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-rw-r--r--libs/rs/rsScriptC.cpp454
1 files changed, 454 insertions, 0 deletions
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+#include "rsMatrix.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+
+ScriptC::ScriptC()
+{
+ mScript = NULL;
+}
+
+ScriptC::~ScriptC()
+{
+}
+
+static void matrixLoadIdentity(void *con, rsc_Matrix *mat)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadIdentity();
+}
+
+static void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->load(f);
+}
+
+static void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->load(reinterpret_cast<const Matrix *>(newmat));
+}
+
+static void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadRotate(rot, x, y, z);
+}
+
+static void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadScale(x, y, z);
+}
+
+static void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadTranslate(x, y, z);
+}
+
+static void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
+ reinterpret_cast<const Matrix *>(rhs));
+}
+
+static void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->multiply(reinterpret_cast<const Matrix *>(rhs));
+}
+
+static void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->rotate(rot, x, y, z);
+}
+
+static void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->scale(x, y, z);
+}
+
+static void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
+{
+ Matrix *m = reinterpret_cast<Matrix *>(mat);
+ m->translate(x, y, z);
+}
+
+
+static const void * loadVp(void *vp, uint32_t bank, uint32_t offset)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ return &static_cast<const uint8_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
+}
+
+static float loadF(void *vp, uint32_t bank, uint32_t offset)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ //LOGE("bank %i, offset %i", bank, offset);
+ //LOGE("%p", env->mScript->mSlots[bank]->getPtr());
+ return static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset];
+}
+
+static int32_t loadI32(void *vp, uint32_t bank, uint32_t offset)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ return static_cast<const int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
+}
+
+static uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ return static_cast<const uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
+}
+
+static void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ memcpy(v, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
+}
+
+static void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ memcpy(m, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
+}
+
+
+static void storeF(void *vp, uint32_t bank, uint32_t offset, float v)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ static_cast<int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ static_cast<uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
+}
+
+static void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
+}
+
+static void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
+}
+
+
+static void color(void *vp, float r, float g, float b, float a)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ glColor4f(r, g, b, a);
+}
+
+static void renderTriangleMesh(void *vp, RsTriangleMesh mesh)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_TriangleMeshRender(env->mContext, mesh);
+}
+
+static void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_TriangleMeshRenderRange(env->mContext, mesh, start, count);
+}
+
+static void materialDiffuse(void *vp, float r, float g, float b, float a)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ float v[] = {r, g, b, a};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
+}
+
+static void materialSpecular(void *vp, float r, float g, float b, float a)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ float v[] = {r, g, b, a};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
+}
+
+static void lightPosition(void *vp, float x, float y, float z, float w)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ float v[] = {x, y, z, w};
+ glLightfv(GL_LIGHT0, GL_POSITION, v);
+}
+
+static void materialShininess(void *vp, float s)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
+}
+
+static void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_AllocationUploadToTexture(env->mContext, va, baseMipLevel);
+}
+
+static void enable(void *vp, uint32_t p)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ glEnable(p);
+}
+
