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Diffstat (limited to 'libs/rs/rsVertexArray.cpp')
-rw-r--r-- | libs/rs/rsVertexArray.cpp | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp new file mode 100644 index 0000000..d0c0414 --- /dev/null +++ b/libs/rs/rsVertexArray.cpp @@ -0,0 +1,216 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +#include <GLES/gl.h> +#include <GLES2/gl2.h> + +using namespace android; +using namespace android::renderscript; + + +VertexArray::VertexArray() +{ + clearAll(); +} + +VertexArray::~VertexArray() +{ +} + + +void VertexArray::clearAll() +{ + for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { + mAttribs[ct].clear(); + } + mActiveBuffer = 0; + mCount = 0; +} + +VertexArray::Attrib::Attrib() +{ + clear(); +} + +void VertexArray::Attrib::set(const Attrib &a) +{ + buffer = a.buffer; + offset = a.offset; + type = a.type; + size = a.size; + stride = a.stride; + normalized = a.normalized; + kind = RS_KIND_USER; + name.setTo(a.name); +} + +void VertexArray::Attrib::clear() +{ + buffer = 0; + offset = 0; + type = 0; + size = 0; + stride = 0; + normalized = false; + name.setTo(""); +} + +void VertexArray::clear(uint32_t n) +{ + mAttribs[n].clear(); +} + +void VertexArray::addUser(const Attrib &a, uint32_t stride) +{ + assert(mCount < RS_MAX_ATTRIBS); + mAttribs[mCount].set(a); + mAttribs[mCount].buffer = mActiveBuffer; + mAttribs[mCount].stride = stride; + mAttribs[mCount].kind = RS_KIND_USER; + mCount ++; +} + +void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset) +{ + assert(mCount < RS_MAX_ATTRIBS); + mAttribs[mCount].clear(); + mAttribs[mCount].type = type; + mAttribs[mCount].size = size; + mAttribs[mCount].offset = offset; + mAttribs[mCount].normalized = normalized; + mAttribs[mCount].buffer = mActiveBuffer; + mAttribs[mCount].stride = stride; + mAttribs[mCount].kind = kind; + mCount ++; +} + +void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { + LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x kind=%i stride=0x%x norm=%i offset=0x%x", idx, slot, + mAttribs[idx].name.string(), + mAttribs[idx].buffer, + mAttribs[idx].size, + mAttribs[idx].type, + mAttribs[idx].kind, + mAttribs[idx].stride, + mAttribs[idx].normalized, + mAttribs[idx].offset); +} + +void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const +{ + glClientActiveTexture(GL_TEXTURE0); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_POINT_SIZE_ARRAY_OES); + + for (uint32_t ct=0; ct < mCount; ct++) { + switch(mAttribs[ct].kind) { + case RS_KIND_POSITION: + //logAttrib(POSITION); + glEnableClientState(GL_VERTEX_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glVertexPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_NORMAL: + //logAttrib(NORMAL); + glEnableClientState(GL_NORMAL_ARRAY); + rsAssert(mAttribs[ct].size == 3); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glNormalPointer(mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_COLOR: + //logAttrib(COLOR); + glEnableClientState(GL_COLOR_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glColorPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_TEXTURE: + //logAttrib(TEXTURE); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glTexCoordPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_POINT_SIZE: + //logAttrib(POINT_SIZE); + glEnableClientState(GL_POINT_SIZE_ARRAY_OES); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glPointSizePointerOES(mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + default: + rsAssert(0); + } + } + + rsc->checkError("VertexArray::setupGL"); +} + +void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const +{ + rsc->checkError("VertexArray::setupGL2 start"); + for (uint32_t ct=1; ct <= state->mLastEnableCount; ct++) { + glDisableVertexAttribArray(ct); + } + + rsc->checkError("VertexArray::setupGL2 disabled"); + for (uint32_t ct=0; ct < mCount; ct++) { + uint32_t slot = 0; + if (sc->isUserVertexProgram()) { + slot = sc->vtxAttribSlot(ct); + } else { + slot = sc->vtxAttribSlot(mAttribs[ct].kind); + } + + //logAttrib(ct, slot); + glEnableVertexAttribArray(slot); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + + glVertexAttribPointer(slot, + mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].normalized, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + } + state->mLastEnableCount = mCount; + rsc->checkError("VertexArray::setupGL2 done"); +} +//////////////////////////////////////////// + +void VertexArrayState::init(Context *) { + mLastEnableCount = 0; +} + |