diff options
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 165 |
1 files changed, 81 insertions, 84 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index c17b94c..a045043 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -14,13 +14,19 @@ * limitations under the License. */ +#ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" -#include "rsProgramFragment.h" - #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> +#else +#include "rsContextHostStub.h" +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> +#endif //ANDROID_RS_BUILD_FOR_HOST + +#include "rsProgramFragment.h" using namespace android; using namespace android::renderscript; @@ -32,13 +38,21 @@ ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, { mAllocFile = __FILE__; mAllocLine = __LINE__; - rsAssert(paramLength = 5); + rsAssert(paramLength == 6); + + mConstantColor[0] = 1.f; + mConstantColor[1] = 1.f; + mConstantColor[2] = 1.f; + mConstantColor[3] = 1.f; mEnvModes[0] = (RsTexEnvMode)params[0]; mTextureFormats[0] = params[1]; mEnvModes[1] = (RsTexEnvMode)params[2]; mTextureFormats[1] = params[3]; mPointSpriteEnable = params[4] != 0; + mVaryingColor = false; + if (paramLength > 5) + mVaryingColor = params[5] != 0; mTextureEnableMask = 0; if (mEnvModes[0]) { @@ -47,7 +61,17 @@ ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, if (mEnvModes[1]) { mTextureEnableMask |= 2; } - init(rsc); + + mUniformCount = 0; + mUniformNames[mUniformCount++].setTo("uni_Tex0"); + mUniformNames[mUniformCount++].setTo("uni_Tex1"); + + mConstantColorUniformIndex = -1; + //if (!mVaryingColor) { + mConstantColorUniformIndex = mUniformCount; + mUniformNames[mUniformCount++].setTo("uni_Color"); + //} + createShader(); } ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, @@ -58,7 +82,19 @@ ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, mAllocFile = __FILE__; mAllocLine = __LINE__; - init(rsc); + mConstantColor[0] = 1.f; + mConstantColor[1] = 1.f; + mConstantColor[2] = 1.f; + mConstantColor[3] = 1.f; + + LOGE("Custom FP"); + + mUniformCount = 2; + mUniformNames[0].setTo("uni_Tex0"); + mUniformNames[1].setTo("uni_Tex1"); + + createShader(); + mTextureEnableMask = (1 << mTextureCount) -1; } @@ -67,76 +103,17 @@ ProgramFragment::~ProgramFragment() { } -void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) +void ProgramFragment::setConstantColor(float r, float g, float b, float a) { - if ((state->mLast.get() == this) && !mDirty) { - return; - } - state->mLast.set(this); - - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { - glActiveTexture(GL_TEXTURE0 + ct); - if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { - glDisable(GL_TEXTURE_2D); - continue; - } - - glEnable(GL_TEXTURE_2D); - if (rsc->checkVersion1_1()) { - if (mPointSpriteEnable) { - glEnable(GL_POINT_SPRITE_OES); - } else { - glDisable(GL_POINT_SPRITE_OES); - } - glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); - } - mTextures[ct]->uploadCheck(rsc); - glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); - - switch(mEnvModes[ct]) { - case RS_TEX_ENV_MODE_NONE: - rsAssert(0); - break; - case RS_TEX_ENV_MODE_REPLACE: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - break; - case RS_TEX_ENV_MODE_MODULATE: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - break; - case RS_TEX_ENV_MODE_DECAL: - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); - break; - } - - if (mSamplers[ct].get()) { - mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } + mConstantColor[0] = r; + mConstantColor[1] = g; + mConstantColor[2] = b; + mConstantColor[3] = a; + mDirty = true; +} - // Gross hack. - if (ct == 2) { - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - - glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS); - glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); - glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); - } - } - glActiveTexture(GL_TEXTURE0); - mDirty = false; - rsc->checkError("ProgramFragment::setupGL"); +void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) +{ } void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) @@ -144,11 +121,19 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { - //return; + return; } state->mLast.set(this); rsc->checkError("ProgramFragment::setupGL2 start"); + + if (!mVaryingColor && + (sc->fragUniformSlot(mConstantColorUniformIndex) >= 0)) { + //LOGE("mConstantColorUniformIndex %i %i", mConstantColorUniformIndex, sc->fragUniformSlot(mConstantColorUniformIndex)); + glUniform4fv(sc->fragUniformSlot(mConstantColorUniformIndex), 1, mConstantColor); + rsc->checkError("ProgramFragment::color setup"); + } + for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { glActiveTexture(GL_TEXTURE0 + ct); if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { @@ -184,8 +169,9 @@ void ProgramFragment::loadShader(Context *rsc) { void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); - mShader.append("varying vec4 varColor;\n"); + mShader.append("varying lowp vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); + mShader.append("uniform vec4 uni_Color;\n"); if (mUserShader.length() > 1) { for (uint32_t ct=0; ct < mTextureCount; ct++) { @@ -212,7 +198,11 @@ void ProgramFragment::createShader() mShader.append("void main() {\n"); - mShader.append(" vec4 col = varColor;\n"); + if (mVaryingColor) { + mShader.append(" lowp vec4 col = varColor;\n"); + } else { + mShader.append(" lowp vec4 col = uni_Color;\n"); + } if (mTextureEnableMask) { if (mPointSpriteEnable) { @@ -282,11 +272,16 @@ void ProgramFragment::createShader() void ProgramFragment::init(Context *rsc) { - mUniformCount = 2; - mUniformNames[0].setTo("uni_Tex0"); - mUniformNames[1].setTo("uni_Tex1"); +} - createShader(); +void ProgramFragment::serialize(OStream *stream) const +{ + +} + +ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) +{ + return NULL; } ProgramFragmentState::ProgramFragmentState() @@ -300,14 +295,14 @@ ProgramFragmentState::~ProgramFragmentState() } -void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) +void ProgramFragmentState::init(Context *rsc) { - uint32_t tmp[5] = { + uint32_t tmp[] = { RS_TEX_ENV_MODE_NONE, 0, RS_TEX_ENV_MODE_NONE, 0, - 0 + 0, 0 }; - ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5); + ProgramFragment *pf = new ProgramFragment(rsc, tmp, 6); mDefault.set(pf); pf->init(rsc); } @@ -328,6 +323,7 @@ RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, { ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); pf->incUserRef(); + //LOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } @@ -337,6 +333,7 @@ RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderTe { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); + //LOGE("rsi_ProgramFragmentCreate2 %p", pf); return pf; } |