summaryrefslogtreecommitdiffstats
path: root/libs/rs/rsProgram.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r--libs/rs/rsProgram.cpp144
1 files changed, 142 insertions, 2 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index 70e2868..2441491 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -14,11 +14,17 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-#include "rsProgram.h"
-
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
+
+#include "rsProgram.h"
using namespace android;
using namespace android::renderscript;
@@ -40,6 +46,7 @@ Program::Program(Context *rsc) : ObjectBase(rsc)
mOutputCount = 0;
mConstantCount = 0;
mIsValid = false;
+ mIsInternal = false;
}
Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
@@ -91,6 +98,14 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1]));
}
}
+ mIsInternal = false;
+ uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
+ if(shaderLength > internalTokenLen &&
+ strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
+ mIsInternal = true;
+ shaderText += internalTokenLen;
+ shaderLength -= internalTokenLen;
+ }
mUserShader.setTo(shaderText, shaderLength);
}
@@ -235,7 +250,132 @@ void Program::setShader(const char *txt, uint32_t len)
mUserShader.setTo(txt, len);
}
+void Program::appendUserConstants() {
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+ const char *fn = e->getFieldName(field);
+
+ if (fn[0] == '#') {
+ continue;
+ }
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ if(f->getType() == RS_TYPE_MATRIX_4X4) {
+ mShader.append("uniform mat4 UNI_");
+ }
+ else if(f->getType() == RS_TYPE_MATRIX_3X3) {
+ mShader.append("uniform mat3 UNI_");
+ }
+ else if(f->getType() == RS_TYPE_MATRIX_2X2) {
+ mShader.append("uniform mat2 UNI_");
+ }
+ else {
+ switch(f->getComponent().getVectorSize()) {
+ case 1: mShader.append("uniform float UNI_"); break;
+ case 2: mShader.append("uniform vec2 UNI_"); break;
+ case 3: mShader.append("uniform vec3 UNI_"); break;
+ case 4: mShader.append("uniform vec4 UNI_"); break;
+ default:
+ rsAssert(0);
+ }
+ }
+
+ mShader.append(fn);
+ mShader.append(";\n");
+ }
+ }
+}
+
+void Program::setupUserConstants(ShaderCache *sc, bool isFragment) {
+ uint32_t uidx = 0;
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ Allocation *alloc = mConstants[ct].get();
+ if (!alloc) {
+ continue;
+ }
+ const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+ const char *fieldName = e->getFieldName(field);
+ // If this field is padding, skip it
+ if(fieldName[0] == '#') {
+ continue;
+ }
+
+ uint32_t offset = e->getFieldOffsetBytes(field);
+ const float *fd = reinterpret_cast<const float *>(&data[offset]);
+
+ int32_t slot = -1;
+ if(!isFragment) {
+ slot = sc->vtxUniformSlot(uidx);
+ }
+ else {
+ slot = sc->fragUniformSlot(uidx);
+ }
+
+ //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
+ if (slot >= 0) {
+ if(f->getType() == RS_TYPE_MATRIX_4X4) {
+ glUniformMatrix4fv(slot, 1, GL_FALSE, fd);
+ /*for(int i = 0; i < 4; i++) {
+ LOGE("Mat = %f %f %f %f", fd[i*4 + 0], fd[i*4 + 1], fd[i*4 + 2], fd[i*4 + 3]);
+ }*/
+ }
+ else if(f->getType() == RS_TYPE_MATRIX_3X3) {
+ glUniformMatrix3fv(slot, 1, GL_FALSE, fd);
+ }
+ else if(f->getType() == RS_TYPE_MATRIX_2X2) {
+ glUniformMatrix2fv(slot, 1, GL_FALSE, fd);
+ }
+ else {
+ switch(f->getComponent().getVectorSize()) {
+ case 1:
+ //LOGE("Uniform 1 = %f", fd[0]);
+ glUniform1fv(slot, 1, fd);
+ break;
+ case 2:
+ //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
+ glUniform2fv(slot, 1, fd);
+ break;
+ case 3:
+ //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
+ glUniform3fv(slot, 1, fd);
+ break;
+ case 4:
+ //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
+ glUniform4fv(slot, 1, fd);
+ break;
+ default:
+ rsAssert(0);
+ }
+ }
+ }
+ uidx ++;
+ }
+ }
+}
+
+void Program::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
+{
+ rsAssert(e->getFieldCount());
+ for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
+ const Element *ce = e->getField(ct);
+ if (ce->getFieldCount()) {
+ initAddUserElement(ce, names, count, prefix);
+ }
+ else if(e->getFieldName(ct)[0] != '#') {
+ String8 tmp(prefix);
+ tmp.append(e->getFieldName(ct));
+ names[*count].setTo(tmp.string());
+ (*count)++;
+ }
+ }
+}
namespace android {
namespace renderscript {