diff options
Diffstat (limited to 'libs/rs/rsMesh.cpp')
-rw-r--r-- | libs/rs/rsMesh.cpp | 412 |
1 files changed, 397 insertions, 15 deletions
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp index d595b4e..baf4c53 100644 --- a/libs/rs/rsMesh.cpp +++ b/libs/rs/rsMesh.cpp @@ -14,35 +14,417 @@ * limitations under the License. */ +#ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" -using namespace android; -using namespace android::renderscript; - #include <GLES/gl.h> +#include <GLES2/gl2.h> #include <GLES/glext.h> +#else +#include "rsContextHostStub.h" + +#include <OpenGL/gl.h> +#include <OpenGl/glext.h> +#endif + +using namespace android; +using namespace android::renderscript; -Mesh::Mesh(Context *rsc) : ObjectBase(rsc) -{ - mAllocFile = __FILE__; - mAllocLine = __LINE__; - mVerticies = NULL; - mVerticiesCount = 0; +Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { mPrimitives = NULL; mPrimitivesCount = 0; + mVertexBuffers = NULL; + mVertexBufferCount = 0; + mAttribs = NULL; + mAttribAllocationIndex = NULL; + + mAttribCount = 0; } -Mesh::~Mesh() -{ +Mesh::~Mesh() { + if (mVertexBuffers) { + delete[] mVertexBuffers; + } + + if (mPrimitives) { + for (uint32_t i = 0; i < mPrimitivesCount; i ++) { + delete mPrimitives[i]; + } + delete[] mPrimitives; + } + + if (mAttribs) { + delete[] mAttribs; + delete[] mAttribAllocationIndex; + } } +bool Mesh::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { + // Do not create attribs for padding + if (elem->getFieldName(fieldIdx)[0] == '#') { + return false; + } + + // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. + // Filter rs types accordingly + RsDataType dt = elem->getField(fieldIdx)->getComponent().getType(); + if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && + dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && + dt != RS_TYPE_SIGNED_16) { + return false; + } + // Now make sure they are not arrays + uint32_t arraySize = elem->getFieldArraySize(fieldIdx); + if (arraySize != 1) { + return false; + } -MeshContext::MeshContext() -{ + return true; } -MeshContext::~MeshContext() -{ +void Mesh::initVertexAttribs() { + // Count the number of gl attrs to initialize + mAttribCount = 0; + for (uint32_t ct=0; ct < mVertexBufferCount; ct++) { + const Element *elem = mVertexBuffers[ct]->getType()->getElement(); + for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) { + if (isValidGLComponent(elem, ct)) { + mAttribCount ++; + } + } + } + + if (mAttribs) { + delete [] mAttribs; + delete [] mAttribAllocationIndex; + mAttribs = NULL; + mAttribAllocationIndex = NULL; + } + if (!mAttribCount) { + return; + } + + mAttribs = new VertexArray::Attrib[mAttribCount]; + mAttribAllocationIndex = new uint32_t[mAttribCount]; + + uint32_t userNum = 0; + for (uint32_t ct=0; ct < mVertexBufferCount; ct++) { + const Element *elem = mVertexBuffers[ct]->getType()->getElement(); + uint32_t stride = elem->getSizeBytes(); + for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) { + const Component &c = elem->getField(fieldI)->getComponent(); + + if (!isValidGLComponent(elem, fieldI)) { + continue; + } + + mAttribs[userNum].size = c.getVectorSize(); + mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI); + mAttribs[userNum].type = c.getGLType(); + mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized(); + mAttribs[userNum].stride = stride; + String8 tmp(RS_SHADER_ATTR); + tmp.append(elem->getFieldName(fieldI)); + mAttribs[userNum].name.setTo(tmp.string()); + + // Remember which allocation this attribute came from + mAttribAllocationIndex[userNum] = ct; + userNum ++; + } + } } +void Mesh::render(Context *rsc) const { + for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) { + renderPrimitive(rsc, ct); + } +} + +void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const { + if (primIndex >= mPrimitivesCount) { + LOGE("Invalid primitive index"); + return; + } + + Primitive_t *prim = mPrimitives[primIndex]; + + if (prim->mIndexBuffer.get()) { + renderPrimitiveRange(rsc, primIndex, 