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-rw-r--r--libs/rs/rsProgramFragment.cpp292
1 files changed, 186 insertions, 106 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 5f2dfae..15f3269 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -19,25 +19,50 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
using namespace android;
using namespace android::renderscript;
-ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
- Program(rsc, in, out)
+ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params,
+ uint32_t paramLength) :
+ Program(rsc)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
- for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
- mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE;
- mTextureDimensions[ct] = 2;
- }
+ rsAssert(paramLength = 5);
+
+ mEnvModes[0] = (RsTexEnvMode)params[0];
+ mTextureFormats[0] = params[1];
+ mEnvModes[1] = (RsTexEnvMode)params[2];
+ mTextureFormats[1] = params[3];
+ mPointSpriteEnable = params[4] != 0;
+
mTextureEnableMask = 0;
- mPointSpriteEnable = pointSpriteEnable;
- mEnvModes[1] = RS_TEX_ENV_MODE_DECAL;
+ if (mEnvModes[0]) {
+ mTextureEnableMask |= 1;
+ }
+ if (mEnvModes[1]) {
+ mTextureEnableMask |= 2;
+ }
+ init(rsc);
}
+ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
+ uint32_t shaderLength, const uint32_t * params,
+ uint32_t paramLength) :
+ Program(rsc, shaderText, shaderLength, params, paramLength)
+{
+ mAllocFile = __FILE__;
+ mAllocLine = __LINE__;
+
+ init(rsc);
+ mTextureEnableMask = (1 << mTextureCount) -1;
+}
+
+
ProgramFragment::~ProgramFragment()
{
}
@@ -65,23 +90,13 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
}
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable);
}
-
- rsAssert(mTextures[ct]->getTextureID() != 0);
- if (mTextures[ct]->getTextureID() == 0) {
- // This is a hack for eclair to try to fix the white squares bug.
- Allocation *a = (Allocation *)mTextures[ct].get();
- a->uploadToTexture((Context *)rsc, 0);
- if (mTextures[ct]->getTextureID() == 0) {
- // At this point we are screwed. Crash to restart the app.
- rsc->dumpDebug();
- LOGE("Multiple failures during texture upload. Driver appears wedged.");
- ((char *)0)[0] = 0;
- }
-
- }
+ mTextures[ct]->uploadCheck(rsc);
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
switch(mEnvModes[ct]) {
+ case RS_TEX_ENV_MODE_NONE:
+ rsAssert(0);
+ break;
case RS_TEX_ENV_MODE_REPLACE:
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
break;
@@ -94,7 +109,7 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
}
if (mSamplers[ct].get()) {
- mSamplers[ct]->setupGL();
+ mSamplers[ct]->setupGL(rsc);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -121,73 +136,158 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
+ rsc->checkError("ProgramFragment::setupGL");
}
-
-void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
+void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
- return;
+
+ //LOGE("sgl2 frag1 %x", glGetError());
+ if ((state->mLast.get() == this) && !mDirty) {
+ //return;
}
+ state->mLast.set(this);
- //LOGE("bindtex %i %p", slot, a);
- mTextures[slot].set(a);
- mDirty = true;
-}
+ rsc->checkError("ProgramFragment::setupGL2 start");
+ for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
+ glActiveTexture(GL_TEXTURE0 + ct);
+ if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
+ continue;
+ }
-void ProgramFragment::bindSampler(uint32_t slot, Sampler *s)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
- return;
+ mTextures[ct]->uploadCheck(rsc);
+ glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
+ rsc->checkError("ProgramFragment::setupGL2 tex bind");
+ if (mSamplers[ct].get()) {
+ mSamplers[ct]->setupGL(rsc);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ rsc->checkError("ProgramFragment::setupGL2 tex env");
+ }
+
+ glUniform1i(sc->fragUniformSlot(ct), ct);
+ rsc->checkError("ProgramFragment::setupGL2 uniforms");
}
- mSamplers[slot].set(s);
- mDirty = true;
+ glActiveTexture(GL_TEXTURE0);
+ mDirty = false;
+ rsc->checkError("ProgramFragment::setupGL2");
+}
+
+void ProgramFragment::loadShader(Context *rsc) {
+ Program::loadShader(rsc, GL_FRAGMENT_SHADER);
}
-void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim)
+void ProgramFragment::createShader()
{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setType to a slot > MAX_TEXTURE");
- return;
- }
+ mShader.setTo("precision mediump float;\n");
+ mShader.append("varying vec4 varColor;\n");
+ mShader.append("varying vec4 varTex0;\n");
+
+ if (mUserShader.length() > 1) {
+ for (uint32_t ct=0; ct < mTextureCount; ct++) {
