diff options
Diffstat (limited to 'libs/rs/rsSimpleMesh.cpp')
-rw-r--r-- | libs/rs/rsSimpleMesh.cpp | 51 |
1 files changed, 30 insertions, 21 deletions
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp index b082fd7..53ce5cd 100644 --- a/libs/rs/rsSimpleMesh.cpp +++ b/libs/rs/rsSimpleMesh.cpp @@ -34,62 +34,71 @@ SimpleMesh::~SimpleMesh() delete[] mVertexBuffers; } -void SimpleMesh::render() const +void SimpleMesh::render(Context *rsc) const { if (mPrimitiveType.get()) { - renderRange(0, mPrimitiveType->getDimX()); + renderRange(rsc, 0, mPrimitiveType->getDimX()); return; } if (mIndexType.get()) { - renderRange(0, mIndexType->getDimX()); + renderRange(rsc, 0, mIndexType->getDimX()); return; } - renderRange(0, mVertexTypes[0]->getDimX()); + renderRange(rsc, 0, mVertexTypes[0]->getDimX()); } -void SimpleMesh::renderRange(uint32_t start, uint32_t len) const +void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const { if (len < 1) { return; } - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { - glClientActiveTexture(GL_TEXTURE0 + ct); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - } - glClientActiveTexture(GL_TEXTURE0); - - for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { - glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[ct]->getBufferObjectID()); - mVertexTypes[ct]->enableGLVertexBuffer(); + rsc->checkError("SimpleMesh::renderRange 1"); + VertexArray va; + if (rsc->checkVersion2_0()) { + for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { + mVertexBuffers[ct]->uploadCheck(rsc); + va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID()); + mVertexTypes[ct]->enableGLVertexBuffer2(&va); + } + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { + mVertexBuffers[ct]->uploadCheck(rsc); + va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID()); + mVertexTypes[ct]->enableGLVertexBuffer(&va); + } + va.setupGL(rsc, 0); } + rsc->checkError("SimpleMesh::renderRange 2"); if (mIndexType.get()) { + mIndexBuffer->uploadCheck(rsc); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID()); glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); } else { glDrawArrays(mGLPrimitive, start, len); } + + rsc->checkError("SimpleMesh::renderRange"); } -void SimpleMesh::uploadAll() +void SimpleMesh::uploadAll(Context *rsc) { for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { if (mVertexBuffers[ct].get()) { - mVertexBuffers[ct]->uploadToBufferObject(); + mVertexBuffers[ct]->deferedUploadToBufferObject(rsc); } } if (mIndexBuffer.get()) { - mIndexBuffer->uploadToBufferObject(); + mIndexBuffer->deferedUploadToBufferObject(rsc); } if (mPrimitiveBuffer.get()) { - mPrimitiveBuffer->uploadToBufferObject(); + mPrimitiveBuffer->deferedUploadToBufferObject(rsc); } + rsc->checkError("SimpleMesh::uploadAll"); } |