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Diffstat (limited to 'libs/rs/rsScriptC.cpp')
-rw-r--r-- | libs/rs/rsScriptC.cpp | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp new file mode 100644 index 0000000..522ed00 --- /dev/null +++ b/libs/rs/rsScriptC.cpp @@ -0,0 +1,617 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" +#include "rsScriptC.h" +#include "rsMatrix.h" + +#include "acc/acc.h" +#include "utils/String8.h" + +#include <GLES/gl.h> +#include <GLES/glext.h> + +using namespace android; +using namespace android::renderscript; + +#define GET_TLS() Context::ScriptTLSStruct * tls = \ + (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ + Context * rsc = tls->mContext; \ + ScriptC * sc = (ScriptC *) tls->mScript + + +ScriptC::ScriptC() +{ + mAccScript = NULL; + memset(&mProgram, 0, sizeof(mProgram)); +} + +ScriptC::~ScriptC() +{ + if (mAccScript) { + accDeleteScript(mAccScript); + } +} + +extern "C" float fixedToFloat(int32_t f) +{ + return ((float)f) / 0x10000; +} + +extern "C" float intToFloat(int32_t f) +{ + return (float)f; +} + +extern "C" void matrixLoadIdentity(rsc_Matrix *mat) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->loadIdentity(); +} + +extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->load(f); +} + +extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->load(reinterpret_cast<const Matrix *>(newmat)); +} + +extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->loadRotate(rot, x, y, z); +} + +extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->loadScale(x, y, z); +} + +extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->loadTranslate(x, y, z); +} + +extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->loadMultiply(reinterpret_cast<const Matrix *>(lhs), + reinterpret_cast<const Matrix *>(rhs)); +} + +extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->multiply(reinterpret_cast<const Matrix *>(rhs)); +} + +extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->rotate(rot, x, y, z); +} + +extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->scale(x, y, z); +} + +extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z) +{ + Matrix *m = reinterpret_cast<Matrix *>(mat); + m->translate(x, y, z); +} + + +extern "C" const void * loadVp(uint32_t bank, uint32_t offset) +{ + GET_TLS(); + return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset]; +} + +extern "C" float loadF(uint32_t bank, uint32_t offset) +{ + GET_TLS(); + return static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset]; +} + +extern "C" int32_t loadI32(uint32_t bank, uint32_t offset) +{ + GET_TLS(); + return static_cast<const int32_t *>(sc->mSlots[bank]->getPtr())[offset]; +} + +extern "C" uint32_t loadU32(uint32_t bank, uint32_t offset) +{ + GET_TLS(); + return static_cast<const uint32_t *>(sc->mSlots[bank]->getPtr())[offset]; +} + +extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v) +{ + GET_TLS(); + memcpy(v, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4)); +} + +extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m) +{ + GET_TLS(); + memcpy(m, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix)); +} + + +extern "C" void storeF(uint32_t bank, uint32_t offset, float v) +{ + GET_TLS(); + static_cast<float *>(sc->mSlots[bank]->getPtr())[offset] = v; +} + +extern "C" void storeI32(uint32_t bank, uint32_t offset, int32_t v) +{ + GET_TLS(); + static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; +} + +extern "C" void storeU32(uint32_t bank, uint32_t offset, uint32_t v) +{ + GET_TLS(); + static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; +} + +extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v) +{ + GET_TLS(); + memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4)); +} + +extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m) +{ + GET_TLS(); + memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix)); +} + + +extern "C" void color(float r, float g, float b, float a) +{ + glColor4f(r, g, b, a); +} + +extern "C" void renderTriangleMesh(RsTriangleMesh mesh) +{ + GET_TLS(); + rsi_TriangleMeshRender(rsc, mesh); +} + +extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count) +{ + GET_TLS(); + rsi_TriangleMeshRenderRange(rsc, mesh, start, count); +} + +extern "C" void materialDiffuse(float r, float g, float b, float a) +{ + float v[] = {r, g, b, a}; + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v); +} + +extern "C" void materialSpecular(float r, float g, float b, float a) +{ + float v[] = {r, g, b, a}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v); +} + +extern "C" void lightPosition(float x, float y, float z, float w) +{ + float v[] = {x, y, z, w}; + glLightfv(GL_LIGHT0, GL_POSITION, v); +} + +extern "C" void materialShininess(float s) +{ + glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s); +} + +extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel) +{ + GET_TLS(); + rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); +} + +extern "C" void enable(uint32_t p) +{ + glEnable(p); +} + +extern "C" void disable(uint32_t p) +{ + glDisable(p); +} + +extern "C" uint32_t scriptRand(uint32_t max) +{ + return (uint32_t)(((float)rand()) * max / RAND_MAX); +} + +// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a +extern "C" void drawTriangleArray(RsAllocation alloc, uint32_t count) +{ + GET_TLS(); + + const Allocation *a = (const Allocation *)alloc; + const uint32_t *ptr = (const uint32_t *)a->getPtr(); + + rsc->setupCheck(); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); + + glEnableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + glVertexPointer(2, GL_FIXED, 12, ptr + 1); + //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1); + glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); + + glDrawArrays(GL_TRIANGLES, 0, count * 3); +} + +extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2) +{ + GET_TLS(); + x1 = (x1 << 16); + x2 = (x2 << 16); + y1 = (y1 << 16); + y2 = (y2 << 16); + + int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2}; + static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000}; + + + rsc->setupCheck(); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + + glVertexPointer(2, GL_FIXED, 8, vtx); + glTexCoordPointer(2, GL_FIXED, 8, tex); + //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); +} + +extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) +{ + GET_TLS(); + rsi_ProgramFragmentBindTexture(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Allocation *>(va)); + +} + +extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) +{ + GET_TLS(); + rsi_ProgramFragmentBindSampler(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Sampler *>(vs)); + +} + +extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs) +{ + GET_TLS(); + rsi_ContextBindProgramFragmentStore(rsc, pfs); + +} + +extern "C" void contextBindProgramFragment(RsProgramFragment pf) +{ + GET_TLS(); + rsi_ContextBindProgramFragment(rsc, pf); + +} + + +static rsc_FunctionTable scriptCPtrTable = { + loadVp, + loadF, + loadI32, + loadU32, + loadEnvVec4, + loadEnvMatrix, + + storeF, + storeI32, + storeU32, + storeEnvVec4, + storeEnvMatrix, + + matrixLoadIdentity, + matrixLoadFloat, + matrixLoadMat, + matrixLoadRotate, + matrixLoadScale, + matrixLoadTranslate, + matrixLoadMultiply, + matrixMultiply, + matrixRotate, + matrixScale, + matrixTranslate, + + color, + + pfBindTexture, + pfBindSampler, + + materialDiffuse, + materialSpecular, + lightPosition, + materialShininess, + uploadToTexture, + enable, + disable, + + scriptRand, + contextBindProgramFragment, + contextBindProgramFragmentStore, + + + renderTriangleMesh, + renderTriangleMeshRange, + + drawTriangleArray, + drawRect + +}; + + +bool ScriptC::run(Context *rsc, uint32_t launchIndex) +{ + Context::ScriptTLSStruct * tls = + (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); + + if (mEnviroment.mFragmentStore.get()) { + rsc->setFragmentStore(mEnviroment.mFragmentStore.get()); + } + if (mEnviroment.mFragment.get()) { + rsc->setFragment(mEnviroment.mFragment.get()); + } + if (mEnviroment.mVertex.get()) { + rsc->setVertex(mEnviroment.mVertex.get()); + } + + tls->mScript = this; + return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0; + tls->mScript = NULL; +} + +ScriptCState::ScriptCState() +{ + clear(); +} + +ScriptCState::~ScriptCState() +{ + if (mAccScript) { + accDeleteScript(mAccScript); + } +} + +void ScriptCState::clear() +{ + memset(&mProgram, 