+ char buf[256];
+ sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
+ mShader.append(buf);
+ }
- if (dim >= 4) {
- LOGE("Attempt to setType to a dimension > 3");
- return;
- }
+ mShader.append(mUserShader);
+ } else {
+ uint32_t mask = mTextureEnableMask;
+ uint32_t texNum = 0;
+ while (mask) {
+ if (mask & 1) {
+ char buf[64];
+ mShader.append("uniform sampler2D uni_Tex");
+ sprintf(buf, "%i", texNum);
+ mShader.append(buf);
+ mShader.append(";\n");
+ }
+ mask >>= 1;
+ texNum++;
+ }
- mTextureFormats[slot].set(e);
- mTextureDimensions[slot] = dim;
-}
-void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
- return;
- }
+ mShader.append("void main() {\n");
+ mShader.append(" vec4 col = varColor;\n");
- mEnvModes[slot] = env;
-}
+ if (mTextureEnableMask) {
+ if (mPointSpriteEnable) {
+ mShader.append(" vec2 t0 = gl_PointCoord;\n");
+ } else {
+ mShader.append(" vec2 t0 = varTex0.xy;\n");
+ }
+ }
-void ProgramFragment::setTexEnable(uint32_t slot, bool enable)
-{
- if (slot >= MAX_TEXTURE) {
- LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
- return;
- }
+ mask = mTextureEnableMask;
+ texNum = 0;
+ while (mask) {
+ if (mask & 1) {
+ switch(mEnvModes[texNum]) {
+ case RS_TEX_ENV_MODE_NONE:
+ rsAssert(0);
+ break;
+ case RS_TEX_ENV_MODE_REPLACE:
+ switch(mTextureFormats[texNum]) {
+ case 1:
+ mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n");
+ break;
+ case 2:
+ mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ case 3:
+ mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n");
+ break;
+ case 4:
+ mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ }
+ break;
+ case RS_TEX_ENV_MODE_MODULATE:
+ switch(mTextureFormats[texNum]) {
+ case 1:
+ mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n");
+ break;
+ case 2:
+ mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ case 3:
+ mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n");
+ break;
+ case 4:
+ mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n");
+ break;
+ }
+ break;
+ case RS_TEX_ENV_MODE_DECAL:
+ mShader.append(" col = texture2D(uni_Tex0, t0);\n");
+ break;
+ }
- uint32_t bit = 1 << slot;
- mTextureEnableMask &= ~bit;
- if (enable) {
- mTextureEnableMask |= bit;
+ }
+ mask >>= 1;
+ texNum++;
+ }
+
+ //mShader.append(" col.a = 1.0;\n");
+ //mShader.append(" col.r = 0.5;\n");
+
+ mShader.append(" gl_FragColor = col;\n");
+ mShader.append("}\n");
}
}
+void ProgramFragment::init(Context *rsc)
+{
+ mUniformCount = 2;
+ mUniformNames[0].setTo("uni_Tex0");
+ mUniformNames[1].setTo("uni_Tex1");
+ createShader();
+}
ProgramFragmentState::ProgramFragmentState()
{
@@ -202,8 +302,14 @@ ProgramFragmentState::~ProgramFragmentState()
void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
{
- ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false);
+ uint32_t tmp[5] = {
+ RS_TEX_ENV_MODE_NONE, 0,
+ RS_TEX_ENV_MODE_NONE, 0,
+ 0
+ };
+ ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5);
mDefault.set(pf);
+ pf->init(rsc);
}
void ProgramFragmentState::deinit(Context *rsc)
@@ -216,50 +322,24 @@ void ProgramFragmentState::deinit(Context *rsc)
namespace android {
namespace renderscript {
-void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable)
+RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc,
+ const uint32_t * params,
+ uint32_t paramLength)
{
- delete rsc->mStateFragment.mPF;
- rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable);
-}
-
-void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a)
-{
- ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->bindTexture(slot, static_cast<Allocation *>(a));
-}
-
-void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s)
-{
- ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
- pf->bindSampler(slot, static_cast<Sampler *>(s));
-}
-
-void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt)
-{
- const Type *t = static_cast<const Type *>(vt);
- if (t) {
- uint32_t dim = 1;
- if (t->getDimY()) {
- dim ++;
- if (t->getDimZ()) {
- dim ++;
- }
- }
- rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim);
- }
- rsc->mStateFragment.mPF->setEnvMode(slot, env);
- rsc->mStateFragment.mPF->setTexEnable(slot, enable);
+ ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength);
+ pf->incUserRef();
+ return pf;
}
-RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
+RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
+ uint32_t shaderLength, const uint32_t * params,
+ uint32_t paramLength)
{
- ProgramFragment *pf = rsc->mStateFragment.mPF;
+ ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
- rsc->mStateFragment.mPF = 0;
return pf;
}
-
}
}