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Diffstat (limited to 'libs/rs/rsTriangleMesh.h')
-rw-r--r-- | libs/rs/rsTriangleMesh.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/libs/rs/rsTriangleMesh.h b/libs/rs/rsTriangleMesh.h new file mode 100644 index 0000000..67f964f --- /dev/null +++ b/libs/rs/rsTriangleMesh.h @@ -0,0 +1,92 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_TRIANGLE_MESH_H +#define ANDROID_RS_TRIANGLE_MESH_H + +#include <stdlib.h> +#include <stdio.h> + +#include <math.h> +#include <EGL/egl.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <utils/Vector.h> + +#include "RenderScript.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + + +// An element is a group of Components that occupies one cell in a structure. +class TriangleMesh +{ +public: + TriangleMesh(); + ~TriangleMesh(); + + const Element * mVertexElement; + const Element * mIndexElement; + + void * mVertexData; + void * mIndexData; + + size_t mVertexDataSize; + size_t mIndexDataSize; + uint32_t mTriangleCount; + + size_t mOffsetCoord; + size_t mOffsetTex; + size_t mOffsetNorm; + + size_t mSizeCoord; + size_t mSizeTex; + size_t mSizeNorm; + + // GL buffer info + GLuint mBufferObjects[2]; + + void analyzeElement(); +protected: +}; + +class TriangleMeshContext +{ +public: + TriangleMeshContext(); + ~TriangleMeshContext(); + + const Element * mVertexElement; + const Element * mIndexElement; + size_t mVertexSizeBits; + size_t mIndexSizeBits; + + Vector<uint8_t> mVertexData; + Vector<uint16_t> mIndexData; + + uint32_t mTriangleCount; + + void clear(); +}; + + +} +} +#endif //ANDROID_RS_TRIANGLE_MESH_H + |