diff options
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r-- | libs/rs/rsProgram.cpp | 54 |
1 files changed, 41 insertions, 13 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index 2441491..9c66462 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -29,7 +29,6 @@ using namespace android; using namespace android::renderscript; - Program::Program(Context *rsc) : ObjectBase(rsc) { mAllocFile = __FILE__; @@ -38,7 +37,10 @@ Program::Program(Context *rsc) : ObjectBase(rsc) mShaderID = 0; mAttribCount = 0; mUniformCount = 0; + mTextureCount = 0; + mTextures = NULL; + mSamplers = NULL; mInputElements = NULL; mOutputElements = NULL; mConstantTypes = NULL; @@ -80,6 +82,8 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, } } + mTextures = new ObjectBaseRef<Allocation>[mTextureCount]; + mSamplers = new ObjectBaseRef<Sampler>[mTextureCount]; mInputElements = new ObjectBaseRef<Element>[mInputCount]; mOutputElements = new ObjectBaseRef<Element>[mOutputCount]; mConstantTypes = new ObjectBaseRef<Type>[mConstantCount]; @@ -112,9 +116,15 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, Program::~Program() { for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) { - bindAllocation(NULL, ct); + bindAllocation(NULL, NULL, ct); } + for (uint32_t ct=0; ct < mTextureCount; ct++) { + bindTexture(NULL, ct, NULL); + bindSampler(NULL, ct, NULL); + } + delete[] mTextures; + delete[] mSamplers; delete[] mInputElements; delete[] mOutputElements; delete[] mConstantTypes; @@ -124,8 +134,22 @@ Program::~Program() } -void Program::bindAllocation(Allocation *alloc, uint32_t slot) +void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { + if (alloc != NULL) { + if (slot >= mConstantCount) { + LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", + slot, (uint32_t)this, mConstantCount); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); + return; + } + if (!alloc->getType()->isEqual(mConstantTypes[slot].get())) { + LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", + slot, (uint32_t)this); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); + return; + } + } if (mConstants[slot].get() == alloc) { return; } @@ -139,10 +163,11 @@ void Program::bindAllocation(Allocation *alloc, uint32_t slot) mDirty = true; } -void Program::bindTexture(uint32_t slot, Allocation *a) +void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); + if (slot >= mTextureCount) { + LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mTextureCount); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); return; } @@ -151,10 +176,11 @@ void Program::bindTexture(uint32_t slot, Allocation *a) mDirty = true; } -void Program::bindSampler(uint32_t slot, Sampler *s) +void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); + if (slot >= mTextureCount) { + LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mTextureCount); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); return; } @@ -289,11 +315,13 @@ void Program::appendUserConstants() { } } -void Program::setupUserConstants(ShaderCache *sc, bool isFragment) { +void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment) { uint32_t uidx = 0; for (uint32_t ct=0; ct < mConstantCount; ct++) { Allocation *alloc = mConstants[ct].get(); if (!alloc) { + LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound"); continue; } @@ -384,19 +412,19 @@ namespace renderscript { void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { Program *p = static_cast<Program *>(vp); - p->bindAllocation(static_cast<Allocation *>(constants), slot); + p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); } void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { Program *p = static_cast<Program *>(vpf); - p->bindTexture(slot, static_cast<Allocation *>(a)); + p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); } void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { Program *p = static_cast<Program *>(vpf); - p->bindSampler(slot, static_cast<Sampler *>(s)); + p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); } } |