0, prim->mIndexBuffer->getType()->getDimX()); + return; + } + + renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX()); +} + +void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { + if (len < 1 || primIndex >= mPrimitivesCount || mAttribCount == 0) { + LOGE("Invalid mesh or parameters"); + return; + } + + rsc->checkError("Mesh::renderPrimitiveRange 1"); + for (uint32_t ct=0; ct < mVertexBufferCount; ct++) { + mVertexBuffers[ct]->uploadCheck(rsc); + } + // update attributes with either buffer information or data ptr based on their current state + for (uint32_t ct=0; ct < mAttribCount; ct++) { + uint32_t allocIndex = mAttribAllocationIndex[ct]; + Allocation *alloc = mVertexBuffers[allocIndex].get(); + if (alloc->getIsBufferObject()) { + mAttribs[ct].buffer = alloc->getBufferObjectID(); + mAttribs[ct].ptr = NULL; + } else { + mAttribs[ct].buffer = 0; + mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr(); + } + } + + VertexArray va(mAttribs, mAttribCount); + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + + rsc->checkError("Mesh::renderPrimitiveRange 2"); + Primitive_t *prim = mPrimitives[primIndex]; + if (prim->mIndexBuffer.get()) { + prim->mIndexBuffer->uploadCheck(rsc); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID()); + glDrawElements(prim->mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); + } else { + glDrawArrays(prim->mGLPrimitive, start, len); + } + + rsc->checkError("Mesh::renderPrimitiveRange"); +} + + +void Mesh::uploadAll(Context *rsc) { + for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) { + if (mVertexBuffers[ct].get()) { + mVertexBuffers[ct]->deferedUploadToBufferObject(rsc); + } + } + + for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) { + if (mPrimitives[ct]->mIndexBuffer.get()) { + mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc); + } + } +} + +void Mesh::updateGLPrimitives() { + for (uint32_t i = 0; i < mPrimitivesCount; i ++) { + switch (mPrimitives[i]->mPrimitive) { + case RS_PRIMITIVE_POINT: mPrimitives[i]->mGLPrimitive = GL_POINTS; break; + case RS_PRIMITIVE_LINE: mPrimitives[i]->mGLPrimitive = GL_LINES; break; + case RS_PRIMITIVE_LINE_STRIP: mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE: mPrimitives[i]->mGLPrimitive = GL_TRIANGLES; break; + case RS_PRIMITIVE_TRIANGLE_STRIP: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE_FAN: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_FAN; break; + } + } +} + +void Mesh::serialize(OStream *stream) const { + // Need to identify ourselves + stream->addU32((uint32_t)getClassId()); + + String8 name(getName()); + stream->addString(&name); + + // Store number of vertex streams + stream->addU32(mVertexBufferCount); + for (uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) { + mVertexBuffers[vCount]->serialize(stream); + } + + stream->addU32(mPrimitivesCount); + // Store the primitives + for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) { + Primitive_t * prim = mPrimitives[pCount]; + + stream->addU8((uint8_t)prim->mPrimitive); + + if (prim->mIndexBuffer.get()) { + stream->addU32(1); + prim->mIndexBuffer->serialize(stream); + } else { + stream->addU32(0); + } + } +} + +Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) { + // First make sure we are reading the correct object + RsA3DClassID classID = (RsA3DClassID)stream->loadU32(); + if (classID != RS_A3D_CLASS_ID_MESH) { + LOGE("mesh loading skipped due to invalid class id"); + return NULL; + } + + Mesh * mesh = new Mesh(rsc); + + String8 name; + stream->loadString(&name); + mesh->setName(name.string(), name.size()); + + mesh->mVertexBufferCount = stream->loadU32(); + if (mesh->mVertexBufferCount) { + mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount]; + + for (uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) { + Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream); + mesh->mVertexBuffers[vCount].set(vertexAlloc); + } + } + + mesh->mPrimitivesCount = stream->loadU32(); + if (mesh->mPrimitivesCount) { + mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount]; + + // load all primitives + for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) { + Primitive_t * prim = new Primitive_t; + mesh->mPrimitives[pCount] = prim; + + prim->mPrimitive = (RsPrimitive)stream->loadU8(); + + // Check to see if the index buffer was stored + uint32_t isIndexPresent = stream->loadU32(); + if (isIndexPresent) { + Allocation *indexAlloc = Allocation::createFromStream(rsc, stream); + prim->mIndexBuffer.set(indexAlloc); + } + } + } + + mesh->updateGLPrimitives(); + mesh->initVertexAttribs(); + mesh->uploadAll(rsc); + + return mesh; +} + +void Mesh::computeBBox() { + float *posPtr = NULL; + uint32_t vectorSize = 0; + uint32_t stride = 0; + uint32_t numVerts = 0; + // First we need to find the position ptr and stride + for (uint32_t ct=0; ct < mVertexBufferCount; ct++) { + const Type *bufferType = mVertexBuffers[ct]->getType(); + const Element *bufferElem = bufferType->getElement(); + + for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) { + if (strcmp(bufferElem->getFieldName(ct), "position") == 0) { + vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize(); + stride = bufferElem->getSizeBytes() / sizeof(float); + uint32_t offset = bufferElem->getFieldOffsetBytes(ct); + posPtr = (float*)((uint8_t*)mVertexBuffers[ct]->getPtr() + offset); + numVerts = bufferType->getDimX(); + break; + } + } + if (posPtr) { + break; + } + } + + mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6; + mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6; + if (!posPtr) { + LOGE("Unable to compute bounding box"); + mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f; + mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f; + return; + } + + for (uint32_t i = 0; i < numVerts; i ++) { + for (uint32_t v = 0; v < vectorSize; v ++) { + mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]); + mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]); + } + posPtr += stride; + } +} + + +MeshContext::MeshContext() { +} + +MeshContext::~MeshContext() { +} + +namespace android { +namespace renderscript { + +RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount) { + Mesh *sm = new Mesh(rsc); + sm->incUserRef(); + + sm->mPrimitivesCount = idxCount; + sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount]; + for (uint32_t ct = 0; ct < idxCount; ct ++) { + sm->mPrimitives[ct] = new Mesh::Primitive_t; + } + + sm->mVertexBufferCount = vtxCount; + sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount]; + + return sm; +} + +void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot) { + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(slot < sm->mVertexBufferCount); + + sm->mVertexBuffers[slot].set((Allocation *)va); +} + +void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot) { + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(slot < sm->mPrimitivesCount); + + sm->mPrimitives[slot]->mIndexBuffer.set((Allocation *)va); + sm->mPrimitives[slot]->mPrimitive = (RsPrimitive)primType; + sm->updateGLPrimitives(); +} + +void rsi_MeshInitVertexAttribs(Context *rsc, RsMesh mv) { + Mesh *sm = static_cast<Mesh *>(mv); + sm->initVertexAttribs(); +} + +}} + +void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) { + Mesh *sm = static_cast<Mesh *>(mv); + *numVtx = sm->mVertexBufferCount; +} + +void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) { + Mesh *sm = static_cast<Mesh *>(mv); + *numIdx = sm->mPrimitivesCount; +} + +void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) { + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(vtxDataCount == sm->mVertexBufferCount); + + for (uint32_t ct = 0; ct < vtxDataCount; ct ++) { + vtxData[ct] = sm->mVertexBuffers[ct].get(); + sm->mVertexBuffers[ct]->incUserRef(); + } +} + +void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) { + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(idxDataCount == sm->mPrimitivesCount); + + for (uint32_t ct = 0; ct < idxDataCount; ct ++) { + va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get(); + primType[ct] = sm->mPrimitives[ct]->mPrimitive; + if (sm->mPrimitives[ct]->mIndexBuffer.get()) { + sm->mPrimitives[ct]->mIndexBuffer->incUserRef(); + } + } +} |