diff options
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 368 |
1 files changed, 129 insertions, 239 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index c17b94c..0713fb3 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -14,161 +14,109 @@ * limitations under the License. */ +#ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" -#include "rsProgramFragment.h" - #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> +#else +#include "rsContextHostStub.h" +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> +#endif //ANDROID_RS_BUILD_FOR_HOST + +#include "rsProgramFragment.h" using namespace android; using namespace android::renderscript; - -ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, - uint32_t paramLength) : - Program(rsc) -{ - mAllocFile = __FILE__; - mAllocLine = __LINE__; - rsAssert(paramLength = 5); - - mEnvModes[0] = (RsTexEnvMode)params[0]; - mTextureFormats[0] = params[1]; - mEnvModes[1] = (RsTexEnvMode)params[2]; - mTextureFormats[1] = params[3]; - mPointSpriteEnable = params[4] != 0; - - mTextureEnableMask = 0; - if (mEnvModes[0]) { - mTextureEnableMask |= 1; - } - if (mEnvModes[1]) { - mTextureEnableMask |= 2; - } - init(rsc); -} - ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, - uint32_t paramLength) : - Program(rsc, shaderText, shaderLength, params, paramLength) -{ - mAllocFile = __FILE__; - mAllocLine = __LINE__; + uint32_t paramLength) + : Program(rsc, shaderText, shaderLength, params, paramLength) { + + mConstantColor[0] = 1.f; + mConstantColor[1] = 1.f; + mConstantColor[2] = 1.f; + mConstantColor[3] = 1.f; init(rsc); - mTextureEnableMask = (1 << mTextureCount) -1; } - -ProgramFragment::~ProgramFragment() -{ +ProgramFragment::~ProgramFragment() { + if (mShaderID) { + mRSC->mShaderCache.cleanupFragment(mShaderID); + } } -void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) -{ - if ((state->mLast.get() == this) && !mDirty) { +void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) { + if (isUserProgram()) { + LOGE("Attempting to set fixed function emulation color on user program"); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program"); return; } - state->mLast.set(this); - - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { - glActiveTexture(GL_TEXTURE0 + ct); - if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { - glDisable(GL_TEXTURE_2D); - continue; - } - - glEnable(GL_TEXTURE_2D); - if (rsc->checkVersion1_1()) { - if (mPointSpriteEnable) { - glEnable(GL_POINT_SPRITE_OES); - } else { - glDisable(GL_POINT_SPRITE_OES); - } - glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); - } - mTextures[ct]->uploadCheck(rsc); - glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); - - switch(mEnvModes[ct]) { - case RS_TEX_ENV_MODE_NONE: - rsAssert(0); - break; - case RS_TEX_ENV_MODE_REPLACE: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - break; - case RS_TEX_ENV_MODE_MODULATE: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - break; - case RS_TEX_ENV_MODE_DECAL: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - break; - } - - if (mSamplers[ct].get()) { - mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - - // Gross hack. - if (ct == 2) { - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); - } + if (mConstants[0].get() == NULL) { + LOGE("Unable to set fixed function emulation color because allocation is missing"); + rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing"); + return; } - glActiveTexture(GL_TEXTURE0); - mDirty = false; - rsc->checkError("ProgramFragment::setupGL"); + mConstantColor[0] = r; + mConstantColor[1] = g; + mConstantColor[2] = b; + mConstantColor[3] = a; + memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float)); + mDirty = true; } -void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) -{ - +void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { - //return; + return; } state->mLast.set(this); rsc->checkError("ProgramFragment::setupGL2 start"); - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { + + rsc->checkError("ProgramFragment::setupGL2 begin uniforms"); + setupUserConstants(rsc, sc, true); + + uint32_t numTexturesToBind = mTextureCount; + uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures(); + if (numTexturesToBind >= numTexturesAvailable) { + LOGE("Attempting to bind %u textures on shader id %u, but only %u are available", + mTextureCount, (uint32_t)this, numTexturesAvailable); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available"); + numTexturesToBind = numTexturesAvailable; + } + + for (uint32_t ct=0; ct < numTexturesToBind; ct++) { glActiveTexture(GL_TEXTURE0 + ct); - if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { + if (!mTextures[ct].get()) { + LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); continue; } mTextures[ct]->uploadCheck(rsc); - glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); + GLenum target = (GLenum)mTextures[ct]->getGLTarget(); + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) { + LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader"); + } + glBindTexture(target, mTextures[ct]->getTextureID()); rsc->checkError("ProgramFragment::setupGL2 tex bind"); if (mSamplers[ct].get()) { - mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); + mSamplers[ct]->setupGL(rsc, mTextures[ct].get()); } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); rsc->checkError("ProgramFragment::setupGL2 tex env"); } - glUniform1i(sc->fragUniformSlot(ct), ct); + glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); rsc->checkError("ProgramFragment::setupGL2 uniforms"); } @@ -181,162 +129,104 @@ void ProgramFragment::loadShader(Context *rsc) { Program::loadShader(rsc, GL_FRAGMENT_SHADER); } -void ProgramFragment::createShader() -{ - mShader.setTo("precision mediump float;\n"); - mShader.append("varying vec4 varColor;\n"); - mShader.append("varying vec4 varTex0;\n"); - +void ProgramFragment::createShader() { if (mUserShader.length() > 1) { + mShader.append("precision mediump float;\n"); + appendUserConstants(); + char buf[256]; for (uint32_t ct=0; ct < mTextureCount; ct++) { - char buf[256]; - sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct); + if (mTextureTargets[ct] == RS_TEXTURE_2D) { + snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct); + } else { + snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct); + } mShader.append(buf); } - mShader.append(mUserShader); } else { - uint32_t mask = mTextureEnableMask; - uint32_t texNum = 0; - while (mask) { - if (mask & 1) { - char buf[64]; - mShader.append("uniform sampler2D uni_Tex"); - sprintf(buf, "%i", texNum); - mShader.append(buf); - mShader.append(";\n"); - } - mask >>= 1; - texNum++; - } - - - mShader.append("void main() {\n"); - mShader.append(" vec4 col = varColor;\n"); - - if (mTextureEnableMask) { - if (mPointSpriteEnable) { - mShader.append(" vec2 t0 = gl_PointCoord;\n"); - } else { - mShader.append(" vec2 t0 = varTex0.xy;\n"); - } - } - - mask = mTextureEnableMask; - texNum = 0; - while (mask) { - if (mask & 1) { - switch(mEnvModes[texNum]) { - case RS_TEX_ENV_MODE_NONE: - rsAssert(0); - break; - case RS_TEX_ENV_MODE_REPLACE: - switch(mTextureFormats[texNum]) { - case 1: - mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n"); - break; - case 2: - mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); - break; - case 3: - mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n"); - break; - case 4: - mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); - break; - } - break; - case RS_TEX_ENV_MODE_MODULATE: - switch(mTextureFormats[texNum]) { - case 1: - mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n"); - break; - case 2: - mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); - break; - case 3: - mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n"); - break; - case 4: - mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); - break; - } - break; - case RS_TEX_ENV_MODE_DECAL: - mShader.append(" col = texture2D(uni_Tex0, t0);\n"); - break; - } + LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); + rsAssert(0); + } +} - } - mask >>= 1; - texNum++; +void ProgramFragment::init(Context *rsc) { + uint32_t uniformIndex = 0; + if (mUserShader.size() > 0) { + for (uint32_t ct=0; ct < mConstantCount; ct++) { + initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformIndex, RS_SHADER_UNI); } + } + mTextureUniformIndexStart = uniformIndex; + char buf[256]; + for (uint32_t ct=0; ct < mTextureCount; ct++) { + snprintf(buf, sizeof(buf), "UNI_Tex%i", ct); + mUniformNames[uniformIndex].setTo(buf); + mUniformArraySizes[uniformIndex] = 1; + uniformIndex++; + } - //mShader.append(" col.a = 1.0;\n"); - //mShader.append(" col.r = 0.5;\n"); + createShader(); +} - mShader.append(" gl_FragColor = col;\n"); - mShader.append("}\n"); - } +void ProgramFragment::serialize(OStream *stream) const { } -void ProgramFragment::init(Context *rsc) -{ - mUniformCount = 2; - mUniformNames[0].setTo("uni_Tex0"); - mUniformNames[1].setTo("uni_Tex1"); +ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) { + return NULL; +} - createShader(); +ProgramFragmentState::ProgramFragmentState() { + mPF = NULL; } -ProgramFragmentState::ProgramFragmentState() -{ +ProgramFragmentState::~ProgramFragmentState() { + ObjectBase::checkDelete(mPF); mPF = NULL; } -ProgramFragmentState::~ProgramFragmentState() -{ - delete mPF; +void ProgramFragmentState::init(Context *rsc) { + String8 shaderString(RS_SHADER_INTERNAL); + shaderString.append("varying lowp vec4 varColor;\n"); + shaderString.append("varying vec2 varTex0;\n"); + shaderString.append("void main() {\n"); + shaderString.append(" lowp vec4 col = UNI_Color;\n"); + shaderString.append(" gl_FragColor = col;\n"); + shaderString.append("}\n"); -} + const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); + rsc->mStateElement.elementBuilderBegin(); + rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1); + const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); + + Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false); + + uint32_t tmp[2]; + tmp[0] = RS_PROGRAM_PARAM_CONSTANT; + tmp[1] = (uint32_t)inputType; + + Allocation *constAlloc = new Allocation(rsc, inputType); + ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), + shaderString.length(), tmp, 2); + pf->bindAllocation(rsc, constAlloc, 0); + pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f); -void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) -{ - uint32_t tmp[5] = { - RS_TEX_ENV_MODE_NONE, 0, - RS_TEX_ENV_MODE_NONE, 0, - 0 - }; - ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5); mDefault.set(pf); - pf->init(rsc); } -void ProgramFragmentState::deinit(Context *rsc) -{ +void ProgramFragmentState::deinit(Context *rsc) { mDefault.clear(); mLast.clear(); } - namespace android { namespace renderscript { -RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, - const uint32_t * params, - uint32_t paramLength) -{ - ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); - pf->incUserRef(); - return pf; -} - -RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, +RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, - uint32_t paramLength) -{ + uint32_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); + //LOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } |