diff options
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
| -rw-r--r-- | libs/rs/rsProgramFragment.cpp | 272 |
1 files changed, 98 insertions, 174 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index c17b94c..8f5c653 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -14,13 +14,19 @@ * limitations under the License. */ +#ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" -#include "rsProgramFragment.h" - #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> +#else +#include "rsContextHostStub.h" +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> +#endif //ANDROID_RS_BUILD_FOR_HOST + +#include "rsProgramFragment.h" using namespace android; using namespace android::renderscript; @@ -32,13 +38,21 @@ ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, { mAllocFile = __FILE__; mAllocLine = __LINE__; - rsAssert(paramLength = 5); + rsAssert(paramLength == 6); + + mConstantColor[0] = 1.f; + mConstantColor[1] = 1.f; + mConstantColor[2] = 1.f; + mConstantColor[3] = 1.f; mEnvModes[0] = (RsTexEnvMode)params[0]; mTextureFormats[0] = params[1]; mEnvModes[1] = (RsTexEnvMode)params[2]; mTextureFormats[1] = params[3]; mPointSpriteEnable = params[4] != 0; + mVaryingColor = false; + if (paramLength > 5) + mVaryingColor = params[5] != 0; mTextureEnableMask = 0; if (mEnvModes[0]) { @@ -47,6 +61,7 @@ ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, if (mEnvModes[1]) { mTextureEnableMask |= 2; } + init(rsc); } @@ -58,8 +73,14 @@ ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, mAllocFile = __FILE__; mAllocLine = __LINE__; - init(rsc); + mConstantColor[0] = 1.f; + mConstantColor[1] = 1.f; + mConstantColor[2] = 1.f; + mConstantColor[3] = 1.f; + mTextureEnableMask = (1 << mTextureCount) -1; + + init(rsc); } @@ -67,88 +88,32 @@ ProgramFragment::~ProgramFragment() { } -void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) +void ProgramFragment::setConstantColor(float r, float g, float b, float a) { - if ((state->mLast.get() == this) && !mDirty) { + if(isUserProgram()) { return; } - state->mLast.set(this); - - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { - glActiveTexture(GL_TEXTURE0 + ct); - if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { - glDisable(GL_TEXTURE_2D); - continue; - } - - glEnable(GL_TEXTURE_2D); - if (rsc->checkVersion1_1()) { - if (mPointSpriteEnable) { - glEnable(GL_POINT_SPRITE_OES); - } else { - glDisable(GL_POINT_SPRITE_OES); - } - glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); - } - mTextures[ct]->uploadCheck(rsc); - glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); - - switch(mEnvModes[ct]) { - case RS_TEX_ENV_MODE_NONE: - rsAssert(0); - break; - case RS_TEX_ENV_MODE_REPLACE: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - break; - case RS_TEX_ENV_MODE_MODULATE: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - break; - case RS_TEX_ENV_MODE_DECAL: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - break; - } - - if (mSamplers[ct].get()) { - mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - - // Gross hack. - if (ct == 2) { - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); - } - } - glActiveTexture(GL_TEXTURE0); - mDirty = false; - rsc->checkError("ProgramFragment::setupGL"); + mConstantColor[0] = r; + mConstantColor[1] = g; + mConstantColor[2] = b; + mConstantColor[3] = a; + memcpy(mConstants[0]->getPtr(), mConstantColor, 4*sizeof(float)); + mDirty = true; } void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { - //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { - //return; + return; } state->mLast.set(this); rsc->checkError("ProgramFragment::setupGL2 start"); + + rsc->checkError("ProgramFragment::setupGL2 begin uniforms"); + setupUserConstants(sc, true); + for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { glActiveTexture(GL_TEXTURE0 + ct); if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { @@ -159,16 +124,16 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); rsc->checkError("ProgramFragment::setupGL2 tex bind"); if (mSamplers[ct].get()) { - mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); + mSamplers[ct]->setupGL(rsc, mTextures[ct].get()); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); rsc->checkError("ProgramFragment::setupGL2 tex env"); } - glUniform1i(sc->fragUniformSlot(ct), ct); + glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); rsc->checkError("ProgramFragment::setupGL2 uniforms"); } @@ -183,110 +148,44 @@ void ProgramFragment::loadShader(Context *rsc) { void ProgramFragment::createShader() { - mShader.setTo("precision mediump float;\n"); - mShader.append("varying vec4 varColor;\n"); - mShader.append("varying vec4 varTex0;\n"); - if (mUserShader.length() > 1) { + mShader.append("precision mediump