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-rw-r--r--libs/rs/rsShaderCache.cpp123
1 files changed, 69 insertions, 54 deletions
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp
index 4711d1b..45f6207 100644
--- a/libs/rs/rsShaderCache.cpp
+++ b/libs/rs/rsShaderCache.cpp
@@ -14,10 +14,14 @@
* limitations under the License.
*/
+#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
-
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+#else
+#include "rsContextHostStub.h"
+#include <OpenGL/gl.h>
+#endif //ANDROID_RS_BUILD_FOR_HOST
using namespace android;
using namespace android::renderscript;
@@ -25,20 +29,15 @@ using namespace android::renderscript;
ShaderCache::ShaderCache()
{
- mEntryCount = 0;
- mEntryAllocationCount = 16;
- mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
+ mEntries.setCapacity(16);
}
ShaderCache::~ShaderCache()
{
- for (uint32_t ct=0; ct < mEntryCount; ct++) {
- glDeleteProgram(mEntries[ct].program);
+ for (uint32_t ct=0; ct < mEntries.size(); ct++) {
+ glDeleteProgram(mEntries[ct]->program);
+ free(mEntries[ct]);
}
-
- mEntryCount = 0;
- mEntryAllocationCount = 0;
- free(mEntries);
}
bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
@@ -49,61 +48,46 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
if (!frag->getShaderID()) {
frag->loadShader(rsc);
}
- //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
- for (uint32_t ct=0; ct < mEntryCount; ct++) {
- if ((mEntries[ct].vtx == vtx->getShaderID()) &&
- (mEntries[ct].frag == frag->getShaderID())) {
-
- //LOGV("SC using program %i", mEntries[ct].program);
- glUseProgram(mEntries[ct].program);
- mCurrent = &mEntries[ct];
+ // Don't try to cache if shaders failed to load
+ if(!vtx->getShaderID() || !frag->getShaderID()) {
+ return false;
+ }
+ //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
+ uint32_t entryCount = mEntries.size();
+ for(uint32_t ct = 0; ct < entryCount; ct ++) {
+ if ((mEntries[ct]->vtx == vtx->getShaderID()) &&
+ (mEntries[ct]->frag == frag->getShaderID())) {
+
+ //LOGV("SC using program %i", mEntries[ct]->program);
+ glUseProgram(mEntries[ct]->program);
+ mCurrent = mEntries[ct];
//LOGV("ShaderCache hit, using %i", ct);
rsc->checkError("ShaderCache::lookup (hit)");
return true;
}
}
- // Not in cache, add it.
-
- if (mEntryAllocationCount == mEntryCount) {
- // Out of space, make some.
- mEntryAllocationCount *= 2;
- entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
- if (!e) {
- LOGE("Out of memory for ShaderCache::lookup");
- return false;
- }
- memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
- free(mEntries);
- mEntries = e;
- }
- //LOGV("ShaderCache miss, using %i", mEntryCount);
+ //LOGV("ShaderCache miss");
//LOGE("e0 %x", glGetError());
-
- entry_t *e = &mEntries[mEntryCount];
+ entry_t *e = (entry_t *)malloc(sizeof(entry_t));
+ mEntries.push(e);
mCurrent = e;
e->vtx = vtx->getShaderID();
e->frag = frag->getShaderID();
e->program = glCreateProgram();
- e->mUserVertexProgram = vtx->isUserProgram();
- if (mEntries[mEntryCount].program) {
+ e->vtxAttrCount = vtx->getAttribCount();
+ if (e->program) {
GLuint pgm = e->program;
glAttachShader(pgm, vtx->getShaderID());
//LOGE("e1 %x", glGetError());
glAttachShader(pgm, frag->getShaderID());
if (!vtx->isUserProgram()) {
- glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition");
- glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor");
- glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal");
- glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize");
- glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture");
- e->mVtxAttribSlots[RS_KIND_POSITION] = 0;
- e->mVtxAttribSlots[RS_KIND_COLOR] = 1;
- e->mVtxAttribSlots[RS_KIND_NORMAL] = 2;
- e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3;
- e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4;
+ glBindAttribLocation(pgm, 0, "ATTRIB_position");
+ glBindAttribLocation(pgm, 1, "ATTRIB_color");
+ glBindAttribLocation(pgm, 2, "ATTRIB_normal");
+ glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
}
//LOGE("e2 %x", glGetError());
@@ -126,14 +110,15 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
return false;
}
- if (vtx->isUserProgram()) {
- for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
- e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
- if (rsc->props.mLogShaders) {
- LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
- }
+
+ for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
+ e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
+ e->mVtxAttribNames[ct] = vtx->getAttribName(ct).string();
+ if (rsc->props.mLogShaders) {
+ LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
}
}
+
for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
if (rsc->props.mLogShaders) {
@@ -151,17 +136,47 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
e->mIsValid = true;
//LOGV("SC made program %i", e->program);
glUseProgram(e->program);
- mEntryCount++;
rsc->checkError("ShaderCache::lookup (miss)");
return true;
}
+int32_t ShaderCache::vtxAttribSlot(const String8 &attrName) const {
+ for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
+ if(attrName == mCurrent->mVtxAttribNames[ct]) {
+ return mCurrent->mVtxAttribSlots[ct];
+ }
+ }
+ return -1;
+}
+
void ShaderCache::cleanupVertex(uint32_t id)
{
+ int32_t numEntries = (int32_t)mEntries.size();
+ for(int32_t ct = 0; ct < numEntries; ct ++) {
+ if (mEntries[ct]->vtx == id) {
+ glDeleteProgram(mEntries[ct]->program);
+
+ free(mEntries[ct]);
+ mEntries.removeAt(ct);
+ numEntries = (int32_t)mEntries.size();
+ ct --;
+ }
+ }
}
void ShaderCache::cleanupFragment(uint32_t id)
{
+ int32_t numEntries = (int32_t)mEntries.size();
+ for(int32_t ct = 0; ct < numEntries; ct ++) {
+ if (mEntries[ct]->frag == id) {
+ glDeleteProgram(mEntries[ct]->program);
+
+ free(mEntries[ct]);
+ mEntries.removeAt(ct);
+ numEntries = (int32_t)mEntries.size();
+ ct --;
+ }
+ }
}
void ShaderCache::cleanupAll()