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-rw-r--r--libs/rs/rsMesh.cpp318
1 files changed, 313 insertions, 5 deletions
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index d595b4e..8e43f24 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -14,29 +14,257 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-using namespace android;
-using namespace android::renderscript;
-
#include <GLES/gl.h>
+#include <GLES2/gl2.h>
#include <GLES/glext.h>
+#else
+#include "rsContextHostStub.h"
+
+#include <OpenGL/gl.h>
+#include <OpenGl/glext.h>
+#endif
+
+
+using namespace android;
+using namespace android::renderscript;
Mesh::Mesh(Context *rsc) : ObjectBase(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
- mVerticies = NULL;
- mVerticiesCount = 0;
mPrimitives = NULL;
mPrimitivesCount = 0;
+ mVertexBuffers = NULL;
+ mVertexBufferCount = 0;
}
Mesh::~Mesh()
{
+ if(mVertexBuffers) {
+ delete[] mVertexBuffers;
+ }
+
+ if(mPrimitives) {
+ for(uint32_t i = 0; i < mPrimitivesCount; i ++) {
+ delete mPrimitives[i];
+ }
+ delete[] mPrimitives;
+ }
+}
+
+void Mesh::render(Context *rsc) const
+{
+ for(uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
+ renderPrimitive(rsc, ct);
+ }
+}
+
+void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const {
+ if (primIndex >= mPrimitivesCount) {
+ LOGE("Invalid primitive index");
+ return;
+ }
+
+ Primitive_t *prim = mPrimitives[primIndex];
+
+ if (prim->mIndexBuffer.get()) {
+ renderPrimitiveRange(rsc, primIndex, 0, prim->mIndexBuffer->getType()->getDimX());
+ return;
+ }
+
+ renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX());
+}
+
+void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const
+{
+ if (len < 1 || primIndex >= mPrimitivesCount) {
+ return;
+ }
+
+ rsc->checkError("Mesh::renderPrimitiveRange 1");
+ VertexArray va;
+ for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ if (mVertexBuffers[ct]->getIsBufferObject()) {
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ } else {
+ va.setActiveBuffer(mVertexBuffers[ct]->getPtr());
+ }
+ mVertexBuffers[ct]->getType()->enableGLVertexBuffer(&va);
+ }
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
+
+ rsc->checkError("Mesh::renderPrimitiveRange 2");
+ Primitive_t *prim = mPrimitives[primIndex];
+ if (prim->mIndexBuffer.get()) {
+ prim->mIndexBuffer->uploadCheck(rsc);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
+ glDrawElements(prim->mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
+ } else {
+ glDrawArrays(prim->mGLPrimitive, start, len);
+ }
+
+ rsc->checkError("Mesh::renderPrimitiveRange");
}
+void Mesh::uploadAll(Context *rsc)
+{
+ for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
+ if (mVertexBuffers[ct].get()) {
+ mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
+ }
+ }
+
+ for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
+ if (mPrimitives[ct]->mIndexBuffer.get()) {
+ mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc);
+ }
+ }
+}
+
+void Mesh::updateGLPrimitives()
+{
+ for(uint32_t i = 0; i < mPrimitivesCount; i ++) {
+ switch(mPrimitives[i]->mPrimitive) {
+ case RS_PRIMITIVE_POINT: mPrimitives[i]->mGLPrimitive = GL_POINTS; break;
+ case RS_PRIMITIVE_LINE: mPrimitives[i]->mGLPrimitive = GL_LINES; break;
+ case RS_PRIMITIVE_LINE_STRIP: mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break;
+ case RS_PRIMITIVE_TRIANGLE: mPrimitives[i]->mGLPrimitive = GL_TRIANGLES; break;
+ case RS_PRIMITIVE_TRIANGLE_STRIP: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_STRIP; break;
+ case RS_PRIMITIVE_TRIANGLE_FAN: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_FAN; break;
+ }
+ }
+}
+
+void Mesh::serialize(OStream *stream) const
+{
+ // Need to identify ourselves
+ stream->addU32((uint32_t)getClassId());
+
+ String8 name(getName());
+ stream->addString(&name);
+
+ // Store number of vertex streams
+ stream->addU32(mVertexBufferCount);
+ for(uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) {
+ mVertexBuffers[vCount]->serialize(stream);
+ }
+
+ stream->addU32(mPrimitivesCount);
+ // Store the primitives
+ for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) {
+ Primitive_t * prim = mPrimitives[pCount];
+
+ stream->addU8((uint8_t)prim->mPrimitive);
+
+ if(prim->mIndexBuffer.get()) {
+ stream->addU32(1);
+ prim->mIndexBuffer->serialize(stream);
+ }
+ else {
+ stream->addU32(0);
+ }
+ }
+}
+
+Mesh *Mesh::createFromStream(Context *rsc, IStream *stream)
+{
+ // First make sure we are reading the correct object
+ RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
+ if(classID != RS_A3D_CLASS_ID_MESH) {
+ LOGE("mesh loading skipped due to invalid class id");
+ return NULL;
+ }
+
