader so next time + // we draw it will upload the data + mTextTexture->deferedUploadToTexture(mRSC, false, 0); + mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get()); + + // Some debug code + /*for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + LOGE("Cache Line: H: %u Empty Space: %f", + mCacheLines[i]->mMaxHeight, + (1.0f - (float)mCacheLines[i]->mCurrentCol/(float)mCacheLines[i]->mMaxWidth)*100.0f); + + }*/ + + return true; +} + +void FontState::initRenderState() { + String8 shaderString("varying vec2 varTex0;\n"); + shaderString.append("void main() {\n"); + shaderString.append(" lowp vec4 col = UNI_Color;\n"); + shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n"); + shaderString.append(" col.a = pow(col.a, UNI_Gamma);\n"); + shaderString.append(" gl_FragColor = col;\n"); + shaderString.append("}\n"); + + const Element *colorElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); + const Element *gammaElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1); + mRSC->mStateElement.elementBuilderBegin(); + mRSC->mStateElement.elementBuilderAdd(colorElem, "Color", 1); + mRSC->mStateElement.elementBuilderAdd(gammaElem, "Gamma", 1); + const Element *constInput = mRSC->mStateElement.elementBuilderCreate(mRSC); + + Type *inputType = Type::getType(mRSC, constInput, 1, 0, 0, false, false); + + uint32_t tmp[4]; + tmp[0] = RS_PROGRAM_PARAM_CONSTANT; + tmp[1] = (uint32_t)inputType; + tmp[2] = RS_PROGRAM_PARAM_TEXTURE_TYPE; + tmp[3] = RS_TEXTURE_2D; + + mFontShaderFConstant.set(new Allocation(mRSC, inputType)); + ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(), + shaderString.length(), tmp, 4); + mFontShaderF.set(pf); + mFontShaderF->bindAllocation(mRSC, mFontShaderFConstant.get(), 0); + + Sampler *sampler = new Sampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST, + RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP); + mFontSampler.set(sampler); + mFontShaderF->bindSampler(mRSC, 0, sampler); + + ProgramStore *fontStore = new ProgramStore(mRSC); + mFontProgramStore.set(fontStore); + mFontProgramStore->setDepthFunc(RS_DEPTH_FUNC_ALWAYS); + mFontProgramStore->setBlendFunc(RS_BLEND_SRC_SRC_ALPHA, RS_BLEND_DST_ONE_MINUS_SRC_ALPHA); + mFontProgramStore->setDitherEnable(false); + mFontProgramStore->setDepthMask(false); +} + +void FontState::initTextTexture() { + const Element *alphaElem = Element::create(mRSC, RS_TYPE_UNSIGNED_8, RS_KIND_PIXEL_A, true, 1); + + // We will allocate a texture to initially hold 32 character bitmaps + Type *texType = Type::getType(mRSC, alphaElem, 1024, 256, 0, false, false); + + Allocation *cacheAlloc = new Allocation(mRSC, texType); + mTextTexture.set(cacheAlloc); + mTextTexture->deferedUploadToTexture(mRSC, false, 0); + + // Split up our cache texture into lines of certain widths + int32_t nextLine = 0; + mCacheLines.push(new CacheTextureLine(16, texType->getDimX(), nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(40, texType->getDimX(), nextLine, 0)); + nextLine += mCacheLines.top()->mMaxHeight; + mCacheLines.push(new CacheTextureLine(texType->getDimY() - nextLine, texType->getDimX(), nextLine, 0)); +} + +// Avoid having to reallocate memory and render quad by quad +void FontState::initVertexArrayBuffers() { + // Now lets write index data + const Element *indexElem = Element::create(mRSC, RS_TYPE_UNSIGNED_16, RS_KIND_USER, false, 1); + uint32_t numIndicies = mMaxNumberOfQuads * 6; + Type *indexType = Type::getType(mRSC, indexElem, numIndicies, 0, 0, false, false); + + Allocation *indexAlloc = new Allocation(mRSC, indexType); + uint16_t *indexPtr = (uint16_t*)indexAlloc->getPtr(); + + // Four verts, two triangles , six indices per quad + for (uint32_t i = 0; i < mMaxNumberOfQuads; i ++) { + int32_t i6 = i * 6; + int32_t i4 = i * 4; + + indexPtr[i6 + 0] = i4 + 0; + indexPtr[i6 + 1] = i4 + 1; + indexPtr[i6 + 2] = i4 + 2; + + indexPtr[i6 + 3] = i4 + 0; + indexPtr[i6 + 4] = i4 + 2; + indexPtr[i6 + 5] = i4 + 3; + } + + indexAlloc->deferedUploadToBufferObject(mRSC); + mIndexBuffer.set(indexAlloc); + + const Element *posElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); + const Element *texElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2); + + mRSC->mStateElement.elementBuilderBegin(); + mRSC->mStateElement.elementBuilderAdd(posElem, "position", 1); + mRSC->mStateElement.elementBuilderAdd(texElem, "texture0", 1); + const Element *vertexDataElem = mRSC->mStateElement.elementBuilderCreate(mRSC); + + Type *vertexDataType = Type::getType(mRSC, vertexDataElem, + mMaxNumberOfQuads * 4, + 0, 0, false, false); + + Allocation *vertexAlloc = new Allocation(mRSC, vertexDataType); + mTextMeshPtr = (float*)vertexAlloc->getPtr(); + + mVertexArray.set(vertexAlloc); +} + +// We don't want to allocate anything unless we actually draw text +void FontState::checkInit() { + if (mInitialized) { + return; + } + + initTextTexture(); + initRenderState(); + + initVertexArrayBuffers(); + + // We store a string with letters in a rough frequency of occurrence + mLatinPrecache = String8(" eisarntolcdugpmhbyfvkwzxjq"); + mLatinPrecache += String8("EISARNTOLCDUGPMHBYFVKWZXJQ"); + mLatinPrecache += String8(",.?!()-+@;:`'"); + mLatinPrecache += String8("0123456789"); + + mInitialized = true; +} + +void FontState::issueDrawCommand() { + Context::PushState ps(mRSC); + + mRSC->setProgramVertex(mRSC->getDefaultProgramVertex()); + mRSC->setProgramRaster(mRSC->getDefaultProgramRaster()); + mRSC->setProgramFragment(mFontShaderF.get()); + mRSC->setProgramStore(mFontProgramStore.get()); + + if (mConstantsDirty) { + mFontShaderFConstant->data(mRSC, &mConstants, sizeof(mConstants)); + mConstantsDirty = false; + } + + if (!mRSC->setupCheck()) { + return; + } + + float *vtx = (float*)mVertexArray->getPtr(); + float *tex = vtx + 3; + + VertexArray::Attrib attribs[2]; + attribs[0].set(GL_FLOAT, 3, 20, false, (uint32_t)vtx, "ATTRIB_position"); + attribs[1].set(GL_FLOAT, 2, 20, false, (uint32_t)tex, "ATTRIB_texture0"); + VertexArray va(attribs, 2); + va.setupGL2(mRSC, &mRSC->mStateVertexArray, &mRSC->mShaderCache); + + mIndexBuffer->uploadCheck(mRSC); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID()); + glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, (uint16_t *)(0)); +} + +void FontState::appendMeshQuad(float x1, float y1, float z1, + float u1, float v1, + float x2, float y2, float z2, + float u2, float v2, + float x3, float y3, float z3, + float u3, float v3, + float x4, float y4, float z4, + float u4, float v4) { + const uint32_t vertsPerQuad = 4; + const uint32_t floatsPerVert = 5; + float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; + + // Cull things that are off the screen + float width = (float)mRSC->getWidth(); + float height = (float)mRSC->getHeight(); + + if (x1 > width || y1 < 0.0f || x2 < 0 || y4 > height) { + return; + } + + /*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1); + LOGE("V1 x: %f y: %f z: %f", x2, y2, z2); + LOGE("V2 x: %f y: %f z: %f", x3, y3, z3); + LOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/ + + (*currentPos++) = x1; + (*currentPos++) = y1; + (*currentPos++) = z1; + (*currentPos++) = u1; + (*currentPos++) = v1; + + (*currentPos++) = x2; + (*currentPos++) = y2; + (*currentPos++) = z2; + (*currentPos++) = u2; + (*currentPos++) = v2; + + (*currentPos++) = x3; + (*currentPos++) = y3; + (*currentPos++) = z3; + (*currentPos++) = u3; + (*currentPos++) = v3; + + (*currentPos++) = x4; + (*currentPos++) = y4; + (*currentPos++) = z4; + (*currentPos++) = u4; + (*currentPos++) = v4; + + mCurrentQuadIndex ++; + + if (mCurrentQuadIndex == mMaxNumberOfQuads) { + issueDrawCommand(); + mCurrentQuadIndex = 0; + } +} + +uint32_t FontState::getRemainingCacheCapacity() { + uint32_t remainingCapacity = 0; + uint32_t totalPixels = 0; + for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol); + totalPixels += mCacheLines[i]->mMaxWidth; + } + remainingCapacity = (remainingCapacity * 100) / totalPixels; + return remainingCapacity; +} + +void FontState::precacheLatin(Font *font) { + // Remaining capacity is measured in % + uint32_t remainingCapacity = getRemainingCacheCapacity(); + uint32_t precacheIdx = 0; + while (remainingCapacity > 25 && precacheIdx < mLatinPrecache.size()) { + font->getCachedUTFChar((int32_t)mLatinPrecache[precacheIdx]); + remainingCapacity = getRemainingCacheCapacity(); + precacheIdx ++; + } +} + + +void FontState::renderText(const char *text, uint32_t len, int32_t x, int32_t y, + uint32_t startIndex, int32_t numGlyphs, + Font::RenderMode mode, + Font::Rect *bounds, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { + checkInit(); + + // Render code here + Font *currentFont = mRSC->getFont(); + if (!currentFont) { + if (!mDefault.get()) { + mDefault.set(Font::create(mRSC, "DroidSans.ttf", 16, 96)); + } + currentFont = mDefault.get(); + } + if (!currentFont) { + LOGE("Unable to initialize any fonts"); + return; + } + + currentFont->renderUTF(text, len, x, y, startIndex, numGlyphs, + mode, bounds, bitmap, bitmapW, bitmapH); + + if (mCurrentQuadIndex != 0) { + issueDrawCommand(); + mCurrentQuadIndex = 0; + } +} + +void FontState::measureText(const char *text, uint32_t len, Font::Rect *bounds) { + renderText(text, len, 0, 0, 0, -1, Font::MEASURE, bounds); +} + +void FontState::setFontColor(float r, float g, float b, float a) { + mConstants.mFontColor[0] = r; + mConstants.mFontColor[1] = g; + mConstants.mFontColor[2] = b; + mConstants.mFontColor[3] = a; + + mConstants.mGamma = 1.0f; + const float luminance = (r * 2.0f + g * 5.0f + b) / 8.0f; + if (luminance <= mBlackThreshold) { + mConstants.mGamma = mBlackGamma; + } else if (luminance >= mWhiteThreshold) { + mConstants.mGamma = mWhiteGamma; + } + + mConstantsDirty = true; +} + +void FontState::getFontColor(float *r, float *g, float *b, float *a) const { + *r = mConstants.mFontColor[0]; + *g = mConstants.mFontColor[1]; + *b = mConstants.mFontColor[2]; + *a = mConstants.mFontColor[3]; +} + +void FontState::deinit(Context *rsc) { + mInitialized = false; + + mFontShaderFConstant.clear(); + + mIndexBuffer.clear(); + mVertexArray.clear(); + + mFontShaderF.clear(); + mFontSampler.clear(); + mFontProgramStore.clear(); + + mTextTexture.clear(); + for (uint32_t i = 0; i < mCacheLines.size(); i ++) { + delete mCacheLines[i]; + } + mCacheLines.clear(); + + mDefault.clear(); + + Vector<Font*> fontsToDereference = mActiveFonts; + for (uint32_t i = 0; i < fontsToDereference.size(); i ++) { + fontsToDereference[i]->zeroUserRef(); + } + + if (mLibrary) { + FT_Done_FreeType( mLibrary ); + mLibrary = NULL; + } +} + +namespace android { +namespace renderscript { + +RsFont rsi_FontCreateFromFile(Context *rsc, char const *name, uint32_t fontSize, uint32_t dpi) { + Font *newFont = Font::create(rsc, name, fontSize, dpi); + if (newFont) { + newFont->incUserRef(); + } + return newFont; +} + +} // renderscript +} // android |