0, sizeof(mProgram)); + + mConstantBufferTypes.clear(); + + memset(&mEnviroment, 0, sizeof(mEnviroment)); + mEnviroment.mClearColor[0] = 0; + mEnviroment.mClearColor[1] = 0; + mEnviroment.mClearColor[2] = 0; + mEnviroment.mClearColor[3] = 1; + mEnviroment.mClearDepth = 1; + mEnviroment.mClearStencil = 0; + mEnviroment.mIsRoot = false; + + mAccScript = NULL; + +} + + +void ScriptCState::runCompiler(Context *rsc) +{ + mAccScript = accCreateScript(); + String8 tmp; + + rsc->appendNameDefines(&tmp); + + const char* scriptSource[] = {tmp.string(), mProgram.mScriptText}; + int scriptLength[] = {tmp.length(), mProgram.mScriptTextLength} ; + accScriptSource(mAccScript, sizeof(scriptLength) / sizeof(int), scriptSource, scriptLength); + accCompileScript(mAccScript); + accGetScriptLabel(mAccScript, "main", (ACCvoid**) &mProgram.mScript); + rsAssert(mProgram.mScript); + + mEnviroment.mFragment.set(rsc->getDefaultProgramFragment()); + mEnviroment.mVertex.set(rsc->getDefaultProgramVertex()); + mEnviroment.mFragmentStore.set(rsc->getDefaultProgramFragmentStore()); + + if (mProgram.mScript) { + const static int pragmaMax = 16; + ACCsizei pragmaCount; + ACCchar * str[pragmaMax]; + accGetPragmas(mAccScript, &pragmaCount, pragmaMax, &str[0]); + + for (int ct=0; ct < pragmaCount; ct+=2) { + if (!strcmp(str[ct], "version")) { + continue; + } + + if (!strcmp(str[ct], "stateVertex")) { + if (!strcmp(str[ct+1], "default")) { + continue; + } + if (!strcmp(str[ct+1], "parent")) { + mEnviroment.mVertex.clear(); + continue; + } + ProgramVertex * pv = (ProgramVertex *)rsc->lookupName(str[ct+1]); + if (pv != NULL) { + mEnviroment.mVertex.set(pv); + continue; + } + LOGE("Unreconized value %s passed to stateVertex", str[ct+1]); + } + + if (!strcmp(str[ct], "stateRaster")) { + LOGE("Unreconized value %s passed to stateRaster", str[ct+1]); + } + + if (!strcmp(str[ct], "stateFragment")) { + if (!strcmp(str[ct+1], "default")) { + continue; + } + if (!strcmp(str[ct+1], "parent")) { + mEnviroment.mFragment.clear(); + continue; + } + ProgramFragment * pf = (ProgramFragment *)rsc->lookupName(str[ct+1]); + if (pf != NULL) { + mEnviroment.mFragment.set(pf); + continue; + } + LOGE("Unreconized value %s passed to stateFragment", str[ct+1]); + } + + if (!strcmp(str[ct], "stateFragmentStore")) { + if (!strcmp(str[ct+1], "default")) { + continue; + } + if (!strcmp(str[ct+1], "parent")) { + mEnviroment.mFragmentStore.clear(); + continue; + } + ProgramFragmentStore * pfs = + (ProgramFragmentStore *)rsc->lookupName(str[ct+1]); + if (pfs != NULL) { + mEnviroment.mFragmentStore.set(pfs); + continue; + } + LOGE("Unreconized value %s passed to stateFragmentStore", str[ct+1]); + } + + } + + + } else { + // Deal with an error. + } + +} + +namespace android { +namespace renderscript { + +void rsi_ScriptCBegin(Context * rsc) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->clear(); +} + +void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mEnviroment.mClearColor[0] = r; + ss->mEnviroment.mClearColor[1] = g; + ss->mEnviroment.mClearColor[2] = b; + ss->mEnviroment.mClearColor[3] = a; +} + +void rsi_ScriptCSetClearDepth(Context * rsc, float v) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mEnviroment.mClearDepth = v; +} + +void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mEnviroment.mClearStencil = v; +} + +void rsi_ScriptCAddType(Context * rsc, RsType vt) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mConstantBufferTypes.add(static_cast<const Type *>(vt)); +} + +void rsi_ScriptCSetScript(Context * rsc, void *vp) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp); +} + +void rsi_ScriptCSetRoot(Context * rsc, bool isRoot) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mEnviroment.mIsRoot = isRoot; +} + +void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len) +{ + ScriptCState *ss = &rsc->mScriptC; + ss->mProgram.mScriptText = text; + ss->mProgram.mScriptTextLength = len; +} + + +RsScript rsi_ScriptCCreate(Context * rsc) +{ + ScriptCState *ss = &rsc->mScriptC; + + ss->runCompiler(rsc); + + ScriptC *s = new ScriptC(); + s->incRef(); + s->mAccScript = ss->mAccScript; + ss->mAccScript = NULL; + s->mEnviroment = ss->mEnviroment; + s->mProgram = ss->mProgram; + ss->clear(); + + return s; +} + +} +} + + |