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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_TRIANGLE_MESH_H
+#define ANDROID_RS_TRIANGLE_MESH_H
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <math.h>
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/Vector.h>
+
+#include "RenderScript.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class TriangleMesh
+{
+public:
+ TriangleMesh();
+ ~TriangleMesh();
+
+ const Element * mVertexElement;
+ const Element * mIndexElement;
+
+ void * mVertexData;
+ void * mIndexData;
+
+ size_t mVertexDataSize;
+ size_t mIndexDataSize;
+ uint32_t mTriangleCount;
+
+ size_t mOffsetCoord;
+ size_t mOffsetTex;
+ size_t mOffsetNorm;
+
+ size_t mSizeCoord;
+ size_t mSizeTex;
+ size_t mSizeNorm;
+
+ // GL buffer info
+ GLuint mBufferObjects[2];
+
+ void analyzeElement();
+protected:
+};
+
+class TriangleMeshContext
+{
+public:
+ TriangleMeshContext();
+ ~TriangleMeshContext();
+
+ const Element * mVertexElement;
+ const Element * mIndexElement;
+ size_t mVertexSizeBits;
+ size_t mIndexSizeBits;
+
+ Vector<uint8_t> mVertexData;
+ Vector<uint16_t> mIndexData;
+
+ uint32_t mTriangleCount;
+
+ void clear();
+};
+
+
+}
+}
+#endif //ANDROID_RS_TRIANGLE_MESH_H
+