diff options
Diffstat (limited to 'libs/rs/rsScriptC_LibGL.cpp')
-rw-r--r-- | libs/rs/rsScriptC_LibGL.cpp | 537 |
1 files changed, 537 insertions, 0 deletions
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp new file mode 100644 index 0000000..18f873e --- /dev/null +++ b/libs/rs/rsScriptC_LibGL.cpp @@ -0,0 +1,537 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" +#include "rsScriptC.h" +#include "rsMatrix.h" + +#include "acc/acc.h" +#include "utils/Timers.h" + +#define GL_GLEXT_PROTOTYPES + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <time.h> + +using namespace android; +using namespace android::renderscript; + +#define GET_TLS() Context::ScriptTLSStruct * tls = \ + (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ + Context * rsc = tls->mContext; \ + ScriptC * sc = (ScriptC *) tls->mScript + + +////////////////////////////////////////////////////////////////////////////// +// IO routines +////////////////////////////////////////////////////////////////////////////// + +static void SC_updateSimpleMesh(RsSimpleMesh mesh) +{ + GET_TLS(); + SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); + sm->uploadAll(rsc); +} + + +////////////////////////////////////////////////////////////////////////////// +// Context +////////////////////////////////////////////////////////////////////////////// + +static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) +{ + GET_TLS(); + rsi_ProgramBindTexture(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Allocation *>(va)); + +} + +static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) +{ + GET_TLS(); + rsi_ProgramBindSampler(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Sampler *>(vs)); + +} + +static void SC_bindProgramStore(RsProgramStore pfs) +{ + GET_TLS(); + rsi_ContextBindProgramStore(rsc, pfs); +} + +static void SC_bindProgramFragment(RsProgramFragment pf) +{ + GET_TLS(); + rsi_ContextBindProgramFragment(rsc, pf); +} + +static void SC_bindProgramVertex(RsProgramVertex pv) +{ + GET_TLS(); + rsi_ContextBindProgramVertex(rsc, pv); +} + +static void SC_bindProgramRaster(RsProgramRaster pv) +{ + GET_TLS(); + rsi_ContextBindProgramRaster(rsc, pv); +} + +////////////////////////////////////////////////////////////////////////////// +// VP +////////////////////////////////////////////////////////////////////////////// + +static void SC_vpLoadModelMatrix(const rsc_Matrix *m) +{ + GET_TLS(); + rsc->getVertex()->setModelviewMatrix(m); +} + +static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) +{ + GET_TLS(); + rsc->getVertex()->setTextureMatrix(m); +} + + + +////////////////////////////////////////////////////////////////////////////// +// Drawing +////////////////////////////////////////////////////////////////////////////// + +static void SC_drawLine(float x1, float y1, float z1, + float x2, float y2, float z2) +{ + GET_TLS(); + if (!rsc->setupCheck()) { + return; + } + + float vtx[] = { x1, y1, z1, x2, y2, z2 }; + VertexArray va; + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + if (rsc->checkVersion2_0()) { + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + va.setupGL(rsc, &rsc->mStateVertexArray); + } + + glDrawArrays(GL_LINES, 0, 2); +} + +static void SC_drawPoint(float x, float y, float z) +{ + GET_TLS(); + if (!rsc->setupCheck()) { + return; + } + + float vtx[] = { x, y, z }; + + VertexArray va; + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + if (rsc->checkVersion2_0()) { + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + va.setupGL(rsc, &rsc->mStateVertexArray); + } + + glDrawArrays(GL_POINTS, 0, 1); +} + +static void SC_drawQuadTexCoords(float x1, float y1, float z1, + float u1, float v1, + float x2, float y2, float z2, + float u2, float v2, + float x3, float y3, float z3, + float u3, float v3, + float x4, float y4, float z4, + float u4, float v4) +{ + GET_TLS(); + if (!rsc->setupCheck()) { + return; + } + + //LOGE("Quad"); + //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); + //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); + //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); + //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); + + float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; + const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; + + VertexArray va; + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); + if (rsc->checkVersion2_0()) { + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + va.setupGL(rsc, &rsc->mStateVertexArray); + } + + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +} + +static void SC_drawQuad(float x1, float y1, float z1, + float x2, float y2, float z2, + float x3, float y3, float z3, + float x4, float y4, float z4) +{ + SC_drawQuadTexCoords(x1, y1, z1, 0, 1, + x2, y2, z2, 1, 1, + x3, y3, z3, 1, 0, + x4, y4, z4, 0, 0); +} + +static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) +{ + GET_TLS(); + ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); + rsc->setVertex(rsc->getDefaultProgramVertex()); + //rsc->setupCheck(); + + //GLint crop[4] = {0, h, w, -h}; + + float sh = rsc->getHeight(); + + SC_drawQuad(x, sh - y, z, + x+w, sh - y, z, + x+w, sh - (y+h), z, + x, sh - (y+h), z); + rsc->setVertex((ProgramVertex *)tmp.get()); +} + +static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h, + float cx0, float cy0, float cx1, float cy1) +{ + GET_TLS(); + if (!rsc->setupCheck()) { + return; + } + + GLint crop[4] = {cx0, cy0, cx1, cy1}; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); + glDrawTexfOES(x, y, z, w, h); +} + +static void SC_drawSprite(float x, float y, float z, float w, float h) +{ + GET_TLS(); + float vin[3] = {x, y, z}; + float vout[4]; + + //LOGE("ds in %f %f %f", x, y, z); + rsc->getVertex()->transformToScreen(rsc, vout, vin); + //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); + vout[0] /= vout[3]; + vout[1] /= vout[3]; + vout[2] /= vout[3]; + + vout[0] *= rsc->getWidth() / 2; + vout[1] *= rsc->getHeight() / 2; + vout[0] += rsc->getWidth() / 2; + vout[1] += rsc->getHeight() / 2; + + vout[0] -= w/2; + vout[1] -= h/2; + + //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); + + // U, V, W, H + SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); + //rsc->setupCheck(); +} + + +static void SC_drawRect(float x1, float y1, + float x2, float y2, float z) +{ + //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z); + SC_drawQuad(x1, y2, z, + x2, y2, z, + x2, y1, z, + x1, y1, z); +} + +static void SC_drawSimpleMesh(RsSimpleMesh vsm) +{ + GET_TLS(); + SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); + if (!rsc->setupCheck()) { + return; + } + sm->render(rsc); +} + +static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) +{ + GET_TLS(); + SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); + if (!rsc->setupCheck()) { + return; + } + sm->renderRange(rsc, start, len); +} + + +////////////////////////////////////////////////////////////////////////////// +// +////////////////////////////////////////////////////////////////////////////// + + +static void SC_color(float r, float g, float b, float a) +{ + GET_TLS(); + rsc->mStateVertex.color[0] = r; + rsc->mStateVertex.color[1] = g; + rsc->mStateVertex.color[2] = b; + rsc->mStateVertex.color[3] = a; + if (!rsc->checkVersion2_0()) { + glColor4f(r, g, b, a); + } +} + +static void SC_pointAttenuation(float a, float b, float c) +{ + GLfloat params[] = { a, b, c }; + glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params); +} + +static void SC_hsbToRgb(float h, float s, float b, float* rgb) +{ + float red = 0.0f; + float green = 0.0f; + float blue = 0.0f; + + float x = h; + float y = s; + float z = b; + + float hf = (x - (int) x) * 6.0f; + int ihf = (int) hf; + float f = hf - ihf; + float pv = z * (1.0f - y); + float qv = z * (1.0f - y * f); + float tv = z * (1.0f - y * (1.0f - f)); + + switch (ihf) { + case 0: // Red is the dominant color + red = z; + green = tv; + blue = pv; + break; + case 1: // Green is the dominant color + red = qv; + green = z; + blue = pv; + break; + case 2: + red = pv; + green = z; + blue = tv; + break; + case 3: // Blue is the dominant color + red = pv; + green = qv; + blue = z; + break; + case 4: + red = tv; + green = pv; + blue = z; + break; + case 5: // Red is the dominant color + red = z; + green = pv; + blue = qv; + break; + } + + rgb[0] = red; + rgb[1] = green; + rgb[2] = blue; +} + +static