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-rw-r--r--libs/rs/rsProgramVertex.cpp292
1 files changed, 251 insertions, 41 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 68f589f..28f13d4 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -19,18 +19,34 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
using namespace android;
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
- Program(rsc, in, out)
+ProgramVertex::ProgramVertex(Context *rsc, bool texMat) :
+ Program(rsc)
+{
+ mAllocFile = __FILE__;
+ mAllocLine = __LINE__;
+ mTextureMatrixEnable = texMat;
+ mLightCount = 0;
+ init(rsc);
+}
+
+ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
+ uint32_t shaderLength, const uint32_t * params,
+ uint32_t paramLength) :
+ Program(rsc, shaderText, shaderLength, params, paramLength)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
mTextureMatrixEnable = false;
mLightCount = 0;
+
+ init(rsc);
}
ProgramVertex::~ProgramVertex()
@@ -40,10 +56,10 @@ ProgramVertex::~ProgramVertex()
static void logMatrix(const char *txt, const float *f)
{
LOGV("Matrix %s, %p", txt, f);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
}
void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
@@ -53,7 +69,7 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
}
state->mLast.set(this);
- const float *f = static_cast<const float *>(mConstants->getPtr());
+ const float *f = static_cast<const float *>(mConstants[0]->getPtr());
glMatrixMode(GL_TEXTURE);
if (mTextureMatrixEnable) {
@@ -92,6 +108,172 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
mDirty = false;
}
+void ProgramVertex::loadShader(Context *rsc) {
+ Program::loadShader(rsc, GL_VERTEX_SHADER);
+}
+
+void ProgramVertex::createShader()
+{
+ mShader.setTo("");
+
+ mShader.append("varying vec4 varColor;\n");
+ mShader.append("varying vec4 varTex0;\n");
+
+ if (mUserShader.length() > 1) {
+ mShader.append("uniform mat4 ");
+ mShader.append(mUniformNames[0]);
+ mShader.append(";\n");
+
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ switch(f->getComponent().getVectorSize()) {
+ case 1: mShader.append("uniform float UNI_"); break;
+ case 2: mShader.append("uniform vec2 UNI_"); break;
+ case 3: mShader.append("uniform vec3 UNI_"); break;
+ case 4: mShader.append("uniform vec4 UNI_"); break;
+ default:
+ rsAssert(0);
+ }
+
+ mShader.append(e->getFieldName(field));
+ mShader.append(";\n");
+ }
+ }
+
+
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ const Element *e = mInputElements[ct].get();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ switch(f->getComponent().getVectorSize()) {
+ case 1: mShader.append("attribute float ATTRIB_"); break;
+ case 2: mShader.append("attribute vec2 ATTRIB_"); break;
+ case 3: mShader.append("attribute vec3 ATTRIB_"); break;
+ case 4: mShader.append("attribute vec4 ATTRIB_"); break;
+ default:
+ rsAssert(0);
+ }
+
+ mShader.append(e->getFieldName(field));
+ mShader.append(";\n");
+ }
+ }
+ mShader.append(mUserShader);
+ } else {
+ mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n");
+ mShader.append("attribute vec4 ATTRIB_LegacyColor;\n");
+ mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n");
+ mShader.append("attribute float ATTRIB_LegacyPointSize;\n");
+ mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n");
+
+ for (uint32_t ct=0; ct < mUniformCount; ct++) {
+ mShader.append("uniform mat4 ");
+ mShader.append(mUniformNames[ct]);
+ mShader.append(";\n");
+ }
+
+ mShader.append("void main() {\n");
+ mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n");
+ mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n");
+
+ mShader.append(" varColor = ATTRIB_LegacyColor;\n");
+ if (mTextureMatrixEnable) {
+ mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n");
+ } else {
+ mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n");
+ }
+ //mShader.append(" pos.x = pos.x / 480.0;\n");
+ //mShader.append(" pos.y = pos.y / 800.0;\n");
+ //mShader.append(" gl_Position = pos;\n");
+ mShader.append("}\n");
+ }
+}
+
+void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
+{
+ //LOGE("sgl2 vtx1 %x", glGetError());
+ if ((state->mLast.get() == this) && !mDirty) {
+ //return;
+ }
+
+ rsc->checkError("ProgramVertex::setupGL2 start");
+ glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]);
+
+ const float *f = static_cast<const float *>(mConstants[0]->getPtr());
+
+ Matrix mvp;
+ mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ Matrix t;
+ t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
+ mvp.multiply(&t);
+
+ glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
+ if (mTextureMatrixEnable) {
+ glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
+ &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
+ }
+
+ rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
+ uint32_t uidx = 1;
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ Allocation *alloc = mConstants[ct+1].get();
+ if (!alloc) {
+ continue;
+ }
+
+ const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+ uint32_t offset = e->getFieldOffsetBytes(field);
+ int32_t slot = sc->vtxUniformSlot(uidx);
+
+ const float *fd = reinterpret_cast<const float *>(&data[offset]);
+
+ //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx);
+ if (slot >= 0) {
+ switch(f->getComponent().getVectorSize()) {
+ case 1:
+ //LOGE("Uniform 1 = %f", fd[0]);
+ glUniform1fv(slot, 1, fd);
+ break;
+ case 2:
+ //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
+ glUniform2fv(slot, 1, fd);
+ break;
+ case 3:
+ //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
+ glUniform3fv(slot, 1, fd);
+ break;
+ case 4:
+ //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
+ glUniform4fv(slot, 1, fd);
+ break;
+ default:
+ rsAssert(0);
+ }
+ }
+ uidx ++;
+ }
+ }
+
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ uint32_t glSlot = sc->vtxUniformSlot(ct + 1);
+
+ }
+
+ state->mLast.set(this);
+ rsc->checkError("ProgramVertex::setupGL2");
+}
+
void ProgramVertex::addLight(const Light *l)
{
if (mLightCount < MAX_LIGHTS) {
@@ -102,60 +284,103 @@ void ProgramVertex::addLight(const Light *l)
void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
Matrix mvp;
mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
(Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
mvp.vectorMultiply(v4out, v3in);
}
+void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
+{
+ rsAssert(e->getFieldCount());
+ for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
+ const Element *ce = e->getField(ct);
+ if (ce->getFieldCount()) {
+ initAddUserElement(ce, names, count, prefix);
+ } else {
+ String8 tmp(prefix);
+ tmp.append(e->getFieldName(ct));
+ names[*count].setTo(tmp.string());
+ (*count)++;
+ }
+ }
+}
+
+
+void ProgramVertex::init(Context *rsc)
+{
+ mAttribCount = 0;
+ if (mUserShader.size() > 0) {
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_");
+ }
+
+ mUniformCount = 1;
+ mUniformNames[0].setTo("UNI_MVP");
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
+ }
+ } else {
+ mUniformCount = 2;
+ mUniformNames[0].setTo("UNI_MVP");
+ mUniformNames[1].setTo("UNI_TexMatrix");
+ }
+
+ createShader();
+}
+
+
+///////////////////////////////////////////////////////////////////////
+
ProgramVertexState::ProgramVertexState()
{
- mPV = NULL;
}
ProgramVertexState::~ProgramVertexState()
{
- delete mPV;
}
void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
{
- rsi_ElementBegin(rsc);
- rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
- RsElement e = rsi_ElementCreate(rsc);
+ RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
rsi_TypeBegin(rsc, e);
rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
mAllocType.set((Type *)rsi_TypeCreate(rsc));
- ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
+ ProgramVertex *pv = new ProgramVertex(rsc, false);
Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
mDefaultAlloc.set(alloc);
mDefault.set(pv);
+ pv->init(rsc);
+ pv->bindAllocation(alloc, 0);
- pv->bindAllocation(alloc);
+ color[0] = 1.f;
+ color[1] = 1.f;
+ color[2] = 1.f;
+ color[3] = 1.f;
updateSize(rsc, w, h);
}
@@ -176,42 +401,27 @@ void ProgramVertexState::deinit(Context *rsc)
mDefault.clear();
mAllocType.clear();
mLast.clear();
- delete mPV;
- mPV = NULL;
}
namespace android {
namespace renderscript {
-void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
-{
- delete rsc->mStateVertex.mPV;
- rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
-}
-RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat)
{
- ProgramVertex *pv = rsc->mStateVertex.mPV;
+ ProgramVertex *pv = new ProgramVertex(rsc, texMat);
pv->incUserRef();
- rsc->mStateVertex.mPV = 0;
return pv;
}
-void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
+RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText,
+ uint32_t shaderLength, const uint32_t * params,
+ uint32_t paramLength)
{
- ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
- pv->bindAllocation(static_cast<Allocation *>(constants));
-}
-
-void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
-{
- rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
-}
-
-void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
-{
- rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
+ pv->incUserRef();
+ return pv;
}