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-rw-r--r--libs/rs/rsScriptC_LibGL.cpp404
1 files changed, 404 insertions, 0 deletions
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
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+++ b/libs/rs/rsScriptC_LibGL.cpp
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsScriptC.h"
+#include "rsMatrix.h"
+
+#include "acc/acc.h"
+#include "utils/Timers.h"
+
+#define GL_GLEXT_PROTOTYPES
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <time.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+#define GET_TLS() Context::ScriptTLSStruct * tls = \
+ (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
+ Context * rsc = tls->mContext; \
+ ScriptC * sc = (ScriptC *) tls->mScript
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Context
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
+{
+ GET_TLS();
+ rsi_ProgramBindTexture(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Allocation *>(va));
+
+}
+
+static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
+{
+ GET_TLS();
+ rsi_ProgramBindSampler(rsc,
+ static_cast<ProgramFragment *>(vpf),
+ slot,
+ static_cast<Sampler *>(vs));
+
+}
+
+static void SC_bindProgramStore(RsProgramStore pfs)
+{
+ GET_TLS();
+ rsi_ContextBindProgramStore(rsc, pfs);
+}
+
+static void SC_bindProgramFragment(RsProgramFragment pf)
+{
+ GET_TLS();
+ rsi_ContextBindProgramFragment(rsc, pf);
+}
+
+static void SC_bindProgramVertex(RsProgramVertex pv)
+{
+ GET_TLS();
+ rsi_ContextBindProgramVertex(rsc, pv);
+}
+
+static void SC_bindProgramRaster(RsProgramRaster pv)
+{
+ GET_TLS();
+ rsi_ContextBindProgramRaster(rsc, pv);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// VP
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
+{
+ GET_TLS();
+ rsc->getVertex()->setModelviewMatrix(m);
+}
+
+static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
+{
+ GET_TLS();
+ rsc->getVertex()->setTextureMatrix(m);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Drawing
+//////////////////////////////////////////////////////////////////////////////
+
+static void SC_drawQuadTexCoords(float x1, float y1, float z1,
+ float u1, float v1,
+ float x2, float y2, float z2,
+ float u2, float v2,
+ float x3, float y3, float z3,
+ float u3, float v3,
+ float x4, float y4, float z4,
+ float u4, float v4)
+{
+ GET_TLS();
+ if (!rsc->setupCheck()) {
+ return;
+ }
+
+ //LOGE("Quad");
+ //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
+ //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
+ //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
+ //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
+
+ float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
+ const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
+
+ VertexArray va;
+ va.add(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "position");
+ va.add(GL_FLOAT, 2, 8, false, (uint32_t)tex, "texture0");
+ va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+static void SC_drawQuad(float x1, float y1, float z1,
+ float x2, float y2, float z2,
+ float x3, float y3, float z3,
+ float x4, float y4, float z4)
+{
+ SC_drawQuadTexCoords(x1, y1, z1, 0, 1,
+ x2, y2, z2, 1, 1,
+ x3, y3, z3, 1, 0,
+ x4, y4, z4, 0, 0);
+}
+
+static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h)
+{
+ GET_TLS();
+ ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex());
+ rsc->setVertex(rsc->getDefaultProgramVertex());
+ //rsc->setupCheck();
+
+ //GLint crop[4] = {0, h, w, -h};
+
+ float sh = rsc->getHeight();
+
+ SC_drawQuad(x, sh - y, z,
+ x+w, sh - y, z,
+ x+w, sh - (y+h), z,
+ x, sh - (y+h), z);
+ rsc->setVertex((ProgramVertex *)tmp.get());
+}
+/*
+static void SC_drawSprite(float x, float y, float z, float w, float h)
+{
+ GET_TLS();
+ float vin[3] = {x, y, z};
+ float vout[4];
+
+ //LOGE("ds in %f %f %f", x, y, z);
+ rsc->getVertex()->transformToScreen(rsc, vout, vin);
+ //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]);
+ vout[0] /= vout[3];
+ vout[1] /= vout[3];
+ vout[2] /= vout[3];
+
+ vout[0] *= rsc->getWidth() / 2;
+ vout[1] *= rsc->getHeight() / 2;
+ vout[0] += rsc->getWidth() / 2;
+ vout[1] += rsc->getHeight() / 2;
+
+ vout[0] -= w/2;
+ vout[1] -= h/2;
+
+ //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]);
+
+ // U, V, W, H
+ SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w);
+ //rsc->setupCheck();
+}
+*/
+
+static void SC_drawRect(float x1, float y1,
+ float x2, float y2, float z)
+{
+ //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z);
+ SC_drawQuad(x1, y2, z,
+ x2, y2, z,
+ x2, y1, z,
+ x1, y1, z);
+}
+
+static void SC_drawMesh(RsMesh vsm)
+{
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ if (!rsc->setupCheck()) {
