diff options
Diffstat (limited to 'libs/rs/rsMesh.cpp')
-rw-r--r-- | libs/rs/rsMesh.cpp | 320 |
1 files changed, 315 insertions, 5 deletions
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp index d595b4e..810e4ff 100644 --- a/libs/rs/rsMesh.cpp +++ b/libs/rs/rsMesh.cpp @@ -14,28 +14,258 @@ * limitations under the License. */ +#ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" -using namespace android; -using namespace android::renderscript; - #include <GLES/gl.h> +#include <GLES2/gl2.h> #include <GLES/glext.h> +#else +#include "rsContextHostStub.h" + +#include <OpenGL/gl.h> +#include <OpenGl/glext.h> +#endif + + +using namespace android; +using namespace android::renderscript; Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; - mVerticies = NULL; - mVerticiesCount = 0; mPrimitives = NULL; mPrimitivesCount = 0; + mVertexBuffers = NULL; + mVertexBufferCount = 0; } Mesh::~Mesh() { + if(mVertexBuffers) { + delete[] mVertexBuffers; + } + + if(mPrimitives) { + for(uint32_t i = 0; i < mPrimitivesCount; i ++) { + delete mPrimitives[i]; + } + delete[] mPrimitives; + } +} + +void Mesh::render(Context *rsc) const +{ + for(uint32_t ct = 0; ct < mPrimitivesCount; ct ++) { + renderPrimitive(rsc, ct); + } +} + +void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const { + if (primIndex >= mPrimitivesCount) { + LOGE("Invalid primitive index"); + return; + } + + Primitive_t *prim = mPrimitives[primIndex]; + + if (prim->mIndexBuffer.get()) { + renderPrimitiveRange(rsc, primIndex, 0, prim->mIndexBuffer->getType()->getDimX()); + return; + } + + renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX()); +} + +void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const +{ + if (len < 1 || primIndex >= mPrimitivesCount) { + return; + } + + rsc->checkError("Mesh::renderPrimitiveRange 1"); + VertexArray va; + for (uint32_t ct=0; ct < mVertexBufferCount; ct++) { + mVertexBuffers[ct]->uploadCheck(rsc); + if (mVertexBuffers[ct]->getIsBufferObject()) { + va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID()); + } else { + va.setActiveBuffer(mVertexBuffers[ct]->getPtr()); + } + mVertexBuffers[ct]->getType()->enableGLVertexBuffer(&va); + } + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + + rsc->checkError("Mesh::renderPrimitiveRange 2"); + Primitive_t *prim = mPrimitives[primIndex]; + if (prim->mIndexBuffer.get()) { + prim->mIndexBuffer->uploadCheck(rsc); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID()); + glDrawElements(prim->mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); + } else { + glDrawArrays(prim->mGLPrimitive, start, len); + } + + rsc->checkError("Mesh::renderPrimitiveRange"); +} + + +void Mesh::uploadAll(Context *rsc) +{ + for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) { + if (mVertexBuffers[ct].get()) { + mVertexBuffers[ct]->deferedUploadToBufferObject(rsc); + } + } + + for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) { + if (mPrimitives[ct]->mIndexBuffer.get()) { + mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc); + } + } + + rsc->checkError("Mesh::uploadAll"); +} + +void Mesh::updateGLPrimitives() +{ + for(uint32_t i = 0; i < mPrimitivesCount; i ++) { + switch(mPrimitives[i]->mPrimitive) { + case RS_PRIMITIVE_POINT: mPrimitives[i]->mGLPrimitive = GL_POINTS; break; + case RS_PRIMITIVE_LINE: mPrimitives[i]->mGLPrimitive = GL_LINES; break; + case RS_PRIMITIVE_LINE_STRIP: mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE: mPrimitives[i]->mGLPrimitive = GL_TRIANGLES; break; + case RS_PRIMITIVE_TRIANGLE_STRIP: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE_FAN: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_FAN; break; + } + } +} + +void Mesh::serialize(OStream *stream) const +{ + // Need to identify ourselves + stream->addU32((uint32_t)getClassId()); + + String8 name(getName()); + stream->addString(&name); + + // Store number of vertex streams + stream->addU32(mVertexBufferCount); + for(uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) { + mVertexBuffers[vCount]->serialize(stream); + } + + stream->addU32(mPrimitivesCount); + // Store the primitives + for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) { + Primitive_t * prim = mPrimitives[pCount]; + + stream->addU8((uint8_t)prim->mPrimitive); + + if(prim->mIndexBuffer.get()) { + stream->addU32(1); + prim->mIndexBuffer->serialize(stream); + } + else { + stream->addU32(0); + } + } +} + +Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) +{ + // First make sure we are reading the correct object + RsA3DClassID classID = (RsA3DClassID)stream->loadU32(); + if(classID != RS_A3D_CLASS_ID_MESH) { + LOGE("mesh loading skipped due to invalid class id"); + return NULL; + } + + Mesh * mesh = new Mesh(rsc); + + String8 name; + stream->loadString(&name); + mesh->setName(name.string(), name.size()); + + mesh->mVertexBufferCount = stream->loadU32(); + if(mesh->mVertexBufferCount) { + mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount]; + + for(uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) { + Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream); + mesh->mVertexBuffers[vCount].set(vertexAlloc); + } + } + + mesh->mPrimitivesCount = stream->loadU32(); + if(mesh->mPrimitivesCount) { + mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount]; + + // load all primitives + for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) { + Primitive_t * prim = new Primitive_t; + mesh->mPrimitives[pCount] = prim; + + prim->mPrimitive = (RsPrimitive)stream->loadU8(); + + // Check to see if the index buffer was stored + uint32_t isIndexPresent = stream->loadU32(); + if(isIndexPresent) { + Allocation *indexAlloc = Allocation::createFromStream(rsc, stream); + prim->mIndexBuffer.set(indexAlloc); + } + } + } + + mesh->updateGLPrimitives(); + mesh->uploadAll(rsc); + + return mesh; } +void Mesh::computeBBox() { + float *posPtr = NULL; + uint32_t vectorSize = 0; + uint32_t stride = 0; + uint32_t numVerts = 0; + // First we need to find the position ptr and stride + for (uint32_t ct=0; ct < mVertexBufferCount; ct++) { + const Type *bufferType = mVertexBuffers[ct]->getType(); + const Element *bufferElem = bufferType->getElement(); + + for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) { + if(strcmp(bufferElem->getFieldName(ct), "position") == 0) { + vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize(); + stride = bufferElem->getSizeBytes() / sizeof(float); + uint32_t offset = bufferElem->getFieldOffsetBytes(ct); + posPtr = (float*)((uint8_t*)mVertexBuffers[ct]->getPtr() + offset); + numVerts = bufferType->getDimX(); + break; + } + } + if(posPtr) { + break; + } + } + + mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6; + mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6; + if(!posPtr) { + LOGE("Unable to compute bounding box"); + mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f; + mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f; + return; + } + + for(uint32_t i = 0; i < numVerts; i ++) { + for(uint32_t v = 0; v < vectorSize; v ++) { + mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]); + mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]); + } + posPtr += stride; + } +} MeshContext::MeshContext() @@ -46,3 +276,83 @@ MeshContext::~MeshContext() { } +namespace android { +namespace renderscript { + +RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount) +{ + Mesh *sm = new Mesh(rsc); + sm->incUserRef(); + + sm->mPrimitivesCount = idxCount; + sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount]; + for(uint32_t ct = 0; ct < idxCount; ct ++) { + sm->mPrimitives[ct] = new Mesh::Primitive_t; + } + + sm->mVertexBufferCount = vtxCount; + sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount]; + + return sm; +} + +void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot) +{ + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(slot < sm->mVertexBufferCount); + + sm->mVertexBuffers[slot].set((Allocation *)va); +} + +void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot) +{ + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(slot < sm->mPrimitivesCount); + + sm->mPrimitives[slot]->mIndexBuffer.set((Allocation *)va); + sm->mPrimitives[slot]->mPrimitive = (RsPrimitive)primType; + sm->updateGLPrimitives(); +} + +void rsi_MeshGetVertexBufferCount(Context *rsc, RsMesh mv, int32_t *numVtx) +{ + Mesh *sm = static_cast<Mesh *>(mv); + *numVtx = sm->mVertexBufferCount; +} + +void rsi_MeshGetIndexCount(Context *rsc, RsMesh mv, int32_t *numIdx) +{ + Mesh *sm = static_cast<Mesh *>(mv); + *numIdx = sm->mPrimitivesCount; +} + +void rsi_MeshGetVertices(Context *rsc, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) +{ + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(vtxDataCount == sm->mVertexBufferCount); + + for(uint32_t ct = 0; ct < vtxDataCount; ct ++) { + vtxData[ct] = sm->mVertexBuffers[ct].get(); + sm->mVertexBuffers[ct]->incUserRef(); + } +} + +void rsi_MeshGetIndices(Context *rsc, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) +{ + Mesh *sm = static_cast<Mesh *>(mv); + rsAssert(idxDataCount == sm->mPrimitivesCount); + + for(uint32_t ct = 0; ct < idxDataCount; ct ++) { + va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get(); + primType[ct] = sm->mPrimitives[ct]->mPrimitive; + if(sm->mPrimitives[ct]->mIndexBuffer.get()) { + sm->mPrimitives[ct]->mIndexBuffer->incUserRef(); + } + } + +} + + + + +}} |