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-rw-r--r--libs/rs/rsProgramFragment.cpp219
1 files changed, 219 insertions, 0 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
new file mode 100644
index 0000000..3d316ea
--- /dev/null
+++ b/libs/rs/rsProgramFragment.cpp
@@ -0,0 +1,219 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsProgramFragment.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+
+ProgramFragment::ProgramFragment(Element *in, Element *out) :
+ Program(in, out)
+{
+ for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
+ mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE;
+ mTextureDimensions[ct] = 2;
+ }
+ mTextureEnableMask = 0;
+}
+
+ProgramFragment::~ProgramFragment()
+{
+}
+
+void ProgramFragment::setupGL()
+{
+ for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
+ glActiveTexture(GL_TEXTURE0 + ct);
+ if (!(mTextureEnableMask & (1 << ct)) ||
+ //!mSamplers[ct].get() ||
+ !mTextures[ct].get()) {
+
+ glDisable(GL_TEXTURE_2D);
+ continue;
+ }
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
+
+ switch(mEnvModes[ct]) {
+ case RS_TEX_ENV_MODE_REPLACE:
+ glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ break;
+ case RS_TEX_ENV_MODE_MODULATE:
+ glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ break;
+ case RS_TEX_ENV_MODE_DECAL:
+ glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ break;
+ }
+
+ if (mSamplers[ct].get()) {
+ mSamplers[ct]->setupGL();
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ }
+ glActiveTexture(GL_TEXTURE0);
+}
+
+
+void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ mTextures[slot].set(a);
+}
+
+void ProgramFragment::bindSampler(uint32_t slot, Sampler *s)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ mSamplers[slot].set(s);
+}
+
+void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to setType to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ if (dim >= 4) {
+ LOGE("Attempt to setType to a dimension > 3");
+ return;
+ }
+
+ mTextureFormats[slot].set(e);
+ mTextureDimensions[slot] = dim;
+}
+
+void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ mEnvModes[slot] = env;
+}
+
+void ProgramFragment::setTexEnable(uint32_t slot, bool enable)
+{
+ if (slot >= MAX_TEXTURE) {
+ LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
+ return;
+ }
+
+ uint32_t bit = 1 << slot;
+ mTextureEnableMask &= ~bit;
+ if (enable) {
+ mTextureEnableMask |= bit;
+ }
+}
+
+
+
+ProgramFragmentState::ProgramFragmentState()
+{
+ mPF = NULL;
+}
+
+ProgramFragmentState::~ProgramFragmentState()
+{
+ delete mPF;
+
+}
+
+
+
+namespace android {
+namespace renderscript {
+
+void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out)
+{
+ delete rsc->mStateFragment.mPF;
+ rsc->mStateFragment.mPF = new ProgramFragment((Element *)in, (Element *)out);
+}
+
+void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a)
+{
+ ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
+ pf->bindTexture(slot, static_cast<Allocation *>(a));
+
+ //LOGE("%p %p", pf, rsc->getFragment());
+ if (pf == rsc->getFragment()) {
+ pf->setupGL();
+ }
+}
+
+void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s)
+{
+ ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
+ pf->bindSampler(slot, static_cast<Sampler *>(s));
+
+ if (pf == rsc->getFragment()) {
+ pf->setupGL();
+ }
+}
+
+void rsi_ProgramFragmentSetType(Context *rsc, uint32_t slot, RsType vt)
+{
+ const Type *t = static_cast<const Type *>(vt);
+ uint32_t dim = 1;
+ if (t->getDimY()) {
+ dim ++;
+ if (t->getDimZ()) {
+ dim ++;
+ }
+ }
+
+ rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim);
+}
+
+void rsi_ProgramFragmentSetEnvMode(Context *rsc, uint32_t slot, RsTexEnvMode env)
+{
+ rsc->mStateFragment.mPF->setEnvMode(slot, env);
+}
+
+void rsi_ProgramFragmentSetTexEnable(Context *rsc, uint32_t slot, bool enable)
+{
+ rsc->mStateFragment.mPF->setTexEnable(slot, enable);
+}
+
+RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
+{
+ ProgramFragment *pf = rsc->mStateFragment.mPF;
+ pf->incRef();
+ rsc->mStateFragment.mPF = 0;
+ return pf;
+}
+
+
+
+}
+}
+