+ Mesh * mesh = new Mesh(rsc);
+
+ String8 name;
+ stream->loadString(&name);
+ mesh->setName(name.string(), name.size());
+
+ mesh->mVertexBufferCount = stream->loadU32();
+ if(mesh->mVertexBufferCount) {
+ mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount];
+
+ for(uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) {
+ Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
+ mesh->mVertexBuffers[vCount].set(vertexAlloc);
+ }
+ }
+
+ mesh->mPrimitivesCount = stream->loadU32();
+ if(mesh->mPrimitivesCount) {
+ mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount];
+
+ // load all primitives
+ for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) {
+ Primitive_t * prim = new Primitive_t;
+ mesh->mPrimitives[pCount] = prim;
+
+ prim->mPrimitive = (RsPrimitive)stream->loadU8();
+
+ // Check to see if the index buffer was stored
+ uint32_t isIndexPresent = stream->loadU32();
+ if(isIndexPresent) {
+ Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
+ prim->mIndexBuffer.set(indexAlloc);
+ }
+ }
+ }
+
+ mesh->updateGLPrimitives();
+ mesh->uploadAll(rsc);
+
+ return mesh;
+}
+
+void Mesh::computeBBox() {
+ float *posPtr = NULL;
+ uint32_t vectorSize = 0;
+ uint32_t stride = 0;
+ uint32_t numVerts = 0;
+ // First we need to find the position ptr and stride
+ for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
+ const Type *bufferType = mVertexBuffers[ct]->getType();
+ const Element *bufferElem = bufferType->getElement();
+
+ for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) {
+ if(strcmp(bufferElem->getFieldName(ct), "position") == 0) {
+ vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize();
+ stride = bufferElem->getSizeBytes() / sizeof(float);
+ uint32_t offset = bufferElem->getFieldOffsetBytes(ct);
+ posPtr = (float*)((uint8_t*)mVertexBuffers[ct]->getPtr() + offset);
+ numVerts = bufferType->getDimX();
+ break;
+ }
+ }
+ if(posPtr) {
+ break;
+ }
+ }
+
+ mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6;
+ mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6;
+ if(!posPtr) {
+ LOGE("Unable to compute bounding box");
+ mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f;
+ mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f;
+ return;
+ }
+
+ for(uint32_t i = 0; i < numVerts; i ++) {
+ for(uint32_t v = 0; v < vectorSize; v ++) {
+ mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]);
+ mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]);
+ }
+ posPtr += stride;
+ }
+}
+
MeshContext::MeshContext()
{
@@ -46,3 +274,83 @@ MeshContext::~MeshContext()
{
}
+namespace android {
+namespace renderscript {
+
+RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount)
+{
+ Mesh *sm = new Mesh(rsc);
+ sm->incUserRef();
+
+ sm->mPrimitivesCount = idxCount;
+ sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount];
+ for(uint32_t ct = 0; ct < idxCount; ct ++) {
+ sm->mPrimitives[ct] = new Mesh::Primitive_t;
+ }
+
+ sm->mVertexBufferCount = vtxCount;
+ sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
+
+ return sm;
+}
+
+void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot)
+{
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(slot < sm->mVertexBufferCount);
+
+ sm->mVertexBuffers[slot].set((Allocation *)va);
+}
+
+void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot)
+{
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(slot < sm->mPrimitivesCount);
+
+ sm->mPrimitives[slot]->mIndexBuffer.set((Allocation *)va);
+ sm->mPrimitives[slot]->mPrimitive = (RsPrimitive)primType;
+ sm->updateGLPrimitives();
+}
+
+void rsi_MeshGetVertexBufferCount(Context *rsc, RsMesh mv, int32_t *numVtx)
+{
+ Mesh *sm = static_cast<Mesh *>(mv);
+ *numVtx = sm->mVertexBufferCount;
+}
+
+void rsi_MeshGetIndexCount(Context *rsc, RsMesh mv, int32_t *numIdx)
+{
+ Mesh *sm = static_cast<Mesh *>(mv);
+ *numIdx = sm->mPrimitivesCount;
+}
+
+void rsi_MeshGetVertices(Context *rsc, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount)
+{
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(vtxDataCount == sm->mVertexBufferCount);
+
+ for(uint32_t ct = 0; ct < vtxDataCount; ct ++) {
+ vtxData[ct] = sm->mVertexBuffers[ct].get();
+ sm->mVertexBuffers[ct]->incUserRef();
+ }
+}
+
+void rsi_MeshGetIndices(Context *rsc, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount)
+{
+ Mesh *sm = static_cast<Mesh *>(mv);
+ rsAssert(idxDataCount == sm->mPrimitivesCount);
+
+ for(uint32_t ct = 0; ct < idxDataCount; ct ++) {
+ va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get();
+ primType[ct] = sm->mPrimitives[ct]->mPrimitive;
+ if(sm->mPrimitives[ct]->mIndexBuffer.get()) {
+ sm->mPrimitives[ct]->mIndexBuffer->incUserRef();
+ }
+ }
+
+}
+
+
+
+
+}}