int SC_hsbToAbgr(float h, float s, float b, float a) +{ + //LOGE("hsb a %f, %f, %f %f", h, s, b, a); + float rgb[3]; + SC_hsbToRgb(h, s, b, rgb); + //LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]); + return int(a * 255.0f) << 24 | + int(rgb[2] * 255.0f) << 16 | + int(rgb[1] * 255.0f) << 8 | + int(rgb[0] * 255.0f); +} + +static void SC_hsb(float h, float s, float b, float a) +{ + GET_TLS(); + float rgb[3]; + SC_hsbToRgb(h, s, b, rgb); + if (rsc->checkVersion2_0()) { + glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); + } else { + glColor4f(rgb[0], rgb[1], rgb[2], a); + } +} + +static void SC_uploadToTexture2(RsAllocation va, uint32_t baseMipLevel) +{ + GET_TLS(); + rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel); +} +static void SC_uploadToTexture(RsAllocation va) +{ + GET_TLS(); + rsi_AllocationUploadToTexture(rsc, va, false, 0); +} + +static void SC_uploadToBufferObject(RsAllocation va) +{ + GET_TLS(); + rsi_AllocationUploadToBufferObject(rsc, va); +} + +static void SC_ClearColor(float r, float g, float b, float a) +{ + GET_TLS(); + if (!rsc->setupCheck()) { + return; + } + + glClearColor(r, g, b, a); + glClear(GL_COLOR_BUFFER_BIT); +} + +static void SC_ClearDepth(float v) +{ + GET_TLS(); + if (!rsc->setupCheck()) { + return; + } + + glClearDepthf(v); + glClear(GL_DEPTH_BUFFER_BIT); +} + +static uint32_t SC_getWidth() +{ + GET_TLS(); + return rsc->getWidth(); +} + +static uint32_t SC_getHeight() +{ + GET_TLS(); + return rsc->getHeight(); +} + + +////////////////////////////////////////////////////////////////////////////// +// Class implementation +////////////////////////////////////////////////////////////////////////////// + +// llvm name mangling ref +// <builtin-type> ::= v # void +// ::= b # bool +// ::= c # char +// ::= a # signed char +// ::= h # unsigned char +// ::= s # short +// ::= t # unsigned short +// ::= i # int +// ::= j # unsigned int +// ::= l # long +// ::= m # unsigned long +// ::= x # long long, __int64 +// ::= y # unsigned long long, __int64 +// ::= f # float +// ::= d # double + +static ScriptCState::SymbolTable_t gSyms[] = { + { "rsgBindProgramFragment", (void *)&SC_bindProgramFragment }, + { "rsgBindProgramStore", (void *)&SC_bindProgramStore }, + { "rsgBindProgramVertex", (void *)&SC_bindProgramVertex }, + { "rsgBindProgramRaster", (void *)&SC_bindProgramRaster }, + { "rsgBindSampler", (void *)&SC_bindSampler }, + { "rsgBindTexture", (void *)&SC_bindTexture }, + + { "rsgProgramVertexLoadModelMatrix", (void *)&SC_vpLoadModelMatrix }, + { "rsgProgramVertexLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix }, + + { "rsgGetWidth", (void *)&SC_getWidth }, + { "rsgGetHeight", (void *)&SC_getHeight }, + + { "_Z18rsgUploadToTextureii", (void *)&SC_uploadToTexture2 }, + { "_Z18rsgUploadToTexturei", (void *)&SC_uploadToTexture }, + { "rsgUploadToBufferObject", (void *)&SC_uploadToBufferObject }, + + { "rsgDrawRect", (void *)&SC_drawRect }, + { "rsgDrawQuad", (void *)&SC_drawQuad }, + { "rsgDrawQuadTexCoords", (void *)&SC_drawQuadTexCoords }, + //{ "drawSprite", (void *)&SC_drawSprite }, + { "rsgDrawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace }, + { "rsgDrawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped }, + { "rsgDrawLine", (void *)&SC_drawLine }, + { "rsgDrawPoint", (void *)&SC_drawPoint }, + { "_Z17rsgDrawSimpleMeshi", (void *)&SC_drawSimpleMesh }, + { "_Z17rsgDrawSimpleMeshiii", (void *)&SC_drawSimpleMeshRange }, + + { "rsgClearColor", (void *)&SC_ClearColor }, + { "rsgClearDepth", (void *)&SC_ClearDepth }, + + + ////////////////////////////////////// + // IO + { "updateSimpleMesh", (void *)&SC_updateSimpleMesh }, + + // misc + //{ "pfClearColor", (void *)&SC_ClearColor }, + { "color", (void *)&SC_color }, + { "hsb", (void *)&SC_hsb }, + { "hsbToRgb", (void *)&SC_hsbToRgb }, + { "hsbToAbgr", (void *)&SC_hsbToAbgr }, + { "pointAttenuation", (void *)&SC_pointAttenuation }, + + { NULL, NULL } +}; + +const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolGL(const char *sym) +{ + ScriptCState::SymbolTable_t *syms = gSyms; + + while (syms->mPtr) { + if (!strcmp(syms->mName, sym)) { + return syms; + } + syms++; + } + return NULL; +} + |