+ return;
+ }
+ sm->render(rsc);
+}
+
+static void SC_drawMeshPrimitive(RsMesh vsm, uint32_t primIndex)
+{
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ if (!rsc->setupCheck()) {
+ return;
+ }
+ sm->renderPrimitive(rsc, primIndex);
+}
+
+static void SC_drawMeshPrimitiveRange(RsMesh vsm, uint32_t primIndex, uint32_t start, uint32_t len)
+{
+ GET_TLS();
+ Mesh *sm = static_cast<Mesh *>(vsm);
+ if (!rsc->setupCheck()) {
+ return;
+ }
+ sm->renderPrimitiveRange(rsc, primIndex, start, len);
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//////////////////////////////////////////////////////////////////////////////
+
+
+static void SC_color(float r, float g, float b, float a)
+{
+ GET_TLS();
+ rsc->mStateVertex.color[0] = r;
+ rsc->mStateVertex.color[1] = g;
+ rsc->mStateVertex.color[2] = b;
+ rsc->mStateVertex.color[3] = a;
+ if (!rsc->checkVersion2_0()) {
+ glColor4f(r, g, b, a);
+ }
+}
+
+static void SC_uploadToTexture2(RsAllocation va, uint32_t baseMipLevel)
+{
+ GET_TLS();
+ rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel);
+}
+static void SC_uploadToTexture(RsAllocation va)
+{
+ GET_TLS();
+ rsi_AllocationUploadToTexture(rsc, va, false, 0);
+}
+
+static void SC_uploadToBufferObject(RsAllocation va)
+{
+ GET_TLS();
+ rsi_AllocationUploadToBufferObject(rsc, va);
+}
+
+static void SC_ClearColor(float r, float g, float b, float a)
+{
+ GET_TLS();
+ if (!rsc->setupCheck()) {
+ return;
+ }
+
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+static void SC_ClearDepth(float v)
+{
+ GET_TLS();
+ if (!rsc->setupCheck()) {
+ return;
+ }
+
+ glClearDepthf(v);
+ glClear(GL_DEPTH_BUFFER_BIT);
+}
+
+static uint32_t SC_getWidth()
+{
+ GET_TLS();
+ return rsc->getWidth();
+}
+
+static uint32_t SC_getHeight()
+{
+ GET_TLS();
+ return rsc->getHeight();
+}
+
+static void SC_DrawTextAlloc(RsAllocation va, int x, int y)
+{
+ GET_TLS();
+ Allocation *alloc = static_cast<Allocation *>(va);
+ rsc->mStateFont.renderText(alloc, x, y);
+}
+
+static void SC_DrawText(const char *text, int x, int y)
+{
+ GET_TLS();
+ rsc->mStateFont.renderText(text, x, y);
+}
+
+static void SC_BindFont(RsFont font)
+{
+ GET_TLS();
+ rsi_ContextBindFont(rsc, font);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// Class implementation
+//////////////////////////////////////////////////////////////////////////////
+
+// llvm name mangling ref
+// <builtin-type> ::= v # void
+// ::= b # bool
+// ::= c # char
+// ::= a # signed char
+// ::= h # unsigned char
+// ::= s # short
+// ::= t # unsigned short
+// ::= i # int
+// ::= j # unsigned int
+// ::= l # long
+// ::= m # unsigned long
+// ::= x # long long, __int64
+// ::= y # unsigned long long, __int64
+// ::= f # float
+// ::= d # double
+
+static ScriptCState::SymbolTable_t gSyms[] = {
+ { "rsgBindProgramFragment", (void *)&SC_bindProgramFragment },
+ { "rsgBindProgramStore", (void *)&SC_bindProgramStore },
+ { "rsgBindProgramVertex", (void *)&SC_bindProgramVertex },
+ { "rsgBindProgramRaster", (void *)&SC_bindProgramRaster },
+ { "rsgBindSampler", (void *)&SC_bindSampler },
+ { "rsgBindTexture", (void *)&SC_bindTexture },
+
+ { "rsgProgramVertexLoadModelMatrix", (void *)&SC_vpLoadModelMatrix },
+ { "rsgProgramVertexLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix },
+
+ { "rsgGetWidth", (void *)&SC_getWidth },
+ { "rsgGetHeight", (void *)&SC_getHeight },
+
+ { "_Z18rsgUploadToTexture13rs_allocationi", (void *)&SC_uploadToTexture2 },
+ { "_Z18rsgUploadToTexture13rs_allocation", (void *)&SC_uploadToTexture },
+ { "rsgUploadToBufferObject", (void *)&SC_uploadToBufferObject },
+
+ { "rsgDrawRect", (void *)&SC_drawRect },
+ { "rsgDrawQuad", (void *)&SC_drawQuad },
+ { "rsgDrawQuadTexCoords", (void *)&SC_drawQuadTexCoords },
+ //{ "drawSprite", (void *)&SC_drawSprite },
+ { "rsgDrawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace },
+
+ { "_Z11rsgDrawMesh7rs_mesh", (void *)&SC_drawMesh },
+ { "_Z11rsgDrawMesh7rs_meshi", (void *)&SC_drawMeshPrimitive },
+ { "_Z11rsgDrawMesh7rs_meshiii", (void *)&SC_drawMeshPrimitiveRange },
+
+ { "rsgClearColor", (void *)&SC_ClearColor },
+ { "rsgClearDepth", (void *)&SC_ClearDepth },
+
+ { "_Z11rsgDrawTextPKcii", (void *)&SC_DrawText },
+ { "_Z11rsgDrawText13rs_allocationii", (void *)&SC_DrawTextAlloc },
+
+ { "rsgBindFont", (void *)&SC_BindFont },
+
+ // misc
+ { "color", (void *)&SC_color },
+
+ { NULL, NULL }
+};
+
+const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolGL(const char *sym)
+{
+ ScriptCState::SymbolTable_t *syms = gSyms;
+
+ while (syms->mPtr) {
+ if (!strcmp(syms->mName, sym)) {
+ return syms;
+ }
+ syms++;
+ }
+ return NULL;
+}
+