float;\n"); + appendUserConstants(); for (uint32_t ct=0; ct < mTextureCount; ct++) { char buf[256]; - sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct); + sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct); mShader.append(buf); } - mShader.append(mUserShader); } else { - uint32_t mask = mTextureEnableMask; - uint32_t texNum = 0; - while (mask) { - if (mask & 1) { - char buf[64]; - mShader.append("uniform sampler2D uni_Tex"); - sprintf(buf, "%i", texNum); - mShader.append(buf); - mShader.append(";\n"); - } - mask >>= 1; - texNum++; - } - - - mShader.append("void main() {\n"); - mShader.append(" vec4 col = varColor;\n"); + LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); + rsAssert(0); + } +} - if (mTextureEnableMask) { - if (mPointSpriteEnable) { - mShader.append(" vec2 t0 = gl_PointCoord;\n"); - } else { - mShader.append(" vec2 t0 = varTex0.xy;\n"); - } +void ProgramFragment::init(Context *rsc) +{ + mUniformCount = 0; + if (mUserShader.size() > 0) { + for (uint32_t ct=0; ct < mConstantCount; ct++) { + initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); } + } + mTextureUniformIndexStart = mUniformCount; + mUniformNames[mUniformCount++].setTo("UNI_Tex0"); + mUniformNames[mUniformCount++].setTo("UNI_Tex1"); - mask = mTextureEnableMask; - texNum = 0; - while (mask) { - if (mask & 1) { - switch(mEnvModes[texNum]) { - case RS_TEX_ENV_MODE_NONE: - rsAssert(0); - break; - case RS_TEX_ENV_MODE_REPLACE: - switch(mTextureFormats[texNum]) { - case 1: - mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n"); - break; - case 2: - mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); - break; - case 3: - mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n"); - break; - case 4: - mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); - break; - } - break; - case RS_TEX_ENV_MODE_MODULATE: - switch(mTextureFormats[texNum]) { - case 1: - mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n"); - break; - case 2: - mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); - break; - case 3: - mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n"); - break; - case 4: - mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); - break; - } - break; - case RS_TEX_ENV_MODE_DECAL: - mShader.append(" col = texture2D(uni_Tex0, t0);\n"); - break; - } - - } - mask >>= 1; - texNum++; - } + createShader(); +} - //mShader.append(" col.a = 1.0;\n"); - //mShader.append(" col.r = 0.5;\n"); +void ProgramFragment::serialize(OStream *stream) const +{ - mShader.append(" gl_FragColor = col;\n"); - mShader.append("}\n"); - } } -void ProgramFragment::init(Context *rsc) +ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) { - mUniformCount = 2; - mUniformNames[0].setTo("uni_Tex0"); - mUniformNames[1].setTo("uni_Tex1"); - - createShader(); + return NULL; } ProgramFragmentState::ProgramFragmentState() @@ -300,16 +199,39 @@ ProgramFragmentState::~ProgramFragmentState() } -void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) +void ProgramFragmentState::init(Context *rsc) { - uint32_t tmp[5] = { - RS_TEX_ENV_MODE_NONE, 0, - RS_TEX_ENV_MODE_NONE, 0, - 0 - }; - ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5); + String8 shaderString(RS_SHADER_INTERNAL); + shaderString.append("varying lowp vec4 varColor;\n"); + shaderString.append("varying vec4 varTex0;\n"); + shaderString.append("void main() {\n"); + shaderString.append(" lowp vec4 col = UNI_Color;\n"); + shaderString.append(" gl_FragColor = col;\n"); + shaderString.append("}\n"); + + const Element *colorElem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); + rsc->mStateElement.elementBuilderBegin(); + rsc->mStateElement.elementBuilderAdd(colorElem, "Color", 1); + const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); + + Type *inputType = new Type(rsc); + inputType->setElement(constInput); + inputType->setDimX(1); + inputType->compute(); + + uint32_t tmp[4]; + tmp[0] = RS_PROGRAM_PARAM_CONSTANT; + tmp[1] = (uint32_t)inputType; + tmp[2] = RS_PROGRAM_PARAM_TEXTURE_COUNT; + tmp[3] = 0; + + Allocation *constAlloc = new Allocation(rsc, inputType); + ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), + shaderString.length(), tmp, 4); + pf->bindAllocation(constAlloc, 0); + pf->setConstantColor(1.0f, 1.0f, 1.0f, 1.0f); + mDefault.set(pf); - pf->init(rsc); } void ProgramFragmentState::deinit(Context *rsc) @@ -328,6 +250,7 @@ RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, { ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); pf->incUserRef(); + //LOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } @@ -337,6 +260,7 @@ RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderTe { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); + //LOGE("rsi_ProgramFragmentCreate2 %p", pf); return pf; } |
