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Diffstat (limited to 'libs/rs/rsVertexArray.cpp')
-rw-r--r-- | libs/rs/rsVertexArray.cpp | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp new file mode 100644 index 0000000..34d42ed --- /dev/null +++ b/libs/rs/rsVertexArray.cpp @@ -0,0 +1,203 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +#include <GLES/gl.h> +#include <GLES2/gl2.h> + +using namespace android; +using namespace android::renderscript; + + +VertexArray::VertexArray() +{ + memset(mAttribs, 0, sizeof(mAttribs)); + mActiveBuffer = 0; +} + +VertexArray::~VertexArray() +{ +} + + +void VertexArray::clearAll() +{ + memset(mAttribs, 0, sizeof(mAttribs)); + mActiveBuffer = 0; +} + +void VertexArray::clear(AttribName n) +{ + mAttribs[n].size = 0; +} + +void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) +{ + mAttribs[POSITION].buffer = mActiveBuffer; + mAttribs[POSITION].type = type; + mAttribs[POSITION].size = size; + mAttribs[POSITION].offset = offset; + mAttribs[POSITION].stride = stride; + mAttribs[POSITION].normalized = false; +} + +void VertexArray::setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset) +{ + mAttribs[COLOR].buffer = mActiveBuffer; + mAttribs[COLOR].type = type; + mAttribs[COLOR].size = size; + mAttribs[COLOR].offset = offset; + mAttribs[COLOR].stride = stride; + mAttribs[COLOR].normalized = type != GL_FLOAT; +} + +void VertexArray::setNormal(uint32_t type, uint32_t stride, uint32_t offset) +{ + mAttribs[NORMAL].buffer = mActiveBuffer; + mAttribs[NORMAL].type = type; + mAttribs[NORMAL].size = 3; + mAttribs[NORMAL].offset = offset; + mAttribs[NORMAL].stride = stride; + mAttribs[NORMAL].normalized = type != GL_FLOAT; +} + +void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset) +{ + mAttribs[POINT_SIZE].buffer = mActiveBuffer; + mAttribs[POINT_SIZE].type = type; + mAttribs[POINT_SIZE].size = 1; + mAttribs[POINT_SIZE].offset = offset; + mAttribs[POINT_SIZE].stride = stride; + mAttribs[POINT_SIZE].normalized = false; +} + +void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num) +{ + mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer; + mAttribs[TEXTURE_0 + num].type = type; + mAttribs[TEXTURE_0 + num].size = size; + mAttribs[TEXTURE_0 + num].offset = offset; + mAttribs[TEXTURE_0 + num].stride = stride; + mAttribs[TEXTURE_0 + num].normalized = false; +} + +void VertexArray::logAttrib(uint32_t idx) const { + LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x offset=0x%x", idx, + mAttribs[idx].buffer, + mAttribs[idx].size, + mAttribs[idx].type, + mAttribs[idx].stride, + mAttribs[idx].offset); +} + +void VertexArray::setupGL(class VertexArrayState *state) const +{ + if (mAttribs[POSITION].size) { + //logAttrib(POSITION); + glEnableClientState(GL_VERTEX_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POSITION].buffer); + glVertexPointer(mAttribs[POSITION].size, + mAttribs[POSITION].type, + mAttribs[POSITION].stride, + (void *)mAttribs[POSITION].offset); + } else { + rsAssert(0); + } + + if (mAttribs[NORMAL].size) { + //logAttrib(NORMAL); + glEnableClientState(GL_NORMAL_ARRAY); + rsAssert(mAttribs[NORMAL].size == 3); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[NORMAL].buffer); + glNormalPointer(mAttribs[NORMAL].type, + mAttribs[NORMAL].stride, + (void *)mAttribs[NORMAL].offset); + } else { + glDisableClientState(GL_NORMAL_ARRAY); + } + + if (mAttribs[COLOR].size) { + //logAttrib(COLOR); + glEnableClientState(GL_COLOR_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[COLOR].buffer); + glColorPointer(mAttribs[COLOR].size, + mAttribs[COLOR].type, + mAttribs[COLOR].stride, + (void *)mAttribs[COLOR].offset); + } else { + glDisableClientState(GL_COLOR_ARRAY); + } + + for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { + glClientActiveTexture(GL_TEXTURE0 + ct); + if (mAttribs[TEXTURE_0 + ct].size) { + //logAttrib(TEXTURE_0 + ct); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer); + glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size, + mAttribs[TEXTURE_0 + ct].type, + mAttribs[TEXTURE_0 + ct].stride, + (void *)mAttribs[TEXTURE_0 + ct].offset); + } else { + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + } + glClientActiveTexture(GL_TEXTURE0); + + if (mAttribs[POINT_SIZE].size) { + //logAttrib(POINT_SIZE); + glEnableClientState(GL_POINT_SIZE_ARRAY_OES); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[POINT_SIZE].buffer); + glPointSizePointerOES(mAttribs[POINT_SIZE].type, + mAttribs[POINT_SIZE].stride, + (void *)mAttribs[POINT_SIZE].offset); + } else { + glDisableClientState(GL_POINT_SIZE_ARRAY_OES); + } +} + +void VertexArray::setupGL2(class VertexArrayState *state, ShaderCache *sc) const +{ + for (int ct=1; ct < _LAST; ct++) { + glDisableVertexAttribArray(ct); + } + + for (int ct=0; ct < _LAST; ct++) { + if (mAttribs[ct].size) { + //logAttrib(ct); + glEnableVertexAttribArray(sc->vtxAttribSlot(ct)); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct)); + + glVertexAttribPointer(sc->vtxAttribSlot(ct), + mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].normalized, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + } else { + //glDisableVertexAttribArray(ct); + rsAssert(ct); + } + } +} +//////////////////////////////////////////// + +void VertexArrayState::init(Context *) { + memset(this, 0, sizeof(this)); +} + |