+static void disable(void *vp, uint32_t p)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ glDisable(p);
+}
+
+static uint32_t scriptRand(void *vp, uint32_t max)
+{
+ return (uint32_t)(((float)rand()) * max / RAND_MAX);
+}
+
+// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
+static void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count)
+{
+ const Allocation *a = (const Allocation *)alloc;
+ const uint32_t *ptr = (const uint32_t *)a->getPtr();
+
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ env->mContext->setupCheck();
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glVertexPointer(2, GL_FIXED, 12, ptr + 1);
+ //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
+
+ glDrawArrays(GL_TRIANGLES, 0, count * 3);
+}
+
+static void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va)
+{
+ //LOGE("pfBindTexture %p", vpf);
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_ProgramFragmentBindTexture(env->mContext,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Allocation *>(va));
+
+}
+
+static void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs)
+{
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_ProgramFragmentBindSampler(env->mContext,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Sampler *>(vs));
+
+}
+
+static void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs)
+{
+ //LOGE("contextBindProgramFragmentStore %p", pfs);
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_ContextBindProgramFragmentStore(env->mContext, pfs);
+
+}
+
+static void contextBindProgramFragment(void *vp, RsProgramFragment pf)
+{
+ //LOGE("contextBindProgramFragment %p", pf);
+ ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
+ rsi_ContextBindProgramFragment(env->mContext, pf);
+
+}
+
+
+static rsc_FunctionTable scriptCPtrTable = {
+ loadVp,
+ loadF,
+ loadI32,
+ loadU32,
+ loadEnvVec4,
+ loadEnvMatrix,
+
+ storeF,
+ storeI32,
+ storeU32,
+ storeEnvVec4,
+ storeEnvMatrix,
+
+ matrixLoadIdentity,
+ matrixLoadFloat,
+ matrixLoadMat,
+ matrixLoadRotate,
+ matrixLoadScale,
+ matrixLoadTranslate,
+ matrixLoadMultiply,
+ matrixMultiply,
+ matrixRotate,
+ matrixScale,
+ matrixTranslate,
+
+ color,
+ renderTriangleMesh,
+ renderTriangleMeshRange,
+
+ pfBindTexture,
+ pfBindSampler,
+
+ materialDiffuse,
+ materialSpecular,
+ lightPosition,
+ materialShininess,
+ uploadToTexture,
+ enable,
+ disable,
+
+ scriptRand,
+ drawTriangleArray,
+ contextBindProgramFragment,
+ contextBindProgramFragmentStore
+};
+
+
+void ScriptC::run(Context *rsc, uint32_t launchID)
+{
+ Env e = {rsc, this};
+ mScript(&e, &scriptCPtrTable, launchID);
+}
+
+ScriptCState::ScriptCState()
+{
+ clear();
+}
+
+ScriptCState::~ScriptCState()
+{
+}
+
+void ScriptCState::clear()
+{
+ mConstantBufferTypes.clear();
+ mClearColor[0] = 0;
+ mClearColor[1] = 0;
+ mClearColor[2] = 0;
+ mClearColor[3] = 1;
+ mClearDepth = 1;
+ mClearStencil = 0;
+ mScript = NULL;
+ mIsRoot = false;
+ mIsOrtho = true;
+}
+
+namespace android {
+namespace renderscript {
+
+void rsi_ScriptCBegin(Context * rsc)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->clear();
+}
+
+void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mClearColor[0] = r;
+ ss->mClearColor[1] = g;
+ ss->mClearColor[2] = b;
+ ss->mClearColor[3] = a;
+}
+
+void rsi_ScriptCSetClearDepth(Context * rsc, float v)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mClearDepth = v;
+}
+
+void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mClearStencil = v;
+}
+
+void rsi_ScriptCAddType(Context * rsc, RsType vt)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mConstantBufferTypes.add(static_cast<const Type *>(vt));
+}
+
+void rsi_ScriptCSetScript(Context * rsc, void *vp)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mScript = reinterpret_cast<rsc_RunScript>(vp);
+}
+
+void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mIsRoot = isRoot;
+}
+
+void rsi_ScriptCSetOrtho(Context * rsc, bool isOrtho)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+ ss->mIsOrtho = isOrtho;
+}
+
+RsScript rsi_ScriptCCreate(Context * rsc)
+{
+ ScriptCState *ss = &rsc->mScriptC;
+
+ ScriptC *s = new ScriptC();
+ s->mScript = ss->mScript;
+ s->mClearColor[0] = ss->mClearColor[0];
+ s->mClearColor[1] = ss->mClearColor[1];
+ s->mClearColor[2] = ss->mClearColor[2];
+ s->mClearColor[3] = ss->mClearColor[3];
+ s->mClearDepth = ss->mClearDepth;
+ s->mClearStencil = ss->mClearStencil;
+ s->mIsRoot = ss->mIsRoot;
+ s->mIsOrtho = ss->mIsOrtho;
+
+ return s;
+}
+
+}
+}
+
+