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-rw-r--r--libs/rs/rsLight.cpp123
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diff --git a/libs/rs/rsLight.cpp b/libs/rs/rsLight.cpp
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+
+Light::Light(bool isLocal, bool isMono)
+{
+ mIsLocal = isLocal;
+ mIsMono = isMono;
+
+ mX = 0;
+ mY = 0;
+ mZ = 0;
+
+ mR = 1.f;
+ mG = 1.f;
+ mB = 1.f;
+}
+
+Light::~Light()
+{
+}
+
+void Light::setPosition(float x, float y, float z)
+{
+ mX = x;
+ mY = y;
+ mZ = z;
+}
+
+void Light::setColor(float r, float g, float b)
+{
+ mR = r;
+ mG = g;
+ mB = b;
+}
+
+////////////////////////////////////////////
+
+LightState::LightState()
+{
+ clear();
+}
+
+LightState::~LightState()
+{
+}
+
+void LightState::clear()
+{
+ mIsLocal = false;
+ mIsMono = false;
+}
+
+
+////////////////////////////////////////////////////
+//
+
+namespace android {
+namespace renderscript {
+
+void rsi_LightBegin(Context *rsc)
+{
+ rsc->mStateLight.clear();
+}
+
+void rsi_LightSetLocal(Context *rsc, bool isLocal)
+{
+ rsc->mStateLight.mIsLocal = isLocal;
+}
+
+void rsi_LightSetMonochromatic(Context *rsc, bool isMono)
+{
+ rsc->mStateLight.mIsMono = isMono;
+}
+
+RsLight rsi_LightCreate(Context *rsc)
+{
+ Light *l = new Light(rsc->mStateLight.mIsLocal,
+ rsc->mStateLight.mIsMono);
+ l->incRef();
+ return l;
+}
+
+void rsi_LightDestroy(Context *rsc, RsLight vl)
+{
+ Light *l = static_cast<Light *>(vl);
+ l->decRef();
+}
+
+void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
+{
+ Light *l = static_cast<Light *>(vl);
+ l->setColor(r, g, b);
+}
+
+void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z)
+{
+ Light *l = static_cast<Light *>(vl);
+ l->setPosition(x, y, z);
+}
+
+
+
+}
+}