diff options
Diffstat (limited to 'libs/rs/rsSimpleMesh.cpp')
-rw-r--r-- | libs/rs/rsSimpleMesh.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp new file mode 100644 index 0000000..08e36ac --- /dev/null +++ b/libs/rs/rsSimpleMesh.cpp @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +using namespace android; +using namespace android::renderscript; + +#include <GLES/gl.h> +#include <GLES/glext.h> + +SimpleMesh::SimpleMesh() +{ +} + +SimpleMesh::~SimpleMesh() +{ +} + +void SimpleMesh::render() const +{ + if (mPrimitiveType.get()) { + renderRange(0, mPrimitiveType->getDimX()); + return; + } + + if (mIndexType.get()) { + renderRange(0, mIndexType->getDimX()); + return; + } + + renderRange(0, mVertexTypes[0]->getDimX()); +} + +void SimpleMesh::renderRange(uint32_t start, uint32_t len) const +{ + if (len < 1) { + return; + } + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { + glClientActiveTexture(GL_TEXTURE0 + ct); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + glClientActiveTexture(GL_TEXTURE0); + + for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { + glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[ct]->getBufferObjectID()); + mVertexTypes[ct]->enableGLVertexBuffer(); + } + + if (mIndexType.get()) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID()); + glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (GLvoid *)(start * 2)); + } else { + glDrawArrays(mGLPrimitive, start, len); + } +} + + + +SimpleMeshContext::SimpleMeshContext() +{ +} + +SimpleMeshContext::~SimpleMeshContext() +{ +} + + +namespace android { +namespace renderscript { + + +RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType) +{ + SimpleMesh *sm = new SimpleMesh(); + sm->incRef(); + + sm->mIndexType.set((const Type *)idx); + sm->mPrimitiveType.set((const Type *)prim); + + sm->mVertexTypeCount = vtxCount; + sm->mVertexTypes = new ObjectBaseRef<const Type>[vtxCount]; + sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount]; + for (uint32_t ct=0; ct < vtxCount; ct++) { + sm->mVertexTypes[ct].set((const Type *)vtx[ct]); + } + + sm->mPrimitive = (RsPrimitive)primType; + switch(sm->mPrimitive) { + case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break; + case RS_PRIMITIVE_LINE: sm->mGLPrimitive = GL_LINES; break; + case RS_PRIMITIVE_LINE_STRIP: sm->mGLPrimitive = GL_LINE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE: sm->mGLPrimitive = GL_TRIANGLES; break; + case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break; + } + return sm; +} + +void rsi_SimpleMeshBindVertex(Context *rsc, RsSimpleMesh mv, RsAllocation va, uint32_t slot) +{ + SimpleMesh *sm = static_cast<SimpleMesh *>(mv); + rsAssert(slot < sm->mVertexTypeCount); + + sm->mVertexBuffers[slot].set((Allocation *)va); +} + +void rsi_SimpleMeshBindIndex(Context *rsc, RsSimpleMesh mv, RsAllocation va) +{ + SimpleMesh *sm = static_cast<SimpleMesh *>(mv); + sm->mIndexBuffer.set((Allocation *)va); +} + +void rsi_SimpleMeshBindPrimitive(Context *rsc, RsSimpleMesh mv, RsAllocation va) +{ + SimpleMesh *sm = static_cast<SimpleMesh *>(mv); + sm->mPrimitiveBuffer.set((Allocation *)va); +} + +void rsi_SimpleMeshDestroy(Context *rsc, RsSimpleMesh vtm) +{ + SimpleMesh * tm = static_cast<SimpleMesh *>(vtm); + tm->decRef(); +} + + + + +}} + |