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-rw-r--r--libs/rs/rsVertexArray.cpp216
1 files changed, 216 insertions, 0 deletions
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
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--- /dev/null
+++ b/libs/rs/rsVertexArray.cpp
@@ -0,0 +1,216 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+#include <GLES/gl.h>
+#include <GLES2/gl2.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+VertexArray::VertexArray()
+{
+ clearAll();
+}
+
+VertexArray::~VertexArray()
+{
+}
+
+
+void VertexArray::clearAll()
+{
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
+ mAttribs[ct].clear();
+ }
+ mActiveBuffer = 0;
+ mCount = 0;
+}
+
+VertexArray::Attrib::Attrib()
+{
+ clear();
+}
+
+void VertexArray::Attrib::set(const Attrib &a)
+{
+ buffer = a.buffer;
+ offset = a.offset;
+ type = a.type;
+ size = a.size;
+ stride = a.stride;
+ normalized = a.normalized;
+ kind = RS_KIND_USER;
+ name.setTo(a.name);
+}
+
+void VertexArray::Attrib::clear()
+{
+ buffer = 0;
+ offset = 0;
+ type = 0;
+ size = 0;
+ stride = 0;
+ normalized = false;
+ name.setTo("");
+}
+
+void VertexArray::clear(uint32_t n)
+{
+ mAttribs[n].clear();
+}
+
+void VertexArray::addUser(const Attrib &a, uint32_t stride)
+{
+ assert(mCount < RS_MAX_ATTRIBS);
+ mAttribs[mCount].set(a);
+ mAttribs[mCount].buffer = mActiveBuffer;
+ mAttribs[mCount].stride = stride;
+ mAttribs[mCount].kind = RS_KIND_USER;
+ mCount ++;
+}
+
+void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset)
+{
+ assert(mCount < RS_MAX_ATTRIBS);
+ mAttribs[mCount].clear();
+ mAttribs[mCount].type = type;
+ mAttribs[mCount].size = size;
+ mAttribs[mCount].offset = offset;
+ mAttribs[mCount].normalized = normalized;
+ mAttribs[mCount].buffer = mActiveBuffer;
+ mAttribs[mCount].stride = stride;
+ mAttribs[mCount].kind = kind;
+ mCount ++;
+}
+
+void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
+ LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x kind=%i stride=0x%x norm=%i offset=0x%x", idx, slot,
+ mAttribs[idx].name.string(),
+ mAttribs[idx].buffer,
+ mAttribs[idx].size,
+ mAttribs[idx].type,
+ mAttribs[idx].kind,
+ mAttribs[idx].stride,
+ mAttribs[idx].normalized,
+ mAttribs[idx].offset);
+}
+
+void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const
+{
+ glClientActiveTexture(GL_TEXTURE0);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
+
+ for (uint32_t ct=0; ct < mCount; ct++) {
+ switch(mAttribs[ct].kind) {
+ case RS_KIND_POSITION:
+ //logAttrib(POSITION);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+ glVertexPointer(mAttribs[ct].size,
+ mAttribs[ct].type,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ break;
+
+ case RS_KIND_NORMAL:
+ //logAttrib(NORMAL);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ rsAssert(mAttribs[ct].size == 3);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+ glNormalPointer(mAttribs[ct].type,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ break;
+
+ case RS_KIND_COLOR:
+ //logAttrib(COLOR);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+ glColorPointer(mAttribs[ct].size,
+ mAttribs[ct].type,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ break;
+
+ case RS_KIND_TEXTURE:
+ //logAttrib(TEXTURE);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+ glTexCoordPointer(mAttribs[ct].size,
+ mAttribs[ct].type,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ break;
+
+ case RS_KIND_POINT_SIZE:
+ //logAttrib(POINT_SIZE);
+ glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+ glPointSizePointerOES(mAttribs[ct].type,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ break;
+
+ default:
+ rsAssert(0);
+ }
+ }
+
+ rsc->checkError("VertexArray::setupGL");
+}
+
+void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const
+{
+ rsc->checkError("VertexArray::setupGL2 start");
+ for (uint32_t ct=1; ct <= state->mLastEnableCount; ct++) {
+ glDisableVertexAttribArray(ct);
+ }
+
+ rsc->checkError("VertexArray::setupGL2 disabled");
+ for (uint32_t ct=0; ct < mCount; ct++) {
+ uint32_t slot = 0;
+ if (sc->isUserVertexProgram()) {
+ slot = sc->vtxAttribSlot(ct);
+ } else {
+ slot = sc->vtxAttribSlot(mAttribs[ct].kind);
+ }
+
+ //logAttrib(ct, slot);
+ glEnableVertexAttribArray(slot);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
+
+ glVertexAttribPointer(slot,
+ mAttribs[ct].size,
+ mAttribs[ct].type,
+ mAttribs[ct].normalized,
+ mAttribs[ct].stride,
+ (void *)mAttribs[ct].offset);
+ }
+ state->mLastEnableCount = mCount;
+ rsc->checkError("VertexArray::setupGL2 done");
+}
+////////////////////////////////////////////
+
+void VertexArrayState::init(Context *) {
+ mLastEnableCount = 0;
+}
+